unit_info_card_abilities_strings_bullet_text_active_hiding Stealth True
unit_info_card_abilities_strings_bullet_text_artillery_accuracy_boost Increased Accuracy True
unit_info_card_abilities_strings_bullet_text_artillery_rof_boost Rate of Fire True
unit_info_card_abilities_strings_bullet_text_bad_marksmanship Poor Shots True
unit_info_card_abilities_strings_bullet_text_bad_reload Sloppy Reloaders True
unit_info_card_abilities_strings_bullet_text_bamboo_wall Bamboo Wall True
unit_info_card_abilities_strings_bullet_text_banzai Banzai True
unit_info_card_abilities_strings_bullet_text_blinding_grenade Blinding Grenades True
unit_info_card_abilities_strings_bullet_text_cadenced_marching Cadenced Marching True
unit_info_card_abilities_strings_bullet_text_campmap_stealth Paths Seldom Trod True
unit_info_card_abilities_strings_bullet_text_can_trade Trade Ship True
unit_info_card_abilities_strings_bullet_text_canister_shot Canister Shot True
unit_info_card_abilities_strings_bullet_text_cant_run Cannot Run True
unit_info_card_abilities_strings_bullet_text_cantabrian_circle Swooping Crane True
unit_info_card_abilities_strings_bullet_text_carcass_shot Carcass Shot True
unit_info_card_abilities_strings_bullet_text_cold_resistant Resistant to Cold Fatigue True
unit_info_card_abilities_strings_bullet_text_copper_bottoms Copper Bottoms True
unit_info_card_abilities_strings_bullet_text_diamond_formation Diamond Formation True
unit_info_card_abilities_strings_bullet_text_disciplined Resistant to Morale Shocks True
unit_info_card_abilities_strings_bullet_text_dismount Can Dismount True
unit_info_card_abilities_strings_bullet_text_drop_engines Drop Engines True
unit_info_card_abilities_strings_bullet_text_explosive_shells Explosive Shells True
unit_info_card_abilities_strings_bullet_text_fatigue_resistant Good Stamina True
unit_info_card_abilities_strings_bullet_text_fire_and_advance Fire and Advance Drill True
unit_info_card_abilities_strings_bullet_text_fire_volley Fire Volley True
unit_info_card_abilities_strings_bullet_text_flaming_arrows_ability Flaming Arrows True
unit_info_card_abilities_strings_bullet_text_fragile_hull Fragile Hull True
unit_info_card_abilities_strings_bullet_text_good_defence Good Defence True
unit_info_card_abilities_strings_bullet_text_good_firepower Heavy Firepower True
unit_info_card_abilities_strings_bullet_text_good_markmanship Crack Shots True
unit_info_card_abilities_strings_bullet_text_good_morale High Morale True
unit_info_card_abilities_strings_bullet_text_good_reload Practiced Loading Drill True
unit_info_card_abilities_strings_bullet_text_grappling_hook Grappling Hook True
unit_info_card_abilities_strings_bullet_text_grappling_hooks Grappling Hooks True
unit_info_card_abilities_strings_bullet_text_grenades Can Throw Grenades True
unit_info_card_abilities_strings_bullet_text_heat_resistant Resistant to Heat Fatigue True
unit_info_card_abilities_strings_bullet_text_hide_buildings Can hide in Buildings True
unit_info_card_abilities_strings_bullet_text_hide_grass Can hide in Long Grass True
unit_info_card_abilities_strings_bullet_text_hide_scrub Can hide in Light Scrub True
unit_info_card_abilities_strings_bullet_text_hide_woods Can hide in Woodland True
unit_info_card_abilities_strings_bullet_text_immune_to_spears No penalty against spears True
unit_info_card_abilities_strings_bullet_text_inspire Encourages nearby units True
unit_info_card_abilities_strings_bullet_text_inspire_unit Inspire Unit True
unit_info_card_abilities_strings_bullet_text_kisho_training Kisho Training True
unit_info_card_abilities_strings_bullet_text_light_infantry_behaviour Light Infantry Tactics True
unit_info_card_abilities_strings_bullet_text_long_range Long Range Weapons True
unit_info_card_abilities_strings_bullet_text_manoeuvrable Manoeuvrable True
unit_info_card_abilities_strings_bullet_text_melee_vs_cavalry Melee Bonus versus Cavalry True
unit_info_card_abilities_strings_bullet_text_pavisse_deployable Screens True
unit_info_card_abilities_strings_bullet_text_percussion_shells Percussion Shells True
unit_info_card_abilities_strings_bullet_text_pike_square_formation Yari Square Formation True
unit_info_card_abilities_strings_bullet_text_pike_wall_formation Yari Wall True
unit_info_card_abilities_strings_bullet_text_platoon_fire Platoon Firing Drill True
unit_info_card_abilities_strings_bullet_text_plug_bayonet Plug Bayonet True
unit_info_card_abilities_strings_bullet_text_policing_bonus Garrison Policing Bonus True
unit_info_card_abilities_strings_bullet_text_quicklime_shells Quicklime Shells True
unit_info_card_abilities_strings_bullet_text_rally Rally True
unit_info_card_abilities_strings_bullet_text_rally_general Can rally True
unit_info_card_abilities_strings_bullet_text_rally_position Rally Position True
unit_info_card_abilities_strings_bullet_text_rally_unit Can rally routing comrades True
unit_info_card_abilities_strings_bullet_text_range_effect Can use range effect True
unit_info_card_abilities_strings_bullet_text_rank_fire Rank Firing Drill True
unit_info_card_abilities_strings_bullet_text_rapid_advance Can use rapid advance True
unit_info_card_abilities_strings_bullet_text_rapid_volley Rapid Volley True
unit_info_card_abilities_strings_bullet_text_rifled_cannons Rifled Cannons True
unit_info_card_abilities_strings_bullet_text_ring_bayonet Ring Bayonet True
unit_info_card_abilities_strings_bullet_text_scares_enemies Scares Enemies True
unit_info_card_abilities_strings_bullet_text_scares_horses Scares Horses True
unit_info_card_abilities_strings_bullet_text_second_wind Second Wind True
unit_info_card_abilities_strings_bullet_text_shrapnel_shot Shrapnel Shot True
unit_info_card_abilities_strings_bullet_text_skirmish Can skirmish True
unit_info_card_abilities_strings_bullet_text_snipe Remains hidden whilst firing True
unit_info_card_abilities_strings_bullet_text_socket_bayonet Socket Bayonet True
unit_info_card_abilities_strings_bullet_text_square_formation Can adopt square formation True
unit_info_card_abilities_strings_bullet_text_stalk Remains hidden anywhere whilst walking True
unit_info_card_abilities_strings_bullet_text_stand_firm Hold Firm True
unit_info_card_abilities_strings_bullet_text_top_gallants Top Gallants True
unit_info_card_abilities_strings_bullet_text_unlimber Unlimber/limber artillery True
unit_info_card_abilities_strings_bullet_text_warcry Warcry True
unit_info_card_abilities_strings_bullet_text_we_stand_and_fight Stand and Fight True
unit_info_card_abilities_strings_bullet_text_wedge_formation Wedge Formation True
unit_info_card_abilities_strings_bullet_text_whistling_arrows_ability Can fire whistling arrows True
unit_info_card_abilities_strings_bullet_text_wooden_stakes Can place stakes True
unit_info_card_abilities_strings_tooltip_text_active_hiding This unit can become extremely stealthy for a short period of time, remaining hidden even when running. True
unit_info_card_abilities_strings_tooltip_text_artillery_accuracy_boost This unit can increase its shooting accuracy for a short period of time. True
unit_info_card_abilities_strings_tooltip_text_artillery_rof_boost This unit can increase its firing rate for a short period of time. True
unit_info_card_abilities_strings_tooltip_text_bad_marksmanship There's only so much you can blame on the weapon… True
unit_info_card_abilities_strings_tooltip_text_bad_reload "Faster man! No, not like that, you've left the ramrod in!" True
unit_info_card_abilities_strings_tooltip_text_bamboo_wall A large wall that can be erected during the deployment phase. It blocks the movement of enemies and protects against cavalry charges. True
unit_info_card_abilities_strings_tooltip_text_banzai This unit can enter into a frenzied state for a short period of time, increasing its speed, morale, charge and melee attacks. True
unit_info_card_abilities_strings_tooltip_text_blinding_grenade This unit can use blinding grenades to disorientate the enemy, affecting their speed, combat abilities and missile accuracy. True
unit_info_card_abilities_strings_tooltip_text_cadenced_marching Increases campaign map movement. True
unit_info_card_abilities_strings_tooltip_text_campmap_stealth These men use every fold of the land to conceal the route of their march, and are harder to spot on the campaign map. True
unit_info_card_abilities_strings_tooltip_text_can_trade Can exploit resources when placed at a trade post. True
unit_info_card_abilities_strings_tooltip_text_canister_shot A short range anti-personnel munition. True
unit_info_card_abilities_strings_tooltip_text_cant_run This unit can only move at walking speed when limbered. True
unit_info_card_abilities_strings_tooltip_text_cantabrian_circle This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire. True
unit_info_card_abilities_strings_tooltip_text_carcass_shot An incendiary munition. True
unit_info_card_abilities_strings_tooltip_text_cold_resistant These men suffer less fatigue when fighting in a cold climate. True
unit_info_card_abilities_strings_tooltip_text_copper_bottoms Increases ship speed. True
unit_info_card_abilities_strings_tooltip_text_diamond_formation An evolution of the wedge formation, the diamond formation is even more effective at disrupting enemy formations. True
unit_info_card_abilities_strings_tooltip_text_disciplined These men are better able to resist the sudden shocks of combat without breaking and running. True
unit_info_card_abilities_strings_tooltip_text_dismount This unit can dismount to fight on foot then remount to quickly reposition. True
unit_info_card_abilities_strings_tooltip_text_drop_engines Dropping your engines means your crew can move freely.||Usage of this is limited but may be useful if you have no other units to complete objectives or want to flee potential threats. True
unit_info_card_abilities_strings_tooltip_text_explosive_shells Explosive projectiles whose detonation is governed by a lit fuse. True
unit_info_card_abilities_strings_tooltip_text_fatigue_resistant Superb stamina makes these men tire less quickly. True
unit_info_card_abilities_strings_tooltip_text_fire_and_advance This unit can advance by rank, claiming ground whilst maintaining a steady rate of fire. True
unit_info_card_abilities_strings_tooltip_text_fire_volley PLACEHOLDER True
unit_info_card_abilities_strings_tooltip_text_flaming_arrows_ability This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. The effect of flaming arrows is reduced in wet weather. True
unit_info_card_abilities_strings_tooltip_text_fragile_hull A thin-timbered hull provides little protection against a sustained cannonade. True
unit_info_card_abilities_strings_tooltip_text_good_defence These men are better than average at staying in one piece. True
unit_info_card_abilities_strings_tooltip_text_good_firepower Packs sufficient firepower to trouble the heaviest opponent. True
unit_info_card_abilities_strings_tooltip_text_good_markmanship Steady hands and sharp eyes make for fine shots. True
unit_info_card_abilities_strings_tooltip_text_good_morale A strong esprit de corps unites these men, giving them high morale. True
unit_info_card_abilities_strings_tooltip_text_good_reload Constant repetition shaves fractions from loading times and helps to eliminate misfires. True
unit_info_card_abilities_strings_tooltip_text_grappling_hook placeholder True
unit_info_card_abilities_strings_tooltip_text_grappling_hooks These men are practiced in the use of grappling hooks to scale fort walls. True
unit_info_card_abilities_strings_tooltip_text_grenades Can throw crude grenades to clear entrenchments and occupied buildings. True
unit_info_card_abilities_strings_tooltip_text_heat_resistant These men suffer less fatigue when fighting in a hot climate. True
unit_info_card_abilities_strings_tooltip_text_hide_buildings Once they have garrisoned a building, these men will lie low until the time is right to spring their ambush. True
unit_info_card_abilities_strings_tooltip_text_hide_grass When stationary in long grass, these men will position themselves so as to be invisible to the enemy. True
unit_info_card_abilities_strings_tooltip_text_hide_scrub When stationary in light scrub, these men will position themselves so as to be invisible to the enemy. True
unit_info_card_abilities_strings_tooltip_text_hide_woods When moving through wooded areas, units are hidden from enemy view. True
unit_info_card_abilities_strings_tooltip_text_immune_to_spears This unit does not suffer a penalty against spear units. True
unit_info_card_abilities_strings_tooltip_text_inspire This heroic body of men set an encouraging example to comrades nearby, making them less likely to rout. True
unit_info_card_abilities_strings_tooltip_text_inspire_unit placeholder True
unit_info_card_abilities_strings_tooltip_text_kisho_training This unit can be deployed outside of the deployment zone. True
unit_info_card_abilities_strings_tooltip_text_light_infantry_behaviour Spreading out to find cover helps to reduce casualties. True
unit_info_card_abilities_strings_tooltip_text_long_range This unit employs long range weaponry. True
unit_info_card_abilities_strings_tooltip_text_manoeuvrable Able to turn almost in its own length, this ship handles like a dream. True
unit_info_card_abilities_strings_tooltip_text_melee_vs_cavalry These men are effective at countering mounted opponents. True
unit_info_card_abilities_strings_tooltip_text_pavisse_deployable A defensive shield that can be erected during the deployment phase. It blocks the movement of enemies. True
unit_info_card_abilities_strings_tooltip_text_percussion_shells Explode on impact, thus less error-prone than conventional explosive shells. True
unit_info_card_abilities_strings_tooltip_text_pike_square_formation The spear square is an immobile solid square of men presenting a wall of spears on all sides to deter cavalry attack. True
unit_info_card_abilities_strings_tooltip_text_pike_wall_formation A tight-packed formation presenting a wall of spears to the front to deter enemy cavalry attack. True
unit_info_card_abilities_strings_tooltip_text_platoon_fire Trained to fire in groups, or platoons, so as to maintain an unceasing fire on the enemy. True
unit_info_card_abilities_strings_tooltip_text_plug_bayonet Provide melee bonuses, particularly against charging units, but prevent further firing once fixed. True
unit_info_card_abilities_strings_tooltip_text_policing_bonus The draconian techniques employed by these men when on garrison duty are highly effective at maintaining public order. True
unit_info_card_abilities_strings_tooltip_text_quicklime_shells These projectiles burst to shower the target with caustic quicklime. True
unit_info_card_abilities_strings_tooltip_text_rally placeholder True
unit_info_card_abilities_strings_tooltip_text_rally_general This general can rally nearby routing troops, returning them to the fray while boosting the morale of others. True
unit_info_card_abilities_strings_tooltip_text_rally_position This general can declare a rally position for withdrawing and routing units. True
unit_info_card_abilities_strings_tooltip_text_rally_unit These men command sufficient respect to be able to rally their routing comrades. True
unit_info_card_abilities_strings_tooltip_text_range_effect This temporarily increases a unit's firing range. True
unit_info_card_abilities_strings_tooltip_text_rank_fire Will fire by rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire. True
unit_info_card_abilities_strings_tooltip_text_rapid_advance Increases a unit's movement speed for a short period of time. True
unit_info_card_abilities_strings_tooltip_text_rapid_volley placeholder True
unit_info_card_abilities_strings_tooltip_text_rifled_cannons Range and accuracy of cannons is improved. True
unit_info_card_abilities_strings_tooltip_text_ring_bayonet Provide melee bonuses, particularly against charging units, but cause slower reloading when fixed. True
unit_info_card_abilities_strings_tooltip_text_scares_enemies The fierce appearance of these warriors is unnerving for those who must face them in battle. True
unit_info_card_abilities_strings_tooltip_text_scares_horses The unfamiliar sight, sound and smell of a camel or elephant can unsettle enemy horses. True
unit_info_card_abilities_strings_tooltip_text_second_wind This restores a unit's stamina for a short period, allowing them to fight as if they were fresh to battle. True
unit_info_card_abilities_strings_tooltip_text_shrapnel_shot An air-burst munition which showers targets with metal fragments. True
unit_info_card_abilities_strings_tooltip_text_skirmish A skirmishing unit will retreat from enemies threatening their position. True
unit_info_card_abilities_strings_tooltip_text_snipe These units are highly skilled and deadly missile infantry, allowing them to fire whilst remaining hidden. True
unit_info_card_abilities_strings_tooltip_text_socket_bayonet Provide melee bonuses, particularly against charging units. True
unit_info_card_abilities_strings_tooltip_text_square_formation Can adopt a square formation to repel cavalry attacks at the cost of unit mobility. True
unit_info_card_abilities_strings_tooltip_text_stalk These men can slowly stalk a target anywhere without giving away their position, though running or firing will draw attention. True
unit_info_card_abilities_strings_tooltip_text_stand_firm This temporarily increases defence ability and stops morale from dropping, making the unit, and up to two nearby units, unbreakable for a short time. True
unit_info_card_abilities_strings_tooltip_text_top_gallants Increased ship speed. True
unit_info_card_abilities_strings_tooltip_text_unlimber Unlimbering artillery allows you to set up an artillery position.||Limbering artillery allows you to move your artillery if you need to adjust the range, or make a tactical retreat. True
unit_info_card_abilities_strings_tooltip_text_warcry Warcry heavily demoralises nearby enemies, slowing them down and affecting their defence ability for a short time. True
unit_info_card_abilities_strings_tooltip_text_we_stand_and_fight The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deactivated. True
unit_info_card_abilities_strings_tooltip_text_wedge_formation Trained to charge in a wedge formation in order to better penetrate enemy formations. True
unit_info_card_abilities_strings_tooltip_text_whistling_arrows_ability As well as having normal arrow damage, whistling arrows have an unsettling effect on enemies they hit or fly over, reducing their combat ability for a short period. True
unit_info_card_abilities_strings_tooltip_text_wooden_stakes Sharpened stakes can be used to deter enemy cavalry charges. True