encyclopedia_blocks_content_enc_manual_skills As a general fights battles; as a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_ninja"]]ninja/url? carries out espionage; as a monk converts other characters - all these things give a character experience points. These can be used to purchase useful skills, allowing you to shape your character's career path. The skill tree can be accessed through the button in the top right of any [[url="encyclopedia/how_to_play/045b_enc_manual_ui_character.html"]]character details panel/url?. Simply double-click on a character or right-click on their portrait to go to their details panel. True
encyclopedia_blocks_content_enc_text_advisor_help_advisor Used to explain important game features to the player, the advisor will periodically appear in the top left-hand corner of the screen to give warnings and suggestions, their portrait flashing when a new message is triggered. Although his/her default state is to play audio only, there is an option to show both text and audio together via the tooltipped buttons at the very top of the screen, where you can also isolate one or the other. There is also an option to hide the advisor graphics for the piece of advice currently being displayed. Left-clicking on the advisor portrait will repeat the audio for the advice that is currently on display. True
encyclopedia_blocks_content_enc_text_advisor_help_advisor_back If you wish to hear or read a piece of advice again after it has played or been dismissed you can do so by clicking on the back button. Each click cycles back one piece of advice in reverse order - the latest piece first. True
encyclopedia_blocks_content_enc_text_enc_help_hyperlinks Words that are highlighted and underlined are hyperlinks to pages containing further details about that particular topic. True
encyclopedia_blocks_content_enc_text_enc_help_navigate You can navigate the encyclopaedia by use of the [[url="encyclopedia/how_to_play.html"]]manual index/url? that can be accessed from any encyclopaedia page. It is also possible to move between similar pages alphabetically via the next and previous buttons on each page, and through hyperlinks embedded in the text itself (see below). True
encyclopedia_blocks_content_enc_text_enc_help_open This encyclopaedia can be accessed through the dedicated button on the [[url="encyclopedia/how_to_play/003_enc_ui_frontend.html"]]main menu/url?, in the top left-corner of the campaign map and battlefield, and through the question mark buttons in the top right-hand corner of many UI panels. True
encyclopedia_blocks_content_enc_text_hist_battles_intro Once you have selected historical battles from the main menu, mouse over the title of each battle for a short description, then click on a crossed swords symbol to play that battle. Those battles marked with a padlock can only be unlocked upon successful completion of other battles. The following battles are included: True
encyclopedia_blocks_content_enc_text_hist_battles_kawagoe By the late 16th century, the Hojo [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url? had expanded into the Kanto region; territory previously ruled by their rivals the Uesugi. In 1545, seeking to reclaim the lost land, the two remaining branches of the Uesugi clan - the Yamanouchi and the Ogigayatsu – joined forces alongside Ashikaga Haruuji, a treacherous former Hojo ally. The Uesugi besieged Kawagoe castle with 85,000 men, capture of which would give them control of the valuable Hojo northern defences. Leading the garrison of 3,000 was Hojo Tsunanari, who managed to get word of the siege to his brother, Hojo Ujiyasu, in command of another 8,000 troops. Still massively outnumbered, the Hojo brothers’ only chance was a surprise night attack on the overconfident Uesugi. This daring assault resulted in disarray and utter defeat for the Uesugi and their allies. Ogigayatsu Tomosada was killed during the battle, bringing his line to an end. The Uesugi were also brought dangerously close to extinction. True
encyclopedia_blocks_content_enc_text_hist_battles_kawanakajima The rivalry began when Takeda Shingen’s conquests resulted in the expulsion of Uesugi allies Murakami Yoshiharu and Ogasawara Nagatoki from their fiefs and the Takeda began to threaten Uesugi Kenshin’s borders. Following a number of indecisive skirmishes, Kenshin decided to launch a massive assault to finally rid himself of Shingen. Kenshin’s army of 18,000 was positioned on the mountain of Saijoyama, looking down upon Shingen’s castle, and were unaware that they had caught him by surprise with only a small garrison present. Shingen, absent at the time, received word of Kenshin’s move and travelled to fortify the castle with 20,000 warriors, keeping the river between his force and Kenshin’s as protection. Once back inside the walls, Shingen attempted to trap Kenshin in a pincer movement, but the move was anticipated and Kenshin’s army broke through the Takeda defensive lines. Legend has it that Kenshin and Shingen personally met in battle and, caught off-guard in his command tent, Shingen fought defensively until a retainer could spear Kenshin’s horse and drive him away. Neither side was able to claim outright victory as, despite the eventual rout of the Uesugi army following a flanking action to their rear, the Takeda also lost many important generals in the battle. The 4th Battle of Kawanakajima resulted in the greatest number of casualties of any battle during the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_sengoku_jidai"]]Sengoku Jidai/url?. True
encyclopedia_blocks_content_enc_text_hist_battles_kizugawaguchi The Ikko-Ikki proved to be a great thorn in the side of Oda Nobunaga. They were fanatically dedicated, unafraid to die for their beliefs and had many powerful allies – who also happened to be enemies and rivals of Oda. Their main fortress was the Ishiyama Hongan-Ji, at the mouth of the Yodo River, and they were supported by the Mori, a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url? with formidable naval power. Oda Nobunaga had begun besieging the Hongan-Ji in 1576, but was met with great opposition. Seeking to weaken them, he set about isolating the monks from outside aid by breaking the Mori naval supply lines. Despite using Kuki Yoshitaka as his naval commander, who had served him so well at Nagashima, Oda’s fleet was outclassed by the superior Mori armada. For his second attempt, he discarded traditional fleet composition and instead replaced it with six giant, specially commissioned, iron-plated warships. These were called “o-adake bunes" and were larger than the adake bunes, which in themselves were massive vessels. However, the battle revealed a flaw in the ships: when one was boarded, the crew rushed to meet the threat and the sudden shift in weight capsized it! However, the o adake bunes still proved their worth, beating the Mori and cutting off the Ikko-Ikki’s supplies. With no aid or allies to help them, the Ikko-Ikki soon used up all their resources and were forced to capitulate in 1580, granting Oda Nobunaga his long sought victory. True
encyclopedia_blocks_content_enc_text_hist_battles_nagashima Oda Nobunaga considered the rebellious Ikko-Ikki a very real threat, and one he would have to overcome if he was to rule Japan. The Ikko-Ikki was a religious fundamentalist sect made up of priests, peasants and farmers who fought for independent rule and rallied against the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_samurai"]]samurai/url? warlords who were ravaging their land. In 1571, Nobunaga launched a campaign against them by attacking their Nagashima complex. However, his men were hindered by the poor, muddy terrain which left them vulnerable, forcing a retreat. A second attempt was made in 1573, but this time a heavy downpour drenched the Oda army’s matchlocks, and a swift counter-attack by the Ikko-Ikki once again forced him to withdraw. In 1574 Oda took a different approach, this time bolstering his land forces with a naval fleet commanded by Kuki Yoshitaka. Kuki’s ships bombarded the Ikko-Ikki defences with fire arrows, whilst also cutting them off from any supplies or reinforcements. Meanwhile, Oda’s land forces captured their forts until he had gained control of the west side of the island. Having established this foothold, the Ikko-Ikki back were forced back until they were cornered in a small area of the island. Cut off from supplies and any chance of relief, the Ikko-Ikki starved whilst a tall palisade was built around them. Oda set fire to the palisade, burning alive everyone inside. True
encyclopedia_blocks_content_enc_text_hist_battles_nagashino In 1575, a combined Oda and Tokugawa force of 38,000 was sent to alleviate Nagashino Castle, then besieged by Takeda Katsuyori. Though the Takeda army of 15,000 was vastly outnumbered, his cavalry was incredibly powerful and were dreaded by the allies, who had previously suffered defeat at their hands on the field at Mikatagahara. Oda Nobunaga himself possessed 3,000 matchlock troops, believing that a solid wall of arquebusiers could stop the Takeda cavalry charge in its tracks. The allied forces were positioned in front of the Rengogawa River and Oda Nobunaga built a wooden stockade to protect his men from the brunt of the enemy charge. Takeda Katsuyori sent his cavalry to attack, believing that the heavy rain would render most of the guns useless and that those that did work could not be reloaded quickly enough for a second barrage. However, Nobunaga’s matchlocks remained dry and unleashed their fire upon the Takeda cavalry as they slowed down to negotiate the steep banks of the river, resulting in the routing of the Takeda army and the lifting of the siege at Nagashino. True
encyclopedia_blocks_content_enc_text_hist_battles_okehazama In 1560, Imagawa Yoshimoto, a great warlord, marched an army of approximately 25,000 towards Kyoto. He had spread word that his army had far greater numbers in order to strike fear into the hearts of potential challengers, and his army had already taken the Oda [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan's/url? border fortresses of Washizu and Marune. Oda Nobunaga was the ruler of the Oda province, but his rise to power had been controversial and he was still unproven. He sent out scouts, who reported back that the army was celebrating their recent victories with dance and drink at a forest gorge called Dengaku-hazama. Although his army was vastly outnumbered, Oda rightly suspected that the reports of Imagawa’s numbers had been greatly exaggerated and realised that, while they were camped at Dengaku-hazama, there was a chance they could be taken by surprise. Ignoring the pleas of his advisors to surrender, he set up a small army in front of the gorge that carried many banners to give the appearance that his main force had arrived. Then, Oda’s main force of 3000 sneaked through the forest to the rear of Imagawa’s camp. At this point a large storm erupted, enabling them to get close without detection. Once it cleared, Oda’s army rushed into the camp. The Imagawa army was indeed still celebrating, was caught by surprise and were so shocked that they fled in all directions - their discipline and training entirely forgotten. This left Imagawa Yoshimoto unprotected in his tent and still unaware that anything was wrong. He had been inspecting the heads he had collected as trophies from the last battle and, upon hearing the commotion, simply thought the drunken revelry had gotten out of control. As he left the tent, he mistook one of Nobunaga’s men as his own and ordered him back to his post. He realised his error in time to dodge the samurai’s spear, but was quickly beheaded by another. By the time the battle was over, only two of the Imagawa officers remained and, knowing they were beaten, they joined Oda Nobunaga’s force along with their surviving troops. One of these men was Tokugawa Ieyasu, who remained a lifelong ally of Oda Nobunaga as he began his own brilliant career trajectory. True
encyclopedia_blocks_content_enc_text_hist_battles_sekigahara Before his death, Toyotomi Hideyoshi, unifier of Japan, established the Council of Five Elders to rule as regents until his heir Hideyori, came of age. However, one of the elders, Tokugawa Ieyasu, was unable to accept Toyotomi Hideyori as [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_shogun"]]shogun/url?, as the Toyotomi were originally of peasant stock. Wanting power for himself, Tokugawa pitted himself against the loyalist council members, including Ishida Mitsunari. Soon there were two camps; Ieyasu’s eastern side and Mitsunari’s western side. Both sides tried to enlist the aid of Kobayakawa Hideaki and other more moderate daimyos. At the Battle of Sekigahara, Ieyasu and Mitsunari’s armies clashed, each awaiting Hideaki to join their side in the battle. As his position overlooked them, Hideaki could either surround Ieyasu or bolster his army. Realising that his involvement was crucial to the outcome, Hideaki ignored Ishida Mistunari‘s signal to join him, but did not rush to help the Tokugawa either. To coax him into action, Tokugawa Ieyasu ordered his troops to fire upon Hideaki’s, a gamble which paid off when he promptly chose to join Ieyasu! The subsequent assault on eastern positions caused four generals to immediately switch sides, severely weakening the eastern forces, which soon fell apart. In the aftermath of the battle several eastern generals committed suicide, their leader Ishida Mitsunari was executed and many others lost control of their fiefdoms in favour of those who supported the Tokugawa. Ieyasu himself went on to become Shogun, bringing the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_sengoku_jidai"]]Sengoku Jidai/url? to a close. The Tokugawa clan ruled Japan until the Meiji Restoration in 1867. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign The campaign map is a turn-based environment, so actions can be completed in any order, and you are entirely free in what you to choose to do - [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html"]]construction/url?, [[url="encyclopedia/how_to_play/018a_enc_manual_actions_campaign_recruitment.html"]]recruitment/url?, [[url="encyclopedia/how_to_play/015_enc_manual_hud_diplomacy.html"]]diplomacy/url?, [[url="encyclopedia/how_to_play/012c_enc_manual_hud_events_missions.html"]]missions/url?, [[url="encyclopedia/how_to_play/016_enc_manual_hud_management.html"]]clan management/url?, [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html"]]subterfuge/url?, [[url="encyclopedia/how_to_play/032_enc_manual_ui_battle.html"]]battles/url? - sometimes even choosing to do nothing if you want your [[url="encyclopedia/how_to_play/011_enc_manual_hud_treasury.html"]]treasury/url? to accumulate funds! When you are ready to proceed, press the [[url="encyclopedia/how_to_play/017_enc_manual_hud_end_turn.html"]]end turn/url? button. The AI-controlled clans will then perform their own turns; their mons will scroll across the screen, and you can observe the movement of their campaign pieces. Whilst this is happening the user interface will become inactive. Control will be returned to you when the process is complete. You may then take your next turn. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction The majority of buildings are clustered around the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_daimyo"]]daimyo's/url? castle - the whole settlement being known as a "castle town". When you select a castle town or a building elsewhere in a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province/url? (such as a port or farm), the construction tab will appear. Left-click on a building to add it to the construction queue, and again to remove it. The cost of construction is displayed in the bottom left and the time required is shown in the bottom right of the picture. Buildings facilitate unit production, can increase income and improve governmental control within a province. The number of slots available to build on inside a castle town depends on the level of the castle - so the larger the castle, the greater the number of possible surrounding buildings. Any chain of buildings can be constructed in any of these slots, although some buildings require the presence of certain resources or the mastery of certain arts before they can be constructed. Right-click on a building's picture to view its description and statistics. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_castle The castle is the hub of activity in a province. It is surrounded by the majority of buildings are concentrated - forming the castle town. As such, castles consume the lion's share of food produced, so if [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html#enc_text_manual_actions_campaign_construction_infrastructure_farms"]]farms/url? are not maintained and upgraded there will be food shortages, which in turn could lead to [[url="encyclopedia/how_to_play/020_enc_manual_public_order.html#enc_text_manual_public_order_riots"]]unrest/url?. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_demolish Buildings can be demolished if you want to construct something else in their place (or leave nothing of value to an invader if you are about to lose a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province/url? to them) by use of the demolish button that appears in the bottom left-hand corner of the screen when a castle town or outside settlement is selected. Castles, [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html#enc_text_manual_actions_campaign_construction_infrastructure_ports"]]ports/url?, [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html"]]roads/url? and [[url="encyclopedia/how_to_play/018f_enc_manual_actions_campaign_construction_speciality.html"]]province speciality buildings/url? cannot be demolished at their base levels. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_infrastructure The roads, post (rest) stations and watchtowers that increase unit replenishment, increase the distance you can see into neighbouring provinces, improve army and agent movement capacity, and increase trade income can be upgraded like buildings on the [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html"]]construction/url? tab that appears in the bottom left-hand corner of the campaign map when a castle town or other settlement is selected. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_infrastructure_farms Farms are positioned in the fields outside their castle towns. They provide an income and are an essential source of food, so not upgrading them will eventually lead to [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html#enc_text_manual_actions_campaign_construction_castle"]]food shortages/url?. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_infrastructure_ports Ports enable the construction of ships for both war and trade, and as such are positioned on the coast. They also provide income and enable Christian [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clans/url? to engage in [[url="encyclopedia/how_to_play/019_enc_manual_trade.html"]]trade/url? with their European partners. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_legendary When your [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url? reaches the top of a castle town-based building chain it may then be possible to construct a legendary building. You can only construct a particular legendary building once, and they cannot be destroyed under any circumstances, only captured. If you are the first to construct one your clan will be awarded a permanent [[url="encyclopedia/how_to_play/022_enc_manual_clan_traits.html"]]clan trait/url? and its associated effects, as well as the opportunity to recruit heroes. Guard your legendary buildings well, they will quickly become a target for your enemies. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_legendary_heroes Heroes fight in exactly the same way as other units, but are led by an exceptional exponent of his chosen weapon. There is a hero-type for each of the different weapon disciplines; which one can be recruited depends on the type of legendary building you have constructed. Each hero is joined on the field by an entourage of loyal pupils, much like a general and his bodyguard. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_repair Buildings damaged during [[url="encyclopedia/how_to_play/028_enc_manual_army_attack.html#enc_text_manual_army_attack_siege"]]sieges/url? or through [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_sabotage"]]sabotage/url? can be repaired by use of the dedicated button that appears in the bottom left-hand corner of the screen when a castle town or [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html#enc_text_manual_actions_campaign_construction_infrastructure_farms"]]outside settlement/url? is selected. If simply left, damaged buildings will be automatically repaired very slowly over time at no cost. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_construction_speciality Some provinces contain natural resources or cultural specialities that enable the [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html"]]construction/url? of special buildings, the type of which depends on the speciality of the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province/url?. Like ports or farms, province specialities are positioned out in the province, away from the castle town. Each type of speciality has three levels of building available to construct. Province specialities are constructed in exactly the same way as any other building, and confer special bonuses or provide key resources. See the [[url="encyclopedia/buildings.html"]]buildings index/url? to see details of all types of province speciality. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_quick_save_load You can save your game at any point by pressing Ctrl + S on your keyboard. Saves will be labelled as “Quick Save”. To instantly load the last save simply press Ctrl + L on your keyboard. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_recruitment When you select a castle town or a port, a recruitment tab will appear. Select it to see all units available for recruitment or ships that can be constructed there. Right-click on the unit or ship picture to view its description and statistics. Left-click on it to add it to the queue, and again to remove it. The cost of recruitment is displayed in the bottom left, the time required is shown in the bottom right of the picture. Ships and their crew are always recruited directly from a port building. Generals cannot be recruited in the same way as other units, instead they are periodically offered for recruitment through [[url="encyclopedia/how_to_play/012_enc_manual_hud_events.html"]]events/url?. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_recruitment_field Units can be recruited directly by a general in the field, although only those troop types available in the province he is currently standing in are displayed - it is not possible to draw in recruits from other [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]provinces/url?. Select the general and then the recruitment tab that appears next to his portrait, then left-click on a unit to add it to the queue and once again to remove it. When ready, units will walk to the appropriate general and merge with his army. Note that units can only walk directly to the general, they are not able to cross the sea to join him. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_recruitment_ronin When a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url? is destroyed there may be a chance to hire master-less [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_samurai"]]samurai/url?, known as ronin. They will fight for any clan who will pay for their services. If ronin are available a [[url="encyclopedia/how_to_play/012a_enc_manual_hud_events_dilemmas.html"]]dilemma/url? will appear that will require a decision from you. True
encyclopedia_blocks_content_enc_text_manual_actions_campaign_recruitment_upkeep Following [[url="encyclopedia/how_to_play/018a_enc_manual_actions_campaign_recruitment.html"]]recruitment/url? of a unit or construction of a ship, funds are deducted from your [[url="encyclopedia/how_to_play/011_enc_manual_hud_treasury.html"]]treasury/url? at the beginning of each turn to pay for the supplies and wages of the troops and crew. This is known as upkeep. Notice that your seasonal upkeep cost are detailed on the [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html"]]finance panel/url? and the [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html#enc_text_manual_hud_finance_management"]]financial summary/url? on the [[url="encyclopedia/how_to_play/012_enc_manual_hud_events.html"]]events/url?. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_calm When inside a castle town belonging to their [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url?, a [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monk/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionary/url? will decrease unrest and the chances that the garrison will be [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_bribery"]]bribed/url?. A sense of spiritual calm will be spread throughout the population simply by their presence. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_conversion_character A [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monk/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionary/url? can convert an enemy agent of the opposite religion, causing him to leave his position for a life of religious contemplation. In most case the agent will enter a monastery for a number of turns before returning to his clan capital; in extreme cases he will remain in the monastery indefinitely. Simply select your monk or missionary, right-click on your target agent and select character conversion from the options presented to you. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_conversion_population Conversion of a population to one religion or the other occurs passively, meaning that the presence of an agent in a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province/url? of the opposite religion is enough to slowly bring the population over to his point of view. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_demoralisation A [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monk/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionary/url? can demoralise an enemy army, significantly lowering its [[url="encyclopedia/how_to_play/052_enc_manual_battle_conflict_morale.html"]]morale/url? and will to fight through his fiery rhetoric. Simply select your monk or missionary, right-click on your target army and select demoralisation from the options presented to you. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_incitement [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]Monks/url? and [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url? can incite a population to revolt through their powerful rhetoric. This is always extremely difficult to do in a province where a high percentage of the population follow the same religion as the agent. The subsequent insurrection will always be a peasant [[url="encyclopedia/how_to_play/020_enc_manual_public_order.html#enc_text_manual_public_order_rebellions"]]revolt/url?, but if the monk incites the peasants they will be joined by [[url="encyclopedia/units/inf_heavy_naginata_warrior_monks.html"]]Buddhist warrior monks/url?. To incite, simply select your monk or missionary, right-click on your chosen target and select incite from the options presented to you. Remember, there is always a risk that trying to incite revolt will lead to the capture and execution of your agent. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_religious_inspire When inside an army belonging to their [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url?, a [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monk/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionary/url? will inspire loyalty in them, reducing the chances that the garrison will be [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_bribery"]]bribed/url?. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_assassination [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]Ninja/url? and [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_geisha"]]geisha/url? are able to assassinate generals and rival agents. Simply select your agent and right-click on your chosen target. If using a ninja, select assassination from the options presented to you. A panel will appear stating the chances of success. If you decide to go ahead with the mission your agent will pursue the target and attempt to kill them. However, bear in mind that there is a chance of detection, capture or execution - as is the case in all espionage situations. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_bribery [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_metsuke"]]Metsuke/url? are able to bribe rival generals, their armies and the garrisons of castle towns to switch allegiances to support your own [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan/url?. Simply select your metsuke, right-click on the target army or garrison and select bribery from the options presented to you. A panel will appear stating the chances of success. If you decide to go ahead with the mission your metsuke will pursue the target and attempt to bribe them. A general who has been successfully bribed will form a new army with those troops who have decided to follow him (which may not be all of them) and begin moving towards your territory. He will also lose [[url="encyclopedia/how_to_play/025_enc_manual_clan_loyalty.html"]]loyalty/url?, as befits one who will betray his own so easily. If one of your generals is bribed, his family will be expelled from your clan and will disappear from the [[url="encyclopedia/how_to_play/016_enc_manual_hud_management.html#enc_text_manual_hud_management_family"]]family tree/url?. Bribery of a garrison has to be completely successful for its province to change allegiance, otherwise the bribed units will leave the castle town and begin moving towards your territory in the same way as units from an army bribed in the field. Where a castle town does not have a garrison, a successful bribe will cause the entire province to change allegiance to your clan. To bribe, simply select your metsuke, right-click on your chosen target and select bribe from the options presented to you. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_detection Just having [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_metsuke"]]metsuke/url? present somewhere in your territory will increase the chances that enemy [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]ninja/url? will be detected. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_overseeing The presence of [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_metsuke"]]metsuke/url? within an army or castle town will increase the chances of detecting enemy [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]ninja/url? and reduce the chances that they will succeed in their dishonourable tasks. Metsuke also increase [[url="encyclopedia/how_to_play/020_enc_manual_public_order.html#enc_text_manual_public_order_repression"]]repression/url? and tax income when in castle towns, and [[url="encyclopedia/how_to_play/025_enc_manual_clan_loyalty.html"]]loyalty/url? when inside armies. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_sabotage [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]Ninja/url? are able to damage enemy buildings through acts of sabotage. Simply select your ninja, right-click on a settlement and select sabotage from the options presented to you. If your target is a castle town, a panel will appear showing a list of buildings and the chances of success. If you decide to go ahead with the mission select a building - your ninja will then move there and attempt to damage it upon his arrival. However, bear in mind that there is a chance of detection, capture or execution - as is the case in all espionage situations. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_sabotage_army [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]Ninja/url? are able to sabotage rival armies, affecting their ability to move during a turn and causing casualties as he subtly poisons their food and water supply. Simply select your ninja, right-click on an army and select army sabotage from the options presented to you. A panel will appear stating the chances of success. If you decide to go ahead with the mission your ninja will pursue the target and attempt to undermine their movements. However, bear in mind that there is a chance of detection, capture or execution - as is the case in all espionage situations. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_scouting A [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]ninja/url? placed inside a friendly army can increase their movement ability and prevent enemy [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monks/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url? from demoralising them. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_spying Every army, fleet, or agent can reveal information about rival armies, fleets and settlements in their immediate proximity or within their line of sight. The level of detail revealed depends on the type of character who is spying, so, for instance, [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_ninja"]]ninja/url? are able to reveal far more information than [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monks/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url?. True
encyclopedia_blocks_content_enc_text_manual_agent_actions_subterfuge_trial [[url="encyclopedia/how_to_play/044_enc_manual_agents_subterfuge.html#enc_text_manual_agents_subterfuge_metsuke"]]Metsuke/url? can be ordered to hunt down, capture and try enemy agents in your territory. Although there is a chance the perpetrator will be executed, it is more likely they will be imprisoned and then returned to their clan capital at a later time. [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]Monks/url?, [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url? and indeed other metsuke are much harder to apprehend than other agents. To try a character simply select your metsuke, right-click on your target agent and select trial from the options presented to you. True
encyclopedia_blocks_content_enc_text_manual_agents_religious This game deals with the main religions of Japan during the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_sengoku_jidai"]]Sengoku Jidai/url?: [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_shinto"]]Shinto/url?-Buddhism, Christianity and radical Jodo Shinshu Buddhism - as practiced by the Ikko Ikki extremists. Japan has long felt the influence of Buddhism from the mainland; but now, with the arrival of European traders, the "new" religion of Christianity is slowly gaining a foothold, clan by clan, as ships arrive bringing goods from the west. Whereas [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_buddhism"]]Buddhist/url? clans use [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monks/url? to propagate enlightened thought, those clans that have converted to Christianity field [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url? instead to spread the word of God throughout the country. Both agents are able to convert both populations and individual characters to their religions. True
encyclopedia_blocks_content_enc_text_manual_agents_religious_missionaries Missionaries can convert others to Christianity, [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_inspire"]]inspire/url? a friendly army with their enlightened rhetoric and by the same token [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_demoralisation"]]demoralise/url? an enemy force, reduce the chances of successful [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_bribery"]]bribery/url?, calm and [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_calm"]]inspire/url? an angry populace or [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_incitement"]]incite revolt/url? in an oppressed one. Missionaries are recruited via [[url="encyclopedia/buildings/sho_christian_1_chapel.html"]]Christian buildings/url?. They can convert both [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]provinces/url? and other agents to their religion - although it is difficult for a missionary to convert a [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monk/url? and vice versa. Conversion of a population to Christianity takes place simply via the missionary's presence in a province. The trusting nature of this man makes him highly susceptible to [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_assassination"]]assassination/url? by ninja or geisha. True
encyclopedia_blocks_content_enc_text_manual_agents_religious_monks Monks can convert others to [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_buddhism"]]Buddhism/url?, [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_inspire"]]inspire/url? a friendly army with their enlightened rhetoric and by the same token [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_demoralisation"]]demoralise/url? an enemy force, reduce the chances of successful [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_bribery"]]bribery/url?, calm and [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_calm"]]inspire/url? an angry populace or [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_incitement"]]incite revolt/url? in an oppressed one. Monks are recruited via [[url="encyclopedia/buildings/sho_buddhist_1_temple.html"]]Buddhist buildings/url?. They can convert both provinces and other agents to their religion - although it is difficult for a monk to convert a [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionary/url? and vice versa. Conversion of a population to Buddhism takes place simply via the monk's presence in a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province/url?. The trusting nature of this man makes him highly susceptible to [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_assassination"]]assassination/url? by ninja or geisha. True
encyclopedia_blocks_content_enc_text_manual_agents_subterfuge Agents are single characters who are used to commit acts of subterfuge and espionage on the campaign map. Agents are able to act upon enemy armies or buildings but cannot go inside them, so they always remain visible and easy to locate. It is possible for your own agents to enter your armies and castle towns up to a maximum of three agents per settlement, etc. Before carrying out an ordered action a prompt will appear, requiring confirmation. Every agent action has a monetary cost associated with it, which is stated on the prompt. True
encyclopedia_blocks_content_enc_text_manual_agents_subterfuge_geisha Like [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_ninja"]]ninja/url?, [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_geisha"]]geisha/url? are assassins, but, unlike their male counterparts, they automatically start with the highest level of subterfuge skill and can only [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_assassination"]]assassinate/url? or [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_spying"]]spy passively/url?. Geisha are always visible to the enemy, making them susceptible to capture by metsuke. True
encyclopedia_blocks_content_enc_text_manual_agents_subterfuge_metsuke The metsuke are your [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_daimyo"]]daimyo's/url? secret policemen, recruited through the [[url="encyclopedia/buildings/sho_crafts_1_market.html"]]market building chain/url?. Metsuke ensure loyalty and obedience from friendly generals and keep your settlements and armies safe from enemy subterfuge when positioned inside them. Metsuke can also [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_bribery"]]bribe/url? enemy garrisons, generals and armies, and [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_detection"]]detect/url?, capture and [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_trial"]]try/url? enemy agents in your territory. They are especially vulnerable to removal from the game through [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html#enc_text_manual_agent_actions_religious_conversion_character"]]conversion/url? by enemy [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_monks"]]monks/url? or [[url="encyclopedia/how_to_play/045_enc_manual_agents_religious.html#enc_text_manual_agents_religious_missionaries"]]missionaries/url?. True
encyclopedia_blocks_content_enc_text_manual_agents_subterfuge_ninja The [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_ninja"]]ninja/url? acts as an assassin, [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html"]]spy/url?, [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_sabotage"]]saboteur/url? and [[url="encyclopedia/how_to_play/044a_enc_manual_agent_actions_subterfuge.html#enc_text_manual_agent_actions_subterfuge_scouting"]]scout/url? and is recruited via [[url="encyclopedia/buildings/sho_stealth_1_sake_den.html"]]stealth buildings/url?. In addition to their subterfuge skills, ninja also increase the movement of and prevent the demoralisation of your armies when placed inside them. They can also establish criminal networks within your own castle towns that increase the distance you can see into a neighbouring province and decrease the likelihood of rebellion. Ninja are generally invisible to the enemy unless detected. True