random_localisation_strings_string_defend_prussia You are defending against an army of Prussian attackers. False
random_localisation_strings_string_defend_prussian_rebels You are defending against Prussian Rebels. False
random_localisation_strings_string_defend_pueblo You are defending against a force of Pueblo attackers. False
random_localisation_strings_string_defend_punjab You are defending against a force of Punjabi attackers. False
random_localisation_strings_string_defend_quebec You are defending against a force of Quebecois attackers. False
random_localisation_strings_string_defend_rebels You are defending against a force of Rebel attackers. False
random_localisation_strings_string_defend_russia You are defending against a force of Russian attackers. False
random_localisation_strings_string_defend_safavids You are defending against a force of Persian attackers. False
random_localisation_strings_string_defend_saxony You are defending against a force of Saxon attackers. False
random_localisation_strings_string_defend_scandinavian_rebels You are defending against Scandinavian Rebels. False
random_localisation_strings_string_defend_scotland You are defending against a force of Scottish attackers. False
random_localisation_strings_string_defend_sikh_rebels You are defending against Sikh Rebels. False
random_localisation_strings_string_defend_slavic_rebels You are defending against Slav Rebels. False
random_localisation_strings_string_defend_spain You are defending against a force of Spanish attackers. False
random_localisation_strings_string_defend_spanish_rebels You are defending against Spanish Rebels. False
random_localisation_strings_string_defend_spanish_settler_rebels You are defending against Rebel Settlers. False
random_localisation_strings_string_defend_sweden You are defending against a force of Swedish attackers. False
random_localisation_strings_string_defend_swiss_confederation You are defending against a force of Swiss attackers. False
random_localisation_strings_string_defend_thirteen_colonies You are defending against a force of Thirteen Colonies attackers. False
random_localisation_strings_string_defend_tuscany You are defending against a force of Tuscan attackers. False
random_localisation_strings_string_defend_united_states You are defending against a force of American attackers. False
random_localisation_strings_string_defend_venice You are defending against a force of Venetian attackers. False
random_localisation_strings_string_defend_virginia You are defending against a force of British Colonial attackers. False
random_localisation_strings_string_defend_virginia_colonists You are defending against a force of Virginia Colony attackers. False
random_localisation_strings_string_defend_westphalia You are defending against a force of Westphalian attackers. False
random_localisation_strings_string_defend_wurttemberg You are defending against a force of Wurttemberger attackers. False
random_localisation_strings_string_destroy_transported_message Destroying these units will result in the loss of any force or characters they are currently transporting. False
random_localisation_strings_string_destroy_transported_title Unit disbandment False
random_localisation_strings_string_difficulty_level_1 Easy False
random_localisation_strings_string_difficulty_level_2 Normal False
random_localisation_strings_string_difficulty_level_3 Hard False
random_localisation_strings_string_difficulty_level_4 Very Hard False
random_localisation_strings_string_early Early False
random_localisation_strings_string_easy Easy False
random_localisation_strings_string_Economics_Bar Economics False
random_localisation_strings_string_enemy Enemy False
random_localisation_strings_string_enemy_forces Defender False
random_localisation_strings_string_Enlightenment_Bar Enlightenment False
random_localisation_strings_string_enter_contested_region_warning There is a revolution in your home region. If you move troops in, be aware that some of them may join the rebels.\n\nContinue? False
random_localisation_strings_string_evening Evening False
random_localisation_strings_string_exit_theatre_tooltip Exit theatre here False
random_localisation_strings_string_expert Expert False
random_localisation_strings_string_faction_not_allowed The faction in this setup isn't allowed in this type of battle False
random_localisation_strings_string_factors_governing_relationship Factors governing relationship: False
random_localisation_strings_string_Failed Failed False
random_localisation_strings_string_famous_battle_battle_of Battle of: False
random_localisation_strings_string_famous_battle_defeated_by Defeated by: False
random_localisation_strings_string_famous_battle_victory_over Victory over: False
random_localisation_strings_string_farm Farm False
random_localisation_strings_string_fatigue_active Active False
random_localisation_strings_string_fatigue_exhausted Exhausted False
random_localisation_strings_string_fatigue_fresh Fresh False
random_localisation_strings_string_fatigue_tired Tired False
random_localisation_strings_string_fatigue_very_tired Very Tired False
random_localisation_strings_string_fatigue_winded Winded False
random_localisation_strings_string_February February False
random_localisation_strings_string_file_io_error_not_found File not found. Invalid filename specified. False
random_localisation_strings_string_file_load_failed File Load Failed False
random_localisation_strings_string_finances_background_income Core treasury income False
random_localisation_strings_string_finances_commerce_raiding_income From trade route raiding False
random_localisation_strings_string_finances_other_income Income from other sources. False
random_localisation_strings_string_finances_protectorate_income Total from Protectorates False
random_localisation_strings_string_finances_protectorate_income_breakdown_faction %S False
random_localisation_strings_string_finances_protectorate_income_breakdown_other Other nations False
random_localisation_strings_string_finances_tribute_expenditure To others False
random_localisation_strings_string_finances_tribute_expenditure_breakdown_faction %S (turns remaining %d) False
random_localisation_strings_string_finances_tribute_expenditure_breakdown_other To other nations False
random_localisation_strings_string_finances_tribute_income Regular payments from other nations False
random_localisation_strings_string_finances_tribute_income_breakdown_faction %S (turns remaining %d) False
random_localisation_strings_string_finances_tribute_income_breakdown_other From others False
random_localisation_strings_string_Fixed_Artillery_Cannot_Reinforce Fixed artillery units are stationary and therefore cannot be used as reinforcements. False
random_localisation_strings_string_fleet_status_transit1 In transit False
random_localisation_strings_string_fleet_status_transit2 En route to: False
random_localisation_strings_string_formatted_memory %d Mb. False
random_localisation_strings_string_formatted_minutes_plural %d Minutes False
random_localisation_strings_string_fortification Fortification False
random_localisation_strings_string_friends Friends False
random_localisation_strings_string_front_end_unit_size_with_fleet_tooltip Scales the number of men in each unit in land battles, and the maximum number of ships allowed in a fleet. Reducing this may improve game performance in battles considerably. False
random_localisation_strings_string_gatehouse Gatehouse False
random_localisation_strings_string_gfx_aa_16x16 16x False
random_localisation_strings_string_gfx_aa_2x2 2x False
random_localisation_strings_string_gfx_aa_4x4 4x False
random_localisation_strings_string_gfx_aa_8x8 8x False
random_localisation_strings_string_gfx_filtering_ani16x Anisotropic 16x False
random_localisation_strings_string_gfx_filtering_ani2x Anisotropic 2x False
random_localisation_strings_string_gfx_filtering_ani4x Anisotropic 4x False
random_localisation_strings_string_gfx_filtering_ani8x Anisotropic 8x False
random_localisation_strings_string_gfx_filtering_bi Bilinear False
random_localisation_strings_string_gfx_filtering_tri Trilinear False
random_localisation_strings_string_gfx_high High False
random_localisation_strings_string_gfx_low Low False
random_localisation_strings_string_gfx_med Medium False
random_localisation_strings_string_gfx_off Off False
random_localisation_strings_string_gfx_on On False
random_localisation_strings_string_gfx_shader_2 Shader Model 2 False
random_localisation_strings_string_gfx_shader_3 Shader Model 3 (Low) False
random_localisation_strings_string_gfx_shader_3_hi Shader Model 3 (High) False
random_localisation_strings_string_gfx_v_high Very High False
random_localisation_strings_string_happy Happy False
random_localisation_strings_string_hard Hard False