popularity_arrow_Tooltip_a0001 Popularity state||This shows whether your popularity is on the rise or dropping! True
popularity_percentage_Tooltip_19000d Your current government's popularity.||This is based on your public's happiness.||You can check this by examining their public order.||Public order is made up from happiness and repression.||Though repression can keep your public under control, it won't make you very popular.||The lower your popularity is, the more likely your current cabinet will be voted out come elections.||If they are voted out they will be replace with the opposition. True
popularity_percentage_Tooltip_b0005 This is based on your public's happiness.||You can check this by examining their public order.||Public order is made up from happiness and repression.||Though repression can keep your public under control, it won't make you very popular.||The lower your popularity is, the more likely the current cabinet will be voted out come elections.||If they are voted out they will be replaced with the opposition. True
population_Tooltip_10069 This column shows the population for each region.||If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region. True
population_Tooltip_4c0054 If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region. True
portrait_frame_Tooltip_4c0060 This is your selected unit. True
portrait_Tooltip_610056 Their diplomat.||Pay attention to their responses, they will make it clear how they feel about the negotiations and how your relations currently stand.||Just because they accept a proposal doesn't mean they are necessarily happy about it! True
positive_bar_Tooltip_26002d These are the factors having a positive effect on happiness.||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True
positive_bar_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True
positive_bar_Tooltip_38002e This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your region wealth.||Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the icons to display more information. True
positive_bar_Tooltip_560048 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True
positive_bar_Tooltip_5b0060 These are the positive influences effecting your region's population growth.||The most important influence for growing your population is farming. Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the Lowest Classes will also promote population growth. True
positive_bar_Tooltip_6f003b This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your Region Wealth. Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the pips to display more information. True
positive_bar_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True
positive_bar_Tooltip_7e006f This represents the positive influences affecting Town Wealth Growth.||Developing educational establishments such as colleges, schools and workshops will increase Town Wealth Growth.||Industry also encourages growth - build and upgrade ports in your region to improve this value. True
positive_bar_Tooltip_b0002 These are the factors having a positive effect on public order.||A cultured region is a happy region. Opera houses and theatres will keep the elite amused.||No matter what they think, the higher class are not above the law. Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True
positive_bar_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True
post_army_Tooltip_4a001d Army minister||He affects your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel. True
post_army_Tooltip_4d0066 This is the army minister.||He helps your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True
post_finance_Tooltip_49000f Finance minister||He affects your tax and trade efficiency and your economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel. True
post_finance_Tooltip_63005f This is your selected finance minister.||He affects your tax and trade efficiency and your economic growth.||The level of these are dependent on his management competence.||If he is incompetent you may wish to swap him with another minister.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True
post_governor_america_Tooltip_2b006a Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True
post_governor_europe_Tooltip_420003 Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True
post_governor_europe_Tooltip_420023 Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True
post_governor_india_Tooltip_2b006a Governor for India||This man looks after your nation's interests for your regions in India.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True
post_governor_north_america_Tooltip_2b006a Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True
post_justice_Tooltip_420079 Justice minister||He affects your public order by adding bonuses to repression, garrisons effect and town watch costs.||The level of these bonuses are dependent on his management skill.||If he is incompetent you may wish to swap him for another minister.||He will carry his incompetence to his new post, but perhaps he will do less damage there!||Right-click on his portrait to bring up his details panel. True
post_justice_Tooltip_f0013 Your minister for justice.||He affects your public order by adding bonuses to repression, garrisons effect and town watch costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True
post_navy_Tooltip_750016 This is the navy minister.||He helps your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True
post_navy_Tooltip_80037 Navy minister||He affects your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel. True
post_prime_minister_Tooltip_14002e Head of government||He adds bonuses to your prestige, diplomacy and economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel. True
post_prime_minister_Tooltip_390069 Prime Minister True
power_dy_Tooltip_1f0028 Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully! True
power_dy_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True
power_NewState_Text_300055 Power: True
power_Tooltip_1f0028 Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully! True
power_Tooltip_56004c This is their faction's power.||Power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but also means they could be a threat to your faction - tread carefully! True
power_Tooltip_6b0075 This is your factions power.||Power is represented by your military strength. The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less you will be liked by the other nations. True
power_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True
Prestige_Tooltip_730015 This is your Prestige panel.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True
prize_money_box_Tooltip_280028 This is generated from your captured ships.||As you remove or add ships you will see this number update.||The money will go towards your nation's funds. True
protectorates_NewState_Text_34005b Protectorates: True
protectorates_Tooltip_1007c These are the protectorates for this faction.||Protectorates are factions who come under the protection of another faction.||In exchange for protection the protectorate grants full access to its regions, and pays the protecting faction half its income. True
protectorates_Tooltip_1c0015 These are your protectorates.||These factions are under your protection.||In exchange for your protection you receive half their income and unlimited military access to their regions. True
protectorates_Tooltip_34001c Protectorates are nations who come under the protection of another nation.||In exchange for protection the protectorate grants full access to its regions, and pays the protecting nation half its income. True
protectorates_Tooltip_640055 These nations are under your protection.||In exchange for your protection you receive half their income and unlimited military access to their regions. True
public_opinion_dy_Tooltip_2a0014 Successful negotiations rely on many factors, but this is a useful hint as to how this nation may react to your offers.||The friendlier they are toward you, the more likely they are to accept your proposals.||Try getting the people on your side by offering a state gift, or a one off payment.||Public opinion will change according to your actions. True
public_opinion_dy_Tooltip_2f0040 Your public opinion reflects the current state of your relations with this nation. True
public_opinion_NewState_Text_360013 Public opinion towards us: True
public_opinion_NewState_Text_520065 Public opinion towards them: True
public_opinion_Tooltip_21007c This is your faction's public opinion toward the nation you are negotiating with.||This shows the current state of your relations with this faction. True
public_opinion_Tooltip_220049 This is this faction's public opinion towards you.||Successful negotiations rely on many factors, but this is a useful hint as to how this faction may react to your offers.||The friendlier they are toward you, the more likely your proposals will be well met.||Try getting the people on your side by offering a state gift, or a one of payment.||Public opinion will change according to your actions. True
public_opinion_Tooltip_2a0014 Successful negotiations rely on many factors, but this is a useful hint as to how this nation may react to your offers.||The friendlier they are toward you, the more likely they are to accept your proposals.||Try getting the people on your side by offering a state gift, or a one off payment.||Public opinion will change according to your actions. True
public_opinion_Tooltip_2f0040 Your public opinion reflects the current state of your relations with this nation. True
public_order_title_NewState_Text_20001b Region Wealth True
public_order_title_NewState_Text_23006c Public Order True
public_order_title_NewState_Text_7c0057 Population True
public_order_title_NewState_Tooltip_1d0047 This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your nation.||Move your cursor over the different areas below for more details. True
public_order_title_NewState_Tooltip_80052 This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region.||This is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the icons below to see the positive and negative effects on the highest and lowest classes. True
public_order_Tooltip_3e005f This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True
public_order_Tooltip_63000e The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons mean the public are under control, red means they are likely to riot. Yellow means they are somewhere in-between.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try and find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True
queue_tx_NewState_Text_51 Queue True
queue_tx_Tooltip_4e0045 Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position. True
queue_tx_Tooltip_660016 Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position. True
r_arrow_amount_Tooltip_190007 Increases amount of turns payment will occur. True
r_arrow_amount_Tooltip_50075 Select the arrow icons on the right to increase the money by 1000 each time. True
r_arrow_amount_Tooltip_5a0064 Increase by 1000 True
r_arrow_amount_Tooltip_6d0007 Increase turns True
radar arrow L_Tooltip_11006d Next theatre True
radar arrow L_Tooltip_18005c Previous theatre. True
radar arrow L_Tooltip_180072 Previous theatre True
radar arrow R_Tooltip_110043 Next theatre. True
radar arrow R_Tooltip_11006d Next theatre True
radar arrow R_Tooltip_180072 Previous theatre True
radar_banner_Tooltip_4f0062 This is your currently selected theatre. || Click the buttons to the left and right to switch between different theatres. True
radar_LAYOUT_Tooltip_5c0042 This is your radar map.||Use this to keep track of movements on the battlefield.||Each unit will be displayed using their own icon and faction colour.||All units, friendly or enemies, will be displayed unless they are in hiding on the main map.||If you have a unit selected you can right click on the radar map to move the unit to that position.||You can zoom in and out of the radar map using the zoom buttons. True
radar_Tooltip_4c003b This is your radar map, It provides you with an overview of the world.|| The map is seperated into three different theatres: Europe, America and India. Only one theatre can be displayed at a time.||All regions are shown on this map, and they are colour coded according to which faction controls them. ||Clicking on any area of the radar map will snap your main view to that area.||Move your cursor over the other areas of the radar map for more information. True
radar_Tooltip_5c0042 This is your radar map.||Use this to keep track of movements on the battlefield.||Each unit will be displayed using their own icon and faction colour.||All units, friendly or enemies, will be displayed unless they are in hiding on the main map.||If you have a unit selected you can right click on the radar map to move the unit to that position.||You can zoom in and out of the radar map using the zoom buttons. True
radar_Tooltip_5e0038 Radar map||Use this to keep track of movements in battle.||Each unit will be displayed using their own icon and nation colour.||All units, friendly or enemies, will be displayed unless they are in hiding on the main map.||If you have a unit selected you can right-click on the radar map to move the unit to that position.||You can zoom in and out of the radar map using the zoom buttons. True
range_NewState_Text_60059 Range True
range_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True
range_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
range_Tooltip_60001c Range level for this unit. True
range_Tooltip_66004b Range level for this unit.||You can improve the range of your guns by researching rifled cannons. This can be done in the naval technology panel. True
range_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
rank_label_NewState_Text_230079 Command rating: True
rank_label_NewState_Text_70004a Command stars: True
ranked_Tooltip_320059 This disables custom army options. True
ranked_tx_NewState_Text_26006d Allow custom armies True
ranked_tx_NewState_Text_33000d Rank this game True
ranked_tx_NewState_Text_37007d Ranked Games True
ranked_tx_NewState_Text_47007d Rank this battle True
ranked_tx_NewState_Tooltip_320059 This disables custom army options. True
ranked_tx_Tooltip_5002c When this box is checked, your battle will be ranked and you will receive points for it. True
rating_Tooltip_700075 Ship rating True
recruitment_cost_NewState_Text_460011 Recruitment Cost True
recruitment_cost_Tooltip_250057 Unlike the upkeep cost, this is a one off payment. True
recruitment_cost_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True
recruitment_cost_Tooltip_6f0044 Cost of recruitment for this unit. True
recruitment_cost_Tooltip_6f0064 Cost of recruitment for this unit. True