¬ Text file converted with loc_parser {ST_JULII} The House of Julii {ST_BRUTII} The House of Brutii {ST_SCIPII} The House of Scipii {ST_SENATE} S.P.Q.R. {ST_MACEDON} Macedon {ST_EGYPT} Egypt {ST_SELEUCID} The Seleucid Empire {ST_CARTHAGE} Carthage {ST_PARTHIA} Parthia {ST_PONTUS} Pontus {ST_GAULS} Gaul {ST_GERMANS} Germania {ST_BRITONS} Britannia {ST_ARMENIA} Armenia {ST_DACIA} Dacia {ST_GREEK_CITIES} The Greek Cities {ST_NUMIDIA} Numidia {ST_SCYTHIA} Scythia {ST_SPAIN} Spain {ST_THRACE} Thrace {ST_SLAVES} Rebels {ST_YES} Yes {ST_NO} No {ST_ACCEPT} Accept {ST_DECLINE} Decline {ST_CONTINUE} Continue {ST_FACTION} Faction {ST_DEFEAT_CLOSE} CLOSE DEFEAT {ST_DEFEAT_AVERAGE} AVERAGE DEFEAT {ST_DEFEAT_CLEAR} CLEAR DEFEAT {ST_DEFEAT_CRUSHING} CRUSHING DEFEAT {ST_VICTORY_DRAW} DRAW {ST_VICTORY_CLOSE} CLOSE VICTORY {ST_VICTORY_AVERAGE} AVERAGE VICTORY {ST_VICTORY_CLEAR} CLEAR VICTORY {ST_VICTORY_CRUSHING} HEROIC VICTORY {ST_BATTLE_NO_RESULT} UNRESOLVED {ST_COHORT} Cohort {ST_UNIT_TYPE} Unit type {ST_EXPERIENCE} Experience {ST_CASUALTIES} Casualties {ST_GAINED} Gained {ST_INFLICTED} Inflicted {ST_SUSTAINED} Sustained {ST_HEALED} Healed {ST_MEN_REMAINING} Men Remaining {ST_SHIP} Ship {ST_SHIPS} Ships {ST_TYPE} Type {ST_HULL} Hull {ST_DAMAGE} Damage {ST_LIGHT} light {ST_MEDIUM} medium {ST_HEAVY} heavy {ST_SUNK} Sunk {ST_SOUND_OPTIONS} Sound Options {ST_MUTE} Mute {ST_SOUND_MAIN_VOL} Main {ST_SOUND_SFX_VOL} Special Effects {ST_SOUND_MUSIC_VOL} Music {ST_SOUND_SPEECH_VOL} Speech {ST_SOUND_SUBTITLES} Subtitles {ST_SOUND_ENGLISH} English {ST_GFX_OPTIONS} Graphics Options {ST_GFX_UNIT_DETAIL} Unit Detail {ST_GFX_BUILDING_DETAIL} Building Detail {ST_GFX_ANTIALIASING} Anti-Aliasing {ST_GFX_WIDESCREEN} Widescreen {ST_GFX_SMOKE} Smoke {ST_GFX_USE_TNL} Use TNL {ST_GFX_DUST} Dust {ST_GFX_REFLECTIONS} Reflections {ST_GFX_SHADOW_DETAIL} Shadow Detail {ST_SUPER_LOW} Super low {ST_LOW} Low {ST_NORMAL} Normal {ST_HIGH} High {ST_SUPER_HIGH} Super high {ST_SCREENMODE} Screen mode {ST_LOAD_SUCCESS} Game load succeeded {ST_LOAD_FAILED} Game load failed {ST_SAVE_SUCCESS} Game save succeeded {ST_SAVE_FAILED} Game save failed {ST_END_GAME} Quit Game {ST_LOAD} Load Game {ST_SAVE} Save Game {ST_RETURN_TO_GAME} Return to Game {ST_EXIT_MENU} Exit Menu {ST_CONFIRM_QUIT} Really quit? {ST_STATE_FACTION_LEADER} Faction leader {ST_STATE_WAS_FACTION_LEADER} Former Faction Leader {ST_STATE_FACTION_HEIR} Faction heir {ST_STATE_IN_SETTLEMENT} Visiting settlement {ST_STATE_ON_SHIP} Travelling on ship {ST_STATE_WITH_ARMY} Travelling with army {ST_STATE_SIEGING} Laying siege {ST_STATE_AMBUSHING} Lying in ambush {ST_STATE_CAMPED} Camped {ST_STATE_ENTRENCHED} Entrenched {ST_STATE_HEALTH_RISK} Unhealthy {ST_STATE_IS_HOSTAGE} Held hostage {ST_STATE_HIDING} Hiding {ST_STATE_ENEMY_TERRITORY} In enemy territory {ST_STATE_DIPLOMACY} Holding talks {ST_KEYBOARD_SHORTCUTS} Keyboard shortcuts {ST_TIME_TO_REINFORCE_X_HOURS} Will arrive on battlefield in %d hours {ST_ONE_HOUR_TO_REINFORCE} Will arrive on battlefield in 1 hour {ST_OR} or {ST_AND} and {ST_COMMAND} Command {ST_INFLUENCE} Influence {ST_MANAGEMENT} Management {ST_SUBTERFUGE} Subterfuge {ST_DOCTOR} Doctor {ST_QUARTERMASTER} Quartermaster {ST_PRIEST} Priest {ST_SCOUT} Scout {ST_ENGINEER} Engineer {ST_DOCTORS} Doctors {ST_QUARTERMASTERS} Quartermasters {ST_SCOUTS} Scouts {ST_ENGINEERS} Engineers {ST_PRIESTS} Priests {ST_TOWERS} Towers {ST_LADDERS} Ladders {ST_RAMS} Rams {ST_SAPPING} Sapping {ST_SIEGE_TOWER} Siege Tower {ST_LADDER} Ladder {ST_RAM} Ram {ST_SAP_POINT} Sap Point {ST_NAMED_CHARACTER} Family member {ST_SPY} Spy {ST_ASSASSIN} Assassin {ST_DIPLOMAT} Diplomat {ST_ADMIRAL} Admiral {ST_GENERAL} Captain {ST_ANCILLARY} Ancillary units {ST_SIEGE_ENGINES} Siege engines {ST_UNITS} Units {ST_CULTURE_ROMAN} Roman {ST_CULTURE_BARBARIAN} Barbarian {ST_CULTURE_CARTHAGE} Carthagian {ST_CULTURE_GREEK} Greek {ST_CULTURE_EGYPT} Egyptian {ST_CULTURE_EASTERN} Eastern {ST_EDIT_SETTLEMENT} Edit settlement {ST_SELECT_SETTLEMENT_LEVEL} Level {ST_FORTIFICATION_LEVEL} Fortification level {ST_TAX} Tax level {ST_POPULATION} Population {ST_FOUNDATION_YEAR} Foundation year {ST_SELECT_FACTION} Select faction {ST_VILLAGE} Village {ST_TOWN} Town {ST_LARGE_TOWN} Large town {ST_CITY} Minor city {ST_LARGE_CITY} Large city {ST_HUGE_CITY} Huge city {ST_FORT} Fort {ST_SLOT} Slot {ST_SELECT_SLOT} Select buildings for settlement slots {ST_NAME} Name {ST_GRASS_SHORT} Short grass {ST_GRASS_LONG} Long grass {ST_SAND} Sand {ST_ROCK} Rock {ST_FOREST_DENSE} Dense forest {ST_SCRUB_DENSE} Dense scrub {ST_SWAMPY} Swamp {ST_MUD} Mud {ST_MUD_ROAD} Mud road {ST_STONE_ROAD} Stone road {ST_WATER} Water {ST_ICE} Ice {ST_SNOW} Snow {ST_ROAD_LEVEL} Roads level {ST_ROAD_DIRT} Dirt road {ST_ROAD_STONE} Stone road {ST_ROAD_STONE_HIGHWAY} Stone highway {ST_X_DENARI} %d denari {ST_X_BC} %d BC {ST_X_AD} %d AD {ST_WINTER} Winter {ST_SPRING} Spring {ST_SUMMER} Summer {ST_AUTUMN} Autumn {ST_ZOOM_TO_EVENT_POSITION} Locate position of event {ST_BATTLE_RESULT} Battle Results {ST_MEN_DEPLOYED} Men Deployed {ST_KILLS} Kills {ST_YOUR_ARMY} Your Army {ST_ENEMY_ARMY} Enemy Army {ST_YOUR_ARMIES} Your Armies {ST_ENEMY_ARMIES} Enemy Armies {ST_TEAM} Team {ST_RANK} Rank {ST_SHOW_DETAILS} Show battle statistics screen {ST_SAVE_REPLAY} Save battle replay {ST_PLAYER} Player {ST_ATTACKER} Attacker {ST_DEFENDER} Defender {ST_ALLIES} Allies {ST_ENEMY} Enemy {ST_BATTLE_STATISTICS} BATTLE STATISTICS {ST_MEN} Men {ST_DELETE} Delete {ST_SORT_BY_NAME} Sort By Name {ST_SORT_BY_DATE} Sort By Date {ST_AA2x2} 2x2 {ST_AA3x3} 3x3 {ST_AA4x4} 4x4 {ST_ACCEPT_CHANGES} Accept Changes {ST_MOB} Mob {ST_SQUARE} Square {ST_COLUMN} Column {ST_WEDGE} Wedge {ST_SQUARE_HOLLOW} Hollow Square {ST_TESTUDO} Testudo {ST_PHALANX} Phalanx {ST_WALL} Wall {ST_OVERWRITE_EXPLANATION} This file exists and will be overwritten. Continue? {ST_EDITOR_QUIT_WARNING} You have made changes since the last save. These will be lost if you continue! {ST_EXPAND_SCROLL} Expand scroll to full size {ST_COLLAPSE_SCROLL} Minimize scroll {ST_EXIT_EDITOR} Exit Editor {ST_ADVISOR_MESSAGE} Advisor Message {ST_DONT_SHOW_TIP} Don't show this tip again {ST_OK} OK {ST_MORE} More... {ST_BACK} ...Back {ST_QUESTION_MARK} ? {ST_REBEL_FACTION} Rebel Faction {ST_ZOOM_TO_ADVICE} Show location of this item {ST_SHOW_SCROLL_HELP} Show help for this scroll {ST_NONE} None {ST_CTRL} Ctrl {ST_SHIFT} Shift {ST_ALT} Alt {ST_ANY} Any {ST_THE_SEA} The Sea ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 22/03/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_SHOW_FURTHER_DETAILS} Show detailed information {ST_DIRT} Dirt {ST_ADVISOR_BUTTON_DISMISS} Dismiss advice [ESC] {ST_ADVISOR_BUTTON_SHOW_ME} Show me how {ST_ADVISOR_BUTTON_TOGGLE_BUBBLE} Toggle advisor text visibility {ST_ADVISOR_BUTTON_ZOOM_TO} Show location of event {ST_VICTORY} Victory {ST_DEFEAT} Defeat {ST_SCREENMODE} Resolution {ST_SHOW_BATTLE_RESULT} Show battle results {ST_GAME_OPTIONS} Game Options ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 21/04/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_SHOW_RTM} Show Movie {ST_RESET_ADVICE} RESET ADVISOR {ST_VIDEO_DETAIL_NONE} None {ST_VIDEO_DETAIL_LOW} Low {ST_VIDEO_DETAIL_MEDIUM} Medium {ST_VIDEO_DETAIL_HIGH} High {ST_GAME_OPTIONS_REVOLTS} Revolts {ST_GAME_OPTIONS_BARBARIANS} Barbarian Horde {ST_GAME_OPTIONS_DISASTERS} Disasters {ST_GAME_OPTIONS_RANDOM_HARVEST} Random Harvests {ST_GAME_OPTIONS_CHARACTER_AGING} Character Aging {ST_FACTION_SELECT_ARCADE_BATTLES} Arcade Battles {ST_GAME_OPTIONS_TIME_LIMIT} No Campaign Battle Time Limit {ST_GAME_OPTIONS_TITLE} Game Settings {ST_FACTION_SELECT_ADVISOR_LEVEL} Advice Level {ST_GAME_OPTIONS_CAMPAIGN_SETTINGS} Campaign Settings {ST_GAME_OPTIONS_REALISM} Realism Settings {ST_GAME_OPTIONS_RESTRICT} Restrict Camera {ST_GAME_OPTIONS_DEFAULT_CAMERA} TotalWar Camera {ST_GAME_OPTIONS_GENERAL_CAMERA} General Camera {ST_GAME_OPTIONS_RTS_CAMERA} RTS Camera {ST_GAME_OPTIONS_CAMERA_MODE} Camera Mode {ST_GAME_OPTIONS_ROTATE_CAMERA} Camera Rotation Speed {ST_GAME_OPTIONS_MOVE_CAMERA} Camera Movement Speed ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 13/05/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_RESET_ADVICE} Reset Advisor {ST_SCORED_VICTORY} Highest score wins {ST_GFX_OPTIONS} Video Options {ST_AA2x2} Low {ST_AA3x3} Medium {ST_AA4x4} High {ST_SOUND_OPTIONS} Audio Options {ST_ANCILLARY} Retinue ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 03/06/2004 16:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE} Advisor speech and text\nToggle to mute advisor speech {ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT} Advisor speech only\n Toggle to show advice text {ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT} Advisor text only\nToggle to advisor speech only ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 17/06/2004 13:01:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_X_DENARI} %d denarii {ST_WOODEN_GATE} Wooden Gates {ST_REINFORCED_GATE} Reinforced Gates {ST_IRON_GATE} Iron Gates ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* This particular divider does not denote a changes round. ¬* This is when the files were locked to be sent for Russian and Polish translation. ¬* ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_LOW} Lowest {ST_NORMAL} Low {ST_HIGH} Medium {ST_SUPER_HIGH} High {ST_UTRA_HIGH} Highest {ST_AUTOSAVE} Autosave ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_CATAPULT} Onager {ST_CATAPULTS} Onagers {ST_BALLISTA} Ballista {ST_BALLISTAS} Ballistas {ST_SCORPION} Scorpion {ST_SCORPIONS} Scorpions {ST_GFX_SHADOW_DETAIL} High Quality Shadows {ST_GFX_SMOKE} Smoke/Dust {ST_GFX_REFLECTIONS} Reflections/Glints {ST_MUTE} Mute Music {ST_MUTE_SOUND} Mute SFX {ST_GFX_VEGETATION} Vegetation/Grass {ST_GFX_DESYNC_MEN} Desynchronise animations {ST_SOUND_PROVIDER} Sound Provider {ST_JANUARY} January {ST_FEBRUARY} February {ST_MARCH} March {ST_APRIL} April {ST_MAY} May {ST_JUNE} June {ST_JULY} July {ST_AUGUST} August {ST_SEPTEMBER} September {ST_OCTOBER} October {ST_NOVEMBER} November {ST_DECEMBER} December {ST_MONDAY} Monday {ST_TUESDAY} Tuesday {ST_WEDNESDAY} Wednesday {ST_THURSDAY} Thursday {ST_FRIDAY} Friday {ST_SATURDAY} Saturday {ST_SUNDAY} Sunday {ST_AM_UPPER} AM {ST_AM_LOWER} am {ST_PM_UPPER} PM {ST_PM_LOWER} pm {ST_FILE_SAVE_RESULT_FAIL} Unspecified write error {ST_FILE_SAVE_RESULT_FAIL_NO_CREATE} Couldn't create save file on disk {ST_FILE_SAVE_RESULT_FAIL_NO_HEADER} Couldn't create save game header {ST_FILE_SAVE_RESULT_FAIL_NO_SPACE} Hard drive full {UA_CANT_HIDE} Can't hide {UA_HIDE_LONG_GRASS} Can hide in long grass {UA_EXPERT_HIDING_IN_WOODS} Expert at hiding in woods {UA_HIDE_ANYWHERE} Can hide anywhere {UA_TESTUDO} Can form testudo {UA_PHALANX} Can form phalanx {UA_WARCRY} Warcry improves attack {UA_CHANT} Chanting inspires nearby troops {UA_SCREECH} Screeching dismays enemy {UA_FLAMING_AMMO} Can use flaming missiles {UA_CANTABRIAN_CIRCLE} Can form Cantabrian circle {UA_WEDGE} Can form wedge {UA_RALLY} Can rally nearby troops {UA_EAGLE} Eagle inspires nearby troops {UA_GOOD_IN_DESERTS} Combat bonus in deserts {UA_GOOD_IN_WOODS} Combat bonus in woods {UA_GOOD_IN_WOODS_AND_SNOW} Combat bonus in woods or snow {UA_GOOD_IN_SNOW} Combat bonus in snow {UA_AREA_ATTACK} Area attack {UA_BODY_PIERCING_ATTACK} Missiles can impale several men {UA_SPECIAL_ATTACK} Special attack {UA_ARMOUR_PIERCING_ATTACK} Effective against armour {UA_LONG_MISSILE_RANGE} Long range missiles {UA_VERY_LONG_MISSILE_RANGE} Very long range missiles {UA_PRECURSOR_WEAPONS} Javelins thrown before charge {UA_FRIGHTENS_ELEPHANTS} Frighten elephants {UA_FRIGHTENS_ENEMY} Frighten nearby enemy {UA_FRIGHTENS_ENEMY_FOOT} Frighten nearby enemy infantry {UA_CAMELS_SCARE_HORSES} Scare horses {UA_HARDY} Good stamina {UA_VERY_HARDY} Very good stamina {UA_MAY_CHARGE_WITHOUT_ORDERS} May charge without orders {UA_POOR_MORALE} Poor morale {UA_GOOD_MORALE} Good morale {UA_EXCELLENT_MORALE} Excellent morale {UA_ANIMALS_MAY_RUN_AMOK} Animals may run amok {UA_VULNERABLE_TO_MISSILE} Vulnerable to missiles {UA_WELL_ARMOURED} Well armoured {UA_VERY_WELL_ARMOURED} Very well armoured {UA_POWERFULL_CHARGE} Powerful charge {UA_BONUS_FIGHTING_CAVALRY} Bonus fighting cavalry {UA_LONG_PIKES} Very long spears {UA_INACCURATE_AGAINST_SOLDIERS} Inaccurate against troops {UA_MOVES_QUICKLY} Fast moving {UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS} Ineffective against walls and buildings {UA_CAN_SAP} Can sap {ST_RIGHT_ALT} Alt Gr ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY} Bonus vs elephants and chariots {GERR_REINSTALL_DX} Rome: Total War failed to find DirectX 9, which is required for the game to run.\nPlease reinstall DirectX. {GERR_ANOTHER_INSTANCE} Another instance of Rome: Total War is already running. This instance of Rome will now exit. {GERR_GENERIC} Rome: Total War encountered an unspecified error and will now exit. {ST_CANCEL_CHANGES} Cancel changes ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_BDL_NOT_SPECIFIED} Automatic {ST_GFX_VEGETATION} Grass {ST_GFX_VEGETATION_DETAIL} Vegetation Detail {ST_LOAD_SUCCESS} Load succeeded {ST_LOAD_FAILED} Load failed {ST_SAVE_SUCCESS} Save succeeded {ST_SAVE_FAILED} Save failed {ST_SHIPS_SUNK} Ships Sunk {ST_SHIPS_DEPLOYED} Ships Deployed {ST_SHIPS_REMAINING} Ships Remaining {ST_ADVISOR_BUTTON_DISMISS} Dismiss advice {ST_REPLAY} Replay ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_CHANGE_TO} Change to: {ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED} Cannot change video options during a multiplayer game unless the game is paused {ST_SCREEN_RES_CHANGE_TIME_LEFT} Seconds until display is reset: {ST_CONFIRM_SCREEN_RES} Is this display mode acceptable? {ST_YOUR_ALLY} Allied Army {ST_YOUR_ALLIES} Allied Armies ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_GFX_SFX_DETAIL} Effects Detail {ST_GRASS_DETAIL} Grass Detail {ST_TERRAIN_DETAIL} Terrain Detail {ST_GFX_USE_SHADOWS} Shadows {ST_MICROMANAGE_ALL_SETTLEMENTS} Never Automanage Settlements {ST_CAMPAIGN_AI_FOLLOW} Follow AI Movement {ST_CAMPAIGN_AI_SKIP} Skip AI Movement ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_MICROMANAGE_ALL_SETTLEMENTS} Manage All Settlements {ST_SOUND_PROVIDER_ERROR} Unable to activate Sound Provider, this could be due to lack of hardware support ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 01/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 03/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {ST_GFX_USE_SHADERS} Unit Shaders {ST_GFX_REFLECTIONS} Gloss Maps {ST_CONCEDE} Admit Defeat ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* EXPANSION PACK TEXT BEGINS HERE!!! ¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!! ¬* ¬*¬***** Changes made after 05/01/2005 15:18:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {ST_SCHILTROM} Schiltrom {ST_SHIELD_WALL} Shield Wall {ST_SAVE_REPLAY_SHORT} Save Replay {UA_CAN_SWIM} Can swim {UA_CAN_HORDE} Horde unit {UA_CAN_GO_BERSERK} Can go berserk {UA_CAN_SCHILTROM} Can do schiltrom {UA_CAN_SHIELD_WALL} Can make shield wall {UA_PRECURSOR_WEAPONS} Uses a missile weapon before charging ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 27/06/2005 12:02:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE} Advisor speech and text\nToggle to advisor speech only ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 08/07/2005 17:44:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 20/07/2005 12:26:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {ST_RECRUITED_GENERAL} General ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* THERE SHOULD NOW BE NO MORE CHANGES! ¬* SEE ROSS/LUCI/MIKE! ¬* ¬* Only changes made after 05/08/2005 16:25:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++