unit_abilities_bullet_text_active_hiding Stealth True
unit_abilities_bullet_text_anti_rally Anti-rally True
unit_abilities_bullet_text_artillery_accuracy_boost Increased Accuracy True
unit_abilities_bullet_text_artillery_rof_boost Rate of Fire True
unit_abilities_bullet_text_bamboo_wall Bamboo Wall True
unit_abilities_bullet_text_banzai Banzai True
unit_abilities_bullet_text_banzai_naval Banzai True
unit_abilities_bullet_text_battle_speed_naval Battle Speed True
unit_abilities_bullet_text_blinding_grenade Blinding Grenades True
unit_abilities_bullet_text_cantabrian_circle Swooping Crane True
unit_abilities_bullet_text_diamond_formation Diamond Formation True
unit_abilities_bullet_text_encourage_fleet Encourage Fleet True
unit_abilities_bullet_text_faster_reload_naval Fast Reload True
unit_abilities_bullet_text_faster_rowing Faster Rowing True
unit_abilities_bullet_text_fire_and_advance Fire and Advance Drill True
unit_abilities_bullet_text_flaming_arrows_ability Flaming Arrows True
unit_abilities_bullet_text_flaming_arrows_extreme_range_ability Flaming Arrows True
unit_abilities_bullet_text_flaming_arrows_long_range_ability Flaming Arrows True
unit_abilities_bullet_text_flaming_arrows_naval Flaming Arrows True
unit_abilities_bullet_text_ganbatte Ganbatte True
unit_abilities_bullet_text_heroic_assault Heroic Assault True
unit_abilities_bullet_text_inspire_unit Inspire Unit True
unit_abilities_bullet_text_kill_zone Kill Zone True
unit_abilities_bullet_text_kisho_training Kisho Training True
unit_abilities_bullet_text_kneel_fire_ability Kneel Fire True
unit_abilities_bullet_text_light_infantry_behaviour Light Infantry Tactics True
unit_abilities_bullet_text_overcharge_engine Overheat Engine True
unit_abilities_bullet_text_pavisse_deployable Screens True
unit_abilities_bullet_text_pike_square_formation Yari Square Formation True
unit_abilities_bullet_text_pike_wall_formation Yari Wall True
unit_abilities_bullet_text_plug_bayonets Plug Bayonet True
unit_abilities_bullet_text_rally Rally True
unit_abilities_bullet_text_rally_naval Rally True
unit_abilities_bullet_text_rally_position Regroup Position True
unit_abilities_bullet_text_ram_naval Ramming True
unit_abilities_bullet_text_range_effect Increased Range True
unit_abilities_bullet_text_rank_fire Fire by Rank True
unit_abilities_bullet_text_rapid_advance Rapid Advance True
unit_abilities_bullet_text_rapid_volley Rapid Volley True
unit_abilities_bullet_text_second_wind Second Wind True
unit_abilities_bullet_text_shrapnel_shot Shrapnel Shot True
unit_abilities_bullet_text_socket_bayonets Socket Bayonet True
unit_abilities_bullet_text_square_formation Spear Square Formation True
unit_abilities_bullet_text_stand_firm Hold Firm True
unit_abilities_bullet_text_suppression_fire Suppression Fire True
unit_abilities_bullet_text_tower_faster_firing Increased Firing Speed True
unit_abilities_bullet_text_tower_flaming_arrows Fire Arrows True
unit_abilities_bullet_text_tower_rapid_volley Rapid Volley True
unit_abilities_bullet_text_tower_suppression_fire Suppression Fire True
unit_abilities_bullet_text_warcry Warcry True
unit_abilities_bullet_text_warcry_naval Warcry True
unit_abilities_bullet_text_we_stand_and_fight Stand and Fight True
unit_abilities_bullet_text_wedge_formation Wedge Formation True
unit_abilities_bullet_text_whistling_arrows Whistling Arrows True
unit_abilities_bullet_text_whistling_arrows_ability Whistling Arrows True
unit_abilities_bullet_text_whistling_arrows_extreme_range_ability Whistling Arrows True
unit_abilities_bullet_text_whistling_arrows_long_range_ability Whistling Arrows True
unit_abilities_bullet_text_whistling_arrows_naval Whistling Arrows True
unit_abilities_bullet_text_wooden_stakes Stakes True
unit_abilities_button_tooltip_text_active_hiding Stealth||For a short duration, this enables a unit to hide on any ground type and remain hidden even while running.||While activated, it also provides a bonus to charge and melee attacks. True
unit_abilities_button_tooltip_text_anti_rally Anti-rally True
unit_abilities_button_tooltip_text_artillery_accuracy_boost Targeted Fire||This increases accuracy for a short amount of time.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_artillery_rof_boost Barrage||This increases the rate of fire for a short time.|| Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_banzai Banzai||This temporarily gives the unit unbreakable morale, plus an increase in movement speed and melee and charge attacks.||Once it has finished, the unit's speed, charge and melee attacks are greatly reduced for a short time. True
unit_abilities_button_tooltip_text_banzai_naval Banzai||This temporarily gives the crew unbreakable morale, plus an increase in attack and defensive capabilities. True
unit_abilities_button_tooltip_text_battle_speed_naval Battle speed||This increases a ship's rowing speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_blinding_grenade Blinding Grenades||Blinding grenades disorientate the enemy, reducing their melee attacks, movement speed and drastically affecting their missile accuracy. True
unit_abilities_button_tooltip_text_cantabrian_circle Swooping Crane||This arranges a cavalry unit into a moving, circular formation, enabling them to fire a constant rate of missiles at the enemy.||Because they are constantly moving, the horses will lose stamina while the ability is active. True
unit_abilities_button_tooltip_text_diamond_formation Toggle diamond formation||Diamond formation allows your cavalry to change direction in a much more timely manner.||It also provides your cavalry units with a charge bonus. True
unit_abilities_button_tooltip_text_encourage_fleet Encourage Fleet||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_faster_reload_naval Fast Reload||This increases reload skill for a short amount of time.||Once complete, reload skill is reduced for a short time. True
unit_abilities_button_tooltip_text_faster_rowing Faster rowing||This increases a ship's rowing speed and lasts considerably longer than the battle speed ability. True
unit_abilities_button_tooltip_text_fire_and_advance Toggle fire and advance mode||Fire and advance provides constant covering fire whilst still advancing on the enemy.||Due to the complicated nature of reloading and moving through the forward lines, fire in advance is a very slow moving advancing technique. True
unit_abilities_button_tooltip_text_flaming_arrows_ability Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_flaming_arrows_extreme_range_ability Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_flaming_arrows_long_range_ability Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_flaming_arrows_naval Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_ganbatte Ganbatte||This ability greatly increases the general's area of influence, further boosting the morale of units and increasing their melee attack and rate of fire. True
unit_abilities_button_tooltip_text_heroic_assault Heroic Assault.||This boosts the morale and movement speed of nearby friendly units.||It also reduces their fatigue. True
unit_abilities_button_tooltip_text_inspire_unit Inspire||Left-click this button, then left-click on a unit to inspire them.||This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_kill_zone Kill Zone||This ability improves the accuracy of this unit.||The firing arc is also reduced. True
unit_abilities_button_tooltip_text_kneel_fire_ability Kneel Fire||This ability works when the unit is stationary.|| The first rank of this unit will kneel to allow the first two ranks to fire simultaneously. True
unit_abilities_button_tooltip_text_light_infantry_behaviour Toggle light infantry behaviour||Light infantry behaviour orders your troops to spread out and find cover.||This is very effective if your troops are under artillery fire. True
unit_abilities_button_tooltip_text_overcharge_engine Overheat Engine||This temporarily increases a ship's speed but also the chance that its engine will explode. True
unit_abilities_button_tooltip_text_pike_square_formation Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks. True
unit_abilities_button_tooltip_text_pike_wall_formation Toggle yari wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres. True
unit_abilities_button_tooltip_text_plug_bayonets Toggle plug bayonets||Fixing bayonets allows units to engage in melee attacks.||Once plug bayonets are fixed the units can no longer fire their weapons. True
unit_abilities_button_tooltip_text_rally Rally||This unit can rally troops within its area of influence, shown by the red circle.||All non-routing units within will receive a morale boost, while it will rally routing units. ||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_rally_naval Rally||This ship can rally crews within its area of influence, shown by the red circle.||All non-routing ships will receive a morale boost, while it will rally routing ships. ||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_rally_position Regroup Position||Left-click on this button, then left-click on the area of the battlefield where you want reinforcing or routing units to fall back to.||If you click outside of your general's area of influence he will automatically ride into range before placing the marker. True
unit_abilities_button_tooltip_text_ram_naval Ramming||This temporarily increases a ship's speed but decreases its manoeuvrability and switches off its avoidance capability. True
unit_abilities_button_tooltip_text_range_effect Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_rank_fire Toggle ranked fire ability||This forms a unit into rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire.||While in this formation, they take longer to form up and fire. True
unit_abilities_button_tooltip_text_rapid_advance Rapid Advance||This increases a unit's speed and charge bonus for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_rapid_volley Rapid Volley||This increases a unit's rate of fire for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
unit_abilities_button_tooltip_text_ring_bayonets Toggle ring bayonets||Fixing bayonets allows units to engage in melee attacks.||Ring bayonets allow units to continue firing after fixing bayonet. ||Due to their design, ring bayonets slow the reload times of your units.This makes for deadly close range combat. True
unit_abilities_button_tooltip_text_second_wind Second Wind||This reduces fatigue of the activating unit and affects up to three units within its area of influence.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_shrapnel_shot Shrapnel Shot ||This shell explodes mid-air, sending deadly metal fragments down upon targeted enemy units.|| Once activated, there will be a cooling-off period before the ability can be used again. True
unit_abilities_button_tooltip_text_square_formation Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks. True
unit_abilities_button_tooltip_text_stand_firm Hold Firm||This greatly increases defence ability and stops morale from dropping, making the unit, and up to three nearby units, unbreakable for a short time.||While activated, the units affected will have reduced speed.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_suppression_fire Suppression Fire||This ability reduces accuracy and improves reload rate.||Enemy units hit whilst it is active will be slowed down and suffer a morale penalty. True
unit_abilities_button_tooltip_text_tower_faster_firing Faster Firing||This tower can briefly increase it's rate of fire True
unit_abilities_button_tooltip_text_tower_flaming_arrows Fire Arrows||This tower can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. True
unit_abilities_button_tooltip_text_tower_rapid_volley Rapid Volley||Temporarily increases a towers rate of fire. True
unit_abilities_button_tooltip_text_tower_suppression_fire Suppression Fire||This ability reduces accuracy and improves reload rate.||Enemy units hit whilst it is active will be slowed down and suffer a morale penalty. True
unit_abilities_button_tooltip_text_warcry Warcry||This affects up to four nearby enemy units, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_warcry_naval Warcry||This affects up to seven nearby enemy units, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_we_stand_and_fight Stand and Fight!||This greatly increases the general's area of influence, further increasing his morale boost of units within his area and increasing their melee attack and firing rate.||While activated, he cannot use his other abilities and is immobile and vulnerable to attack. True
unit_abilities_button_tooltip_text_wedge_formation Toggle wedge formation||Wedge formation improves the penetration of enemy lines, but will kill less enemies. True
unit_abilities_button_tooltip_text_whistling_arrows Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_whistling_arrows_ability Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_whistling_arrows_extreme_range_ability Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_whistling_arrows_long_range_ability Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_whistling_arrows_naval Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all crews they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again. True
unit_abilities_button_tooltip_text_wooden_stakes Deploy Stakes||Deploying stakes provides a very effective barrier against cavalry charges.||Once deployed, stakes remain in place until the end of a battle, protecting the flanks of the army from cavalry attacks. True
unit_abilities_info_card_tooltip_text_active_hiding This unit can become extremely stealthy for a short period of time, remaining hidden even when running. True
unit_abilities_info_card_tooltip_text_anti_rally Rally ability negatively affects morale of enemy units. True
unit_abilities_info_card_tooltip_text_artillery_accuracy_boost This unit can increase its shooting accuracy for a short period of time. True
unit_abilities_info_card_tooltip_text_artillery_rof_boost This unit can increase its firing rate for a short period of time. True
unit_abilities_info_card_tooltip_text_bamboo_wall A large wall that can be erected during the deployment phase. It blocks the movement of enemies and protects against cavalry charges. True
unit_abilities_info_card_tooltip_text_banzai This unit can enter into a frenzied state for a short period of time, temporarily increasing its speed, charge and melee attacks, and making it unbreakable. True
unit_abilities_info_card_tooltip_text_banzai_naval This crew can enter into a frenzied state for a short period of time, temporarily increasing their morale, attack and defensive capabilities, making them unbreakable. True
unit_abilities_info_card_tooltip_text_battle_speed_naval This increases a ship's rowing speed for a short period of time. True
unit_abilities_info_card_tooltip_text_blinding_grenade This unit can use blinding grenades to disorientate the enemy, affecting their speed, combat ability and missile accuracy. True
unit_abilities_info_card_tooltip_text_cantabrian_circle This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire. True
unit_abilities_info_card_tooltip_text_diamond_formation An evolution of the wedge formation, the diamond formation is even more effective at disrupting enemy formations True
unit_abilities_info_card_tooltip_text_encourage_fleet Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy. True
unit_abilities_info_card_tooltip_text_faster_reload_naval This increases the reload skill of a ship's crew for a short period of time. True
unit_abilities_info_card_tooltip_text_faster_rowing This increases a ship's rowing speed and lasts considerably longer than the battle speed ability. True
unit_abilities_info_card_tooltip_text_fire_and_advance This unit can advance by rank, claiming ground whilst maintaining a steady rate of fire True
unit_abilities_info_card_tooltip_text_flaming_arrows_ability This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather. True
unit_abilities_info_card_tooltip_text_flaming_arrows_extreme_range_ability This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather. True
unit_abilities_info_card_tooltip_text_flaming_arrows_long_range_ability This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather. True
unit_abilities_info_card_tooltip_text_flaming_arrows_naval This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather. True
unit_abilities_info_card_tooltip_text_ganbatte This ability allows the general to encourage a single unit for a short period of time, further boosting their morale and greatly improving their accuracy and melee skills. True
unit_abilities_info_card_tooltip_text_heroic_assault This ability improves the morale and movement speed, and reduces the fatigue of nearby friendly units. True
unit_abilities_info_card_tooltip_text_inspire_unit This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills. True
unit_abilities_info_card_tooltip_text_kill_zone This ability reduces this unit’s firing arc but greatly increases its accuracy. True
unit_abilities_info_card_tooltip_text_kisho_training This unit can be deployed outside of the deployment zone. True
unit_abilities_info_card_tooltip_text_kneel_fire_ability The first rank of this unit will kneel to allow the first two ranks to fire simultaneously. True
unit_abilities_info_card_tooltip_text_light_infantry_behaviour Spreading out to find cover helps to reduce casualties True
unit_abilities_info_card_tooltip_text_overcharge_engine This increases a ship's speed for a short period of time. True
unit_abilities_info_card_tooltip_text_pavisse_deployable A shield that can be erected during the deployment phase when you are defending. It impedes the movement of enemies, and blocks enemy projectiles. True
unit_abilities_info_card_tooltip_text_pike_square_formation The yari square is an immobile solid square of men presenting a wall of yari on all sides to deter cavalry attack. True
unit_abilities_info_card_tooltip_text_pike_wall_formation A tight-packed formation presenting a wall of yari to the front to deter enemy cavalry attack True
unit_abilities_info_card_tooltip_text_plug_bayonets Provide melee bonuses, particularly against charging units, but prevent further firing once fixed True
unit_abilities_info_card_tooltip_text_rally This unit can rally troops within his area of influence. True
unit_abilities_info_card_tooltip_text_rally_naval This ship can rally others within its area of influence. True
unit_abilities_info_card_tooltip_text_rally_position This general can declare a rally position for withdrawing and routing units to pull back to, and reinforcing units to move towards. True
unit_abilities_info_card_tooltip_text_ram_naval This ship can ram others, causing damage to both the enemy and itself. True
unit_abilities_info_card_tooltip_text_range_effect This temporarily increases a unit's firing range. True
unit_abilities_info_card_tooltip_text_rank_fire Will fire by rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire. True
unit_abilities_info_card_tooltip_text_rapid_advance Increases a unit's movement speed and charge bonus for a short period of time. True
unit_abilities_info_card_tooltip_text_rapid_volley Temporarily increases a unit's rate of fire. True
unit_abilities_info_card_tooltip_text_second_wind This restores a portion of nearby units' stamina, allowing them to fight longer and harder. True
unit_abilities_info_card_tooltip_text_shrapnel_shot This shell explodes mid-air, sending deadly metal fragments down upon targeted enemy units. Once activated, there will be a cooling-off period before the ability can be used again. True
unit_abilities_info_card_tooltip_text_socket_bayonets Provide melee bonuses, particularly against charging units. True
unit_abilities_info_card_tooltip_text_square_formation The spear square is an immobile solid square of men presenting a wall of spears on all sides to deter cavalry attack True
unit_abilities_info_card_tooltip_text_stand_firm This temporarily increases defence ability and stops morale from dropping, making the unit, and up to three nearby units, unbreakable for a short time. True
unit_abilities_info_card_tooltip_text_suppression_fire This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty. True
unit_abilities_info_card_tooltip_text_tower_faster_firing This tower can briefly increase it's rate of fire True
unit_abilities_info_card_tooltip_text_tower_flaming_arrows This tower can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. True
unit_abilities_info_card_tooltip_text_tower_rapid_volley Temporarily increases a towers rate of fire. True
unit_abilities_info_card_tooltip_text_tower_suppression_fire This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty. True
unit_abilities_info_card_tooltip_text_warcry Warcry heavily demoralises up to four nearby enemy units, slowing them down and affecting their defence ability for a short time. True
unit_abilities_info_card_tooltip_text_warcry_naval Warcry heavily demoralises up to seven nearby enemy units, slowing them down and affecting their defence ability for a short time. True
unit_abilities_info_card_tooltip_text_we_stand_and_fight The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deactivated. True
unit_abilities_info_card_tooltip_text_wedge_formation Trained to charge in a wedge formation in order to better penetrate enemy formations True
unit_abilities_info_card_tooltip_text_whistling_arrows Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them. True
unit_abilities_info_card_tooltip_text_whistling_arrows_ability Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them. True
unit_abilities_info_card_tooltip_text_whistling_arrows_extreme_range_ability Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them. True
unit_abilities_info_card_tooltip_text_whistling_arrows_long_range_ability Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them. True
unit_abilities_info_card_tooltip_text_whistling_arrows_naval Whistling arrows have an unsettling effect on both enemy and friendly crews, reducing their morale and combat ability for a short period when they fly over them. True
unit_abilities_info_card_tooltip_text_wooden_stakes Sharpened stakes can be used to deter enemy cavalry charges True