¬ Generated by localisation spreadsheet {ST_SLAVES}Rebels {ST_YES}Yes {ST_NO}No {ST_ACCEPT}Accept {ST_DECLINE}Decline {ST_CONTINUE}Continue {ST_FACTION}Faction {ST_DEFEAT_CLOSE}Close Defeat {ST_DEFEAT_AVERAGE}Average Defeat {ST_DEFEAT_CLEAR}Clear Defeat {ST_DEFEAT_CRUSHING}Crushing Defeat {ST_VICTORY_DRAW}Draw {ST_VICTORY_CLOSE}Close Victory {ST_VICTORY_AVERAGE}Average Victory {ST_VICTORY_CLEAR}Clear Victory {ST_VICTORY_CRUSHING}Heroic Victory {ST_BATTLE_NO_RESULT}Unresolved {ST_COHORT}Cohort {ST_UNIT_TYPE}Unit type {ST_EXPERIENCE}Experience {ST_CASUALTIES}Casualties {ST_GAINED}Gained {ST_INFLICTED}Inflicted {ST_SUSTAINED}Sustained {ST_HEALED}Healed {ST_MEN_REMAINING}Men Remaining {ST_SHIP}Ship {ST_SHIPS}Ships {ST_TYPE}Type {ST_HULL}Hull {ST_DAMAGE}Damage {ST_LIGHT}light {ST_MEDIUM}Medium {ST_HEAVY}heavy {ST_SUNK}Sunk {ST_SOUND_OPTIONS}Sound Options {ST_MUTE}Mute {ST_SOUND_MAIN_VOL}Main {ST_SOUND_SFX_VOL}Special Effects {ST_SOUND_MUSIC_VOL}Music {ST_SOUND_SPEECH_VOL}Speech {ST_SOUND_SUBTITLES}Subtitles {ST_SOUND_ENGLISH}English {ST_GFX_OPTIONS}Graphics Options {ST_GFX_UNIT_DETAIL}Unit Detail {ST_GFX_BUILDING_DETAIL}Building Detail {ST_GFX_ANTIALIASING}Anti-Aliasing {ST_GFX_WIDESCREEN}Widescreen {ST_GFX_SMOKE}Smoke {ST_GFX_USE_TNL}Use TNL {ST_GFX_DUST}Dust {ST_GFX_REFLECTIONS}Reflections {ST_GFX_SHADOW_DETAIL}Shadow Detail {ST_GFX_BRIGHTNESS}Brightness {ST_SUPER_LOW}Lowest {ST_LOW}Low {ST_NORMAL}Normal {ST_HIGH}High {ST_SUPER_HIGH}Super high {ST_SCREENMODE}Screen mode {ST_LOAD_SUCCESS}Game load succeeded {ST_LOAD_FAILED}Game load failed {ST_SAVE_SUCCESS}Game save succeeded {ST_SAVE_FAILED}Game save failed {ST_END_GAME}Quit Game {ST_LOAD}Load Game {ST_SAVE}Save Game {ST_RETURN_TO_GAME}Return to Game {ST_EXIT_MENU}Exit Menu {ST_CONFIRM_QUIT}Really quit? {ST_STATE_IN_SETTLEMENT}Visiting settlement {ST_STATE_ON_SHIP}Travelling on ship {ST_STATE_WITH_ARMY}Travelling with army {ST_STATE_SIEGING}Laying siege {ST_STATE_AMBUSHING}Lying in ambush {ST_STATE_CAMPED}Camped {ST_STATE_ENTRENCHED}Entrenched {ST_STATE_HEALTH_RISK}Unhealthy {ST_STATE_IS_HOSTAGE}Held hostage {ST_STATE_HIDING}Hiding {ST_STATE_ENEMY_TERRITORY}In enemy territory {ST_STATE_DIPLOMACY}Holding talks {ST_KEYBOARD_SHORTCUTS}Keyboard shortcuts {ST_TIME_TO_REINFORCE_X_HOURS}Will arrive on battlefield in %d hours {ST_ONE_HOUR_TO_REINFORCE}Will arrive on battlefield in 1 hour {ST_OR}or {ST_AND}and {ST_COMMAND}Command {ST_INFLUENCE}Influence {ST_MANAGEMENT}Management {ST_SUBTERFUGE}Subterfuge {ST_DOCTOR}Doctor {ST_QUARTERMASTER}Quartermaster {ST_PRIEST}Priest {ST_SCOUT}Scout {ST_ENGINEER}Engineer {ST_DOCTORS}Doctors {ST_QUARTERMASTERS}Quartermasters {ST_SCOUTS}Scouts {ST_ENGINEERS}Engineers {ST_PRIESTS}Priests {ST_TOWERS}Towers {ST_LADDERS}Ladders {ST_RAMS}Rams {ST_SAPPING}Sapping {ST_SIEGE_TOWER}Siege Tower {ST_LADDER}Ladder {ST_RAM}Ram {ST_SAP_POINT}Sap Point {ST_NAMED_CHARACTER}Family member {ST_SPY}Spy {ST_ASSASSIN}Assassin {ST_DIPLOMAT}Diplomat {ST_ADMIRAL}Admiral {ST_GENERAL}Captain {ST_ANCILLARY}Ancillary units {ST_SIEGE_ENGINES}Siege engines {ST_UNITS}Units {ST_CULTURE_SOUTHERN_EUROPEAN}Southern European {ST_CULTURE_NORTHERN_EUROPEAN}Northern European {ST_CULTURE_MESOAMERICAN}Mesoamerican {ST_CULTURE_GREEK}Greek {ST_CULTURE_EASTERN_EUROPEAN}Eastern European {ST_CULTURE_MIDDLE_EASTERN}Middle Eastern {ST_EDIT_SETTLEMENT}Edit settlement {ST_SELECT_SETTLEMENT_LEVEL}Level {ST_FORTIFICATION_LEVEL}Fortification level {ST_TAX}Tax level {ST_POPULATION}Population {ST_FOUNDATION_YEAR}Foundation year {ST_SELECT_FACTION}Select faction {ST_VILLAGE}Village {ST_TOWN}Town {ST_LARGE_TOWN}Large town {ST_CITY}Minor city {ST_LARGE_CITY}Large city {ST_HUGE_CITY}Huge city {ST_WOODEN_CASTLE}Motte & Bailey {ST_STONE_KEEP}Wooden Castle {ST_CASTLE}Castle {ST_LARGE_CASTLE}Fortress {ST_FORTRESS}Citadel {ST_STAR_FORT}DO NOT TRANSLATE - ARGH! OH GOD! NOT MEANT TO BE A STAR FORT ANYWHERE! ARGH AGAIN! {ST_FORT}Fort {ST_SLOT}Slot {ST_SELECT_SLOT}Select buildings for settlement slots {ST_NAME}Name {ST_GRASS_SHORT}Short grass {ST_GRASS_LONG}Long grass {ST_SAND}Sand {ST_ROCK}Rock {ST_FOREST_DENSE}Dense forest {ST_SCRUB_DENSE}Dense scrub {ST_SWAMPY}Swamp {ST_MUD}Mud {ST_MUD_ROAD}Mud road {ST_STONE_ROAD}Stone road {ST_WATER}Water {ST_ICE}Ice {ST_SNOW}Snow {ST_ROAD_LEVEL}Roads level {ST_ROAD_DIRT}Dirt road {ST_ROAD_STONE}Stone road {ST_ROAD_STONE_HIGHWAY}Stone highway {ST_X_DENARI}%d florins {ST_X_BC}%d BC {ST_X_AD}%d AD {ST_WINTER}Winter {ST_SPRING}Spring {ST_SUMMER}Summer {ST_AUTUMN}Autumn {ST_ZOOM_TO_EVENT_POSITION}Locate position of event {ST_BATTLE_RESULT}Battle Results {ST_MEN_DEPLOYED}Men Deployed {ST_KILLS}Kills {ST_YOUR_ARMY}Your Army {ST_ENEMY_ARMY}Enemy Army {ST_YOUR_ARMIES}Your Armies {ST_ENEMY_ARMIES}Enemy Armies {ST_TEAM}Team {ST_RANK}Rank {ST_SHOW_DETAILS}Show battle statistics screen {ST_SAVE_REPLAY}Save battle replay {ST_PLAYER}Player {ST_ATTACKER}Attacker {ST_DEFENDER}Defender {ST_ALLIES}Allies {ST_ENEMY}Enemy {ST_BATTLE_STATISTICS}Battle Statistics {ST_MEN}Men {ST_DELETE}Delete {ST_SORT_BY_NAME}Sort by Name {ST_SORT_BY_DATE}Sort by Date {ST_AA2x2}2x2 {ST_AA3x3}3x3 {ST_AA4x4}4x4 {ST_ACCEPT_CHANGES}Accept Changes {ST_MOB}Mob {ST_SQUARE}Square {ST_COLUMN}Column {ST_WEDGE}Wedge {ST_SQUARE_HOLLOW}Hollow Square {ST_TESTUDO}Testudo {ST_PHALANX}Spear Wall {ST_WALL}Wall {ST_OVERWRITE}File Exists {ST_OVERWRITE_EXPLANATION}You have selected: %S. This file exists and will be overwritten. Continue? {ST_EDITOR_QUIT_WARNING}You have made changes since the last save. These will be lost if you continue! {ST_EXPAND_SCROLL}Expand scroll to full size {ST_COLLAPSE_SCROLL}Minimize scroll {ST_EXIT_EDITOR}Exit Editor {ST_ADVISOR_MESSAGE}Advisor Message {ST_DONT_SHOW_TIP}Don't tell me any more about this {ST_OK}OK {ST_MORE}More... {ST_BACK}...Back {ST_QUESTION_MARK}? {ST_REBEL_FACTION}Rebel Faction {ST_ZOOM_TO_ADVICE}Show location of this item {ST_SHOW_SCROLL_HELP}Show help for this scroll {ST_NONE}None {ST_CTRL}Ctrl {ST_SHIFT}Shift {ST_ALT}Alt {ST_ANY}Any {ST_THE_SEA}The Sea {ST_SHOW_FURTHER_DETAILS}Show detailed information {ST_DIRT}Dirt {ST_ADVISOR_BUTTON_DISMISS}Dismiss advice {ST_ADVISOR_BUTTON_SHOW_ME}Show me how {ST_ADVISOR_BUTTON_TOGGLE_BUBBLE}Toggle advisor text visibility {ST_ADVISOR_BUTTON_ZOOM_TO}Show location of event {ST_VICTORY}Victory {ST_DEFEAT}Defeat {ST_SHOW_BATTLE_RESULT}Show battle results {ST_GAME_OPTIONS}Game Options {ST_SHOW_RTM}Show Movie {ST_RESET_ADVICE}Reset Advisor {ST_VIDEO_DETAIL_NONE}None {ST_VIDEO_DETAIL_LOW}Low {ST_VIDEO_DETAIL_MEDIUM}Medium {ST_VIDEO_DETAIL_HIGH}High {ST_GAME_OPTIONS_REVOLTS}Revolts {ST_GAME_OPTIONS_BARBARIANS}Barbarian Horde {ST_GAME_OPTIONS_DISASTERS}Disasters {ST_GAME_OPTIONS_RANDOM_HARVEST}Random Harvests {ST_GAME_OPTIONS_CHARACTER_AGING}Character Aging {ST_FACTION_SELECT_ARCADE_BATTLES}Arcade Battles {ST_GAME_OPTIONS_TIME_LIMIT}No Campaign Battle Time Limit {ST_GAME_OPTIONS_TITLE}Game Options {ST_FACTION_SELECT_ADVISOR_LEVEL}Advice Level {ST_GAME_OPTIONS_CAMPAIGN_SETTINGS}Campaign Settings {ST_GAME_OPTIONS_REALISM}Realism Settings {ST_GAME_OPTIONS_RESTRICT}Restrict Camera {ST_GAME_OPTIONS_DEFAULT_CAMERA}TotalWar Camera {ST_GAME_OPTIONS_GENERAL_CAMERA}General Camera {ST_GAME_OPTIONS_RTS_CAMERA}RTS Camera {ST_GAME_OPTIONS_CAMERA_MODE}Camera Mode {ST_GAME_OPTIONS_ROTATE_CAMERA}Camera Rotation Speed {ST_GAME_OPTIONS_MOVE_CAMERA}Camera Movement Speed {ST_SCORED_VICTORY}Highest score wins {ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE}Advisor speech and text\nToggle to text only advice {ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT}Advisor speech only\nToggle to show advice text {ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT}Advisor text only\nToggle to advisor speech only {ST_WOODEN_GATE}Wooden Gates {ST_REINFORCED_GATE}Reinforced Gates {ST_IRON_GATE}Iron Gates {ST_UTRA_HIGH}Highest {ST_AUTOSAVE}Autosave {ST_CATAPULT}Catapult {ST_CATAPULTS}Catapults {ST_BALLISTA}Ballista {ST_BALLISTAS}Ballistae {ST_MUTE_SOUND}Mute Sound {ST_GFX_VEGETATION}Vegetation/Grass {ST_GFX_DESYNC_MEN}Desynchronise animations {ST_SOUND_PROVIDER}Sound Provider {ST_JANUARY}January {ST_FEBRUARY}February {ST_MARCH}March {ST_APRIL}April {ST_MAY}May {ST_JUNE}June {ST_JULY}July {ST_AUGUST}August {ST_SEPTEMBER}September {ST_OCTOBER}October {ST_NOVEMBER}November {ST_DECEMBER}December {ST_MONDAY}Monday {ST_TUESDAY}Tuesday {ST_WEDNESDAY}Wednesday {ST_THURSDAY}Thursday {ST_FRIDAY}Friday {ST_SATURDAY}Saturday {ST_SUNDAY}Sunday {ST_AM_UPPER}AM {ST_AM_LOWER}am {ST_PM_UPPER}PM {ST_PM_LOWER}pm {ST_FILE_SAVE_RESULT_FAIL}Unspecified write error {ST_FILE_SAVE_RESULT_FAIL_NO_CREATE}Couldn't create save file on disk {ST_FILE_SAVE_RESULT_FAIL_NO_HEADER}Couldn't create save game header {ST_FILE_SAVE_RESULT_FAIL_NO_SPACE}Hard drive full {UA_CANT_HIDE}Can't hide {UA_HIDE_LONG_GRASS}Can hide in long grass {UA_EXPERT_HIDING_IN_WOODS}Expert at hiding in woods {UA_HIDE_ANYWHERE}Can hide anywhere {UA_TESTUDO}Can form testudo {UA_PHALANX}Can form spear wall {UA_WARCRY}Warcry improves attack {UA_CHANT}Chanting inspires nearby troops {UA_SCREECH}Screeching dismays enemy {UA_FLAMING_AMMO}Can use flaming missiles {UA_CANTABRIAN_CIRCLE}Can form shooting circle {UA_WEDGE}Can form wedge {UA_RALLY}Can rally nearby troops {UA_EAGLE}Eagle inspires nearby troops {UA_GOOD_IN_DESERTS}Combat bonus in deserts {UA_GOOD_IN_WOODS}Combat bonus in woods {UA_GOOD_IN_WOODS_AND_SNOW}Combat bonus in woods or snow {UA_GOOD_IN_SNOW}Combat bonus in snow {UA_AREA_ATTACK}Area attack {UA_BODY_PIERCING_ATTACK}Missiles can impale several men {UA_SPECIAL_ATTACK}Special attack {UA_ARMOUR_PIERCING_ATTACK}Effective against armour {UA_LONG_MISSILE_RANGE}Long range missiles {UA_VERY_LONG_MISSILE_RANGE}Very long range missiles {UA_PRECURSOR_WEAPONS}Javelins thrown before charge {UA_FRIGHTENS_ELEPHANTS}Frighten elephants {UA_FRIGHTENS_ENEMY}Frighten nearby enemy {UA_FRIGHTENS_ENEMY_FOOT}Frighten nearby enemy infantry {UA_CAMELS_SCARE_HORSES}Scare horses {UA_HARDY}Good stamina {UA_VERY_HARDY}Very good stamina {UA_MAY_CHARGE_WITHOUT_ORDERS}May charge without orders {UA_POOR_MORALE}Poor morale {UA_GOOD_MORALE}Good morale {UA_EXCELLENT_MORALE}Excellent morale {UA_ANIMALS_MAY_RUN_AMOK}Animals may run amok {UA_VULNERABLE_TO_MISSILE}Vulnerable to missiles {UA_WELL_ARMOURED}Well armoured {UA_VERY_WELL_ARMOURED}Very well armoured {UA_POWERFULL_CHARGE}Powerful charge {UA_BONUS_FIGHTING_CAVALRY}Bonus fighting cavalry {UA_LONG_PIKES}Very long spears {UA_INACCURATE_AGAINST_SOLDIERS}Inaccurate against troops {UA_MOVES_QUICKLY}Fast moving {UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS}Ineffective against walls and buildings {UA_CAN_SAP}Can sap {ST_RIGHT_ALT}Alt Gr {UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY}Bonus vs. elephants and chariots {GERR_REINSTALL_DX}Medieval 2: Total War failed to find DirectX 9, which is required for the game to run.\nPlease reinstall DirectX. {GERR_ANOTHER_INSTANCE}Another instance of Medieval 2: Total War is already running. This instance of Medieval 2 will now exit. {GERR_GENERIC}Medieval 2: Total War encountered an unspecified error and will now exit. {ST_CANCEL_CHANGES}Cancel changes {ST_BDL_NOT_SPECIFIED}Automatic {ST_GFX_VEGETATION_DETAIL}Vegetation Detail {ST_SHIPS_SUNK}Ships Sunk {ST_DEPLOYED}Deployed {ST_REMAINING}Remaining {ST_REPLAY}Replay {ST_CHANGE_TO}Change to: {ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED}Cannot change video options during a multiplayer game unless the game is paused {ST_SCREEN_RES_CHANGE_TIME_LEFT}Seconds until display is reset: {ST_CONFIRM_SCREEN_RES}Is this display mode acceptable? {ST_YOUR_ALLY}Allied Army {ST_YOUR_ALLIES}Allied Armies {ST_GFX_SFX_DETAIL}Effects Detail {ST_GRASS_DETAIL}Grass Detail {ST_TERRAIN_DETAIL}Terrain Detail {ST_GFX_USE_SHADOWS}Shadows {ST_MICROMANAGE_ALL_SETTLEMENTS}Always Allow Building & Recruiting {ST_CAMPAIGN_AI_FOLLOW}Follow AI Movement {ST_CAMPAIGN_AI_SKIP}Skip AI Movement {ST_SOUND_PROVIDER_ERROR}Unable to activate Sound Provider, this could be due to lack of hardware support {ST_GFX_USE_SHADERS}Unit Shaders {ST_CONCEDE}Admit Defeat {ST_SCHILTROM}Schiltrom {ST_SHIELD_WALL}Shield Wall {ST_SAVE_REPLAY_SHORT}Save Replay {UA_CAN_SWIM}Can swim {UA_CAN_HORDE}Horde unit {UA_CAN_GO_BERSERK}Can go berserk {UA_CAN_SCHILTROM}Can do schiltrom {UA_CAN_SHIELD_WALL}Can make shield wall {ST_PRINCESS}Princess {ST_MERCHANT}Merchant {ST_HERETIC}Heretic {ST_WITCH}Witch {ST_INQUISITOR}Inquisitor {ST_CHARM}Charm {ST_FINANCE}Finance {ST_PIETY}Piety {ST_MAGIC}Magic {ST_CHIVALRY}Chivalry {ST_DREAD}Dread {ST_AUTHORITY}Authority {ST_SHOW_MOVIE_TYPE}Don't show this movie type again {UA_STAKES}Can use sharpened stakes {ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE}Advisor speech and text\nToggle to advisor speech only {ST_RECRUITED_GENERAL}General {ST_TREBUCHET}Trebuchet {ST_TREBUCHETS}Trebuchets {ST_BOMBARD}Bombard {ST_BOMBARDS}Bombards {ST_GRAND_BOMBARD}Grand bombard {ST_GRAND_BOMBARDS}Grand bombards {ST_HUGE_BOMBARD}Huge bombard {ST_HUGE_BOMBARDS}Huge bombards {ST_CULVERIN}Culverin {ST_CULVERINS}Culverins {ST_BASILISK}Basilisk {ST_BASILISKS}Basilisks {ST_CANNON}Cannon {ST_CANNONS}Cannons {ST_MORTAR}Mortar {ST_MORTARS}Mortars {ST_SERPENTINE}Serpentine {ST_SERPENTINES}Serpentines {ST_ROCKET_LAUNCHER}Rocket launcher {ST_ROCKET_LAUNCHERS}Rocket launchers {ST_RIBAULT}Ribault {ST_RIBAULTS}Ribaults {ST_MONSTER_RIBAULT}Monster ribault {ST_MONSTER_RIBAULTS}Monster ribaults {UA_BARRAGE_FIRE}Can use barrage fire {UA_CAN_BRACE}Can brace against attacks {ST_PRISONERS}Prisoners {ST_PRISONER}Prisoner {ST_CAUGHT}Caught {ST_TAKEN}Taken {ST_NONE_AVAILABLE}None Available {GERR_NO_COMPATIBLE_AUDIO}Medieval 2: Total War failed to initialise audio system.\nAudio card is not supported or audio drivers are out of date or not installed.\nGame will continue with audio disabled. {ST_LAKE}Internal water {ST_UI_OPTIONS}UI Options {ST_SHOW}Show {ST_HIDE}Hide {ST_SLIDE}Slide {ST_BATTLE_HUD}Battle HUD {ST_MINIMAL_HUD}Minimal HUD {ST_RADAR_TIME_CONTROL}Radar time control {ST_BUTTONS_CONTROL}Command buttons {ST_UNIT_CARDS_CONTROL}Unit cards {ST_LOST}Lost {ST_ENEMIES}Enemies {ST_KILLED}Killed {UA_ROTTING_COW_AMMO}Can launch rotting cows {ST_CLOSE_SCROLL}Close this scroll {UA_GUNS_CAUSE_FEAR}Guns cause fear {UA_HOLY_CART}Inspires nearby units {UA_SLOW_MOVING}Slow moving {UA_PROJ_PENETRATES_ANY_ARMOUR}Projectiles penetrate any armour {UA_PROJ_PENETRATES_MOST_ARMOUR}Projectiles penetrate most armour {UA_PENETRATES_SOME_ARMOUR}Effective against armour {UA_MELEE_PENETRATES_MOST_ARMOUR}Very effective against armour {UA_POOR_IN_RAIN}Poor in wet weather {UA_PLUNGING_FIRE}Can fire over walls {UA_PENETRATE_SHIELDS}Penetrates shields {UA_RELIGIOUS_CATHOLIC}Poor fighting Catholics {UA_RELIGIOUS_ISLAMIC}Poor fighting Muslims {GERR_UNSUPPORTEDCPU}The processor in this computer is not supported.\nA processor with SSE or better is required. {UA_EXPLODING_AMMO}Can use exploding missiles {ST_HOLY_CART}Wagon {ST_HOLY_CARTS}Wagons