¬ Strings that only appear in battle {BMT_TURTLE} Special Ability: Testudo formation {BMT_PHALANX} Special Ability: Phalanx formation {BMT_TOGGLE_SKIRMISH_ON} Enable skirmish mode {BMT_TOGGLE_FIRE_ON} Enable fire at will mode {BMT_TOGGLE_SKIRMISH_OFF} Disable skirmish mode {BMT_TOGGLE_FIRE_OFF} Disable fire at will mode {BMT_TOGGLE_DEFEND_ON} Enable guard mode {BMT_TOGGLE_DEFEND_OFF} Disable guard mode {BMT_TOGGLE_FORMATION_TIGHT} Set unit formation to 'tight' {BMT_TOGGLE_FORMATION_LOOSE} Set unit formation to 'loose' {BMT_TOGGLE_SPECIAL_FORMATION_ON} Set units to specialist formation (testudo/phalanx etc.) {BMT_TOGGLE_SPECIAL_FORMATION_OFF} Set units to normal formation {BMT_RADAR_ZOOM_IN} Zoom in on current location {BMT_RADAR_ZOOM_OUT} Zoom out of current location {BMT_SHOW_GROUP_FORMATIONS} Show group formation buttons {BMT_HIDE_GROUP_FORMATIONS} Hide group formation buttons {BMT_HALT} Stop current orders {BMT_WALK} Walk {BMT_RUN} Run {BMT_WITHDRAW} Withdraw {BMT_PAUSE} Pause game {BMT_NEW_PLAY} Unpause game and set to single speed {BMT_DOUBLE} Double game speed {BMT_TRIPLE} Triple game speed {BMT_RADAR} Radar {BMT_GROUP} Group selected units {BMT_UNGROUP} Ungroup selected units {BMT_FAT_FRESH} Fresh {BMT_FAT_WARMED_UP} Warmed up {BMT_FAT_WINDED} Winded {BMT_FAT_TIRED} Tired {BMT_FAT_MOST_TIRED} Exhausted {BMT_FAT_EXHAUSTED} Very tired {BMT_MOR_BESERK} Berserk {BMT_MOR_IMPETUOUS} Impetuous {BMT_MOR_HIGH} Eager {BMT_MOR_FIRM} Steady {BMT_MOR_SHAKEN} Shaken {BMT_MOR_WAVERING} Wavering {BMT_MOR_ROUTING} Broken {BMT_END_DEPLOYMENT} START BATTLE {BMT_WAIT} WAIT {BMT_START_DEPLOYMENT} START DEPLOYMENT {BMT_CHAT_SUPPORT} Support {BMT_CHAT_RETREAT} Retreat {BMT_CHAT_ADVANCE} Advance {BMT_CHAT_ATTACK} Attack {BMT_CHAT_HELP} Offer help {BMT_CHAT_SUPPORT_FLANK} Support my flank {BMT_CHAT_SUPPORT_ATTACK} Support my next attack {BMT_CHAT_SUPPORT_ADVANCE} Support my advance {BMT_CHAT_RETREAT_FLANK} Pull back to cover my flank {BMT_CHAT_RETREAT_GENERAL} Get the hell out of here {BMT_CHAT_ADVANCE_LINE} Advance along battle line {BMT_CHAT_ADVANCE_KEEP_UP} Keep up with my troops {BMT_CHAT_ATTACK_ALL} Attack anyone {BMT_CHAT_RETREAT_TO_POS} Fall back to the position shown {BMT_CHAT_ADVANCE_TO_POS} Advance to the position shown {BMT_CHAT_ATTACK_POS} Attack units at the position shown {BMT_CHAT_USER} Custom {BMT_CHAT_CANCEL} Cancel {BMT_CHAT_HELP_BODY} I'm here to help. Tell me what to do. {BMT_SPECIFY_POSITION} Point at an area of the map and specify a position with the 'order' mouse button {BMT_SIEGE_EQUIPMENT} Siege equipment {BMT_DEPLOY_SIEGE} Drag equipment icon onto a unit card to deploy {BMT_ACT_IDLE} Idle {BMT_ACT_HIDING} Hiding {BMT_ACT_READY} Ready {BMT_ACT_REFORMING} Reforming {BMT_ACT_MOVING} Marching {BMT_ACT_FIRING} Firing missiles {BMT_ACT_RELOADING} Reloading {BMT_ACT_CHARGING} Charging {BMT_ACT_FIGHTING} Fighting {BMT_ACT_RUNNING_AMOK} Running amok {BMT_ACT_ROUTING} Routing {BMT_ACT_FIGHTING_BACKS_TO_THE_WALLS} Fighting to the death {BMT_ACT_PURSUING} Pursuing {BMT_ACT_DEAD} Dead {BMT_ACT_LEFT} Left battle {BMT_ACT_ENTERING_BATTLE} Waiting to enter battle {BMT_ACT_TAUNTING} Taunting {BMT_COM_WIN_BIG} Winning easily {BMT_COM_WIN} Winning {BMT_COM_WIN_SLIGHT} Winning slightly {BMT_COM_EVEN} Evenly matched {BMT_COM_LOSE_SLIGHT} Losing slightly {BMT_COM_LOSE} Losing {BMT_COM_LOSE_BIG} Losing heavily {BMT_DAMAGE} Damage: {BMT_HOLD_FOR_X_MINUTES} Location must be held for %f minutes. {BMT_CAPTURE_LOCATION} Capture location {BMT_CAPTURE_SETTLEMENT} Capture settlement {BMT_CAPTURE_CAMP} Capture baggage train {BMT_DESTROY_CHARACTER} Destroy character {BMT_DESTROY_ENEMY} Destroy or rout enemy {BMT_BALANCE_OF_STRENGTH} Balance of power (percent) {BMT_DESTROY_ENEMY_STRENGTH} Reduce enemy strength {BMT_SUCCEEDED} Succeeded {BMT_FAILED} Failed {BMT_IMPOSSIBLE} Impossible {BMT_CONDITIONS} Battle objectives {BMT_CONDITIONS_ALL} Battle objectives (all required) {BMT_CONDITIONS_ANY} Battle objectives (one or more required) {BMT_STATE_RUNNING} Running {BMT_STATE_WALKING} Walking {BMT_STATE_UNDER_MISSILE_ATTACK} Under missile attack {BMT_STATE_PANIC} Panicking {BMT_STATE_HIDING} Hiding {BMT_STATE_ATTACKING} Attacking {BMT_STATE_ATTACK_MISSILE} Attacking with missiles {BMT_STATE_LADDERS} Carrying ladders {BMT_STATE_RAMS} Carrying battering ram {BMT_STATE_SAPPERS} Sappers {BMT_STATE_TOWERS} Attached to siege tower {BMT_ENCOURAGED_ARMY_SUPPORTED} Encouraged by nearby armies in the campaign {BMT_ENCOURAGED_ARMY_NO_RETREAT} Grimly determined since there is no retreat in the campaign {BMT_ENCOURAGED_GENERAL_PRESENT} Glad to have the general in the unit {BMT_ENCOURAGED_GENERAL_NEARBY} Spirits lifted by the general's encouragements {BMT_ENCOURAGED_COMMAND_UNIT_NEARBY} Happy to be near a command unit {BMT_ENCOURAGED_FLANKS_SECURE} Safe in the knowledge that the flanks are secure {BMT_ENCOURAGED_FORTIFICATION} Pleased to be close to a friendly fortificaton {BMT_ENCOURAGED_ON_THE_HILL} Feeling secure on the hill {BMT_ENCOURAGED_ENEMY_ROUTING} Glad to see the enemy routing {BMT_ENCOURAGED_TRYING_TO_RALLY} Trying to rally {BMT_ENCOURAGED_HIDING} Happy to be hidden {BMT_ENCOURAGED_BLOODLUST} In bloodlust and oblivious to the world {BMT_ENCOURAGED_BERSERK} In berserk bloodlust and oblivious to the world {BMT_CONCERNED_ARMY_DESTRUCTION} Dismayed at the loss of the battle {BMT_CONCERNED_GENERAL_JUST_DIED} Panicked over the general's death {BMT_CONCERNED_FLANKS_EXPOSED} Concerned over exposed flanks {BMT_CONCERNED_FATIGUE} Unhappy due to exhaustion {BMT_CONCERNED_CASUALTIES} Unhappy over taking casualties {BMT_CONCERNED_ATTACKED_BY_FIRE} Panicked by fire attack {BMT_CONCERNED_ATTACKED_BY_ARTILLERY} Panicked by artillery fire {BMT_CONCERNED_FIGHTING_CAVALRY} Concerned about fighting a cavalry unit {BMT_CONCERNED_FRIENDS_ROUTING} Unhappy to see friends routing {BMT_CONCERNED_ENEMY_NUMBERS} Distraught over the number of enemies {BMT_CONCERNED_SURPRISED} Surprised by the enemy emerging {BMT_CONCERNED_PANIC} Fleeing in panic and oblivious to the world {BMT_CONCERNED_FEAR_PIGS} Frightened by pigs {BMT_CONCERNED_FEAR_DOGS} Frightened by dogs {BMT_CONCERNED_FEAR_ELEPHANTS} Frightened by elephants {BMT_CONCERNED_FEAR_CHARIOTS} Frightened by chariots {BMT_CONCERNED_FEAR_ENEMY_UNIT} Intimidated by nearby enemy {BMT_DESTROY_OR_ROUT_ENEMY} Destroy or rout all enemies {BMT_ACHIEVE_BALANCE_OF_STRENGTH_OF_X_PERCENT} Achieve balance of strength of %d%% {BMT_DESTROY_ENEMY_STRENGTH_X_PERCENT} Destroy %d%% of enemy strength {BMT_WITH_MIN_X_ALLIES} With at least %d allied soldiers {BMT_WITH_MAX_X_ENEMY} And at most %d enemy soldiers {BMT_LOCATION} Location {BMT_DROP_SIEGE_EQUIPMENT} Drop siege equipment {BMT_AUTODEPLOY_SIEGE} Automatically deploy siege equipment {BMT_PAUSED} PAUSED {BMT_WAITING_TO_DEPLOY} Waiting for other players to start deployment phase {BMT_WAITING_TO_END_DEPLOYMENT} Waiting for other players to end deployment phase {BMT_WAITING_TO_END_BATTLE} Waiting for other players to end battle {BMT_SELECT_NEXT_ARMY} Cycle forward through army list {BMT_SELECT_PREV_ARMY} Cycle backward through army list {BMT_PERCENTAGE_ALLIES_KILLED} Percentage Allies Killed: {BMT_PERCENTAGE_ENEMIES_KILLED} Percentage Enemies Killed: {BMT_EXIT_BATTLE} Exit Battle {BMT_RETURN_TO_CAMPAIGN} Return to Campaign Map {BMT_LINK_UNITS} Enable unit linking {BMT_UNLINK_UNITS} Disable unit linking {BMT_ENABLE_AI_GROUPING} Put group under ai assistance {BMT_DISABLE_AI_GROUPING} Remove group from ai assistance {BMT_BATTLE_RESOLUTION_AUTO_RESOLVE_QUITTER_LOSES} If you quit now you will lose this battle {BMT_BATTLE_RESOLUTION_SUCCESSFUL_SALLY_OUT} Your sally has been successful. You may leave the battle {BMT_BATTLE_RESOLUTION_SUCCESSFUL_WITHDRAW} You have successfully withdrawn from the battle. You may leave the battle {BMT_BATTLE_RESOLUTION_QUIT_PROLOGUE} Quitting now will quit the whole tutorial. Are you sure you want to leave? {BMT_CONDITIONS_COMPLETE} Victory {BMT_CONDITIONS_COMPLETE_CONTINUE} You have completed the objectives for this battle! Would you like to continue and hunt the enemy down like the worthless animals they are? {BMT_SAVE_REPLAY} Save Battle Replay {BMT_FLAMING_AMMO_SPECIAL} Special Ability: Fire flaming ammo {BMT_WARCRY_SPECIAL} Special Ability: Warcry {BMT_CHANT_SPECIAL} Special Ability: Druidic chant {BMT_CURSE_SPECIAL} Special Ability: Screeching women {BMT_BERSERK_SPECIAL} Special Ability: Berserk attack {BMT_RALLY_SPECIAL} Special Ability: Rally troops {BMT_WEDGE_SPECIAL} Special Ability: Wedge formation {BMT_KILL_ELEPHANTS_SPECIAL} Special Ability: Kill rampaging elephants {BMT_MOVE_AND_SHOOT_SPECIAL} Special Ability: Horse archers fire at will {BMT_CANTABRIAN_CIRCLE_SPECIAL} Special Ability: Cantabrian circle\nHorse archers circle enemy {BMT_SHIELD_WALL_SPECIAL} Special Ability: Shield wall {BMT_STEALTH_SPECIAL} Special Ability: Stealth\nMove while hidden {BMT_FEIGNED_ROUT_SPECIAL} Special Ability: Feigned rout {BMT_NO_SPECIAL_ABILITY} Special Ability: None {BMT_ALL_ALLIES} All allies {BMT_ALL_ENEMIES} All enemies {BMT_CONTINUE_BATTLE_AFTER_VICTORY} Continue Battle {BMT_QUIT_BATTLE_AFTER_VICTORY} End Battle {BMT_GROUP_FORMATION_1} Unit Group Formation: Units organised into a line {BMT_GROUP_FORMATION_2} Unit Group Formation: Units organised into a line, with heavy infantry in the centre, lighter infantry on the flanks and cavalry on the wings {BMT_GROUP_FORMATION_3} Unit Group Formation: Units organised into two lines {BMT_GROUP_FORMATION_4} Unit Group Formation: Units organised into two lines, with non-missile infantry in front, missile troops and general behind with cavalry on the wings {BMT_GROUP_FORMATION_5} Unit Group Formation: Units organised into three lines, missile infantry in front, non-missile infantry behind, cavalry at the rear {BMT_GROUP_FORMATION_6} Unit Group Formation: Units organised into three lines, non-missile infantry in front, missile troops behind, non-missile cavalry at the rear {BMT_GROUP_FORMATION_7} Unit Group Formation: Units organised into three lines, cavalry in front, missile infantry behind, non-missile infantry at the rear {BMT_GROUP_FORMATION_8} Unit Group Formation: Units organised into a column one unit wide, cavalry in-front, infantry behind ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 22/03/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_CHAT_ALL_PLAYERS} All Players {BMT_NETWORK_INFO_PROBLEMS} Encountered network problems {BMT_NETWORK_INFO_RETRY} Retry {BMT_ABANDON_GAME} Abandon Game {BMT_GROUP_FORMATION_1} Single Line: Units organised into a line {BMT_GROUP_FORMATION_2} Sorted Single Line: Units organised into a line, with heavy infantry in the centre, light infantry on the flanks and cavalry on the wings {BMT_GROUP_FORMATION_3} Double Line: Units organised into two lines {BMT_GROUP_FORMATION_4} Sorted Double Line: Units organised into two lines, with non-missile infantry in front, missile troops and general behind with cavalry on the wings {BMT_GROUP_FORMATION_5} Missile First 3 Line: Units organised into three lines, missile infantry in front, non-missile infantry behind, cavalry at the rear {BMT_GROUP_FORMATION_6} Foot First 3 Line: Units organised into three lines, non-missile infantry in front, missile troops behind, non-missile cavalry at the rear {BMT_GROUP_FORMATION_7} Cavalry First 3 Line: Units organised into three lines, cavalry in front, missile infantry behind, non-missile infantry at the rear {BMT_GROUP_FORMATION_8} Column: Units organised into a column one unit wide, cavalry in-front, infantry behind {BMT_CANTABRIAN_CIRCLE_SPECIAL} Special Ability: Cantabrian Circle\nMissile cavalry circle enemy ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 21/04/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_UNIT_HEAVY_INFANTRY} Heavy Infantry {BMT_UNIT_LIGHT_INFANTRY} Light Infantry {BMT_UNIT_SKIRMISHER_INFANTRY} Skirmishers {BMT_UNIT_SPEARMEN} Spearmen {BMT_UNIT_MISSILE} Missile {BMT_UNIT_HEAVY_CAVALRY} Heavy Cavalry {BMT_UNIT_LIGHT_CAVALRY} Light Cavalry {BMT_UNIT_SKIRMISHER_CAVALRY} Skirmisher Cavalry {BMT_UNIT_MISSILE_CAVALRY} Missile Cavalry {BMT_UNIT_HEAVY_SIEGE} Heavy Artillery {BMT_UNIT_LIGHT_SIEGE} Light Artillery {BMT_UNIT_SIEGE} Artillery {BMT_UNIT_HEAVY_SPECIAL} Heavy {BMT_UNIT_LIGHT_SPECIAL} Light ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 13/05/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_TOGGLE_SPECIAL_FORMATION_OFF} Disable unit's special ability {BMT_TIME_REMAINING_HOURS} Time remaining: %d hours {BMT_TIME_REMAINING_MINS} Time remaining: %d minutes {BMT_NEW_PLAY} Normal game speed {BMT_DESTROY_CHARACTER} Destroy character: {BMT_WAIT} WAIT: ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 03/06/2004 16:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_CANTABRIAN_CIRCLE_SPECIAL} Special Ability: Cantabrian Circle\nMissile cavalry circle in front of enemy {BMT_COM_WIN_BIG} Victory seems certain. Only a fool could lose this battle {BMT_COM_WIN} Victory is almost a certainty {BMT_COM_WIN_SLIGHT} Victory is a distinct possibility {BMT_COM_EVEN} The balance of forces is evenly matched {BMT_COM_LOSE_SLIGHT} Defeat is a distinct possibility {BMT_COM_LOSE} Defeat is almost a certainty {BMT_COM_LOSE_BIG} Defeat seems certain. Only a military genius could win this battle ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 17/06/2004 13:01:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_GROUP_FORMATION_2} Sorted Single Line: Units organised into a line, with missile troops in the centre, heavy and light infantry on the flanks, and cavalry on the wings {BMT_STATE_AI_LINKED} Ai Linked {BMT_STATE_RUNNING_AMOK} Running Amok {BMT_STATE_FIGHTING_TO_DEATH} Fighting to the death {BMT_STATE_WITHDRAWING} Withdrawing {BMT_END_DEPLOYMENT_SALLY} END DEPLOYMENT AND START BATTLE {BMT_NETWORK_PLAYERS_JOINING} Waiting for the following players to join: ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* This particular divider does not denote a changes round. ¬* This is when the files were locked to be sent for Russian and Polish translation. ¬* ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_ACT_CELEBRATING} Celebrating {BMT_NO_TIME_LIMIT} No time limit for this battle ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_TURTLE_OFF} Disable Special Ability: Remove from testudo formation {BMT_PHALANX_OFF} Disable Special Ability: Remove from phalanx formation {BMT_FLAMING_AMMO_SPECIAL_OFF} Disable Special Ability: Fire normal ammo {BMT_WARCRY_SPECIAL_OFF} Disable Special Ability: Stop warcry {BMT_CHANT_SPECIAL_OFF} Disable Special Ability: Stop druidic chant {BMT_CURSE_SPECIAL_OFF} Disable Special Ability: Stop screeching {BMT_BERSERK_SPECIAL_OFF} Disable Special Ability: Stop berserk attack {BMT_WEDGE_SPECIAL_OFF} Disable Special Ability: Remove from wedge formation {BMT_CANTABRIAN_CIRCLE_SPECIAL_OFF} Disable Special Ability: Stop cantabrian circle {BMT_MOVE_AND_SHOOT_SPECIAL_OFF} Disable Special Ability: Stop horse archers firing at will ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_1_HOUR_REMAINING} 1 hour remaining {BMT_1_MIN_REMAINING} 1 minute remaining {BMT_AI_CONTROLLED} AI Reinforcements {BMT_CHOOSE_ANOTHER_TARGET_WALL} This wall section has been breached {BMT_CHOOSE_ANOTHER_TARGET_TOWER} This tower has been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_GATE} The gates have been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_BUILDING} This building has been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_GATEHOUSE} The gatehouse has been completely destroyed {BMT_ENGINE_DESTROYED} This equipment has been destroyed {BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP} The selected unit cannot equip this item {BMT_THESE_UNITS_CANNOT_EQUIP} The selected units cannot euip this item {BMT_THIS_UNIT_CANNOT_ATTACK_WALLS} The selected unit cannot attack walls {BMT_THESE_UNITS_CANNOT_ATTACK_WALLS} The selected units cannot attack walls {BMT_THIS_UNIT_HAS_LEFT_THE_BATTLE} This unit has left the battle {BMT_CANNOT_REACH_THIS_POSITION} The selected units cannot reach this position {BMT_CANNOT_REACH_THIS_POSITION_SINGLE} The selected unit cannot reach this position ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_REPLAY_FINISHED} Replay Finished {BMT_PAUSE} Toggle Pause {BMT_THIS_UNIT_CANNOT_ATTACK_TOWERS} The selected unit cannot attack towers {BMT_THESE_UNITS_CANNOT_ATTACK_TOWERS} The selected units cannot attack towers {BMT_THIS_UNIT_CANNOT_ATTACK_GATES} The selected unit cannot attack gates {BMT_THESE_UNITS_CANNOT_ATTACK_GATES} The selected units cannot attack gates {BMT_THIS_UNIT_CANNOT_ATTACK_BUILDINGS} The selected unit cannot attack buildings {BMT_THESE_UNITS_CANNOT_ATTACK_BUILDINGS} The selected units cannot attack buildings {BMT_CHAT_RETREAT_GENERAL} Withdraw all troops now! {BMT_FIGHT_AGAIN} Fight this battle again? ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_ENABLE_AI_GROUPING} Put group under AI assistance {BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_WALLS} Cannot move multiple units on walls ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_RETURN_OUTSIDE_PLAYABLE_AREA} This position is outside the extents of the battlefield {BMT_RETURN_OUTSIDE_DEPLOYMENT_AREA} Cannot deploy outside the marked area {BMT_RETURN_SIEGE_ENGINES_IN_FOREST} Cannot move siege engines inside wooded areas {BMT_RETURN_SIEGE_ENGINES_IN_SETTLEMENTS} Cannot move siege engines when they are inside settlements {BMT_RETURN_UNITS_ON_SIEGE_TOWER} Cannot move selected units onto siege towers {BMT_RETURN_UNIT_ON_SIEGE_TOWER} Cannot move selected unit onto siege towers {BMT_RETURN_OBSTRUCTION} Cannot move here as the path is obstructed {BMT_THIS_UNIT_IS_YET_TO_JOIN_BATTLE} This unit is yet to enter the battlefield {BMT_PLAZA_PREVIOUS_BANNER_TOOLTIP} Hold the plaza until the counter reaches zero to capture this settlement {BMT_PLAZA_CURRENT_BANNER_TOOLTIP} Hold the plaza until the counter reaches zero to capture this settlement {BMT_ZOOM_TO_UNIT} Locate this unit {BMT_WITH_MIN_1_ALLY} With at least 1 allied soldier {BMT_WITH_MAX_1_ENEMY} And at most 1 enemy soldier {BMT_WITH_MAX_0_ENEMY} And at most no enemy soldiers {BMT_WARCRY_SPECIAL_OFF} Special Ability: Warcry Active {BMT_RALLY_SPECIAL_OFF} Special Ability: Attempting to rally troops ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_GROUP_FORMATION_2} Sorted Single Line: Units organised into a line, with heavy infantry in the centre, light infantry and missile troops on the flanks and cavalry on the wings ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 01/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 03/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_BRIDGES} Cannot move multiple units onto bridges {BMT_CANNOT_MOVE_ONTO_SIEGE_TOWERS} Cannot move directly onto siege towers {BMT_CANNOT_MOVE_ON_WATER} Cannot move onto water {BMT_FIELD_CURRENT_BANNER_TOOLTIP} The defender will win this battle when the timer reaches zero {BMT_NETWORK_STALL_DIALOG_TITLE} Possible Connection Problems {BMT_NETWORK_DROP_DROP_PLAYER} Kick this player? {BMT_QUIT_FROM_NETWORK_DROP} Quit game? {BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP} The selected unit cannot be equipped with this item {BMT_THESE_UNITS_CANNOT_EQUIP} The selected units cannot be equipped with this item ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* EXPANSION PACK TEXT BEGINS HERE!!! ¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!! ¬* ¬*¬***** Changes made after 05/01/2005 15:18:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {BMT_SCHILTROM} Special Ability: Schiltrom Formation {BMT_SCHILTROM_OFF} Disable Special Ability: Remove from schiltrom formation {BMT_SHIELD_WALL_SPECIAL_OFF} Disable Special Ability: Remove from shield wall formation {BMT_ACT_BERSERK} Berserk {BMT_MOR_BESERK} Heroic {BMT_STATE_BERSERK} Going berserk {BMT_CHANT_SPECIAL} Special Ability: Chant {BMT_CHANT_SPECIAL_OFF} Disable Special Ability: Stop chant ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 18/04/2005 12:45:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {BMT_STATE_SWIMMING} Swimming {BMT_DISABLE_AI_GROUPING} Remove group from AI assistance ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 27/06/2005 11:45:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {BMT_CONCERNED_GENERAL_JUST_FLED} Concerned because the general has fled the battlefield ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 08/07/2005 17:40:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 20/07/2005 12:22:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* THERE SHOULD NOW BE NO MORE CHANGES! ¬* SEE ROSS/LUCI/MIKE! ¬* ¬* Only changes made after 05/08/2005 16:25:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++