¬ Lines that begin with the ¬ character are comments ¬ and should not be translated ¬ Items with curly brackets are tags and should not be translated ¬ The text following tags either on the same line, or the next line ¬ should be translated ¬--------------------- ¬--------------- {actor} Actor {actor_desc} "An Actor?! An Actor? I, sir, am a thespian! I bestride the stage in a manner - nay a fashion, sir, a fashion - like unto Colossus himself!" ¬--------------- {agriculturalist} Agriculturalist {agriculturalist_desc} Good land, worked well, is the root of much wealth. ¬--------------- {architect} Architect {architect_desc} Great architecture can be a statement of power and prestige, designed to awe a subject people into obedience. ¬--------------- {armourer} Armourer {armourer_desc} A skilled craftsman, able to oversee repairs and refurbishment of armour. ¬--------------- {artist} Artist {artist_desc} The images of the mighty need to be captured for posterity. Repeatedly. ¬--------------- {astrologer} Astrologer {astrologer_desc} "The stars are most auspicious for this new venture…" ¬--------------- {athlete} Athlete {athlete_desc} Fame may be fleeting, but it can be contagious to patrons of the famous. ¬--------------- {barbarian_turncoat} Barbarian Turncoat {barbarian_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. ¬--------------- {bard} Bard {bard_desc} A great man's great deeds need to be properly celebrated in epic poetry! ¬--------------- {beastmaster} Beastmaster {beastmaster_desc} A servant who can handle any animal may be useful on campaign. ¬--------------- {biographer} Biographer {biographer_desc} A great man's great deeds need to be properly celebrated! ¬--------------- {brilliant_inventor} Inventor {brilliant_inventor_desc} Invention is a delicate art, and rushing ahead will only result in a failed idea. Thought is needed. ¬--------------- {cackling_crone} Cackling Crone {cackling_crone_desc} "The bones hold many secrets... of the past... of the future! ¬--------------- {carnifex} Carnifex {carnifex_desc} Law requires punishment, sometimes severe punishment, lest anarchy overwhelm the state. ¬--------------- {chirugeon} Chirugeon {chirugeon_desc} Good field surgery can save many a life after a battle. ¬--------------- {comedian} Comedian {comedian_desc} "Nay, nay and thrice nay! No, mistress, no, listen… oooh, titter ye not, oh no… Oooh! Where was I? The prologue..." ¬--------------- {cook} Cook {cook_desc} Good food is a civilized accomplishment. ¬--------------- {courtesan} Courtesan {courtesan_desc} The attentions of a courtesan who has skill and refinement are a welcome relief at the end of hard day's brutal conquering. ¬--------------- {dancer2} Dancer {dancer2_desc} Lavish and stimulating amusement after work is important, even for the most dedicated of men. ¬--------------- {decorated_hero} Decorated Hero {decorated_hero_desc} A clever leader knows how to use the fame and bravery of others to his own best advantage. ¬--------------- {desert_scout} Desert Scout {desert_scout_desc} Reading any ground for signs of the enemy is an art learned only by experience. ¬--------------- {drillmaster} Drillmaster {drillmaster_desc} Battles are less frightening for new soldiers if they have been cowed by learning drill from a fierce taskmaster. ¬--------------- {drinking_companion} Drinking Companion {drinking_companion_desc} Eat, drink and be merry, for tomorrow we'll do it all over again! ¬--------------- {drunken_uncle} Drunken "Uncle" {drunken_uncle_desc} Even in the greatest family, there is always someone who specialises in causing embarrassment. ¬--------------- {easterner_turncoat} Sassanid Turncoat {easterner_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. ¬--------------- {elderly_spinster_aunt} Elderly Spinster "Aunt" {elderly_spinster_aunt_desc} "Now, dear, I am sure your mother wouldn't like that…" ¬--------------- {evil_mother-in-law} Mother-in-Law {evil_mother-in-law_desc} "And look at the state of you! A disgrace, that's what you are! To think that my daughter ever took up with the likes…" ¬--------------- {famous_warrior} Famous Warrior {famous_warrior_desc} The leader who can attract great warriors to his cause increases his own stature in the eyes of the people. ¬--------------- {fasces} Lictor {fasces_desc} Law and order are two sides of the same coin. Without one, the other would fail. ¬--------------- {foodtaster} Foodtaster {foodtaster_desc} Death can come in many forms, and even the dining table requires a guardsman of sorts. ¬--------------- {freeman_clerk} Freeman Clerk {freeman_clerk_desc} An able and loyal assistant in the day-to-day business of government. ¬--------------- {freeman_clerk2} Freeman Clerk {freeman_clerk2_desc} An able and loyal assistant in the day-to-day business of government. ¬--------------- {galloper} Galloper {galloper_desc} Command and control on the battlefield relies on orders getting through. ¬--------------- {geographer} Geographer {geographer_desc} Maps are a key to all great military campaigns, and jolly useful when collecting land taxes! ¬--------------- {geomancer} Geomancer {geomancer_desc} The auspicious positioning of new buildings is a thing that no governor should ignore. ¬--------------- {geometer} Geometer {geometer_desc} An expert in the accurate measurement of distances and angles, and a boon to any construction work. ¬--------------- {gourmands_chef} Gourmand's Chef {gourmands_chef_desc} Good food is a civilized accomplishment. Very good food is even better! ¬--------------- {historian} Historian {historian_desc} If history is to be written, perhaps it should be done under the watchful eyes of those making it… ¬--------------- {honest_man} Honest Man {honest_man_desc} It's a remarkable thing to find an honest man: remarkable, and sometimes uncomfortable too. ¬--------------- {herald} Herald {herald_desc} Having someone else blow one's trumpet is infinitely more pleasurable! ¬--------------- {idiot_savant} Idiot Savant {idiot_savant_desc} Supreme talent in one small area comes at a cost in other abilities. ¬--------------- {judge} Judge {judge_desc} Justice, while never absolute or perfect, helps mould diverse people into a single empire. ¬--------------- {librarian} Librarian {librarian_desc} Knowledge is power, and finding the correct knowledge is the key to that power. ¬--------------- {magician} Magician {magician_desc} "All the world, all of the afterlife to come, all can be yours! But only through me…" ¬--------------- {magistrate} Magistrate {magistrate_desc} Justice, however flawed, helps mould a people into an empire. ¬--------------- {master_hunter} Master Hunter {master_hunter_desc} The man who can track, find his way across rough country, and bring down his prey can do the same to other men. ¬--------------- {master_of_archers} Master Archer {master_of_archers_desc} An expert in training and leading archers. ¬--------------- {master_of_assassins} Master of Assassins {master_of_assassins_desc} This man has a knack for spotting talent: the talent to commit murder. ¬--------------- {master_of_horse} Horsemaster {master_of_horse_desc} An expert in all aspects of training and leading cavalry. ¬--------------- {master_smith} Master Smith {master_smith_desc} A highly skilled man, able to look after all the weapons of an army with his assistants. ¬--------------- {mathematician} Mathematician {mathematician_desc} The esoteric art of mathematics brings practical benefits to the business of government. ¬--------------- {mentor} Mentor {mentor_desc} An older, wiser man can be a useful guide, and a sounding board in times of trouble. ¬--------------- {merchant} Merchant {merchant_desc} Trade is a sure road to wealth, even for the already powerful, as long as trade routes are kept open and safe. ¬--------------- {musician} Musician {musician_desc} Entertainment at the end of a day's labours is important, even for the busiest general or governor. ¬--------------- {natural_philosopher} Natural Philosopher {natural_philosopher_desc} Natural curiosity about the world can often be of great use to a patron. ¬--------------- {oracle} Oracle {oracle_desc} "Hear, then, the words of the Oracle..." ¬--------------- {orator} Orator {orator_desc} Oratory can be defined as the skill of getting people to listen in spite of themselves. The message can be whatever the paymaster requires... ¬--------------- {over_protective_nanny} Over-Protective Nanny {over_protective_nanny_desc} "Nanny knows best…" ¬--------------- {overseer} Overseer {overseer_desc} Strong backs are useful in working the fields, but proper 'encouragement' is also needed. ¬--------------- {pet_hunting_dog} Pet Hunting Dog {pet_hunting_dog_desc} "Woof!" ¬--------------- {pet_lion} Pet Lion {pet_lion_desc} Many a happy hour can be spent in teaching a lion to enjoy the pleasures of human flesh… ¬--------------- {philosopher} Philosopher {philosopher_desc} Regular exercise of the reasoning powers aids any man in good governance. ¬--------------- {playwright} Playwright {playwright_desc} Plundering the classics for good stories is one route for a playwright. The other is to use the life of a great man… ¬--------------- {poet} Poet {poet_desc} The deeds of the great are surely worthy of an epic poem or two… ¬--------------- {procurator} Procurator {procurator_desc} Money and legal ways to separate individuals from their money are always of service to the state. ¬--------------- {roman_turncoat} Roman Turncoat {roman_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. ¬--------------- {runner} Runner {runner_desc} Command and control on the battlefield relies on orders getting through. ¬--------------- {satirist} Satirist {satirist_desc} Mockery, as a rule, is best employed to humble one's rivals rather than make oneself look like a great man. ¬--------------- {sculptor} Sculptor {sculptor_desc} Glory is pointless without a record of the one who achieved it. ¬--------------- {seamaster} Seamaster {seamaster_desc} An expert in shiphandling and in reading the sky, the wind and the water. ¬--------------- {spice_merchant} Spice Merchant {spice_merchant_desc} Trade in exotic spices requires long years of experience if it is to turn a profit. ¬--------------- {spymaster} Spymaster {spymaster_desc} This man is an expert at collating information and persuading others to spy for his superiors. ¬--------------- {surveyor} Surveyor {surveyor_desc} The accurate laying out of ground plans, roads and even whole towns saves money, time and effort. ¬--------------- {tax_farmer} Tax Farmer {tax_farmer_desc} An expert in the enforced separation of people and their money, but perhaps not so skilled at passing the gains to a government. ¬--------------- {torturer} Torturer {torturer_desc} A little light torture is often enough to loosen the stubborn tongue, and thereby ease the path to justice. ¬--------------- {treasurer} Treasurer {treasurer_desc} For some, the pleasure of counting money can be enough… ¬--------------- {trusty_steed} Trusty Steed {trusty_steed_desc} Such a fine animal makes one never want to plod around on foot again… ¬--------------- {tutor} Tutor {tutor_desc} Learning to learn can only be of benefit to a statesman. ¬--------------- {veteran_centurion} Legionary Veteran {veteran_centurion_desc} A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his general… ¬--------------- {veteran_warrior} Veteran Warrior {veteran_warrior_desc} A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord… ¬--------------- {wine_steward} Wine Steward {wine_steward_desc} "Hmmm. Fruity, yielding, with just a hint of oak… from the southern valley I think…" ¬--------------- {wise_man} Wise Man {wise_man_desc} "Wisdom is knowing when to shut up and listen carefully, young man…" ¬--------------- {witch} Witch {witch_desc} "The bones hold many secrets... of the past... of the future!" ¬--------------- {wrestler} Wrestler {wrestler_desc} A man who can tear arms off is useful, from time to time. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/03/2004 17:11:34 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 21/04/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {actor_effects_desc} +1 Influence {agriculturalist_effects_desc} +1 to farming output {architect_effects_desc} 10% discount on construction costs, -1 from squalor (increases public order and population growth) {armourer_effects_desc} +1 Morale for all troops on the battlefield {artist_effects_desc} +1 Influence, 10% decrease to cost to bribe {astrologer_effects_desc} +1 Command, -1 Management {athlete_effects_desc} +1 Influence {barbarian_turncoat_effects_desc} +1 Command when fighting against Barbarians {bard_effects_desc} +1 Influence {beastmaster_effects_desc} +1 Command when commanding cavalry, 15% discount on animal unit training costs {biographer_effects_desc} +1 Influence ¬--------------- {body_slave} Body Slave {body_slave_desc} Great men have better things to do than dress themselves and clean their own armour. {body_slave_effects_desc} +1 Influence, -1 from personal security (increases the chances of falling victim to assassination) {brilliant_inventor_effects_desc} +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income {cackling_crone_effects_desc} +1 Influence, -1 Morale for all troops on the battlefield {carnifex_effects_desc} +2 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order) ¬--------------- {catamite} Catamite {catamite_desc} "Who would suspect such a man...!" {catamite_effects_desc} +1 to agent's skill {chirugeon_effects_desc} Improves the chances of casualties recovering from their wounds {comedian_effects_desc} +1 Morale for all troops on the battlefield {cook_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts) {courtesan_effects_desc} +1 to agent's skill {dancer2_effects_desc} +2 to agent's skill {decorated_hero_effects_desc} 20% discount on unit training costs {desert_scout_effects_desc} +1 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted) {drillmaster_effects_desc} +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs {drinking_companion_effects_desc} +1 Influence, -1 Command {druid_effects_desc} +1 Morale for all troops on the battlefield, +1 Command when attacking {drunken_uncle_effects_desc} -1 Influence {easterner_turncoat_effects_desc} +1 Command when fighting against eastern enemies {elderly_spinster_aunt_effects_desc} -1 Influence, +1 Management {evil_mother-in-law_effects_desc} -1 Influence, -1 Morale for all troops on the battlefield {famous_warrior_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, 10% discount on unit training costs {fasces_effects_desc} +1 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order) {femme_fatale_effects_desc} +2 to agent's skill {foodtaster_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts) ¬--------------- {foreign_hostage} Foreign Hostage {foreign_hostage_desc} This man is hostage to another's good behaviour, but favoured thanks to his own skills and good conduct. {freeman_clerk_effects_desc} +1 Management, 10% bonus on tax income {freeman_clerk2_effects_desc} +1 Management, 10% bonus on all trade income {galloper_effects_desc} +1 Command when attacking {geographer_effects_desc} +15% to Movement Points (gives armies the ability to forced march), 10% bonus on tax income {geomancer_effects_desc} 10% discount on construction costs, 10% bonus on mining income, +1 to squalor (decreases population growth and public order) {geometer_effects_desc} +1 Command when defending walls, 10% discount on construction costs {gourmands_chef_effects_desc} +1 Influence ¬--------------- {haruspex} Haruspex {haruspex_desc} "I have never seen a liver so troubled…" A diviner of entrails and the omens within. {haruspex_effects_desc} +1 Morale for all troops on the battlefield {historian_effects_desc} +1 Command {honest_man_effects_desc} 200% increase to cost to bribe, +1 to law (improves public order) {herald_effects_desc} +2 Influence {idiot_savant_effects_desc} +1 Management, 10% bonus on tax income {judge_effects_desc} +1 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order) {librarian_effects_desc} +1 Influence, +1 Management ¬--------------- {linguist} Linguist {linguist_desc} Shouting at foreigners gets a message across, but talking their strangulated language is more use. {magician_effects_desc} +2 Influence {magistrate_effects_desc} +1 to public security (improves the chances of detecting and capturing enemy agents), +1 to law (improves public order) {master_hunter_effects_desc} +1 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted) {master_of_archers_effects_desc} +1 Command {master_of_assassins_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs {master_of_horse_effects_desc} +1 Command when commanding cavalry {master_smith_effects_desc} 10% discount on unit training costs {mathematician_effects_desc} +1 Management {mentor_effects_desc} +1 Command, +1 Management {merchant_effects_desc} 10% bonus on all trade income {musician_effects_desc} +1 Influence {natural_philosopher_effects_desc} +1 Management, 10% discount on construction costs ¬--------------- {Navigator} Navigator {Navigator_desc} To know the seas, the tides and the stars takes years. To know them well can take a lifetime. {Navigator_effects_desc} +2 Command at sea {oracle_effects_desc} +1 Influence, +1 Command, +1 Management {orator_effects_desc} +2 Influence, +1 Command {over_protective_nanny_effects_desc} -1 Influence, +1 Management {overseer_effects_desc} -1 Influence, +1 to farming output {pet_hunting_dog_effects_desc} +1 to line of sight (increases the range at which enemies are spotted) ¬--------------- {pet_monkey} Pet Monkey {pet_monkey_desc} It's surprising how useful a monkey can be - a cover, a distraction, a trained thief… {pet_monkey_effects_desc} +2 to agent's skill {philosopher_effects_desc} +1 Management {playwright_effects_desc} +1 Influence {poet_effects_desc} +1 Influence {procurator_effects_desc} 10% bonus on tax income ¬--------------- {rhetorician} Rhetorician {rhetorician_desc} "The point, sir, is not simply to argue, but to make your case with logic and - dare I say it? - a certain panache…" {roman_turncoat_effects_desc} +1 Command when fighting against Romans {runner_effects_desc} +1 Command {satirist_effects_desc} +2 Influence {scout_effects_desc} +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) ¬--------------- {scribe_ancillary} Scribe {scribe_ancillary_desc} A sure grasp on administrative detail creates paperwork in abundance! {scribe_ancillary_effects_desc} +1 Management, 10% bonus on all trade income {sculptor_effects_desc} +1 Influence, 10% discount on construction costs {seamaster_effects_desc} +2 Command at sea {shipwright_effects_desc} +1 Command at sea {spice_merchant_effects_desc} 10% bonus on all trade income {spymaster_effects_desc} +1 Command, 20% discount on agent training costs {surveyor_effects_desc} 20% discount on construction costs, +1 to public health {tax_farmer_effects_desc} -1 Influence, 5% bonus on tax income {torturer_effects_desc} +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (decreases public order), +3 to law (improves public order) {treasurer_effects_desc} +2 Management {trusty_steed_effects_desc} +1 Command when commanding cavalry, -1 Command when commanding infantry {turncoat_slave_effects_desc} +1 Command when fighting against rebels {tutor_effects_desc} +1 Management {veteran_centurion_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry {veteran_warrior_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry {wine_steward_effects_desc} +1 Influence {wise_man_effects_desc} +1 Management {witch_effects_desc} Increases the chance of having children {wrestler_effects_desc} +1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts) ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 16/06/2004 16:50:58 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {foreign_hostage_effects_desc} +1 to Influence (improves negotiation skills) {linguist_effects_desc} +2 to Influence (improves negotiation skills) {rhetorician_effects_desc} +2 to Influence (improves negotiation skills) ¬--------------- {shipwright} Shipwright {shipwright_desc} This man has a talent for seeing the shape of a ship within the wood itself. ¬--------------- {translator} Translator {translator_desc} The ability to speak to foreigners in their own babble is useful in one's servants. {translator_effects_desc} +2 to Influence (improves negotiation skills) ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 17/06/2004 13:01:58 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {scout} Scout {scout_desc} The first step in avoiding a trap is to see there is a trap. ¬--------------- {turncoat_slave} Turncoat Slave {turncoat_slave_desc} Some men are willing to turn against their own kind for all sorts of reasons. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {femme_fatale} Skilled Courtesan {femme_fatale_desc} Some women are irresistible, but just not safe to have around! ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 13/04/2005 11:23:50 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {aged_retainer} Aged Retainer {aged_retainer_desc} Loyalty cannot be bought in some men, but when earned must be treasured and respected. {aged_retainer_effects_desc} +1 Management, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Loyalty ¬--------------- {barbarian_slave} Barbarian Slave {barbarian_slave_desc} "Just a little something I bought up on the frontier… " {barbarian_slave_effects_desc} +1 Command when fighting against Barbarians, 5% bonus to cash gained from looting ¬--------------- {bodyguard} Bodyguard {bodyguard_desc} Personal security never has too high a price. {bodyguard_effects_desc} +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 Influence ¬--------------- {carthaginian_turncoat} Berber Turncoat {carthaginian_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. {carthaginian_turncoat_effects_desc} +1 Command when fighting against North Africans ¬--------------- {charioteer} Charioteer {charioteer_desc} A popular hero can be a useful friend to those in public life, for fame tends to rub off… ¬--------------- {chief_eunuch} Chief Eunuch {chief_eunuch_desc} The safety of one's person must be guaranteed by every means to hand. ¬--------------- {civilized_slave} Civilized Slave {civilized_slave_desc} "Just a little something to remind me of those decadent fools…" {civilized_slave_effects_desc} +1 Management ¬--------------- {crooked_judge} Judge {crooked_judge_desc} Justice, however flawed, can help create an empire, and the right informers can help oil the wheels of justice. {crooked_judge_effects_desc} 20% discount on agent training costs, +1 to unrest (decreases public order), +2 to law (improves public order) ¬--------------- {doctor} Doctor {doctor_desc} Medical care is always a sound investment, at least until the patient dies… {doctor_effects_desc} Increases the chance of having children, Improves the chances of casualties recovering from their wounds {elder_senator_effects_desc} +1 Influence, -1 from unrest (improves public order) ¬--------------- {equestrian} Equestrian {equestrian_desc} Members of the Equestrian Order are always hard working, and very eager for advancement. {equestrian_effects_desc} 10% bonus on all trade income, 10% decrease to cost to bribe ¬--------------- {exotic_slave} Exotic Slave {exotic_slave_desc} Slaves don't have to be useful. Sometimes they are just for show. Or fun. {exotic_slave_effects_desc} +1 Influence, -1 from your general's hitpoints (how many hits your general can take before dying) ¬--------------- {famous_courtesan} Famous Courtesan {famous_courtesan_desc} To retain the services of a famous - or notorious - courtesan brings its own social distinction, and connections. {famous_courtesan_effects_desc} 25% discount on agent training costs ¬--------------- {floozy} Floozy {floozy_desc} Every truly great man deserves the company of a cheap floozy! Unless the wife finds out… {floozy_effects_desc} +1 Morale for all troops on the battlefield, -2 from personal security (increases the chances of falling victim to assassination) ¬--------------- {foreign_dignitary} Foreign Dignitary {foreign_dignitary_desc} Foreigners can be trusted, mostly, to do the right thing - but for their own people. They also understand funny foreign ways. {foreign_dignitary_effects_desc} +1 to Influence (improves negotiation skills) ¬--------------- {gladiator} Gladiator {gladiator_desc} Life and death in the arena prepares a man for many surprises and dangers. ¬--------------- {goldsmith} Goldsmith {goldsmith_desc} Foreign tastes can be so crass, so it's useful to have someone on hand to melt down captured gold and make something nice! {goldsmith_effects_desc} 10% bonus on all trade income, 10% decrease to cost to bribe ¬--------------- {herbalist} Herbalist {herbalist_desc} Potions, poultices and preparations for all ailments may be needed at any time. {herbalist_effects_desc} Increases the chance of having children, Improves the chances of casualties recovering from their wounds ¬--------------- {heroic_saviour} Heroic Saviour {heroic_saviour_desc} A true man remembers one who saves his life in battle… and favours him with friendship. ¬--------------- {idiot} Pet Idiot {idiot_desc} Dribbling can be very unattractive… but funny - well, when it's not a relative! {idiot_effects_desc} -1 Influence, -1 from unrest (improves public order) ¬--------------- {inflatable_sheep} Pet Sheep {inflatable_sheep_desc} Being away from home and loved ones… can be a lonely life. {inflatable_sheep_effects_desc} -3 Morale for all troops on the battlefield, +2 Command when fighting against Barbarians ¬--------------- {jeweller} Jeweller {jeweller_desc} Plunder needs to be properly valued. Some people will rob you blind… {jeweller_effects_desc} 10% bonus on all trade income, 10% decrease to cost to bribe ¬--------------- {mercenary_captain} Mercenary Captain {mercenary_captain_desc} Years of hard times dealing with hard men make a mercenary captain a wily advisor on tactics, recruitment and pillage. {mercenary_captain_effects_desc} 10% discount on unit training costs, 10% bonus to cash gained from looting ¬--------------- {military_engineer} Military Engineer {military_engineer_desc} Any and all military construction tasks benefit from the oversight of an expert. {military_engineer_effects_desc} +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) ¬--------------- {military_tribune} Military Tribune {military_tribune_desc} Military experience is a key to political advancement for friends and oneself. {military_tribune_effects_desc} +1 Command when defending ¬--------------- {mining_engineer} Mining Engineer {mining_engineer_desc} Muscles may dig, but without skill mining is just digging holes. {mining_engineer_effects_desc} 25% bonus on mining income ¬--------------- {mistress} Mistress {mistress_desc} A man with a mistress is one who has all the appetites of a man - and in abundance! {mistress_effects_desc} +1 Management, 5% bonus to cash gained from looting ¬--------------- {Numismatist} Numismatist {Numismatist_desc} An aide who knows the value and origin of coins is worthwhile. And no subject spends money without seeing the face of his overlord. {Numismatist_effects_desc} 10% bonus on all trade income ¬--------------- {physician} Physician {physician_desc} "Prayers, three times a day, and then a thorough examination for elf-shot. All disease is caused by elf-shot…" {physician_effects_desc} Increases the chance of having children, Improves the chances of casualties recovering from their wounds ¬--------------- {poisoner} Poisoner {poisoner_desc} The clever man knows that dinner guests should always be left wondering about the fish course… {poisoner_effects_desc} +2 to agent's skill ¬--------------- {pontifex} Pontifex {pontifex_desc} By Jupiter, asking for the help of the Gods is better when it is done with the voice of authority. ¬--------------- {praetorian_guardsman} Palatine Guard {praetorian_guardsman_desc} A visible symbol of Roman authority, and a sign that the one being guarded is constantly in the thoughts of the Imperial Court. {praetorian_guardsman_effects_desc} +1 Command, 10% increase to cost to bribe, +1 Loyalty ¬--------------- {problem_mother} Problem Mother {problem_mother_desc} "Mother isn't quite... Herself... Today." ¬--------------- {quartermaster} Quartermaster {quartermaster_desc} No soldier can march or fight for long when his belly is empty. {quartermaster_effects_desc} +15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting ¬--------------- {shieldbearer} Shieldbearer {shieldbearer_desc} A great general needs supporters and defenders on the battlefield. {shieldbearer_effects_desc} -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) ¬--------------- {siege_engineer} Siege Engineer {siege_engineer_desc} Sieges are a tricky business, and need a good eye for the weaknesses of a defender's walls! {siege_engineer_effects_desc} +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) ¬--------------- {silk_merchant} Silk Merchant {silk_merchant_desc} Silks from the east are always profitable, and power always follows profit. {silk_merchant_effects_desc} 10% bonus on all trade income ¬--------------- {slave_trader} Slave Trader {slave_trader_desc} Slaves are a vital trade, for who else will do the work that is needed? {slave_trader_effects_desc} 5% bonus on all trade income, 5% bonus to cash gained from looting ¬--------------- {slubberdegullion} Slubberdegullion {slubberdegullion_desc} Some people just can't hold their drink, and rarely know when to leave - possibly because they are too far gone to find the door! {slubberdegullion_effects_desc} -1 Influence, -1 from personal security (increases the chances of falling victim to assassination) ¬--------------- {soothsayer} Soothsayer {soothsayer_desc} "Grant me a vision, O Heavenly Powers…" {soothsayer_effects_desc} +2 Morale for all troops on the battlefield ¬--------------- {swordbearer} Swordbearer {swordbearer_desc} A true warrior needs aides and guards on the battlefield. {swordbearer_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) ¬--------------- {tribune_of_the_plebs} Tribune of the Plebs {tribune_of_the_plebs_desc} Political power must be used whatever the source and wherever it is found. ¬--------------- {wilderness_prophet} Wilderness Prophet {wilderness_prophet_desc} In a wilderness there is no hiding from God's gaze, but getting others to listen after is the real test. {wilderness_prophet_effects_desc} +1 Influence ¬--------------- {wise_woman} Wise Woman {wise_woman_desc} "Slap that poultice on and you'll feel better in no time. And yes, it's supposed to smell like that!" {wise_woman_effects_desc} Increases the chance of having children, Improves the chances of casualties recovering from their wounds ¬--------------- {abbess} Abbess {abbess_desc} Retreating from the world does not mean ignoring it. ¬--------------- {abbot} Abbot {abbot_desc} Retreating from the world does not mean ignoring it. ¬--------------- {anchoress} Anchoress {anchoress_desc} A woman who has completely disdained the world can be an inspiration in moments of weakness. ¬--------------- {anchorite} Anchorite {anchorite_desc} A man who has completely disdained the world can be an inspiration in moments of weakness. ¬--------------- {bishop} Bishop {bishop_desc} "The Church is father to all men, even those who will not acknowledge God's love…" ¬--------------- {heretic} Heretic {heretic_desc} A man who refuses to believe what he is told by the hierarchy can bring a fresh perspective. ¬--------------- {heretic_nestor} Nestorius {heretic_nestor_desc} Nestor's arguments about the divine and human natures Christ cause controversy. ¬--------------- {heretic_pelagius} Pelagius {heretic_pelagius_desc} Pelagius' arguments about original sin are controversial to some, yet comforting to others. ¬--------------- {hermit} Hermit {hermit_desc} Silence in the service of God can be an awesome thing. ¬--------------- {hun_turncoat} Hun Turncoat {hun_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. {hun_turncoat_effects_desc} +1 Command when fighting against Huns ¬--------------- {hun_witch} Witch Mother {hun_witch_desc} "There are many secrets to be read in the blood of men, and in other things…" {hun_witch_effects_desc} +2 Morale for all troops on the battlefield, +1 to line of sight (increases the range at which enemies are spotted), -1 from your general's hitpoints (how many hits your general can take before dying) ¬--------------- {merlin} Myrddyn {merlin_desc} "A dream to some - a nightmare to others!" {merlin_effects_desc} +2 to line of sight (increases the range at which enemies are spotted), Improves the chances of casualties recovering from their wounds ¬--------------- {Navigator2} Pilot {Navigator2_desc} To know the coastline like the back of your hands can be a tactical advantage. {Navigator2_effects_desc} +1 Command at sea ¬--------------- {nomad_master_of_archers} Steppe Archer {nomad_master_of_archers_desc} An expert in training and leading horse archers. {nomad_master_of_archers_effects_desc} +1 Command, +1 Command when commanding cavalry ¬--------------- {nomad_turncoat} Nomad Turncoat {nomad_turncoat_desc} Some men are willing to turn against their own kind for all sorts of reasons. {nomad_turncoat_effects_desc} +1 Command when fighting against Nomads ¬--------------- {office_amici_principis_east} Amici principis {office_amici_principis_east_desc} This man is officially seen as a friend of the Emperor, and a man who can do any dirty job… {office_amici_principis_east_effects_desc} +3 Loyalty ¬--------------- {office_amici_principis_west} Amici principis {office_amici_principis_west_desc} This man is officially seen as a friend of the Emperor, and a man who can do any dirty job… {office_amici_principis_west_effects_desc} +3 Loyalty ¬--------------- {office_comes_dispositionum_east} Comes dispositionum {office_comes_dispositionum_east_desc} This man has been appointed as the Count of the Imperial Calendar (and itinerary) in the Eastern Empire. {office_comes_dispositionum_east_effects_desc} +15% to Movement Points (gives armies the ability to forced march), +2 Loyalty {office_comes_dispositionum_west_effects_desc} +15% to Movement Points (gives armies the ability to forced march), +2 Loyalty {office_comes_domesticorum_equitum_east_effects_desc} +2 Loyalty, +1 Command when commanding cavalry {office_comes_domesticorum_equitum_west_effects_desc} +2 Loyalty, +1 Command when commanding cavalry ¬--------------- {office_comes_litoris_saxonici} Comes litoris saxonici per Britannium {office_comes_litoris_saxonici_desc} This man has been appointed as Count of the Saxon Shore. ¬--------------- {office_dux_britannium} Dux Britannium {office_dux_britannium_desc} This man has been appointed as Duke of Britannia, the senior officer of the province. ¬--------------- {office_eran_spahbod} Eran Spahbod {office_eran_spahbod_desc} This man has been appointed as the Commander-in-Chief of all Sassanid armies. ¬--------------- {office_magister_equitum_east} Magister equitum {office_magister_equitum_east_desc} This man has been appointed as the Master of the Cavalry in the Eastern Empire. {office_magister_equitum_east_effects_desc} +2 Loyalty, +1 Command when commanding cavalry ¬--------------- {office_magister_equitum_west} Magister equitum {office_magister_equitum_west_desc} This man has been appointed as the Master of the Cavalry in the Western Empire. {office_magister_equitum_west_effects_desc} +2 Loyalty, +1 Command when commanding cavalry ¬--------------- {office_magister_memoriae_east} Quaestor sacri Palatii {office_magister_memoriae_east_desc} This man has been appointed as Imperial Legal Advisor in the Eastern Empire. {office_magister_memoriae_east_effects_desc} -1 Morale for all troops on the battlefield, +2 Loyalty, +2 to law (improves public order) {office_magister_memoriae_west_effects_desc} -1 Morale for all troops on the battlefield, +2 Loyalty, +2 to law (improves public order) ¬--------------- {office_magister_militum_east} Magister militum {office_magister_militum_east_desc} This man has been appointed as the Master of Soldiers in the Eastern Empire. {office_magister_militum_east_effects_desc} +1 Influence, +1 Command, +2 Loyalty ¬--------------- {office_magister_militum_west} Magister militum praesentalis {office_magister_militum_west_desc} This man has been appointed as the Master of Soldiers in the Western Empire. {office_magister_militum_west_effects_desc} +2 Influence, +2 Loyalty ¬--------------- {office_magister_officiorum_east} Magister officiorum {office_magister_officiorum_east_desc} This man has been appointed as the Master of Offices in the Eastern Empire. {office_magister_officiorum_east_effects_desc} +1 Influence, +2 to public security (improves the chances of detecting and capturing enemy agents), +2 Loyalty {office_magister_officiorum_west_effects_desc} +1 Influence, +2 to public security (improves the chances of detecting and capturing enemy agents), +2 Loyalty ¬--------------- {office_magister_peditum_east} Magister peditum {office_magister_peditum_east_desc} This man has been appointed as the Master of the Infantry in the Eastern Empire. {office_magister_peditum_east_effects_desc} +2 Loyalty, +1 Command when commanding infantry ¬--------------- {office_magister_peditum_west} Magister peditum {office_magister_peditum_west_desc} This man has been appointed as the Master of the Infantry in the Western Empire. {office_magister_peditum_west_effects_desc} +2 Loyalty, +1 Command when commanding infantry ¬--------------- {office_magister_scrinii_east} Magister scrinii {office_magister_scrinii_east_desc} This man has been appointed as the Head of the Imperial Secretariat in the Eastern Empire. {office_magister_scrinii_east_effects_desc} +1 Influence, 5% bonus on all trade income, +2 Loyalty {office_magister_scrinii_west_effects_desc} +1 Influence, 5% bonus on all trade income, +2 Loyalty ¬--------------- {office_mobadan_mobad} Mobadan Mobad {office_mobadan_mobad_desc} This man has been appointed as the Chief Priest of Zoroaster. ¬--------------- {office_son_of_chinglu1} Son of Chinglu {office_son_of_chinglu1_desc} This man is surely favoured by Chinglu the war god! ¬--------------- {office_son_of_chinglu2} Son of Chinglu {office_son_of_chinglu2_desc} This man is surely favoured by Chinglu the war god! ¬--------------- {office_son_of_chinglu3} Son of Chinglu {office_son_of_chinglu3_desc} This man is surely favoured by Chinglu the war god! ¬--------------- {office_warlord_alemanni} Alemanni Warlord {office_warlord_alemanni_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_celts} Celtic Warlord {office_warlord_celts_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_franks} Frankish Warlord {office_warlord_franks_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_goths} Gothic Warlord {office_warlord_goths_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_ostrogoths} Ostrogoth Warlord {office_warlord_ostrogoths_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_sarmatians} Sarmatian Warlord {office_warlord_sarmatians_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_saxons} Saxon Warlord {office_warlord_saxons_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_slavs} Slav Warlord {office_warlord_slavs_desc} This man is seen as a mighty war leader by his people. ¬--------------- {office_warlord_vandals} Vandal Warlord {office_warlord_vandals_desc} This man is seen as a mighty war leader by his people. ¬--------------- {patriarch_1} Patriarch of Alexandria {patriarch_1_desc} This man has administrative responsibility for much of the Church in North Africa. ¬--------------- {patriarch_2} Patriarch of Antioch {patriarch_2_desc} This man has administrative responsibility for much of the Church in the East. ¬--------------- {patriarch_3} Patriarch of Constantinople {patriarch_3_desc} This man has administrative responsibility for some of the Church in the Eastern Empire. ¬--------------- {patriarch_4} Patriarch of Jerusalem {patriarch_4_desc} This man has a special claim to leadership of the Christian Church. ¬--------------- {patriarch_5} Patriarch of Rome (Pope) {patriarch_5_desc} A father figure to the Church in the West. ¬--------------- {pet_monkey2} Clever Monkey {pet_monkey2_desc} Some animals seem to be almost human in their capacity for deceit… {pet_monkey2_effects_desc} +3 to agent's skill ¬--------------- {priest1} Priest of Sol Invictus {priest1_desc} The help of an Invincible God is something sought by all sensible men. {priest1_effects_desc} +1 Influence ¬--------------- {priest2} Priest of Mithras {priest2_desc} The help of an Invincible God is something sought by all sensible men. {priest2_effects_desc} +1 Influence ¬--------------- {relic_christian_martyr} Ashes of Early Martyrs {relic_christian_martyr_desc} The ashes of martyrs rightly have miraculous properties attributed to them! ¬--------------- {relic_st_polycarp} Ashes of Saint Polycarp {relic_st_polycarp_desc} The ashes of the saint are rightly reputed to have miraculous properties! ¬--------------- {relic_true_cross_nail_1} A Nail from the True Cross {relic_true_cross_nail_1_desc} One of the nails used during the Crucifixion of Christ. ¬--------------- {relic_true_cross_nail_2} A Nail from the True Cross {relic_true_cross_nail_2_desc} One of the nails used to crucify Jesus Christ. ¬--------------- {relic_true_cross_nail_3} A Nail from the True Cross {relic_true_cross_nail_3_desc} A nail used to crucify Jesus, and stained with his blood. ¬--------------- {relic_true_cross_nail_4} A Nail from the True Cross {relic_true_cross_nail_4_desc} The nail used on the left arm of Jesus when he was crucified. ¬--------------- {relic_true_cross_splinters_1} Splinters from the True Cross {relic_true_cross_splinters_1_desc} Splinters from the cross of Jesus Christ. ¬--------------- {relic_true_cross_splinters_2} Splinters from the True Cross {relic_true_cross_splinters_2_desc} Splinters of wood from the Cross of Christ. ¬--------------- {relic_true_cross_splinters_3} Splinters from the True Cross {relic_true_cross_splinters_3_desc} Splinters preserved from the crucifixion of Jesus Christ. ¬--------------- {roman_turncoat_east} Eastern Roman Turncoat {roman_turncoat_east_desc} It is a terrible thing when a man turns against his own kind. {roman_turncoat_east_effects_desc} +2 Command when fighting against Romans ¬--------------- {roman_turncoat_west} Western Roman Turncoat {roman_turncoat_west_desc} The chance of advancement does not excuse some treacheries, even if it explains them. {roman_turncoat_west_effects_desc} +2 Command when fighting against Romans ¬--------------- {saint_ambrose} Ambrosius {saint_ambrose_desc} The "Honey Tongued Doctor" of the Church, who sweetly spreads peace by his every word and action. ¬--------------- {saint_atticus} Atticus {saint_atticus_desc} While he supports the Macedonian Heresy that the Holy Spirit is not God, Atticus remains a good Christian. ¬--------------- {saint_augustine_of_hippo} Augustine of Hippo {saint_augustine_of_hippo_desc} Something of an authoritarian in Church affairs, and a man who proposes a doctrine of 'just war' in defence of Christianity. ¬--------------- {saint_daniel_the_stylite} Daniel the Stylite {saint_daniel_the_stylite_desc} Seated atop a pillar the world is calm, and God's will can be proclaimed. ¬--------------- {saint_jerome} Eusebius Hieronymus Sophronius {saint_jerome_desc} Although keen to finish his work on a new Bible translation, this man brings his bookish wisdom to bear on many affairs. ¬--------------- {saint_john_chrysostom} John Chrysostom {saint_john_chrysostom_desc} A sermon, particularly an erudite sermon, that lasts hours can be powerfully persuasive. ¬--------------- {saint_john_the_silent} John the Silent {saint_john_the_silent_desc} Being walled up to contemplate the Lord's works concentrates the mind wonderfully. ¬--------------- {saint_marcella} Marcella {saint_marcella_desc} Poverty is next to godliness, and time spent honouring Christian martyrs is never time wasted! ¬--------------- {saint_olympias} Deaconess Olympias {saint_olympias_desc} A vow of poverty is a way of achieving God's grace. ¬--------------- {saint_porphyrius} Porphyrius {saint_porphyrius_desc} Taking the word of God to unbelievers needs dedication. ¬--------------- {saint_simeon_stylites} Simeon Stylites {saint_simeon_stylites_desc} Standing on top of a column allows a man to proclaim God's word properly. It doesn't make it easy to relieve one's bladder. ¬--------------- {spear_of_longinus} Spear of Longinus {spear_of_longinus_desc} The spear that wounded Christ is a powerful weapon in the hands of the right man! ¬--------------- {spear_of_wotan} Spear of Wotan {spear_of_wotan_desc} The spear of a god is a powerful weapon in the hands of a true leader! {spear_of_wotan_effects_desc} +2 Morale for all troops on the battlefield, +1 Command when attacking, +1 Command when commanding infantry ¬--------------- {sword_in_the_stone} Excalibur {sword_in_the_stone_desc} "You can't expect to wield supreme executive power just because some watery tart threw a sword at you!" {sword_in_the_stone_effects_desc} +1 Influence, +1 Morale for all troops on the battlefield, +1 Command when defending ¬--------------- {sword_of_chinglu} Sword of Chinglu {sword_of_chinglu_desc} A War God's sword is a powerful weapon in the hands of a true leader! ¬--------------- {veteran_warrior2} Veteran Horseman {veteran_warrior2_desc} A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord… {veteran_warrior2_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding cavalry ¬--------------- {zoroastrian_teacher} Zoroastrian Teacher {zoroastrian_teacher_desc} The teachings of Zoroaster must be brought to the many. ¬--------------- {zoroastrian_teacher2} Zoroastrian Philosopher {zoroastrian_teacher2_desc} The teachings of Zoroaster can be applied to all things. ¬--------------- {zoroastrian_teacher3} Zoroastrian Mystic {zoroastrian_teacher3_desc} The path to wisdom lies along many roads. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 22/04/2005 16:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {elder_senator} Elder Senator {elder_senator_desc} The Senate may have no power, but Senators can be useful tools for the powerful. {problem_mother_effects_desc} -1 Influence, +1 Management, +1 Loyalty ¬--------------- {office_comes_dispositionum_west} Comes dispositionum {office_comes_dispositionum_west_desc} This man has been appointed as the Count of the Imperial Calendar (and itinerary) in the Western Empire. ¬--------------- {office_magister_memoriae_west} Quaestor sacri Palatii {office_magister_memoriae_west_desc} This man has been appointed as Imperial Legal Advisor in the Western Empire. ¬--------------- {office_magister_officiorum_west} Magister officiorum {office_magister_officiorum_west_desc} This man has been appointed as the Master of Offices in the Western Empire. ¬--------------- {office_magister_scrinii_west} Magister scrinii {office_magister_scrinii_west_desc} This man has been appointed as the Head of the Imperial Secretariat in the Western Empire. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 16/05/2005 16:45:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {office_comes_domesticorum_equitum_east} Comes domesticorum equitum {office_comes_domesticorum_equitum_east_desc} This man has been appointed as the Count of the Household Cavalry. ¬--------------- {office_comes_domesticorum_equitum_west} Comes domesticorum equitum {office_comes_domesticorum_equitum_west_desc} This man has been appointed as the Count of the Household Cavalry. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/06/2005 14:50:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 21/06/2005 11:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {charioteer_effects_desc} +1 Influence, 5% discount on animal unit training costs {chief_eunuch_effects_desc} +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to law (improves public order) {gladiator_effects_desc} +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% discount on unit training costs {heroic_saviour_effects_desc} +1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts) {pet_lion_effects_desc} +5% Pagan conversion, -1 from unrest (improves public order) {pontifex_effects_desc} +1 Influence, +1 Command, +2 to law (improves public order) {tribune_of_the_plebs_effects_desc} +1 Influence, +2 to law (improves public order) {abbess_effects_desc} +5% Christian conversion, Improves the chances of casualties recovering from their wounds {abbot_effects_desc} +5% Christian conversion, Decreases the chance of having children {bishop_effects_desc} +10% Christian conversion, +1 to law (improves public order) {heretic_effects_desc} 10% increase to cost to bribe, +5% Christian conversion, +1 to unrest (decreases public order) {heretic_nestor_effects_desc} +5% Christian conversion, +1 to unrest (decreases public order) {heretic_pelagius_effects_desc} +5% Christian conversion, +1 to unrest (decreases public order) {hermit_effects_desc} +10% Christian conversion, +1 to squalor (decreases population growth and public order) {patriarch_1_effects_desc} +1 Influence, +5% Christian conversion, +1 to unrest (decreases public order) {patriarch_2_effects_desc} +1 Influence, +5% Christian conversion, +1 to unrest (decreases public order) {patriarch_3_effects_desc} +2 Influence, +5% Christian conversion, +1 to unrest (decreases public order) {patriarch_4_effects_desc} +1 Influence, +10% Christian conversion, +1 to unrest (decreases public order) {patriarch_5_effects_desc} +2 Influence, +5% Christian conversion, +1 to unrest (decreases public order) {relic_christian_martyr_effects_desc} +5% Christian conversion, -1 from unrest (improves public order) {relic_st_polycarp_effects_desc} +10% Christian conversion, -1 from unrest (improves public order) {relic_true_cross_nail_1_effects_desc} +5% Christian conversion, -2 from unrest (improves public order) {relic_true_cross_nail_2_effects_desc} +5% Christian conversion, -2 from unrest (improves public order) {relic_true_cross_nail_3_effects_desc} +5% Christian conversion, -2 from unrest (improves public order) {relic_true_cross_nail_4_effects_desc} +5% Christian conversion, +1 to unrest (decreases public order) {relic_true_cross_splinters_1_effects_desc} +10% Christian conversion, +1 to law (improves public order) {relic_true_cross_splinters_2_effects_desc} +10% Christian conversion, +1 to law (improves public order) {relic_true_cross_splinters_3_effects_desc} +10% Christian conversion, +1 to law (improves public order) {saint_ambrose_effects_desc} -1 from unrest (improves public order), +1 to law (improves public order) {saint_atticus_effects_desc} +10% Christian conversion, -2 from unrest (improves public order) {saint_augustine_of_hippo_effects_desc} +1 Command when defending, +1 Command when defending walls, +2 to law (improves public order) {saint_daniel_the_stylite_effects_desc} -15% to Movement Points (reduces the distance armies can march), +1 to squalor (decreases population growth and public order), +1 to law (improves public order) {saint_jerome_effects_desc} +5% Christian conversion, +2 to law (improves public order) {saint_john_chrysostom_effects_desc} +5% Christian conversion, +1 to unrest (decreases public order) {saint_john_the_silent_effects_desc} +2 to squalor (decreases population growth and public order), +1 to law (improves public order) {saint_marcella_effects_desc} 5% penalty on all trade income, +5% Christian conversion, 5% penalty on tax income {saint_olympias_effects_desc} 10% penalty on all trade income, -1 from unrest (improves public order), +1 to law (improves public order) {saint_porphyrius_effects_desc} +10% Christian conversion, +2 to unrest (decreases public order) {saint_simeon_stylites_effects_desc} -15% to Movement Points (reduces the distance armies can march), -1 from unrest (improves public order) {spear_of_longinus_effects_desc} +3 Morale for all troops on the battlefield, +15% Christian conversion, +1 Command when fighting against Huns {zoroastrian_teacher_effects_desc} +10% Zoroastrian conversion, -1 from unrest (improves public order) {zoroastrian_teacher2_effects_desc} -1 from unrest (improves public order), +2 to law (improves public order) {zoroastrian_teacher3_effects_desc} +10% Zoroastrian conversion, -1 from unrest (improves public order) ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 27/06/2005 14:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬--------------- {druid} Druid {druid_desc} The gods must be appeased or the sky will fall on our heads! {anchoress_effects_desc} -1 Morale for all troops on the battlefield, 10% increase to cost to bribe, +5% Christian conversion, -1 from unrest (improves public order) {anchorite_effects_desc} 10% increase to cost to bribe, +5% Christian conversion, -1 from unrest (improves public order) {office_comes_litoris_saxonici_effects_desc} +1 Morale for all troops on the battlefield, +2 Command when fighting against Barbarians {office_dux_britannium_effects_desc} +3 Morale for all troops on the battlefield, +1 to line of sight (increases the range at which enemies are spotted), +1 Command when fighting against Barbarians {office_eran_spahbod_effects_desc} +1 Command, +2 Command when attacking {office_mobadan_mobad_effects_desc} +5% Zoroastrian conversion, +2 to law (improves public order) {office_son_of_chinglu1_effects_desc} +1 Command, +2 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) {office_son_of_chinglu2_effects_desc} +1 Command, +2 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) {office_son_of_chinglu3_effects_desc} +1 Command, +2 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) {office_warlord_alemanni_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding infantry {office_warlord_celts_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding infantry {office_warlord_franks_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding infantry {office_warlord_goths_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding cavalry {office_warlord_ostrogoths_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding cavalry {office_warlord_sarmatians_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding cavalry {office_warlord_saxons_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding infantry {office_warlord_slavs_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding infantry {office_warlord_vandals_effects_desc} +1 Command, +1 Morale for all troops on the battlefield, +1 Command when commanding cavalry {sword_of_chinglu_effects_desc} +3 Morale for all troops on the battlefield, +2 Command when fighting against Nomads, +2 to law (improves public order)