campaign_map_slots_onscreen_wine:eur_baden_wurttemberg:breisgau Breisgau Vineyards False
campaign_map_slots_onscreen_wine:eur_greece:sparta Sparta Vineyards False
campaign_map_slots_onscreen_wine:eur_naples:foggia Foggia Vineyards False
campaign_map_slots_onscreen_wine:eur_navarra:aragon Aragón Vineyards False
campaign_map_slots_onscreen_wine:eur_northern_italy:montepulciano Montepulciano Vineyards False
campaign_map_slots_onscreen_wine:eur_provence:avignon Avignon Vineyard False
campaign_map_slots_onscreen_wine:eur_sicily:caltanissetta Caltanissetta Vineyards False
campaign_map_slots_onscreen_wine:eur_spain:valdepenas Valdepeñas Vineyards False
campaign_map_slots_onscreen_wine:ita_lucca:barga Barga Woodland False
campaign_map_slots_onscreen_wine:ita_valle_d_aosta:chatillon Chatillon Vineyards False
campaign_map_slots_onscreen_wine:ita_veneto:conegliano Conegliano Vineyards False
campaign_map_slots_onscreen_wine:spa_alentejo:elvas Elvas Vineyards False
campaign_map_slots_onscreen_wine:spa_burgos:rioja Rioja Vineyards False
campaign_map_slots_onscreen_wine:spa_murcia:villarobledo Villarrobledo Vineyards False
campaign_map_slots_onscreen_wine:spa_pyrenees_orientales:limoux Limoux Vineyards False
campaign_map_slots_onscreen_wine:spa_zaragoza:borja Borja Vineyards False
campaign_map_tooltips_advice_line_army_can_ambushland_can_disembark Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_army_can_ambushland_can_disembark_can_ambush Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_army_can_ambushland_cannot_disembark Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_army_can_ambushland_cannot_disembark_can_ambush Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_army The size of this army is displayed as pips on the side of their national flag. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_fort Forts allow armies to remain protected while outside of their cities. If the fort is already occupied you will be in for a battle. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_land_trade_route Raiding trade routes to steal money from other nations. Your army must stay on the trade route for one turn to carry out the raid. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_navy_in_port Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_port_occupied Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_port_unoccupied Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_region_capital Besiege a city to claim it as your own. Then either develop it as part of your empire, or destroy its buildings, leaving it useless to any other nation. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_resource Attacking this resource will prevent the owning nation from being able to use it. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_town Attacking this town will prevent the owning nation from being able to use it. False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_university Attack this university to stop any technology research being carried out inside it. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_army Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_army_can_ambush Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_fort Forts allow armies to remain protected while outside of their cities and can be placed strategically to provide defence for your regions. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_navy Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_port Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_army_can_ambushplayer_region_capital Move your army here if it looks vulnerable to attack, or public order is becoming unstable. False
campaign_map_tooltips_advice_line_armyland_can_disembark_can_ambush Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_armyland_cannot_disembark_can_ambush Your army can lay an ambush here. False
campaign_map_tooltips_advice_line_armynon_player_army The size of this army is displayed as pips on the side of their national flag. False
campaign_map_tooltips_advice_line_armynon_player_fort Forts allow armies to remain protected while outside of their cities. If the fort is already occupied you will be in for a battle. False
campaign_map_tooltips_advice_line_armynon_player_land_trade_route Raiding trade routes to steal money from other nations. Your army must stay on the trade route for one turn to carry out the raid. False
campaign_map_tooltips_advice_line_armynon_player_navy_in_port Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_armynon_player_port_occupied Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_armynon_player_port_unoccupied Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it. False
campaign_map_tooltips_advice_line_armynon_player_region_capital Besiege a city to claim it as your own. Then either develop it as part of your empire, or destroy its buildings, leaving it useless to any other nation. False
campaign_map_tooltips_advice_line_armynon_player_resource Attacking this resource will prevent the owning nation from being able to use it. False
campaign_map_tooltips_advice_line_armynon_player_town Attacking this town will prevent the owning nation from being able to use it. False
campaign_map_tooltips_advice_line_armynon_player_university Attack this university to stop any technology research being carried out inside it. False
campaign_map_tooltips_advice_line_armyplayer_army Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears. False
campaign_map_tooltips_advice_line_armyplayer_army_can_ambush Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears. False
campaign_map_tooltips_advice_line_armyplayer_fort Forts allow armies to remain protected while outside of their cities and can be placed strategically to provide defence for your regions. False
campaign_map_tooltips_advice_line_armyplayer_navy Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_armyplayer_port Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_armyplayer_region_capital Move your army here if it looks vulnerable to attack, or public order is becoming unstable. False
campaign_map_tooltips_advice_line_gentlemannon_player_army Killing a man in a duel is mostly about personal honour. Sometimes though, its about ridding yourself of a potential threat without sparking war and getting in a sticky political situation. False
campaign_map_tooltips_advice_line_gentlemannon_player_gentleman If you win the duel you may rid yourself of competition and prevent this gentleman from killing any of your agents. False
campaign_map_tooltips_advice_line_gentlemannon_player_rake This man is no gentleman, and rumoured to be involved in sabotage, stealing and assassination. Killing him will protect your nation from any trouble he may cause. False
campaign_map_tooltips_advice_line_gentlemannon_player_region_capital Move your gentleman here to decrease the happiness of this city's population. False
campaign_map_tooltips_advice_line_gentlemannon_player_town Move your gentleman here to decrease the happiness of this town's population. False
campaign_map_tooltips_advice_line_gentlemanplayer_army When travelling with an army, a gentleman will be protected from assassination. False
campaign_map_tooltips_advice_line_gentlemanplayer_army_can_ambush When travelling with an army, a gentleman will be protected from assassination. False
campaign_map_tooltips_advice_line_gentlemanplayer_region_capital Move your gentleman here to increase the happiness of this city's population. False
campaign_map_tooltips_advice_line_gentlemanplayer_town Move your gentleman here to increase the happiness of this town's population. False
campaign_map_tooltips_advice_line_gentlemanplayer_university Gentlemen are learned men and moving them into a university will speed up any research occurring there. False
campaign_map_tooltips_advice_line_missionaryland_can_disembark Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryland_can_disembark_can_ambush Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_port_occupied Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_port_unoccupied Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_region_capital Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_resource Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_town Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionarynon_player_university Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryplayer_navy Move your agent onto a ship to carry him across the sea and spread his message abroad. False
campaign_map_tooltips_advice_line_missionaryplayer_port Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryplayer_region_capital Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryplayer_resource Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryplayer_town Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_missionaryplayer_university Move your agent here to start converting the population to your political alignment. False
campaign_map_tooltips_advice_line_navy_emptynon_player_navy_at_sea Before attacking a navy you can view the size of their fleet by looking at the number of pips by the side of their national flag. False
campaign_map_tooltips_advice_line_navy_emptynon_player_navy_in_port Blockading this port is an act of war and will prevent the owning nation from using it for any existing trade routes. False
campaign_map_tooltips_advice_line_navy_emptynon_player_port_occupied Blockading this port is an act of war and will prevent the owning nation from using it for any existing trade routes. False
campaign_map_tooltips_advice_line_navy_emptynon_player_sea_trade_route Raiding trade routes will supply your nation with someone elses hard earned money. Your navy must stay on the trade route for one turn to carry out the raid. False
campaign_map_tooltips_advice_line_navy_emptyplayer_army Not only can Ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_navy_emptyplayer_army_can_ambush Not only can Ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a short cut. False
campaign_map_tooltips_advice_line_navy_emptyplayer_navy Merge fleets to create a larger navy, or to replenish a navy with more experienced ships. False
campaign_map_tooltips_advice_line_navy_emptyplayer_port Dock here to replenish your navy or carry out repairs. False
campaign_map_tooltips_advice_line_navy_emptyplayer_region_capital Dock your navy in a port to replenish you fleet and carry out repairs False
campaign_map_tooltips_advice_line_navy_emptyplayer_resource Dock your navy in a port to replenish you fleet and carry out repairs False
campaign_map_tooltips_advice_line_navy_emptyplayer_town Dock your navy in a port to replenish you fleet and carry out repairs False
campaign_map_tooltips_advice_line_navy_emptyplayer_university Dock your navy in a port to replenish you fleet and carry out repairs False
campaign_map_tooltips_advice_line_navy_emptysea_trade_post This navy contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this navy to defend the post. False
campaign_map_tooltips_advice_line_navy_emptysea_trade_post_can_attack A successful attack will allow you to occupy this trade post with trade ships False
campaign_map_tooltips_advice_line_navy_emptytheatre_transition There are three different theatres: Europe, America and India. There are also trade theatres where you will find trade posts. Entering a transition zone will bring up the Travel Destinations panel which will help you move between them. False
campaign_map_tooltips_advice_line_navy_that_can_tradesea_trade_post Occupying a trading post with a trade ship will generate a new trade route. You may want to defend your trade posts with armed ships as they are valuable and can come under attack. False
campaign_map_tooltips_advice_line_navy_that_can_tradesea_trade_post_can_attack A successful attack will allow you to occupy this trade post with trade ships False
campaign_map_tooltips_advice_line_navy_transportingnon_player_navy_at_sea Be careful not to lose any ships carrying passengers in battle. If the ship sinks, so will the passengers, and you could lose an entire army! False
campaign_map_tooltips_advice_line_navy_transportingnon_player_navy_in_port Blockading this port is an act of war and will prevent the owning faction from using it for any existing trade routes. False
campaign_map_tooltips_advice_line_navy_transportingnon_player_port_occupied Blockading this port is an act of war and will prevent the owning faction from using it for any existing trade routes. False
campaign_map_tooltips_advice_line_navy_transportingnon_player_sea_trade_route Raiding trade routes will supply your nation with someone elses hard earned money. False
campaign_map_tooltips_advice_line_navy_transportingplayer_navy Merge fleets to create a larger navy, or to replenish a navy with more experienced ships. False