¬ {A_Bishop}A Bishop {A_Bishop_desc}DO NOT TRANSLATE - SHOULD BE HIDDEN. This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh? {A_Bishop_effects_desc}+1 Piety {A_Bit_Odd}A Bit Odd {A_Bit_Odd_desc}There's something not entirely right about this man. {A_Bit_Odd_effects_desc}Decreases the chance of having children {A_Bit_Rough}A Bit Rough {A_Bit_Rough_desc}Though he could be loved, no woman's fantasy looks anything like he does. {A_Bit_Rough_effects_desc}+1 Command, -2 from popularity (has a negative effect on public order) {A_Few_Enemies}A Few Enemies {A_Few_Enemies_desc}Angry promises of revenge have been hurled at this merchant by those he has driven out of business… {A_Few_Enemies_effects_desc}-1 from personal security (increases the chances of falling victim to assassination) {A_Marked_Man}A Marked Man {A_Marked_Man_desc}It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge. {A_Marked_Man_effects_desc}-4 from personal security (increases the chances of falling victim to assassination) {A_Sense_of_Justice}A Sense of Justice {A_Sense_of_Justice_desc}This man's sense of justice is evident when he speaks on matters both legal and moral. {A_Sense_of_Justice_effects_desc}+1 Chivalry, +1 to law (improves public order) {Abhors_Construction}Abhors Construction {Abhors_Construction_desc}This man hates little more than commissioning the construction of a new building. He does so poorly as a result. {Abhors_Construction_effects_desc}15% increase to construction costs, +3 to squalor (decreases population growth and public order) {Abhors_Drink}Abhors Drink {Abhors_Drink_desc}This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. {Abhors_Drink_effects_desc}+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order) {Abhors_Violence}Abhors Violence {Abhors_Violence_desc}So adverse to violence and bloodshed is this man that he preaches these things to be sin. {Abhors_Violence_effects_desc}-3 Violence {Abhors_Violence_epithet_desc}the Peaceful {Academy_Trained}Academy Trained {Academy_Trained_desc}Has received training at a military academy, improving his ability to lead modern gunpowder troops. {Academy_Trained_effects_desc}+1 Command {Accepting}Accepting {Accepting_desc}Very accepting and tolerant, an excellent quality in a woman who visits foreign courts. {Accepting_effects_desc}+2 Charm {Active_Builder}Active Builder {Active_Builder_desc}Enjoys the process of improving the infrastructure of a settlement. He likes to build. {Active_Builder_effects_desc}5% discount on construction costs, -1 from squalor (increases public order and population growth) {Actively_Disloyal}Actively Disloyal {Actively_Disloyal_desc}This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability. {Actively_Disloyal_effects_desc}+3 Dread, -4 Loyalty {Adept_Agent}Adept Agent {Adept_Agent_desc}Proven capable of seeing what needs to be seen, without being seen himself. {Adept_Agent_effects_desc}+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted) {Adept_Agent_gain_desc}This agent has improved his subterfuge skills thanks to a successful mission. {Adept_Agent_lose_desc}Failure during a mission has caused this agent to lose some of his skill. {Adept_Assassin}Adept Assassin {Adept_Assassin_desc}A man capable of killing men of great importance, within their homes if need be. {Adept_Assassin_effects_desc}+4 to agent's skill {Adept_Assassin_epithet_desc}the Killer {Adept_Assassin_gain_desc}This assassin has improved his suberfuge skills thanks to a successful murder. {Adept_Assassin_lose_desc}Failure during a mission has caused this assassin to lose some of his skill as a killer. {Adept_Scout}Adept Scout {Adept_Scout_desc}Makes a point of ensuring that he has scouts feeling out the lands around his forces. {Adept_Scout_effects_desc}+2 to line of sight (increases the range at which enemies are spotted) {Adept_Spy}Adept Spy {Adept_Spy_desc}A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes. {Adept_Spy_effects_desc}+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted) {Adept_Spy_gain_desc}This agent has improved his subterfuge skills thanks to a successful mission. {Adept_Spy_lose_desc}Failure during a mission has caused this agent to lose some of his skill. {Adept_with_Artillery}Adept with Artillery {Adept_with_Artillery_desc}Commands artillery to great effect in battle, his experience invaluable. {Adept_with_Artillery_effects_desc}+2 Command when commanding artillery {Adept_with_Guns}Adept with Guns {Adept_with_Guns_desc}Boasts a wily ability to tear up enemy ranks with gun fire. {Adept_with_Guns_effects_desc}+2 Command when commanding gunpowder troops {Admirer_of_Beauty}Admirer of Beauty {Admirer_of_Beauty_desc}Actively seeks to gaze upon things of true beauty, and possess them if possible. {Admirer_of_Beauty_effects_desc}-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) {Admires_Technology}Admires Technology {Admires_Technology_desc}Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. {Admires_Technology_effects_desc}+20 Build Points (required for the construction of siege equipment) {Adopts_Scouting}Adopts Scouting {Adopts_Scouting_desc}Wise enough to employ the use of scouts to avoid nasty surprises. {Adopts_Scouting_effects_desc}+1 to line of sight (increases the range at which enemies are spotted) {Adored_by_Pope}Adored by Pope {Adored_by_Pope_desc}Some show their devotion through prayer, but this man shows it through battling in God's name. {Adored_by_Pope_effects_desc}+2 Piety, +2 Command when fighting against Muslims {Adulterer}Adulterer {Adulterer_desc}This man avidly pursues various women. He commits acts of infidelity without remorse. {Adulterer_effects_desc}-1 from popularity (has a negative effect on public order) {Aesthete}Aesthete {Aesthete_desc}Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself. {Aesthete_effects_desc}-3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth) {AgentPiety}AgentPiety {AgentPiety_desc}DO NOT TRANSLATE - Hidden trait for agents {AgentPiety_effects_desc}+10 Piety {Aggressive}Aggressive {Aggressive_desc}A disturbing boost of conviction enters this priests voice when his sermons turn to Biblical conflict. {Aggressive_effects_desc}+1 Violence {Agitated}Agitated {Agitated_desc}Unsurprisingly, the attempts to do away with this crone have rubbed her the wrong way. {Agitated_effects_desc}+2 Magic {Agitator}Agitator {Agitator_desc}Able to inspire malcontent feelings within an audience. {Agitator_effects_desc}+2 to popularity (improves public order) {Agriculturalist}Agriculturalist {Agriculturalist_desc}This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. {Agriculturalist_effects_desc}+3 to farming output {Alcoholic}Alcoholic {Alcoholic_desc}Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. {Alcoholic_effects_desc}-3 Command, -3 Authority, 5% penalty on tax income {All_Conquering}All Conquering {All_Conquering_desc}This man is the greatest conqueror of his time, unable to find a foe capable of stopping his conquests. {All_Conquering_effects_desc}+4 Authority {All_Conquering_epithet_desc}the Invincible {Aloof}Aloof {Aloof_desc}Sometimes picky about his social encounters. {Aloof_effects_desc}-1 from popularity (has a negative effect on public order) {Always_Ripe}Always Ripe {Always_Ripe_desc}Could fall pregnant at the whiff of a sweaty man. {Always_Ripe_effects_desc}Increases the chance of having children {An_Eye_for_Beauty}An Eye for Beauty {An_Eye_for_Beauty_desc}This man's eyes tend to be drawn toward all things beautiful. {An_Eye_for_Beauty_effects_desc}-1 Command {Angry}Angry {Angry_desc}Being actively pursued has made this woman angry and spiteful. {Angry_effects_desc}+4 Magic {Aspiring_Commander}Aspiring Commander {Aspiring_Commander_desc}This man has shown he has a sound set of battle tactics, and the ability to command men. {Aspiring_Commander_effects_desc}+2 Command {Aspiring_Commander_gain_desc}This man has once again gained a Command star thanks to his leadership in battle. {Aspiring_Commander_lose_desc}This man's recent defeat has reduced his sense of Command. {Assassin}Assassin {Assassin_desc}This man is a trained killer, effective at ending the lives of others. {Assassin_effects_desc}+2 to agent's skill {Assassin_gain_desc}This assassin has improved his suberfuge skills thanks to a successful murder. {Assassin_lose_desc}Failure during a mission has caused this assassin to lose some of his skill as a killer. {Assassins'_Guild_Apprentice}Assassins' Guild Apprentice {Assassins'_Guild_Apprentice_desc}The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. {Assassins'_Guild_Apprentice_effects_desc}+1 to agent's skill {Assassins'_Guild_Journeyman}Assassins' Guild Journeyman {Assassins'_Guild_Journeyman_desc}The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training. {Assassins'_Guild_Journeyman_effects_desc}+2 to agent's skill {Athiest}Athiest {Athiest_desc}Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by. {Athiest_effects_desc}-6 Piety, +6 to unrest (has a negative effect on public order) {Attractive}Attractive {Attractive_desc}Nothing helps ensure a husband’s eyes don’t wander than a beautiful wife. {Attractive_effects_desc}+1 Charm {Austere}Austere {Austere_desc}This man is not interested in luxuries or beautification. Restraint is the path to perfection! {Austere_effects_desc}+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income {Avoids_the_Truth}Avoids the Truth {Avoids_the_Truth_desc}Not a terrible liar, but commonly avoids telling the necessary truths. {Avoids_the_Truth_effects_desc}+1 Authority {Awful_with_Artillery}Awful with Artillery {Awful_with_Artillery_desc}Prone to either leaving his artillery for dead, or having them fire upon their own infantry. {Awful_with_Artillery_effects_desc}-2 Command when commanding artillery {Awful_with_Guns}Awful with Guns {Awful_with_Guns_desc}Could be prone to leading his gunmen to their doom, or that of his front line. {Awful_with_Guns_effects_desc}-2 Command when commanding gunpowder troops {Awkward_Diplomat}Awkward Diplomat {Awkward_Diplomat_desc}Though he has been schooled in the arts of diplomacy, it would seem he did not quite grasp all of the lessons he was taught. {Awkward_Diplomat_effects_desc}-1 Influence {Awkward_Speaker}Awkward Speaker {Awkward_Speaker_desc}This man is not graceful with words, making his speeches somewhat of an ordeal to suffer. {Awkward_Speaker_effects_desc}-1 Authority, -1 Morale for all troops on the battlefield {Bastion_of_Chivalry}Bastion of Chivalry {Bastion_of_Chivalry_desc}Is becoming known for making selfless acts of sacrifice and courage in battle. {Bastion_of_Chivalry_effects_desc}+3 Chivalry {Bastion_of_Chivalry_gain_desc}His brave and noble actions on the field of battle have increased this man's sense of Chivalry. {Bastion_of_Chivalry_lose_desc}This man's last battle only served to deflate his sense of Chivalry. {Bastion_of_Health}Bastion of Health {Bastion_of_Health_desc}This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so. {Bastion_of_Health_effects_desc}Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying) {Battler_of_Heresy}Battler of Heresy {Battler_of_Heresy_desc}Has managed to drive heresy from a place that was once rife with it. {Battler_of_Heresy_effects_desc}+1 Piety, +1 Eligibility+1 Purity+1 Violence {Beacon_of_Faith}Beacon of Faith {Beacon_of_Faith_desc}A true champion of spreading the faith. He always leaves a trail of believers in his wake. {Beacon_of_Faith_effects_desc}+3 Piety, +2 Eligibility+3 Purity-2 Violence {Beacon_of_Faith_epithet_desc}the Missionary {Bean_Counter}Bean Counter {Bean_Counter_desc}Some early success in this budding merchant's career suggest he could become a true asset. {Bean_Counter_effects_desc}+1 Finance {Bean_Counter_gain_desc}This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business. {Bean_Counter_lose_desc}His failure in an acquisition attempt has reduced this man's Finance rating. {Beaten_by_Odds}Beaten by Odds {Beaten_by_Odds_desc}When defending against the odds, this man's shoulders slump in defeat before he is truly beaten. {Beaten_by_Odds_effects_desc}-2 Command when defending {Beaten_by_Walls}Beaten by Walls {Beaten_by_Walls_desc}So feeble are this man's siege exploits, enemy defenders always wave in greeting upon approach. {Beaten_by_Walls_effects_desc}-3 Command when assaulting walls {Befuddled_by_Machines}Befuddled by Machines {Befuddled_by_Machines_desc}So confused by the workings of siege machinery that he simply doesn't grasp their potential. {Befuddled_by_Machines_effects_desc}-2 Command when assaulting walls {Bends_the_Truth}Bends the Truth {Bends_the_Truth_desc}Prepared to add a little poetic license to his tales to get the message he wants across. {Bends_the_Truth_effects_desc}-1 Authority {Benevolent_Ruler}Benevolent Ruler {Benevolent_Ruler_desc}Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people. {Benevolent_Ruler_effects_desc}+3 Chivalry, -3 from squalor (increases public order and population growth) {Benevolent_Ruler_epithet_desc}the Good {Berserker}Berserker {Berserker_desc}When this man descends into battle, friend and foe alike part in his wake. He is a notorious and dangerous berserker! {Berserker_effects_desc}+4 Dread, +3 Morale for all troops on the battlefield, +3 Command when attacking, -3 Command when defending, +4 to your general's hitpoints (how many hits your general can take before dying) {Berserker_epithet_desc}the Bloody {Berserker_gain_desc}This man's berserk rages are now talked about with amazement and fear! {Betrothed_to_Mother}Betrothed to Mother {Betrothed_to_Mother_desc}Likely to sire children with his mother, and maybe with one of them once they're at breedin' age. {Betrothed_to_Mother_effects_desc}-3 Command, -3 Authority, 15% penalty on tax income {Betrothed_to_Mother_epithet_desc}the Idiot {Beyond_Battle}Beyond Battle {Beyond_Battle_desc}This man is no longer physically capable of taking the field of battle any longer. {Beyond_Battle_effects_desc}No Effects {Bilingual}Bilingual {Bilingual_desc}Speaks both his faction's tongue, plus that of the locale he grew up in. {Bilingual_effects_desc}+1 Influence {Bishop}Bishop {BishopToCardinal}BishopToCardinal {BishopToCardinal_desc}DO NOT TRANSLATE {BishopToCardinal_effects_desc}+1 Piety {Bishop_desc}This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown. {Bishop_effects_desc}+1 Piety {Blessed}Blessed {Blessed_Survivor}Blessed Survivor {Blessed_Survivor_desc}Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. {Blessed_Survivor_effects_desc}+1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts) {Blessed_With_Vigor}Blessed With Vigor {Blessed_With_Vigor_desc}Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. {Blessed_With_Vigor_effects_desc}+2 Authority, +25% to Movement Points (gives armies the ability to forced march) {Blessed_desc}Appears to be somewhat more in touch with God and his spirituality than most. {Blessed_effects_desc}+1 Piety {Blessedly_Lucky}Blessedly Lucky {Blessedly_Lucky_desc}Suspects that his faith alone has kept him safe from mortal danger. {Blessedly_Lucky_effects_desc}+1 Violence {Blighted}Blighted {Blighted_desc}His encounter with crone most foul has left this man blighted, something he fixates upon sadly. {Blighted_effects_desc}-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield {Blissfully_Ignorant}Blissfully Ignorant {Blissfully_Ignorant_desc}It is a wonder one so ignorant can manage to have lived as long as this clueless dolt has. {Blissfully_Ignorant_effects_desc}-2 Authority, 10% penalty on all trade income, 10% penalty on tax income {Bloodthirsty}Bloodthirsty {Bloodthirsty_desc}This man's lust for blood is insatiable, and known to be a madness of gruesome sorts. {Bloodthirsty_effects_desc}+3 Dread, -1 Command, -3 Morale for all troops on the battlefield {Boil-ridden}Boil-ridden {Boil-ridden_desc}The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. {Boil-ridden_effects_desc}-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield {Bold_Attacker}Bold Attacker {Bold_Attacker_desc}Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed! {Bold_Attacker_effects_desc}+1 Morale for all troops on the battlefield, +1 Command when attacking {Bold_Barterer}Bold Barterer {Bold_Barterer_desc}A healthy track record of moving into other markets make this merchant a reliable source of income. {Bold_Barterer_effects_desc}+2 Finance {Bold_Barterer_gain_desc}This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business. {Bold_Barterer_lose_desc}His failure in an acquisition attempt has reduced this man's Finance rating. {Born_Conqueror}Born Conqueror {Born_Conqueror_desc}A military savant, blessed with a mind that pioneers winning battle tactics. {Born_Conqueror_effects_desc}+4 Command {Born_Inquisitor}Born Inquisitor {Born_Inquisitor_desc}Pursues heretics with a passion and fervour that is in itself somewhat disturbing, albeit effective. {Born_Inquisitor_effects_desc}+6 Piety {Born_Mediator}Born Mediator {Born_Mediator_desc}Her highness speaks with rare conviction and poise, making her an ideal selection for diplomatic missions. {Born_Mediator_effects_desc}+3 Charm {Born_to_Command}Born to Command {Born_to_Command_desc}Born with both the will and ability to lead other men decisively in battle. {Born_to_Command_effects_desc}+3 Command {Born_to_Kill}Born to Kill {Born_to_Kill_desc}Can find a way to kill anyone, almost like an art form, but more truly an instinct. {Born_to_Kill_effects_desc}+3 to agent's skill {Brave}Brave {Brave_Woman}Brave Woman {Brave_Woman_desc}Some consider her willingness to wield a weapon unladylike, but nobody can deny her courage. {Brave_Woman_effects_desc}+1 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts) {Brave_desc}This man does not balk at the sight of danger - he has shown he can overcome fear when need be. {Brave_effects_desc}+1 Morale for all troops on the battlefield {Brazen_Hussy}Brazen Hussy {Brazen_Hussy_desc}Though her promiscuity may make the hearts of men pound, it is also likely to scare off serious suitors. {Brazen_Hussy_effects_desc}-2 Charm {Breaks_Loyalties}Breaks Loyalties {Breaks_Loyalties_desc}Very good at exposing any lingering resentment men have for those they answer to. {Breaks_Loyalties_effects_desc}20% bonus on bribery attempts (increases the chances that a bribe will be successful) {Bruised_Confidence}Bruised Confidence {Bruised_Confidence_desc}Why anyone would refuse the hand of a princess is utterly beyond her… Others have an inkling though. {Bruised_Confidence_effects_desc}-1 Charm {Brutal_Conqueror}Brutal Conqueror {Brutal_Conqueror_desc}It takes a certain kind of man to execute peasants and innocents, even if it is in times of war. {Brutal_Conqueror_effects_desc}+1 Dread, 10% bonus to cash gained from looting {Brutally_Obvious}Brutally Obvious {Brutally_Obvious_desc}This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved. {Brutally_Obvious_effects_desc}-3 Command when ambushing {Brutally_Scarred}Brutally Scarred {Brutally_Scarred_desc}Brutally scarred so as people do not know which way to look when addressing him. Can any mortal blow fell him? {Brutally_Scarred_effects_desc}+2 Authority, +8 to your general's hitpoints (how many hits your general can take before dying) {Brutally_Scarred_epithet_desc}the Scarred {Brutally_Scarred_gain_desc}This general's many scars now prove that he is very difficult to kill! {Budding_Bureaucrat}Budding Bureaucrat {Budding_Bureaucrat_desc}Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently. {Budding_Bureaucrat_effects_desc}3% bonus on all trade income, +1 to law (improves public order) {Butcher}Butcher {Butcher_desc}The sort of man ready to hack an endless number of people limb from limb - or at least see it done by his men. {Butcher_effects_desc}+3 Dread, 30% bonus to cash gained from looting {Butcher_epithet_desc}the Butcher {Calm}Calm {Calm_When_Outnumbered}Calm When Outnumbered {Calm_When_Outnumbered_desc}Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand. {Calm_When_Outnumbered_effects_desc}+1 Command when defending {Calm_desc}Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event. {Calm_effects_desc}+1 Influence {Can_Tell_a_Tale}Can Tell a Tale {Can_Tell_a_Tale_desc}Able to hold an audience well enough when trying to get a story or message across. {Can_Tell_a_Tale_effects_desc}+1 to law (improves public order) {Capitalist}Capitalist {Capitalist_desc}Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself. {Capitalist_effects_desc}+1 Finance {Cardinal}Cardinal {Cardinal_desc}Now holding the rank of Cardinal, a position granted to this man by the Pope himself. {Cardinal_effects_desc}+1 Piety {Caring_Commander}Caring Commander {Caring_Commander_desc}So commonly does this man let his enemy prisoners go, they actually expect it. {Caring_Commander_effects_desc}+3 Chivalry, +2 Morale for all troops on the battlefield {Champion_of_Honour}Champion of Honour {Champion_of_Honour_desc}So chivalrous is this man that his opponents consider it an honour to die upon the sword of such a worthy foe. {Champion_of_Honour_effects_desc}+4 Chivalry, +1 Authority {Champion_of_Honour_epithet_desc}the Chivalrous {Champion_of_Honour_gain_desc}His brave and noble actions on the field of battle have increased this man's sense of Chivalry. {Champion_of_Honour_lose_desc}This man's last battle only served to deflate his sense of Chivalry. {Changes_Loyalties}Changes Loyalties {Changes_Loyalties_desc}So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. {Changes_Loyalties_effects_desc}30% bonus on bribery attempts (increases the chances that a bribe will be successful) {Character_Is_Pope}Character Is Pope {Character_Is_Pope_desc}This priest was promoted to the title of Bishop simply for being created in a city with a Cathedral. Silly huh? {Character_Is_Pope_effects_desc}No Effects {Charming_Consul}Charming Consul {Charming_Consul_desc}Those of noble birth always display a more effective grasp of etiquette and courtesy. {Charming_Consul_effects_desc}+1 Charm {Cheap}Cheap {Cheap_desc}Not one to spend money unless it is for a good reasons, and preferably at a good price. {Cheap_effects_desc}5% discount on construction costs, 5% bonus on tax income, +1 to squalor (decreases population growth and public order) {Chivalrous_Father}Chivalrous Father {Chivalrous_Father_desc}He has managed to pick up some of his father's sense of honour and chivalry. {Chivalrous_Father_effects_desc}+1 Chivalry {Chivalrous_in_Rule}Chivalrous in Rule {Chivalrous_in_Rule_desc}People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. {Chivalrous_in_Rule_effects_desc}+3 Chivalry, +1 Authority {Chivalrous_in_Rule_gain_desc}The common people under this man's rule have noted his sense of Chivalry has grown. {Chivalrous_in_Rule_lose_desc}His recent leadership has been too expedient to maintain his reputation of Chivalry. {Chosen_One}Chosen One {Chosen_One_desc}So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet. {Chosen_One_effects_desc}+3 Piety {Clumsy_Ambusher}Clumsy Ambusher {Clumsy_Ambusher_desc}Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack. {Clumsy_Ambusher_effects_desc}-2 Command when ambushing {Cold}Cold {Cold_Commander}Cold Commander {Cold_Commander_desc}Has refused to agree to ransom back his own men several times. {Cold_Commander_effects_desc}+2 Dread, -1 Morale for all troops on the battlefield {Cold_Killer}Cold Killer {Cold_Killer_desc}This man can kill pragmatically, a quality that makes him well suited to his profession. {Cold_Killer_effects_desc}+1 to agent's skill {Cold_desc}Unlike most other ladies in the court, her majesty holds no fascination over being courted. {Cold_effects_desc}-1 Charm {Commercial_Conqueror}Commercial Conqueror {Commercial_Conqueror_desc}This man doesn't break into new markets, he simply takes them. {Commercial_Conqueror_effects_desc}+3 Finance {Commercial_Conqueror_gain_desc}This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business. {Commercial_Conqueror_lose_desc}His failure in an acquisition attempt has reduced this man's Finance rating. {Compassionate_Victor}Compassionate Victor {Compassionate_Victor_desc}Known to generally show mercy and compassion to those he has defeated in battle. {Compassionate_Victor_effects_desc}+2 Chivalry {Competent_Sailor}Competent Sailor {Competent_Sailor_desc}This man has proven he at least has the seafaring legs required to survive a scrap at sea. {Competent_Sailor_effects_desc}+1 Command at sea {Competent_Sailor_gain_desc}This man's naval command ability has begun to improve. {Completely_Paranoid}Completely Paranoid {Completely_Paranoid_desc}Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself. {Completely_Paranoid_effects_desc}-2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts) {Confident_Attacker}Confident Attacker {Confident_Attacker_desc}This man is more confident when entering battle as the aggressor. {Confident_Attacker_effects_desc}+2 Command when attacking {Confident_Defender}Confident Defender {Confident_Defender_desc}When under attack, this man keeps a calm that filters down through the ranks of his men. {Confident_Defender_effects_desc}+2 Command when defending {Conforming}Conforming {Conforming_desc}Having been tried for heresy, this man is now more careful to follow mandate properly. {Conforming_effects_desc}+1 Piety {Confused_with_Infantry}Confused with Infantry {Confused_with_Infantry_desc}"Should they charge or withdraw? Who has a coin?" {Confused_with_Infantry_effects_desc}-3 Command when commanding infantry {Conquering_Hero}Conquering Hero {Conquering_Hero_desc}This man's name is mantra of pride for his people, who adore him utterly for his glorious achievements in war. {Conquering_Hero_effects_desc}+3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order) {Conquering_Hero_epithet_desc}the Conqueror {Conqueror}Conqueror {Conqueror_desc}This man has lead his people to victory over a former world power. {Conqueror_effects_desc}+1 Authority {Conqueror_of_Heretics}Conqueror of Heretics {Conqueror_of_Heretics_desc}Famous for facing and defeating heresy and those who harbour it. {Conqueror_of_Heretics_effects_desc}+4 Piety {Conqueror_of_Heretics_gain_desc}This man's Piety rating has increased thanks to successfully denouncing another blasphemer. {Conqueror_of_Heretics_lose_desc}Failure to denounce a heathen has reduced this man's sense of Piety somewhat. {Conscientious_Trainer}Conscientious Trainer {Conscientious_Trainer_desc}A believer that hard training leads to success on the battlefield, and life in general. {Conscientious_Trainer_effects_desc}+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) {Conspicuous}Conspicuous {Conspicuous_desc}Not quite as sneaky and cunning as he'd like to believe he is. {Conspicuous_effects_desc}-1 from agent's skill {Convincing}Convincing {Convincing_desc}Understands the basic principles of how to craft a lie, avoiding over embellishment. {Convincing_effects_desc}-1 Loyalty, +1 Authority {Corrupt}Corrupt {Corrupt_desc}Devoid of conscience, this man is only interested in what is possible, unconcerned about what is deemed proper. {Corrupt_effects_desc}-2 Loyalty, 60% decrease to cost to bribe, 30% penalty on tax income, -3 from law (has a negative effect on public order) {Counter-Espionage}Counter-Espionage {Counter-Espionage_desc}This man is not paranoid, he simply knows exactly when there is need to be concerned of watching eyes. {Counter-Espionage_effects_desc}+3 to public security (improves the chances of detecting and capturing enemy agents) {Counter-Spy}Counter-Spy {Counter-Spy_desc}This man has shown the capability to oversee a security force after having successfully located and deal with a foreign spy. {Counter-Spy_effects_desc}+2 to public security (improves the chances of detecting and capturing enemy agents) {Courageous}Courageous {Courageous_desc}Known to embrace the act of taking on dangers as both an example to others, and personal test of character. {Courageous_effects_desc}+3 Morale for all troops on the battlefield {Cowardly}Cowardly {Cowardly_desc}Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward. {Cowardly_effects_desc}-3 Morale for all troops on the battlefield {Crazy_in_Battle}Crazy in Battle {Crazy_in_Battle_desc}Enters a rage in battle so fierce that he loses all sense of danger and direction. {Crazy_in_Battle_effects_desc}+2 Dread, +2 Morale for all troops on the battlefield, +2 Command when attacking, -2 Command when defending, +2 to your general's hitpoints (how many hits your general can take before dying) {Creature_of_Dark_Arts}Creature of Dark Arts {Creature_of_Dark_Arts_desc}The church deems this woman to be nothing short of a threat to all that is holy and right in the world. {Creature_of_Dark_Arts_effects_desc}+5 Magic {Crude}Crude {Crude_desc}Prone to outbursts of base humour that noble folk tend not to find amusing. {Crude_effects_desc}-1 Authority, 20% decrease to cost to bribe {Cruel_Leader}Cruel Leader {Cruel_Leader_desc}Flogging for insubordination, or perhaps for amusement is plausible with this one. {Cruel_Leader_effects_desc}+2 Dread {Cruel_Leader_gain_desc}This man's harsh methods of rule and leadership have increased his Dread reputation. {Cruel_Leader_lose_desc}Going easier on the people has done enough to reduce his reputation for Dread. {Cruel_Mistress}Cruel Mistress {Cruel_Mistress_desc}Displays a perverse pleasure in seeing those who put a foot out of place punished. {Cruel_Mistress_effects_desc}-3 Charm {Cruel_Ruler}Cruel Ruler {Cruel_Ruler_desc}Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master. {Cruel_Ruler_effects_desc}+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order) {Cruel_Ruler_epithet_desc}the Cruel {Cruel_and_Cunning}Cruel and Cunning {Cruel_and_Cunning_desc}It's not a mistake when this man unleashes death most painful upon his foes, he's taking a liking to it. {Cruel_and_Cunning_effects_desc}+2 Dread {Cruel_and_Cunning_gain_desc}Merciless actions on the battlefield have increased this man's aura of Dread. {Cruel_and_Cunning_lose_desc}This man's last battle only served to deflate his Dread reputation. {Cruelly_Deformed}Cruelly Deformed {Cruelly_Deformed_desc}This man's features are what most would consider either deformed or inhuman. It is frightening and sad. {Cruelly_Deformed_effects_desc}-5 from popularity (has a negative effect on public order), Decreases the chance of having children {Cruelly_Deformed_epithet_desc}the Ugly {Cruelly_Exacting_Taxman}Cruelly Exacting Taxman {Cruelly_Exacting_Taxman_desc}Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. {Cruelly_Exacting_Taxman_effects_desc}30% bonus on tax income, +2 to unrest (has a negative effect on public order) {Crusader}Crusader {Crusader_desc}Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. {Crusader_effects_desc}+1 Chivalry, +1 Piety, +1 Command when fighting against Muslims {Cuckold}Cuckold {Cuckold_desc}This man's wife has been seen showing affections to other men that all but prove her infidelity. {Cuckold_effects_desc}-2 Authority {Cultured}Cultured {Cultured_desc}This man has some understanding and appreciation of the arts. {Cultured_effects_desc}+1 to popularity (improves public order) {Cunning_Ambusher}Cunning Ambusher {Cunning_Ambusher_desc}This man is most effective at attacking an enemy, using cunning to position his forces well. {Cunning_Ambusher_effects_desc}+2 Command when ambushing {Cursed}Cursed {Cursed_desc}This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects. {Cursed_effects_desc}-2 Command, -2 Morale for all troops on the battlefield {Daft_Dealer}Daft Dealer {Daft_Dealer_desc}Has already failed in an attempt to put another merchant out of business. {Daft_Dealer_effects_desc}-1 Finance {Damaged_Faith}Damaged Faith {Damaged_Faith_desc}Realising so many see the divine a different way is making this man question if he can see it at all anymore. {Damaged_Faith_effects_desc}-3 Piety {Damned}Damned {Damned_desc}This poor man now believes agents of pagan nightmare shall take him, his fate sealed. {Damned_effects_desc}-3 Piety, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield {Dangerous_Captain}Dangerous Captain {Dangerous_Captain_desc}An experienced cutthroat, accustomed to boarding the ships of more noble captains. {Dangerous_Captain_effects_desc}-1 Loyalty, +1 Command at sea {Dangerous_with_Cavalry}Dangerous with Cavalry {Dangerous_with_Cavalry_desc}Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect. {Dangerous_with_Cavalry_effects_desc}+2 Command when commanding cavalry {Dangerously_Mad}Dangerously Mad {Dangerously_Mad_desc}No longer acting with any sense of rational or consequence. Literally a danger to others around him. {Dangerously_Mad_effects_desc}-3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income {Dangerously_Mad_epithet_desc}the Mad {Dauntless}Dauntless {Dauntless_Woman}Dauntless Woman {Dauntless_Woman_desc}Pity the poor assassin that is sent to cut down this 'delicate flower'. {Dauntless_Woman_effects_desc}+2 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {Dauntless_desc}Fear is not something that troubles this man. He will valiantly accept grim odds without complaint. {Dauntless_effects_desc}+2 Morale for all troops on the battlefield {Decadent}Decadent {Decadent_desc}It's natural to show off the rare goods that he deals in, but at what cost does this display of the exotic come? {Decadent_effects_desc}-2 Finance {Deceptive}Deceptive {Deceptive_desc}This man can hold himself in such a manner that others find it very difficult to glean when he is lying. {Deceptive_effects_desc}-2 Loyalty, +2 Authority {Deep_Pockets}Deep Pockets {Deep_Pockets_desc}Has made a habit of finding ways to acquire money that other people will not realise should be theirs. {Deep_Pockets_effects_desc}10% penalty on tax income {Delicate_Diplomat}Delicate Diplomat {Delicate_Diplomat_desc}When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs. {Delicate_Diplomat_effects_desc}+2 Charm {Delicate_Diplomat_gain_desc}This lady's Charm has increased thanks to her efforts in diplomacy. {Delicate_Diplomat_lose_desc}Failure to reach a diplomatic agreement has decreased this lady's Charm. {Delusions_of_Illness}Delusions of Illness {Delusions_of_Illness_desc}Slips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait. {Delusions_of_Illness_effects_desc}-1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying) {Deranged}Deranged {Deranged_desc}Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now. {Deranged_effects_desc}-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income {Desperate}Desperate {Desperate_desc}So keen on wedlock is this woman that men fear getting drunk near her, lest they wake up married. {Desperate_effects_desc}-3 Charm {Desperate_epithet_desc}the Man Hunter {Despises_Aztec_Ways}Despises Aztec Ways {Despises_Aztec_Ways_desc}Knowing that the Aztecs practise live sacrifice upon their victims fuels this man's desire to see them dead. {Despises_Aztec_Ways_effects_desc}+1 Command when fighting against Aztecs {Despises_Foreigners}Despises Foreigners {Despises_Foreigners_desc}Resents having to talk to them, and abhors the prospect of wedding one. {Despises_Foreigners_effects_desc}-3 Charm {Despises_Religion}Despises Religion {Despises_Religion_desc}Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering. {Despises_Religion_effects_desc}-8 Piety, +8 to unrest (has a negative effect on public order) {Despises_Religion_epithet_desc}the Faithless {Determined_in_Defence}Determined in Defence {Determined_in_Defence_desc}Is astute in his selection of defensive terrain, and how to hold it against waves of attackers. {Determined_in_Defence_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when defending {Devoid_of_Subtlety}Devoid of Subtlety {Devoid_of_Subtlety_desc}This man simply has no idea about how to prevent everyone within line of sight from knowing what he is up to. {Devoid_of_Subtlety_effects_desc}-3 from agent's skill {Devoutly_Religious}Devoutly Religious {Devoutly_Religious_desc}So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. {Devoutly_Religious_effects_desc}+2 Chivalry, +4 Piety {Diabolical_with_Artillery}Diabolical with Artillery {Diabolical_with_Artillery_desc}Both artilleryman and fellow soldier alike are in trouble when under this fool's command. {Diabolical_with_Artillery_effects_desc}-3 Command when commanding artillery {Diabolically_Degenerate}Diabolically Degenerate {Diabolically_Degenerate_desc}This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia... {Diabolically_Degenerate_effects_desc}-4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order) {Diabolically_Degenerate_epithet_desc}the Foul {Diplomatic_Ability}Diplomatic Ability {Diplomatic_Ability_desc}Early success with her diplomatic missions suggest that this lady may represent her people more often in the future. {Diplomatic_Ability_effects_desc}+1 Charm {Diplomatic_Ability_gain_desc}This lady's Charm has increased thanks to her efforts in diplomacy. {Diplomatic_Ability_lose_desc}Failure to reach a diplomatic agreement has decreased this lady's Charm. {Diplomatic_Genius}Diplomatic Genius {Diplomatic_Genius_desc}All his life this man has always been able to make others see things in a way they will be able to agree with him. {Diplomatic_Genius_effects_desc}+3 Influence {Diplomatic_Nature}Diplomatic Nature {Diplomatic_Nature_desc}Has always had a talent for being able to talk things through amiably. {Diplomatic_Nature_effects_desc}+1 Influence {Diplomatic_Weapon}Diplomatic Weapon {Diplomatic_Weapon_desc}This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way. {Diplomatic_Weapon_effects_desc}+3 Charm {Diplomatic_Weapon_gain_desc}This lady's Charm has increased thanks to her efforts in diplomacy. {Diplomatic_Weapon_lose_desc}Failure to reach a diplomatic agreement has decreased this lady's Charm. {Discreet}Discreet {Discreet_desc}Can be relied upon not to be bringing to light things that should be kept in the dark. {Discreet_effects_desc}+1 Influence {Disgusted_by_Blood}Disgusted by Blood {Disgusted_by_Blood_desc}Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one. {Disgusted_by_Blood_effects_desc}-2 Authority, -2 Morale for all troops on the battlefield {Dislikes_Catholics}Dislikes Catholics {Dislikes_Catholics_desc}Considers Catholics to be vile heretics that deserve to be taught a very painful lesson. {Dislikes_Catholics_effects_desc}+1 Command when fighting against Catholics {Dislikes_Heretics}Dislikes Heretics {Dislikes_Heretics_desc}NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES {Dislikes_Heretics_effects_desc}No Effects {Dislikes_Hungarians}Dislikes Hungarians {Dislikes_Hungarians_desc}Would relish the chance to ensure that the next man he struck down should be a Hungarian. {Dislikes_Hungarians_effects_desc}+1 Command when fighting against Hungarians {Dislikes_Milanese}Dislikes Milanese {Dislikes_Milanese_desc}Starting to show outward disdain for the merchants of Milan. He'd welcome conflict with them. {Dislikes_Milanese_effects_desc}+1 Command when fighting against Milanese {Dislikes_Moors}Dislikes Moors {Dislikes_Moors_desc}Has a grudge against the Moors that is fiercely sincere. {Dislikes_Moors_effects_desc}+1 Command when fighting against Moors {Dislikes_Muslims}Dislikes Muslims {Dislikes_Muslims_desc}Slaves are weaklings and inferior, otherwise they wouldn't be slaves. They die easily, too. {Dislikes_Muslims_effects_desc}+1 Command when fighting against Muslims {Dislikes_Orthodox}Dislikes Orthodox {Dislikes_Orthodox_desc}"The world would be a simpler place with only one Christian faith… And the Orthodox should be the first to renounce theirs, or die!" {Dislikes_Orthodox_effects_desc}+1 Command when fighting against Orthodox Christians {Dislikes_Pagans}Dislikes Pagans {Dislikes_Pagans_desc}"Any who would worship a false idol, or a collection of them needs to be taught a painful lesson!" {Dislikes_Pagans_effects_desc}+1 Command when fighting against Pagans {Dislikes_Portugese}Dislikes Portugese {Dislikes_Portugese_desc}Does not like the way the Portuguese go about anything at all, they are less than worthy of respect. {Dislikes_Portugese_effects_desc}+1 Command when fighting against Portugese {Dislikes_Rebels}Dislikes Rebels {Dislikes_Rebels_desc}Men who follow rebel lords are criminals, and deserve no respect in battle. {Dislikes_Rebels_effects_desc}No Effects {Dislikes_Russians}Dislikes Russians {Dislikes_Russians_desc}Would prefer to see a Russian take a fall than most other peoples. {Dislikes_Russians_effects_desc}+1 Command when fighting against Russians {Dislikes_Scots}Dislikes Scots {Dislikes_Scots_desc}"I don't care which faith they follow… Their men wear skirts and I know pigs with more grace!" {Dislikes_Scots_effects_desc}+1 Command when fighting against Scots {Dislikes_Sicilians}Dislikes Sicilians {Dislikes_Sicilians_desc}Sicilians are a bunch of marauders posing as island dwellers, and should be brought to heel. {Dislikes_Sicilians_effects_desc}+1 Command when fighting against Sicilians {Dislikes_the_Byzantines}Dislikes the Byzantines {Dislikes_the_Byzantines_desc}This man wouldn't mind showing the Byzantines some unsanitary things that can be done with a sword. {Dislikes_the_Byzantines_effects_desc}+1 Command when fighting against Byzantine {Dislikes_the_Danes}Dislikes the Danes {Dislikes_the_Danes_desc}To this man the Danes are a scourge that afflicts Europe's north, and should not be allowed to spread any further. {Dislikes_the_Danes_effects_desc}+1 Command when fighting against Danish {Dislikes_the_Egyptians}Dislikes the Egyptians {Dislikes_the_Egyptians_desc}The people of the Nile rile this man enough to strengthen his resolve when facing them in battle. {Dislikes_the_Egyptians_effects_desc}+1 Command when fighting against Egyptians {Dislikes_the_English}Dislikes the English {Dislikes_the_English_desc}His dislike of the English drives him to attack them more boldly in battle. {Dislikes_the_English_effects_desc}+1 Command when fighting against English {Dislikes_the_French}Dislikes the French {Dislikes_the_French_desc}Those arrogant, self-important Frenchmen cause this man's blood to boil. {Dislikes_the_French_effects_desc}+1 Command when fighting against France {Dislikes_the_Mongols}Dislikes the Mongols {Dislikes_the_Mongols_desc}Considers the Mongols to be crude barbarians that stink of too heavily of the horses they ride upon. {Dislikes_the_Mongols_effects_desc}+1 Command when fighting against Mongols {Dislikes_the_Papacy}Dislikes the Papacy {Dislikes_the_Papacy_desc}Quietly holds the Papacy in disdain, believing it is not the Church's place to meddle in the affairs of Kings. {Dislikes_the_Papacy_effects_desc}+1 Command when fighting against the Papal States {Dislikes_the_Poles}Dislikes the Poles {Dislikes_the_Poles_desc}Smiles when hearing about the demise of a Polish man. {Dislikes_the_Poles_effects_desc}+1 Command when fighting against Polish {Dislikes_the_Reich}Dislikes the Reich {Dislikes_the_Reich_desc}There is a tangible bitterness that enters this man's soul at the sight or mention of the Reich. {Dislikes_the_Reich_effects_desc}+1 Command when fighting against the Holy Roman Empire {Dislikes_the_Spanish}Dislikes the Spanish {Dislikes_the_Spanish_desc}The Spanish are wily horse-thieves, and could do with a lesson in respect. {Dislikes_the_Spanish_effects_desc}+1 Command when fighting against Spanish {Dislikes_the_Timurids}Dislikes the Timurids {Dislikes_the_Timurids_desc}The Timurids are vile invaders, who are as unwelcome as the elephant muck they leave in their wake. {Dislikes_the_Timurids_effects_desc}+1 Command when fighting against Timurids {Dislikes_the_Turks}Dislikes the Turks {Dislikes_the_Turks_desc}Happy to unseat a Turkish rider any day of the week. {Dislikes_the_Turks_effects_desc}+1 Command when fighting against Turks {Dislikes_the_Venetians}Dislikes the Venetians {Dislikes_the_Venetians_desc}Finds the Venetians to be honourless slime, overly full of their own importance. {Dislikes_the_Venetians_effects_desc}+1 Command when fighting against Venetians {Disloyal}Disloyal {Disloyal_desc}Quite apparent that this man selectively ignores or disobeys orders. {Disloyal_effects_desc}+2 Dread, -3 Loyalty {Disrespects_Prisoners}Disrespects Prisoners {Disrespects_Prisoners_desc}Has shown that he is prepared to coldly execute prisoners captured in battle. {Disrespects_Prisoners_effects_desc}+1 Dread {Disrespects_Prisoners_lose_desc}This man's recent acts of mercy have outshone his mercilessness. {Distrusts_Evil_Machinery!}Distrusts Evil Machinery! {Distrusts_Evil_Machinery!_desc}This simpleton believes that machines are not to be trusted, and that any reliance upon them is a shameful weakness. {Distrusts_Evil_Machinery!_effects_desc}-3 Command when assaulting walls {Distrusts_Foreigners}Distrusts Foreigners {Distrusts_Foreigners_desc}One to make snide remarks about peoples of other lands, without any grounds or reason. {Distrusts_Foreigners_effects_desc}+2 to public security (improves the chances of detecting and capturing enemy agents) {Divine_Connection}Divine Connection {Divine_Connection_desc}There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call. {Divine_Connection_effects_desc}+2 Piety {Divine_Protection}Divine Protection {Divine_Protection_desc}Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity. {Divine_Protection_effects_desc}+1 Piety, +1 Violence {Divorced}Divorced {Divorced_desc}DO NOT TRANSLATE - Hidden VnV to turn off marriage effects. {Divorced_effects_desc}No Effects {Dogmatic}Dogmatic {Dogmatic_Beliefs}Dogmatic Beliefs {Dogmatic_Beliefs_desc}When one grows up being subjected to only one faith, accepting the others is always very difficult. {Dogmatic_Beliefs_effects_desc}-1 Influence {Dogmatic_desc}Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result. {Dogmatic_effects_desc}-2 Unorthodoxy {Dogmatically_Religious}Dogmatically Religious {Dogmatically_Religious_desc}Is more concerned with the spiritual character of those he deals with than striking the best deal. {Dogmatically_Religious_effects_desc}-2 Finance {Doomed_Defender}Doomed Defender {Doomed_Defender_desc}This man is constantly caught defending against impossible odds, making both he and his men are understandably glum. {Doomed_Defender_effects_desc}-3 Command when defending {Doomsayer}Doomsayer {Doomsayer_desc}Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one. {Doomsayer_effects_desc}+2 Unorthodoxy-2 Violence {Doomsayer_epithet_desc}the Doomsayer {Dramatic_Visions}Dramatic Visions {Dramatic_Visions_desc}They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. {Dramatic_Visions_effects_desc}+3 Piety {Dreaded_Father}Dreaded Father {Dreaded_Father_desc}This man's father was feared enough that the people expect the same in his own behaviour. {Dreaded_Father_effects_desc}+1 Dread {Drillmaster}Drillmaster {Drillmaster_desc}This man drills his troops very hard, enough to both harden them, and instil a little resentment. {Drillmaster_effects_desc}-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) {Driven}Driven {Driven_by_Rage}Driven by Rage {Driven_by_Rage_desc}So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. {Driven_by_Rage_effects_desc}+2 Dread, +2 Command, -2 Morale for all troops on the battlefield {Driven_by_Rage_epithet_desc}the Wrathful {Driven_desc}This man does not let petty concerns or self indulgence get in the way of realising his ambitions. {Driven_effects_desc}+1 Authority, +20% to Movement Points (gives armies the ability to forced march) {Drunken_Heathen}Drunken Heathen {Drunken_Heathen_desc}This man's drinking has become a problem, and he now regularly makes a royal arse of himself. {Drunken_Heathen_effects_desc}-2 Command, -1 Authority, 2% penalty on tax income {Dubious}Dubious {Dubious_Denouncer}Dubious Denouncer {Dubious_Denouncer_desc}Although his desire to eradicate heresy is not in question, his ability to do so is. {Dubious_Denouncer_effects_desc}-2 Piety {Dubious_desc}Capable of bringing himself to commit rather shameful acts. {Dubious_effects_desc}20% decrease to cost to bribe, 10% penalty on tax income, -1 from law (has a negative effect on public order) {Dutifully_Religious}Dutifully Religious {Dutifully_Religious_desc}Has spent considerable time dealing with men of faith, and is seen as pious for it. {Dutifully_Religious_effects_desc}+2 Piety {Dysfunctional}Dysfunctional {Dysfunctional_desc}This man has times when his madness prevents him from dealing with what's at hand at all. {Dysfunctional_effects_desc}-1 Authority, -1 Morale for all troops on the battlefield {Eager}Eager {Eager_desc}This man prefers activity to idleness. {Eager_effects_desc}+10% to Movement Points (gives armies the ability to forced march) {Easily_Riled}Easily Riled {Easily_Riled_desc}It only takes the mention of the wrong people or topic to set this man's temples throbbing. {Easily_Riled_effects_desc}+1 Authority {Eastern_Warlord}Eastern Warlord {Eastern_Warlord_desc}This eastern warlord has ridden to victory in many battles beyond the horizon. {Eastern_Warlord_effects_desc}+1 Dread, +2 Command {Easy_Target}Easy Target {Easy_Target_desc}His clumsy attempts at taking down his rivals suggest he would be an easy target himself. {Easy_Target_effects_desc}-2 Finance {Easy_on_the_Men}Easy on the Men {Easy_on_the_Men_desc}More concerned with whether or not the men like him as whether or not they are truly prepared for battle. {Easy_on_the_Men_effects_desc}+2 Morale for all troops on the battlefield, -15% to Movement Points (reduces the distance armies can march) {Edgey_Around_the_English}Edgey Around the English {Edgey_Around_the_English_desc}The warriors of the Angle Isle have a quality which sets this man on edge somewhat. {Edgey_Around_the_English_effects_desc}-1 Command when fighting against English {Edgey_around_Egyptians}Edgey around Egyptians {Edgey_around_Egyptians_desc}The observant have noted this this man loses his grip ever so slightly at the sight or mention of an Egyptian. {Edgey_around_Egyptians_effects_desc}-1 Command when fighting against Egyptians {Edgey_around_Imperials}Edgey around Imperials {Edgey_around_Imperials_desc}The sight of the Imperial banner takes this man back to a time he would sooner forget. {Edgey_around_Imperials_effects_desc}-1 Command when fighting against the Holy Roman Empire {Educated}Educated {Educated_desc}Eloquence and wit make this bright young woman engaging and interesting company. {Educated_effects_desc}+1 Charm {Effective_Ambusher}Effective Ambusher {Effective_Ambusher_desc}This man has shown a talent for choosing the right time and place to launch a surprise attack. {Effective_Ambusher_effects_desc}+1 Command when ambushing {Effective_at_Night}Effective at Night {Effective_at_Night_desc}Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield. {Effective_at_Night_effects_desc}+2 Command when fighting at night {Effete}Effete {Effete_desc}Seems drained and spent - something that could be adversely affecting his ability to spawn heirs. {Effete_effects_desc}Decreases the chance of having children {Embezzler}Embezzler {Embezzler_desc}Has both the raw nerve and skilful cunning to take more than his share from those he answers to. {Embezzler_effects_desc}30% penalty on tax income {Employs_Security}Employs Security {Employs_Security_desc}The costs of guarding a small fortune can sometimes be a small fortune in itself. {Employs_Security_effects_desc}-1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts) {Enemy_of_Heresy}Enemy of Heresy {Enemy_of_Heresy_desc}His record of eradicating heresy from the lands he preaches in is most impressive. {Enemy_of_Heresy_effects_desc}+2 Piety, +1 Eligibility+2 Purity+2 Violence {Enemy_of_Heretics}Enemy of Heretics {Enemy_of_Heretics_desc}Is developing a reputation for being able to expose acts of heresy where few suspected any lurked. {Enemy_of_Heretics_effects_desc}+2 Piety {Enemy_of_Heretics_gain_desc}This man's Piety rating has increased thanks to successfully denouncing another blasphemer. {Enemy_of_Heretics_lose_desc}Failure to denounce a heathen has reduced this man's sense of Piety somewhat. {Energetic}Energetic {Energetic_desc}This man is never at a loss for something to do, even when he may rest. {Energetic_effects_desc}+15% to Movement Points (gives armies the ability to forced march) {Engaging}Engaging {Engaging_desc}Few men are so keen to take on the challenges facing them as this spirited woman is. {Engaging_effects_desc}+2 Charm {Engineer}Engineer {Engineer_desc}Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. {Engineer_effects_desc}+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) {Engineer_epithet_desc}the Engineer {Engineer_gain_desc}This man now has matchless technical expertise in siege warfare. {Enjoys_a_Wager}Enjoys a Wager {Enjoys_a_Wager_desc}Prepared to stake a sizable amount of money on something, if the wager and occasion are right. {Enjoys_a_Wager_effects_desc}5% penalty on all trade income, 10% decrease to cost to bribe {Espionage}Espionage {Espionage_Expert}Espionage Expert {Espionage_Expert_desc}Focused upon maintaining an effective network of agents to assist him in his strategies. {Espionage_Expert_effects_desc}+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs {Espionage_desc}Has taken an interest in the field of espionage, having recruited numerous spies and agents. {Espionage_effects_desc}10% discount on agent training costs {Everyone's_Friend}Everyone's Friend {Everyone's_Friend_desc}Enjoys his popularity, always keen to assemble a group of friends, or friends to be. {Everyone's_Friend_effects_desc}+2 Morale for all troops on the battlefield, +3 to popularity (improves public order) {Evil_Illness}Evil Illness {Evil_Illness_desc}Haunted by an illness that he has not been able to fully shake since encountering a witch. {Evil_Illness_effects_desc}-2 Command, -2 Morale for all troops on the battlefield {Excellent_Attacker}Excellent Attacker {Excellent_Attacker_desc}This man's confidence in attack rubs off on those he leads into battle. {Excellent_Attacker_effects_desc}+4 Command when attacking {Excellent_Defender}Excellent Defender {Excellent_Defender_desc}This man's troops stand confidently when under attack, knowing their commander shall help them endure. {Excellent_Defender_effects_desc}+4 Command when defending {Exhalted_by_Pope}Exhalted by Pope {Exhalted_by_Pope_desc}To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. {Exhalted_by_Pope_effects_desc}+3 Piety, +3 Command when fighting against Muslims {Exhalted_by_Pope_epithet_desc}the Adored {Exotic_Tastes}Exotic Tastes {Exotic_Tastes_desc}Almost obsessive about finding the finest things the world has to offer. {Exotic_Tastes_effects_desc}10% bonus on all trade income, 30% decrease to cost to bribe {Expensive_Tastes}Expensive Tastes {Expensive_Tastes_desc}This man's taste is not in question, but its extravagance sometimes is. {Expensive_Tastes_effects_desc}5% bonus on all trade income, 20% decrease to cost to bribe {Expert_Saboteur}Expert Saboteur {Expert_Saboteur_desc}This man is quite adept at the arts of sabotage. {Expert_Saboteur_effects_desc}+2 Sabotage {Expert_with_Artillery}Expert with Artillery {Expert_with_Artillery_desc}Has repeatedly proven his expertise at using artillery to horrible effect. {Expert_with_Artillery_effects_desc}+3 Command when commanding artillery {Expert_with_Guns}Expert with Guns {Expert_with_Guns_desc}A commander that truly knows how to get the most of his troops armed with guns. {Expert_with_Guns_effects_desc}+3 Command when commanding gunpowder troops {Exterminator}Exterminator {Exterminator_desc}Ready to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best. {Exterminator_effects_desc}+2 Dread, 20% bonus to cash gained from looting {Extravagant}Extravagant {Extravagant_desc}Developed a habit of misspending wealth on the frivolous and unnecessary. {Extravagant_effects_desc}5% increase to construction costs, 10% penalty on tax income {Faction_Leader}Faction Leader {Faction_Leader_desc}This man is the leader of one of the world's major powers, and commands respect and obedience as a result. {Faction_Leader_effects_desc}+1 Command, +2 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts) {Fair_Fighter}Fair Fighter {Fair_Fighter_desc}Has shown that he can abstain from lowly acts on the field of battle. {Fair_Fighter_effects_desc}+1 Chivalry {Fair_Fighter_gain_desc}His brave and noble actions on the field of battle have increased this man's sense of Chivalry. {Fair_Fighter_lose_desc}This man's last battle only served to deflate his sense of Chivalry. {Fair_Jouster}Fair Jouster {Fair_Jouster_desc}Has entered enough jousts to have become an improved man in the saddle. {Fair_Jouster_effects_desc}+1 Chivalry, +1 Command when commanding cavalry {Fair_Ruler}Fair Ruler {Fair_Ruler_desc}Sees little use in oppressing the people simply because he has opportunity to do so. {Fair_Ruler_effects_desc}-2 from unrest (improves public order), -1 from law (has a negative effect on public order) {Fair_and_Just}Fair and Just {Fair_and_Just_desc}At present the Catholic church is championing ideals of fair play and justice, making this man's job much harder than usual. {Fair_and_Just_effects_desc}-2 Piety {Fair_in_Rule}Fair in Rule {Fair_in_Rule_desc}His actions suggest he favours a path of fairness to his people when ruling. {Fair_in_Rule_effects_desc}+1 Chivalry {Fair_in_Rule_gain_desc}The common people under this man's rule have noted his sense of Chivalry has grown. {Fair_in_Rule_lose_desc}His recent leadership has been too expedient to maintain his reputation of Chivalry. {Faithful}Faithful {Faithful_desc}Quite happy to make a lifelong commitment and stick to it, for better or for worse. {Faithful_effects_desc}+2 Charm {Faltering_Courage}Faltering Courage {Faltering_Courage_desc}Has shown more concern for his personal safety on the battlefield that a commander should. {Faltering_Courage_effects_desc}-1 Morale for all troops on the battlefield {Faltering_Courage_gain_desc}This man has finally - and accurately - been accused of running away from the enemy! {Faltering_Courage_lose_desc}Although this man has run from battle in the past, his stain of cowardice is now washed away. {Famous_Pirate}Famous Pirate {Famous_Pirate_desc}A pirate captain of some infamy, all attributed to grizzly deeds at sea. {Famous_Pirate_effects_desc}-2 Loyalty, +2 Command at sea {Famous_Racer}Famous Racer {Famous_Racer_desc}To be known as one of the better riders throughout Islam is quite an honourable distinction. {Famous_Racer_effects_desc}+1 Authority, +10% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry {Famous_Victor}Famous Victor {Famous_Victor_desc}This man is the toast of the people, always admiring those who bring them victory. {Famous_Victor_effects_desc}+2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order) {Farming_Knowledge}Farming Knowledge {Farming_Knowledge_desc}Has a grasp of how to work the land, having overseen the establishment of several farming districts. {Farming_Knowledge_effects_desc}+1 to farming output {Fascinated_by_Foreigners}Fascinated by Foreigners {Fascinated_by_Foreigners_desc}This man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times. {Fascinated_by_Foreigners_effects_desc}-3 from public security (reduces the chances of detecting and capturing enemy agents) {Fear_of_the_Dark}Fear of the Dark {Fear_of_the_Dark_desc}Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it! {Fear_of_the_Dark_effects_desc}-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts) {Fears_Aztecs}Fears Aztecs {Fears_Aztecs_desc}This man's fear of the Aztecs has grown strong enough for his troops to see it in his eyes, and it a worry to them and him both. {Fears_Aztecs_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Aztecs {Fears_Blood}Fears Blood {Fears_Blood_desc}Usually turns at the sight of blood, and he if cannot do so, is immediately sick. {Fears_Blood_effects_desc}-3 Authority, -3 Morale for all troops on the battlefield {Fears_Catholic_Warriors}Fears Catholic Warriors {Fears_Catholic_Warriors_desc}This man may not consider the Catholic faith the true one, but the warriors that follow it battle with a conviction that frighten him witless. {Fears_Catholic_Warriors_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Catholics {Fears_Conflict}Fears Conflict {Fears_Conflict_desc}A man who fears getting hurt should not be leading men into battle. {Fears_Conflict_effects_desc}-2 Morale for all troops on the battlefield {Fears_Danes}Fears Danes {Fears_Danes_desc}A clear fear of any connections to the Viking bloodlines make this man a poor leader against the Danish forces. {Fears_Danes_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Danish {Fears_Heretics}Fears Heretics {Fears_Heretics_desc}DO NOT TRANSLATE {Fears_Heretics_effects_desc}No Effects {Fears_Hungarians}Fears Hungarians {Fears_Hungarians_desc}The Magyar are a menace! Those tales of horror from the Carpathians are likely true as well! {Fears_Hungarians_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Hungarians {Fears_Milanese}Fears Milanese {Fears_Milanese_desc}Surely those misers from Milan have bought a murderous military machine that cannot be stopped! {Fears_Milanese_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Milanese {Fears_Mongols}Fears Mongols {Fears_Mongols_desc}To respect the Mongols on the field of battle is wise, but to openly fear them is a terrible quality in a leader or men. {Fears_Mongols_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Mongols {Fears_Muslims}Fears Muslims {Fears_Muslims_desc}His fear in the face of Islam is apparent, a sight that disheartens his men. {Fears_Muslims_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Muslims {Fears_Orthodox_Warriors}Fears Orthodox Warriors {Fears_Orthodox_Warriors_desc}This man's irrational fear of Orthodox Christians now has his men questioning whether he is fit to lead them at all. {Fears_Orthodox_Warriors_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Orthodox Christians {Fears_Pagans}Fears Pagans {Fears_Pagans_desc}There are no two ways about it, this man is genuinely afraid of what might happen to him at the hands of a Pagan. {Fears_Pagans_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Pagans {Fears_Portugese}Fears Portugese {Fears_Portugese_desc}Goes on about how fierce and terrible the Portuguese are that now his own men are taking heed. {Fears_Portugese_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Portugese {Fears_Rebelling_Forces}Fears Rebelling Forces {Fears_Rebelling_Forces_desc}The people of petty fiefdoms are fierce and without reason! His fear shows for others to see. {Fears_Rebelling_Forces_effects_desc}-1 Morale for all troops on the battlefield {Fears_Russians}Fears Russians {Fears_Russians_desc}His open fear of Russians makes him a poor commander to lead an army against them. {Fears_Russians_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Russians {Fears_Scots}Fears Scots {Fears_Scots_desc}The Scottish highlanders may be notoriously hardy, but to openly fear them is shameful for a leader. {Fears_Scots_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Scots {Fears_Sicilians}Fears Sicilians {Fears_Sicilians_desc}Knowing what the Sicilians are capable of has forced this man to give them too much respect. {Fears_Sicilians_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Sicilians {Fears_Venetians}Fears Venetians {Fears_Venetians_desc}Events have driven this man to a point where his fear of Venetians is shamefully apparent. {Fears_Venetians_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Venetians {Fears_no_Odds}Fears no Odds {Fears_no_Odds_desc}This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. {Fears_no_Odds_effects_desc}+1 Morale for all troops on the battlefield, +3 Command when defending {Fears_no_Odds_epithet_desc}the Steadfast {Fears_the_Byzantine}Fears the Byzantine {Fears_the_Byzantine_desc}An outwardly apparent lack of self-control becomes clear when this man comes into contact with the Byzantines. {Fears_the_Byzantine_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Byzantine {Fears_the_Egyptians}Fears the Egyptians {Fears_the_Egyptians_desc}Talk of this man going yellow at the sight of an Egyptian has graduated from speculation to known fact. {Fears_the_Egyptians_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Egyptians {Fears_the_English}Fears the English {Fears_the_English_desc}Clearly harbours a belief that there's something to be scared of about England's warriors, and his men find that hard to respect. {Fears_the_English_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against English {Fears_the_French}Fears the French {Fears_the_French_desc}The French may boast many champions of feudal warfare, but that is no good reason for a leader to fear them. {Fears_the_French_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against France {Fears_the_Moors}Fears the Moors {Fears_the_Moors_desc}Has seen what hell the Moors can bring with them, and is too fearful of it to have the stomach to face them in battle. {Fears_the_Moors_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Moors {Fears_the_Papacy}Fears the Papacy {Fears_the_Papacy_desc}To be Godfearing is not so outlandish, but to fear the Pope… It's no way for a warrior to be. {Fears_the_Papacy_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against the Papal States {Fears_the_Poles}Fears the Poles {Fears_the_Poles_desc}Is openly fearful of Polish ways, particularly those he has seen in battle. {Fears_the_Poles_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Polish {Fears_the_Reich}Fears the Reich {Fears_the_Reich_desc}The sturdy warriors of the Holy Roman Empire clearly shatter this man's resolve in battle. {Fears_the_Reich_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against the Holy Roman Empire {Fears_the_Spanish}Fears the Spanish {Fears_the_Spanish_desc}His unwillingness to face the Spanish in battle is something his men are saddened to notice. {Fears_the_Spanish_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Spanish {Fears_the_Timurids}Fears the Timurids {Fears_the_Timurids_desc}Unable to hide his fear of facing the Timurids in battle, only a foolish ruler would make him do so. {Fears_the_Timurids_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Timurids {Fears_the_Turks}Fears the Turks {Fears_the_Turks_desc}It has become apparent to others that this man has let the Turks get to him. {Fears_the_Turks_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when fighting against Turks {Fecund}Fecund {Fecund_desc}Nothing wrong with this lady's ability to produce heirs. {Fecund_effects_desc}Increases the chance of having children {Feeling_Invulnerable}Feeling Invulnerable {Feeling_Invulnerable_desc}Survived so many attempts on his life that he now holds himself with extreme confidence in all situations. {Feeling_Invulnerable_effects_desc}+3 Piety {Feeling_Poorly}Feeling Poorly {Feeling_Poorly_desc}Often mistakes a bad night's sleep for an oncoming bout of illness. {Feeling_Poorly_effects_desc}-1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying) {Feeling_Vulnerable}Feeling Vulnerable {Feeling_Vulnerable_desc}So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust. {Feeling_Vulnerable_effects_desc}-3 Piety {Feeling_the_Risks}Feeling the Risks {Feeling_the_Risks_desc}Concerned for his safety, this diplomat has taken to keeping a guard with himself, even during 'private' audiences. {Feeling_the_Risks_effects_desc}-2 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts) {Feels_Appreciated}Feels Appreciated {Feels_Appreciated_desc}Feels he is treated accordingly for his efforts. {Feels_Appreciated_effects_desc}+1 Loyalty {Feels_Appreciated_gain_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feels_Appreciated_lose_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Dishonoured}Feels Dishonoured {Feels_Dishonoured_desc}Dwells on a belief that he is intentionally being treated poorly by his master. {Feels_Dishonoured_effects_desc}-5 Loyalty {Feels_Dishonoured_gain_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Dishonoured_lose_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feels_Disrespected}Feels Disrespected {Feels_Disrespected_desc}Prone to thinking about how his talents could be better used by his rulers. {Feels_Disrespected_effects_desc}-3 Loyalty {Feels_Disrespected_gain_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Disrespected_lose_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feels_Honoured}Feels Honoured {Feels_Honoured_desc}Has been made to feel like a truly valued and honoured member of his people. {Feels_Honoured_effects_desc}+5 Loyalty {Feels_Honoured_gain_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feels_Honoured_lose_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Respected}Feels Respected {Feels_Respected_desc}Believes he is treated with respect by his ruler. {Feels_Respected_effects_desc}+3 Loyalty {Feels_Respected_gain_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feels_Respected_lose_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Unappreciated}Feels Unappreciated {Feels_Unappreciated_desc}Is somewhat disgruntled about his lot in life of late. {Feels_Unappreciated_effects_desc}-1 Loyalty {Feels_Unappreciated_gain_desc}This man is quite disgruntled at how he has been treated of late, and is losing Loyalty. {Feels_Unappreciated_lose_desc}This man is happy with the way he is being treated, and his Loyalty has grown. {Feracious}Feracious {Feracious_desc}Understood to be in perfect health to bear children. {Feracious_effects_desc}Increases the chance of having children {Fertile}Fertile {Fertile_desc}This man is of the strongest sort of breeding, a potent agent in the expansion of his bloodline. {Fertile_effects_desc}Increases the chance of having children {Field_Tyrant}Field Tyrant {Field_Tyrant_desc}He exerts his malevolent plans upon his enemies in ways that suggest he is devoid of conscience. {Field_Tyrant_effects_desc}+4 Dread, +1 Authority {Field_Tyrant_epithet_desc}the Mauler {Field_Tyrant_gain_desc}Merciless actions on the battlefield have increased this man's aura of Dread. {Field_Tyrant_lose_desc}This man's last battle only served to deflate his Dread reputation. {Fierce_in_Battle}Fierce in Battle {Fierce_in_Battle_desc}Gets worked upon into a frenzy as battle commences, making him both reckless and frightening. {Fierce_in_Battle_effects_desc}+1 Dread, +1 Morale for all troops on the battlefield, +1 Command when attacking, -1 Command when defending {Fierce_in_Battle_gain_desc}This man is beginning to frighten people just by his menacing presence. {Financial_Training}Financial Training {Financial_Training_desc}The influence of the local merchants' guild house have made this man more shrewd with money. {Financial_Training_effects_desc}+1 Finance {Fine_Officer}Fine Officer {Fine_Officer_desc}This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. {Fine_Officer_effects_desc}+2 Command at sea {Fine_Officer_gain_desc}This officer is showing a new degree of competency after his last victory. {Fine_with_Blood}Fine with Blood {Fine_with_Blood_desc}Most pleased to see blood, particularly if it belongs to the enemy. {Fine_with_Blood_effects_desc}+1 Dread, +1 Command, +1 Morale for all troops on the battlefield {Firm_Ruler}Firm Ruler {Firm_Ruler_desc}This man believes that exerting authority is necessary to maintain order. {Firm_Ruler_effects_desc}+1 to unrest (has a negative effect on public order), +2 to law (improves public order) {First_Among_Firsts}First Among Firsts {First_Among_Firsts_desc}Boasts a proud legacy of being a man that other rulers bow to, his authority and will are rarely challenged. {First_Among_Firsts_effects_desc}+4 Authority {Fiscally_Challenged}Fiscally Challenged {Fiscally_Challenged_desc}Simply isn't any good at spotting problems in an urban trade system. {Fiscally_Challenged_effects_desc}10% penalty on all trade income {Flatulant}Flatulant {Flatulant_desc}Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. {Flatulant_effects_desc}-2 Command, -1 Authority, -2 Morale for all troops on the battlefield {Flawed_Attacker}Flawed Attacker {Flawed_Attacker_desc}This man has yet to show the right mindset to lead an attack. {Flawed_Attacker_effects_desc}-1 Command when attacking {Flawed_Defender}Flawed Defender {Flawed_Defender_desc}This man is not entirely comfortable with defending, possibly intimidated by the scale of it all. {Flawed_Defender_effects_desc}-1 Command when defending {Flawed_Features}Flawed Features {Flawed_Features_desc}This woman has received many gifts throughout the years, but good looks are not among them. {Flawed_Features_effects_desc}-1 Charm {Former_Successor}Former Successor {Former_Successor_desc}Was once at the head of the line of succession to the throne, but has lost this position, along with the influence that came with it. {Former_Successor_effects_desc}-3 Loyalty {Forsaken}Forsaken {Forsaken_desc}Very aware that mortal danger can still reach those who are reaching for the divine. {Forsaken_effects_desc}+1 Unorthodoxy-1 Violence {Foul_Mouthed}Foul Mouthed {Foul_Mouthed_desc}Dresses his sentences in expletives, endearing him to the rabble, but not to royalty. {Foul_Mouthed_effects_desc}+1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield {Fraudulent}Fraudulent {Fraudulent_desc}This man is prepared to mask his movements and mislead others to bolster his own personal fortune. {Fraudulent_effects_desc}20% penalty on tax income {Gambler}Gambler {Gambler_desc}Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers. {Gambler_effects_desc}10% penalty on all trade income, 20% decrease to cost to bribe {Gaudy}Gaudy {Gaudy_desc}Known for surrounding himself in the costly commodities he deals in, he can neither be fully trusted, nor fully trust others. {Gaudy_effects_desc}-2 Finance,-1 from personal security (increases the chances of falling victim to assassination) {General_Religion}General Religion {General_Religion_desc}DO NOT TRANSLATE - Hidden trait for inquisitors {General_Religion_effects_desc}+3 Piety {Generally_Loyal}Generally Loyal {Generally_Loyal_desc}Typically does the right things by those he has pledged to serve. {Generally_Loyal_effects_desc}+1 Loyalty {Generous}Generous {Generous_desc}Has no problem in parting with his coin for those in greater need. It will help them more after all. {Generous_effects_desc}2% penalty on tax income {Genius}Genius {Genius_desc}Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life. {Genius_effects_desc}+3 Command, 10% bonus on all trade income, 10% bonus on tax income {Geologist}Geologist {Geologist_desc}Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. {Geologist_effects_desc}30% bonus on mining income {Gets_Merry}Gets Merry {Gets_Merry_desc}Not at all opposed to letting his guard down when drinking among friends. {Gets_Merry_effects_desc}+1 to popularity (improves public order) {Glorious_Fool}Glorious Fool {Glorious_Fool_desc}His quest for glory in battle makes him an inspiration to the men... That will likely die for his cause. {Glorious_Fool_effects_desc}-3 Command, +6 Morale for all troops on the battlefield {Glorious_Fool_gain_desc}This man's daring attacks are brave, but are costing the lives of many of your men. {Glory_Hunter}Glory Hunter {Glory_Hunter_desc}Now clearly better at convincing hiss troops that he will lead them to glory than actually doing so. {Glory_Hunter_effects_desc}-2 Command, +4 Morale for all troops on the battlefield {Godfearing}Godfearing {Godfearing_desc}So diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all. {Godfearing_effects_desc}+3 Piety, -1 Morale for all troops on the battlefield {Godfearing_epithet_desc}the Godfearer {Good_Diplomat}Good Diplomat {Good_Diplomat_desc}Understands both how to act, and how to read while at the diplomacy table. {Good_Diplomat_effects_desc}+2 Influence {Good_Jouster}Good Jouster {Good_Jouster_desc}More than competent with a lance in hand, and quite a contender at the tourney. {Good_Jouster_effects_desc}+2 Chivalry, +1 Command when commanding cavalry {Good_Racer}Good Racer {Good_Racer_desc}Has taken to entering the races and is learning much about riding mounts better. {Good_Racer_effects_desc}+5% to Movement Points (gives armies the ability to forced march) {Good_at_Math}Good at Math {Good_at_Math_desc}Well versed enough in the way of numbers to be considered adept at mathematics. {Good_at_Math_effects_desc}+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income {Good_at_the_Walls}Good at the Walls {Good_at_the_Walls_desc}This man has an basic grasp of how to stave off a besieging enemy. {Good_at_the_Walls_effects_desc}+1 Command when defending walls {Good_with_Artillery}Good with Artillery {Good_with_Artillery_desc}Has shown some ability at using artillery effectively on the field of battle. {Good_with_Artillery_effects_desc}+1 Command when commanding artillery {Good_with_Cavalry}Good with Cavalry {Good_with_Cavalry_desc}Possesses a feel for how to direct cavalry units in battle. {Good_with_Cavalry_effects_desc}+1 Command when commanding cavalry {Good_with_Guns}Good with Guns {Good_with_Guns_desc}Understands how to effectively use guns in battle. {Good_with_Guns_effects_desc}+1 Command when commanding gunpowder troops {Good_with_Infantry}Good with Infantry {Good_with_Infantry_desc}Has a good grasp of how to utilise infantry units effectively in battle. {Good_with_Infantry_effects_desc}+1 Command when commanding infantry {Good_with_Money}Good with Money {Good_with_Money_desc}Displayed an uncommon understanding of how to work with money from an early age. {Good_with_Money_effects_desc}+1 Finance {Good_with_Taxes}Good with Taxes {Good_with_Taxes_desc}Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. {Good_with_Taxes_effects_desc}10% bonus on tax income {Gossips}Gossips {Gossips_desc}Is careless in the way he trades secrets, he enjoys it too much to hold back. {Gossips_effects_desc}-2 Influence {Graceful_Traveller}Graceful Traveller {Graceful_Traveller_desc}Well versed enough in foreign ways to be greeted as a local, even when far from home. {Graceful_Traveller_effects_desc}+2 Finance {Grand_Conspirator}Grand Conspirator {Grand_Conspirator_desc}This man weaves complex webs that are too complicated to be called plans - only he can follow them. {Grand_Conspirator_effects_desc}+3 to agent's skill {Grand_Crusader}Grand Crusader {Grand_Crusader_desc}To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. {Grand_Crusader_effects_desc}+3 Chivalry, +3 Piety, +3 Command when fighting against Muslims {Grand_Crusader_epithet_desc}the Crusader {Grand_Inquisitor}Grand Inquisitor {Grand_Inquisitor_desc}Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty. {Grand_Inquisitor_effects_desc}+5 Piety {Grand_Inquisitor_epithet_desc}the Inquisitor {Grand_Inquisitor_gain_desc}This man's Piety rating has increased thanks to successfully denouncing yet another blasphemer. {Grand_Inquisitor_lose_desc}Failure to denounce a heathen has reduced this man's sense of Piety somewhat. {Grand_Jaguar}Grand Jaguar {Grand_Jaguar_desc}Has been responsible for many great victories, a truly mighty Aztec commander. {Grand_Jaguar_effects_desc}+3 Dread, +6 Command {Great_Admiral}Great Admiral {Great_Admiral_desc}So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. {Great_Admiral_effects_desc}+4 Command at sea {Great_Admiral_gain_desc}After his admiral's last victory, it is obvious his command ability is still continuing to improve. {Great_Ambusher}Great Ambusher {Great_Ambusher_desc}This man has repeatedly proven his ability to take out an enemy force when striking from an ambush position. {Great_Ambusher_effects_desc}+3 Command when ambushing {Great_Aptitude}Great Aptitude {Great_Aptitude_desc}Has always shown a natural ability to channel spirits and other unholy acts. {Great_Aptitude_effects_desc}+3 Magic {Great_Builder}Great Builder {Great_Builder_desc}Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency. {Great_Builder_effects_desc}15% discount on construction costs, -3 from squalor (increases public order and population growth) {Great_Builder_epithet_desc}the Builder {Great_Cavalry_Commander}Great Cavalry Commander {Great_Cavalry_Commander_desc}A true master of cavalry tactics, his troops utterly confident in his commands. {Great_Cavalry_Commander_effects_desc}+3 Command when commanding cavalry {Great_Cavalry_Commander_epithet_desc}the Horseman {Great_Cavalry_Commander_gain_desc}This man is now seen as one of the great cavalry commanders of the current day. {Great_Commander}Great Commander {Great_Commander_desc}This man boasts a proud legacy of decisive command in battle, reliable and effective. {Great_Commander_effects_desc}+4 Command {Great_Commander_gain_desc}This man has gained another Command star thanks to relentless success in battle. {Great_Commander_lose_desc}This man's recent defeat has reduced his sense of Command. {Great_Conqueror}Great Conqueror {Great_Conqueror_desc}The fall of two great peoples are just a part of the legacy this man is forging. {Great_Conqueror_effects_desc}+2 Authority {Great_Conqueror_epithet_desc}the Conqueror {Great_Crusader}Great Crusader {Great_Crusader_desc}Some show their devotion through prayer, but this man shows it through battling in God's name. {Great_Crusader_effects_desc}+2 Chivalry, +2 Piety, +2 Command when fighting against Muslims {Great_Racer}Great Racer {Great_Racer_desc}Now a master in the saddle, able to drive any animal further, and faster. {Great_Racer_effects_desc}+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry {Great_Speaker}Great Speaker {Great_Speaker_desc}Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter. {Great_Speaker_effects_desc}+1 to law (improves public order) {Gregarious}Gregarious {Gregarious_desc}A man of the men, more at home when surrounded with friends than alone on a throne. {Gregarious_effects_desc}+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) {Grim_Commander}Grim Commander {Grim_Commander_desc}Has passed the opportunity to pay a reasonable sum for the lives of his captured troops. {Grim_Commander_effects_desc}+1 Dread {Grim_Commander_lose_desc}This man's recent acts of mercy have outshone his mercilessness. {Growing_Conviction}Growing Conviction {Growing_Conviction_desc}Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event. {Growing_Conviction_effects_desc}+1 Piety {Growing_Faith}Growing Faith {Growing_Faith_desc}Seeing that his preaching has made a difference is helping this priest's faith grow. {Growing_Faith_effects_desc}+1 Piety {Handsome}Handsome {Handsome_desc}Considered by most to be a good looking man. {Handsome_effects_desc}+1 to popularity (improves public order) {Hard_But_Fair}Hard But Fair {Hard_But_Fair_desc}Feels that it is the people's duty to obey the laws of the land, not question them. {Hard_But_Fair_effects_desc}-1 Charm {Hard_Justice}Hard Justice {Hard_Justice_desc}States that justice is about crime, and crime is about punishment. Thus, justice is about punishment. {Hard_Justice_effects_desc}+1 to unrest (has a negative effect on public order), +2 to law (improves public order) {Harsh_Commander}Harsh Commander {Harsh_Commander_desc}Commonly deems that those of his men that fall to the enemy are not worth paying for again. {Harsh_Commander_effects_desc}+3 Dread, -2 Morale for all troops on the battlefield {Harsh_Justice}Harsh Justice {Harsh_Justice_desc}Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked! {Harsh_Justice_effects_desc}+2 to unrest (has a negative effect on public order), +4 to law (improves public order) {Harsh_Mistress}Harsh Mistress {Harsh_Mistress_desc}Considers the need for order justification for rather heavy-handed laws and punishment. {Harsh_Mistress_effects_desc}-2 Charm {Harsh_Ruler}Harsh Ruler {Harsh_Ruler_desc}Makes the lives of the people less bearable. He often humiliates peasants simply out of spite. {Harsh_Ruler_effects_desc}+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order) {Harsh_Taskmaster}Harsh Taskmaster {Harsh_Taskmaster_desc}This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors. {Harsh_Taskmaster_effects_desc}+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order) {Has_no_Fear}Has no Fear {Has_no_Fear_desc}Somewhere there is a line between bravery and foolishness… This man has crossed that line plenty of times. {Has_no_Fear_effects_desc}+2 Authority, +2 Morale for all troops on the battlefield {Has_no_Fear_epithet_desc}the Fearless {Has_no_Fear_gain_desc}This man is now lauded as a hero by all - an inspiration to those he leads into battle! {Hashashins'_Guild_Apprentice}Hashashins' Guild Apprentice {Hashashins'_Guild_Apprentice_desc}The presence of a Master Hashashins' Guild within the kingdom has made this man a more effective operative. {Hashashins'_Guild_Apprentice_effects_desc}+1 to agent's skill {Hashashins'_Guild_Journeyman}Hashashins' Guild Journeyman {Hashashins'_Guild_Journeyman_desc}The presence of Hashashins' Guild HQ within the kingdom has afforded this man significantly enhanced training. {Hashashins'_Guild_Journeyman_effects_desc}+2 to agent's skill {Hates_Aztecs}Hates Aztecs {Hates_Aztecs_desc}There is no mercy in this man's heart for the Aztec heathens that inhabit this rich New World. {Hates_Aztecs_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Aztecs {Hates_Catholics}Hates Catholics {Hates_Catholics_desc}Always eager to run a Catholic through, so he can prove to them that their take on the afterlife is entirely wrong. {Hates_Catholics_effects_desc}+2 Command when fighting against Catholics {Hates_Heretics}Hates Heretics {Hates_Heretics_desc}NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES {Hates_Heretics_effects_desc}No Effects {Hates_Muslims}Hates Muslims {Hates_Muslims_desc}Any slaves who dare rise against their masters must be slaughtered. Rivers should run red with rebel blood! {Hates_Muslims_effects_desc}+2 Command when fighting against Muslims {Hates_Orthodox}Hates Orthodox {Hates_Orthodox_desc}"They are nothing but an corrupt collective of Christian separatists, deserving naught but death!" {Hates_Orthodox_effects_desc}+2 Command when fighting against Orthodox Christians {Hates_Pagans}Hates Pagans {Hates_Pagans_desc}Has developed a zealous hatred of any who would see the old Pagan gods as anything other than a heretical mistake of the past. {Hates_Pagans_effects_desc}+2 Command when fighting against Pagans {Hates_Portugese}Hates Portugese {Hates_Portugese_desc}Strikes with extra sting and zeal when his blows are aimed at a wretched cur from Portugal. {Hates_Portugese_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Portugese {Hates_Rebels}Hates Rebels {Hates_Rebels_desc}Crushing rebel forces is a task this man relishes, and manages to excel at accordingly. {Hates_Rebels_effects_desc}+1 Morale for all troops on the battlefield {Hates_Russians}Hates Russians {Hates_Russians_desc}Bears a grudge against the Russians, and has thought about how best to face them in battle. {Hates_Russians_effects_desc}+2 Command when fighting against Russians {Hates_Scots}Hates Scots {Hates_Scots_desc}This man bears an irrational hatred of the Scots in his heart, that unnerves him a little. {Hates_Scots_effects_desc}+2 Command when fighting against Scots {Hates_Sicilians}Hates Sicilians {Hates_Sicilians_desc}Most men deserve an honourable death, but that is because most men aren't Sicilians. {Hates_Sicilians_effects_desc}+2 Command when fighting against Sicilians {Hates_the_Byzantines}Hates the Byzantines {Hates_the_Byzantines_desc}There's enough conviction in this man's drive to defeat the Byzantines in battle that his men are inspired themselves. {Hates_the_Byzantines_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Byzantine {Hates_the_Danes}Hates the Danes {Hates_the_Danes_desc}A leader who can show raw enthusiasm about engaging the hardy Scandinavians is an example to his men. {Hates_the_Danes_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Danish {Hates_the_Egyptians}Hates the Egyptians {Hates_the_Egyptians_desc}The only good thing to come out of desert lands is the road to somewhere else. {Hates_the_Egyptians_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Egyptians {Hates_the_English}Hates the English {Hates_the_English_desc}Has no qualms about showing his disdain for the English scum, and his men respect his conviction. {Hates_the_English_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against English {Hates_the_French}Hates the French {Hates_the_French_desc}Known to strike with extra malice when it's a Frenchman that he faces in battle, much to his men's approval. {Hates_the_French_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against France {Hates_the_Hungarians}Hates the Hungarians {Hates_the_Hungarians_desc}Has a deep seeded hatred of the Hungarian people, and excels at ordering brutal attacks against them.. {Hates_the_Hungarians_effects_desc}+2 Command when fighting against Hungarians {Hates_the_Milanese}Hates the Milanese {Hates_the_Milanese_desc}Always eager to prove that courage and honour will triumph over pathetic money-grubbers like the vile Milanese. {Hates_the_Milanese_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Milanese {Hates_the_Mongols}Hates the Mongols {Hates_the_Mongols_desc}Bears a fierce grudge against the Mongols for the way their carry themselves, both on and off the battlefield. {Hates_the_Mongols_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Mongols {Hates_the_Moors}Hates the Moors {Hates_the_Moors_desc}Bears a deep seeded hatred of the Moorish people that he deals with most effective when battling with them. {Hates_the_Moors_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Moors {Hates_the_Papacy}Hates the Papacy {Hates_the_Papacy_desc}Utterly resents the men of the cloth that use their spiritual authority in ways most unjust, believing them corrupt and in some cases, evil. {Hates_the_Papacy_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against the Papal States {Hates_the_Poles}Hates the Poles {Hates_the_Poles_desc}Has no mercy in his heart when dealing with a Pole. They deserve none, except perhaps a quick death. {Hates_the_Poles_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against Polish {Hates_the_Reich}Hates the Reich {Hates_the_Reich_desc}Would much sooner gut a Rhinelander than give him the chance to reconcile their differences. {Hates_the_Reich_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when fighting against the Holy Roman Empire {Hates_the_Spanish}Hates the Spanish {Hates_the_Spanish_desc}Keen to come into conflict with the Spanish, a grudge fuelling his conviction in battle. {Hates_the_Spanish_effects_desc}+2 Command when fighting against Spanish {Hates_the_Timurids}Hates the Timurids {Hates_the_Timurids_desc}The arrogance of riding elephants into battle! Tamerlane's scourge must end! {Hates_the_Timurids_effects_desc}+2 Command when fighting against Timurids {Hates_the_Turks}Hates the Turks {Hates_the_Turks_desc}His desire to bring down the Turks helps him focus on that task when called to do so. {Hates_the_Turks_effects_desc}+2 Command when fighting against Turks {Hates_the_Venetians}Hates the Venetians {Hates_the_Venetians_desc}Quite adamant that he should be chosen to lead when waging war with the Venetians. {Hates_the_Venetians_effects_desc}+2 Command when fighting against Venetians {Head_Turner}Head Turner {Head_Turner_desc}Nothing can disarm a man so easily or swiftly as a woman so distractingly beautiful as this one. {Head_Turner_effects_desc}+2 Charm {Healthy}Healthy {Healthy_Caution}Healthy Caution {Healthy_Caution_desc}Aware that a little vigilance is necessary, even in one's own home. {Healthy_Caution_effects_desc}+2 to personal security (improves the chances of detecting and foiling assassination attempts) {Healthy_desc}Appears to have a reasonable constitution to stave off most physical complaints. {Healthy_effects_desc}+2 to your general's hitpoints (how many hits your general can take before dying) {Heir_Apparent}Heir Apparent {Heir_Apparent_desc}As the next leader of his people, this man is already an individual of immense importance. {Heir_Apparent_effects_desc}+1 Command, +1 Authority, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {HeresyImmunityNC}HeresyImmunityNC {HeresyImmunityNC_desc}DO NOT TRANSLATE - This man has an adultress ancillary {HeresyImmunityNC_effects_desc}No Effects {Heroic_Attacker}Heroic Attacker {Heroic_Attacker_desc}Known far and wide for being an unstoppable force when bringing the fight to the enemy. {Heroic_Attacker_effects_desc}+5 Command when attacking {Heroic_Attacker_epithet_desc}the Attacker {Heroic_Attacker_gain_desc}Thanks to his aggressive nature this man now has few equals when attacking in battle. {Heroic_Defender}Heroic Defender {Heroic_Defender_desc}This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it. {Heroic_Defender_effects_desc}+5 Command when defending {Heroic_Defender_epithet_desc}the Bastion {Heroic_Defender_gain_desc}Thanks to his tenacious nature, this man has few equals when defending in battle. {Hesitant_Attacker}Hesitant Attacker {Hesitant_Attacker_desc}One to get close enough to engage before making a decision to fight. {Hesitant_Attacker_effects_desc}-1 Command when attacking {Hexxed}Hexxed {Hexxed_desc}Said to be under a minor hex, by an annoying wretched witch. {Hexxed_effects_desc}-1 Command, -1 Morale for all troops on the battlefield {Hideous}Hideous {Hideous_desc}So vile is her visage, even members of the clergy mutter that there is no God when spying this poor, hideous woman. {Hideous_effects_desc}-2 Charm, Decreases the chance of having children {Hideous_epithet_desc}the Gorgon {Hired_Blade}Hired Blade {Hired_Blade_desc}A man willing and able to go in and take another man's life for a price. {Hired_Blade_effects_desc}+1 to agent's skill {Hired_Blade_gain_desc}This assassin has improved his suberfuge skills thanks to a successful murder. {Hired_Blade_lose_desc}This assassin has lost what little skill he had in sending men to the afterlife thanks to his failure on a mission. {Hires_Guards}Hires Guards {Hires_Guards_desc}The attempt on his life by a hired blade has warranted spending a little on security. {Hires_Guards_effects_desc}+1 to personal security (improves the chances of detecting and foiling assassination attempts) {Hoarder_of_Wealth}Hoarder of Wealth {Hoarder_of_Wealth_desc}This man is interested in keeping his wealth, not parting with it. {Hoarder_of_Wealth_effects_desc}2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order) {Holier_than_Thou}Holier than Thou {Holier_than_Thou_desc}Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man. {Holier_than_Thou_effects_desc}-1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order) {Holy_Defender}Holy Defender {Holy_Defender_desc}Some show their devotion through prayer, but this man shows it through battling in Allah's name. {Holy_Defender_effects_desc}+2 Chivalry, +2 Piety, +2 Command when fighting against Catholics {Holy_Soldier}Holy Soldier {Holy_Soldier_desc}Muslim leaders who have no qualms about putting their personal safety aside in the name of Islam serve as a great example to their men. {Holy_Soldier_effects_desc}+1 Chivalry, +1 Piety, +1 Command when fighting against Catholics {Holy_Warrior}Holy Warrior {Holy_Warrior_desc}To devote one's entire life to the Jihad is the sort of thing even most devout Muslims would deem to be above and beyond the call. This man however, does not. {Holy_Warrior_effects_desc}+3 Chivalry, +3 Piety, +3 Command when fighting against Catholics {Holy_Warrior_epithet_desc}the Holy Warrior {Honest}Honest {Honest_desc}Generally will choose the path of honesty and righteousness. {Honest_effects_desc}+1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order) {Honourable_Commander}Honourable Commander {Honourable_Commander_desc}Known to generally show mercy and compassion to those he has defeated in battle. {Honourable_Commander_effects_desc}+2 Chivalry, +1 Morale for all troops on the battlefield {Honourable_Ruler}Honourable Ruler {Honourable_Ruler_desc}Not even his enemies would declare this man anything short of honourable in intentions as a ruler. {Honourable_Ruler_effects_desc}+4 Chivalry, +2 Authority {Honourable_Ruler_epithet_desc}the Honourable {Honourable_Ruler_gain_desc}The common people under this man's rule have noted his sense of Chivalry has grown. {Honourable_Ruler_lose_desc}His recent leadership has been too expedient to maintain his reputation of Chivalry. {Humanist}Humanist {Humanist_desc}More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine. {Humanist_effects_desc}-4 Piety, +4 to unrest (has a negative effect on public order) {Humble}Humble {Humble_desc}Despite her station and royal blood, this lady gracefully accepts her role in the feudal system without fuss. {Humble_effects_desc}+1 Charm {Hunter_of_Heretics}Hunter of Heretics {Hunter_of_Heretics_desc}Not only does this man have the ability to sense and expose heinous acts of heresy, he also appears to enjoy doing so. {Hunter_of_Heretics_effects_desc}+4 Piety {Hypochondriac}Hypochondriac {Hypochondriac_desc}There is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness. {Hypochondriac_effects_desc}-2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying) {Ice_Queen}Ice Queen {Ice_Queen_desc}Despite her beauty, her heart radiates an icy barrier that it would seem no man can melt. {Ice_Queen_effects_desc}-2 Charm, Decreases the chance of having children {Ignorant}Ignorant {Ignorant_desc}Has a habit of annoying those around him with his lack of knowledge. {Ignorant_effects_desc}-1 Authority, 2% penalty on all trade income, 2% penalty on tax income {Immaculately_Pure}Immaculately Pure {Immaculately_Pure_desc}So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. {Immaculately_Pure_effects_desc}+3 Purity {Immaculately_Pure_epithet_desc}the Righteous {Impossible_to_Read}Impossible to Read {Impossible_to_Read_desc}Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. {Impossible_to_Read_effects_desc}+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful) {In_Good_Health}In Good Health {In_Good_Health_desc}Robust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill. {In_Good_Health_effects_desc}+4 to your general's hitpoints (how many hits your general can take before dying) {Inbred}Inbred {Inbred_desc}Men like this bring into question if there are enough noble families for proper courting anymore? {Inbred_effects_desc}-1 Command, 2% penalty on tax income, Decreases the chance of having children {Incompetent_Attacker}Incompetent Attacker {Incompetent_Attacker_desc}There is something fundamentally wrong with this man's plans of attack. {Incompetent_Attacker_effects_desc}-2 Command when attacking {Incompetent_Commander}Incompetent Commander {Incompetent_Commander_desc}This man has a knack for making a meal of things when attempting to take command. {Incompetent_Commander_effects_desc}-2 Command {Incompetent_Defender}Incompetent Defender {Incompetent_Defender_desc}This man is not one to stand his ground effectively, making assigning him to a defensive post a risky proposition. {Incompetent_Defender_effects_desc}-2 Command when defending {Incompetent_Trader}Incompetent Trader {Incompetent_Trader_desc}Either disinterested or simply pathetic at dealing with trade affairs. {Incompetent_Trader_effects_desc}20% penalty on all trade income {Inconspicuous}Inconspicuous {Inconspicuous_desc}Able to blend in most places without drawing attention to himself. {Inconspicuous_effects_desc}+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) {Inconspicuous_gain_desc}This agent has improved his subterfuge skills thanks to a successful mission. {Inconspicuous_lose_desc}This agent has lost what little skill he had due to his failure during his last mission. {Incredibly_Accepting}Incredibly Accepting {Incredibly_Accepting_desc}Open to any and all foreign ways and customs. It is not within her to judge them at all. {Incredibly_Accepting_effects_desc}+3 Charm {Incredibly_Boring}Incredibly Boring {Incredibly_Boring_desc}This man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to. {Incredibly_Boring_effects_desc}-2 Authority, -2 Morale for all troops on the battlefield {Indecisive_Attacker}Indecisive Attacker {Indecisive_Attacker_desc}This commander has all but forgotten the notion of attacking. He is now a master of packing up and withdrawing aimlessly. {Indecisive_Attacker_effects_desc}-3 Command when attacking {Indecisive_Attacker_epithet_desc}the Unsure {Indolent_Lump}Indolent Lump {Indolent_Lump_desc}A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. {Indolent_Lump_effects_desc}-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income {Indolent_Lump_epithet_desc}the Fat {Inefficient_Administrator}Inefficient Administrator {Inefficient_Administrator_desc}Sloppy with paperwork and government issues, this man makes a poor governor. {Inefficient_Administrator_effects_desc}5% penalty on all trade income {Inept_Saboteur}Inept Saboteur {Inept_Saboteur_desc}This man might find burning down a barn full of straw difficult. {Inept_Saboteur_effects_desc}-2 Sabotage {Inept_with_Cavalry}Inept with Cavalry {Inept_with_Cavalry_desc}Liable to send more of his cavalry into certain death than to glory. {Inept_with_Cavalry_effects_desc}-2 Command when commanding cavalry {Inept_with_Infantry}Inept with Infantry {Inept_with_Infantry_desc}Commanding infantry is not among this man's talents at all. His second in command would do a better job. {Inept_with_Infantry_effects_desc}-2 Command when commanding infantry {Infantry_Master}Infantry Master {Infantry_Master_desc}Knows all there is to know about infantry tactics, through study both scholarly, and first-hand. {Infantry_Master_effects_desc}+3 Command when commanding infantry {Infantry_Master_epithet_desc}the Infantryman {Infantry_Master_gain_desc}This man is now seen as one of the great infantry leaders of the current day. {Infecund}Infecund {Infecund_desc}Not every queen or princess can easily produce an heir {Infecund_effects_desc}Decreases the chance of having children {Infertile}Infertile {Infertile_desc}It is worrisome when a man who must carry on a family legacy is unable to carry the family on at all. {Infertile_effects_desc}Decreases the chance of having children {Insatiable}Insatiable {Insatiable_desc}This noble nymph is clearly interested in the act of producing an heir, or several. {Insatiable_effects_desc}+2 Charm, Increases the chance of having children {Insecure}Insecure {Insecure_desc}This eligible maiden focuses on her destiny of becoming a wife above all other things to the point where there seems little else to her. {Insecure_effects_desc}-2 Charm {Inspirational_Speaker}Inspirational Speaker {Inspirational_Speaker_desc}When this man speaks, other men become better than themselves, ready to live or die for his cause. {Inspirational_Speaker_effects_desc}+2 to law (improves public order) {Inspirational_Speaker_epithet_desc}the Saint {Inspirationally_Brave}Inspirationally Brave {Inspirationally_Brave_desc}A truly fearless warrior that has been through too much to fear any one man or moment. He is an inspiration. {Inspirationally_Brave_effects_desc}+1 Authority, +4 Morale for all troops on the battlefield {Inspirationally_Brave_epithet_desc}the Brave {Instigator}Instigator {Instigator_desc}Often the first man to say something to start a heated debate, but not always the one to finish it. {Instigator_effects_desc}+1 to popularity (improves public order) {Instinctive_Survivor}Instinctive Survivor {Instinctive_Survivor_desc}Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. {Instinctive_Survivor_effects_desc}+2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts) {Instinctive_Survivor_epithet_desc}the Fortunate {Intelligent}Intelligent {Intelligent_Lady}Intelligent Lady {Intelligent_Lady_desc}Years of tutelage have made her brighter than the average lady about court. {Intelligent_Lady_effects_desc}+1 Charm {Intelligent_desc}Understands things others can't without having to try much of the time. {Intelligent_effects_desc}+2 Command, 5% bonus on all trade income, 5% bonus on tax income {Intolerant}Intolerant {Intolerant_desc}Unable to prevent her dislike of foreign people and customs from affecting her composure. {Intolerant_effects_desc}-2 Charm {Introverted}Introverted {Introverted_desc}Typically prefers his own company, or that of those very close. {Introverted_effects_desc}-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order) {Intuitive_Inquisitor}Intuitive Inquisitor {Intuitive_Inquisitor_desc}Even if he can't prove it at first, this man has a knack for being able to tell if someone has sins that need forgiving. {Intuitive_Inquisitor_effects_desc}+2 Piety {Iron_Fisted}Iron Fisted {Iron_Fisted_desc}Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this. {Iron_Fisted_effects_desc}+1 Dread, +1 to law (improves public order) {Just}Just {Just_and_Fair}Just and Fair {Just_and_Fair_desc}Only expects the people to respect the laws that are just and fair in the first place. {Just_and_Fair_effects_desc}+1 Charm {Just_desc}A genuinely just man, fair and even handed in judgement. {Just_effects_desc}+2 Chivalry, +2 to law (improves public order) {Khan's_Conqueror}Khan's Conqueror {Khan's_Conqueror_desc}A notorious conqueror from the east that brings with him a reputation for brutally decisive victories. {Khan's_Conqueror_effects_desc}+3 Dread, +6 Command {Killer_on_Edge}Killer on Edge {Killer_on_Edge_desc}This man has proven prone to losing his focus at the moment of truth. {Killer_on_Edge_effects_desc}-1 from agent's skill {Kind_Judge}Kind Judge {Kind_Judge_desc}Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment. {Kind_Judge_effects_desc}+1 Chivalry, -3 from law (has a negative effect on public order) {Kind_Ruler}Kind Ruler {Kind_Ruler_desc}Has developed a reputation as a kind hearted ruler, with the people's interests in mind. {Kind_Ruler_effects_desc}+2 Chivalry, -2 from squalor (increases public order and population growth) {Knight_of_Renown}Knight of Renown {Knight_of_Renown_desc}Now a tournament veteran, this man has become famous for his dashing skill at the lists. {Knight_of_Renown_effects_desc}+2 Chivalry, +1 Authority, +2 Command when commanding cavalry {Knowledge_of_Customs}Knowledge of Customs {Knowledge_of_Customs_desc}Has learned enough about foreign customs to help ensure he never offends those he works with abroad. {Knowledge_of_Customs_effects_desc}+1 Finance {Lacks_Caution}Lacks Caution {Lacks_Caution_desc}Simply doesn't really believe that a grim or diabolical fate will befall him. {Lacks_Caution_effects_desc}-2 from personal security (increases the chances of falling victim to assassination) {Lacks_Compassion}Lacks Compassion {Lacks_Compassion_desc}Not known to show any mercy or compassion to those he has defeated in battle. {Lacks_Compassion_effects_desc}+2 Dread {Lacks_Justice}Lacks Justice {Lacks_Justice_desc}Doesn't really see the merit of justice, it is simply in the way of expedient rule. {Lacks_Justice_effects_desc}+1 Dread, +2 to unrest (has a negative effect on public order) {Lacks_Manhood}Lacks Manhood {Lacks_Manhood_desc}So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes. {Lacks_Manhood_effects_desc}-4 Authority {Lacks_Manhood_epithet_desc}the Cuckold {Lame_of_Loin}Lame of Loin {Lame_of_Loin_desc}There seems absolutely no hope at all that this man will ever sire a child. He is known to be lacking in potency. {Lame_of_Loin_effects_desc}Decreases the chance of having children {Laughing_Stock}Laughing Stock {Laughing_Stock_desc}This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke. {Laughing_Stock_effects_desc}-3 Authority {Lazy}Lazy {Lazy_desc}Inactivity would be this man's favourite pastime, if he could find the energy. {Lazy_effects_desc}-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income {Leader_of_the_Mob}Leader of the Mob {Leader_of_the_Mob_desc}The kind of man who can champion the people with words, their belief in his ability and ideals, absolute. {Leader_of_the_Mob_effects_desc}+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order) {Lecherous_Fiend}Lecherous Fiend {Lecherous_Fiend_desc}This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful! {Lecherous_Fiend_effects_desc}+1 Dread, -2 from popularity (has a negative effect on public order) {Legacy_of_Chivalry}Legacy of Chivalry {Legacy_of_Chivalry_desc}Thanks largely to his noble father's influence, this man shows a very strong sense of chivalry. {Legacy_of_Chivalry_effects_desc}+2 Chivalry {Legacy_of_Dread}Legacy of Dread {Legacy_of_Dread_desc}The tyrant that sired this man has clearly passed on his dreaded nature. {Legacy_of_Dread_effects_desc}+2 Dread {Legal_Expert}Legal Expert {Legal_Expert_desc}If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it. {Legal_Expert_effects_desc}+2 Finance {Legal_Nouse}Legal Nouse {Legal_Nouse_desc}Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk. {Legal_Nouse_effects_desc}+1 Finance {Legendary_Admiral}Legendary Admiral {Legendary_Admiral_desc}Sailors throughout the known world speak of this old sea dog with reverence and awe. {Legendary_Admiral_effects_desc}+5 Command at sea {Legendary_Admiral_epithet_desc}the Great {Legendary_Admiral_gain_desc}There is nobody capable of teaching this fine admiral anything more about naval warfare, as he has mastered the art through many years of active duty. {Legendary_Commander}Legendary Commander {Legendary_Commander_desc}Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him. {Legendary_Commander_effects_desc}+5 Command {Legendary_Commander_epithet_desc}the Mighty {Legendary_Commander_gain_desc}This great field general has earned another Command star, his continued success not going unrecognised. {Legendary_Commander_lose_desc}This man's recent defeat has reduced his sense of Command. {Legendary_Conqueror}Legendary Conqueror {Legendary_Conqueror_desc}Having swept aside his third rival during his reign, he commands the respect and admiration of his people. {Legendary_Conqueror_effects_desc}+3 Authority {Legendary_Conqueror_epithet_desc}the Great {Lewd}Lewd {Lewd_desc}A purveyor of smutty antics, and ungodly behaviour. {Lewd_effects_desc}-2 Authority, 30% decrease to cost to bribe {Liability_In_Defence}Liability In Defence {Liability_In_Defence_desc}No sane soldier would wish to be garrisoned under this man's command. Those he defends are doomed! {Liability_In_Defence_effects_desc}-3 Command when defending walls {Liar}Liar {Liar_desc}The truth is often ugly, and this man means to hide it - especially if it involves his own antics. {Liar_effects_desc}-2 Authority {Liberal_Leader}Liberal Leader {Liberal_Leader_desc}A firm believer that allowing the people their personal freedoms makes for a more prosperous society. {Liberal_Leader_effects_desc}-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order) {Liberal_Leader_epithet_desc}the Kind {Likes_the_Dark}Likes the Dark {Likes_the_Dark_desc}The dark is not something to be feared, but rather, something to take advantage of in battle. {Likes_the_Dark_effects_desc}+1 Command when fighting at night {Little_Aptitude}Little Aptitude {Little_Aptitude_desc}Though dubbed a witch, her powers are barely tangible, if at all. {Little_Aptitude_effects_desc}+1 Magic {Loathes_Catholics}Loathes Catholics {Loathes_Catholics_desc}Utterly convinced that Catholicism is a perverse form of heresy that will lead to the destruction of all that is sacred… It must be eradicated! {Loathes_Catholics_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Catholics {Loathes_Disgusting_Danish}Loathes Disgusting Danish {Loathes_Disgusting_Danish_desc}His hatred of the Danes is unfathomable… His drive to slay them in battle, unmatched. {Loathes_Disgusting_Danish_effects_desc}+3 Command when fighting against Danish {Loathes_Heathen_Aztecs}Loathes Heathen Aztecs {Loathes_Heathen_Aztecs_desc}This man's zealous hatred of the Aztecs borders on frightening to many, particularly the Aztec warriors themselves. {Loathes_Heathen_Aztecs_effects_desc}+3 Command when fighting against Aztecs {Loathes_Heretics}Loathes Heretics {Loathes_Heretics_desc}NOBODY SHOULD SEE THIS - THERE ARE NO HERETIC ARMIES {Loathes_Heretics_effects_desc}-1 Morale for all troops on the battlefield {Loathes_Muslims}Loathes Muslims {Loathes_Muslims_desc}Seethes in hatred of the Muslims and their ways. His crusade of vengeance is not noble. {Loathes_Muslims_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Muslims {Loathes_Orthodox}Loathes Orthodox {Loathes_Orthodox_desc}Has perverse ambitions of crucifying the Orthodox populace of the world. Sick perhaps, but he battles these people with unrivalled zeal. {Loathes_Orthodox_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Orthodox Christians {Loathes_Paganism}Loathes Paganism {Loathes_Paganism_desc}To this man, Paganism represents everything that was wrong with the ancient world, and apparently the modern one too. {Loathes_Paganism_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Pagans {Loathes_Poland}Loathes Poland {Loathes_Poland_desc}The Polish Kingdom should never have been born. This man is driven to be there to see its death. {Loathes_Poland_effects_desc}+3 Command when fighting against Polish {Loathes_Portugal}Loathes Portugal {Loathes_Portugal_desc}Portugal should never have become a Kingdom, and this man would die to see it undone. {Loathes_Portugal_effects_desc}+3 Command when fighting against Portugese {Loathes_Rebelious_Scum}Loathes Rebelious Scum {Loathes_Rebelious_Scum_desc}Cleans rebels up on the field of battle like the scattered rubbish that they are - it is a fate that such people deserve! {Loathes_Rebelious_Scum_effects_desc}+1 Loyalty {Loathes_Rebelious_Scum_gain_desc}This hates those that follow Rebel lordlings enough that he would be less inclined to rebel himself. {Loathes_Russians}Loathes Russians {Loathes_Russians_desc}Hell bent on teaching the Russians a deadly lesson - an ideal man to do so on a large scale. {Loathes_Russians_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Russians {Loathes_Scottish_Scum}Loathes Scottish Scum {Loathes_Scottish_Scum_desc}Though his ability to slay the Scots is never questioned, how healthy his obsession with doing so often is. {Loathes_Scottish_Scum_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Scots {Loathes_Sicilian_Scum}Loathes Sicilian Scum {Loathes_Sicilian_Scum_desc}His obsession with bringing down the Kingdom of Sicily is absolute and unnerving - most obsessions are. {Loathes_Sicilian_Scum_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Sicilians {Loathes_all_Byzantines}Loathes all Byzantines {Loathes_all_Byzantines_desc}This man passionately insists that the Byzantium Empire is an aging blight that must be lanced from this world. {Loathes_all_Byzantines_effects_desc}+3 Command when fighting against Byzantine {Loathes_the_Empire}Loathes the Empire {Loathes_the_Empire_desc}So fierce is this man's hatred of the people of the Reich, he considers committing genocide against them a noble cause. {Loathes_the_Empire_effects_desc}+3 Command when fighting against the Holy Roman Empire {Loathes_the_Evil_Egyptians}Loathes the Evil Egyptians {Loathes_the_Evil_Egyptians_desc}This man's hatred of the Egyptians has become an obsession… The existence of these ancient people is a threat to all that is right. {Loathes_the_Evil_Egyptians_effects_desc}+3 Command when fighting against Egyptians {Loathes_the_Evil_English}Loathes the Evil English {Loathes_the_Evil_English_desc}Often relates his fantasises about riding down and lancing Englishmen with a Maypole to others as though they were evil. {Loathes_the_Evil_English_effects_desc}+3 Command when fighting against English {Loathes_the_French_Fools}Loathes the French Fools {Loathes_the_French_Fools_desc}Frenchmen smell better dead, as awful as that stench may happened to be. His hatred of France is an obsession. {Loathes_the_French_Fools_effects_desc}+3 Command when fighting against France {Loathes_the_Invading_Timurids}Loathes the Invading Timurids {Loathes_the_Invading_Timurids_desc}A master at battling the Timurids, but his inspiration is a seething hatred that is worrisome. {Loathes_the_Invading_Timurids_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Timurids {Loathes_the_Magyar}Loathes the Magyar {Loathes_the_Magyar_desc}The Magyars are a misguided people that should have died long ago - something this man wishes to address. {Loathes_the_Magyar_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Hungarians {Loathes_the_Miserly_Milanese}Loathes the Miserly Milanese {Loathes_the_Miserly_Milanese_desc}Those weak, miserly merchants of Milan are self-serving, corrupt pigs that should be put on a spit and burned alive. {Loathes_the_Miserly_Milanese_effects_desc}+3 Command when fighting against Milanese {Loathes_the_Moors}Loathes the Moors {Loathes_the_Moors_desc}The Reconquista is not enough! The Moors do not deserve to live at all. Marrakesh should be razed! {Loathes_the_Moors_effects_desc}+3 Command when fighting against Moors {Loathes_the_Murderous_Mongols}Loathes the Murderous Mongols {Loathes_the_Murderous_Mongols_desc}"The Mongols are a murderous pack of thieves that steal lands from noble people, incapable of building anything but funeral pyres!" {Loathes_the_Murderous_Mongols_effects_desc}+3 Command when fighting against Mongols {Loathes_the_Papacy}Loathes the Papacy {Loathes_the_Papacy_desc}His views on Catholicism aside, this man considers the Papacy and its servants to be a heretical blight upon God's earth. {Loathes_the_Papacy_effects_desc}+3 Command when fighting against the Papal States {Loathes_the_Spanish}Loathes the Spanish {Loathes_the_Spanish_desc}Though his zeal for dispatching the Spanish is effective, it is also overbearing and off-putting. {Loathes_the_Spanish_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Spanish {Loathes_the_Turkish}Loathes the Turkish {Loathes_the_Turkish_desc}Has made a perverse pledge to kill the Turks that dominates his thoughts and demeanour. {Loathes_the_Turkish_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Turks {Loathes_the_Venetians}Loathes the Venetians {Loathes_the_Venetians_desc}Brutally effective at dispatching Venetian troops, fuelled by a zeal most find sickening. {Loathes_the_Venetians_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when fighting against Venetians {Logistician}Logistician {Logistician_desc}Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue. {Logistician_effects_desc}+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march) {Logistician_gain_desc}This General is now seen as highly skilled in keeping his troops well fed - and therefore happy! {Logistics_Expert}Logistics Expert {Logistics_Expert_desc}An expert at ensuring his forces are well supplied and in good condition. {Logistics_Expert_effects_desc}+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) {Looter}Looter {Looter_desc}Has learned how to sack a conquered place effectively rather than mindlessly. {Looter_effects_desc}10% bonus to cash gained from looting {Lost_Faith}Lost Faith {Lost_Faith_desc}Has seen the efforts of the church bear little fruit over the years, shattering his faith and drive. {Lost_Faith_effects_desc}-4 Piety {Lost_in_Conversation}Lost in Conversation {Lost_in_Conversation_desc}Although comfortable around the court, her highness shows little aptitude for talking on matters of state. {Lost_in_Conversation_effects_desc}-1 Charm {Lost_the_Plot}Lost the Plot {Lost_the_Plot_desc}This man's left hand would readily plot against his right, but would he notice? His skills as a conspirator are worthless. {Lost_the_Plot_effects_desc}-3 from agent's skill {Loyal}Loyal {Loyal_Beyond_Question}Loyal Beyond Question {Loyal_Beyond_Question_desc}Thoughts of betrayal do not enter this man's mind, it is not something he is capable of. {Loyal_Beyond_Question_effects_desc}+3 Chivalry, +4 Loyalty {Loyal_desc}Only the most difficult of situations would make this man forsake his master. {Loyal_effects_desc}+1 Chivalry, +2 Loyalty {Loyal_to_Coin}Loyal to Coin {Loyal_to_Coin_desc}Aware that his master is too far away to know exactly what he gets up to… {Loyal_to_Coin_effects_desc}-1 Finance {Loyalty_Starting_Value}Loyalty Starting Value {Loyalty_Starting_Value_desc}Sets starting loyalty value. {Loyalty_Starting_Value_effects_desc}+5 Loyalty {Malevolent_Leader}Malevolent Leader {Malevolent_Leader_desc}As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. {Malevolent_Leader_effects_desc}+4 Dread, +2 Authority {Malevolent_Leader_epithet_desc}the Malevolent {Malevolent_Leader_gain_desc}This man's harsh methods of rule and leadership have increased his Dread reputation. {Malevolent_Leader_lose_desc}Going easier on the people has done enough to reduce his reputation for Dread. {Market_Controller}Market Controller {Market_Controller_desc}Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it. {Market_Controller_effects_desc}+2 Finance {Marks_of_War}Marks of War {Marks_of_War_desc}Has a few scars to prove he's been in proper battle, where his life was clearly at risk. {Marks_of_War_effects_desc}+1 Authority, +2 to your general's hitpoints (how many hits your general can take before dying) {MarriedWithLover}MarriedWithLover {MarriedWithLover_desc}DO NOT TRANSLATE - This man has an adultress ancillary {MarriedWithLover_effects_desc}No Effects {Master_Assassin}Master Assassin {Master_Assassin_desc}Has turned killing others into an artform, one that most involved never get to see. {Master_Assassin_effects_desc}+5 to agent's skill {Master_Assassin_epithet_desc}the Killer {Master_Assassin_gain_desc}This assassin has reached the top of his profession, thanks to his cunning and skill. {Master_Assassin_lose_desc}This assassin has lost the finely honed skills that made him a superb killer due to the last failed mission. {Master_Saboteur}Master Saboteur {Master_Saboteur_desc}Having felled so many foreign structures, this man is now a master of sabotage. {Master_Saboteur_effects_desc}+3 Sabotage {Master_Spy}Master Spy {Master_Spy_desc}No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network. {Master_Spy_effects_desc}+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted) {Master_Spy_epithet_desc}the Clever {Master_Spy_gain_desc}This agent has reached the pinnacle of his profession thanks to his almost matchless skills. {Master_Spy_lose_desc}This agent has failed on his mission, and his skills and confidence have lost their finely honed edge. {Master_Trader}Master Trader {Master_Trader_desc}This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. {Master_Trader_effects_desc}30% bonus on all trade income {Master_of_Assassins}Master of Assassins {Master_of_Assassins_desc}Has recruited enough killers in his time to know the measure of a man almost immediately. {Master_of_Assassins_effects_desc}+3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs {Master_of_Assassins_epithet_desc}the Killer {Master_of_Assassins_gain_desc}This man's reputation as an employer of killers now strikes fear into many. {Master_of_Diplomacy}Master of Diplomacy {Master_of_Diplomacy_desc}This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done. {Master_of_Diplomacy_effects_desc}+5 Influence {Master_of_Diplomacy_gain_desc}This man now has few equals in the arts of persuasion and diplomacy. {Master_of_Espionage}Master of Espionage {Master_of_Espionage_desc}This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. {Master_of_Espionage_effects_desc}+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs {Master_of_Espionage_epithet_desc}the Watcher {Masterful_with_Artillery}Masterful with Artillery {Masterful_with_Artillery_desc}Becomes a truly menacing commander when given artillery to wreak havoc among enemy lines. {Masterful_with_Artillery_effects_desc}+4 Command when commanding artillery {Masterful_with_Guns}Masterful with Guns {Masterful_with_Guns_desc}A pioneer of modern warfare, and absolutely dangerous when leading soldiers toting guns. {Masterful_with_Guns_effects_desc}+4 Command when commanding gunpowder troops {Mathematician}Mathematician {Mathematician_desc}Has a complete enough understanding of mathematics to be considered a scholar of sorts. {Mathematician_effects_desc}+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income {Mean_Leader}Mean Leader {Mean_Leader_desc}Has not shown too much concern for the plight of the peasants lately. {Mean_Leader_effects_desc}+1 Dread {Mean_Leader_gain_desc}This man's harsh methods of rule and leadership have increased his Dread reputation. {Mean_Leader_lose_desc}Going easier on the people has done enough to reduce his reputation for Dread. {Mean_with_Money}Mean with Money {Mean_with_Money_desc}Uncomfortable with letting go of money unless it is sure to bring a worthy return. {Mean_with_Money_effects_desc}2% bonus on tax income, +1 to squalor (decreases population growth and public order) {Mechanically_Minded}Mechanically Minded {Mechanically_Minded_desc}This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. {Mechanically_Minded_effects_desc}+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment) {Mercantile_Genius}Mercantile Genius {Mercantile_Genius_desc}Able to make money without even trying, this man was born to work with coin. {Mercantile_Genius_effects_desc}+3 Finance {Merchant's_Guild_Apprentice}Merchant's Guild Apprentice {Merchant's_Guild_Apprentice_desc}The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. {Merchant's_Guild_Apprentice_effects_desc}+1 Finance {Merciful_Champion}Merciful Champion {Merciful_Champion_desc}A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. {Merciful_Champion_effects_desc}+4 Chivalry {Merciful_Champion_epithet_desc}the Merciful {Merciful_Champion_gain_desc}This man's continued displays of mercy have earned him a great reputation of Chivalry. {Merciful_Commander}Merciful Commander {Merciful_Commander_desc}A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. {Merciful_Commander_effects_desc}+4 Chivalry, +3 Morale for all troops on the battlefield {Merciful_Commander_epithet_desc}the Merciful {Merciful_Commander_gain_desc}This man's continued displays of mercy have earned him a great reputation of Chivalry. {Merciful_Judge}Merciful Judge {Merciful_Judge_desc}Believes that the people will believe in justice when justice is shown to contain mercy. {Merciful_Judge_effects_desc}+2 Chivalry, -2 from law (has a negative effect on public order) {Merciless_Commander}Merciless Commander {Merciless_Commander_desc}Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. {Merciless_Commander_effects_desc}+4 Dread, -3 Morale for all troops on the battlefield {Merciless_Commander_epithet_desc}the Merciless {Merciless_Commander_gain_desc}This man's continued lack of mercy for those he defeats in battle have earned him a great sense of Dread. {Merciless_Conqueror}Merciless Conqueror {Merciless_Conqueror_desc}This merciless warlord invariably commits genocide after every battle he wins. To him, compassion is a wretched weakness. {Merciless_Conqueror_effects_desc}+4 Dread {Merciless_Conqueror_epithet_desc}the Merciless {Merciless_Conqueror_gain_desc}This man's continued lack of mercy for those he defeats in battle have earned him a great sense of Dread. {Merciless_Leader}Merciless Leader {Merciless_Leader_desc}The people are not this man's concern, they are there to serve, and not ask for better. {Merciless_Leader_effects_desc}+3 Dread, +1 Authority {Merciless_Leader_gain_desc}This man's harsh methods of rule and leadership have increased his Dread reputation. {Merciless_Leader_lose_desc}Going easier on the people has done enough to reduce his reputation for Dread. {Merciless_Mauler}Merciless Mauler {Merciless_Mauler_desc}This man is not beneath mutilating a fallen foe to make his next enemy lose his nerve. {Merciless_Mauler_effects_desc}+3 Dread {Merciless_Mauler_gain_desc}Merciless actions on the battlefield have increased this man's aura of Dread. {Merciless_Mauler_lose_desc}This man's last battle only served to deflate his Dread reputation. {Mighty_Eagle}Mighty Eagle {Mighty_Eagle_desc}A true Aztec warrior, who has lead the eagle warriors into battle several times before. {Mighty_Eagle_effects_desc}+1 Dread, +2 Command {Mighty_Jaguar}Mighty Jaguar {Mighty_Jaguar_desc}A leader of the Jaguar warriors, and a highly respected leader among the Aztecs. {Mighty_Jaguar_effects_desc}+2 Dread, +4 Command {Mighty_Legacy}Mighty Legacy {Mighty_Legacy_desc}Like his father before him, this man is expected to do great things. It is in his blood after all. {Mighty_Legacy_effects_desc}+3 Authority {Mighty_Warlord}Mighty Warlord {Mighty_Warlord_desc}This man is a successful warlord, one whose abilities should be respected. {Mighty_Warlord_effects_desc}+2 Dread, +4 Command {Mindful_of_Risks}Mindful of Risks {Mindful_of_Risks_desc}Realises that he should be careful not to trust everyone he comes into contact with. {Mindful_of_Risks_effects_desc}+1 to personal security (improves the chances of detecting and foiling assassination attempts) {Mining_Expert}Mining Expert {Mining_Expert_desc}Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. {Mining_Expert_effects_desc}20% bonus on mining income {Mining_Knowledge}Mining Knowledge {Mining_Knowledge_desc}Has made a point of learning the basic principles of mining. {Mining_Knowledge_effects_desc}10% bonus on mining income {Miserly}Miserly {Miserly_desc}Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. {Miserly_effects_desc}5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) {Miserly_epithet_desc}the Mean {Missionary}Missionary {Missionary_desc}Bringing the entire flock into the one true faith is an admirable achievement. {Missionary_effects_desc}+1 Piety, +1 Eligibility+1 Purity-1 Violence {Mistress_of_Negotiations}Mistress of Negotiations {Mistress_of_Negotiations_desc}Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations. {Mistress_of_Negotiations_effects_desc}+4 Charm {Mistress_of_Negotiations_gain_desc}This lady's Charm has increased thanks to her efforts in diplomacy. {Mistress_of_Negotiations_lose_desc}Failure to reach a diplomatic agreement has decreased this lady's Charm. {Mixed_Loyalties}Mixed Loyalties {Mixed_Loyalties_desc}Wrestles with the problems of trying to serve his own interests, as well as that of his superiors. {Mixed_Loyalties_effects_desc}+1 Dread, -2 Loyalty {Mixes_with_Killers}Mixes with Killers {Mixes_with_Killers_desc}Regularly employs assassins to see the interests of the people done, without them knowing who did it. {Mixes_with_Killers_effects_desc}+2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs {Monopolist}Monopolist {Monopolist_desc}Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers. {Monopolist_effects_desc}+3 Finance,-1 from personal security (increases the chances of falling victim to assassination) {Morbid}Morbid {Morbid_desc}Has become concerned that his faith alone may not see him through all manner of adversity. {Morbid_effects_desc}+1 Unorthodoxy-1 Violence {Morbidly_Mortal}Morbidly Mortal {Morbidly_Mortal_desc}Is either extremely paranoid, or is simply a believer that one can never have enough safeguards against an assassin's blade. {Morbidly_Mortal_effects_desc}+4 to personal security (improves the chances of detecting and foiling assassination attempts) {Mostly_Rational}Mostly Rational {Mostly_Rational_desc}More of this man's beliefs are based on his own common sense than what others would preach to him. {Mostly_Rational_effects_desc}+1 Authority {Multilingual}Multilingual {Multilingual_desc}Can speak fluently in several languages, making his work in foreign courts much more effective. {Multilingual_effects_desc}+2 Influence {Murderer}Murderer {Murderer_desc}Has developed a reputation as an ender of lives, even if nobody knows who he really is. {Murderer_effects_desc}+3 to agent's skill {Murderer_gain_desc}This assassin has improved his suberfuge skills thanks to a successful murder. {Murderer_lose_desc}Failure during a mission has caused this assassin to lose some of his skill as a killer. {Naive}Naive {Naive_desc}This man is simply a bit too innocent to understand why others would ever do anything that underhand. {Naive_effects_desc}-1 from personal security (increases the chances of falling victim to assassination) {Natural_Born_Merchant}Natural Born Merchant {Natural_Born_Merchant_desc}Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result. {Natural_Born_Merchant_effects_desc}+2 Finance {Natural_Commander}Natural Commander {Natural_Commander_desc}A natural leader of men, well suited to military command. {Natural_Commander_effects_desc}+2 Command {Natural_Mediator}Natural Mediator {Natural_Mediator_desc}With his innate ability to settle disputes so well, it is no wonder he became a diplomat. {Natural_Mediator_effects_desc}+2 Influence {Natural_Negotiator}Natural Negotiator {Natural_Negotiator_desc}A fascination with the fine art of socialising gracefully has made her highness quite a cunning communicator. {Natural_Negotiator_effects_desc}+2 Charm {Natural_Spy}Natural Spy {Natural_Spy_desc}Understands espionage innately and completely. A man of mystery to be sure. {Natural_Spy_effects_desc}+3 to agent's skill {Neglects_Religion}Neglects Religion {Neglects_Religion_desc}Has failed to notice religious issues at hand when he could do something about them. {Neglects_Religion_effects_desc}-1 Piety {Nervous_Battling_Catholics}Nervous Battling Catholics {Nervous_Battling_Catholics_desc}"Yes, I know they die like any other man, but when you kill a Catholic it seems that the Pope sends two more to avenge him!" {Nervous_Battling_Catholics_effects_desc}-1 Command when fighting against Catholics {Nervous_Battling_Orthodox}Nervous Battling Orthodox {Nervous_Battling_Orthodox_desc}To fear a warrior race is one thing, but to develop a fear of a particular Christian denomination is both unusual, and weak. {Nervous_Battling_Orthodox_effects_desc}-1 Command when fighting against Orthodox Christians {Nervous_Near_Aztecs}Nervous Near Aztecs {Nervous_Near_Aztecs_desc}Though he does not let it show to his troops, the unfathomable heathen acts of the Aztecs make this man quite edgy. {Nervous_Near_Aztecs_effects_desc}-1 Command when fighting against Aztecs {Nervous_Near_Byzantine}Nervous Near Byzantine {Nervous_Near_Byzantine_desc}This man has a quiet discomfort when it comes to dealing with Byzantines, including on the battlefield. {Nervous_Near_Byzantine_effects_desc}-1 Command when fighting against Byzantine {Nervous_near_Hungarians}Nervous near Hungarians {Nervous_near_Hungarians_desc}Events of the past have made this man nervous about facing the fierce Magyar in battle. {Nervous_near_Hungarians_effects_desc}-1 Command when fighting against Hungarians {Nervous_near_Milanese}Nervous near Milanese {Nervous_near_Milanese_desc}There is no telling what foul trick or low blow the men from Milan may resort to, and this man is overly wary of it. {Nervous_near_Milanese_effects_desc}-1 Command when fighting against Milanese {Nervous_near_Moors}Nervous near Moors {Nervous_near_Moors_desc}There is something about the way the Moors move in battle that causes this man to lose his nerve. {Nervous_near_Moors_effects_desc}-1 Command when fighting against Moors {Nervous_of_Outsiders}Nervous of Outsiders {Nervous_of_Outsiders_desc}This man is suspicious of those from distant lands. After all, why do they look, sound and act differently? {Nervous_of_Outsiders_effects_desc}+1 to public security (improves the chances of detecting and capturing enemy agents) {New_Conviction}New Conviction {New_Conviction_desc}A pure belief that he now has a true understanding of the divine has made this man all the more pious. {New_Conviction_effects_desc}+2 Piety {New_Faith}New Faith {New_Faith_desc}A new take on spirituality has given this man a little more faith than he had in the past. {New_Faith_effects_desc}+1 Piety {Night_Fighter}Night Fighter {Night_Fighter_desc}Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness. {Night_Fighter_effects_desc}+1 Command when fighting at night {No_Naval_Nouse}No Naval Nouse {No_Naval_Nouse_desc}Seems to lack any real understanding of how to win battles at sea. {No_Naval_Nouse_effects_desc}-2 Command at sea {No_Nonsense}No Nonsense {No_Nonsense_desc}Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then? {No_Nonsense_effects_desc}+2 Authority, +1 Morale for all troops on the battlefield {No_Sense_of_Mortality}No Sense of Mortality {No_Sense_of_Mortality_desc}Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position. {No_Sense_of_Mortality_effects_desc}-4 from personal security (increases the chances of falling victim to assassination) {No_Wrath}No Wrath {No_Wrath_desc}DO NOT TRANSLATE - you should never see this! {No_Wrath_effects_desc}-1 Command when commanding gunpowder troops {Noble_Commander}Noble Commander {Noble_Commander_desc}Has shown some leniency to enemies captured on the field of battle. {Noble_Commander_effects_desc}+1 Chivalry {Noble_Commander_lose_desc}This man's previous mercies have now been forgotten. {Noble_in_Battle}Noble in Battle {Noble_in_Battle_desc}Never let it be said that this man will resort to cheap tactics to win a battle, it is beneath him now. {Noble_in_Battle_effects_desc}+2 Chivalry {Noble_in_Battle_gain_desc}His brave and noble actions on the field of battle have increased this man's sense of Chivalry. {Noble_in_Battle_lose_desc}This man's last battle only served to deflate his sense of Chivalry. {Noble_in_Rule}Noble in Rule {Noble_in_Rule_desc}The people smile upon a ruler who put their support behind noble projects and tasks. {Noble_in_Rule_effects_desc}+2 Chivalry {Noble_in_Rule_gain_desc}The common people under this man's rule have noted his sense of Chivalry has grown. {Noble_in_Rule_lose_desc}His recent leadership has been too expedient to maintain his reputation of Chivalry. {Noctophobic}Noctophobic {Noctophobic_desc}This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man. {Noctophobic_effects_desc}-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {Nocturnal}Nocturnal {Nocturnal_desc}Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark. {Nocturnal_effects_desc}+3 Command when fighting at night {Nocturnal_gain_desc}This man is now seen as an expert when commanding battles at night. {Not_Constructive}Not Constructive {Not_Constructive_desc}Is not one to take the initiative to oversee the construction of a new building. He may requires some reminding. {Not_Constructive_effects_desc}5% increase to construction costs, +1 to squalor (decreases population growth and public order) {Not_Diplomatic}Not Diplomatic {Not_Diplomatic_desc}The way she expects others to see things her way makes negotiating with this woman very painful. {Not_Diplomatic_effects_desc}-2 Charm {Not_Dogmatic}Not Dogmatic {Not_Dogmatic_desc}Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths. {Not_Dogmatic_effects_desc}+1 Influence {Not_a_Killer}Not a Killer {Not_a_Killer_desc}It would seem this man simply isn't capable of killing people - ironic given his choice of profession. {Not_a_Killer_effects_desc}-3 from agent's skill {Not_an_Assassin}Not an Assassin {Not_an_Assassin_desc}Assassins are paid to kill people… This man has thus far been paid to apologise for his failures. {Not_an_Assassin_effects_desc}-2 from agent's skill {Notorious_Pirate}Notorious Pirate {Notorious_Pirate_desc}A menace of the seas, this lawless captain is not to be underestimated. {Notorious_Pirate_effects_desc}-3 Loyalty, +3 Command at sea {Nuerotic}Nuerotic {Nuerotic_desc}Driven utterly neurotic by an ongoing plot to end her life, this poor woman's existence has become a misery. {Nuerotic_effects_desc}-3 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {Odd_Habits}Odd Habits {Odd_Habits_desc}Has seen his faith's effort come to naught in the past, and does not know what to think of it. {Odd_Habits_effects_desc}+1 Unorthodoxy {Of_Dubious_Lineage}Of Dubious Lineage {Of_Dubious_Lineage_desc}Displays some lameness that suggests his lineage may not be as noble as one would expect. {Of_Dubious_Lineage_effects_desc}Decreases the chance of having children {Officer_Training}Officer Training {Officer_Training_desc}Benefits from the best military training available, making him a better commander. {Officer_Training_effects_desc}+2 Command {Open-Minded}Open-Minded {Open-Minded_desc}Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met. {Open-Minded_effects_desc}+2 Unorthodoxy {Open_Purse}Open Purse {Open_Purse_desc}His pathetic attempts at economic warfare suggest he will one day fall victim to a more shrewd merchant. {Open_Purse_effects_desc}-3 Finance {Open_to_Murder}Open to Murder {Open_to_Murder_desc}Willing to turn to hired blades to take out targets that armies would struggle to reach. {Open_to_Murder_effects_desc}+1 Dread, 10% discount on agent training costs {Open_to_all_Religions}Open to all Religions {Open_to_all_Religions_desc}Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own. {Open_to_all_Religions_effects_desc}+3 Influence {Openly_Giving}Openly Giving {Openly_Giving_desc}Freely giving of his wealth and possessions, and when possible, his time. {Openly_Giving_effects_desc}2% penalty on all trade income, 5% penalty on tax income {Orthodox_}Orthodox {Orthodox_Instruction}Orthodox Instruction {Orthodox_Instruction_desc}The influence of the local Theologian's guild house has only served to make this priest more pious. {Orthodox_Instruction_effects_desc}+1 Piety {Orthodox__desc}When the presence of the faith is prominent, it is easier to stay true to the flock. {Orthodox__effects_desc}-1 Unorthodoxy {Over-Cautious_Attacker}Over-Cautious Attacker {Over-Cautious_Attacker_desc}His troops are understandably apathetic when this man orders an attack. {Over-Cautious_Attacker_effects_desc}-2 Command when attacking {Overly_Generous}Overly Generous {Overly_Generous_desc}This man's generosity is so great that is more of a liability than it is endearing. {Overly_Generous_effects_desc}5% penalty on all trade income, 10% penalty on tax income {Overly_Suspicious}Overly Suspicious {Overly_Suspicious_desc}Suspicious of unseen plots and dreaded fates, many of which are obviously untrue. {Overly_Suspicious_effects_desc}+2 to personal security (improves the chances of detecting and foiling assassination attempts) {Overly_Trusting}Overly Trusting {Overly_Trusting_desc}Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. {Overly_Trusting_effects_desc}-3 from personal security (increases the chances of falling victim to assassination) {Paralytic}Paralytic {Paralytic_desc}This man's vice of drink has rendered him all but dead, incapable of standing much of the time. {Paralytic_effects_desc}-5 Command, -5 Authority, 10% penalty on tax income {Paralytic_epithet_desc}the Drunkard {Paralytic_gain_desc}This man is incapacitated by his drinking. {Paranoid}Paranoid {Paranoid_desc}Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly! {Paranoid_effects_desc}-1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts) {Passionate}Passionate {Passionate_desc}A creature of intimacy, unashamed of showing her feelings toward people. {Passionate_effects_desc}+1 Charm {Pathetic_Attacker}Pathetic Attacker {Pathetic_Attacker_desc}It were as if this man were incapable of launching a successful attack. {Pathetic_Attacker_effects_desc}-3 Command when attacking {Pathetic_Besieger}Pathetic Besieger {Pathetic_Besieger_desc}When it comes to taking enemy walls, this man has scant idea as to what to do. {Pathetic_Besieger_effects_desc}-2 Command when assaulting walls {Pathetic_Commander}Pathetic Commander {Pathetic_Commander_desc}This man could clutch defeat from the jaws of victory. {Pathetic_Commander_effects_desc}-3 Command {Pathetic_Defender}Pathetic Defender {Pathetic_Defender_desc}Having failed to stand his ground so many times, it is a miracle this man has not already fallen in battle. {Pathetic_Defender_effects_desc}-3 Command when defending {Pathetic_Prosecutor}Pathetic Prosecutor {Pathetic_Prosecutor_desc}Has developed a reputation for casting wild accusations over the innocent that a common serf could disprove. {Pathetic_Prosecutor_effects_desc}-3 Piety {Pathetic_at_the_Walls}Pathetic at the Walls {Pathetic_at_the_Walls_desc}Appears to be unable to use the defensive benefits of a settlement's walls at all. {Pathetic_at_the_Walls_effects_desc}-2 Command when defending walls {Pathological_Liar}Pathological Liar {Pathological_Liar_desc}Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. {Pathological_Liar_effects_desc}-3 Authority {Pathological_Liar_epithet_desc}the Liar {Peaceful}Peaceful {Peaceful_desc}It does not matter what the justification is to this man of God, he always shuns acts of violence. {Peaceful_effects_desc}-2 Violence {People's_Princess}People's Princess {People's_Princess_desc}Vocally declares the need for a fair set of laws to be observed by both King and cattlehand. {People's_Princess_effects_desc}+3 Charm {Perfect_Politician}Perfect Politician {Perfect_Politician_desc}Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples. {Perfect_Politician_effects_desc}-2 Loyalty, +2 Authority {Physically_Attractive}Physically Attractive {Physically_Attractive_desc}Boasts looks that most men would kill to have when courting ladies. {Physically_Attractive_effects_desc}+2 to popularity (improves public order) {Physically_Flawless}Physically Flawless {Physically_Flawless_desc}There is no chance this man's portrait will be flattering, no matter how deft the artist. {Physically_Flawless_effects_desc}-1 Command, +1 Authority, +4 to popularity (improves public order) {Physically_Flawless_epithet_desc}the Handsome {Picks_Fights_Poorly}Picks Fights Poorly {Picks_Fights_Poorly_desc}Is prone to believing he has to strike first, rather than knowing when to strike. {Picks_Fights_Poorly_effects_desc}-1 Morale for all troops on the battlefield, -2 Command when attacking {Pillager}Pillager {Pillager_desc}Actually drills his men on how to pillage a place effectively once the enemy lies defeated. {Pillager_effects_desc}20% bonus to cash gained from looting {Pious_Ruler}Pious Ruler {Pious_Ruler_desc}As pious as one can ever be expected to be, this man is a champion of the faith. {Pious_Ruler_effects_desc}+4 Piety {Pious_Ruler_epithet_desc}the Pious {Placid}Placid {Placid_desc}As would be expect of a man of the cloth, violence is generally not one of this man's solutions {Placid_effects_desc}-1 Violence {Plain}Plain {Plain_desc}This man's looks are lacklustre enough that he must compensate a little. {Plain_effects_desc}-1 from popularity (has a negative effect on public order) {Plotter}Plotter {Plotter_desc}Able to plot together a sensible plan to get the job done without risk of capture or worse. {Plotter_effects_desc}+1 to agent's skill {Politcally_Wise}Politcally Wise {Politcally_Wise_desc}Known to be capable of shrewd diplomatic manoeuvres. {Politcally_Wise_effects_desc}+1 Authority {Political_Animal}Political Animal {Political_Animal_desc}Few savour the world of politics but this man has a love for the deals and schemes of kingdoms. {Political_Animal_effects_desc}-1 Loyalty, +1 Authority {Political_Promise}Political Promise {Political_Promise_desc}Showing interest and promise in the deadly games of politics. {Political_Promise_effects_desc}+1 Authority {Politically_Poor}Politically Poor {Politically_Poor_desc}Appears to be a overly prone to satiating other rulers when negotiating with them. {Politically_Poor_effects_desc}-1 Authority {Politically_Powerful}Politically Powerful {Politically_Powerful_desc}Typically able to push other world powers into doing as he would wish. {Politically_Powerful_effects_desc}+3 Authority {Politically_Powerless}Politically Powerless {Politically_Powerless_desc}So commonly does this man bend to the will of other rulers that he is difficult to admire. {Politically_Powerless_effects_desc}-3 Authority {Politically_Strong}Politically Strong {Politically_Strong_desc}Has shown his mettle when negotiating with the rulers of other lands. {Politically_Strong_effects_desc}+2 Authority {Politically_Weak}Politically Weak {Politically_Weak_desc}Has a bad habit of agreeing to the demands of foreign rulers that undermines his sense of authority. {Politically_Weak_effects_desc}-2 Authority {Poor_Administrator}Poor Administrator {Poor_Administrator_desc}Not one to entrust a complicated civil problem with. {Poor_Administrator_effects_desc}3% penalty on all trade income {Poor_Against_Numbers}Poor Against Numbers {Poor_Against_Numbers_desc}Has yet to learn how to position his forces to prevent being overwhelmed by a larger force. {Poor_Against_Numbers_effects_desc}-1 Command when defending {Poor_Ambusher}Poor Ambusher {Poor_Ambusher_desc}This man has yet to learn the subtleties necessary to launch a successful ambush. {Poor_Ambusher_effects_desc}-1 Command when ambushing {Poor_Besieger}Poor Besieger {Poor_Besieger_desc}Hasn't quite figured out the art of breaching walls and taking settlements yet. {Poor_Besieger_effects_desc}-1 Command when assaulting walls {Poor_Diplomat}Poor Diplomat {Poor_Diplomat_desc}Has made a meal of several meetings that had no real reason to be so problematic or troublesome. {Poor_Diplomat_effects_desc}-2 Influence {Poor_Disciplinarian}Poor Disciplinarian {Poor_Disciplinarian_desc}Lacks either the heart or the stomach to push his troops to excel. {Poor_Disciplinarian_effects_desc}+1 Morale for all troops on the battlefield, -10% to Movement Points (reduces the distance armies can march) {Poor_Navigator}Poor Navigator {Poor_Navigator_desc}Seems to show difficulty in grasping how to best navigate during naval combat. {Poor_Navigator_effects_desc}-1 Command at sea {Poor_Plotter}Poor Plotter {Poor_Plotter_desc}Suspects he is a capable plotter, but not the fact that he's wrong. {Poor_Plotter_effects_desc}-1 from agent's skill {Poor_Prosecutor}Poor Prosecutor {Poor_Prosecutor_desc}Still regarded as an authority on heresy, but a failed prosecution suggests his conclusions are fallible. {Poor_Prosecutor_effects_desc}-1 Piety {Poor_Risk_Taker}Poor Risk Taker {Poor_Risk_Taker_desc}Has not been afraid of taking risks he should have been. {Poor_Risk_Taker_effects_desc}-1 Command when attacking {Poor_Speaker}Poor Speaker {Poor_Speaker_desc}Lacks any sort of flair or conviction when delivering a speech. {Poor_Speaker_effects_desc}-1 Authority {Poor_Spy}Poor Spy {Poor_Spy_desc}Far from the most cunning agent you will ever recruit, he has failed on more than one act of subterfuge {Poor_Spy_effects_desc}-2 from agent's skill {Poor_at_the_Walls}Poor at the Walls {Poor_at_the_Walls_desc}Not an ideal choice to command the garrison of a settlement under siege. {Poor_at_the_Walls_effects_desc}-1 Command when defending walls {Poor_with_Artillery}Poor with Artillery {Poor_with_Artillery_desc}Has yet to show a true grasp of how to use artillery in the correct manner. {Poor_with_Artillery_effects_desc}-1 Command when commanding artillery {Poor_with_Cavalry}Poor with Cavalry {Poor_with_Cavalry_desc}Not good at dealing with the risks facing cavalrymen in battle. {Poor_with_Cavalry_effects_desc}-1 Command when commanding cavalry {Poor_with_Guns}Poor with Guns {Poor_with_Guns_desc}Has yet to grasp the use of gunners in field warfare. {Poor_with_Guns_effects_desc}-1 Command when commanding gunpowder troops {Poor_with_Infantry}Poor with Infantry {Poor_with_Infantry_desc}Has yet to show promise as an effective commander of infantry troops. {Poor_with_Infantry_effects_desc}-1 Command when commanding infantry {Poor_with_Taxes}Poor with Taxes {Poor_with_Taxes_desc}Prone to believing pathetic excuses that see some tax slip away from his grasp. {Poor_with_Taxes_effects_desc}10% penalty on tax income {Pope's_Enforcer}Pope's Enforcer {Pope's_Enforcer_desc}Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. {Pope's_Enforcer_effects_desc}+1 Dread, +1 Command when fighting against Muslims {Pope's_Executioner}Pope's Executioner {Pope's_Executioner_desc}Some show their devotion through prayer, but this man shows it through battling in God's name. {Pope's_Executioner_effects_desc}+2 Dread, +2 Command when fighting against Muslims {Pope's_Executioner_epithet_desc}the Executioner {Potentially_Confused}Potentially Confused {Potentially_Confused_desc}Has been known to flirt with other ladies of the court. {Potentially_Confused_effects_desc}+1 Charm {Powerful_Channeler}Powerful Channeler {Powerful_Channeler_desc}Even her own parents couldn't deny she clearly had tremendous, unnatural power. {Powerful_Channeler_effects_desc}+4 Magic {Practically_Dauntless}Practically Dauntless {Practically_Dauntless_desc}Survived so many attempts on his life that he now holds himself with extreme confidence in all situations. {Practically_Dauntless_effects_desc}+3 Influence, -1 from personal security (increases the chances of falling victim to assassination) {Prefers_Women}Prefers Women {Prefers_Women_desc}Understood to prefer female company, regardless of the occasion. {Prefers_Women_effects_desc}-1 Charm, Decreases the chance of having children {Pretentious}Pretentious {Pretentious_desc}This woman is that arrogant kind of royal that makes a point of looking down their nose at all others. {Pretentious_effects_desc}-1 Charm {PriestToCardinal}PriestToCardinal {PriestToCardinal_desc}DO NOT TRANSLATE {PriestToCardinal_effects_desc}+1 Piety {Prim}Prim {Prim_desc}Prim and proper, this man's righteousness make him rather humourless. {Prim_effects_desc}+2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order) {Problem_Gambler}Problem Gambler {Problem_Gambler_desc}His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon. {Problem_Gambler_effects_desc}15% penalty on all trade income, 30% decrease to cost to bribe {Prolific}Prolific {Prolific_desc}This man cannot indulge in carnal pleasures lawful or otherwise without a woman's belly giving him away months later. {Prolific_effects_desc}Increases the chance of having children {Promising_Attacker}Promising Attacker {Promising_Attacker_desc}This man shows signs of being a most effective attacking commander. {Promising_Attacker_effects_desc}+1 Command when attacking {Promising_Commander}Promising Commander {Promising_Commander_desc}This man has shown at least a basic grasp of field tactics. {Promising_Commander_effects_desc}+1 Command {Promising_Commander_gain_desc}This man has gained a Command star thanks to his battle antics. {Promising_Commander_lose_desc}This man's recent defeat has reduced his sense of Command. {Promising_Defender}Promising Defender {Promising_Defender_desc}Shows that he understands not to panic when under attack. {Promising_Defender_effects_desc}+1 Command when defending {Promising_Diplomat}Promising Diplomat {Promising_Diplomat_desc}Seems to be able to hold himself in the correct manner during diplomacy. {Promising_Diplomat_effects_desc}+1 Influence {Promising_Strategist}Promising Strategist {Promising_Strategist_desc}Has shown an aptitude for strategy during his studies. {Promising_Strategist_effects_desc}+1 Command {Promising_Tactician}Promising Tactician {Promising_Tactician_desc}Not only does this man remember what he has been taught about tactics, he understands the theory as well. {Promising_Tactician_effects_desc}+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted) {Prone_to_Rhetoric}Prone to Rhetoric {Prone_to_Rhetoric_desc}His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. {Prone_to_Rhetoric_effects_desc}-1 Authority {Proper_Morals}Proper Morals {Proper_Morals_desc}Behaves in a noble and proper way without prompting. {Proper_Morals_effects_desc}+1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order) {Protected_Assets}Protected Assets {Protected_Assets_desc}Accustomed to other merchants coming after his assets, this one has secured his well. {Protected_Assets_effects_desc}+2 Finance {Proud_Legacy}Proud Legacy {Proud_Legacy_desc}Has gained some respect as a result of his father's influence. {Proud_Legacy_effects_desc}+1 Authority {Proven_Commander}Proven Commander {Proven_Commander_desc}This man has proven himself to be able to command men in battle very effectively. {Proven_Commander_effects_desc}+3 Command {Proven_Commander_gain_desc}This man has gained another Command star thanks to his battle prowess. {Proven_Commander_lose_desc}This man's recent defeat has reduced his sense of Command. {Provoker}Provoker {Provoker_desc}Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble. {Provoker_effects_desc}+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order) {Prudish}Prudish {Prudish_desc}Rarely shows any outward signs of want or affection towards the men in her life. {Prudish_effects_desc}-1 Charm {Publically_Loved}Publically Loved {Publically_Loved_desc}Has been known to pardon servants for innocent indiscretions that most royalty would punish. {Publically_Loved_effects_desc}+2 Charm {Purger_of_Heresy}Purger of Heresy {Purger_of_Heresy_desc}Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity. {Purger_of_Heresy_effects_desc}+3 Piety, +2 Eligibility+3 Purity+2 Violence {Purger_of_Heretics}Purger of Heretics {Purger_of_Heretics_desc}Boasts an impressive record of driving heretics from the lands of more pious people. {Purger_of_Heretics_effects_desc}+3 Piety {Purger_of_Heretics_gain_desc}This man's Piety rating has increased thanks to successfully denouncing another blasphemer. {Purger_of_Heretics_lose_desc}Failure to denounce a heathen has reduced this man's sense of Piety somewhat. {Questionable}Questionable {Questionable_desc}It is sometimes wondered why father does not swiftly chastise those who would sin around him. {Questionable_effects_desc}-1 Purity {Questioning_Cause}Questioning Cause {Questioning_Cause_desc}Concerned for his safety, this diplomatic has taken to keeping a guard with himself, even during 'private' audiences. {Questioning_Cause_effects_desc}-2 Piety {Questions_Technology}Questions Technology {Questions_Technology_desc}Why dwell upon building a machine to do a man's job? Men can learn from their mistakes, but a machine can only repeat them! {Questions_Technology_effects_desc}-1 Command when assaulting walls {Quietly_Observant}Quietly Observant {Quietly_Observant_desc}Has always been one to notice things without others knowing he was there. {Quietly_Observant_effects_desc}+1 to agent's skill {Quite_Mad}Quite Mad {Quite_Mad_desc}Not making sense most of the time, often launching into tirades of utter nonsense. {Quite_Mad_effects_desc}-2 Authority, -2 Morale for all troops on the battlefield {Quite_Merciful}Quite Merciful {Quite_Merciful_desc}So commonly does this man let his enemy prisoners go, they actually expect it. {Quite_Merciful_effects_desc}+3 Chivalry {Quite_Merciless}Quite Merciless {Quite_Merciless_desc}Notorious for executing any survivors in the battles he wins, with little exception. {Quite_Merciless_effects_desc}+3 Dread {Quite_Objective}Quite Objective {Quite_Objective_desc}More likely to consider a perspective other than his own than not. {Quite_Objective_effects_desc}No Effects {Quite_Religious}Quite Religious {Quite_Religious_desc}Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities. {Quite_Religious_effects_desc}-1 Finance {Quite_Subjective}Quite Subjective {Quite_Subjective_desc}More likely to rely on his beliefs and personal perspective than consider others. {Quite_Subjective_effects_desc}No Effects {Quite_Unorthodox}Quite Unorthodox {Quite_Unorthodox_desc}Realising so many see the divine a different way is making this man question if he can see it at all anymore. {Quite_Unorthodox_effects_desc}+3 Unorthodoxy {Quite_Unorthodox_epithet_desc}the Unorthodox {Reasonable_Ruler}Reasonable Ruler {Reasonable_Ruler_desc}Understood to wish prosperity for all of his people, and be a very reasonable leader. {Reasonable_Ruler_effects_desc}+1 Chivalry, -1 from squalor (increases public order and population growth) {Rebelious}Rebelious {Rebelious_desc}Has changed masters more than once. Perhaps he cannot settle on one? {Rebelious_effects_desc}-2 Loyalty {Rebelled}Rebelled {Rebelled_desc}This man's loyalties have changed at least once in his lifetime. {Rebelled_effects_desc}-1 Loyalty {Reconnaissance_Expert}Reconnaissance Expert {Reconnaissance_Expert_desc}Always has riders and runners coming and going from his main force, ensuring that they know what is going on. {Reconnaissance_Expert_effects_desc}+3 to line of sight (increases the range at which enemies are spotted) {Red_Blooded}Red Blooded {Red_Blooded_desc}This man has let his passions get the better of him, when he knows they should not have. {Red_Blooded_effects_desc}+2 Morale for all troops on the battlefield {Refined_Tastes}Refined Tastes {Refined_Tastes_desc}Able to appreciate the better things in life properly. {Refined_Tastes_effects_desc}2% bonus on all trade income, 10% decrease to cost to bribe {Reliable}Reliable {Reliable_desc}Accepts that it's her duty in life to marry, possibly without love, and honour her vows. {Reliable_effects_desc}+1 Charm {Religious}Religious {Religious_desc}This man has had some involvement with religious matters in his time. {Religious_effects_desc}+1 Piety {Religiously_Active}Religiously Active {Religiously_Active_desc}This man addresses religious matters with the importance they demand. {Religiously_Active_effects_desc}+1 Chivalry, +3 Piety {Religiously_Devout}Religiously Devout {Religiously_Devout_desc}Pious enough to be considered a true supporter of the faith. {Religiously_Devout_effects_desc}+3 Piety {Religiously_Ignorant}Religiously Ignorant {Religiously_Ignorant_desc}Does not pay attention to religious matters with the seriousness that a leader of men should. {Religiously_Ignorant_effects_desc}-2 Piety {Religiously_Improper}Religiously Improper {Religiously_Improper_desc}Poorly masks his disdain for dealing with religious ceremony. {Religiously_Improper_effects_desc}-2 Piety, +1 to unrest (has a negative effect on public order) {Religiously_Improper_gain_desc}This man is known for avoiding religious ceremony, and lacking in Piety. {Religiously_Improper_lose_desc}This man has begun to do his religious duty, and show some faith himself. {Religiously_Intolerant}Religiously Intolerant {Religiously_Intolerant_desc}Intolerant enough of other religions to the point he uses their names as derogatory terms. {Religiously_Intolerant_effects_desc}-2 Influence {Religiously_Minded}Religiously Minded {Religiously_Minded_desc}Shows consideration for matters of religion in both his professional and personal lives. {Religiously_Minded_effects_desc}+2 Piety {Religiously_Proper}Religiously Proper {Religiously_Proper_desc}Follows the basic mandates, goes to pray often enough. {Religiously_Proper_effects_desc}+1 Piety {Renowned_Victor}Renowned Victor {Renowned_Victor_desc}Popularity is something this man's victories are forcing him to become accustomed to. {Renowned_Victor_effects_desc}+1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order) {Repulsive_to_Behold}Repulsive to Behold {Repulsive_to_Behold_desc}This man's visage is not just ugly, it is difficult to look him in the eye. {Repulsive_to_Behold_effects_desc}+1 Command, -4 from popularity (has a negative effect on public order), Decreases the chance of having children {Reserved}Reserved {Reserved_desc}Doesn't let his emotions show, making him at least appear calm in crisis. {Reserved_effects_desc}100% increase to cost to bribe {Respected_by_Pope}Respected by Pope {Respected_by_Pope_desc}Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. {Respected_by_Pope_effects_desc}+1 Piety, +1 Command when fighting against Muslims {Respectful}Respectful {Respectful_desc}Understands what few nobles do… Treating everyone with respect is a sign of true nobility, not weakness. {Respectful_effects_desc}+2 Charm {Respects_other_Religions}Respects other Religions {Respects_other_Religions_desc}He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so. {Respects_other_Religions_effects_desc}+2 Influence {Respects_the_Enemy}Respects the Enemy {Respects_the_Enemy_desc}Has shown some leniency to enemies captured on the field of battle. {Respects_the_Enemy_effects_desc}+1 Chivalry {Respects_the_Enemy_lose_desc}This man's previous mercies have now been forgotten. {Reverant}Reverant {Reverant_desc}Suspecting the church is out to get him, he has taken steps to ensure he is genuinely pious. {Reverant_effects_desc}+2 Piety {Righteous}Righteous {Righteous_desc}Very few priests can claim to practise everything they preach. This man is one of those few. {Righteous_effects_desc}+2 Purity {Risky_Attacker}Risky Attacker {Risky_Attacker_desc}Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? {Risky_Attacker_effects_desc}+1 Morale for all troops on the battlefield, +2 Command when attacking {Robber_Baron}Robber Baron {Robber_Baron_desc}Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius. {Robber_Baron_effects_desc}+4 Finance {Robber_Baron_gain_desc}This man's Finance rating has increased thanks to his successfully putting a foreign merchant out of business. {Robber_Baron_lose_desc}His failure in an acquisition attempt has reduced this man's Finance rating. {Royal_Princess}Royal Princess {Royal_Princess_desc}DO NOT TRANSLATE - Hidden trait for princesses. {Royal_Princess_effects_desc}No Effects {Royal_Ties}Royal Ties {Royal_Ties_desc}This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. {Royal_Ties_effects_desc}+3 Loyalty {Royally_Extravagant}Royally Extravagant {Royally_Extravagant_desc}Spends with reckless abandon, not really considering where all of that money comes from at times. {Royally_Extravagant_effects_desc}10% increase to construction costs, 20% penalty on tax income, -1 from squalor (increases public order and population growth) {Royally_Offensive}Royally Offensive {Royally_Offensive_desc}Her wild mood swings and acerbic nature could turn a peace treaty into an act of war. {Royally_Offensive_effects_desc}-3 Charm {Rural_Expert}Rural Expert {Rural_Expert_desc}Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. {Rural_Expert_effects_desc}+2 to farming output {Sacker_of_Cities}Sacker of Cities {Sacker_of_Cities_desc}Has made an art of ransacking the homes of the terrified folk he has just conquered. {Sacker_of_Cities_effects_desc}30% bonus to cash gained from looting {Sadly_Ignorant}Sadly Ignorant {Sadly_Ignorant_desc}Frustratingly unaware of how things work, more so for those that must answer to him than others. {Sadly_Ignorant_effects_desc}-1 Authority, 5% penalty on all trade income, 5% penalty on tax income {Saint_of_Battle}Saint of Battle {Saint_of_Battle_desc}Spoken of throughout the known world as a walking embodiment of knightly virtues that all warriors should aspire to emulate. {Saint_of_Battle_effects_desc}+5 Chivalry, +2 Authority {Saint_of_Battle_epithet_desc}the Champion {Saint_of_Battle_gain_desc}This man is now known far and wide as a bastion of Chivalry on the field of battle! {Saint_of_Battle_lose_desc}This man's last battle only served to deflate his sense of Chivalry. {Saintly_Ruler}Saintly Ruler {Saintly_Ruler_desc}This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. {Saintly_Ruler_effects_desc}+5 Chivalry, +3 Authority {Saintly_Ruler_epithet_desc}the Saint {Saintly_Ruler_gain_desc}This man is known throught the known world as a truly benevolent ruler, Chivalrous and fair. {Saintly_Ruler_lose_desc}His recent leadership has been too expedient to maintain his reputation of Chivalry. {Sane}Sane {Sane_desc}DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! {Sane_effects_desc}No Effects {Sanguinary}Sanguinary {Sanguinary_desc}Cannot wait to see his foe's blood stain his own tabard in battle. {Sanguinary_effects_desc}+2 Dread, +1 Command, -1 Morale for all troops on the battlefield {Savior_of_Cities}Savior of Cities {Savior_of_Cities_desc}Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence. {Savior_of_Cities_effects_desc}+4 Command when defending walls {Savior_of_Cities_epithet_desc}the Defender {Savior_of_Cities_gain_desc}This man has few equals when defending a fort, town or city. {Scarlet_Woman}Scarlet Woman {Scarlet_Woman_desc}It is uncertain whether or not this exciting creature will remain a virgin prior to her marriage, if indeed she is still one at this point. {Scarlet_Woman_effects_desc}+2 Charm {Scarred}Scarred {Scarred_desc}Bears many scars of war, a sign of both courage and endurance in battle. {Scarred_effects_desc}+1 Authority, +4 to your general's hitpoints (how many hits your general can take before dying) {Schemer}Schemer {Schemer_desc}Spends his time devising suitably crafty schemes before arriving to perform the job. {Schemer_effects_desc}+2 to agent's skill {Scholarly}Scholarly {Scholarly_desc}The man who marries this woman will find no wiser counsellor in the land than his own wife. {Scholarly_effects_desc}+2 Charm {Secretive}Secretive {Secretive_desc}Able to feign ignorance on almost any topic that is best not discussed. {Secretive_effects_desc}+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful) {Secretly_Female}Secretly Female {Secretly_Female_desc}Her devotion to God is strong enough to risk severe punishment for posing as a man. {Secretly_Female_effects_desc}+1 Piety, -1 Eligibility+1 Purity-1 Violence {Secure_Assets}Secure Assets {Secure_Assets_desc}A close scrape that almost put this trader out of business has made him more careful and astute. {Secure_Assets_effects_desc}+1 Finance {Seethes_with_Anger}Seethes with Anger {Seethes_with_Anger_desc}Fists clenched, nostrils flared, somebody would say something if anyone dared. {Seethes_with_Anger_effects_desc}+1 Dread, +1 Command, -1 Morale for all troops on the battlefield {Seething_with_Rage}Seething with Rage {Seething_with_Rage_desc}So full of rage and spite, coming into contact with this powerful sorceress is a harrowing experience. {Seething_with_Rage_effects_desc}+6 Magic {Self-serving}Self-serving {Self-serving_desc}It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow. {Self-serving_effects_desc}-1 Charm {Self_Serving}Self Serving {Self_Serving_desc}After years away from home, this merchant now dips into his master's profits as compensation. {Self_Serving_effects_desc}-2 Finance {Senile}Senile {Senile_desc}This man has clearly become senile. He is often incapable of keeping his mind on matters at hand. {Senile_effects_desc}-4 Command, -2 Authority {Sensible_Drinker}Sensible Drinker {Sensible_Drinker_desc}Not one to let drink ever get the better of him at all. {Sensible_Drinker_effects_desc}+1 Command {Servant_of_God}Servant of God {Servant_of_God_desc}Has some minor experience at bringing heretics back into the light. {Servant_of_God_effects_desc}+1 Piety {Servant_of_God_gain_desc}This man's Piety rating has increased thanks to successfully denouncing a blasphemer. {Servant_of_God_lose_desc}Failure to denounce a heathen has reduced this man's sense of Piety somewhat. {Servant_of_Heaven}Servant of Heaven {Servant_of_Heaven_desc}Believes that the almighty has a plan that he is meant to be a part of. {Servant_of_Heaven_effects_desc}+2 Piety {Serves_Justice}Serves Justice {Serves_Justice_desc}Known far and wide as a man that will do everything in his power to see justice done. {Serves_Justice_effects_desc}+3 Chivalry, +3 to law (improves public order) {Serves_Justice_epithet_desc}the Just {Several_Enemies}Several Enemies {Several_Enemies_desc}The merchants this man has put out of business still appear to have enough cash to hire some muscle… {Several_Enemies_effects_desc}-2 from personal security (increases the chances of falling victim to assassination) {Severe}Severe {Severe_Justice}Severe Justice {Severe_Justice_desc}Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law. {Severe_Justice_effects_desc}+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) {Severe_desc}This man's basic manner and lifestyle lean towards being severe and unforgiving. {Severe_effects_desc}100% increase to cost to bribe, 2% bonus on tax income {Severely_Austere}Severely Austere {Severely_Austere_desc}This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. {Severely_Austere_effects_desc}+2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income {Sexual_Predator}Sexual Predator {Sexual_Predator_desc}This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all. {Sexual_Predator_effects_desc}+2 Dread, -3 from popularity (has a negative effect on public order) {Sexual_Predator_epithet_desc}the Womaniser {Sexually_Corrupt}Sexually Corrupt {Sexually_Corrupt_desc}It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God. {Sexually_Corrupt_effects_desc}-3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order) {Sexually_Debauched}Sexually Debauched {Sexually_Debauched_desc}The pleasures found in the depths of depravity have left unpleasant stains on this man's character. {Sexually_Debauched_effects_desc}-1 Piety, -2 from popularity (has a negative effect on public order) {Sexually_Eccentric}Sexually Eccentric {Sexually_Eccentric_desc}This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of. {Sexually_Eccentric_effects_desc}-1 from popularity (has a negative effect on public order) {Sexually_Liberated}Sexually Liberated {Sexually_Liberated_desc}Unfussed with what others think of his bedroom antics - it is not their business in the first place. {Sexually_Liberated_effects_desc}+1 to popularity (improves public order) {Sexually_Perverse}Sexually Perverse {Sexually_Perverse_desc}There are no depths to which this man will not sink in his quest for physical satisfaction. {Sexually_Perverse_effects_desc}-2 Piety, -3 from popularity (has a negative effect on public order) {Shady_Dealer}Shady Dealer {Shady_Dealer_desc}Can't seem to reach a trade agreement without trying to commit fraud or worse. {Shady_Dealer_effects_desc}-2 Finance {Shameful}Shameful {Shameful_desc}Aware that his unholy urges to be with other men could see him in trouble. {Shameful_effects_desc}-2 Authority {Shameful_with_Cavalry}Shameful with Cavalry {Shameful_with_Cavalry_desc}Prone to sending horsemen to their doom, a fact his current riders are well aware of. {Shameful_with_Cavalry_effects_desc}-3 Command when commanding cavalry {Shameless_Queen}Shameless Queen {Shameless_Queen_desc}An embarrassing parody of an ugly woman, endlessly prattling on about young boys. {Shameless_Queen_effects_desc}-3 Command, -5 Authority {Shameless_Queen_epithet_desc}the Queen {Shamelessly_Lewd}Shamelessly Lewd {Shamelessly_Lewd_desc}His utterly crass and puerile humour is not a bad habit, but an annoying constant. {Shamelessly_Lewd_effects_desc}-3 Authority, 50% decrease to cost to bribe {Shamelessly_Lewd_epithet_desc}the Lewd {Shining_Faith}Shining Faith {Shining_Faith_desc}Years of missionary work have only reaffirmed his belief and conviction. {Shining_Faith_effects_desc}+3 Piety {Siege_Expert}Siege Expert {Siege_Expert_desc}Has proven to be a reliable man to command an assault on city walls. {Siege_Expert_effects_desc}+2 Command when assaulting walls {Siege_Master}Siege Master {Siege_Master_desc}This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. {Siege_Master_effects_desc}+3 Command when assaulting walls {Silly_Beliefs}Silly Beliefs {Silly_Beliefs_desc}Still prone to a few silly superstitious beliefs that he should probably have outgrown. {Silly_Beliefs_effects_desc}-1 Piety {Silly_Schemes}Silly Schemes {Silly_Schemes_desc}Let's ludicrously elaborate ideas work their ways into his plans, ones that he won't realise are dumb until the moment of truth. {Silly_Schemes_effects_desc}-2 from agent's skill {Simplistic}Simplistic {Simplistic_desc}Sometimes simplicity can be endearing, but simple minds don't amuse great ones. {Simplistic_effects_desc}-1 Charm {Skewed_View}Skewed View {Skewed_View_desc}Has developed an incredibly odd and sometimes disturbing view of things. {Skewed_View_effects_desc}-1 Command, -1 Authority, 2% penalty on all trade income {Skilled_Bureaucrat}Skilled Bureaucrat {Skilled_Bureaucrat_desc}This man is able to deal with complicated administrative issues effectively. {Skilled_Bureaucrat_effects_desc}5% bonus on all trade income, +2 to law (improves public order) {Skilled_with_Infantry}Skilled with Infantry {Skilled_with_Infantry_desc}Able to apply his experience to get outstanding results from the infantry he commands. {Skilled_with_Infantry_effects_desc}+2 Command when commanding infantry {Skittish}Skittish {Skittish_desc}Repeated attempts on her life have shattered her nerves, making her difficult company. {Skittish_effects_desc}-2 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts) {Slave_to_Fear}Slave to Fear {Slave_to_Fear_desc}Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield. {Slave_to_Fear_effects_desc}-4 Morale for all troops on the battlefield {Slave_to_Fear_epithet_desc}the Coward {Slave_to_Luck}Slave to Luck {Slave_to_Luck_desc}Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit. {Slave_to_Luck_effects_desc}20% penalty on all trade income, 40% decrease to cost to bribe {Slave_to_Luck_epithet_desc}the Gambler {Slave_to_Superstition}Slave to Superstition {Slave_to_Superstition_desc}Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. {Slave_to_Superstition_effects_desc}-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield {Slight_Indulgence}Slight Indulgence {Slight_Indulgence_desc}It is only human to want the final things in life, especially if you see them on a day to day basis. {Slight_Indulgence_effects_desc}-1 Finance {Slightly_Crooked}Slightly Crooked {Slightly_Crooked_desc}Growing up in a relatively lawless place has taught this man some undesirable business practises. {Slightly_Crooked_effects_desc}-1 Finance {Sloppy_Builder}Sloppy Builder {Sloppy_Builder_desc}Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building. {Sloppy_Builder_effects_desc}10% increase to construction costs, +2 to squalor (decreases population growth and public order) {Sloppy_Taxman}Sloppy Taxman {Sloppy_Taxman_desc}Misses way too many legitimate opportunities to tax the landowners and trade when collecting taxes. {Sloppy_Taxman_effects_desc}20% penalty on tax income {Slothful}Slothful {Slothful_desc}Sleeps way too much, and does little that anyone could call work. {Slothful_effects_desc}-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income {Slow_to_Trust}Slow to Trust {Slow_to_Trust_desc}Takes considerable time with someone before believing their intentions to be as they claim. {Slow_to_Trust_effects_desc}+1 to personal security (improves the chances of detecting and foiling assassination attempts) {Smart}Smart {Smart_desc}Has a natural intelligence, one that is apparent to others. {Smart_effects_desc}+1 Command, 2% bonus on all trade income, 2% bonus on tax income {Snobbish}Snobbish {Snobbish_desc}Harbours a belief that the foreigners she must deal with are lesser creatures. {Snobbish_effects_desc}-1 Charm {Sober}Sober {Sober_desc}Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. {Sober_effects_desc}+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) {Sociable}Sociable {Sociable_desc}Comfortable shaking hands or becoming the centre of attention. {Sociable_effects_desc}+1 to popularity (improves public order) {Social_Drinker}Social Drinker {Social_Drinker_desc}Not at all opposed to toasting to a victory, a good cause, or good company. {Social_Drinker_effects_desc}+1 Command, +1 to popularity (improves public order) {Social_Drinker_lose_desc}This man has renounced the pleasures of wine. {Soft_Judge}Soft Judge {Soft_Judge_desc}Finds it easy to be forgiving of crimes not borne of malice. {Soft_Judge_effects_desc}+1 Chivalry, -1 from law (has a negative effect on public order) {Some_Aptitude}Some Aptitude {Some_Aptitude_desc}Shows some ability with strange secular ways that good godfearing folk lack. {Some_Aptitude_effects_desc}+2 Magic {Somewhat_Fair}Somewhat Fair {Somewhat_Fair_desc}With the Papacy presently cracking down on corruption within the church, it lends itself to fairer trials. {Somewhat_Fair_effects_desc}-1 Piety {Somewhat_Nervous}Somewhat Nervous {Somewhat_Nervous_desc}An attempt on this dignitary's life has shaken him enough to affect the way he holds himself. {Somewhat_Nervous_effects_desc}-1 Influence {Somewhat_Senile}Somewhat Senile {Somewhat_Senile_desc}This man's mind is showing signs of aging. He is not as sharp as he once was. {Somewhat_Senile_effects_desc}-2 Command, -1 Authority {Somewhat_Unjust}Somewhat Unjust {Somewhat_Unjust_desc}The present Pope's heavy handed ways are quite evident at trials for heresy these days… {Somewhat_Unjust_effects_desc}+1 Piety {Spawn_of_Incest}Spawn of Incest {Spawn_of_Incest_desc}Was told to be happier when mother and father's marriage transformed them into husband and wife from brother and sister. {Spawn_of_Incest_effects_desc}-2 Command, -2 Authority, 10% penalty on tax income, Decreases the chance of having children {Speaks_of_Loyalty}Speaks of Loyalty {Speaks_of_Loyalty_desc}Loyalty is a quality this man often speaks of, but rarely displays. {Speaks_of_Loyalty_effects_desc}-1 Loyalty {Spirited}Spirited {Spirited_desc}There’s something about this woman that’s different, and compelling all at once. {Spirited_effects_desc}+1 Charm {Spiritually_Reborn}Spiritually Reborn {Spiritually_Reborn_desc}Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction. {Spiritually_Reborn_effects_desc}+3 Piety {Spits_Venom}Spits Venom {Spits_Venom_desc}Not only swears and curses regularly, but does so with frightening force and conviction. {Spits_Venom_effects_desc}+2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Morale for all troops on the battlefield {Spooked_at_Night}Spooked at Night {Spooked_at_Night_desc}On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness. {Spooked_at_Night_effects_desc}-1 Command when fighting at night {Spreader_of_Faith}Spreader of Faith {Spreader_of_Faith_desc}Has ensured his own religion is dominant on more than one occasion. {Spreader_of_Faith_effects_desc}+2 Piety, +1 Eligibility+2 Purity-2 Violence {Spy}Spy {Spy_desc}Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence. {Spy_effects_desc}+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted) {Spy_gain_desc}This agent has improved his subterfuge skills thanks to a successful mission. {Spy_lose_desc}Failure during a mission has caused this agent to lose some of his skill. {Spycatcher}Spycatcher {Spycatcher_desc}This man has an almost disturbingly innate ability to sense when he is being watched, by whom, and even why. {Spycatcher_effects_desc}+1 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to public security (improves the chances of detecting and capturing enemy agents) {Spying_Talent}Spying Talent {Spying_Talent_desc}Has an ability to discover things he shouldn't know. Be places he should not be. {Spying_Talent_effects_desc}+2 to agent's skill {Stalks_His_Prey}Stalks His Prey {Stalks_His_Prey_desc}This commander prefers to strike at his foes when they do not expect it. It is brutally effective, but lacks chivalry. {Stalks_His_Prey_effects_desc}+4 Command when ambushing {Stalks_His_Prey_epithet_desc}the Cunning {Stalks_His_Prey_gain_desc}This man has become an expert at the art of ambushing his enemies. {Steady_Drinker}Steady Drinker {Steady_Drinker_desc}Will happily accept a drink at any time, and often pursue one if it is not at hand. {Steady_Drinker_effects_desc}-1 Command, +1 to popularity (improves public order) {Sterile}Sterile {Sterile_desc}Her bloodline may be rich and royal, but it looks like it may end here… {Sterile_effects_desc}Decreases the chance of having children {Stone_Faced}Stone Faced {Stone_Faced_desc}Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. {Stone_Faced_effects_desc}+1 Loyalty, 200% increase to cost to bribe {Strategically_Sound}Strategically Sound {Strategically_Sound_desc}This man made a point of studying strategic matters properly when given the chance. {Strategically_Sound_effects_desc}+2 Command {Strategist}Strategist {Strategist_desc}This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. {Strategist_effects_desc}+3 Command {Strategist_gain_desc}This man is now seen as having almost no equals as a strategist. {Strengthened_Resolve}Strengthened Resolve {Strengthened_Resolve_desc}Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with. {Strengthened_Resolve_effects_desc}+2 Piety {Stretches_Loyalties}Stretches Loyalties {Stretches_Loyalties_desc}Has some talent for making men question the merits of their masters. {Stretches_Loyalties_effects_desc}10% bonus on bribery attempts (increases the chances that a bribe will be successful) {Stricken_Down}Stricken Down {Stricken_Down_desc}This man's life is all but over, his health stolen by dark sorcerous arts! {Stricken_Down_effects_desc}-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield {Strict_Ruler}Strict Ruler {Strict_Ruler_desc}This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them. {Strict_Ruler_effects_desc}+1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order) {StrikeThree}StrikeThree {StrikeThree_desc}DO NOT TRANSLATE - Hidden trait for inquisitors {StrikeThree_effects_desc}-15 Piety {Striking_to_Behold}Striking to Behold {Striking_to_Behold_desc}Women commonly lose their words when first addressing this beautiful man. {Striking_to_Behold_effects_desc}+1 Authority, +3 to popularity (improves public order) {Strong_Attacker}Strong Attacker {Strong_Attacker_desc}Being known for being successful in attack inspires this man's troops in battle. {Strong_Attacker_effects_desc}+3 Command when attacking {Strong_Defender}Strong Defender {Strong_Defender_desc}This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. {Strong_Defender_effects_desc}+3 Command when defending {Strong_Faith}Strong Faith {Strong_Faith_desc}Though there has been much heresy about him, his tangible results against it has only fuelled his faith. {Strong_Faith_effects_desc}+2 Piety {Strong_Language}Strong Language {Strong_Language_desc}Not afraid to mutter a curse to get the point across with some character. {Strong_Language_effects_desc}-1 Piety, +1 Command, +1 Morale for all troops on the battlefield {Strong_Legacy}Strong Legacy {Strong_Legacy_desc}As the son of a truly respected leader, this heir apparent is also a man others bow to. {Strong_Legacy_effects_desc}+2 Authority {Strong_at_the_Walls}Strong at the Walls {Strong_at_the_Walls_desc}This man has a good understanding of how to defend a settlement. {Strong_at_the_Walls_effects_desc}+2 Command when defending walls {Stylish_Debater}Stylish Debater {Stylish_Debater_desc}Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. {Stylish_Debater_effects_desc}+2 Authority {Successful_Saboteur}Successful Saboteur {Successful_Saboteur_desc}This man has proven capable of acts of sabotage. {Successful_Saboteur_effects_desc}+1 Sabotage {Suggestive}Suggestive {Suggestive_desc}Though never caught in the act, this woman often alludes to being up for carnal pleasures. {Suggestive_effects_desc}+1 Charm {Suicidal_Attacker}Suicidal Attacker {Suicidal_Attacker_desc}Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. {Suicidal_Attacker_effects_desc}-1 Morale for all troops on the battlefield, +3 Command when attacking {Suicidal_Attacker_epithet_desc}the Lucky {Superb_Administrator}Superb Administrator {Superb_Administrator_desc}This man is a natural governor, able to properly administrate the affairs of a powerful city-state. {Superb_Administrator_effects_desc}10% bonus on all trade income, +3 to law (improves public order) {Superb_Diplomat}Superb Diplomat {Superb_Diplomat_desc}This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice. {Superb_Diplomat_effects_desc}+4 Influence {Superstitious}Superstitious {Superstitious_desc}Pays heed to mystic beliefs, some of which make other men raise an eyebrow. {Superstitious_effects_desc}-1 Piety, -1 Morale for all troops on the battlefield {Survivor}Survivor {Survivor_desc}This man had the strength of character to learn from the attempt on his life rather than fear impending doom. {Survivor_effects_desc}+1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {Swift_to_Judge}Swift to Judge {Swift_to_Judge_desc}Makes hasty and often unfair decisions over the people. {Swift_to_Judge_effects_desc}+1 to unrest (has a negative effect on public order) {Sworn_to_Duty}Sworn to Duty {Sworn_to_Duty_desc}Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with. {Sworn_to_Duty_effects_desc}+2 Influence {Tactically_Sound}Tactically Sound {Tactically_Sound_desc}Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. {Tactically_Sound_effects_desc}+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) {Tactician}Tactician {Tactician_desc}This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. {Tactician_effects_desc}+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted) {Tactician_gain_desc}This man is now seen as having almost no equals as a tactician. {Talent_for_Command}Talent for Command {Talent_for_Command_desc}Always showed a natural understanding for military tactics. {Talent_for_Command_effects_desc}+1 Command {Talent_for_Murder}Talent for Murder {Talent_for_Murder_desc}Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice. {Talent_for_Murder_effects_desc}+2 to agent's skill {Talent_with_Numbers}Talent with Numbers {Talent_with_Numbers_desc}Has a better grasp of numbers than most thanks to scholastic efforts. {Talent_with_Numbers_effects_desc}+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income {Talkative}Talkative {Talkative_desc}Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be. {Talkative_effects_desc}-1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful) {Tax_Farmer}Tax Farmer {Tax_Farmer_desc}This man must either be utterly useless at tax collection, or outstanding at farming it for himself. {Tax_Farmer_effects_desc}30% penalty on tax income {Terribly_Scarred}Terribly Scarred {Terribly_Scarred_desc}Some of this man's war wounds are difficult to look at, his ability to continue battling through such injuries is astounding. {Terribly_Scarred_effects_desc}+2 Authority, +6 to your general's hitpoints (how many hits your general can take before dying) {Terrified_by_Aztec_Ways}Terrified by Aztec Ways {Terrified_by_Aztec_Ways_desc}So profound is this man's fear of the Aztecs that no sane King would have this man lead armies in the New World. {Terrified_by_Aztec_Ways_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against Aztecs {Terrified_by_Danish}Terrified by Danish {Terrified_by_Danish_desc}So jittery does this man become at the sight of a Dane, it were as if he feared the Nordic armies were an unstoppable force. {Terrified_by_Danish_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against Danish {Terrified_by_Egptians}Terrified by Egptians {Terrified_by_Egptians_desc}The only Egyptian this man can muster the courage to approach is a dead one, and even then, he must be reassured the whole way. {Terrified_by_Egptians_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against Egyptians {Terrified_by_the_English}Terrified by the English {Terrified_by_the_English_desc}Has nightmares about maypoles, tasteless cuisine, and the sickly pale Englishmen responsible for it all. It is a shamefully weak paranoia. {Terrified_by_the_English_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against English {Terrified_by_the_French}Terrified by the French {Terrified_by_the_French_desc}This man cannot hide his fear of being slain on the field of battle by a Frenchmen, making him a poor choice of leader against them. {Terrified_by_the_French_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against France {Terrified_of_Byzantium}Terrified of Byzantium {Terrified_of_Byzantium_desc}A deeply unfortunate irrational fear grips this man at the mention of the Byzantines, let alone the sight of one. {Terrified_of_Byzantium_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against Byzantine {Terrified_of_Catholic_Warriors}Terrified of Catholic Warriors {Terrified_of_Catholic_Warriors_desc}Though mercy is meant to be a Catholic virtue, this man refuses to believe they will show him any, making him a poor leader when facing them. {Terrified_of_Catholic_Warriors_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Catholics {Terrified_of_Heretics}Terrified of Heretics {Terrified_of_Heretics_desc}DO NOT TRANSLATE {Terrified_of_Heretics_effects_desc}No Effects {Terrified_of_Hungarians}Terrified of Hungarians {Terrified_of_Hungarians_desc}It were as if he expected a Hungarian knight to impale him upon a spike as an act of terror… {Terrified_of_Hungarians_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Hungarians {Terrified_of_Islam}Terrified of Islam {Terrified_of_Islam_desc}Too terrified of the threat he feels from Muslims to face them effectively at all. He lives in fear of Islam. {Terrified_of_Islam_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Muslims {Terrified_of_Milanese_Might}Terrified of Milanese Might {Terrified_of_Milanese_Might_desc}Utterly convinced that he will die at the hands of a merciless Milanese man, and doing a good job of convincing others too. {Terrified_of_Milanese_Might_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Milanese {Terrified_of_Orthodox_Warriors}Terrified of Orthodox Warriors {Terrified_of_Orthodox_Warriors_desc}"Even if their take on the divine is flawed, their murderous zeal is not! To face them is to die!" {Terrified_of_Orthodox_Warriors_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Orthodox Christians {Terrified_of_Pagan_Ways}Terrified of Pagan Ways {Terrified_of_Pagan_Ways_desc}"Can you not see that they wish to gut us all upon their altars, and will do so if we are not eternally vigilant!?" {Terrified_of_Pagan_Ways_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Pagans {Terrified_of_Papal_Forces}Terrified of Papal Forces {Terrified_of_Papal_Forces_desc}Utterly convinced that he will die at the hands of one of the Pope's soldiers, destined to be paraded on a spike as a heretic. {Terrified_of_Papal_Forces_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against the Papal States {Terrified_of_Poles}Terrified of Poles {Terrified_of_Poles_desc}Certain that it is a Pole that will seal his doom, a cowardly fear that dishearten his men. {Terrified_of_Poles_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Polish {Terrified_of_Portugese}Terrified of Portugese {Terrified_of_Portugese_desc}"They will enslave us, then force us to carefully tile their entire empire!" {Terrified_of_Portugese_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Portugese {Terrified_of_Rebellion}Terrified of Rebellion {Terrified_of_Rebellion_desc}Has a shamefully weak fear of rebel lords and their men, terrified that their lawless rage in battle will be the death of him. {Terrified_of_Rebellion_effects_desc}+1 Loyalty, -2 Morale for all troops on the battlefield {Terrified_of_Russians}Terrified of Russians {Terrified_of_Russians_desc}Has become utterly shaken by his pathetic fears that Russian soldiers inspire in his mind. {Terrified_of_Russians_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Russians {Terrified_of_Scottish}Terrified of Scottish {Terrified_of_Scottish_desc}Just the mere sight of a kilted warrior is enough to see this coward fumbling for the reins of his horse. {Terrified_of_Scottish_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Scots {Terrified_of_Sicilians}Terrified of Sicilians {Terrified_of_Sicilians_desc}This man's fear of the Sicilians has consumed this man, instilling doubt in his general resolve. {Terrified_of_Sicilians_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Sicilians {Terrified_of_Venetians}Terrified of Venetians {Terrified_of_Venetians_desc}Some question the sanity of a man who is petrified of a merchant empire - and his ability to lead at all. {Terrified_of_Venetians_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Venetians {Terrified_of_the_Empire}Terrified of the Empire {Terrified_of_the_Empire_desc}Known for his irrational beliefs that the Holy Roman Empire is a tyrannical force that is destined to oppress the world. {Terrified_of_the_Empire_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when fighting against the Holy Roman Empire {Terrified_of_the_Mongols}Terrified of the Mongols {Terrified_of_the_Mongols_desc}"I have seen the Golden Horde sweep across a battlefield with the finest of warriors unable to offer any resistance… They are unstoppable!" {Terrified_of_the_Mongols_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Mongols {Terrified_of_the_Moors}Terrified of the Moors {Terrified_of_the_Moors_desc}Raves like a loon that it is a Moorish scimitar that will take his life, certain he has seen his doom. {Terrified_of_the_Moors_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Moors {Terrified_of_the_Spanish}Terrified of the Spanish {Terrified_of_the_Spanish_desc}The grim terror that the Spanish hold over this man has truly shaken the belief his men had in him. {Terrified_of_the_Spanish_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Spanish {Terrified_of_the_Timurids}Terrified of the Timurids {Terrified_of_the_Timurids_desc}Regardless of their undeniable prowess in battle, no leader should tremble in fear at the mere mention of the Timurids as this one does. {Terrified_of_the_Timurids_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Timurids {Terrified_of_the_Turkish}Terrified of the Turkish {Terrified_of_the_Turkish_desc}Maybe they are a menace, but that does not justify this man's childlike fear of the Turks. {Terrified_of_the_Turkish_effects_desc}-2 Morale for all troops on the battlefield, -3 Command when fighting against Turks {The_Chosen_One}The Chosen One {The_Chosen_One_desc}"God himself turns the assassin's blade from my back. I am Chosen!" {The_Chosen_One_effects_desc}+2 Piety, +2 Violence {The_Chosen_One_epithet_desc}the Chosen {Theologians'_Guild_Apprentice}Theologians' Guild Apprentice {Theologians'_Guild_Apprentice_desc}The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation. {Theologians'_Guild_Apprentice_effects_desc}+1 Piety {Theologians'_Guild_Journeyman}Theologians' Guild Journeyman {Theologians'_Guild_Journeyman_desc}The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation. {Theologians'_Guild_Journeyman_effects_desc}+2 Piety {Thieves'_Guild_Apprentice}Thieves' Guild Apprentice {Thieves'_Guild_Apprentice_desc}The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative. {Thieves'_Guild_Apprentice_effects_desc}+1 to agent's skill {Thieves'_Guild_Journeyman}Thieves' Guild Journeyman {Thieves'_Guild_Journeyman_desc}The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training. {Thieves'_Guild_Journeyman_effects_desc}+2 to agent's skill {Thorough_Taxman}Thorough Taxman {Thorough_Taxman_desc}Adept at ensuring that tax collection under his rule is diligent and efficient. {Thorough_Taxman_effects_desc}20% bonus on tax income, +1 to unrest (has a negative effect on public order) {Three_Victims}Three Victims {Three_Victims_desc}DO NOT TRANSLATE - Hidden trait for inquisitors {Three_Victims_effects_desc}-15 Piety {Tight}Tight {Tight_desc}Keeps his money locked away. Why have it at hand when that may lead to spending it idly. {Tight_effects_desc}10% discount on construction costs, 10% bonus on tax income, +2 to squalor (decreases population growth and public order) {Timid}Timid {Timid_desc}The realisation that powerful people want her dead has left this poor woman on edge. {Timid_effects_desc}-1 Charm {Tolerant}Tolerant {Tolerant_desc}Prepared to at least accept the differences she has with foreigners, even if she does not like them all. {Tolerant_effects_desc}+1 Charm {Tolerant_to_Foreigners}Tolerant to Foreigners {Tolerant_to_Foreigners_desc}Shows those from abroad all of the courtesy and respect he would show his own. {Tolerant_to_Foreigners_effects_desc}-1 from public security (reduces the chances of detecting and capturing enemy agents) {Too_Comfortable}Too Comfortable {Too_Comfortable_desc}Has become too accustomed to having others do things for him. {Too_Comfortable_effects_desc}-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income {Too_Well_Groomed}Too Well Groomed {Too_Well_Groomed_desc}Just one step too pretty and polished for his sexual preference to escape a discerning eye. {Too_Well_Groomed_effects_desc}-1 Command, -3 Authority {Total_Authoritarian}Total Authoritarian {Total_Authoritarian_desc}Believes that rigid law and order are both an absolute necessity, oppressively so. {Total_Authoritarian_effects_desc}+2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) {Total_Authoritarian_epithet_desc}the Harsh {Total_Bigot}Total Bigot {Total_Bigot_desc}This man is utterly intolerant of anything from outside his own homeland. {Total_Bigot_effects_desc}+3 to public security (improves the chances of detecting and capturing enemy agents) {Total_Bimbo}Total Bimbo {Total_Bimbo_desc}So frustratingly stupid to the point that her future husband is more likely to chew his own arm off than lose it in battle. {Total_Bimbo_effects_desc}-2 Charm {Total_Bimbo_epithet_desc}the Dense {Total_Cheapskate}Total Cheapskate {Total_Cheapskate_desc}Cannot bear to part with a single florin that he could have somehow saved. {Total_Cheapskate_effects_desc}15% discount on construction costs, 15% bonus on tax income, +3 to squalor (decreases population growth and public order) {Total_Deceiver}Total Deceiver {Total_Deceiver_desc}Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so. {Total_Deceiver_effects_desc}-3 Loyalty, +3 Authority {Total_Deceiver_epithet_desc}the Cunning {Total_Incompetence}Total Incompetence {Total_Incompetence_desc}Utterly clueless in administrative roles, choosing to simply make something up when asked questions. {Total_Incompetence_effects_desc}10% penalty on all trade income {Total_Landlubber}Total Landlubber {Total_Landlubber_desc}This man has proven numerous times that he simply cannot command at sea with any degree of success at all. {Total_Landlubber_effects_desc}-3 Command at sea {Totally_Closed}Totally Closed {Totally_Closed_desc}Extremely distant and hard to speak to on any sort of personal level. {Totally_Closed_effects_desc}-2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order) {Totally_Senile}Totally Senile {Totally_Senile_desc}This man's mental degeneration is complete. His moments of coherency are fleeting. {Totally_Senile_effects_desc}-6 Command, -3 Authority {Tourney_Champion}Tourney Champion {Tourney_Champion_desc}Renowned for his proud legacy at the tourney, few can now best him with a lance. {Tourney_Champion_effects_desc}+3 Chivalry, +2 Authority, +2 Command when commanding cavalry {Tourney_Entrant}Tourney Entrant {Tourney_Entrant_desc}This man has been bold enough to try his hand in the tourney fields. {Tourney_Entrant_effects_desc}+1 Chivalry {Trader}Trader {Trader_desc}Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. {Trader_effects_desc}20% bonus on all trade income {Trading_Liability}Trading Liability {Trading_Liability_desc}So poor with coin himself, this man avoids markets and does nothing to support local trade at all. {Trading_Liability_effects_desc}30% penalty on all trade income {Trained_Killer}Trained Killer {Trained_Killer_desc}The influence of one of the more dubious guild houses have made this man a more precise instrument of death. {Trained_Killer_effects_desc}+1 to agent's skill {Trained_in_Espionage}Trained in Espionage {Trained_in_Espionage_desc}The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion. {Trained_in_Espionage_effects_desc}+1 to agent's skill {Translator}Translator {Translator_desc}Fluent in most major dialects throughout Europe, Asia Minor and the Middle East. {Translator_effects_desc}+3 Influence {Trouble_at_Home}Trouble at Home {Trouble_at_Home_desc}Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love. {Trouble_at_Home_effects_desc}-1 Authority {Trusting}Trusting {Trusting_desc}It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. {Trusting_effects_desc}-2 from personal security (increases the chances of falling victim to assassination) {Trusts_Nobody}Trusts Nobody {Trusts_Nobody_desc}So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust. {Trusts_Nobody_effects_desc}-3 Influence, +2 to personal security (improves the chances of detecting and foiling assassination attempts) {Trustworthy}Trustworthy {Trustworthy_desc}Can be relied to tell the truth, even when he would have good reason to hide it. {Trustworthy_effects_desc}+2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order) {Turncoat}Turncoat {Turncoat_desc}Known for his habit of abandoning one lord for another, with dubious reasons. {Turncoat_effects_desc}-3 Loyalty {Turncoat_epithet_desc}the Turncoat {Tyranical_Leader}Tyranical Leader {Tyranical_Leader_desc}Rules with an iron fist that none question, for fear of the consequences. {Tyranical_Leader_effects_desc}+5 Dread, +3 Authority {Tyranical_Leader_epithet_desc}the Tyrant {Tyranical_Leader_gain_desc}His continual brutality in rule have given this man a reputation far and wide as a true tyrant! {Tyranical_Leader_lose_desc}Going easier on the people has done enough to reduce his reputation for Dread. {Ugly}Ugly {Ugly_desc}Well, at least he's got two eyes… albeit way too close together. {Ugly_effects_desc}+1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children {Un-Manly}Un-Manly {Un-Manly_desc}Goes pale at the sight of blood, a weak quality unbefitting of a true man. {Un-Manly_effects_desc}-1 Authority, -1 Morale for all troops on the battlefield {Uncomfortable_Near_Danes}Uncomfortable Near Danes {Uncomfortable_Near_Danes_desc}There's something about the Danes that make this man shudder quietly. {Uncomfortable_Near_Danes_effects_desc}-1 Command when fighting against Danish {Unconcerned}Unconcerned {Unconcerned_desc}This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job. {Unconcerned_effects_desc}-1 from personal security (increases the chances of falling victim to assassination) {Underhanded}Underhanded {Underhanded_desc}Unafraid of resorting to lowly acts to realise his ambitions. {Underhanded_effects_desc}-1 Loyalty, 40% decrease to cost to bribe, 20% penalty on tax income, -2 from law (has a negative effect on public order) {Understanding_Ruler}Understanding Ruler {Understanding_Ruler_desc}Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest. {Understanding_Ruler_effects_desc}-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order) {Understands_Logistics}Understands Logistics {Understands_Logistics_desc}Knows what is needed to keep an army supplied and operational. {Understands_Logistics_effects_desc}+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) {Understands_Trade}Understands Trade {Understands_Trade_desc}Has a firm grasp of how trade and mercantile industries operate. {Understands_Trade_effects_desc}10% bonus on all trade income {Undiplomatic}Undiplomatic {Undiplomatic_desc}Utterly unable to determine what words he says will be offensive at all. {Undiplomatic_effects_desc}-3 Influence {Unfair_and_Unjust}Unfair and Unjust {Unfair_and_Unjust_desc}With his penchant for suffering, the Pope has instructed the Inquisitors to show no mercy at trial. {Unfair_and_Unjust_effects_desc}+2 Piety {Uninhibited}Uninhibited {Uninhibited_desc}Not at all embarrassed about embracing another man. {Uninhibited_effects_desc}-1 Authority {Unjust}Unjust {Unjust_desc}A champion of all that is wrong, his judgements utterly mock the pleas for a just result. {Unjust_effects_desc}+3 Dread, +3 to unrest (has a negative effect on public order) {Unlucky_Leader}Unlucky Leader {Unlucky_Leader_desc}This man's belief in victory is inspirational for his men, even if it has proven to be a little unrealistic. {Unlucky_Leader_effects_desc}-1 Command, +2 Morale for all troops on the battlefield {Unprolific}Unprolific {Unprolific_desc}A desire to have children does not assure a woman her passage to motherhood. {Unprolific_effects_desc}Decreases the chance of having children {Unproven_Commander}Unproven Commander {Unproven_Commander_desc}This man is yet little to show signs of ever being effective or confident in command. {Unproven_Commander_effects_desc}-1 Command {Unquestionable_Faith}Unquestionable Faith {Unquestionable_Faith_desc}Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith. {Unquestionable_Faith_effects_desc}+4 Piety {Unquestionably_Loyal}Unquestionably Loyal {Unquestionably_Loyal_desc}It's not that this woman resists temptation, she simply doesn't even experience it. {Unquestionably_Loyal_effects_desc}+1 Loyalty, +2 Charm {Unstoppable_in_Siege}Unstoppable in Siege {Unstoppable_in_Siege_desc}Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will. {Unstoppable_in_Siege_effects_desc}+4 Command when assaulting walls {Unstoppable_in_Siege_epithet_desc}the Unstoppable {Unstoppable_in_Siege_gain_desc}This man now has few equals when it comes to the arts of siege warfare. {Unsuccessful_Saboteur}Unsuccessful Saboteur {Unsuccessful_Saboteur_desc}This man has thus far yet to show promise as a saboteur. {Unsuccessful_Saboteur_effects_desc}-1 Sabotage {Upstanding}Upstanding {Upstanding_desc}In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. {Upstanding_effects_desc}+1 Purity {Urban_Planner}Urban Planner {Urban_Planner_desc}A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects. {Urban_Planner_effects_desc}10% discount on construction costs, -2 from squalor (increases public order and population growth) {Urban_Protector}Urban Protector {Urban_Protector_desc}Admired by the people for his ability to protect their lives and homes. {Urban_Protector_effects_desc}+3 Command when defending walls {Useless_Commander}Useless Commander {Useless_Commander_desc}This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom. {Useless_Commander_effects_desc}-5 Command {Useless_Commander_epithet_desc}the Inept {Useless_Defender}Useless Defender {Useless_Defender_desc}Assigning this man to command a post is to surrender it unto the enemy. {Useless_Defender_effects_desc}-4 Command when defending {Useless_with_Guns}Useless with Guns {Useless_with_Guns_desc}Some people are best kept away from guns - like this man. {Useless_with_Guns_effects_desc}-3 Command when commanding gunpowder troops {Usless_Attacker}Usless Attacker {Usless_Attacker_desc}As much as this man has tried, it would seem attacking is not something he can succeed at. {Usless_Attacker_effects_desc}-4 Command when attacking {Usless_Attacker_epithet_desc}the Foolhardy {Utter_Snob}Utter Snob {Utter_Snob_desc}Considers the common people to be fortunate to serve someone so important as herself. {Utter_Snob_effects_desc}-2 Charm {Utter_Snob_epithet_desc}the Snob {Utterly_Corrupt}Utterly Corrupt {Utterly_Corrupt_desc}Presumed to be off committing acts of profanity most heinous and debauched once he steps away from the altar. {Utterly_Corrupt_effects_desc}-3 Purity {Utterly_Corrupt_epithet_desc}the Corrupt {Utterly_Dogmatic}Utterly Dogmatic {Utterly_Dogmatic_desc}When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely. {Utterly_Dogmatic_effects_desc}-3 Unorthodoxy {Utterly_Foolhardy}Utterly Foolhardy {Utterly_Foolhardy_desc}Has an inexplicable urge to charge into battle, clearly lacking any real sense of mortality or concern for his troops lives. {Utterly_Foolhardy_effects_desc}-1 Morale for all troops on the battlefield, -3 Command when attacking {Utterly_Immaculate}Utterly Immaculate {Utterly_Immaculate_desc}Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices. {Utterly_Immaculate_effects_desc}+3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order) {Utterly_Immaculate_epithet_desc}the Honest {Utterly_Indiscreet}Utterly Indiscreet {Utterly_Indiscreet_desc}No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk. {Utterly_Indiscreet_effects_desc}-3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful) {Utterly_Indiscreet_epithet_desc}the Gossip {Utterly_Insane}Utterly Insane {Utterly_Insane_desc}Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation. {Utterly_Insane_effects_desc}-4 Authority, -3 Morale for all troops on the battlefield {Utterly_Insane_epithet_desc}the Mad {Utterly_Pragmatic}Utterly Pragmatic {Utterly_Pragmatic_desc}There is little romance or imagination in this man's mind, making him most expedient, but very dry. {Utterly_Pragmatic_effects_desc}+3 Authority, +2 Morale for all troops on the battlefield {Utterly_Profane}Utterly Profane {Utterly_Profane_desc}So offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company. {Utterly_Profane_effects_desc}+4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Morale for all troops on the battlefield {Utterly_Profane_epithet_desc}the Profane {Utterly_Profane_gain_desc}This man's swearing is so profuse that it has become the stuff of legend! {Utterly_Stoic}Utterly Stoic {Utterly_Stoic_desc}His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. {Utterly_Stoic_effects_desc}+2 Loyalty, 300% increase to cost to bribe {Vapid}Vapid {Vapid_desc}Having things done for her has led this woman to forego using her mind enough to develop it much at all. {Vapid_effects_desc}-1 Charm {Very_Cultured}Very Cultured {Very_Cultured_desc}Quite an authority on the arts, and considered very well cultured. {Very_Cultured_effects_desc}+1 Authority, +2 to popularity (improves public order) {Very_Diplomatic}Very Diplomatic {Very_Diplomatic_desc}Adept at making an awkwardly delicate problem far more comfortable to talk through. {Very_Diplomatic_effects_desc}+3 Influence {Very_Loyal}Very Loyal {Very_Loyal_desc}This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. {Very_Loyal_effects_desc}+2 Chivalry, +3 Loyalty {Very_Questionable}Very Questionable {Very_Questionable_desc}Though he has committed no crime against the laws of the land, his self-indulgent ways are criminal for a priest. {Very_Questionable_effects_desc}-2 Purity {Violent}Violent {Violent_desc}Rabidly preaches that the faithful must cleanse the Earth of all heathens and blasphemers, by means most gruesome if possible. {Violent_effects_desc}+3 Violence {Violent_epithet_desc}the Warmonger {Virile}Virile {Virile_desc}There is no problem with this man's breeding - he's more than capable of it. {Virile_effects_desc}Increases the chance of having children {Vision_of_Beauty}Vision of Beauty {Vision_of_Beauty_desc}This creature’s visage is so stunning most men that meet her are unable to think of little else. {Vision_of_Beauty_effects_desc}+3 Charm, Increases the chance of having children {Vision_of_Beauty_epithet_desc}the Beautiful {Vision_of_Prophecy}Vision of Prophecy {Vision_of_Prophecy_desc}Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. {Vision_of_Prophecy_effects_desc}+4 Piety {Wall_Taker}Wall Taker {Wall_Taker_desc}This man has shown he can spot the right place to assault a settlement. {Wall_Taker_effects_desc}+1 Command when assaulting walls {Waning_Conviction}Waning Conviction {Waning_Conviction_desc}An attempt on this dignitary's life has shaken him enough to affect the way he holds himself. {Waning_Conviction_effects_desc}-1 Piety {Waning_Faith}Waning Faith {Waning_Faith_desc}Has seen the church's effort come to naught in the past, and does not know what to think of it. {Waning_Faith_effects_desc}-1 Piety {Warlike}Warlike {Warlike_desc}The Bible says thou shall not kill, but this priest believes that's open to interpretation somehow. {Warlike_effects_desc}+2 Violence {Warlord_of_Terror}Warlord of Terror {Warlord_of_Terror_desc}Even the bravest of knights and kings would admit to fearing to face this infamous monster in battle. {Warlord_of_Terror_effects_desc}+5 Dread, +2 Authority {Warlord_of_Terror_epithet_desc}Lord of Terror {Warlord_of_Terror_gain_desc}This man is known far and wide as a merciless killer on the field of battle, a Lord of Dread! {Warlord_of_Terror_lose_desc}This man's last battle only served to deflate his Dread reputation. {Warm}Warm {Warm_desc}She can focus on her duties, but her mind is usually on her loved ones. {Warm_effects_desc}+1 Charm {Warts}Warts {Warts_desc}Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. {Warts_effects_desc}-1 Command, -1 Morale for all troops on the battlefield {Wary_of_Heresy}Wary of Heresy {Wary_of_Heresy_desc}DO NOT TRANSLATE {Wary_of_Heresy_effects_desc}No Effects {Wary_of_Mongols}Wary of Mongols {Wary_of_Mongols_desc}The Mongols are clearly more than just another warring band of nomads from the East to this man, they worry him senseless. {Wary_of_Mongols_effects_desc}-1 Command when fighting against Mongols {Wary_of_Muslims}Wary of Muslims {Wary_of_Muslims_desc}He does not care for the people of Islam, or their ways. {Wary_of_Muslims_effects_desc}-1 Command when fighting against Muslims {Wary_of_Pagans}Wary of Pagans {Wary_of_Pagans_desc}"Their devil-worshiping ways may be blasphemy, but they are a danger not to be ignored either!" {Wary_of_Pagans_effects_desc}-1 Command when fighting against Pagans {Wary_of_Poles}Wary of Poles {Wary_of_Poles_desc}This man has let events of the past make him nervous about what the Polish are capable of. {Wary_of_Poles_effects_desc}-1 Command when fighting against Polish {Wary_of_Portugese}Wary of Portugese {Wary_of_Portugese_desc}Believes those wretched Portuguese are capable of things better people should not suffer. {Wary_of_Portugese_effects_desc}-1 Command when fighting against Portugese {Wary_of_Rebels}Wary of Rebels {Wary_of_Rebels_desc}The men who follow petty lordlings and brigand leaders are dangerous, with little honour. {Wary_of_Rebels_effects_desc}No Effects {Wary_of_Russians}Wary of Russians {Wary_of_Russians_desc}Quietly shaken by the ways and warriors of the people of Rus. {Wary_of_Russians_effects_desc}-1 Command when fighting against Russians {Wary_of_Scots}Wary of Scots {Wary_of_Scots_desc}This man is uneasy around Scots, and it goes beyond a simple aversion to men wearing skirts. {Wary_of_Scots_effects_desc}-1 Command when fighting against Scots {Wary_of_Sicilians}Wary of Sicilians {Wary_of_Sicilians_desc}And who wouldn't be wary of a Sicilian then? {Wary_of_Sicilians_effects_desc}-1 Command when fighting against Sicilians {Wary_of_Spaniards}Wary of Spaniards {Wary_of_Spaniards_desc}The Spanish are dangerous in this man's mind, and he offers them too much respect. {Wary_of_Spaniards_effects_desc}-1 Command when fighting against Spanish {Wary_of_Timurids}Wary of Timurids {Wary_of_Timurids_desc}Quietly believes the forces of Timur the Lame to be a menace more terrible than he would openly admit. {Wary_of_Timurids_effects_desc}-1 Command when fighting against Timurids {Wary_of_Venetians}Wary of Venetians {Wary_of_Venetians_desc}The Venetians are always up to something, and are not to be trusted. {Wary_of_Venetians_effects_desc}-1 Command when fighting against Venetians {Wary_of_the_French}Wary of the French {Wary_of_the_French_desc}There is something about the feudal protagonists of France that unnerve this man when facing them in battle. {Wary_of_the_French_effects_desc}-1 Command when fighting against France {Wary_of_the_Papacy}Wary of the Papacy {Wary_of_the_Papacy_desc}"To face the forces of God's representative on Earth is not something any wise man would seek out." {Wary_of_the_Papacy_effects_desc}-1 Command when fighting against the Papal States {Wary_of_the_Turks}Wary of the Turks {Wary_of_the_Turks_desc}Quietly finds the Turkish to be dangerous in ways he doubts he can deal with. {Wary_of_the_Turks_effects_desc}-1 Command when fighting against Turks {Wavering_Faith}Wavering Faith {Wavering_Faith_desc}Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met. {Wavering_Faith_effects_desc}-2 Piety {Way_too_Leniant}Way too Leniant {Way_too_Leniant_desc}Does nothing to keep those under his command in check. Nobody waits for his permission any longer as a result. {Way_too_Leniant_effects_desc}-1 Command, -1 Authority, +3 Morale for all troops on the battlefield, -20% to Movement Points (reduces the distance armies can march), -1 from law (has a negative effect on public order) {Welcomes_Outlanders}Welcomes Outlanders {Welcomes_Outlanders_desc}Known for the warm welcome he extends to those from other places, and the respect he offers while travelling himself. {Welcomes_Outlanders_effects_desc}-2 from public security (reduces the chances of detecting and capturing enemy agents) {Well_Spoken}Well Spoken {Well_Spoken_desc}Capable of dressing his words up to appease even the stuffiest of audiences. {Well_Spoken_effects_desc}+1 Authority {Wife_is_Admirable}Wife is Admirable {Wife_is_Admirable_desc}This man's wife is noted to be a pleasant person to deal with, and generally liked. {Wife_is_Admirable_effects_desc}+1 to popularity (improves public order) {Wife_is_Barren}Wife is Barren {Wife_is_Barren_desc}This man's wife appears to have difficulty falling pregnant. {Wife_is_Barren_effects_desc}Decreases the chance of having children {Wife_is_Charming}Wife is Charming {Wife_is_Charming_desc}This man's wife is a true treasure, something that endears him to her. {Wife_is_Charming_effects_desc}+1 to popularity (improves public order), Increases the chance of having children {Wife_is_Cursed}Wife is Cursed {Wife_is_Cursed_desc}This man's wife is seemingly unable to bear children - a very sad affair. {Wife_is_Cursed_effects_desc}Decreases the chance of having children {Wife_is_Deplorable}Wife is Deplorable {Wife_is_Deplorable_desc}This man's wife is known for being of foul character, and is spoken of poorly by the people. {Wife_is_Deplorable_effects_desc}-1 from public security (reduces the chances of detecting and capturing enemy agents), -3 from popularity (has a negative effect on public order) {Wife_is_Fair}Wife is Fair {Wife_is_Fair_desc}When one's wife is fair, so is time at home. {Wife_is_Fair_effects_desc}Increases the chance of having children {Wife_is_Fertile}Wife is Fertile {Wife_is_Fertile_desc}Is known to have a healthy wife, of good breeding. {Wife_is_Fertile_effects_desc}Increases the chance of having children {Wife_is_Infertile}Wife is Infertile {Wife_is_Infertile_desc}This man's wife is quite unlikely to bear children in her lifetime. {Wife_is_Infertile_effects_desc}Decreases the chance of having children {Wife_is_Lovely}Wife is Lovely {Wife_is_Lovely_desc}Most any man would be in rapture with his own wife were she as lovely as this man's. {Wife_is_Lovely_effects_desc}+2 to popularity (improves public order), Increases the chance of having children {Wife_is_Nasty}Wife is Nasty {Wife_is_Nasty_desc}This man's wife is known for being very difficult to deal with, hardly befitting of royalty. {Wife_is_Nasty_effects_desc}-2 from popularity (has a negative effect on public order) {Wife_is_Noble}Wife is Noble {Wife_is_Noble_desc}This man's wife is considered upright, and a good example of royalty. {Wife_is_Noble_effects_desc}+2 to popularity (improves public order) {Wife_is_Revered}Wife is Revered {Wife_is_Revered_desc}This man's wife is adored by those who know her, even the common folk who never get to speak to her. {Wife_is_Revered_effects_desc}+1 to public security (improves the chances of detecting and capturing enemy agents), +3 to popularity (improves public order) {Wife_is_Ripe}Wife is Ripe {Wife_is_Ripe_desc}This man's wife is so fertile that children are a certainty. {Wife_is_Ripe_effects_desc}Increases the chance of having children {Wife_is_Smart}Wife is Smart {Wife_is_Smart_desc}This man's wife has a sharp mind, and is good counsel for her husband. {Wife_is_Smart_effects_desc}10% bonus on all trade income, 10% bonus on tax income {Wife_is_Undesireable}Wife is Undesireable {Wife_is_Undesireable_desc}This man's wife could doubtfully be all his heart desires. {Wife_is_Undesireable_effects_desc}-1 from popularity (has a negative effect on public order), Decreases the chance of having children {Wife_is_Unpleasant}Wife is Unpleasant {Wife_is_Unpleasant_desc}This man's wife is simply not pleasant to deal with at all. {Wife_is_Unpleasant_effects_desc}-1 from popularity (has a negative effect on public order) {Wife_is_Useful}Wife is Useful {Wife_is_Useful_desc}A man backed by a capable woman is always more formidable. {Wife_is_Useful_effects_desc}5% bonus on all trade income, 5% bonus on tax income {Wife_is_Very_Fertile}Wife is Very Fertile {Wife_is_Very_Fertile_desc}This man's wife is of excellent health for producing potential heirs. {Wife_is_Very_Fertile_effects_desc}Increases the chance of having children {Wife_is_Wise}Wife is Wise {Wife_is_Wise_desc}This man's wife is a font of wisdom, and assists in his affairs greatly. {Wife_is_Wise_effects_desc}15% bonus on all trade income, 15% bonus on tax income {Wife_is_a_Wretch}Wife is a Wretch {Wife_is_a_Wretch_desc}A vow of monogamy with this man's wife was one of his braver moments in life. {Wife_is_a_Wretch_effects_desc}-2 from popularity (has a negative effect on public order), Decreases the chance of having children {Wife_lacks_Charm}Wife lacks Charm {Wife_lacks_Charm_desc}Sometimes wishes he'd found a fairer wife. {Wife_lacks_Charm_effects_desc}Decreases the chance of having children {Wildly_Extravagant}Wildly Extravagant {Wildly_Extravagant_desc}To be this extravagant is both ludicrous and shameful. To openly waste such wealth when so many are so poor is a moral crime. {Wildly_Extravagant_effects_desc}15% increase to construction costs, 30% penalty on tax income, -2 from squalor (increases public order and population growth) {Winning_First}Winning First {Winning_First_desc}His actions in battle suggest he cares about winning much more so than doing it honourably. {Winning_First_effects_desc}+1 Dread {Winning_First_gain_desc}Merciless actions on the battlefield have increased this man's aura of Dread. {Winning_First_lose_desc}This man's last battle only served to deflate his Dread reputation. {Woefully_Inbred}Woefully Inbred {Woefully_Inbred_desc}Sadly inbred men like this bring into question if there are enough noble families for proper courting anymore? {Woefully_Inbred_effects_desc}-1 Command, -1 Authority, 5% penalty on tax income, Decreases the chance of having children {Womaniser}Womaniser {Womaniser_desc}Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady. {Womaniser_effects_desc}+1 Morale for all troops on the battlefield {Worthy_Admiral}Worthy Admiral {Worthy_Admiral_desc}This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. {Worthy_Admiral_effects_desc}+3 Command at sea {Worthy_Admiral_gain_desc}After his recent display of prowess in battle, it is clear this Admiral's abilities are continuing to evolve. {Would-be-Inquisitor}Would-be-Inquisitor {Would-be-Inquisitor_desc}So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor. {Would-be-Inquisitor_effects_desc}-3 Influence {Wracking_Cough}Wracking Cough {Wracking_Cough_desc}Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. {Wracking_Cough_effects_desc}-1 Command, -1 Morale for all troops on the battlefield