¬ Text used for building names and descriptions ¬ Lines that begin with this character are comments ¬ and should not be translated or altered ¬ ¬ {generic_repair} REPAIR {generic_repair_desc} REPAIR DAMAGE TO BUILDING {generic_repair_desc_short} REPAIR DAMAGE TO BUILDING {generic_dismantle} DISMANTLE {generic_dismantle_desc} DISMANTLE BUILDING, RECOUPING SOME OF THE VALUE OF THE BUILDING {generic_dismantle_desc_short} DISMANTLE BUILDING, RECOUPING SOME OF THE VALUE OF THE BUILDING {settlement_upgrade_fort} UPGRADE FORT {settlement_upgrade_fort_desc} UPGRADE FORT TO A VILLAGE {settlement_upgrade_fort_desc_short} UPGRADE FORT TO A VILLAGE {settlement_upgrade_village} UPGRADE VILLAGE {settlement_upgrade_village_desc} UPGRADE VILLAGE TO TOWN {settlement_upgrade_village_desc_short} UPGRADE VILLAGE TO TOWN {settlement_upgrade_town} UPGRADE TOWN {settlement_upgrade_town_desc} UPGRADE TOWN TO A LARGE TOWN {settlement_upgrade_town_desc_short} UPGRADE TOWN TO A LARGE TOWN {settlement_upgrade_large_town} UPGRADE LARGE TOWN {settlement_upgrade_large_town_desc} UPGRADE TOWN TO A CITY {settlement_upgrade_large_town_desc_short} UPGRADE TOWN TO A CITY {settlement_upgrade_city} UPGRADE CITY {settlement_upgrade_city_desc} UPGRADE CITY TO A LARGE CITY {settlement_upgrade_city_desc_short} UPGRADE CITY TO A LARGE CITY {settlement_upgrade_large_city} UPGRADE LARGE CITY {settlement_upgrade_large_city_desc} UPGRADE CITY TO A HUGE CITY {settlement_upgrade_large_city_desc_short} UPGRADE CITY TO A HUGE CITY ¬ The following text items are used to describe strings of buildings on the tech tree summary screen {defenses_name} Walls - improve settlement defences {barracks_name} Barracks - train infantry melee units {equestrian_name} Stables - train cavalry units {missiles_name} Ranges - train missile-armed units {market_name} Traders - create taxable income {smith_name} Smiths - improve weapons and armour quality {port_buildings_name} Ports - build ships and improve trade {health_name} Water Supply - improve public health and population growth {hinterland_farms_name} Farms - increase food supply and population growth {hinterland_roads_name} Roads - allow faster army movement and better trade {hinterland_mines_name} Mines - create taxable wealth from mineral resources {academic_name} Academies - characters gain skills and knowledge {amphitheatres_name} Amphitheatres - improve population happiness {theatres_name} Theatres - improve population happiness {despotic_law_name} Law Enforcement - suppress population unhappiness {core_building_name} Government - enable settlement growth {caravans_name} Caravans - improve taxable trade income {taverns_name} Taverns - improve population happiness ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/03/2004 13:57:59 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 21/04/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 13/05/2004 15:26:34 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 03/06/2004 16:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 04/06/2004 15:44:58 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 16/06/2004 17:00:26 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {temple_of_battle_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_battleforge_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_farming_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_fertility_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_forge_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_fun_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_governors_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_healing_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_horse_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_hunting_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_justice_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_law_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_leadership_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_love_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_naval_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_one_god_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_trade_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_victory_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_violence_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_horse_2_name} Temples - effects are dependant on the particular god worshipped at a temple ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {governors_house} Governor's House {governors_house_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS HOUSE {governors_house_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS HOUSE {governors_house_barbarian} Warrior's Hold {governors_house_barbarian_desc} A warrior's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThis is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the warrior's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_barbarian_desc_short} A warrior's hold is the place where lesser men gather to do a leader's bidding. It is the heart of a settlement, and the place where all decisions are made. {governors_house_carthaginian} Raider's Hold {governors_house_carthaginian_desc} A desert raider's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThis is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the raider's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_carthaginian_desc_short} A desert warrior's hold is the place where lesser men gather to do a leader's bidding. It is the heart of a settlement, and the place where all decisions are made. {governors_house_eastern_desc} The governor's house is the centre for all administrative functions in a settlement. This is the power of the state made solid for the people who live here.\n\nThe administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.\n\nWhile not exactly luxurious, the governor's house is usually the best building in the settlement, and locals try to build their own houses close by so that some prestige rubs off on them! {governors_house_eastern_desc_short} The governor's house is the controlling hub of the settlement, and the basis of all state power. Without the enlightened state's presence, nothing else can develop. {governors_house_hun} Chieftan's Hold {governors_house_hun_desc} A chieftain's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThis is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the chieftain's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_hun_desc_short} A chieftain's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village. {governors_house_nomad} Warrior's Hold {governors_house_nomad_desc} A warrior's hold is the place where lesser men gather to do a leader's bidding. Without his say-so nothing happens, making this the heart of the village.\n\nThis is where workers are called in time of war, and where orders are issued for new buildings in times of peace. By sword-right, the warrior's hold is the largest and most 'magnificent' construction amid the surrounding squalor. {governors_house_nomad_desc_short} A warrior's hold is the place where lesser men gather to do a leader's bidding. It is the heart of a settlement, and the place where all decisions are made. {governors_house_roman_desc} The governor's house is the centre for all administrative functions in a settlement. This is the power of the Roman state made real for the people who live here.\n\nThe administrator based here collects taxes, issues instructions to improve the settlement and manages the small day-to-day business of an empire.\n\nWhile not exactly luxurious, the governor's house is usually the best building in the settlement. Competition for an invitation to dinner is often fierce, and the locals also try to build their own houses close by so that some Roman prestige rubs off on them! {governors_house_roman_desc_short} The governor's house is the controlling hub of the settlement, and the basis of all state power. Without firm Roman government, nothing else can develop. ¬-------------- {governors_villa} Governor's Villa {governors_villa_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS VILLA {governors_villa_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS VILLA {governors_villa_barbarian} Warlord's Hold {governors_villa_barbarian_desc} A warlord's hold is needed for a settlement to develop from its humble beginnings. This is a richly decorated long hall, fit for a man who gives brave leadership in war and motivates his people to work hard in more peaceful times. This is the centre of the settlement, and without the many servants who work here no organised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavished upon it. {governors_villa_barbarian_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_carthaginian} Chieftan's Hold {governors_villa_carthaginian_desc} A desert chieftain's hold is needed for a settlement to develop from its humble beginnings. This is a richly decorated hall, fit for a man who gives brave leadership in war and motivates his people to work hard in more peaceful times. This is the centre of the settlement, and without the many servants who work here no organised work for the benefit of the community would be done.\n\nBy sword-right, a chieftain makes this building the finest in a settlement, and much effort is lavished upon it. {governors_villa_carthaginian_desc_short} A desert chieftain's hold is needed for a settlement to develop from its humble beginnings. This is the heart of the settlement. {governors_villa_eastern_desc} The governor's villa is the place where important decisions are made, and it gives the locals a taste of grandeur. It serves as a training ground in basic politics and the uses of power. The Villa is also a sign that the state's domination is permanent and secure. \n\nThe villa allows development in a settlement to begin in earnest, as improvements to existing structures and new building projects are now possible. {governors_villa_eastern_desc_short} The governor's villa is the centre of the settlement: the place where important decisions are made. It gives a touch of class to the town and allows further development. {governors_villa_hun} Warlord's Hold {governors_villa_hun_desc} A warlord's hold is needed for a settlement to develop from its humble beginnings. This is a richly decorated long hall, fit for a man who gives brave leadership in war and motivates his people to work hard in more peaceful times. This is the centre of the settlement, and without the many servants who work here no organised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavished upon it. {governors_villa_hun_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_nomad} Warlord's Hold {governors_villa_nomad_desc} A warlord's hold is needed for a settlement to develop from its humble beginnings. This is a richly decorated long hall, fit for a man who gives brave leadership in war and motivates his people to work hard in more peaceful times. This is the centre of the settlement, and without the many servants who work here no organised work for the benefit of the community would be done.\n\nBy sword-right, a warlord makes this building the finest in a settlement, and much effort is lavished upon it. {governors_villa_nomad_desc_short} A warlord's hold is a richly decorated hall, fit for a leader strong in war and wise in peace. This is the centre of the settlement. {governors_villa_roman_desc} The governor's villa is the place where important decisions are made, and it gives the locals a taste of Roman grandeur. It also serves as a training ground in basic politics and the uses of power. The villa is also a sign that Roman influence is permanent and secure. \n\nThe villa allows development in a settlement to begin in earnest, as it marks the town as a place where investments are worthwhile. Improvements to existing structures and new building projects are now possible. {governors_villa_roman_desc_short} The governor's villa is the centre of the settlement: the place where important decisions are made. It brings a small touch of class to a town and allows further development. ¬-------------- {governors_palace} Governor's Palace {governors_palace_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS PALACE {governors_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GOVERNORS PALACE {governors_palace_barbarian} High King's Hall {governors_palace_barbarian_desc} The high king's hall is needed for a barbarian settlement to reach its full potential. The home of a truly mighty leader draws to it all the skilled artisans and traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbarian settlement. It is the wealth of the king and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all important decisions are made, and woe betide any who defy the rulings made within its walls! {governors_palace_barbarian_desc_short} The high king's hall is a splendid building: richly carved and the most magnificent in any settlement. Its wealth can encourage further growth. {governors_palace_carthaginian} Warlord's Hold {governors_palace_carthaginian_desc} The desert warlord's hold is needed for a Berber settlement to reach its full potential. The home of a truly mighty leader draws to it all the skilled artisans and traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid settlement. It is the wealth of the desert leader and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all important decisions are made, and woe betide any who defy the rulings made within its walls! {governors_palace_carthaginian_desc_short} The desert warlord's hold is a splendid building: richly decorated and the most magnificent in any settlement. Its wealth can encourage further growth. {governors_palace_eastern_desc} A governor's palace is a deliberately impressive symbol of authority and power. Its grandeur shows the locals the benefits of royal rule and the futility of rebellion. Because it is a major centre of government, diplomats receive training here too. \n\nThe palace allows development to continue in the settlement around it: improvements to existing structures and new, advanced building projects can now be carried out. {governors_palace_eastern_desc_short} The governor's palace is an important centre of political power, and a deliberately impressive symbol of the state's authority. {governors_palace_hun} High King's Hall {governors_palace_hun_desc} The high king's hall is needed for a barbarian settlement to reach its full potential. The home of a truly mighty leader draws to it all the skilled artisans and traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbarian settlement. It is the wealth of the King and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all important decisions are made, and woe betide any who defy the rulings made within its walls! {governors_palace_hun_desc_short} The High King's Hall is a splendid building: richly carved and the most magnificent in any settlement. Its wealth can encourage further growth. {governors_palace_nomad} High King's Hall {governors_palace_nomad_desc} The High King's hall is needed for a barbarian settlement to reach its full potential. The home of a truly mighty leader draws to it all the skilled artisans and traders needed to make a successful town in its shadow.\n\nThis is a splendid building: richly carved and the most magnificent in any otherwise-squalid barbarian settlement. It is the wealth of the King and his people given a solid shape, intended to overawe visitors and lesser men alike. It is here that all important decisions are made, and woe betide any who defy the rulings made within its walls! {governors_palace_nomad_desc_short} The High King's Hall is a splendid building: richly carved and the most magnificent in any settlement. Its wealth can encourage further growth. {governors_palace_roman_desc} A Governor's Palace is a deliberately impressive symbol of Roman political might and authority. Its grandeur shows the locals the benefits of Roman rule and the futility of rebellion. Because it is a major centre of government, diplomats receive training here too. \n\nThe Palace allows further development to continue in the settlement around it, as the town becomes a place that attracts wealth and influence. The finer things in life - such as entertainment and education - become available as a result. Improvements to existing structures and new, advanced building projects can now be carried out. {governors_palace_roman_desc_short} The Governor's Palace is an important centre of political power, and a deliberately impressive symbol of Roman might and authority. ¬-------------- {proconsuls_palace} Pro-Consul's Palace {proconsuls_palace_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PRO-CONSULS PALACE {proconsuls_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PRO-CONSULS PALACE {proconsuls_palace_barbarian} Great Hall {proconsuls_palace_barbarian_desc} The Great Hall is an unmissable statement of might. The building's size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'business of empire'. The Great Hall allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_barbarian_desc_short} The Great Hall is an unmissable symbol of the tribe's might. Those who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_carthaginian} Chieftan's Palace {proconsuls_palace_carthaginian_desc} The Desert Chieftain's Palace is an unmissable statement of might. The building's size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'business of empire'. The Desert Chieftain's Palace allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_carthaginian_desc_short} The Desert Chieftain's Palace is an unmissable symbol of the tribe's might. Those who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_eastern} Councillors' Chambers {proconsuls_palace_eastern_desc} The Councillors' Chambers are an unmissable symbol of the state's might: the building's size and luxury are intended to impress everyone. The bureaucrats based here collect taxes, manage improvements to the city and efficiently carry out all the business of empire. \n\nThe Chambers allow advanced developments to occur in a city, as costly building projects can be undertaken. All aspects of life within the city can be improved as a result: religious, military and economic. {proconsuls_palace_eastern_desc_short} The Councillors' Chambers is an unmissable symbol of the state's authority. Those who live in their shadow can have no doubts as to who is in charge. {proconsuls_palace_hun} Great Hall {proconsuls_palace_hun_desc} The Great Hall is an unmissable statement of might. The building's size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'business of empire'. The Great Hall allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_hun_desc_short} The Great Hall is an unmissable symbol of the tribe's might. Those who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_nomad} Great Hall {proconsuls_palace_nomad_desc} The Great Hall is an unmissable statement of might. The building's size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the 'business of empire'. The Great Hall allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government - civic, military and religious - can be improved as a result. {proconsuls_palace_nomad_desc_short} The Great Hall is an unmissable symbol of the tribe's might. Those who live in its shadow can have no doubts as to who is in charge. {proconsuls_palace_roman_desc} A Pro-Consul's Palace is unmissable as a symbol of Roman authority. The building's size and luxury are intended to impress everyone in a city. The bureaucrats based here collect taxes, manage improvements to the city and efficiently carry out all the business of empire. \n\nA Pro-Consul's Palace allows advanced development, as the most costly building projects can be undertaken. All aspects of life within the city can be improved: religious, military and economic. {proconsuls_palace_roman_desc_short} The Pro-Consul's Palace is an unmissable symbol of Roman might and authority. Those who live in its shadow can have no doubts as to who is in charge. ¬-------------- {wooden_pallisade} Wooden Palisade {wooden_pallisade_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! WOODEN PALISADE {wooden_pallisade_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! WOODEN PALISADE {wooden_pallisade_barbarian_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_barbarian_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_carthaginian_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_carthaginian_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_eastern_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_eastern_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_hun_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_hun_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_nomad_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_nomad_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. {wooden_pallisade_roman_desc} A wall of logs around a settlement gives a comforting sense of security, but it cannot delay attackers for very long. It's enough to keep livestock from straying at night. That said, a palisade like this is cheap and easy to erect - even for an unskilled workforce. It will help create a feeling of community, somewhere people can live, work and prosper. {wooden_pallisade_roman_desc_short} A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long. ¬-------------- {wooden_wall} Wooden Wall {wooden_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! WOODEN WALL {wooden_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! WOODEN WALL {wooden_wall_barbarian} Stockade {wooden_wall_barbarian_desc} A Stockade is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_barbarian_desc_short} A Stockade is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. {wooden_wall_carthaginian_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_carthaginian_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. {wooden_wall_eastern_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_eastern_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. {wooden_wall_hun_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_hun_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. {wooden_wall_nomad_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_nomad_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. {wooden_wall_roman_desc} A rough wooden wall is a better defence than a palisade of stakes, but it is still not much of a problem to organised attackers. It will delay attackers getting into the settlement, and so is a good barrier against surprise raids. More organised attackers will, however, break the wall down sooner rather than later.\n\nThe wall also keeps locals and their livestock safe at night and gives a sense of permanence to a town. These walls are easy to construct with an unskilled workforce. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {wooden_wall_roman_desc_short} A rough wooden wall is a better defence than a crude palisade, but it is not likely to present much of a problem to attackers. ¬-------------- {stone_wall} Stone Wall {stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! STONE WALL {stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! STONE WALL {stone_wall_barbarian_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. Even with towers and gatehouses, these formidable defences are not completely impregnable.\n\nThese are defences that can protect the local people and offer protection to rural folk who flee from invaders. They are also an obvious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_barbarian_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement, but truly determined attackers will be able to breach them. {stone_wall_carthaginian_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. Even with towers and gatehouses, these formidable defences are not completely impregnable.\n\nThese are defences that can protect the local people and offer protection to rural folk who flee from invaders. They are also an obvious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_carthaginian_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement, but truly determined attackers will be able to breach them. {stone_wall_eastern_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. With towers and gatehouses, these are formidable defences but not completely impregnable. \n\nThe need for security - and national pride - will mean that stone walls are desirable. These are defences that can protect the local people and offer protection to rural folk who flee from raiders. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {stone_wall_eastern_desc_short} Stone walls are fairly substantial and give a degree of security to a town, but truly determined attackers will be able to breach them. {stone_wall_hun_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. Even with towers and gatehouses, these formidable defences are not completely impregnable.\n\nThese are defences that can protect the local people and offer protection to rural folk who flee from invaders. They are also an obvious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_hun_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement, but truly determined attackers will be able to breach them. {stone_wall_nomad_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. Even with towers and gatehouses, these formidable defences are not completely impregnable.\n\nThese are defences that can protect the local people and offer protection to rural folk who flee from invaders. They are also an obvious symbol of pride, strength and wealth. Improving the walls also adds stone grain stores as part of the defences to extend the time a settlement can resist a siege. {stone_wall_nomad_desc_short} Stone walls are fairly substantial and give a degree of security to a settlement, but truly determined attackers will be able to breach them. {stone_wall_roman_desc} Stone walls are fairly substantial but truly determined attackers will be able to breach them. With towers and gatehouses, these are formidable defences but not completely impregnable. \n\nThe need for security - and Roman pride - will mean that stone walls are desirable. These are defences that can protect the local people and offer protection to rural folk who flee from raiders. Improving the walls also adds grain stores to extend the time a settlement can resist a siege. {stone_wall_roman_desc_short} Stone walls are fairly substantial and give a degree of security to a town, but truly determined attackers will be able to breach them. ¬-------------- {large_stone_wall} Large Stone Wall {large_stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LARGE STONE WALL {large_stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LARGE STONE WALL {large_stone_wall_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_eastern_desc} Large stone walls are substantial with strong towers and gatehouses. Even organised enemies will have a hard time scaling them or breaking into the city and will need time and specialised siege equipment to succeed.\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. The wall is, however, expensive and time consuming to construct. Usually only prestigious or rich towns are worth protecting, they are monuments to the governors who build them! {large_stone_wall_eastern_desc_short} Large walls are substantial, and even organised enemies will have a hard time scaling them or breaking into the city. {large_stone_wall_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LARGE STONE WALL {large_stone_wall_roman_desc} Large stone walls are substantial with strong towers and gatehouses. Even organised enemies will have a hard time scaling them or breaking into the city and will need time and specialised siege equipment to succeed.\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. The wall is, however, expensive and time consuming to construct. Usually only prestigious or rich towns are worth protecting, they are monuments to the governors who build them! {large_stone_wall_roman_desc_short} Large walls are substantial, and even organised enemies will have a hard time scaling them or breaking into the city. ¬-------------- {epic_stone_wall} Epic Stone Wall {epic_stone_wall_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! EPIC STONE WALL {epic_stone_wall_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! EPIC STONE WALL {epic_stone_wall_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_eastern_desc} These awesome walls are an extremely strong array of towers, gatehouses and battlements. They are difficult to breach - almost impossible without the right equipment - and a severe stumbling block to the plans of any conqueror. Raiding armies will sometimes turn back rather than futilely waste their time in front of such defences!\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. Construction of these walls is slow and immensely expensive, making them unlikely to be used except to protect capitals and cities of enormous wealth and importance. {epic_stone_wall_eastern_desc_short} These awesome walls will present all attackers with an apparently impregnable barrier when assaulting a protected city. {epic_stone_wall_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EPIC STONE WALL {epic_stone_wall_roman_desc} These awesome walls are an extremely strong array of towers, gatehouses and battlements. They are difficult to breach - almost impossible without the right equipment - and a severe stumbling block to the plans of any conqueror. Raiding armies will sometimes turn back rather than futilely waste their time in front of such defences!\n\nImproving the walls also adds grain stores to extend the time a settlement can resist a siege. Construction of these walls is slow and immensely expensive, making them unlikely to be used except to protect capitals and cities of enormous wealth and importance. {epic_stone_wall_roman_desc_short} These awesome walls will present all attackers with an apparently impregnable barrier when assaulting a protected city. ¬-------------- {muster_field} Barracks {muster_field_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BARRACKS {muster_field_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BARRACKS {muster_field_barbarian} Muster Field {muster_field_barbarian_desc} A muster field provides a space for training warriors to work together in battle. The field can be improved as the settlement grows, but will always have a purpose. The men are here to be toughened up - and to learn the skills that will keep them alive in battle! {muster_field_barbarian_desc_short} A muster field provides the basics for training warriors in the business of organised fighting. It can be upgraded as the settlement grows. {muster_field_carthaginian} Muster Field {muster_field_carthaginian_desc} A muster field provides a space for training warriors to work together in battle. The field can be improved as the settlement grows, but will always have a purpose. The men are here to be toughened up - and to learn the skills that will keep them alive in battle! {muster_field_carthaginian_desc_short} A muster field provides the basics for training warriors in the business of organised fighting. It can be upgraded as the settlement grows. {muster_field_eastern_desc} Barracks provide the basics for training a local force for defence. They can be upgraded as the city grows to produce better troops.\n\nBarracks are not salubrious or comfortable, but then they don't have to be - the men aren't here for a rest cure, but to be toughened up and to learn enough drill to be useful in war! {muster_field_eastern_desc_short} Barracks provide the basics for training soldiers. They can be upgraded as the town grows to produce better troops. {muster_field_hun} Muster Field {muster_field_hun_desc} A muster field provides a space for training warriors to work together in battle. The field can be improved as the settlement grows, but will always have a purpose. The men are here to be toughened up - and to learn the skills that will keep them alive in battle! {muster_field_hun_desc_short} A muster field provides the basics for training warriors in the business of organised fighting. It can be upgraded as the settlement grows. {muster_field_nomad} Muster Field {muster_field_nomad_desc} A muster field provides a space for training warriors to work together in battle. The field can be improved as the settlement grows, but will always have a purpose. The men are here to be toughened up - and to learn the skills that will keep them alive in battle! {muster_field_nomad_desc_short} A muster field provides the basics for training warriors in the business of organised fighting. It can be upgraded as the settlement grows. {muster_field_roman_desc} Barracks provide the basics for training a local force for defence. They can be upgraded as the city grows to produce better troops.\n\nBarracks are often not exactly salubrious, but then they don't have to be - the men aren't here for a rest cure, but to be toughened up and to learn enough drill to be useful in defending Rome's territory! {muster_field_roman_desc_short} Barracks provide the basics for training soldiers. They can be upgraded as the town grows to produce better troops. ¬-------------- {militia_barracks} Militia Barracks {militia_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MILITIA BARRACKS {militia_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MILITIA BARRACKS {militia_barracks_barbarian} Meeting Hall {militia_barracks_barbarian_desc} A meeting hall gives older warriors somewhere to pass on their skills to the next generation of fighters. These warriors have chosen to defend their homes, loved ones and the tribe, but they may not be as 'professional' as paid soldiers. Their hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_barbarian_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_carthaginian} Meeting Hall {militia_barracks_carthaginian_desc} A meeting hall gives older warriors somewhere to pass on their skills to the next generation of fighters. These warriors have chosen to defend their homes, loved ones and the tribe, but they may not be as 'professional' as paid soldiers. Their hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_carthaginian_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_eastern_desc} Militia barracks have better facilities to train and house semi-regular soldiery. They can be improved as the town, its population and wealth grow. Being citizens-at-arms, these men have chosen to defend their homes and loved ones, but they may not be as 'professional' as full time soldiers. Their barracks are clean, but lack creature comforts - these men are here to learn the skills of war and defend the state, not enjoy themselves! {militia_barracks_eastern_desc_short} Militia barracks have better facilities to train and house regular soldiers. They can be improved as the town grows. {militia_barracks_hun} Meeting Hall {militia_barracks_hun_desc} A meeting hall gives older warriors somewhere to pass on their skills to the next generation of fighters. These warriors have chosen to defend their homes, loved ones and the tribe, but they may not be as 'professional' as paid soldiers. Their hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_hun_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_nomad} Meeting Hall {militia_barracks_nomad_desc} A meeting hall gives older warriors somewhere to pass on their skills to the next generation of fighters. These warriors have chosen to defend their homes, loved ones and the tribe, but they may not be as 'professional' as paid soldiers. Their hall has some creature comforts and a plentiful supply of ale, but these men are here to learn the skills of war and defend their people, not just to enjoy themselves!\n\nThe meeting hall can be improved as the settlement grows. {militia_barracks_nomad_desc_short} A meeting hall gives older warriors a space to pass on their skills to the next generation of fighters. It can be improved when the settlement grows. {militia_barracks_roman_desc} Militia barracks have better facilities to train and house semi-regular soldiery. They can be improved as the town, its population and wealth grow. Being citizens-at-arms, militia have chosen to defend their homes and loved ones, but they may not be as 'professional' as full time soldiers. Their barracks are clean, but lack creature comforts - these men are here to learn the skills of war and defend Rome, not enjoy themselves! {militia_barracks_roman_desc_short} Militia barracks have better facilities to train and house semi-regular soldiery. They can be improved as the town, its population and economy grow. ¬-------------- {city_barracks} City Barracks {city_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CITY BARRACKS {city_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CITY BARRACKS {city_barracks_barbarian} Hall of Heroes {city_barracks_barbarian_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. In this manly setting, warriors learn their skills, boast of bravery and plan future conquests! {city_barracks_barbarian_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseless, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY BARRACKS {city_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY BARRACKS {city_barracks_eastern_desc} A city barracks is a major building in any town, allowing many troops to be trained here. It is a symbol of the military might of the state, and a vital part of the army's support structure.\n\nThe men trained here have a real stake in the community, one worth defending. The skills gained allow them to fight as organised formations, something that takes time and discipline to learn to do properly. {city_barracks_eastern_desc_short} City barracks are a major structure allowing many troops to be trained. They are a highly visible military presence, and can be developed further. {city_barracks_hun} Hall of Heroes {city_barracks_hun_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. In this manly setting, warriors learn their skills, boast of bravery and plan future conquests! {city_barracks_hun_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseless, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_nomad} Hall of Heroes {city_barracks_nomad_desc} The hall of heroes is a place where warriors gather to carouse until senseless, boast about their exploits and (hopefully) pass on warfare skills in between the carousing sessions. Carousing is like drinking, except it involves singing rude songs, spilling drinks and occasionally killing someone for a bit of a laugh. In this manly setting, warriors learn their skills, boast of bravery and plan future conquests! {city_barracks_nomad_desc_short} The hall of heroes is a place where warriors gather to drink themselves senseless, boast about their exploits and (hopefully) pass on their skills in warfare in between the carousing. {city_barracks_roman} Legion Barracks {city_barracks_roman_desc} A legion barracks is a major structure in any town, allowing many troops to be trained. Before the reforms of Marius, the troops trained here are citizen-warriors: men who have a real stake in defending the community. After Marius' changes, the soldiers are hardened professionals.\n\nAll barracks for the Roman Legions are built to an efficient standardized ground plan: no matter where in the world a Legionary is sent to enforce Roman peace, he will always know his way around, and where he is expected to be at all times. {city_barracks_roman_desc_short} A legion barracks is a major structure in any town, allowing many troops to be trained. It is a highly visible base for Rome's military power. ¬-------------- {stables} Stables {stables_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! STABLES {stables_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! STABLES {stables_barbarian_desc} This is the basic building required for training cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having one is a matter of status among an aristocracy. {stables_barbarian_desc_short} This is the basic building required for training all cavalry units and also warhounds. Stables can be improved as the settlement grows. {stables_carthaginian_desc} This is the basic building required for training cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having one is a matter of status among an aristocracy. {stables_carthaginian_desc_short} This is the basic building required for training all cavalry units and also warhounds. Stables can be improved as the settlement grows. {stables_eastern_desc} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using nation is highly stratified, as horses are expensive to rear and keep. Having the skills to ride one is a mark of belonging to the aristocracy. {stables_eastern_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_hun_desc} This is the basic building required for training cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are wealth, and are bred for war not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having more than one is a matter of status among an aristocracy. {stables_hun_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_nomad_desc} This is the basic building required for training cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are wealth, and are bred for war not work. Just about every horse-using tribe is highly stratified, as horses are expensive to rear and keep and having more than one is a matter of status among an aristocracy. {stables_nomad_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. {stables_roman_desc} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows so that a wider range of cavalry types - that require different types of horse - can be trained. \n\nHorses are far too valuable to be used for farming (oxen, donkeys and slaves are used instead), and are bred for war, not work. Just about every horse-using nation is highly stratified, as horses are expensive to rear and keep. Having the skills to ride one is a mark of belonging to the aristocracy. After the reforms of Marius, Rome gave its cavalry forces a much more professional basis. {stables_roman_desc_short} This is the basic building required for training all cavalry units. Stables can be improved as the settlement grows. ¬-------------- {hippodrome} Hippodrome {hippodrome_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIPPODROME {hippodrome_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIPPODROME {hippodrome_barbarian} Royal Stables {hippodrome_barbarian_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_barbarian_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_eastern} Elite Cavalry Stables {hippodrome_eastern_desc} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. Horses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. \n\nThese stables may also include facilities for training and housing other war beasts, such as elephants. This alone can make the building a valuable part of the military infrastructure.\n\nThis building cannot be upgraded. {hippodrome_eastern_desc_short} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. They may also include facilities for training other war beasts, such as elephants. This building cannot be upgraded. {hippodrome_hun} Royal Stables {hippodrome_hun_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_hun_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_nomad} Royal Stables {hippodrome_nomad_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_nomad_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_roman_desc} The Hippodrome is a place where horse and chariot races are staged. The expertise this requires can be transferred to the military.\n\nHorses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. {hippodrome_roman_desc_short} The Hippodrome is a place where horse and chariot races are staged. The expertise in horse flesh found here also helps train cavalry forces. This building can be upgraded further when the settlement grows. ¬-------------- {circus_maximus} Circus Maximus {circus_maximus_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CIRCUS {circus_maximus_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CIRCUS {circus_maximus_barbarian} Great King's Stables {circus_maximus_barbarian_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_barbarian_desc_short} The Great King's stables are the best cavalry buildings available to a barbarian people. {circus_maximus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_hun} Great Kings Stables {circus_maximus_hun_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_hun_desc_short} The Great King's stables are the best cavalry buildings available to a horse-loving people. {circus_maximus_nomad} Great Kings Stables {circus_maximus_nomad_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also to found here, making it possible to produce any kind of cavalry unit. {circus_maximus_nomad_desc_short} The Great King's stables are the best cavalry buildings available to a horse-loving people. {circus_maximus_roman_desc} The circus is a prestige building, used to stage highly popular races. The skills needed to handle horses here are used to train elite cavalry units to defend the Empire.\n\nIt is, however, the races that make this building popular, as these are fast, dramatic and dangerous. Individual teams attract fanatical followings, and race days can provoke powerful loyalties in the plebian mob. Deaths among the crowd are not unknown as rival supporters fight after close-run races - and those where there has been a lot of cheating! {circus_maximus_roman_desc_short} The circus is a prestige building, used to stage highly popular races. The skills needed to handle horses here are used to train elite cavalry forces. ¬-------------- {practice_field} Practice Range {practice_field_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PRACTICE RANGE {practice_field_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PRACTICE RANGE {practice_field_barbarian_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade! {practice_field_barbarian_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. {practice_field_carthaginian_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade! {practice_field_carthaginian_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. {practice_field_eastern_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured troops can safely practice with missile weapons. There are also the tactics of movement and disengagement to be practiced, which also needs more space than a simple yard for close-order drills. {practice_field_eastern_desc_short} The arts of skirmishing are not the same as fighting in a close battle line. Space is needed to train troops to do this effectively. {practice_field_hun_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade! {practice_field_hun_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. {practice_field_nomad_desc} Learning to skirmish effectively requires an open space where lightly armed and armoured warriors can safely practice with missile weapons. There are also the tactics of movement and disengagement to be passed on, all of which need space - by contrast a swordsman can be taught wherever there is enough room to swing a blade! {practice_field_nomad_desc_short} The arts of skirmishing and archery are not the same as fighting in a solid battle line. Space is needed to train warriors to do this effectively in groups. {practice_field_roman_desc} A practice range is the space needed to muster and train light troops. The arts of skirmishing and missile are not the same as fighting in a battle line. Space is needed to train troops to do this effectively.\n\nThe most famous of these fields is probably the Campus Martia - the Field of Mars - in the eternal city of Rome itself. {practice_field_roman_desc_short} The arts of skirmishing and missile are not the same as fighting in a battle line. Space is needed to train troops to do this effectively. ¬-------------- {archery_range} Archery Range {archery_range_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARCHERY RANGE {archery_range_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARCHERY RANGE {archery_range_barbarian_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_barbarian_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_carthaginian_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_carthaginian_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_eastern_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_eastern_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_hun_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_hun_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_nomad_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow from hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to further develop their skills and practice group tactics. {archery_range_nomad_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. {archery_range_roman_desc} Archery is a skill that takes time and patience to perfect: the strength to use a bow well is only acquired through long hours of practice. Most recruits know how to use a bow while hunting, but this is different from using a bow in battle. An archery range gives the space for bowmen to practice group tactics.\n\nThe same clear firing field also helps when military engineers make larger missile weapons. {archery_range_roman_desc_short} Archers need space to practice constantly before, during and after being formed into military units. Good archers require strength as well as co-ordination. ¬-------------- {catapult_range} Catapult Range {catapult_range_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CATAPULT RANGE {catapult_range_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CATAPULT RANGE {catapult_range_barbarian_desc} It is always better to attack an enemy from a distance, for then he cannot always strike back. A catapult range lets artillerists, archers and javelinmen fire away to their hearts content during training - and all without the risk of killing too many innocent bystanders! The skilled men needed to build large artillery weapons are nearby, and can assist in the training of crews. {catapult_range_barbarian_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their hearts content during training - and all without the risk of killing too many innocent bystanders! {catapult_range_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_eastern_desc} It is always better to attack an enemy from a distance, for then he cannot always strike back. A catapult range lets artillerists, archers and javelinmen fire away to their hearts content during training - and all without the risk of killing too many innocent bystanders! The engineers needed to build large artillery weapons are nearby, and can assist in the training of crews. {catapult_range_eastern_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their hearts content during training - and all without the risk of killing too many innocent bystanders! {catapult_range_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CATAPULT RANGE {catapult_range_roman_desc} It is always better to attack an enemy from a distance, for then he cannot always strike back. A catapult range lets artillerists, archers and javelinmen fire away to their hearts' content during training - and all without the risk of killing too many innocent bystanders! The engineers needed to build large artillery weapons are nearby, and can assist in the training of crews. {catapult_range_roman_desc_short} A catapult range lets artillerists, archers and javelinmen fire away to their hearts content during training - and all without the risk of killing too many innocent bystanders! ¬-------------- {siege_engineer} Siege Engineer {siege_engineer_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SIEGE ENGINEER {siege_engineer_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SIEGE ENGINEER {siege_engineer_barbarian_desc} A Siege Engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in field battles. Their construction requires skilled work and an understanding of many engineering principles. In addition to making the weapons, a siege engineer also makes sure that the crew know enough to be a danger to the enemy and not themselves!\n\nThere is also a practice range allowing other missile armed troops to be trained here. {siege_engineer_barbarian_desc_short} A Siege Engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. {siege_engineer_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_eastern_desc} A Siege Engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in field battles. Their construction requires skilled work and an understanding of many engineering principles. In addition to making the weapons, a siege engineer also makes sure that the crew know enough to be a danger to the enemy and not themselves!\n\nThere is also a practice range allowing other missile armed troops to be trained here. {siege_engineer_eastern_desc_short} A Siege Engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. {siege_engineer_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SIEGE ENGINEER {siege_engineer_roman_desc} A siege engineer designs and builds the largest artillery weapons. Useful during siege operations, artillery can also be used to break up large formations in field battles. Their construction requires skilled work and an understanding of many engineering principles. In addition to making the weapons, a siege engineer also makes sure that the crew know enough to be a danger to the enemy and not themselves!\n\nThere is also a practice range allowing other missile armed troops to be trained here. {siege_engineer_roman_desc_short} A siege engineer designs and builds large artillery weapons. He also makes sure that the crew know enough to be a danger to the enemy and not themselves. ¬-------------- {trader} Trader {trader_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TRADER {trader_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TRADER {trader_barbarian_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_barbarian_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_carthaginian_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_carthaginian_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_eastern_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and nations flourish when they are mutually supporting, not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_eastern_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_hun_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_hun_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_nomad_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because settlements and peoples flourish when they are mutually supporting and not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_nomad_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. {trader_roman_desc} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. Trade carries risks, but it is an excellent way of increasing wealth, because empires flourish when they are mutually supporting, not attempting to be entirely self sufficient.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {trader_roman_desc_short} The trader sells some local produce to other settlements increasing - in a small way - the wealth of the community. ¬-------------- {market} Market {market_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MARKET {market_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MARKET {market_barbarian_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_barbarian_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. {market_carthaginian_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_carthaginian_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. {market_eastern_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_eastern_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. {market_hun_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_hun_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. {market_nomad_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_nomad_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. {market_roman_desc} As a settlement grows the returns on trade improve too, as long as merchants are encouraged to do business. A proper market allows locals to trade and brings in outside traders too. It's a place for people to meet, buy and sell, and catch up on gossip. Many goods are available, including information - at the right price.\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {market_roman_desc_short} An organised Market allows locals to trade and brings in outside traders too. Many goods are available, including information - at the right price. ¬-------------- {forum} Forum {forum_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FORUM {forum_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FORUM {forum_barbarian} Great Market {forum_barbarian_desc} Trade flourishes where it is encouraged. The great market is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy place anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_barbarian_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy great market anything can be bought and sold - even life and death! {forum_carthaginian} Bazaar {forum_carthaginian_desc} Trade flourishes where it is encouraged. The bazaar is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_carthaginian_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy bazaar anything can be bought and sold - even life and death! {forum_eastern} Bazaar {forum_eastern_desc} Trade flourishes where it is encouraged. The bazaar is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_eastern_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy bazaar anything can be bought and sold - even life and death! {forum_hun} Bazaar {forum_hun_desc} Trade flourishes where it is encouraged. The bazaar is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_hun_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy bazaar anything can be bought and sold - even life and death! {forum_nomad} Great Market {forum_nomad_desc} Trade flourishes where it is encouraged. The great market is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy place anything and everything is for sale, even a man's secrets - or his sudden death!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_nomad_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy great market anything can be bought and sold - even life and death! {forum_roman} Forum {forum_roman_desc} Trade flourishes where it is encouraged. The forum is a meeting place as much as a trading centre, and almost anything can be bought here, when the price is right. \n\nIn the hustle and bustle of this busy market anything and everything is for sale, even a man's secrets - or his sudden removal!\n\nTrade can, of course, be taxed. It can also be improved when this building is upgraded. {forum_roman_desc_short} Trade flourishes where it is encouraged. In the hustle and bustle of the busy forum anything can be bought and sold - even life and death! ¬-------------- {great_forum} Great Forum {great_forum_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GREAT FORUM {great_forum_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! GREAT FORUM {great_forum_barbarian} Guildhall {great_forum_barbarian_desc} If it can't be bought or sold somewhere among the traders in and around the guildhall then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. {great_forum_barbarian_desc_short} If it can't be bought or sold somewhere among the traders in and around the guildhall, then 'it' probably isn't worth bothering about! {great_forum_carthaginian} Grand Bazaar {great_forum_carthaginian_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. The grand bazaar can also be upgraded, improving trading in the process. {great_forum_carthaginian_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about! {great_forum_eastern} Grand Bazaar {great_forum_eastern_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. The grand bazaar can also be upgraded, improving trading in the process. {great_forum_eastern_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about! {great_forum_hun} Grand Bazaar {great_forum_hun_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. {great_forum_hun_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about! {great_forum_nomad} Grand Bazaar {great_forum_nomad_desc} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. {great_forum_nomad_desc_short} If it can't be bought or sold somewhere among the traders in the grand bazaar, then 'it' probably isn't worth bothering about! {great_forum_roman} Great Forum {great_forum_roman_desc} If it can't be bought or sold somewhere among the traders in the great forum, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his death - can be bought when the price is right.\n\nSuch extensive trading activity can, of course, be taxed. The great forum can also be upgraded, improving trading in the process. {great_forum_roman_desc_short} If it can't be bought or sold somewhere among the traders in the great forum, then 'it' probably isn't worth bothering about! ¬-------------- {curia} Curia {curia_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CURIA {curia_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CURIA {curia_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_carthaginian} Merchants' Quarter {curia_carthaginian_desc} A merchants' quarter is the commercial hub of a province, a whole section of a city where trade is king! And trade flourishes when the merchant and ruling classes mingle. Anything and everything is available to a man with gold in his purse!\n\nThe merchants control all trade within a region, bringing in riches and exotic goods in the process. They supply luxuries to guarantee the goodwill of the political class; if trade is taxed (to the hilt, if need be) that is just the cost of doing business! {curia_carthaginian_desc_short} A merchants' quarter is the commercial hub of a province, a whole section of a city where trade is king! {curia_eastern} Merchants' Quarter {curia_eastern_desc} A merchants' quarter is the commercial hub of a province, a whole section of a city where trade is king! And trade flourishes when the merchant and ruling classes mingle. Anything and everything is available to a man with gold in his purse!\n\nThe merchants control all trade within a region, bringing in riches and exotic goods in the process. They supply luxuries to guarantee the goodwill of the political class; if trade is taxed (to the hilt, if need be) that is just the cost of doing business! {curia_eastern_desc_short} A merchants' quarter is the commercial hub of a province, a whole section of a city where trade is king! {curia_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CURIA {curia_roman_desc} A curia is the commercial hub of a province, a place where the great and the good meet. Trade flourishes when the merchant and ruling classes mingle. Anything and everything is available to a man with gold in his purse!\n\nThe merchants control all trade within a region, bringing in riches and exotic goods in the process. They supply luxuries to guarantee the goodwill of the political class; if trade is taxed (to the hilt, if need be) that is just the cost of doing business! {curia_roman_desc_short} A curia is the commercial hub of a settlement, and trade flourishes when the merchant and ruling classes mingle. ¬-------------- {blacksmith} Blacksmith {blacksmith_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BLACKSMITH {blacksmith_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BLACKSMITH {blacksmith_barbarian_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_barbarian_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. {blacksmith_carthaginian_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_carthaginian_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. {blacksmith_eastern_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_eastern_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. {blacksmith_hun_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_hun_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. {blacksmith_nomad_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_nomad_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. {blacksmith_roman_desc} A blacksmith provides superior quality weaponry for any warriors from this settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths who make agricultural implements.\n\nHe is an important man in the community, as good weapons are always valued by the men who have to use them. A Blacksmith who can make a strong sword that won't break or bend in combat is a great asset to his people. {blacksmith_roman_desc_short} A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further. ¬-------------- {smiths_workshop} Armourer {smiths_workshop_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMOURER {smiths_workshop_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMOURER {smiths_workshop_barbarian} Weaponsmith {smiths_workshop_barbarian_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made can sword often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_barbarian_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_eastern_desc} An armourer works closely with a smith, and produces fine armour to match the smith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_eastern_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match the smith's superior weapons. {smiths_workshop_hun} Weaponsmith {smiths_workshop_hun_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made sword can often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_hun_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_nomad} Weaponsmith {smiths_workshop_nomad_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made sword often means the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_nomad_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_roman_desc} An armourer works closely with a smith, and produces fine armour to match the smith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_roman_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match the smith's superior weapons. ¬-------------- {foundry} Foundry {foundry_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FOUNDRY {foundry_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FOUNDRY {foundry_barbarian_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the highest standard possible, making them formidable in combat, providing of course, that they are well motivated and properly commanded! {foundry_barbarian_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. {foundry_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FOUNDRY {foundry_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FOUNDRY {foundry_eastern_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the highest standard possible, making them formidable in combat, providing of course, that they are well motivated and properly commanded! {foundry_eastern_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. {foundry_hun} Swordsmith {foundry_hun_desc} A swordsmith is a master craftsman who supervises lesser smiths to produce the finest blades, weapons and items of armour. His skills are such that he is worth his weight in gold, and any weapon he works upon will be truly remarkable! {foundry_hun_desc_short} A swordsmith produces only the finest weapons in his workshop. Warriors are willing to kill - sometimes literally - to own his work! {foundry_nomad} Swordsmith {foundry_nomad_desc} A swordsmith is a master craftsman who supervises lesser smiths to produce the finest blades, weapons and items of armour. His skills are such that he is worth his weight in gold, and any weapon he works upon will be truly remarkable! {foundry_nomad_desc_short} A swordsmith produces only the finest weapons in his workshop. Warriors are willing to kill - sometimes literally - to own his work! {foundry_roman_desc} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. \n\nAny troops trained in this city will be equipped to the highest standard possible, making them formidable in combat, providing of course, that they are well motivated and properly commanded! {foundry_roman_desc_short} A foundry is the final metalworking development found only in the larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. ¬-------------- {port} Port {port_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PORT {port_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PORT {port_barbarian_desc} A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them in bulk and make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equipment needed to build a fleet. {port_barbarian_desc_short} A port brings trade and wealth to a settlement, and allows the construction of simple ships. {port_carthaginian_desc} A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them in bulk and make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equipment needed to build a fleet. {port_carthaginian_desc_short} A port brings trade and wealth to a settlement, and allows the construction of simple ships. {port_eastern_desc} A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them in bulk and make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equipment needed to build a fleet. {port_eastern_desc_short} A port brings trade and wealth to a settlement, and allows the construction of simple ships. {port_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PORT {port_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PORT {port_nomad_desc} A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them in bulk and make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equipment needed to build a fleet. {port_nomad_desc_short} A port brings trade and wealth to a settlement, and allows the construction of simple ships. {port_roman_desc} A port brings trade and wealth to a settlement, and allows the construction of simple ships. Access to the sea is vital for all long distance trade. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to move them in bulk and make a profit. Indeed, it is usually cheaper and quicker to send a cargo halfway across the world by sea than to the next settlement in a cart!\n\nMilitarily, ports are important because they have the men and equipment needed to build a fleet. {port_roman_desc_short} A port brings trade and wealth to a settlement, and allows the construction of simple ships. ¬-------------- {shipwright} Shipwright {shipwright_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SHIPWRIGHT {shipwright_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SHIPWRIGHT {shipwright_barbarian_desc} A shipwright can build the bigger ships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_barbarian_desc_short} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement. {shipwright_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_eastern_desc} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_eastern_desc_short} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement. {shipwright_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SHIPWRIGHT {shipwright_nomad_desc} A shipwright can build the bigger ships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_nomad_desc_short} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement. {shipwright_roman_desc} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement.\n\nAs a port grows, wealth flows into a province, and all manner of goods become available to the people.\n\nMilitarily, the improvements in ship-building usually lead to better ship-handling and tactics. {shipwright_roman_desc_short} A shipwright can build the warships needed for a strong fleet, while the improved port facilities allow more goods to be landed at and forwarded from the settlement. ¬-------------- {dockyard} Dockyard {dockyard_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! DOCKYARD {dockyard_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! DOCKYARD {dockyard_barbarian_desc} A dockyard has the skilled craftsmen needed to construct the best ship designs available, while the port can speedily handle many merchant vessels.\n\nLocal merchants can easily send their cargoes to almost any port in the world, adding greatly to the wealth of the city. In return exotic goods from all over the world pass through these docks. {dockyard_barbarian_desc_short} A dockyard has the skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels. {dockyard_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_eastern_desc} A dockyard has the equipment and skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels.\n\nThe city's merchants can easily send their cargoes to almost any port in the world, adding greatly to the wealth of the city. In return exotic goods from all over the world pass through the docks.\n\nThe dockyard can produce any warship required by the fleet, and provide the crews of slave rowers required by these large and powerful ships. {dockyard_eastern_desc_short} A dockyard has the equipment and skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels. {dockyard_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! DOCKYARD {dockyard_roman_desc} A dockyard has the equipment and skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels.\n\nThe city's merchants can easily send their cargoes to almost any port in the world, adding greatly to the wealth of the city. In return exotic goods from all over the world pass through the docks.\n\nThe dockyard can produce any warship required by the fleet, and provide the crews of slave rowers required by these large and powerful ships. {dockyard_roman_desc_short} A dockyard has the equipment and skilled craftsmen needed to construct the largest and most advanced warships afloat, while the port can speedily handle many merchant vessels. ¬-------------- {sewers} Sewers {sewers_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SEWERS {sewers_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SEWERS {sewers_barbarian} Cesspit {sewers_barbarian_desc} Cesspits improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspits do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! {sewers_barbarian_desc_short} Cesspits improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. {sewers_carthaginian} Cesspit {sewers_carthaginian_desc} Cesspits improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspits do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! {sewers_carthaginian_desc_short} Cesspits improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. {sewers_eastern_desc} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell much sweeter. Indeed, one measure of civilization might be the distance between one's nose and the final resting place of one's bowel movements! Sewers are therefore a mark of superiority and civilization! {sewers_eastern_desc_short} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell sweeter and therefore healthier for the people. {sewers_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SEWERS {sewers_roman_desc} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell much sweeter. Indeed, one measure of civilization might be the distance between one's nose and the final resting place of one's bowel movements! Sewers are therefore a mark of superiority and civilization! {sewers_roman_desc_short} Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell sweeter and therefore healthier for the people. ¬-------------- {baths} Public Baths {baths_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PUBLIC BATHS {baths_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PUBLIC BATHS {baths_barbarian} Cesspool {baths_barbarian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspools do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! \n\nThis is a stepping stone to the next level of public health. {baths_barbarian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a large pit for all their rubbish and ordure. {baths_carthaginian} Cesspool {baths_carthaginian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspools do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! \n\nThis is a stepping stone to the next level of public health {baths_carthaginian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a large pit for all their rubbish and ordure. {baths_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_roman_desc} Public baths are often among the most magnificent of public buildings, and include cunning heating systems and many slaves to look after the needs of the citizens. They play an important role in public life in the Roman world. They are a sign of 'Roman-ness', that the town is part of the larger Empire.\n\nBaths are not only a place to get clean, but also a place where a man can socialise with his colleagues, argue about politics and religion -and catch up on the local juicy gossip! {baths_roman_desc_short} Public baths play an important part in the social life of the town; they are a place to meet as much as somewhere to get clean. ¬-------------- {farms} Farms {farms_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS {farms_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS {farms_barbarian} Land Clearance {farms_barbarian_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_barbarian_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. {farms_carthaginian} Land Clearance {farms_carthaginian_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_carthaginian_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. {farms_eastern} Land Clearance {farms_eastern_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_eastern_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. {farms_hun} Land Clearance {farms_hun_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_hun_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. {farms_nomad} Land Clearance {farms_nomad_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_nomad_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. {farms_roman} Land Clearance {farms_roman_desc} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage population growth.\n\nSubsistence farming, where people can only just feed themselves and their families, does not free people to do anything more than scrabble for a living. However, if agriculture improves even marginally, there will be growth in a settlement.\n\nThis kind of farming can be upgraded as the settlement grows. {farms_roman_desc_short} An improvement on slash-and-burn farming around a settlement, land clearances allow a surplus of food and encourage growth. ¬-------------- {farms+1} Farms+1 {farms+1_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+1 {farms+1_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+1 {farms+1_barbarian} Communal Farming {farms+1_barbarian_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+1_barbarian_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_carthaginian} Communal Farming {farms+1_carthaginian_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+1_carthaginian_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_eastern} Communal Farming {farms+1_eastern_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+1_eastern_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_hun} Communal Farming {farms+1_hun_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth. {farms+1_hun_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_nomad} Communal Farming {farms+1_nomad_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth. {farms+1_nomad_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! {farms+1_roman} Communal Farming {farms+1_roman_desc} Once slash-and-burn agriculture has worn out the land, one response is for farming communities to organise, and work collectively. Communal farming produces a surplus through minor economies of scale: tools and resources are pooled, and everyone works as a team to gather the harvest. Individual failures are minimised by these methods, and the increased output adds to population growth.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+1_roman_desc_short} Communal farming produces a surplus that goes to market, encouraging settlement growth. People won't stay where there isn't enough to eat! ¬-------------- {farms+2} Farms+2 {farms+2_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+2 {farms+2_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+2 {farms+2_barbarian} Crop Rotation {farms+2_barbarian_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. {farms+2_barbarian_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. {farms+2_carthaginian} Crop Rotation {farms+2_carthaginian_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. {farms+2_carthaginian_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. {farms+2_eastern} Crop Rotation {farms+2_eastern_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Using slaves to supplement the peasant farmers also helps production.\n\nThis style of agriculture can be further upgraded. {farms+2_eastern_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. {farms+2_hun_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. {farms+2_hun_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. {farms+2_nomad_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. {farms+2_nomad_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. {farms+2_roman} Crop Rotation {farms+2_roman_desc} Crop rotation and basic land management stop farms from becoming rapidly exhausted. By changing field usage every year and allowing land to lie fallow or be used as pasture, the goodness of the land is slowly restored. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Using slaves to supplement the peasant farmers also helps production.\n\nThis style of agriculture can be further upgraded. {farms+2_roman_desc_short} Crop rotation and basic land management techniques stop farms from becoming rapidly exhausted; yields and surpluses improve as a result. ¬-------------- {farms+3} Farms+3 {farms+3_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+3 {farms+3_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+3 {farms+3_barbarian} Large Feudal Estate {farms+3_barbarian_desc} Diverting rivers to water fields is labour intensive, but the pay offs can be spectacular. It's also something that can only be done on feudal estates, where the lord of the manor controls enough lands to make the major work worthwhile. This improves all farm production, creating larger surpluses that can be sent to support a growing town population.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+3_barbarian_desc_short} Large feudal estates allow improved improved farm production, creating larger surpluses that can be sent to support a growing population. {farms+3_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_eastern} Irrigation {farms+3_eastern_desc} Diverting rivers and using waterwheels to raise water to fields is labour intensive, but the pay off can be spectacular. In some parts of the world it's even possible to gather more than one harvest a year when irrigation is used. Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population. {farms+3_eastern_desc_short} Extensive irrigation systems improve farm production, creating larger surpluses that can be sent to support a growing urban population. {farms+3_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+3 {farms+3_roman} Irrigation {farms+3_roman_desc} Diverting rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be spectacular. In some parts of the world it's even possible to gather more than one harvest a year when irrigation is used. Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\n\nThis kind of farming can be upgraded as the settlement grows. {farms+3_roman_desc_short} Extensive irrigation systems improve farm production, creating larger surpluses that can be sent to support a growing urban population. ¬-------------- {farms+4} Farms+4 {farms+4_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+4 {farms+4_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMS+4 {farms+4_barbarian} Huge Feudal Estate {farms+4_barbarian_desc} The need to grow even more food leads to increases in the size and efficiency of farms. Huge feudal estates are put together by confiscating land from peasant farmers. Worked by their former owners, these giant estates produce huge surpluses and are very profitable to the new owners. It's all down to economies of scale in the operation. {farms+4_barbarian_desc_short} Feudal Estates are enormous (and efficient) farms that are created by confiscating land from peasant farmers. {farms+4_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMS+4 {farms+4_roman} Great Estate {farms+4_roman_desc} The need to grow even more food leads to increases in the size and efficiency of farms. Great estates are put together by legally confiscating land from peasant farmers, and then legally tying the farmers to the land anyway! Worked by virtual slaves, they produce huge surpluses and are very profitable to the owners. Everyone (except the dispossessed peasants and the slaves) does very well out of the estate system. {farms+4_roman_desc_short} Estates are enormous (and efficient) farms that are created by legally confiscating land from peasant farmers. Economies of scale are the main benefit. ¬-------------- {roads} Roads {roads_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ROADS {roads_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ROADS {roads_barbarian_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over generations.\n\nThe builders improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_barbarian_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. {roads_carthaginian_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over generations. \n\nThe builders improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_carthaginian_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. {roads_eastern_desc} These minor roads have been made usable by the military only where necessary, and for the most part they are ancient tracks worn into the landscape, created over generations. \n\nMilitary engineers improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_eastern_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. {roads_hun_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over generations. \n\nThe builders improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_hun_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. {roads_nomad_desc} These minor roads improve trade and allow faster movement of armies, but for the most part they are just ancient tracks worn into the landscape, created over generations. \n\nThe builders improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_nomad_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. {roads_roman_desc} These minor roads have been made usable by the military only where necessary, and for the most part they are ancient tracks worn into the landscape, created over generations. \n\nMilitary engineers improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing. {roads_roman_desc_short} Roads are vital to territorial defence, allowing armies to move to meet any threat. ¬-------------- {paved_roads} Paved Roads {paved_roads_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PAVED ROADS {paved_roads_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PAVED ROADS {paved_roads_barbarian_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are carefully surveyed and constructed, often including cuttings and extensive causeways. They will not degenerate into muddy rivers in winter or dusty tracks in summer, no matter how hard the usage. {paved_roads_barbarian_desc_short} These improved roads allow armies to assemble swiftly and then march great distances to meet approaching enemies. {paved_roads_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_eastern_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are carefully surveyed and constructed, often including cuttings and extensive causeways. They will not degenerate into muddy rivers in winter or dusty tracks in summer, no matter how hard the usage. {paved_roads_eastern_desc_short} These improved roads allow armies to assemble swiftly and then march great distances to meet approaching enemies. {paved_roads_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PAVED ROADS {paved_roads_roman_desc} These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are carefully surveyed and constructed, often including cuttings and extensive causeways. They will not degenerate into muddy rivers in winter or dusty tracks in summer, no matter how hard the usage. {paved_roads_roman_desc_short} These improved roads allow armies to assemble swiftly and then march great distances to meet approaching enemies. ¬-------------- {highways} Highways {highways_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIGHWAYS {highways_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIGHWAYS {highways_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_eastern} Royal Road {highways_eastern_desc} These Royal roads allow swift movement by large armies to defend the Empire. As engineering works, they are matched only in the Roman world.\n\nThe neatness of these roads hides the genius that has gone into their careful construction as they can carry almost limitless military and trade traffic. {highways_eastern_desc_short} These superb roads allow very swift movement by massed Sassanid armies to defend the Empire. {highways_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIGHWAYS {highways_roman_desc} These Roman roads allow swift movement by large armies to defend the Empire. As engineering works, they are unmatched in the rest of the world.\n\nThe straight-line simplicity of these roads hides the genius that has gone into their careful construction (few other nations can match Roman engineering), as they can carry almost limitless military traffic. {highways_roman_desc_short} These superb roads allow very swift movement by massed Roman armies to defend the Empire. ¬-------------- {mines} Mines {mines_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MINES {mines_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MINES {mines_barbarian_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_barbarian_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. {mines_carthaginian_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_carthaginian_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. {mines_eastern_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_eastern_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. {mines_hun_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_hun_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. {mines_nomad_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_nomad_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. {mines_roman_desc} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.\n\nMost mines are not very deep, as they are dug by back-breaking labour and follow the richest seams of ore into hillsides (drift mining), rather than having vertical mine shafts.\n\nWhere gold and silver are to be found, mining is sure to be a priority of the land's overlords. {mines_roman_desc_short} Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves. ¬-------------- {mines+1} Mines+1 {mines+1_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MINES+1 {mines+1_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MINES+1 {mines+1_barbarian_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table.\n\nIn addition to the miners, teams of slaves are used to lift water out of the workings using treadmill-powered waterwheels. Working in a mine like this is usually a deferred death sentence.\n\nThe wealth extracted by these mines is more than enough to make a handsome profit and pay for a constant influx of new slave labourers. {mines+1_barbarian_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table. {mines+1_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_eastern_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table.\n\nIn addition to the miners, teams of slaves are used to lift water out of the workings using treadmill-powered waterwheels. Working in a mine like this is usually a deferred death sentence.\n\nThe wealth extracted by these mines is more than enough to make a handsome profit and pay for a constant influx of new slave labourers. {mines+1_eastern_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table. {mines+1_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MINES+1 {mines+1_roman_desc} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table.\n\nIn addition to the miners, teams of slaves are used to lift water out of the workings using treadmill-powered waterwheels. Working in a mine like this is usually a deferred death sentence.\n\nThe wealth extracted by these mines is more than enough to make a handsome profit and pay for a constant influx of new slave labourers. {mines+1_roman_desc_short} These deeper Mines exploit the wealth of a region more efficiently, allowing seams of ore to be dug out even below the water table. ¬-------------- {academy} Academy {academy_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ACADEMY {academy_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ACADEMY {academy_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_eastern_desc} The Academy is a training school where leaders can acquire the basic skills of government before they assume the weighty responsibilities of command. Teaching ranges from the purely philosophical to the practical skills of waging war and producing good governance.\n\nTowns with an Academy will tend to be well run because of the pool of educated men that is produced.\n\nAn Academy can be upgraded as the settlement grows. {academy_eastern_desc_short} The Academy is a training school where leaders can acquire the basic skills of government before they assume weighty responsibilities. {academy_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ACADEMY {academy_roman_desc} The Academy is a training school where leaders can acquire the basic skills of government before they assume the weighty responsibilities of command. Teaching ranges from the purely philosophical to the practical skills of waging war and producing good governance.\n\nTowns with an Academy will tend to be well run because of the pool of educated men that is produced.\n\nAn Academy can be upgraded as the settlement grows. {academy_roman_desc_short} The Academy is a training school where leaders can acquire the basic skills of government before they assume weighty responsibilities. ¬-------------- {scriptorium} Scriptorium {scriptorium_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SCRIPTORIUM {scriptorium_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SCRIPTORIUM {scriptorium_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_eastern_desc} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. Built upon the solid educational foundations of an Academy, this place brings together many teachers and thinkers who, through cogent argument and disputation, impart knowledge to all those willing to listen and learn.\n\nA city with a Scriptorium will tend to be efficiently governed because of the educated men that are drawn here.\n\nThis building can be upgraded as the settlement grows. {scriptorium_eastern_desc_short} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. {scriptorium_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SCRIPTORIUM {scriptorium_roman_desc} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. Built upon the solid educational foundations of an Academy, this place brings together many teachers and thinkers who, through cogent argument and disputation, impart knowledge to all those willing to listen and learn.\n\nA city with a Scriptorium will tend to be efficiently governed because of the educated men that are drawn here.\n\nThis building can be upgraded as the settlement grows. {scriptorium_roman_desc_short} A Scriptorium holds many laboriously copied books, and the learning to be gained here can improve the skills of present and future leaders alike. ¬-------------- {ludus_magnus} Ludus Magna {ludus_magnus_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LUDUS MAGNA {ludus_magnus_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_eastern} Great School {ludus_magnus_eastern_desc} The Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind as well as the sword-arm. This kind of education is only found in the largest cities and represents the very finest training for a ruling elite. Individuals trained here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Great School will tend to be superbly run because of the talented and educated men that can always be found here. {ludus_magnus_eastern_desc_short} The Great School attracts wise teachers, who can pass on their learning to all those who know that greatness is found in the mind as well as the sword-arm. {ludus_magnus_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_roman_desc} The 'Ludus Magna' or Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind as well as the sword-arm. This kind of education is only found in the largest cities and represents the very finest training for a ruling elite. Individuals trained here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Ludus Magna will tend to be superbly run because of the talented and educated men that can always be found here. {ludus_magnus_roman_desc_short} The Great School attracts wise teachers, who can pass on their learning to all those who know that greatness is found in the mind as well as the sword-arm. ¬-------------- {hermitage} Hermitage {hermitage_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HERMITAGE {hermitage_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HERMITAGE {hermitage_barbarian_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as a settlement grows in size. {hermitage_barbarian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_carthaginian_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as a settlement grows in size. {hermitage_carthaginian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_nomad_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_nomad_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_roman_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_roman_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. ¬-------------- {monastary} Monastery {monastary_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MONASTERY {monastary_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MONASTERY {monastary_barbarian_desc} A monastery is a community as much as a building, a group of anchorites who have retreated from the world and its temptations in an attempt to find God's peace. They live simply, earning a deliberately meagre living by hard work and giving away any excess funds beyond their needs, as well as performing other charitable acts. They spend their remaining hours in contemplation and learning, trying to purify their souls.\n\nThe monastic tradition of Christianity began in Egypt, where the desert provided perfect solitude.\n\nA monastery can be upgraded. {monastary_barbarian_desc_short} A monastery is a community of Christians who have retreated from the temptations of the world, and who inspire others by example. {monastary_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MONASTERY {monastary_roman_desc} A monastery is a community as much as a building, a group of anchorites who have retreated from the world and its temptations in an attempt to find God's peace. They live simply, earning a deliberately meagre living by hard work and giving away any excess funds beyond their needs, as well as performing other charitable acts. They spend their remaining hours in contemplation and learning, trying to purify their souls.\n\nThe monastic tradition of Christianity began in Egypt, where the desert provided perfect solitude.\n\nA monastery can be upgraded. {monastary_roman_desc_short} A monastery is a community of Christians who have retreated from the temptations of the world, and who inspire others by example. ¬-------------- {abbey} Abbey {abbey_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ABBEY {abbey_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ABBEY {abbey_barbarian_desc} An abbey is a large, almost self-sufficient community of souls who have chosen a life of contemplation and solitude so that they can study the teachings of the Church. They are a centre of Christian learning, and an inspiration to the secular locals. The temptations of the flesh are put to one side, hard work and privation are emphasised, and religious disputation can become quite heated!\n\nThe anchorites - men and women are equally welcome - keep only a little of what they earn, enough to maintain themselves and the buildings, and charitably give the rest of their money away. {abbey_barbarian_desc_short} An abbey is a large, self-sufficient community, and a centre of Christian learning. {abbey_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ABBEY {abbey_roman_desc} An abbey is a large, almost self-sufficient community of souls who have chosen a life of contemplation and solitude so that they can study the teachings of the Church. They are a centre of Christian learning, and an inspiration to the secular locals. The temptations of the flesh are put to one side, hard work and privation are emphasised, and religious disputation can become quite heated!\n\nThe anchorites - men and women are equally welcome - keep only a little of what they earn, enough to maintain themselves and the buildings, and charitably give the rest of their money away. {abbey_roman_desc_short} An abbey is a large, self-sufficient community, and a centre of Christian learning. ¬-------------- {stone_amphitheatre} Arena {stone_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARENA {stone_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARENA {stone_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARENA {stone_amphitheatre_roman_desc} This provincial arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans. The Games are part of what makes Romans properly 'Roman', even though many Christians object to the Games.\n\nThe Arena also bolsters Romans' happiness to know that they are a superior people: when even the condemned die with courage, can a true Roman do any less in the face of death?\n\nAn Arena can be upgraded as the settlement grows in size and importance. {stone_amphitheatre_roman_desc_short} This provincial arena allows small-scale Games to be staged for the entertainment of all true Romans. Some Christians condemn the spectacles, of course. ¬-------------- {urban_amphitheatre} Amphitheatre {urban_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! AMPHITHEATRE {urban_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! AMPHITHEATRE {urban_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AMPHITHEATRE {urban_amphitheatre_roman_desc} This rather grand amphitheatre allows Games that reflect the glory of Rome. Weak-kneed foreigners may faint, but the home crowd know how to appreciate the Games! So what if some spoiled rich boy wants to impress everyone? Let him! Let the Games commence! The disapproving Christian spoilsports still manage to turn up and watch, of course, just to make sure they are right in their disapproval.\n\nAn Amphitheatre can be upgraded as the city grows in size and importance. {urban_amphitheatre_roman_desc_short} This rather grand amphitheatre allows Games that properly reflect the glory of Rome. Weak-kneed foreigners may faint, but the home crowd know how to appreciate the Games! ¬-------------- {great_amphitheatre} Coliseum {great_amphitheatre_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! COLISEUM {great_amphitheatre_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! COLISEUM {great_amphitheatre_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! COLISEUM {great_amphitheatre_roman_desc} This magnificent setting allows the staging of great Games. Gladiators willingly face death, knowing that their courage will be celebrated by a knowledgeable and appreciative crowd! There are Christians, of course, who disapprove of the whole business, but this is a magnificent public building for all Romans to enjoy as equals. No expense is spared in collecting savage and rare beasts from all over the world for a performance. \n\nThere's always an excuse to put on some kind of show too: games to influence local elections, mark victories, or show respect to a great man. {great_amphitheatre_roman_desc_short} This magnificent setting allows Games that satisfy all true Romans. Gladiators willingly face the sword, knowing that their courage will be celebrated! ¬-------------- {execution_square} Execution Square {execution_square_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! EXECUTION SQUARE {execution_square_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! EXECUTION SQUARE {execution_square_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE {execution_square_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE {execution_square_carthaginian_desc} An execution square does much to quell all rebellious spirits, and introduces a certain happiness with their lot to the common folk.\n\nFear is a splendid way of ensuring public loyalty and ensuring obedience. The loss of one or even a hundred people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age. {execution_square_carthaginian_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendid way of ensuring public loyalty. {execution_square_eastern_desc} An execution square does much to quell all rebellious spirits, and introduces a certain happiness with their lot to the common folk.\n\nFear is a splendid way of ensuring public loyalty and ensuring obedience. The loss of one or even a hundred people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age.\n\nAn execution square can be upgraded as the town grows and the need for further law and order measures becomes pressing. {execution_square_eastern_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendid way of ensuring public loyalty. {execution_square_hun_desc} An execution square does much to quell all rebellious spirits, and introduces a certain happiness with their lot to the common folk.\n\nFear is a splendid way of ensuring public loyalty and ensuring obedience. The loss of one or even a hundred people as object lessons in obedience is regrettable, but the remainder will learn that obedience to the established order brings... old age. {execution_square_hun_desc_short} An execution square does much to quell all rebellious spirits. Fear is a splendid way of ensuring public loyalty. {execution_square_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE {execution_square_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE {execution_square_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE {execution_square_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! EXECUTION SQUARE ¬-------------- {secret_police_hq} Secret Police HQ {secret_police_hq_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SECRET POLICE {secret_police_hq_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SECRET POLICE {secret_police_hq_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_eastern_desc} The secret police make sure that foolish and rebellious people simply disappear. Peace, good order and tranquility are maintained. But sometimes it is not enough simply to execute naysayers and the disloyal. Those who question the order of things must be rooted out before they can cause their fellow subjects to become unhappy.\n\nThe secret police can be improved as the city grows in size. {secret_police_hq_eastern_desc_short} The secret police make sure that foolish and rebellious people simply disappear. Peace and tranquility are maintained. {secret_police_hq_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE {secret_police_hq_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE ¬-------------- {secret_police_network} Secret Police Network {secret_police_network_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SECRET POLICE 2 {secret_police_network_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SECRET POLICE 2 {secret_police_network_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_eastern_desc} Better even than the secret police are a network of informers. Far better to have hidden servants listening to the words - and watching for the deeds - that betray unhappiness. And when anyone might be a servant of the state, everyone watches: failure to report on disloyalty can be construed as disloyalty also. Good order is thus maintained and enhanced by these unsung heroes of the people: the rebellious tongue remains still when it may be cut off! {secret_police_network_eastern_desc_short} Better even than the secret police are a network of informers. When anyone may be listening, the disloyal and rebellious tongue remains still. {secret_police_network_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 {secret_police_network_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SECRET POLICE 2 ¬-------------- {caravan} Trade Caravan {caravan_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TRADE CARAVAN {caravan_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TRADE CARAVAN {caravan_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_eastern_desc} Goods from the mysterious East are carried across the trackless wastes by a caravan, increasing the trading wealth of the settlement. Exotic goods from as far away as the Indus and China reach the Mediterranean world carried on the backs of long camel trains. \n\nA caravan can be upgraded as the settlement grows in size and importance. {caravan_eastern_desc_short} Goods from the mysterious East are carried across the trackless wastes by a caravan, increasing the trading wealth of the settlement. {caravan_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN {caravan_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TRADE CARAVAN ¬-------------- {frankincense_rd} Spice Road {frankincense_rd_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SPICE ROAD {frankincense_rd_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SPICE ROAD {frankincense_rd_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_eastern_desc} A handful of nutmeg, for example, can make a man wealthy for the rest of his days. That the spice has to be carried across the world to gain these riches is unimportant. The 'Spice Road' trade route from the East brings some of this trading wealth to a town.\n\nSpices - thanks to their rarity - are a valuable, transportable commodity, and their use is a sign of sophistication and wealth. The demand for exotic tastes and flavours cannot be sated, even by the many camel loads of spice that make the risky journey West. \n\nA Spice Road trading route can be upgraded as the city increases in size. {frankincense_rd_eastern_desc_short} A handful of nutmeg can make a man wealthy for the rest of his days. The 'Spice Road' trade route to the East brings some of this wealth to a town. {frankincense_rd_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD {frankincense_rd_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SPICE ROAD ¬-------------- {silk_rd} Silk Road {silk_rd_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SILK ROAD {silk_rd_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! SILK ROAD {silk_rd_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_eastern_desc} The 'Silk Road' trade route brings all the finest of goods from the distant East to a city. Silks are only part of the trade: rare spices, ivory, precious gems and all kinds of exotic items are carried in camel loads to be traded in the West. Men can grow fabulously rich on the proceeds of this trade, and their wealth trickles down through society. It can also be lucratively taxed, because 'protecting' all that wealth can be an expensive business! {silk_rd_eastern_desc_short} The 'Silk Road' trade route brings all the finest of goods from the distant East to a city. Men can grow fabulously rich on the proceeds of this trade. {silk_rd_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD {silk_rd_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! SILK ROAD ¬-------------- {tavern} Tavern {tavern_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TAVERN {tavern_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TAVERN {tavern_barbarian_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!\n\nA Tavern can be replaced as the settlement grows in size and stature. {tavern_barbarian_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_hun_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_hun_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_nomad_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_nomad_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN ¬-------------- {bardic_circle} Bardic Circle {bardic_circle_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BARDIC CIRCLE {bardic_circle_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BARDIC CIRCLE {bardic_circle_barbarian_desc} The bards' tales remind old warriors of their glories, inspire young men to battle, and remind everyone about belonging to a great people! Good companionship and strong ale wash away troubles, and the bards' stories entertain everyone and keep out the cold of the long winters' nights. This is a place for competitions in stories bravely retold, for salty insults to outsiders to be further elaborated upon, and for all to laugh and drink until sunrise! {bardic_circle_barbarian_desc_short} The bards' tales remind old warriors of their glories, inspire young men to battle, and remind everyone about belonging to a great people! {bardic_circle_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE {bardic_circle_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BARDIC CIRCLE ¬-------------- {temple_of_battle_shrine} Temple of Battle Shrine {temple_of_battle_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_barbarian} Shrine to Donar {temple_of_battle_shrine_barbarian_desc} This shrine is dedicated to Donar, or Thor, the powerful god of thunder. He is a protector against the forces of evil, and a good example to all warriors with his strength and bravery. Pulled through the skies in his chariot by two goats, lightning follows him wherever he throws his mighty war hammer, Mjollnir.\n\nThe worship of Donar makes people feel happy to know that they have such a god defending them. His shrine can be improved as the settlement grows. {temple_of_battle_shrine_barbarian_desc_short} This shrine is dedicated to Donar the thunder-god, a guardian against evil, and inspiration to warriors. {temple_of_battle_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_nomad} Shrine to Dzarowit {temple_of_battle_shrine_nomad_desc} This shrine is dedicated to the worship of Dzarowit, the Slav war god, and shield to his people. Indeed, his symbol is an enormous shield. He may have been the springtime aspect of Swiantowid, the god who 'covers the plains with grass and the forests with leaves'.\n\nThe worship of Dzarowit makes people feel happy to know that they have such a god defending them. His shrine can be improved as the settlement grows. {temple_of_battle_shrine_nomad_desc_short} This shrine is dedicated to the worship of the war god Dzarowit, the shield of his people. {temple_of_battle_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE {temple_of_battle_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE SHRINE ¬-------------- {temple_of_battle_temple} Temple of Battle Temple {temple_of_battle_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_barbarian} Sacred Grove of Donar {temple_of_battle_temple_barbarian_desc} This sacred grove is dedicated to Donar, or Thor, the powerful god of thunder. He is a protector against the forces of evil, and a good example to all warriors with his strength and bravery. Pulled through the skies in his chariot by two goats, lightning follows him wherever he throws his mighty war hammer, Mjollnir.\n\nThe worship of Donar makes people feel happy to know that they have such a god defending them. His grove can be improved as the settlement grows. {temple_of_battle_temple_barbarian_desc_short} This sacred grove is dedicated to Donar the thunder-god, a guardian against evil, and inspiration to warriors. {temple_of_battle_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_nomad} Sacred Grove of Dzarowit {temple_of_battle_temple_nomad_desc} This sacred grove is dedicated to the worship of Dzarowit, the Slav war god, and shield to his people. Indeed, his symbol is an enormous shield. He may have been the springtime aspect of Swiantowid, the god who 'covers the plains with grass and the forests with leaves'.\n\nThe worship of Dzarowit makes people feel happy to know that they have such a god defending them. His sacred grove can be improved as the settlement grows. {temple_of_battle_temple_nomad_desc_short} This sacred grove is dedicated to the worship of the war god Dzarowit, the shield of his people. {temple_of_battle_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE {temple_of_battle_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE TEMPLE ¬-------------- {temple_of_battle_large_temple} Temple of Battle Large Temple {temple_of_battle_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_barbarian} Sacred Circle of Donar {temple_of_battle_large_temple_barbarian_desc} This sacred circle is dedicated to Donar, or Thor, the powerful god of thunder. He is a protector against the forces of evil, and a good example to all warriors with his strength and bravery. Pulled through the skies in his chariot by two goats, lightning follows him wherever he throws his mighty war hammer, Mjollnir.\n\nThe worship of Donar makes people feel happy to know that they have such a god defending them. {temple_of_battle_large_temple_barbarian_desc_short} This sacred circle is dedicated to Donar the thunder-god, a guardian against evil, and inspiration to warriors. {temple_of_battle_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_nomad} Sacred Circle of Dzarowit {temple_of_battle_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Dzarowit, the Slav war god, and shield to his people. Indeed, his symbol is an enormous shield. He may have been the springtime aspect of Swiantowid, the god who 'covers the plains with grass and the forests with leaves'.\n\nThe worship of Dzarowit makes people feel happy to know that they have such a god defending them. {temple_of_battle_large_temple_nomad_desc_short} This sacred circle is dedicated to the worship of the war god Dzarowit, the shield of his people. {temple_of_battle_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE {temple_of_battle_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLE LARGE TEMPLE ¬-------------- {temple_of_battleforge_shrine} Temple of Battleforge Shrine {temple_of_battleforge_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_barbarian} Shrine to Goibhniu {temple_of_battleforge_shrine_barbarian_desc} This shrine is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, making him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinking man's god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_shrine_barbarian_desc_short} This shrine is to honour Goibhniu, the smith and sword-maker of the Celtic gods. {temple_of_battleforge_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_hun} Shrine to Chinglu {temple_of_battleforge_shrine_hun_desc} This shrine is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blood and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what belongs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. This shrine can be improved as the settlement grows. {temple_of_battleforge_shrine_hun_desc_short} This shrine is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_shrine_nomad} Shrine to Agni {temple_of_battleforge_shrine_nomad_desc} This shrine is dedicated to the worship of Agni, a deity incorporated as 'akinakes', an iron sword, and to some as a god of fires. He demanded the sacrifice of cattle, horses and even human beings, but these were usually captives. He is a dangerous god to enemies, and a useful friend to his worshippers.\n\nThe respect shown to Agni gives confidence to the people that their needs will be looked after by a powerful deity, and makes them happier in their daily lives. The Shrine can be improved as the settlement grows. {temple_of_battleforge_shrine_nomad_desc_short} This shrine is to Agni, a fire and sword deity, and aid to his worshippers. {temple_of_battleforge_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE {temple_of_battleforge_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE SHRINE ¬-------------- {temple_of_battleforge_temple} Temple of Battleforge Temple {temple_of_battleforge_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_barbarian} Sacred Grove of Goibhniu {temple_of_battleforge_temple_barbarian_desc} This sacred grove is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, making him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinking man's god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_temple_barbarian_desc_short} This sacred grove is to honour Goibhniu, the smith and sword-maker of the Celtic gods. {temple_of_battleforge_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_hun} Sacred Grove of Chinglu {temple_of_battleforge_temple_hun_desc} This sacred grove is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blood and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what belongs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. The grove can be improved as the settlement grows. {temple_of_battleforge_temple_hun_desc_short} This grove is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_temple_nomad} Sacred Grove of Agni {temple_of_battleforge_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinakes', an iron sword, and to some as a god of fires. He demanded the sacrifice of cattle, horses and even human beings, but these were usually captives. He is a dangerous god to enemies, and a useful friend to his worshippers.\n\nThe respect shown to Agni gives confidence to the people that their needs will be looked after by a powerful deity, and makes them happier in their daily lives. The sacred grove can be improved as the settlement grows. {temple_of_battleforge_temple_nomad_desc_short} This grove is dedicated to Agni, a fire and sword deity, and aid to his worshippers. {temple_of_battleforge_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE {temple_of_battleforge_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE TEMPLE ¬-------------- {temple_of_battleforge_large_temple} Temple of Battleforge Large Temple {temple_of_battleforge_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_barbarian} Sacred Circle of Goibhniu {temple_of_battleforge_large_temple_barbarian_desc} This sacred circle is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, making him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinking man's god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_large_temple_barbarian_desc_short} This sacred circle is to honour Goibhniu, the smith and sword-maker of the Celtic gods. {temple_of_battleforge_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_hun} Sacred Circle of Chinglu {temple_of_battleforge_large_temple_hun_desc} This sacred circle is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blood and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what belongs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. {temple_of_battleforge_large_temple_hun_desc_short} This circle is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_large_temple_nomad} Sacred Circle of Agni {temple_of_battleforge_large_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinakes', an iron sword, and to some as a god of fires. He demanded the sacrifice of cattle, horses and even human beings, but these were usually captives. He is a dangerous god to enemies, and a useful friend to his worshippers.\n\nThe respect shown to Agni gives confidence to the people that their needs will be looked after by a powerful deity, and makes them happier in their daily lives. {temple_of_battleforge_large_temple_nomad_desc_short} This circle is dedicated to Agni, a fire and sword deity, and aid to his worshippers. {temple_of_battleforge_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE ¬-------------- {temple_of_farming_shrine} Temple of Farming Shrine {temple_of_farming_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_barbarian} Shrine to Frigg {temple_of_farming_shrine_barbarian_desc} This shrine is dedicated to Frigg, the wife of Wotan, and the patron goddess of marriage, motherhood, love and fertility. In her final aspect she is the mistress of the fields and crops, bringing life to what ever she touches. She also has the ability to know the destiny of everyone, although she will never reveal what fate has in store.\n\nA shrine to Frigg makes people content because it will help guarantee a good harvest. It can be improved as the settlement grows in size. {temple_of_farming_shrine_barbarian_desc_short} This shrine is dedicated to Frigg, the goddess of fertility in all things, including harvests. {temple_of_farming_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE {temple_of_farming_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING SHRINE ¬-------------- {temple_of_farming_temple} Temple of Farming Temple {temple_of_farming_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_barbarian} Sacred Grove of Frigg {temple_of_farming_temple_barbarian_desc} This sacred grove is dedicated to Frigg, the wife of Wotan, and the patron goddess of marriage, motherhood, love and fertility. In her final aspect she is the mistress of the fields and crops, bringing life to what ever she touches. She also has the ability to know the destiny of everyone, although she will never reveal what fate has in store.\n\nA grove dedicated to Frigg makes people content because it will help guarantee a good harvest. It can be improved as the settlement grows in size. {temple_of_farming_temple_barbarian_desc_short} This grove is dedicated to Frigg, the goddess of fertility in all things, including harvests. {temple_of_farming_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE {temple_of_farming_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING TEMPLE ¬-------------- {temple_of_farming_large_temple} Temple of Farming Large Temple {temple_of_farming_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_barbarian} Sacred Circle of Frigg {temple_of_farming_large_temple_barbarian_desc} This sacred circle is dedicated to Frigg, the wife of Wotan, and the patron goddess of marriage, motherhood, love and fertility. In her final aspect she is the mistress of the fields and crops, bringing life to what ever she touches. She also has the ability to know the destiny of everyone, although she will never reveal what fate has in store.\n\nA circle dedicated to Frigg makes people content because it will help guarantee a good harvest. {temple_of_farming_large_temple_barbarian_desc_short} This circle is dedicated to Frigg, the goddess of fertility in all things, including harvests. {temple_of_farming_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE {temple_of_farming_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FARMING LARGE TEMPLE ¬-------------- {temple_of_fertility_shrine} Temple of Fertility Shrine {temple_of_fertility_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_barbarian_desc} This shrine is dedicated to Brigit, the goddess of healing, fire and fertility. She is also a goddess who helps smiths in their work, but at this shrine her aspect of fertility goddess is celebrated. The shrine makes people feel content to know that their gods are being properly honoured.\n\nHistorically, Brigit was later adopted by the Christians as St Brigit, but her areas of responsibility such as new borns and midwives still show her ancient past as a fertility diety. {temple_of_fertility_shrine_barbarian_desc_short} This shrine honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_nomad} Shrine to Matka {temple_of_fertility_shrine_nomad_desc} This shrine is dedicated to Makta, the Slavic earth mother and fertility goddess. No farming can be carried out without her blessing, and no plough should turn the earth before the spring days associated with her cult. She protects respectful farmers and guards villages against plagues and epidemics too.\n\nThe shrine makes the people feel happy to know that the goddess is being properly honoured, and now watches over them. The shrine can be improved as the settlement grows. {temple_of_fertility_shrine_nomad_desc_short} This shrine is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE {temple_of_fertility_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY SHRINE ¬-------------- {temple_of_fertility_temple} Temple of Fertility Temple {temple_of_fertility_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_barbarian_desc} This sacred grove is dedicated to Brigit, the goddess of healing, fire and fertility. She is also a goddess who helps smiths in their work, but at this shrine her aspect of fertility goddess is celebrated. The grove makes people feel content to know that their gods are being properly honoured.\n\nHistorically, Brigit was later adopted by the Christians as St Brigit, but her areas of responsibility such as new borns and midwives still show her ancient past as a fertility diety. {temple_of_fertility_temple_barbarian_desc_short} This sacred grove honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_nomad} Sacred Grove of Matka {temple_of_fertility_temple_nomad_desc} This sacred grove is dedicated to Makta, the Slavic earth mother and fertility goddess. No farming can be carried out without her blessing, and no plough should turn the earth before the spring days associated with her cult. She protects respectful farmers and guards villages against plagues and epidemics too.\n\nThe grove makes the people feel happy to know that the goddess is being properly honoured, and now watches over them. The shrine can be improved as the settlement grows. {temple_of_fertility_temple_nomad_desc_short} This grove is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE {temple_of_fertility_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY TEMPLE ¬-------------- {temple_of_fertility_large_temple} Temple of Fertility Large Temple {temple_of_fertility_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_barbarian_desc} This sacred circle is dedicated to Brigit, the goddess of healing, fire and fertility. She is also a goddess who helps smiths in their work, but at this shrine her aspect of fertility goddess is celebrated. The circle makes people feel content to know that their gods are being properly honoured.\n\nHistorically, Brigit was later adopted by the Christians as St Brigit, but her areas of responsibility such as new borns and midwives still show her ancient past as a fertility diety. {temple_of_fertility_large_temple_barbarian_desc_short} This sacred circle honours Brigit, the Celtic goddess of fertility. {temple_of_fertility_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_nomad} Sacred Circle of Matka {temple_of_fertility_large_temple_nomad_desc} This sacred circle is dedicated to Makta, the Slavic earth mother and fertility goddess. No farming can be carried out without her blessing, and no plough should turn the earth before the spring days associated with her cult. She protects respectful farmers and guards villages against plagues and epidemics too.\n\nThe circle makes the people feel happy to know that the goddess is being properly honoured, and now watches over them. {temple_of_fertility_large_temple_nomad_desc_short} This circle is dedicated to Makta, the fertility goddess of the Slavs. {temple_of_fertility_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE {temple_of_fertility_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! FERTILITY LARGE TEMPLE ¬-------------- {temple_of_healing_shrine} Temple of Healing Shrine {temple_of_healing_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_nomad} Shrine to Pai {temple_of_healing_shrine_nomad_desc} This shrine is dedicated to Pai, the sky god of the Sarmatians. All life happens beneath his gaze, and nothing can grow or flourish without his help. Here, he is being worshipped in his aspect of healing and nurturing. The shrine makes the people feel happy to know that the god is being properly honoured, and now watches over them at all times.\n\nThe shrine can be improved as the settlement grows. {temple_of_healing_shrine_nomad_desc_short} This shrine is dedicated to Pai, the all-powerful Sarmatian god of the sky. {temple_of_healing_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE {temple_of_healing_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING SHRINE ¬-------------- {temple_of_healing_temple} Temple of Healing Temple {temple_of_healing_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_nomad} Sacred Grove of Pai {temple_of_healing_temple_nomad_desc} This sacred grove is dedicated to Pai, the sky god of the Sarmatians. All life happens beneath his gaze, and nothing can grow or flourish without his help. Here, he is being worshipped in his aspect of healing and nurturing. The grove makes the people feel happy to know that the god is being properly honoured, and now watches over them at all times.\n\nThis grove can be improved as the settlement grows. {temple_of_healing_temple_nomad_desc_short} This sacred grove is dedicated to Pai, the all-powerful Sarmatian god of the sky. {temple_of_healing_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE {temple_of_healing_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING TEMPLE ¬-------------- {temple_of_healing_large_temple} Temple of Healing Large Temple {temple_of_healing_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_nomad} Sacred Circle of Pai {temple_of_healing_large_temple_nomad_desc} This sacred circle is dedicated to Pai, the sky god of the Sarmatians. All life happens beneath his gaze, and nothing can grow or flourish without his help. Here, he is being worshipped in his aspect of healing and nurturing. The circle makes the people feel happy to know that the god is being properly honoured, and now watches over them at all times. {temple_of_healing_large_temple_nomad_desc_short} This sacred circle is dedicated to Pai, the all-powerful Sarmatian god of the sky. {temple_of_healing_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE {temple_of_healing_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HEALING LARGE TEMPLE ¬-------------- {temple_of_horse_shrine} Temple of Horse Shrine {temple_of_horse_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_hun} Shrine of Ragrehs {temple_of_horse_shrine_hun_desc} This shrine is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_shrine_hun_desc_short} This shrine is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_shrine_nomad} Shrine of Kolaksay {temple_of_horse_shrine_nomad_desc} This shrine is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_shrine_nomad_desc_short} This shrine is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE ¬-------------- {temple_of_horse_temple} Temple of Horse Temple {temple_of_horse_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_hun} Sacred Grove of Ragrehs {temple_of_horse_temple_hun_desc} This sacred grove is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_hun_desc_short} This grove is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_temple_nomad} Sacred Grove of Kolaksay {temple_of_horse_temple_nomad_desc} This sacred grove is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_nomad_desc_short} This grove is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE ¬-------------- {temple_of_horse_large_temple} Temple of Horse Large Temple {temple_of_horse_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_hun} Sacred Circle of Ragrehs {temple_of_horse_large_temple_hun_desc} This sacred circle is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_hun_desc_short} This circle is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_large_temple_nomad} Sacred Circle of Kolaksay {temple_of_horse_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_nomad_desc_short} This circle is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE ¬-------------- {temple_of_hunting_shrine} Temple of Hunting Shrine {temple_of_hunting_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_barbarian} Shrine to Cocidius {temple_of_hunting_shrine_barbarian_desc} This shrine is in honour of Cocidius, the Celtic god of hunting and woodlands and therefore a diety that puts food on the table and gives young men training for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior carrying a spear and shield.\n\nThis shrine can be improved as the settlement grows, but it makes the people content as they see that their gods are being treated in the proper style. {temple_of_hunting_shrine_barbarian_desc_short} This shrine is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE {temple_of_hunting_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT SHRINE ¬-------------- {temple_of_hunting_temple} Temple of Hunting Temple {temple_of_hunting_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_barbarian} Sacred Grove of Cocidius {temple_of_hunting_temple_barbarian_desc} This sacred grove is in honour of Cocidius, the Celtic god of hunting and woodlands and therefore a diety that puts food on the table and gives young men training for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior carrying a spear and shield.\n\nThe grove can be improved as the settlement grows, but it makes the people content as they see that their gods are being treated in the proper style. {temple_of_hunting_temple_barbarian_desc_short} This grove is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE {temple_of_hunting_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT TEMPLE ¬-------------- {temple_of_hunting_large_temple} Temple of Hunting Large Temple {temple_of_hunting_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_barbarian} Sacred Circle of Cocidius {temple_of_hunting_large_temple_barbarian_desc} This sacred circle is in honour of Cocidius, the Celtic god of hunting and woodlands and therefore a diety that puts food on the table and gives young men training for war. Indeed, Cocidius has a warlike aspect, and is sometimes a warrior carrying a spear and shield.\n\nThe circle makes the people content as they see that their gods are being treated in the proper style. {temple_of_hunting_large_temple_barbarian_desc_short} This circle is in honour of Cocidius, the Celtic god of hunting and woodlands. {temple_of_hunting_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE {temple_of_hunting_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LARGE TEMPLE ¬-------------- {temple_of_hunting_lots_shrine} Temple of Hunting Lots Shrine {temple_of_hunting_lots_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_barbarian} Shrine to Ull {temple_of_hunting_lots_shrine_barbarian_desc} This shrine honours Ull, 'the brilliant one' and the stepson of Thor. He is the god of justice, dueling and agriculture, but here he is celebrated for his skills with a bow and his love of the hunt. Ull was married to the giantess Skadi, and this shrine makes the people feel content that their god is being correctly worshipped. The shrine can be improved if or when the settlement grows in size. {temple_of_hunting_lots_shrine_barbarian_desc_short} This shrine honours Ull, the stepson of Thor and celebrates his love of hunting. {temple_of_hunting_lots_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE {temple_of_hunting_lots_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS SHRINE ¬-------------- {temple_of_hunting_lots_temple} Temple of Hunting Lots Temple {temple_of_hunting_lots_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_barbarian} Sacred Grove of Ull {temple_of_hunting_lots_temple_barbarian_desc} This sacred grove honours Ull, 'the brilliant one' and the stepson of Thor. He is the god of justice, dueling and agriculture, but here he is celebrated for his skills with a bow and his love of the hunt. Ull was married to the giantess Skadi, and this grove makes the people feel content that their god is being correctly worshipped. It can be improved if or when the settlement grows in size. {temple_of_hunting_lots_temple_barbarian_desc_short} This grove honours Ull, the stepson of Thor and celebrates his love of hunting. {temple_of_hunting_lots_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE {temple_of_hunting_lots_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS TEMPLE ¬-------------- {temple_of_hunting_lots_large_temple} Temple of Hunting Lots Large Temple {temple_of_hunting_lots_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_barbarian} Sacred Circle of Ull {temple_of_hunting_lots_large_temple_barbarian_desc} This sacred circle honours Ull, 'the brilliant one' and the stepson of Thor. He is the god of justice, dueling and agriculture, but here he is celebrated for his skills with a bow and his love of the hunt. Ull was married to the giantess Skadi, and this circle makes the people feel content that their god is being correctly worshipped. {temple_of_hunting_lots_large_temple_barbarian_desc_short} This sacred circle honours Ull, the stepson of Thor and celebrates his love of hunting. {temple_of_hunting_lots_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE {temple_of_hunting_lots_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HUNT LOTS LARGE TEMPLE ¬-------------- {temple_of_law_shrine} Temple of Law Shrine {temple_of_law_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW SHRINE {temple_of_law_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW SHRINE {temple_of_law_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_nomad} Shrine to Papay {temple_of_law_shrine_nomad_desc} This shrine is dedicated to Papay, the old sky god of the Scythians, one of the mightiest horse-people to rule the steppes. All life happens beneath his gaze, and nothing unjust can flourish in his sight. Here, he is being honoured as a bringer of justice to his followers. The shrine makes the people feel happy to know that the great Papay is being properly honoured, and now watches over them at all times.\n\nIt can be improved as the settlement grows. {temple_of_law_shrine_nomad_desc_short} This shrine is dedicated to Papay, the every-watchful sky god. {temple_of_law_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE {temple_of_law_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW SHRINE ¬-------------- {temple_of_law_temple} Temple of Law Temple {temple_of_law_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW TEMPLE {temple_of_law_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW TEMPLE {temple_of_law_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_nomad} Sacred Grove of Papay {temple_of_law_temple_nomad_desc} This sacred grove is dedicated to Papay, the old sky god of the Scythians, one of the mightiest horse-people to rule the steppes. All life happens beneath his gaze, and nothing unjust can flourish in his sight. Here, he is being honoured as a bringer of justice to his followers. The grove makes the people feel happy to know that the great Papay is being properly honoured, and now watches over them at all times.\n\nIt can be improved as the settlement grows. {temple_of_law_temple_nomad_desc_short} This sacred grove is dedicated to Papay, the every-watchful sky god. {temple_of_law_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE {temple_of_law_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW TEMPLE ¬-------------- {temple_of_law_large_temple} Temple of Law Large Temple {temple_of_law_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_nomad} Sacred Circle of Papay {temple_of_law_large_temple_nomad_desc} This sacred circle is dedicated to Papay, the old sky god of the Scythians, one of the mightiest horse-people to rule the steppes. All life happens beneath his gaze, and nothing unjust can flourish in his sight. Here, he is being honoured as a bringer of justice to his followers. The circle makes the people feel happy to know that the great Papay is being properly honoured, and now watches over them at all times. {temple_of_law_large_temple_nomad_desc_short} This sacred circle is dedicated to Papay, the every-watchful sky god. {temple_of_law_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE {temple_of_law_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LAW LARGE TEMPLE ¬-------------- {temple_of_leadership_shrine} Temple of Leadership Shrine {temple_of_leadership_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_barbarian_desc} This shrine is dedicated to the worship of Mogons, the 'Great One', here honoured for his place as a leader among the gods and for the inspiration that he gives his mortal followers. The worship of Mogons makes people feel content with their leaders and their own place in the grand scheme of things.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_leadership_shrine_barbarian_desc_short} This shrine is dedicated to Mogons, the 'Great One', an inspirational leader among the gods. {temple_of_leadership_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER SHRINE {temple_of_leadership_shrine_nomad} Shrine to Svarog {temple_of_leadership_shrine_nomad_desc} This shrine is dedicated to Svarog, the sky god of the Slavs. All life happens beneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The shrine makes the people feel happy to know that the great Svarog is being properly honoured, and now watches over and guides them at all times.\n\nIt can be improved as the settlement grows. {temple_of_leadership_shrine_nomad_desc_short} This shrine is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_shrine_roman} Shrine to Sol Invictus {temple_of_leadership_shrine_roman_desc} This shrine is dedicated to Sol Invictus, the Unconquerable Sun, whose travels across the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe shrine makes his followers happy that their deity is being properly honoured. It can be improved as the settlement grows. {temple_of_leadership_shrine_roman_desc_short} This shrine is dedicated to Sol Invictus, the god of the Unconquerable Sun. ¬-------------- {temple_of_leadership_temple} Temple of Leadership Temple {temple_of_leadership_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_barbarian_desc} This sacred grove is dedicated to the worship of Mogons, the 'Great One', here honoured for his place as a leader among the gods and for the inspiration that he gives his mortal followers. The worship of Mogons makes people feel content with their leaders and their own place in the grand scheme of things.\n\nThe grove can be improved as the settlement itself grows. {temple_of_leadership_temple_barbarian_desc_short} This sacred grove is dedicated to Mogons, the 'Great One', an inspirational leader among the gods. {temple_of_leadership_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER TEMPLE {temple_of_leadership_temple_nomad} Sacred Grove of Svarog {temple_of_leadership_temple_nomad_desc} This sacred grove is dedicated to Svarog, the sky god of the Slavs. All life happens beneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The grove makes the people feel happy to know that the great Svarog is being properly honoured, and now watches over and guides them at all times.\n\nIt can be improved as the settlement grows. {temple_of_leadership_temple_nomad_desc_short} This sacred grove is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_temple_roman} Temple of Sol Invictus {temple_of_leadership_temple_roman_desc} This temple is dedicated to Sol Invictus, the Unconquerable Sun, whose travels across the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe temple makes his followers happy that their deity is being properly honoured. It can be improved as the settlement grows. {temple_of_leadership_temple_roman_desc_short} This temple is dedicated to Sol Invictus, the god of the Unconquerable Sun. ¬-------------- {temple_of_leadership_large_temple} Temple of Leadership Large Temple {temple_of_leadership_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_barbarian_desc} This sacred circle is dedicated to the worship of Mogons, the 'Great One', here honoured for his place as a leader among the gods and for the inspiration that he gives his mortal followers. The worship of Mogons makes people feel content with their leaders and their own place in the grand scheme of things. {temple_of_leadership_large_temple_barbarian_desc_short} This circle is dedicated to Mogons, the 'Great One', an inspirational leader among the gods. {temple_of_leadership_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER LARGE TEMPLE {temple_of_leadership_large_temple_nomad} Sacred Circle of Svarog {temple_of_leadership_large_temple_nomad_desc} This sacred circle is dedicated to Svarog, the sky god of the Slavs. All life happens beneath the sky, and therefore nothing escape his gaze or influence. Here, he is being honoured as a father and mighty leader to his followers. The sanctified circle makes the people feel happy to know that the great Svarog is being properly honoured, and now watches over and guides them at all times.\n\nIt can be improved as the settlement grows. {temple_of_leadership_large_temple_nomad_desc_short} This sacred circle is dedicated to Svarog, the every-watchful sky god. {temple_of_leadership_large_temple_roman} Large Temple of Sol Invictus {temple_of_leadership_large_temple_roman_desc} This large temple is dedicated to Sol Invictus, the Unconquerable Sun, whose travels across the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe temple makes his followers happy that their deity is being properly honoured. It can be improved as the settlement grows. {temple_of_leadership_large_temple_roman_desc_short} This large temple is dedicated to Sol Invictus, the god of the Unconquerable Sun. ¬-------------- {temple_of_leadership_awesome_temple} Temple of Leadership Awesome Temple {temple_of_leadership_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_roman} Awesome Temple of Sol Invictus {temple_of_leadership_awesome_temple_roman_desc} This awesome temple is dedicated to Sol Invictus, the Unconquerable Sun, whose travels across the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe temple makes his followers happy that their deity is being properly honoured. {temple_of_leadership_awesome_temple_roman_desc_short} This awesome temple is dedicated to Sol Invictus, the god of the Unconquerable Sun. ¬-------------- {temple_of_one_god_shrine} Temple of One god Shrine {temple_of_one_god_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_eastern} Zoroastrian Shrine {temple_of_one_god_shrine_eastern_desc} This Zoroastrian shrine is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_shrine_eastern_desc_short} This Zoroastrian shrine is a centre for the religion of the Sassanid Empire. {temple_of_one_god_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE {temple_of_one_god_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD SHRINE ¬-------------- {temple_of_one_god_temple} Temple of One god Temple {temple_of_one_god_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_eastern} Zoroastrian Temple {temple_of_one_god_temple_eastern_desc} This Zoroastrian temple is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_temple_eastern_desc_short} This Zoroastrian temple is a centre for the religion of the Sassanid Empire. {temple_of_one_god_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE {temple_of_one_god_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD TEMPLE ¬-------------- {temple_of_one_god_large_temple} Temple of One god Large Temple {temple_of_one_god_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_eastern} Zoroastrian Large Temple {temple_of_one_god_large_temple_eastern_desc} This large Zoroastrian temple is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_large_temple_eastern_desc_short} This large Zoroastrian temple is a centre for the religion of the Sassanid Empire. {temple_of_one_god_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE {temple_of_one_god_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD LARGE TEMPLE ¬-------------- {temple_of_one_god_awesome_temple} Temple of One god Awesome Temple {temple_of_one_god_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_eastern} Zoroastrian Awesome Temple {temple_of_one_god_awesome_temple_eastern_desc} This awesome Zoroastrian temple is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. It can be improved as the settlement grows in size. {temple_of_one_god_awesome_temple_eastern_desc_short} This awesome Zoroastrian temple is a centre for the religion of the Sassanid Empire. {temple_of_one_god_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE {temple_of_one_god_awesome_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD AWESOME TEMPLE ¬-------------- {temple_of_one_god_pantheon} Temple of One god Pantheon {temple_of_one_god_pantheon_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_eastern} Zoroastrian Temple Complex {temple_of_one_god_pantheon_eastern_desc} This Zoroastrian temple complex is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. {temple_of_one_god_pantheon_eastern_desc_short} This Zoroastrian temple complexe is a major centre for the religion of the Sassanid Empire. {temple_of_one_god_pantheon_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON ¬-------------- {temple_of_mithras_shrine} Temple of Mithras Shrine {temple_of_mithras_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS SHRINE {temple_of_mithras_shrine_roman} Shrine to Mithras {temple_of_mithras_shrine_roman_desc} This shrine to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mysteries are revealed and explained. Mithraism does not allow the worship of other gods, so this shrine makes its adherents loyal to the cult.\n\nIt can be improved as the settlement grows in size. {temple_of_mithras_shrine_roman_desc_short} This shrine is dedicated to the Invincible god, Mithras, a source of strength to his followers. ¬-------------- {temple_of_mithras_temple} Temple of Mithras Temple {temple_of_mithras_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS TEMPLE {temple_of_mithras_temple_roman} Temple of Mithras {temple_of_mithras_temple_roman_desc} This temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mysteries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult.\n\nIt can be improved as the settlement grows in size. {temple_of_mithras_temple_roman_desc_short} This temple is dedicated to the Invincible god, Mithras, a source of strength to his followers. ¬-------------- {temple_of_mithras_large_temple} Temple of Mithras Large Temple {temple_of_mithras_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS LARGE TEMPLE {temple_of_mithras_large_temple_roman} Large Temple of Mithras {temple_of_mithras_large_temple_roman_desc} This large temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mysteries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult.\n\nIt can be improved as the settlement grows in size. {temple_of_mithras_large_temple_roman_desc_short} This large temple is dedicated to the Invincible god, Mithras, a source of strength to his followers. ¬-------------- {temple_of_mithras_awesome_temple} Temple of Mithras Awesome Temple {temple_of_mithras_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_roman} Awesome Temple of Mithras {temple_of_mithras_awesome_temple_roman_desc} This awesome temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mysteries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult. {temple_of_mithras_awesome_temple_roman_desc_short} This awesome temple is dedicated to the Invincible god, Mithras, a source of strength to his followers. ¬-------------- {church_christianity_shrine} Christian Shrine {church_christianity_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_barbarian_desc} This Christian shrine provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_barbarian_desc_short} This Christian shrine is a centre of religious learning for the community. {church_christianity_shrine_carthaginian_desc} This Christian shrine provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity received official sanction when Constantine made it the state religion. The council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_carthaginian_desc_short} This Christian shrine is a centre of learning and spiritual peace for the community. {church_christianity_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN SHRINE {church_christianity_shrine_nomad_desc} This Christian shrine provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_nomad_desc_short} This Christian shrine is a centre of religious learning for the community. {church_christianity_shrine_roman_desc} This Christian shrine provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity received official sanction when Constantine made it the state religion. The council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe shrine brings order to life in the settlement, and can be improved as the place grows. {church_christianity_shrine_roman_desc_short} This Christian shrine is a centre of learning and spiritual peace for the community. ¬-------------- {church_christianity_chapel} Christian Chapel {church_christianity_chapel_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_barbarian_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe chapel brings order to life in the settlement, and can be improved as the place grows. {church_christianity_chapel_barbarian_desc_short} This Christian chapel is a centre of learning and spiritual strength for the community. {church_christianity_chapel_carthaginian_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe chapel gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_carthaginian_desc_short} This Christian chapel is a centre of learning and spiritual peace for the community. {church_christianity_chapel_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_nomad_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe chapel brings order to life in the settlement, and can be improved as the place grows. {church_christianity_chapel_nomad_desc_short} This Christian chapel is a centre of learning and spiritual strength for the community. {church_christianity_chapel_roman_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe chapel gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_roman_desc_short} This Christian chapel is a centre of learning and spiritual peace for the community. ¬-------------- {church_christianity_church} Christian Church {church_christianity_church_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_barbarian_desc_short} This Christian church is a centre of learning and spiritual strength for the community. {church_christianity_church_carthaginian_desc} This Christian church provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_carthaginian_desc_short} This Christian church is a centre of learning and spiritual peace for the community. {church_christianity_church_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_nomad_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_nomad_desc_short} This Christian church is a centre of learning and spiritual strength for the community. {church_christianity_church_roman_desc} This Christian church provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_roman_desc_short} This Christian church is a centre of learning and spiritual peace for the community. ¬-------------- {church_christianity_cathedral} Christian Cathedral {church_christianity_cathedral_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_barbarian_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_carthaginian_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_carthaginian_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace for the community. {church_christianity_cathedral_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_nomad_desc} This Christian cathedral provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_nomad_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_roman_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_roman_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace for the community. ¬-------------- {church_christianity_basilica} Christian Basilica {church_christianity_basilica_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_barbarian_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_barbarian_desc_short} This Christian basilica is a centre of learning and spiritual strength for the community. {church_christianity_basilica_carthaginian_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one God. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_carthaginian_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace. {church_christianity_basilica_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_nomad_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_nomad_desc_short} This Christian basilica is a centre of learning and spiritual strength for the community. {church_christianity_basilica_roman_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one God. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_roman_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace. ¬-------------- {temple_of_violence_shrine} Temple of Violence Shrine {temple_of_violence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_barbarian_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung around the shrine to glorify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_shrine_barbarian_desc_short} This shrine is consecrated to Tyz, the Gothic war god. {temple_of_violence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_nomad} Shrine to Tagimsad {temple_of_violence_shrine_nomad_desc} This shrine is consecrated to Tagimsad, the bloody-handed war god. Captives are offered in sacrifice, and their weapons are hung around the shrine to glorify Tagimsad - and reflect well on the martial prowess of his worshippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_shrine_nomad_desc_short} This shrine is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE {temple_of_violence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE SHRINE ¬-------------- {temple_of_violence_temple} Temple of Violence Temple {temple_of_violence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_barbarian_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around the grove to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_temple_barbarian_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_violence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_nomad} Sacred Grove of Tagimsad {temple_of_violence_temple_nomad_desc} This sacred grove is consecrated to Tagimsad, the bloody-handed war god. Captives are offered in sacrifice, and their weapons are hung on trees around the grove to glorify Tagimsad - and to reflect well on the martial prowess of his worshippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_violence_temple_nomad_desc_short} This sacred grove is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE {temple_of_violence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE TEMPLE ¬-------------- {temple_of_violence_large_temple} Temple of Violence Large Temple {temple_of_violence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_barbarian_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_barbarian_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_violence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_nomad} Sacred Circle of Tagimsad {temple_of_violence_large_temple_nomad_desc} This sacred circle is consecrated to Tagimsad, the bloody-handed war god. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tagimsad - and to reflect well on the martial prowess of his worshippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE ¬-------------- {temple_of_ultraviolence_shrine} Temple of UltraViolence Shrine {temple_of_ultraviolence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_barbarian} Shrine to the Morrigan {temple_of_ultraviolence_shrine_barbarian_desc} This shrine is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis shrine propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_shrine_barbarian_desc_short} This shrine is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_nomad} Shrine to Tyz {temple_of_ultraviolence_shrine_nomad_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung around the shrine to glorify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_shrine_nomad_desc_short} This shrine is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE ¬-------------- {temple_of_ultraviolence_temple} Temple of UltraViolence Temple {temple_of_ultraviolence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_barbarian} Sacred Grove of the Morrigan {temple_of_ultraviolence_temple_barbarian_desc} This sacred grove is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis grove propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_temple_barbarian_desc_short} This sacred grove is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_nomad} Sacred Grove of Tyz {temple_of_ultraviolence_temple_nomad_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around the grove to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_temple_nomad_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE ¬-------------- {temple_of_ultraviolence_large_temple} Temple of UltraViolence Large Temple {temple_of_ultraviolence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_barbarian} Sacred Circle of the Morrigan {temple_of_ultraviolence_large_temple_barbarian_desc} This sacred circle is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis circle propitiates the Morrigan, and brings strength to her followers. {temple_of_ultraviolence_large_temple_barbarian_desc_short} This sacred circle is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_nomad} Sacred Circle of Tyz {temple_of_ultraviolence_large_temple_nomad_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. {temple_of_ultraviolence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_viking_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_mithras_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_church_christianity_name} Christian Buildings - Effects are dependant on the religious belief of a settlement {temple_of_ultraviolence_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Christian Buildings - Effects are dependant on the religious belief of a settlement and your faction {temple_of_hunting_lots_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Hermitages and larger buildings - aid the spread of Christianity {temple_church_christianity_name} Christian churches - aid the spread of Christianity ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 23/05/2005 16:44:15 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 13/04/2005 11:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {ludus_magnus} Ludus Magna {ludus_magnus_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LUDUS MAGNA {ludus_magnus_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_eastern} Great School {ludus_magnus_eastern_desc} The Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind as well as the sword-arm. This kind of education is only found in the largest cities and represents the very finest training for a ruling elite. Individuals trained here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Great School will tend to be superbly run because of the talented and educated men that can always be found here. {ludus_magnus_eastern_desc_short} The Great School attracts wise teachers, who can pass on their learning to all those who know that greatness is found in the mind as well as the sword-arm. {ludus_magnus_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LUDUS MAGNA {ludus_magnus_roman_desc} The 'Ludus Magna' or Great School attracts wise teachers, keen to pass on their learning to all potential leaders who know that greatness is found in the mind as well as the sword-arm. This kind of education is only found in the largest cities and represents the very finest training for a ruling elite. Individuals trained here will gain a solid understanding of all human wisdom, including the arts of war, statesmanship and good government.\n\nA great city with a Ludus Magna will tend to be superbly run because of the talented and educated men that can always be found here. {ludus_magnus_roman_desc_short} The Great School attracts wise teachers, who can pass on their learning to all those who know that greatness is found in the mind as well as the sword-arm. ¬-------------- {hermitage} Hermitage {hermitage_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HERMITAGE {hermitage_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HERMITAGE {hermitage_barbarian_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as a settlement grows in size. {hermitage_barbarian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_carthaginian_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as a settlement grows in size. {hermitage_carthaginian_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HERMITAGE {hermitage_nomad_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually disdained even their company and lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_nomad_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. {hermitage_roman_desc} A hermitage is a place known to be the home of a religiously inspired individual. This person may have retreated from the world and its temptations to be nearer to God, but the world has not necessarily retreated from them. The presence of a hermit encourages other Christians by example.\n\nThe idea of being a hermit only really dates back to Anthony of Egypt, who sold all that he owned, went to live with nearby anchorites, but eventually lived alone in the desert for nearly 20 years.\n\nA hermitage can be replaced by other structures as the settlement grows in size. {hermitage_roman_desc_short} A hermitage is a home to an inspirational Christian, inspiring others to follow the faith by his presence. ¬-------------- {temple_of_horse_shrine} Temple of Horse Shrine {temple_of_horse_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_hun} Shrine of Ragrehs {temple_of_horse_shrine_hun_desc} This shrine is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_shrine_hun_desc_short} This shrine is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_shrine_nomad} Shrine of Kolaksay {temple_of_horse_shrine_nomad_desc} This shrine is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis shrine can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_shrine_nomad_desc_short} This shrine is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE {temple_of_horse_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE SHRINE ¬-------------- {temple_of_horse_temple} Temple of Horse Temple {temple_of_horse_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_hun} Sacred Grove of Ragrehs {temple_of_horse_temple_hun_desc} This sacred grove is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_hun_desc_short} This grove is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_temple_nomad} Sacred Grove of Kolaksay {temple_of_horse_temple_nomad_desc} This sacred grove is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis grove can be improved as the settlement expands, and its presence is inspiring to any horse-people. {temple_of_horse_temple_nomad_desc_short} This grove is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE {temple_of_horse_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE TEMPLE ¬-------------- {temple_of_horse_large_temple} Temple of Horse Large Temple {temple_of_horse_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_hun} Sacred Circle of Ragrehs {temple_of_horse_large_temple_hun_desc} This sacred circle is dedicated to the worship of Ragrehs, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_hun_desc_short} This circle is dedicated to the worship of Ragrehs, the horse-spirit of the steppes. {temple_of_horse_large_temple_nomad} Sacred Circle of Kolaksay {temple_of_horse_large_temple_nomad_desc} This sacred circle is dedicated to the worship of Kolaksay, who embodies all the great qualities of a horseman. He is the master of the hunt on the open steppe, and was the first to break a horse and ride from dusk til dawn. He ensures that the horse herds breed, and that every worthy warrior has a mount.\n\nThis circle is inspiring to any horse-people. {temple_of_horse_large_temple_nomad_desc_short} This circle is dedicated to the worship of Kolaksay, the horse-spirit of the steppes. {temple_of_horse_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE {temple_of_horse_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HORSE LARGE TEMPLE ¬-------------- {church_christianity_cathedral} Christian Cathedral {church_christianity_cathedral_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_barbarian_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_carthaginian_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_carthaginian_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace for the community. {church_christianity_cathedral_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CATHEDRAL {church_christianity_cathedral_nomad_desc} This Christian cathedral provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_nomad_desc_short} This Christian cathedral is a centre of learning and spiritual strength for the community. {church_christianity_cathedral_roman_desc} This Christian cathedral provides a significant spiritual centre for the city, a place where people gather to learn of the teachings of Jesus. Once just a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe cathedral brings order to life in the settlement, and can be improved as the place grows. {church_christianity_cathedral_roman_desc_short} This Christian cathedral is an imposing centre of learning and spiritual peace for the community. ¬-------------- {temple_of_ultraviolence_shrine} Temple of UltraViolence Shrine {temple_of_ultraviolence_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_barbarian} Shrine to the Morrigan {temple_of_ultraviolence_shrine_barbarian_desc} This shrine is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis shrine propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_shrine_barbarian_desc_short} This shrine is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_nomad} Shrine to Tyz {temple_of_ultraviolence_shrine_nomad_desc} This shrine is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung around the shrine to glorify Tyz - and reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_shrine_nomad_desc_short} This shrine is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE {temple_of_ultraviolence_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE SHRINE ¬-------------- {temple_of_ultraviolence_temple} Temple of UltraViolence Temple {temple_of_ultraviolence_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_barbarian} Sacred Grove of the Morrigan {temple_of_ultraviolence_temple_barbarian_desc} This sacred grove is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis grove propitiates the Morrigan, and brings strength to her followers. It can be improved as the settlement grows. {temple_of_ultraviolence_temple_barbarian_desc_short} This sacred grove is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_nomad} Sacred Grove of Tyz {temple_of_ultraviolence_temple_nomad_desc} This sacred grove is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees around the grove to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god.\n\nThe shrine can be improved as the settlement itself grows. {temple_of_ultraviolence_temple_nomad_desc_short} This sacred grove is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_ultraviolence_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE TEMPLE {temple_of_viking_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_of_mithras_name} Temples - effects are dependant on the particular god worshipped at a temple {temple_church_christianity_name} Christian Buildings - Effects are dependant on the religious belief of a settlement {temple_of_ultraviolence_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Christian Buildings - Effects are dependant on the religious belief of a settlement and your faction {temple_of_hunting_lots_name} Temples - effects are dependant on the particular god worshipped at a temple {christian_acedemic_name} Hermitages and larger buildings - aid the spread of Christianity {temple_church_christianity_name} Christian churches - aid the spread of Christianity ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 24/04/2005 15:21:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {tavern} Tavern {tavern_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TAVERN {tavern_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! TAVERN {tavern_barbarian_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!\n\nA Tavern can be replaced as the settlement grows in size and stature. {tavern_barbarian_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_hun_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_hun_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_nomad_desc} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior! {tavern_nomad_desc_short} Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! {tavern_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN {tavern_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! TAVERN ¬-------------- {temple_of_leadership_awesome_temple} Temple of Leadership Awesome Temple {temple_of_leadership_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! LEADER AWESOME TEMPLE {temple_of_leadership_awesome_temple_roman} Awesome Temple of Sol Invictus {temple_of_leadership_awesome_temple_roman_desc} This awesome temple is dedicated to Sol Invictus, the Unconquerable Sun, whose travels across the sky each day illuminate men's lives. An unquenchable power, everything that happens beneath his fiery course is visible, and nothing escapes his gaze. His pre-eminent position in the sky makes him an obvious leader figure, and his birthday on December 25 is a major celebration by his worshippers.\n\nThe temple makes his followers happy that their deity is being properly honoured. {temple_of_leadership_awesome_temple_roman_desc_short} This awesome temple is dedicated to Sol Invictus, the god of the Unconquerable Sun. ¬-------------- {temple_of_one_god_pantheon} Temple of One god Pantheon {temple_of_one_god_pantheon_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_eastern} Zoroastrian Temple Complex {temple_of_one_god_pantheon_eastern_desc} This Zoroastrian temple complex is a centre for the teachings of Zoroaster, the religion of the Sassanid Empire. This revealed faith was the first to teach the doctrines of heaven and hell, free will, a resurrection of the body, a Last Judgement on mankind and an everlasting life for the faithful, as laid out in the prophet's works.\n\nThis shrine makes the people feel content, as they have somewhere that gives spiritual comfort. {temple_of_one_god_pantheon_eastern_desc_short} This Zoroastrian temple complexe is a major centre for the religion of the Sassanid Empire. {temple_of_one_god_pantheon_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON {temple_of_one_god_pantheon_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ONE GOD PANTHEON ¬-------------- {temple_of_mithras_awesome_temple} Temple of Mithras Awesome Temple {temple_of_mithras_awesome_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_barbarian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! MITHRAS AWESOME TEMPLE {temple_of_mithras_awesome_temple_roman} Awesome Temple of Mithras {temple_of_mithras_awesome_temple_roman_desc} This awesome temple to Mithras celebrates one of the mystery cults from the East that a large part of the Roman army adopted. The cult of Invincible Mithras is one of strength, and emphasises ordeals to advance through the levels as new mysteries are revealed and explained. Mithraism does not allow the worship of other gods, so this temple makes its adherents loyal to the cult. {temple_of_mithras_awesome_temple_roman_desc_short} This awesome temple is dedicated to the Invincible god, Mithras, a source of strength to his followers. ¬-------------- {temple_of_violence_large_temple} Temple of Violence Large Temple {temple_of_violence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_barbarian_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_barbarian_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_violence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_nomad} Sacred Circle of Tagimsad {temple_of_violence_large_temple_nomad_desc} This sacred circle is consecrated to Tagimsad, the bloody-handed war god. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tagimsad - and to reflect well on the martial prowess of his worshippers! The worship of Tagimsad gives his followers a sense of being protected in war and peace by the god. {temple_of_violence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tagimsad, the Gothic war god. {temple_of_violence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE {temple_of_violence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIOLENCE LARGE TEMPLE ¬-------------- {temple_of_ultraviolence_large_temple} Temple of UltraViolence Large Temple {temple_of_ultraviolence_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_barbarian} Sacred Circle of the Morrigan {temple_of_ultraviolence_large_temple_barbarian_desc} This sacred circle is dedicated to the Morrigan, the Great Queen and triple goddess of battle, strife and fertility. She is one of the Tuatha De Danann, and not someone who takes kindly to any form of opposition. She casts spells to help warriors, while choosing those who will die.\n\nThis circle propitiates the Morrigan, and brings strength to her followers. {temple_of_ultraviolence_large_temple_barbarian_desc_short} This sacred circle is dedicated to the Morrigan, the fearsome battle goddess. {temple_of_ultraviolence_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_nomad} Sacred Circle of Tyz {temple_of_ultraviolence_large_temple_nomad_desc} This sacred circle is consecrated to Tyz, the bloody-handed war god of the Goths. Captives are offered in sacrifice, and their weapons are hung on trees outside the circle to glorify Tyz - and to reflect well on the martial prowess of the Goths! The worship of Tyz gives his followers a sense of being protected in war and peace by the god. {temple_of_ultraviolence_large_temple_nomad_desc_short} This sacred circle is consecrated to Tyz, the Gothic war god. {temple_of_ultraviolence_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE {temple_of_ultraviolence_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ULTRAVIOLENCE LARGE TEMPLE ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 07/05/2005 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {church_christianity_chapel} Christian Chapel {church_christianity_chapel_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_barbarian_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe chapel brings order to life in the settlement, and can be improved as the place grows. {church_christianity_chapel_barbarian_desc_short} This Christian chapel is a centre of learning and spiritual strength for the community. {church_christianity_chapel_carthaginian_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe chapel gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_carthaginian_desc_short} This Christian chapel is a centre of learning and spiritual peace for the community. {church_christianity_chapel_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHAPEL {church_christianity_chapel_nomad_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe chapel brings order to life in the settlement, and can be improved as the place grows. {church_christianity_chapel_nomad_desc_short} This Christian chapel is a centre of learning and spiritual strength for the community. {church_christianity_chapel_roman_desc} This Christian chapel provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish church dogma and therefore unite Christians under one banner.\n\nThe chapel gives order to life, and can be improved as the settlement grows. {church_christianity_chapel_roman_desc_short} This Christian chapel is a centre of learning and spiritual peace for the community. ¬-------------- {church_christianity_church} Christian Church {church_christianity_church_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_barbarian_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_barbarian_desc_short} This Christian church is a centre of learning and spiritual strength for the community. {church_christianity_church_carthaginian_desc} This Christian church provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_carthaginian_desc_short} This Christian church is a centre of learning and spiritual peace for the community. {church_christianity_church_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN CHURCH {church_christianity_church_nomad_desc} This Christian church provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_nomad_desc_short} This Christian church is a centre of learning and spiritual strength for the community. {church_christianity_church_roman_desc} This Christian church provides a spiritual centre for the settlement, a place where people gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Constantine made it the state religion, and at his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe church brings order to life in the settlement, and can be improved as the place grows. {church_christianity_church_roman_desc_short} This Christian church is a centre of learning and spiritual peace for the community. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 13/05/2005 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 16/05/2005 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {hippodrome} Hippodrome {hippodrome_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIPPODROME {hippodrome_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! HIPPODROME {hippodrome_barbarian} Royal Stables {hippodrome_barbarian_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_barbarian_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! HIPPODROME {hippodrome_eastern} Elite Cavalry Stables {hippodrome_eastern_desc} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. Horses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. \n\nThese stables may also include facilities for training and housing other war beasts, such as elephants. This alone can make the building a valuable part of the military infrastructure.\n\nThis building cannot be upgraded. {hippodrome_eastern_desc_short} Elite Cavalry Stables train some of the finest mounted soldiers available to any army. They may also include facilities for training other war beasts, such as elephants. This building cannot be upgraded. {hippodrome_hun} Royal Stables {hippodrome_hun_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_hun_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_nomad} Royal Stables {hippodrome_nomad_desc} Royal stables train some of the finest mounted warriors available to any army. Horses and men are well looked after - at least when compared to the conditions footsoldiers are expected to endure - as horses are valuable animals! Farriers, weapon makers and specialised armourers are also found here, allowing many types of cavalry to be trained.\n\nThe stables can be improved when the settlement becomes larger. {hippodrome_nomad_desc_short} Royal stables train some of the finest mounted warriors available to any army. {hippodrome_roman_desc} The Hippodrome is a place where horse and chariot races are staged. The expertise this requires can be transferred to the military.\n\nHorses and men are looked after in considerable luxury - at least compared to where infantry are expected to live! Farriers and specialised armourers are also found here, allowing many types of cavalry to be trained. {hippodrome_roman_desc_short} The Hippodrome is a place where horse and chariot races are staged. The expertise in horse flesh found here also helps train cavalry forces. This building can be upgraded further when the settlement grows. ¬-------------- {circus_maximus} Circus Maximus {circus_maximus_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CIRCUS {circus_maximus_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CIRCUS {circus_maximus_barbarian} Great King's Stables {circus_maximus_barbarian_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_barbarian_desc_short} The Great King's stables are the best cavalry buildings available to a barbarian people. {circus_maximus_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CIRCUS {circus_maximus_hun} Great Kings Stables {circus_maximus_hun_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also found here, making it possible to produce any kind of cavalry unit. {circus_maximus_hun_desc_short} The Great King's stables are the best cavalry buildings available to a horse-loving people. {circus_maximus_nomad} Great Kings Stables {circus_maximus_nomad_desc} The Great King's stables are the best cavalry buildings available. Any type of horseman trained here has been given the best practical education, mount and war gear that his people can provide. He has also been housed in some comfort, because a horseman is a natural nobleman and should expect to be well treated! The most talented horsebreakers, farriers, weapon makers and specialised armourers are also to found here, making it possible to produce any kind of cavalry unit. {circus_maximus_nomad_desc_short} The Great King's stables are the best cavalry buildings available to a horse-loving people. {circus_maximus_roman_desc} The circus is a prestige building, used to stage highly popular races. The skills needed to handle horses here are used to train elite cavalry units to defend the Empire.\n\nIt is, however, the races that make this building popular, as these are fast, dramatic and dangerous. Individual teams attract fanatical followings, and race days can provoke powerful loyalties in the plebian mob. Deaths among the crowd are not unknown as rival supporters fight after close-run races - and those where there has been a lot of cheating! {circus_maximus_roman_desc_short} The circus is a prestige building, used to stage highly popular races. The skills needed to handle horses here are used to train elite cavalry forces. ¬-------------- {smiths_workshop} Armourer {smiths_workshop_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMOURER {smiths_workshop_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMOURER {smiths_workshop_barbarian} Weaponsmith {smiths_workshop_barbarian_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made can sword often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_barbarian_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMOURER {smiths_workshop_eastern_desc} An armourer works closely with a smith, and produces fine armour to match the smith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_eastern_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match the smith's superior weapons. {smiths_workshop_hun} Weaponsmith {smiths_workshop_hun_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made sword can often mean the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_hun_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_nomad} Weaponsmith {smiths_workshop_nomad_desc} A weaponsmith produces superb weaponry. His work is highly valued by military men - a well-made sword often means the difference between life and death! His skills ensure that any warriors from this settlement will be formidable indeed! {smiths_workshop_nomad_desc_short} A weaponsmith produces superior weapons for troops trained in the settlement. His work is highly prized amongst the warrior elite. {smiths_workshop_roman_desc} An armourer works closely with a smith, and produces fine armour to match the smith's weaponry. His work is highly valued by military men - well-made armour can often mean the difference between life and death! When his skills are added to those of a blacksmith in producing weapons, the armourer ensures that any troops trained in this settlement will be equipped to a high standard. {smiths_workshop_roman_desc_short} An armourer works closely with a blacksmith, and produces fine armour to match the smith's superior weapons. ¬-------------- {baths} Public Baths {baths_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PUBLIC BATHS {baths_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! PUBLIC BATHS {baths_barbarian} Cesspool {baths_barbarian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspools do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! \n\nThis is a stepping stone to the next level of public health. {baths_barbarian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a large pit for all their rubbish and ordure. {baths_carthaginian} Cesspool {baths_carthaginian_desc} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a pit for all their rubbish and ordure. These reeking holes have to be emptied from time to time and the contents or 'nightsoil' dumped elsewhere, a job that usually falls to the poorest or most unloved members of the community. While cesspools do at least mean that filth is removed from people's immediate living area, they can still flood in times of heavy rains, depositing everything back inside people's homes! \n\nThis is a stepping stone to the next level of public health {baths_carthaginian_desc_short} Cesspools improve - slightly - the level of cleanliness in a settlement by providing each dwelling with a large pit for all their rubbish and ordure. {baths_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! PUBLIC BATHS {baths_roman_desc} Public baths are often among the most magnificent of public buildings, and include cunning heating systems and many slaves to look after the needs of the citizens. They play an important role in public life in the Roman world. They are a sign of 'Roman-ness', that the town is part of the larger Empire.\n\nBaths are not only a place to get clean, but also a place where a man can socialise with his colleagues, argue about politics and religion -and catch up on the local juicy gossip! {baths_roman_desc_short} Public baths play an important part in the social life of the town; they are a place to meet as much as somewhere to get clean. ¬-------------- {temple_of_battleforge_large_temple} Temple of Battleforge Large Temple {temple_of_battleforge_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_barbarian} Sacred Circle of Goibhniu {temple_of_battleforge_large_temple_barbarian_desc} This sacred circle is to honour Goibhniu, the smith of the Celtic gods. He is a master metalworker, and forges cunning swords that never miss their target, making him a fitting diety for a warrior people! He is also responsible for brewing the ale of immortality that the gods enjoy, making him a good choice as a drinking man's god too!\n\nThe worship of Goibhniu makes people feel happy to know that they have such a god helping their defenders. {temple_of_battleforge_large_temple_barbarian_desc_short} This sacred circle is to honour Goibhniu, the smith and sword-maker of the Celtic gods. {temple_of_battleforge_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_hun} Sacred Circle of Chinglu {temple_of_battleforge_large_temple_hun_desc} This sacred circle is dedicated to the worship of Chinglu, a sword-deity of the 'Hsiung-nu' people. He is a war-spirit, and quite a bloody one as he expects blood and human sacrifices - fortunately for his worshippers, this is the sacrifice of captives taken in battle. Swords, being an important part of keeping what belongs to the tribe, require a powerful warrior-deity.\n\nThe worship of Chinglu makes people feel reassured that they have such a god watching over them. {temple_of_battleforge_large_temple_hun_desc_short} This circle is dedicated to the worship of Chinglu, a bloodthirsty sword-deity. {temple_of_battleforge_large_temple_nomad} Sacred Circle of Agni {temple_of_battleforge_large_temple_nomad_desc} This grove is dedicated to the worship of Agni, a deity incorporated as 'akinakes', an iron sword, and to some as a god of fires. He demanded the sacrifice of cattle, horses and even human beings, but these were usually captives. He is a dangerous god to enemies, and a useful friend to his worshippers.\n\nThe respect shown to Agni gives confidence to the people that their needs will be looked after by a powerful deity, and makes them happier in their daily lives. {temple_of_battleforge_large_temple_nomad_desc_short} This circle is dedicated to Agni, a fire and sword deity, and aid to his worshippers. {temple_of_battleforge_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE {temple_of_battleforge_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! BATTLEFORGE LARGE TEMPLE ¬-------------- {church_christianity_basilica} Christian Basilica {church_christianity_basilica_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_barbarian_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_barbarian_desc_short} This Christian basilica is a centre of learning and spiritual strength for the community. {church_christianity_basilica_carthaginian_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one God. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_carthaginian_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace. {church_christianity_basilica_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CHRISTIAN BASILICA {church_christianity_basilica_nomad_desc} This Christian basilica provides a spiritual centre for the settlement, a place where people can gather to learn of the teachings of Jesus. Originally a pacifistic religion of the dispossessed and slaves within the Roman world, Christianity in many forms has spread beyond the Empire, its Arian form in particular finding favour because of its echoes of 'the old gods'. \n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_nomad_desc_short} This Christian basilica is a centre of learning and spiritual strength for the community. {church_christianity_basilica_roman_desc} This Christian basilica provides a magnificent spiritual heart to a city, where people gather to learn of the teachings of Jesus and offer praise to their one God. Originally, a religion of slaves and the dispossessed, Christianity was made the state religion by Constantine the Great. At his urging the council of Nicaea in 325 helped establish dogma and therefore unite Christians under one banner.\n\nThe basilica brings order to life in the settlement. {church_christianity_basilica_roman_desc_short} This Christian basilica is an magnificent centre of learning and spiritual peace. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 23/05/2005 16:46:30 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 01/06/2005 09:45:25 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {royal_barracks} Royal Barracks {royal_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ROYAL BARRACKS {royal_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ROYAL BARRACKS {royal_barracks_barbarian} Palatine Barracks {royal_barracks_barbarian_desc} Palatine barracks are extremely large and well-appointed - copying Roman opulence - as might be expected of a people's most important military buildings. The barracks themselves are deliberately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although discipline is hard. As a result, the elite trained here are expected to be the finest, bravest men sent into battle. {royal_barracks_barbarian_desc_short} Palatine barracks are extremely large and well-appointed, as might be expected of a people's most important military facilities. {royal_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ROYAL BARRACKS {royal_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ROYAL BARRACKS {royal_barracks_eastern_desc} Royal barracks are extremely large and well-appointed, as might be expected of a country's most important military buildings. They include extensive drill and training facilities: the very best that can be provided. The barracks themselves are deliberately imposing to show the world the true might of the state.\n\nThe soldiers live relatively well, although discipline is hard. As a result, the elite trained here are expected to be the finest, bravest soldiers that are sent into battle. {royal_barracks_eastern_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a country's most important military facilities. {royal_barracks_hun_desc} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military buildings. The barracks themselves are deliberately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although discipline is hard. As a result, the elite trained here are expected to be the finest, bravest men sent into battle. {royal_barracks_hun_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military facilities. {royal_barracks_nomad_desc} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military buildings. The barracks themselves are deliberately imposing to show the world the true might of the tribe, and they included the very best of everything.\n\nThe warriors live relatively well, although discipline is hard. As a result, the elite trained here are expected to be the finest, bravest men sent into battle. {royal_barracks_nomad_desc_short} Royal barracks are extremely large and well-appointed, as might be expected of a people's most important military facilities. {royal_barracks_roman} Urban Barracks {royal_barracks_roman_desc} Urban barracks are extremely large and well-appointed, as might be expected of Rome's most important military facilities. They include extensive drill and training facilities: the very best that can be provided. The barracks themselves are deliberately imposing to show the world the true might of Rome.\n\nThe soldiers live relatively well, although discipline is hard. As a result, the elite trained here are expected to be the finest, bravest soldiers that Rome sends into battle. {royal_barracks_roman_desc_short} Urban barracks are extremely large and well-appointed, as might be expected of Rome's most important military facilities. ¬-------------- {temple_of_viking_shrine} Temple of Viking Shrine {temple_of_viking_shrine_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_barbarian} Shrine to Wotan {temple_of_viking_shrine_barbarian_desc} This shrine is to honour Wotan, the one-eyed father of the Gods. He traded one of his eyes for wisdom, and sacrificed himself to himself in exchange for the magical power and knowledge of the runes. His two ravens bring him reports from throughout the worlds of gods, giants and men. From him, mankind has learned much and travelled far as a result.\n\nThis shrine can be improved as the settlement grows in size. {temple_of_viking_shrine_barbarian_desc_short} This shrine is to honour Wotan, the one-eyed father of the Gods and source of wisdom. {temple_of_viking_shrine_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE {temple_of_viking_shrine_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING SHRINE ¬-------------- {temple_of_viking_temple} Temple of Viking Temple {temple_of_viking_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_barbarian} Sacred Grove of Wotan {temple_of_viking_temple_barbarian_desc} This sacred grove is to honour Wotan, the one-eyed father of the Gods. He traded one of his eyes for wisdom, and sacrificed himself to himself in exchange for the magical power and knowledge of the runes. His two ravens bring him reports from throughout the worlds of gods, giants and men. From him, mankind has learned much and travelled far as a result.\n\nThis grove can be improved as the settlement grows in size. {temple_of_viking_temple_barbarian_desc_short} This sacred grove is to honour Wotan, the one-eyed father of the Gods and source of wisdom. {temple_of_viking_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE {temple_of_viking_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING TEMPLE ¬-------------- {temple_of_viking_large_temple} Temple of Viking Large Temple {temple_of_viking_large_temple_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_barbarian} Sacred Circle of Wotan {temple_of_viking_large_temple_barbarian_desc} This sacred circle is to honour Wotan, the one-eyed father of the Gods. He traded one of his eyes for wisdom, and sacrificed himself to himself in exchange for the magical power and knowledge of the runes. His two ravens bring him reports from throughout the worlds of gods, giants and men. From him, mankind has learned much and travelled far as a result. {temple_of_viking_large_temple_barbarian_desc_short} This sacred circle is to honour Wotan, the one-eyed father of the Gods and source of wisdom. {temple_of_viking_large_temple_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_roman_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE {temple_of_viking_large_temple_roman_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! VIKING LARGE TEMPLE ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 09/06/2005 10:45:50 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 17/06/2005 14:48:01 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {imperial_palace} Imperial Palace {imperial_palace_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! IMPERIAL PALACE {imperial_palace_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! IMPERIAL PALACE {imperial_palace_barbarian} Castrum {imperial_palace_barbarian_desc} A Castrum is the ultimate expression in stone of a warlord's authority. The castrum's imposing size is intended to impress everyone in a city, and visitors as well. Those who live in the looming shadow of the place can be allowed no doubt as to who is in charge, and who controls every aspect of life. Wealth and luxury are also to be found within.\n\nThe castrum allows the most advanced construction to take place, letting the settlement grow to great size. {imperial_palace_barbarian_desc_short} A Castrum is the ultimate expression in stone of a warlord's authority. The castrum's imposing size is intended to impress everyone. {imperial_palace_carthaginian} Warlord's Palace {imperial_palace_carthaginian_desc} A Desert Warlord's Palace is the ultimate expression of authority. The building's imposing size and ultimate luxury are intended to cow everyone. Those who live nearby have no doubts as to where power lies, while those inside control every aspect of life within the city.\n\nThe Desert Warlord's Palace allows the most advanced construction works in a city: magnificence in all things can be the result. {imperial_palace_carthaginian_desc_short} A Desert Warlord's Palace is the ultimate expression in marble and stone of the state's power. Those who live outside its walls can have no doubt as to where power resides. {imperial_palace_eastern} Royal Palace {imperial_palace_eastern_desc} A Royal Palace is the ultimate expression of authority. The building's imposing size and ultimate luxury are intended to cow everyone. Those who live nearby have no doubts as to where power lies, while those inside control every aspect of life within the city.\n\nThe Royal Palace allows the most advanced construction works in a city: magnificence in all things can be the result. {imperial_palace_eastern_desc_short} A Royal Palace is the ultimate expression in marble and stone of the state's power. Those who live outside its walls can have no doubt as to where power resides. {imperial_palace_hun} Royal Palace {imperial_palace_hun_desc} A Royal Palace is the ultimate expression of authority. The building's imposing size and ultimate luxury are intended to cow everyone. Those who live nearby have no doubts as to where power lies, while those inside control every aspect of life within the city.\n\nThe Royal Palace allows the most advanced construction works in a city: magnificence in all things can be the result. {imperial_palace_hun_desc_short} A Royal Palace is the ultimate expression in marble and stone of the state's power. Those who live outside its walls can have no doubt as to where power resides. {imperial_palace_nomad} Castrum {imperial_palace_nomad_desc} A Castrum is the ultimate expression in stone of a warlord's authority. The castrum's imposing size is intended to impress everyone in a city, and visitors as well. Those who live in the looming shadow of the place can be allowed no doubt as to who is in charge, and who controls every aspect of life. Wealth and luxury are also to be found within.\n\nThe castrum allows the most advanced construction to take place, letting the settlement grow to great size. {imperial_palace_nomad_desc_short} A Castrum is the ultimate expression in stone of a warlord's authority. The castrum's imposing size is intended to impress everyone. {imperial_palace_roman_desc} An Imperial Palace is the ultimate expression in marble and stone of Roman authority. The building's imposing size and ultimate luxury are intended to impress everyone in a city. Those who live beneath its walls can have no doubt as to where power lies, while those inside control every aspect of the city. This Palace even has its own military elite, quite separate from the army.\n\nAn Imperial Palace allows the most advanced construction in a city, allowing magnificent buildings to be built. {imperial_palace_roman_desc_short} An Imperial Palace is the ultimate expression in marble and stone of Roman authority. Those who live outside its walls can have no doubt as to where power lies. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 17/06/2005 14:51:32 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {aqueduct} Aqueduct {aqueduct_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! AQUEDUCT {aqueduct_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! AQUEDUCT {aqueduct_barbarian} Open Sewer {aqueduct_barbarian_desc} Open sewers are little better than broad gutters in the streets, where everyone throws their rubbish, ordure, dead dogs, and everything else unwanted. They're a popular spot for dumping awkward drunks too! Mostly, the rubbish and filth are washed out of the settlement, making the place a little cleaner (if no sweeter smelling). In practice, they actually flush much of the waste of a town away from rich people's homes towards poor people's homes! Unfortunately, when it rains too heavily the place will flood and every repulsive lump of, well, whatever, will float back to its original owner or next door neighbour.\n\nOn balance, though, open sewers probably do make a town a better, healthier place to live in, providing that you live at the top of a slope. {aqueduct_barbarian_desc_short} Open sewers are little better than broad gutters in the streets, where everyone throws their rubbish and ordure so that it is washed away. {aqueduct_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! AQUEDUCT {aqueduct_roman_desc} The aqueduct supplies fresh, clean water to the city throughout the year. Apart from that used for drinking and washing, there is usually more than enough left over for public fountains and gardens as well, even after illegal diverting of the public water supply has been taken into account. {aqueduct_roman_desc_short} What have the Romans ever done for us? This, that's what. ¬-------------- {city_plumbing} City Plumbing {city_plumbing_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CITY PLUMBING {city_plumbing_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CITY PLUMBING {city_plumbing_barbarian} Large Open Sewer {city_plumbing_barbarian_desc} Large open sewers are little better than broad gutters in the streets, where everyone throws their rubbish, ordure, dead dogs, and everything else unwanted. They're a popular spot for dumping awkward drunks too! Mostly, the rubbish and filth are washed out of the settlement, making the place a little cleaner (if no sweeter smelling). In practice, they actually flush much of the waste of a town away from rich people's homes towards poor people's homes! Unfortunately, when it rains too heavily the place will flood and every repulsive lump of, well, whatever, will float back to its original owner or next door neighbour.\n\nOn balance, though, open sewers probably do make a town a better, healthier place to live in, providing that you live at the top of a slope. {city_plumbing_barbarian_desc_short} Large open sewers are little better than broad gutters in the streets, where everyone throws their rubbish and ordure so that it is washed away. {city_plumbing_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_eastern_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_eastern_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_hun_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_hun_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_nomad_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_nomad_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! CITY PLUMBING {city_plumbing_roman_desc} Adequate supplies of fresh water ensure that the people can be clean, their clothing washed, and their houses kept clean. Simple facilities like this can improve health hugely.\n\nThe more 'enterprising' citizens are not above making their own 'modifications' to the system, and piping extra water into their homes! {city_plumbing_roman_desc_short} Lead pipes run fresh water directly into houses, and are some of the most sophisticated engineering works of the Roman world. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 20/06/2005 11:13:58 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {army_barracks} Army Barracks {army_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMY BARRACKS {army_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! ARMY BARRACKS {army_barracks_barbarian} Hundredmen Hall {army_barracks_barbarian_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skills, learn the new ways of war and swap tales of enemies defeated - and enemies worthy of respect. There is also a good deal of manly carousing, joking and casual violence, of course, but the warriors here have little to prove. {army_barracks_barbarian_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_carthaginian_desc} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMY BARRACKS {army_barracks_carthaginian_desc_short} DO NOT TRANSLATE! WARNING! This text should never appear on screen! ARMY BARRACKS {army_barracks_eastern_desc} These imposing barracks are often the largest buildings in a city after the palace, and include extensive drill and training yards. Army Barracks are also deliberately large to make it quite clear where the power lies to anyone harbouring disloyal thoughts!\n\nDiscipline is often harsh, but the soldiers who are trained here are among the best available to the state. {army_barracks_eastern_desc_short} These imposing Army Barracks are often the largest buildings in a city after the palace. They include extensive drill and training facilities. {army_barracks_hun_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skills, learn the new ways of war and swap tales of enemies defeated - and enemies worthy of respect. There is also a good deal of manly carousing, joking and casual violence, of course, but the warriors here have little to prove. {army_barracks_hun_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_nomad} Hundredmen Hall {army_barracks_nomad_desc} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement; its walls are hung with blood-soaked trophies of earlier wars.\n\nHere men can practice their skills, learn the new ways of war and swap tales of enemies defeated - and enemies worthy of respect. There is also a good deal of manly carousing, joking and casual violence, of course, but the warriors here have little to prove. {army_barracks_nomad_desc_short} The hundredman hall is the home to true heroes dedicated to defending their lord and their people. Its presence adds glory to any settlement. {army_barracks_roman_desc} These imposing barracks are often the largest buildings in a city after the palace, and include extensive drill and training yards. No matter where they are built within the Empire, the design is standardized, helping to make the army efficient. Discipline is harsh, but the resulting Legionaries are the best regular soldiers in the world. {army_barracks_roman_desc_short} These large and imposing barracks are often the largest buildings in a city after the palace. They include extensive drill and training facilities. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 20/06/2005 11:39:56 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 27/07/2005 12:33:39 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬-------------- {cavalry_barracks} Cavalry Stables {cavalry_barracks_desc} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CAVALRY STABLES {cavalry_barracks_desc_short} DO NOT TRANSLATE! WARNING! This baseline description should never appear on screen! CAVALRY STABLES {cavalry_barracks_barbarian} Warlord's Stables {cavalry_barracks_barbarian_desc} A warlord's stables produces superior horses, required for advanced horsemen. It also includes training yards where sophisticated horsemanship skills can be passed on, creating a superior cavalry force. In addition, horses will not willingly charge towards men, and they need schooling before they can be used effectively in war.\n\nThis building can be further upgraded. {cavalry_barracks_barbarian_desc_short} A warlord's stables produces the superior horses that are then used when advanced horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_carthaginian_desc} Cavalry stables produce the superior horses that are needed to train horsemen for more advanced kinds of units. They include training yards where superior horsemanship can be taught to the men, and the horses schooled to face the noise and terror of battle (something that does not come naturally to them).\n\nThis building can be upgraded further when the settlement grows. {cavalry_barracks_carthaginian_desc_short} Cavalry stables produce the superior horses that are then used when advanced cavalrymen are trained. This building can be upgraded further when the settlement grows. {cavalry_barracks_eastern_desc} Cavalry stables produce the superior horses that are needed to train horsemen for more advanced kinds of units. They include training yards where superior horsemanship can be taught to the men, and the horses schooled to face the noise and terror of battle (something that does not come naturally to them).\n\nThis building can be upgraded further when the settlement grows. {cavalry_barracks_eastern_desc_short} Cavalry stables produce the superior horses that are then used when advanced cavalrymen are trained. This building can be upgraded further when the settlement grows. {cavalry_barracks_hun} Warlord's Stables {cavalry_barracks_hun_desc} A warlord's stables helps in the breeding of superior horses, as required for advanced horsemen. It also includes some training yards where horsemanship skills can be passed on, creating a superior cavalry force. In addition, horses will not willingly charge towards men, and they too need schooling before they can be used effectively in war.\n\nThis building can be further upgraded. {cavalry_barracks_hun_desc_short} A warlord's stables produces the superior horses that are then used when advanced horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_nomad} Warlord's Stables {cavalry_barracks_nomad_desc} A warlord's stables helps in the breeding of superior horses, as required for advanced horsemen. It also includes some training yards where horsemanship skills can be passed on, creating a superior cavalry force. In addition, horses will not willingly charge towards men, and they too need schooling before they can be used effectively in war.\n\nThis building can be further upgraded. {cavalry_barracks_nomad_desc_short} A warlord's stables produces the superior horses that are then used when advanced horsemen are trained.\n\nThis building can be further upgraded. {cavalry_barracks_roman_desc} Cavalry stables produce the superior horses that are needed to train horsemen for more advanced kinds of units. After Marius' reforms take effect, the Roman cavalry become a much more 'professional' force.\n\nThe stables include training yards where superior horsemanship can be taught, and the horses schooled to face the noise and terror of battle (something that does not come naturally to them).\n\nThis building can be upgraded further when the settlement grows. {cavalry_barracks_roman_desc_short} Cavalry stables produce the superior horses that are then used when advanced cavalrymen are trained. This building can be upgraded further when the settlement grows. ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 29/07/2005 14:19:06 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬***** Changes made after 03/08/2005 16:51:53 ¬* ¬**************************************************************************************** ¬****************************************************************************************