random_localisation_strings_string_unit_concerned_frightened_horses Concerned: frightened horses False
random_localisation_strings_string_unit_concerned_general_dead Concerned: general dead False
random_localisation_strings_string_unit_concerned_general_fled_recently Concerned: general fled recently False
random_localisation_strings_string_unit_concerned_general_recently_died Concerned: general recently died False
random_localisation_strings_string_unit_concerned_losing Concerned: losing current combat False
random_localisation_strings_string_unit_concerned_melee_contact Concerned: melee contact False
random_localisation_strings_string_unit_concerned_rear_attacked Concerned: attacked in the rear False
random_localisation_strings_string_unit_concerned_recent_casualties Concerned: recent casualties False
random_localisation_strings_string_unit_concerned_surprised Concerned: surprised by revealed enemy False
random_localisation_strings_string_unit_encouraged_army_supported Encouraged: supporting army False
random_localisation_strings_string_unit_encouraged_charging Encouraged: charging False
random_localisation_strings_string_unit_encouraged_enemy_routing Encouraged: enemy routing False
random_localisation_strings_string_unit_encouraged_flanks_secure Encouraged: flanks secure False
random_localisation_strings_string_unit_encouraged_fortification Encouraged: inside fort False
random_localisation_strings_string_unit_encouraged_fortification_breach Encouraged: position still defensible False
random_localisation_strings_string_unit_encouraged_general_alive Encouraged: general alive False
random_localisation_strings_string_unit_encouraged_general_nearby Encouraged: general nearby False
random_localisation_strings_string_unit_encouraged_general_rallying_nearby Encouraged: general rallying nearby False
random_localisation_strings_string_unit_encouraged_in_column_formation Encouraged: in column formation False
random_localisation_strings_string_unit_encouraged_inspired Encouraged: inspired by nearby unit False
random_localisation_strings_string_unit_encouraged_inspired_by_unit_ability Encouraged: inspired by ability False
random_localisation_strings_string_unit_encouraged_kills Encouraged: kills inflicted on enemy False
random_localisation_strings_string_unit_encouraged_on_the_hill Encouraged: on high ground False
random_localisation_strings_string_unit_encouraged_overwhelming_friendly_units Encouraged: superior local force False
random_localisation_strings_string_unit_encouraged_rallied_by_unit_ability Encouraged: rallied by ability False
random_localisation_strings_string_unit_encouraged_settlement Encouraged: defending a city False
random_localisation_strings_string_unit_encouraged_winning Encouraged: winning current combat False
random_localisation_strings_string_unit_stat_accuracy Accuracy False
random_localisation_strings_string_unit_stat_ammo Ammunition False
random_localisation_strings_string_unit_stat_charge Charge Bonus False
random_localisation_strings_string_unit_stat_crew Crew False
random_localisation_strings_string_unit_stat_defence Melee Defence False
random_localisation_strings_string_unit_stat_firepower Firepower False
random_localisation_strings_string_unit_stat_guns Guns False
random_localisation_strings_string_unit_stat_hull Hull Strength False
random_localisation_strings_string_unit_stat_manoeuvre Manoeuvrability False
random_localisation_strings_string_unit_stat_melee Melee Attack False
random_localisation_strings_string_unit_stat_men Men False
random_localisation_strings_string_unit_stat_morale Morale False
random_localisation_strings_string_unit_stat_range Range False
random_localisation_strings_string_unit_stat_reloading Reloading Skill False
random_localisation_strings_string_unit_stat_speed Speed False
random_localisation_strings_string_unknown Unknown False
random_localisation_strings_string_unlimited Unlimited False
random_localisation_strings_string_versus vs. False
random_localisation_strings_string_victory Victory False
random_localisation_strings_string_victory_conditions_conquest Capture and hold %n regions, including the regions shown. False
random_localisation_strings_string_victory_conditions_deadline Complete by the end of your turn in: False
random_localisation_strings_string_victory_conditions_one_vs_one Capture your opponent's home region while keeping control of your own. False
random_localisation_strings_string_victory_conditions_prestige_additional Be the nation attaining the highest prestige rating at the end of the year %n. False
random_localisation_strings_string_victory_conditions_turns_to_hold Hold for %n turns. False
random_localisation_strings_string_wealth_category_1 Spectacular False
random_localisation_strings_string_wealth_category_2 Rich False
random_localisation_strings_string_wealth_category_3 Affluent False
random_localisation_strings_string_wealth_category_4 Moderate False
random_localisation_strings_string_wealth_category_5 Meagre False
random_localisation_strings_string_wealth_category_6 Destitute False
random_localisation_strings_string_will_go_bankrupt You are spending too much money and the upkeep of your armed forces is crippling your treasury. Unless taxes are raised or unnecessary units are disbanded, bankruptcy seems inevitable. Are you sure you wish to end turn? False
random_localisation_strings_string_will_go_bankrupt_title Imminent bankruptcy! False
random_localisation_strings_string_yes Yes False
random_localisation_strings_string_you You False
random_localisation_strings_string_you_cannot_afford_to_repair_this_item You cannot afford to repair this item. Cost: False
region_economics_factors_positive_tooltip_base_gdp Subsistence agriculture False
region_economics_factors_positive_tooltip_farm_gdp Farming False
region_economics_factors_positive_tooltip_industry_gdp Industry False
region_economics_factors_positive_tooltip_mine_gdp Mining False
region_economics_factors_positive_tooltip_port_gdp Port False
region_economics_factors_positive_tooltip_town_wealth Town wealth False
region_economics_factors_positive_tooltip_trade_commodity_coffee_gdp Coffee exports False
region_economics_factors_positive_tooltip_trade_commodity_cotton_gdp Cotton exports False
region_economics_factors_positive_tooltip_trade_commodity_furs_gdp Fur exports False
region_economics_factors_positive_tooltip_trade_commodity_spices_gdp Spice exports False
region_economics_factors_positive_tooltip_trade_commodity_sugar_gdp Sugar exports False
region_economics_factors_positive_tooltip_trade_commodity_tea_gdp Tea exports False
region_economics_factors_positive_tooltip_trade_commodity_tobacco_gdp Tobacco exports False
region_unit_resources_string_armed_citizenry Armed Citizenry False
region_unit_resources_string_balkans Balkans False
region_unit_resources_string_bedouin Bedouin False
region_unit_resources_string_camels Camels False
region_unit_resources_string_cossacks Cossacks False
region_unit_resources_string_france France False
region_unit_resources_string_global Worldwide False
region_unit_resources_string_horses Horses False
region_unit_resources_string_hungary Hungary False
region_unit_resources_string_libya Libya False
region_unit_resources_string_lombardy Lombardy False
region_unit_resources_string_milan French Milan False
region_unit_resources_string_modena French Modena False
region_unit_resources_string_norway Norway False
region_unit_resources_string_ottoman_elite Ottoman Elite False
region_unit_resources_string_palestine Palestine False
region_unit_resources_string_poland Poland False
region_unit_resources_string_scotland Scotland False
region_unit_resources_string_silesia Silesia False
region_unit_resources_string_switzerland Switzerland False
region_unit_resources_string_tyrol Tyrol False
regions_battle_name_egy_amman Amman False
regions_battle_name_egy_arabah Arabah False
regions_battle_name_egy_beheira Damanhour False
regions_battle_name_egy_beni_suef Beni Suef False