¬ Text file converted with loc_parser {TMT_SETTLEMENT_INCOME} Settlement Income {TMT_LOYALTY_TOOLTIP_REVOLTING} Loyalty: Revolting {TMT_LOYALTY_TOOLTIP_RIOTING} Loyalty: Rioting {TMT_LOYALTY_TOOLTIP_DISILLUSIONED} Loyalty: Disillusioned {TMT_LOYALTY_TOOLTIP_CONTENT} Loyalty: Content {TMT_LOYALTY_TOOLTIP_HAPPY} Loyalty: Happy {TMT_GROWTH_TOOLTIP_GROWTH} Population: Increasing {TMT_GROWTH_TOOLTIP_STATIC} Population: No Growth {TMT_GROWTH_TOOLTIP_DECLINING} Population: Decreasing {TMT_SETTLEMENT_STATUS_TRAINING} Currently training units {TMT_SETTLEMENT_STATUS_BUILDING} Currently constructing buildings {TMT_LCLICK_FOR_BUILD_OPTIONS} Left click to see upgrade options for this building {TMT_CONSTRUCTION_HELP} Left click to add to queue, right click for information {TMT_CONSTRUCTION_REMOVE_HELP} Left click to remove from queue {TMT_COST_OF_CONSTRUCTION} Cost to construct item {TMT_TIME_TO_CONSTRUCT} Number of turns required to construct item {TMT_COST_OF_RECRUITMENT_UNIT} Cost to recruit unit {TMT_TIME_TO_RECRUIT} Number of turns required to train {TMT_SEASON_SUMMER} Summer {TMT_SEASON_WINTER} Winter {TMT_REMAINING_ACTION_POINTS} Movement points\nThe dark blue bar represents points remaining\nLight blue section represents affect\non movement points after current\naction is performed {TMT_ACCEPT_FIELD_CONSTRUCTION} Build selected item {TMT_CANCEL_FIELD_CONSTRUCTION} Do not build anything {TMT_BUILD_FORT_OR_WATCHTOWER} Construct fort or watchtower {TMT_CANNOT_BUILD_FORT_OR_WATCHTOWER} Cannot construct fort or watchtower here {TMT_CANNOT_ATTACK_FROM_SIEGED_SETTLEMENT} It is only possible to attack sieging armies from a sieged garrison {TMT_SHOW_GENERAL_UNIT_DETAILS} Show unit details for this character's bodyguard unit {TMT_LCLICK_SELECT} Left click to select {TMT_RCLICK_INFO} Right click to get further information {TMT_LDBL_CLICK_INFO} Double left click to get further information {TMT_CURSOR_ATTACK} Right click to attack {TMT_CURSOR_MOVE} Right click to move to position {TMT_CURSOR_SELECT} Right click to select {TMT_CURSOR_MOVE_MAP} Scroll map {TMT_CURSOR_MOUSE_LOOK} Mouse look {TMT_CURSOR_CLICK_DOWN} Click down {TMT_CURSOR_EXCHANGE} Right click to exchange units and characters {TMT_CURSOR_DEFAULT_ACTION} Right click to perform mission {TMT_CURSOR_NO_ACTION} No action possible on this target {TMT_CURSOR_ENTER_SETTLEMENT} Right Click to enter settlement {TMT_CURSOR_DISEMBARK} Right click to disembark {TMT_CURSOR_SET_RALLY_POINT} Right click to set settlement's rally point {TMT_CURSOR_AUTO_MERGE} Right click to automatically merge units {TMT_NO_MULTITURN_MISSIONS} Cannot attack or perform missions over multiple turns {TMT_NO_MULTITURN_EXCHANGES} Cannot merge or exchange units over multiple turns {TMT_SIEGE_EQUIPMENT_NOT_REQUIRED} Construction of this siege equipment is not required {TMT_NO_DIPLOMACY_WITH_REBELS} Diplomacy is not possible with rebels {TMT_SILVER_TOOLTIP} Silver Mines can be constructed at the nearby settlement {TMT_GOLD_TOOLTIP} Gold Mines can be constructed at the nearby settlement {TMT_IRON_TOOLTIP} Iron - a valuable trade resource {TMT_GRAIN_TOOLTIP} Grain - a valuable resource\nAdds to population growth at export destination {TMT_OLIVE_OIL_TOOLTIP} Olive Oil - a valuable trade resource {TMT_WINE_TOOLTIP} Wine - a valuable trade resource {TMT_SLAVES_TOOLTIP} Slaves - a valuable resource\nAdds to population growth at export destination {TMT_GLASS_TOOLTIP} Glass - a valuable trade resource {TMT_POTTERY_TOOLTIP} Pottery - a valuable trade resource {TMT_TIMBER_TOOLTIP} Timber - a valuable trade resource {TMT_MARBLE_TOOLTIP} Marble - a valuable trade resource {TMT_TEXTILES_TOOLTIP} Textiles - a valuable trade resource {TMT_PURPLE_DYE_TOOLTIP} Purple Dye - a valuable trade resource {TMT_INCENSE_TOOLTIP} Incense - a valuable trade resource {TMT_SILK_TOOLTIP} Silk - a valuable trade resource {TMT_WILD_ANIMALS_TOOLTIP} Wild Animals - a valuable trade resource {TMT_HIDES_TOOLTIP} Hides - a valuable trade resource {TMT_FURS_TOOLTIP} Furs - a valuable trade resource {TMT_TIN_TOOLTIP} Tin - a valuable trade resource {TMT_COPPER_TOOLTIP} Copper - a valuable trade resource {TMT_LEAD_TOOLTIP} Lead - a valuable trade resource {TMT_AMBER_TOOLTIP} Amber - a valuable trade resource {TMT_PIGS_TOOLTIP} Allows the training of incendiary pig units {TMT_DOGS_TOOLTIP} Allows the training of war dog units {TMT_CAMELS_TOOLTIP} Allows the training of camel-mounted units {TMT_ELEPHANTS_TOOLTIP} Allows the training of elephant units {TMT_ROADS_TOOLTIP} Allows armies to march further\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_PAVED_ROADS_TOOLTIP} Allows armies to march efficiently at speed\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_HIGHWAYS_TOOLTIP} Allows armies to march long distances\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_SEA_LANES_TOOLTIP} Trade route between settlements with ports {TMT_FAMOUS_BATTLE_SITE_TOOLTIP} A famous battle was fought here {TMT_INFLUENCE_LEVEL_0} A stuffed olive has more influence than this man - it could choke someone important and change history. {TMT_INFLUENCE_LEVEL_1} This man has almost no influence over his dinner menu at home, let alone his life and the fate of the world. {TMT_INFLUENCE_LEVEL_2} This man's opinions carry little weight. He is simply regarded as something of a duffer. {TMT_INFLUENCE_LEVEL_3} This man is of scant importance. He occasionally says sensible things, but the occasions are few. {TMT_INFLUENCE_LEVEL_4 } Sometimes this man's counsel carries weight, and his opinion is sought on carefully selected matters. {TMT_INFLUENCE_LEVEL_5} This man's word carries weight in the lesser palaces of the world, although the truly mighty largely ignore him. {TMT_INFLUENCE_LEVEL_6} More often than not this man's counsel is listened to with respect even if it does not always carry the day. {TMT_INFLUENCE_LEVEL_7} This man's good qualities make him someone who can tip the balance of many arguments. {TMT_INFLUENCE_LEVEL_8} This man carries enormous political weight, and his words sway the opinions of most lesser men. {TMT_INFLUENCE_LEVEL_9} When this man speaks, all stop to listen to his words. Even his opinions have the force of law for many. {TMT_INFLUENCE_LEVEL_10} When this man speaks, his words carry the wisdom of the Gods to his listeners. {TMT_COMMAND_LEVEL_0} "Leadership" is just a long word to this man, like "inspiration". He posesses neither. {TMT_COMMAND_LEVEL_1} Command ability is, at best, a yawning gap in this man's personality. {TMT_COMMAND_LEVEL_2 } This man knows how to shout orders, but these are often neither timely nor relevant. {TMT_COMMAND_LEVEL_3 } This man lacks command, but makes up for it with a good loud voice and a small talent for instilling fear. {TMT_COMMAND_LEVEL_4 } This man has a basic talent for command, although he sometimes lacks of confidence. {TMT_COMMAND_LEVEL_5 } This man shows skill in battle command, but from time to time he makes tactical errors. {TMT_COMMAND_LEVEL_6 } On a battlefield this man inspires confidence in his soldiers. Sometimes the facade cracks - but not often. {TMT_COMMAND_LEVEL_7 } This man's sound grasp of strategy and tactics inspires confidence in all who follow him into battle. {TMT_COMMAND_LEVEL_8 } This man is a tower of strength on the battlefield. He has the inspiring 'look of eagles' about him. {TMT_COMMAND_LEVEL_9 } At the sound of this man's voice even clouds change their path across the heavens! {TMT_COMMAND_LEVEL_10} At the sound of this man's voice even clouds change their flight across the heavens! {TMT_MANAGEMENT_LEVEL_0 } An under-achieving oyster would show more signs of being able to manage the day-to-day affairs of an empire. {TMT_MANAGEMENT_LEVEL_1} This man should not be entrusted with running a whelk stall, let alone anything important. {TMT_MANAGEMENT_LEVEL_2} Administration is not this man's forte. He can manage simple matters, but without skill. {TMT_MANAGEMENT_LEVEL_3} This man has dogged determination as a replacement for administrative flare. {TMT_MANAGEMENT_LEVEL_4 } This man's limited administrative talent produces results that are adequate but far from inspired. {TMT_MANAGEMENT_LEVEL_5 } This man has talent but becomes flustered when the unexpected spoils his best laid plans {TMT_MANAGEMENT_LEVEL_6 } More often than not this man solves administrative problems but some crises leave him floundering. {TMT_MANAGEMENT_LEVEL_7 } This man is an efficient administrator, well able to deal with unexpected crises. {TMT_MANAGEMENT_LEVEL_8 } This man is a whirlwind of efficiency, cutting through red tape at every turn. {TMT_MANAGEMENT_LEVEL_9} This man shapes the business of state to his will, and gets any task done despite any challenge. {TMT_MANAGEMENT_LEVEL_10} This man shapes all the affairs of the world to his plans, and lesser men obey in all things. {TMT_SUBTERFUGE_LEVEL_0} This man is an innocent, cast adrift in a world of rather cunning weasels. {TMT_SUBTERFUGE_LEVEL_1} Cunning and guile are the last words that would be used to describe this transparent, naïve individual. {TMT_SUBTERFUGE_LEVEL_2} Subterfuge is not a weapon found in this man's intellectual armoury. {TMT_SUBTERFUGE_LEVEL_3} This man is not a natural conspirator, but sometimes he has a flash of insight. {TMT_SUBTERFUGE_LEVEL_4} Sometimes this man recognises subterfuge for what it is. Sometimes he even makes use of it himself. {TMT_SUBTERFUGE_LEVEL_5} Subterfuge is a tool that this man can use, even though he makes occasional mistakes. {TMT_SUBTERFUGE_LEVEL_6} This man can plot and conspire with enthusiasm and sometimes with real skill. {TMT_SUBTERFUGE_LEVEL_7} This man has more cunning than a sackful of hungry weasels. {TMT_SUBTERFUGE_LEVEL_8} This man has a mind of serpentine complexity, and is able to create and penetrate the most cunning of plots. {TMT_SUBTERFUGE_LEVEL_9} This man's plots are all masterpieces of feints within feints, hidden within other conspiracies. {TMT_SUBTERFUGE_LEVEL_10} This man's plots are invisible webs, while his keen mind can untangle any foreign conspiracy {TMT_TOGGLE_AUTOMANAGEMENT} Toggle automanagement of this settlement {TMT_DECREASE_TAXATION} Decrease taxation {TMT_INCREASE_TAXATION} Increase taxation {TMT_CHANGE_GOVERNOR_POLICY} Change governor policy {TMT_DECREASE_GAMES_FREQUENCY} Decrease frequency of games and/or races {TMT_INCREASE_GAMES_FREQUENCY} Increase frequency of games and/or races {TMT_CURRENTLY_SELECTED_CHARACTER} Character currently selected: {TMT_CURRENTLY_SELECTED_SETTLEMENT} Settlement currently selected: {TMT_CURRENTLY_SELECTED_FORT} Fort currently selected {TMT_CURRENTLY_SELECTED_RALLY_POINT} Rally point currently selected {TMT_CURRENTLY_SELECTED_RALLY_POINTS} Rally points currently selected {TMT_LCLICK_ZOOM_TO_POS} Left click to locate item on map {TMT_SHOW_SELECTED_ITEM} This area shows the currently selected item ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 29/03/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_FIELD_CONSTRUCTION_TEST_NO_GENERAL} Armies without generals cannot construct forts or watchtowers {TMT_FIELD_CONSTRUCTION_TEST_NOT_NAMED_CHARACTER} Only generals can commission forts and watchtowers {TMT_FIELD_CONSTRUCTION_TEST_IN_SEA_REGION} Cannot build a fort or watchtower in the sea {TMT_FIELD_CONSTRUCTION_TEST_FORT_IN_ENEMY_TERRITORY} Cannot build a fort in enemy territory {TMT_FIELD_CONSTRUCTION_TEST_FORT_INVALID_GAME_TILE} This is an invalid position for a fort {TMT_FIELD_CONSTRUCTION_TEST_FORT_NOT_ENOUGH_MONEY} You do not have enough money to build a fort {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_IN_ENEMY_TERRITORY} Cannot build a watchtower in enemy territory {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_INVALID_GAME_TILE} This is an invalid position for a watchtower {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_NOT_ENOUGH_MONEY} You do not have enough money to build a watchtower {TMT_NOT_ENOUGH_MONEY_FOR_FORT_OR_WATCHTOWER} You do not have enough money to build a fort or watchtower {TMT_CANNOT_RECRUIT_UNITS_IN_BATTLE} You cannot recruit units or mercenaries once a battle has been instigated {TMT_COMMAND_LEVEL_9 } At the sound of this man's voice armies march and mighty nations quake! {TMT_ROADS_TOOLTIP} Road: Allows armies to march further\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_PAVED_ROADS_TOOLTIP} Paved road: Allows armies to march efficiently at speed\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_HIGHWAYS_TOOLTIP} Highways: Allows armies to march long distances\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 21/04/2004 17:30:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_MANAGEMENT_LEVEL_1} This man should not be entrusted with running a shrimp stall, let alone anything important. {TMT_NO_BODYGUARD_UNIT_TO_VIEW} There is no bodyguard unit to view for this character {TMT_NOT_ENOUGH_INFO_FOR_BODYGUARD} Not enough information gathered about this character to view his bodyguard unit ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 13/05/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_SETTLEMENT_STATUS_AUTOMANAGED} This settlement is automanaged {TMT_PIGS_TOOLTIP} Pigs: Allows the training of incendiary pig units {TMT_DOGS_TOOLTIP} Dogs: Allows the training of war dog units {TMT_CAMELS_TOOLTIP} Camels: Allows the training of camel-mounted units {TMT_ELEPHANTS_TOOLTIP} Elephants: Allows the training of elephant units {TMT_CANNOT_ATTACK_SIEGED_SETTLEMENT} Cannot lay siege to a settlement that is besieged by a non allied faction {TMT_CANNOT_CONSTRUCT_WHILST_SIEGING} Cannot build forts or watchtowers whilst laying siege {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_SIEGING} Cannot build a watchtower whilst laying siege {TMT_FIELD_CONSTRUCTION_TEST_FORT_SIEGING} Cannot build a fort whilst laying siege ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 03/06/2004 16:48:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_NEGATIVE_COMMAND} This person's command is so poor as to be non existant. {TMT_NEGATIVE_INFLUENCE} This man holds no sway over his family, let alone anyone important {TMT_NEGATIVE_MANAGEMENT} This man couldn't organise a piss up in a brewery {TMT_NEGATIVE_SUBTERFUGE} This man couldn't even spell subterfuge, let alone understand it {TMT_SLAVES_TOOLTIP} Slaves - a valuable resource\nDistributed across all settlements with governors. Resource is exhausted after 7 turns {TMT_GRAIN_TOOLTIP} Grain - a valuable resource\nIncreases population growth in local settlement ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬***** Changes made after 17/06/2004 13:01:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_SLAVES_TOOLTIP} Slaves - a valuable resource\nDistributed across all settlements with governors. Resource is exhausted after %d turns {TMT_SLAVES_TOOLTIP_SINGLE} Slaves - a valuable resource\nDistributed across all settlements with governors. Resource is exhausted after 1 more turn {TMT_SHOW_GENERAL_UNIT_DETAILS_ARMY} Show details of the bodyguard unit for this armies general {TMT_CONSTRUCTION_HELP} Left click to add to queue ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* This particular divider does not denote a changes round. ¬* This is when the files were locked to be sent for Russian and Polish translation. ¬* ¬* ¬***** Changes made after 01/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 07/07/2004 17:15:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 15/07/2004 17:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_LCLICK_INFO} Left click to get further information {TMT_COMMAND_LEVEL_3 } This man lacks a real aura of command, but makes up for it with a good loud voice and a small talent for instilling fear. {TMT_COMMAND_LEVEL_4 } This man has a basic talent for command, although he sometimes lacks confidence. {TMT_CANNOT_MERGE_AGENT} The selected character cannot be received at this location {TMT_CANNOT_MERGE_AGENTS} The selected characters cannot be received at this location ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 22/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_AUTO_MERGE_AGENTS} Right click to automatically merge agents {TMT_GOLD_MINE_TOOLTIP} Gold Mine: A valuable source of income {TMT_SILVER_MINE_TOOLTIP} Silver Mine: A valuable source of income {TMT_NO_WITHDRAW_NAVY} Cannot withdraw: Navies cannot withdraw from battles {TMT_NO_WITHDRAW_AMBUSH} Cannot withdraw: You have been successfully ambushed {TMT_NO_WITHDRAW_SIEGE} Cannot withdraw: Your are under siege {TMT_NO_WITHDRAW_AP} Cannot withdraw: No movement points remaining {TMT_NO_WITHDRAW_RETREAT} Cannot withdraw: Nowhere to withdraw to {TMT_ALREADY_CAPITAL} This settlement is already the capital {TMT_NO_GENERAL_UNIT_TO_SHOW} No personal bodyguard unit to show {TMT_DOCK_BLOCKADED} This dock is currently blockaded {TMT_PORT_BLOCKADED} This port is currently blockaded {TMT_CANNOT_ATTACK_FROM_SIEGED_SETTLEMENT} When under siege it is only possible to attack the sieging army ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 29/07/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_CURSOR_AUTO_MERGE} Right click to merge units ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 05/08/2004 12:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 12/08/2004 09:53:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 19/08/2004 16:05:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_SETTLEMENT_AUTOMANAGED_BUILDING} Cannot add this building as construction is being automanaged {TMT_SETTLEMENT_AUTOMANAGED_TRAINING} Cannot add this unit as recruitment is being automanaged {TMT_CANNOT_RECRUIT_MERCS_IN_BATTLE} Cannot recruit mercenaries once a battle has been instigated {TMT_CANNOT_CHANGE_TAX_LEVEL_AS_AUTOMANAGED} Cannot change the tax level of this settlement as the factions taxes are being automanaged. Go to the faction summary scroll to change this {TMT_CANNOT_DESTROY_THIS_BUILDING} This building cannot be destroyed {TMT_RECOUP_AMOUNT} %d denarii will be recouped. {TMT_CANNOT_LEAVE_ZOC} Cannot move through an enemy's zone of control ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 01/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬**************************************************************************************** ¬* ¬* THIS FILE GONE FOR LOCALISATION!!! ¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED ¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!! ¬* ¬* ¬***** Changes made after 03/09/2004 09:00:00 ¬* ¬**************************************************************************************** ¬**************************************************************************************** {TMT_CAN_ONLY_SALLY_OUT_ONCE_PER_TURN} Can only sally out once per turn {TMT_CANNOT_FLEE} This army cannot flee from the battle. If it loses, all units will be destroyed {TMT_LOYALTY_TOOLTIP_REVOLTING} Loyalty: Potential for revolt {TMT_LOYALTY_TOOLTIP_RIOTING} Loyalty: Potential for riots ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* EXPANSION PACK TEXT BEGINS HERE!!! ¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!! ¬* ¬*¬***** Changes made after 05/01/2005 15:18:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {TMT_LOYALTY_TITLE} Loyalty {TMT_LOYALTY_LEVEL_0} To this man, loyalty is a disease that afflicts dogs and weak-minded fools. {TMT_LOYALTY_LEVEL_1} For this man loyalty is a pose to be adopted and a tool to be exploited. {TMT_LOYALTY_LEVEL_2} This man proclaims his loyalty to his friends and 'the cause', often just a little bit too loudly. {TMT_LOYALTY_LEVEL_3} While he occasionally acts in a dubious fashion, few really doubt that this man is loyal to his people. {TMT_LOYALTY_LEVEL_4} This man is known to a loyal and dependable sort, one who can be relied on to do the right thing for his friends. {TMT_LOYALTY_LEVEL_5} Disloyalty to anyone is not something that this man contemplates except, perhaps, in his very darkest moments. {TMT_LOYALTY_LEVEL_6} Loyalty. Loyalty. Loyalty. Words to live by, every day. {TMT_LOYALTY_LEVEL_7} Friends and loved ones are always causes to be supported, as far as this man is concerned. {TMT_LOYALTY_LEVEL_8} This man is seen as solidly loyal to his comrades-in-arms, no matter what may come to pass. {TMT_LOYALTY_LEVEL_9} Loyalty is the core of this man's soul. He will stand with his people, even unto death. {TMT_LOYALTY_LEVEL_10} This man's name is a byword for loyalty. He is an example to all in his unswerving faith in his cause, his friends and his people. {TMT_NEGATIVE_LOYALTY} This man would sell his friends and family in a minute if he thought there was the chance of some small personal gain. {TMT_NEGATIVE_COMMAND} This man actually manages to hinder any chance his subordinates have of achieving military success. {TMT_NEGATIVE_INFLUENCE} When this man states an opinion, everyone knows that the opposite must be true. {TMT_NEGATIVE_MANAGEMENT} This man can bring chaos out of order. He needs a 'to do' list when visiting a latrine, yet still manages to go horribly wrong! {TMT_NEGATIVE_SUBTERFUGE} This man's bumbling naivety helps everyone he deals with become a master of cunning and subterfuge. {TMT_HORDE_OCCUPY_SETTLEMENT_TOOLTIP} Take this settlement and the surrounding region as a new homeland for your people. Your hordes will disband.{TMT_HORDE_SACK_SETTLEMENT_TOOLTIP} Steal everything you can from this settlement, destroy buildings in it, and then continue the search for a new homeland for your hordes. ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 18/04/2005 12:45:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {TMT_HORDE_SACK_SETTLEMENT_TOOLTIP} Steal everything you can from this settlement. Wreak havoc, and continue the search for a new homeland for your hordes. {TMT_CANNOT_LEAD_NIGHT_BATTLE} The commanding officer in this battle cannot lead night attacks {TMT_CANNOT_DISEMBARK_HERE} Cannot disembark here {TMT_CANNOT_FLEE_HORDE_PLAYER} This army cannot flee from the battle. If it loses, the settlement will be lost and all your people will be forced to find another land to call home {TMT_CANNOT_FLEE_HORDE_NON_PLAYER} This army cannot flee from the battle. If it loses, the settlement will be lost and this nations people will be forced to find another land to call home {TMT_SIEGE_EQUIPMENT_NOT_POSSIBLE} Construction of this siege equipment is not possible ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 07/06/2005 12:30:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ {TMT_LOYALTY_LEVEL_4} This man is known to be a loyal and dependable sort, one who can be relied on to do the right thing for his friends. ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 27/06/2005 12:03:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 08/07/2005 17:45:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* CHANGES BENEATH THIS LINE!!! ¬* ¬* ¬* Only changes made after 20/07/2005 12:26:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ¬******************************************************************************************************* ¬******************************************************************************************************* ¬* ¬* THERE SHOULD NOW BE NO MORE CHANGES! ¬* SEE ROSS/LUCI/MIKE! ¬* ¬* Only changes made after 05/08/2005 16:25:00 ¬* ¬******************************************************************************************************* ¬******************************************************************************************************* ¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++