effects_description_mod_unit_armour %+n to unit armour value False
effects_description_mod_unit_marksmanship %+n to unit marksmanship skill False
effects_description_mod_unit_melee_attack %+n to unit melee attack False
effects_description_mod_unit_melee_defence %+n to unit melee defence False
effects_description_mod_unit_reload_rate %n%% reduction to unit reloading time False
effects_description_mod_weapon_misfire %+n%% misfire chance for all gunpowder weapons False
effects_description_mod_weapon_misfire_rain Reduces the impact of rain on misfires False
effects_description_morale_bonus %+n to morale in battles False
effects_description_Movement_Points_All %+n %% to campaign movement range False
effects_description_Movement_Points_All_Land %+n %% to army campaign movement range False
effects_description_Movement_Points_Land_Artillery %+n %% to artillery units' campaign movement range False
effects_description_Movement_Points_Land_Cavalry %+n %% to cavalry units' campaign movement range False
effects_description_Movement_Points_Land_Infantry %+n %% to infantry units' campaign movement range False
effects_description_naval_attrition %+n%% to attrition at sea False
effects_description_naval_recruitment_points Recruitment capacity (ship under construction): %n False
effects_description_observation_balloon Observation balloon provides a full view of enemy units and their deployment False
effects_description_personal_security %+n%% to chance of assassination False
effects_description_policing_cost_mod %+n%% to the cost of town watch False
effects_description_pop_growth_farm %+n%% to population growth False
effects_description_pop_growth_government %+n%% to population growth False
effects_description_pop_growth_port_fishing %+n%% to population growth False
effects_description_pop_growth_technology_modifier %+n%% to the population growth impact of farms False
effects_description_pop_growth_visible_tax_effect_extortionate Drastically reduces population growth for your regions False
effects_description_pop_growth_visible_tax_effect_high Significantly reduces population growth for your regions False
effects_description_pop_growth_visible_tax_effect_low Slightly reduces population growth for your regions False
effects_description_pop_growth_visible_tax_effect_minimal Minimal reduction in population growth for your regions False
effects_description_pop_growth_visible_tax_effect_normal Moderately reduces population growth for your regions False
effects_description_pop_maxpop_modifier Reduces the chance of food shortages False
effects_description_pop_maxpop_modifier_tech_mod Reduces the chance of food shortages False
effects_description_prestige_enlightenment %+n to Prestige (enlightenment) False
effects_description_prestige_enlightenment_generic %+n to Prestige False
effects_description_prestige_faction_leader %+n Prestige per turn False
effects_description_prestige_message Enhances national prestige False
effects_description_prestige_military %+n to Prestige (military) False
effects_description_prestige_military_generic %+n to Prestige False
effects_description_prestige_wealth %+n to Prestige (economy) False
effects_description_prestige_wealth_generic %+n to Prestige False
effects_description_recruitment_cost_mod_category_artillery %+n%% recruitment cost for artillery in this region False
effects_description_recruitment_cost_mod_category_artillery_global %+n%% recruitment cost for artillery in all your regions False
effects_description_recruitment_cost_mod_category_cavalry %+n%% recruitment cost for cavalry in this region False
effects_description_recruitment_cost_mod_category_cavalry_global %+n%% recruitment cost for cavalry in all your regions False
effects_description_recruitment_cost_mod_category_dragoons %+n%% recruitment cost for dragoons in this region False
effects_description_recruitment_cost_mod_category_elephants %+n%% recruitment cost for elephant units False
effects_description_recruitment_cost_mod_category_infantry %+n%% recruitment cost for infantry in this region False
effects_description_recruitment_cost_mod_category_infantry_global %+n%% recruitment cost for infantry in all your regions False
effects_description_recruitment_cost_mod_category_naval_auxiliary %+n%% recruitment cost for auxiliary naval units False
effects_description_recruitment_cost_mod_category_naval_frigate %+n%% recruitment cost for frigates in this region False
effects_description_recruitment_cost_mod_category_naval_galley %+n%% recruitment cost for galleys in this region False
effects_description_recruitment_cost_mod_category_naval_line_of_battle %+n%% recruitment cost for line of battle ships in this region False
effects_description_recruitment_cost_mod_category_naval_merchant %+n%% recruitment cost for merchant ships in this region False
effects_description_recruitment_cost_mod_category_naval_specialist %+n%% recruitment cost for specialist naval ships in this region False
effects_description_recruitment_cost_mod_class_line_infantry %+n%% recruitment cost for line infantry units in this region False
effects_description_recruitment_cost_mod_class_line_infantry_all %+n%% recruitment cost for line infantry across all regions False
effects_description_recruitment_cost_mod_class_militia %+n%% recruitment cost for militia units in this region False
effects_description_recruitment_cost_mod_class_militia_all %+n%% recruitment cost for militia across all regions False
effects_description_recruitment_cost_mod_land_all %+n%% recruitment cost for all land units in this region False
effects_description_recruitment_cost_mod_land_all_global %+n%% recruitment cost for all land units in all your regions False
effects_description_recruitment_cost_mod_naval_all %+n%% recruitment cost for all naval units in this region False
effects_description_recruitment_cost_mod_naval_all_global %+n%% recruitment cost for all naval units in all your regions False
effects_description_recruitment_points Recruitment capacity (units in training): %n False
effects_description_recruitment_points_home_region Increases recruitment slots in your home region by %+n False
effects_description_region_turns_to_surrender %+n to the minimum number of turns a region's settlement can hold out in a siege False
effects_description_reinforcement_range_mod Reinforcements can be drawn in from further afield False
effects_description_repair_cost_modifier %+n%% to building repair costs False
effects_description_replenishment_percentage_bonus %+n%% to the replenishment rate in this region False
effects_description_replenishment_percentage_bonus_global %+n%% to replenishment rates in all your regions False
effects_description_repression_building %+n to repression in the region False
effects_description_repression_building_global %+n to repression in all regions False
effects_description_repression_character %+n to repression in all regions False
effects_description_repression_garrison %+n to repression in the region False
effects_description_repression_gov_type %+n to repression in all regions False
effects_description_repression_policing_cap %+n to maximum repression bonus from town watch False
effects_description_repression_tech_faction %+n to repression in all regions False
effects_description_repression_tech_homeregion %+n to repression in the home region False
effects_description_research_points Conducts technology research. Points per turn: %n False
effects_description_research_points_enlightenment Research points per turn for civil technologies: %n False
effects_description_research_points_global Improves faction-wide research. Points per turn: %n False
effects_description_research_points_industry Research points per turn for industrial technologies: %n False
effects_description_research_points_military Research points per turn for military technologies: %n False
effects_description_research_rate_mod %+n%% to technology research rate False
effects_description_research_rate_mod_army_tech %+n%% to land military technology research rate False
effects_description_research_rate_mod_navy_tech %+n%% to naval military technology research rate False
effects_description_resource_prod_cattle Produces cattle False
effects_description_resource_prod_corn Produces corn False
effects_description_resource_prod_fish Produces fish False
effects_description_resource_prod_gems Produces gems False
effects_description_resource_prod_gold Produces gold False
effects_description_resource_prod_iron Produces iron False
effects_description_resource_prod_rice Produces rice False
effects_description_resource_prod_sheep Produces wool False
effects_description_resource_prod_silver Produces silver False
effects_description_resource_prod_timber Produces timber False
effects_description_resource_prod_wheat Produces wheat False
effects_description_resource_prod_wine Produces wine False
effects_description_ship_repair_increase %+n%% to ship repair rate during naval battles False
effects_description_small_city_fortifications Surrounds city approaches with a ring of artillery forts, protecting it from assault False
effects_description_subterfuge_assassination %+n to subterfuge for assassination missions False
effects_description_subterfuge_counterspying %+n to subterfuge when counterspying False
effects_description_subterfuge_sabotage %+n to subterfuge for sabotage missions False
effects_description_subterfuge_spying %+n to subterfuge for infiltration missions False