army_disband_Tooltip_6f0073 Disband selected units||Occasionally you will have a unit you no longer have use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is little point spending money on a unit that is doing nothing.||It may be cheaper to disband them and recruit a new unit when needed instead. True
army_disband_Tooltip_7b0045 Click here to disband this unit.||Occasionally you will have a unit you have no more use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is a little point spending money on a unit that is doing nothing. It may be cheaper to disband them now and recruit a new unit when needed instead. True
army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True
army_fort_inactive_Tooltip_1c0073 You are unable to build a fort.||Forts can only be built by an army containing a general.||You either have insufficient funds or your army doesn't contain a general.||You need to either raise the required funds or promote your captain to a general before building a fort. True
army_fort_inactive_Tooltip_4a You are unable to build a fort.||Building a fort requires a general and you must be within your own region.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are in one of your own regions, you need to either raise enough funds or choose a clearer area to build upon. True
army_fort_Tooltip_12006e Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection. True
army_fort_Tooltip_4a002e Click here to build a fort.||Forts can only be built by an army containing a general.||If you're army is on the move and vulnerable to attack it may be wise to build a fort for protection.||If an army is attacked while inside a fort they will have added defences, and it may prove to be the difference between victory and defeat! True
army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True
army_promote_inactive_Tooltip_3a003f You cannot recruit a general at this time.||You have either insufficient funds or there is no space in your army for the general's bodyguard unit.||You will need to raise the funds or disband a unit to make room for the bodyguard unit. True
army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True
army_promote_Tooltip_430044 Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True
army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True
army_promote_Tooltip_780007 Click here to promote this unit.||This will promote one of your men to a general and that unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True
army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True
army_replenish_Tooltip_7e0012 You do not need to replenish this army at this time.||None of this armies' units are depleted.||Each unit can only hold a maximum number of men. If you want more of that unit you will have to recruit a whole new unit. True
arrow L_Tooltip_11006d Next theatre True
arrow L_Tooltip_24006f Click this to scroll to the next theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True
arrow L_Tooltip_380048 lick this to cycle to the next theatre. True
arrow L_Tooltip_420064 Click this arrow to switch between the map context. True
arrow L_Tooltip_4c007e Click this arrow to cycle to the next filter option. True
arrow L_Tooltip_62006b Previous region True
arrow L_Tooltip_630049 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
arrow L_Tooltip_6a0056 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
arrow L_Tooltip_6a005b Switch map context True
arrow L_Tooltip_710037 Click to cycle to the theatre view to the left. True
arrow L_Tooltip_720071 Click this arrow to switch to your next region. True
arrow R_Tooltip_180072 Previous theatre True
arrow R_Tooltip_1b002c Click to cycle to the next theatre to the right. True
arrow R_Tooltip_420064 Click this arrow to switch between the map context. True
arrow R_Tooltip_4c007e Click this arrow to cycle to the next filter option. True
arrow R_Tooltip_570052 Click this to cycle to the previous theatre. True
arrow R_Tooltip_60064 Click this to switch to the previous theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True
arrow R_Tooltip_630069 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
arrow R_Tooltip_6a005b Switch map context True
arrow R_Tooltip_6a0076 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
arrow R_Tooltip_6b0074 Next region True
arrow R_Tooltip_6d0078 Click this arrow to switch to your previous region. True
arrow_down_Tooltip_73006c Scroll down True
arrow_L_Tooltip_10050 Next build policy True
arrow_L_Tooltip_110016 Next True
arrow_L_Tooltip_1b0076 Cycle to the next build policy. True
arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True
arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True
arrow_L_Tooltip_5d0013 Shuffle army towards front of reinforcement queue True
arrow_R_Tooltip_180029 Previous True
arrow_R_Tooltip_1b0076 Cycle to the next build policy. True
arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True
arrow_R_Tooltip_60022 Shuffle army towards back of reinforcement queue True
arrow_R_Tooltip_8004f Previous build policy True
arrow_up_Tooltip_15001d Scroll up True
art_title_tx_NewState_Text_50045 Artillery True
assassinate_Tooltip_580079 You have a chance to use your assassination skills here.||Clicking on this will open up the Assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The Assassination panel will provide you with the percentage chance of success. True
assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True
assassination_entry_Tooltip_c004d This panel holds information on your potential targets.||Move your cursor over the different areas below for more details. True
assigned_unit_Tooltip_480047 This shows the character's assigned unit.||If you right click on this, the unit details panel will appear. True
At War bar_Tooltip_640030 You are at war with these nations.||They may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True
At War bar_Tooltip_7b0047 These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True
Attitude_dy_other_nations_Text_750078 Other nations attitudes towards selected nation True
Attitude_dy_other_nations_Tooltip_70047 When this is selected your map will show what other nations attitudes are towards the selected faction.||Regions coloured green will be friendly to the selected faction, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True
Attitude_dy_other_nations_Tooltip_d003a Regions coloured green will be friendly toward the selected nation, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True
Attitude_dy_thier_attitude_Text_1b0025 Selected nations attitude towards others True
Attitude_dy_thier_attitude_Tooltip_160057 When this is selected your map will show what the selected nations attitudes towards other factions are.||Regions coloured green means friendly and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True
Attitude_dy_thier_attitude_Tooltip_30005c Regions coloured green means the selected nation is friendly towards this region and red means unfriendly.||Click the arrows to the left and right to switch between the contexts. True
Attitude_dy_Tooltip_e0009 Here you can select the context of the diplomatic relations map.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!||Click the arrows to the left and right to switch between the contexts. True
attitude_Tooltip_330041 Click to sort by attitude. True
attribute_Tooltip_1b0009 This shows the character's command on land or at sea. True
auto_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True
auto_tx_NewState_Text_7a0039 Autoresolve all battles True
auto_tx_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True
background_title_NewState_Text_690047 Background True
background_title_Tooltip_60038 This section provides historical background about this unit. True
banner 270_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True
banner 270_Tooltip_370057 This is the theatre currently on view. True
banner 270_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
Banner_1_Tooltip_370070 Men in unit True
Banner_naval_1_Tooltip_4c0071 Men on board True
banner_Tooltip_560019 Your government's head of state.||Your head of state adds bonuses to your prestige, diplomacy and economic growth.||These bonuses are dependent on the level of their management skills.||Right-click to bring up their character panel. True
banner_tx_monarch_Text_6d0039 Monarch True
BannerNaval_1_Tooltip_36002b Men onboard True
bar_back_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True
bar_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True
bar_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
bar_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True
bar_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
bar_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True
bar_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
bar_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
bar_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
bar_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
bar_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
bar_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True
bar_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
bar_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
bar_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
bar_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
bar_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True
bar_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
bar_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True
bar_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True
bar_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True