dy_title_NewState_Text_480067 Technology Advances True
dy_title_NewState_Text_4e0007 Unit Recruited True
dy_title_NewState_Text_4e0026 Unit Routs! True
dy_title_NewState_Text_520035 Capital Lost! True
dy_title_NewState_Text_610035 Duel Challenge Received True
dy_title_NewState_Text_700068 Assassination Success! True
dy_title_NewState_Text_780072 Revolution! True
dy_title_NewState_Text_d0002 Flooding! True
dy_title_tx_ally_attacked_Text_70017 Ally Attacked! True
dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True
dy_title_tx_ally_declares_war_Text_560020 Ally Declares War! True
dy_title_units_Text_21001b Units Recruited True
dy_total_Tooltip_1c0062 This is the sum of the Upper and Lower Class tax income for his theatre.||This money will be added to your next turn.||When added to the other total tax incomes for the other theatres you will get your total tax income for your faction.||Changing any of the tax level sliders will affect this number. True
dy_total_Tooltip_70004b This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number. True
dy_trade_Tooltip_20009 This is the income you gain from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco. These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
dy_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
dy_Treasury Income_NewState_Text_4e004b Treasury Income (RW x Tax%) = True
dy_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True
dy_treasury_Tooltip_7a0062 Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn. True
dy_turns_NewState_Text_390039 99 True
dy_turns_Tooltip_550071 Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army. True
dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True
dy_value_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
dy_value_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True
dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
dy_value_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
dy_value_Tooltip_250057 Unlike the upkeep cost, this is a one off payment. True
dy_value_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True
dy_value_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
dy_value_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
dy_value_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True
dy_value_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
dy_value_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
dy_value_Tooltip_400070 This is the amount of guns this unit has.||Damaged guns can be repaired at sea or in ports. True
dy_value_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True
dy_value_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
dy_value_Tooltip_4b0023 Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery. True
dy_value_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True
dy_value_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True
dy_value_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True
dy_value_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True
dy_value_Tooltip_60001c Range level for this unit. True
dy_value_Tooltip_610068 The amount of hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
dy_value_Tooltip_66004b Range level for this unit.||You can improve the range of your guns by researching rifled cannons. This can be done in the naval technology panel. True
dy_value_Tooltip_69001e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
dy_value_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
dy_value_Tooltip_69005a Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_6f0015 This is the amount of guns this unit has.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops to man left in the unit to man the artillery. True
dy_value_Tooltip_6f0044 Cost of recruitment for this unit. True
dy_value_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
dy_value_Tooltip_6f0064 Cost of recruitment for this unit. True
dy_value_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
dy_value_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_7c0027 Number of guns for this unit.||Damaged guns can be repaired at sea or in ports. True
dy_value_Tooltip_7f0077 Melee attack skill for this unit||This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
dy_value_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_b004f Cost of upkeep for this unit.||You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than keep paying for its upkeep. True
dy_value_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
dy_weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True
dy_wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True
east_africa_Tooltip_460040 Straits of Madagascar||Trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
east_africa_Tooltip_6f0029 Straits of Madagaskar||This is the trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True
east_indies_Tooltip_420017 East Indies||This is the trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True
east_indies_Tooltip_6b0076 East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
economy bar1_Tooltip_6f003b This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your Region Wealth. Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the pips to display more information. True
effect1_Tooltip_30004a Tax efficiency True
effect1_Tooltip_30006a Tax Efficiency True
effect1_Tooltip_63005b Repression True
effect1_Tooltip_9005c Ship recruitment cost True
effect1_Tooltip_b005a Unit recruitment cost True
effect1_Tooltip_d0026 Prestige True
effect2_Tooltip_470036 Trade efficiency True
effect2_Tooltip_58006f Ship upkeep cost True
effect2_Tooltip_5a0069 Unit upkeep cost True
effect2_Tooltip_63005b Repression True
effect2_Tooltip_6e0064 Garrison effect True
effect2_Tooltip_b0043 Diplomacy True
effect3_Tooltip_260077 Research bonus (army and artillery) True
effect3_Tooltip_29003a Town Watch costs True
effect3_Tooltip_5b007a Ministers' effectiveness True
effect3_Tooltip_650057 Land Upkeep Cost True
effect3_Tooltip_6b0059 Army Upkeep Cost True
effect3_Tooltip_7f0061 Economic growth True
effect3_Tooltip_f002d Research bonus (naval and artillery) True
effects_icons1_army_research_Tooltip_80016 Army research True
effects_icons1_diplomacy_Tooltip_b0043 Diplomacy True
effects_icons1_economic_growth_Tooltip_7f0061 Economic growth True
effects_icons1_garrison_effect_Tooltip_6e0064 Garrison effect True
effects_icons1_land_recruit_cost_Tooltip_1a004a Army recruitment cost True
effects_icons1_land_upkeep_cost_Tooltip_4b0079 Army upkeep cost True
effects_icons1_ministers_effectiveness_Tooltip_f002e Minister's effectiveness True
effects_icons1_naval_recruit_cost_Tooltip_660045 Naval recruitment cost True
effects_icons1_naval_upkeep_cost_Tooltip_550014 Naval upkeep cost True