handle_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
handle_Tooltip_7d0059 Use this slider to scroll up and down. True
handle_Tooltip_7f0066 Lowest class tax slider.||Move to the left to decrease and to the right to increase the tax level for the lowest classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
handle2_Tooltip_550074 Player 2 True
head_tx_NewState_Text_4e0038 Head of State True
head_tx_Tooltip_10069 This column shows the population for each region.||If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region. True
head_tx_Tooltip_12007b This column shows how many ships you have in each fleet.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.||You can order your fleets by number of ships by clicking on this column's title. True
head_tx_Tooltip_1c0063 This is the status column of your armies.||Here you will find a brief description of the armies location and what they are currently doing.||Left-click here to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army. True
head_tx_Tooltip_1f0053 This shows the income from each region and whether it is increasing or not.||Underneath the regions income there is a percentage, this is the region income tax.||Each region's income has an effect on your faction's income and as such you will want this to increase as much as possible.||If the region's income is not increasing you may want to bring up the region's details panel to see how to help it grow.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order this column according to the richest and poorest regions by clicking on this column's title. True
head_tx_Tooltip_35001d This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel. True
head_tx_Tooltip_3e005f This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True
head_tx_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
head_tx_Tooltip_540058 These are the movement points for each of your fleets.||Each fleet can only travel so far each turn and this column will show you which ones can still be moved.||The coloured bar will become emptier as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||You can order your fleets by movement points by clicking on this column's title. True
head_tx_Tooltip_57006b This is your generals column.||Generals each have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best generals where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map. True
head_tx_Tooltip_580028 This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True
head_tx_Tooltip_5f0076 This is your admirals column.||Admirals each have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map. True
head_tx_Tooltip_d0044 This is the status column for your fleets.||Here you will find a brief description of the fleet's location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet. True
head_tx_Tooltip_e0055 These are the movement points for each of your agents.||Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will become emptier as more points are used.||All agent's movements points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True
head_tx_tx_Text_170021 Building True
head_tx_tx_Text_180049 Ships True
head_tx_tx_Text_1b0055 Turns True
head_tx_tx_Text_1c0024 Type True
head_tx_tx_Text_1d0024 Soldiers True
head_tx_tx_Text_23006c Public Order True
head_tx_tx_Text_30020 Attitude towards you True
head_tx_tx_Text_40023 Name True
head_tx_tx_Text_40030 Date True
head_tx_tx_Text_470069 Move Points True
head_tx_tx_Text_56 Level True
head_tx_tx_Text_56006a Movement Points True
head_tx_tx_Text_610037 General True
head_tx_tx_Text_620029 Regions True
head_tx_tx_Text_640047 Income True
head_tx_tx_Text_660055 Nation True
head_tx_tx_Text_6c0032 Admiral True
head_tx_tx_Text_730047 Status True
head_tx_tx_Text_7c0057 Population True
head_tx_tx_Text_90034 Location True
head_tx_tx_Text_90050 Agent True
head_tx_tx_Tooltip_240035 This column shows all the buildings you have within the selected region.||In the column below you can left click on a building to view its building tree and right click for more information. True
head_tx_tx_Tooltip_4b0010 This column shows where this building is found within the selected region.||For example it could be within your region capital, a port or it could be a region resource. True
header_NewState_Text_5d001b World Market True
header_Tooltip_180019 Current global value of resources.||Look for the resources making the most money and look to trade in them yourself. True
heading_42_NewState_Text_430026 Conditions of Victory True
heading_details_NewState_Text_68002a Details True
heading_diplomacy_NewState_Text_b0043 Diplomacy True
heading_exports_NewState_Text_630034 Exports True
heading_exports_Tooltip_5e0077 This section shows all exports from your faction.||Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other factions on the diplomacy panel.||Mouse over the different areas to see more information. True
heading_exports_Tooltip_7b0061 Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other nations on the Diplomacy panel.||Mouse over the different areas to see more information. True
heading_finances_NewState_Text_5a000d Projected Income True
heading_finances_Tooltip_29001a Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information. True
heading_finances_Tooltip_730005 This is your nation's projected income panel.||Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information. True
heading_imports_NewState_Text_7c004f Supply True
heading_imports_Tooltip_12003d This panel details the supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your faction.||Move your cursor over the areas below for more information. True
heading_imports_Tooltip_1c004b Supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your regions.||Move your cursor over the areas below for more information. True
heading_NewState_Text_740045 Challenger True
heading_NewState_Text_a0059 Defendant True
heading_Tooltip_170000 This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here. True
heading_Tooltip_270029 Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True
heading_Tooltip_290049 On this screen you can select your nation, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information. True
heading_Tooltip_360027 Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them. True
heading_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True
heading_Tooltip_3d007f On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information. True
heading_Tooltip_740003 This man has thrown down the gauntlet.||He obviously believes you have wronged him somehow!||Below his portrait you will see his name and his abilities with a sword and pistol. True
heading_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True
heading_tx_NewState_Text_100047 Subtitles True
heading_tx_NewState_Text_1a0003 Battle difficulty True
heading_tx_NewState_Text_1c005d Music True
heading_tx_NewState_Text_1e001c Screen resolution True
heading_tx_NewState_Text_1f0004 Campaign settings True
heading_tx_NewState_Text_2002f Keyboard True
heading_tx_NewState_Text_210007 Other Claimants True
heading_tx_NewState_Text_25006b Advanced Options True
heading_tx_NewState_Text_27005e Start position True
heading_tx_NewState_Text_290043 BattleTime Limit True
heading_tx_NewState_Text_2c0060 Victory Conditions True
heading_tx_NewState_Text_300078 Voice Chat True
heading_tx_NewState_Text_36006c Gameplay Options True
heading_tx_NewState_Text_390046 Games list True
heading_tx_NewState_Text_3a0003 Battle Difficulty True
heading_tx_NewState_Text_3b0074 Battle Interface True
heading_tx_NewState_Text_3c006c Host Options True
heading_tx_NewState_Text_3e001c Screen Resolution True
heading_tx_NewState_Text_3f0004 Campaign Settings True
heading_tx_NewState_Text_410007 Sound System True
heading_tx_NewState_Text_410027 Sound system True
heading_tx_NewState_Text_430054 Push to Talk True
heading_tx_NewState_Text_460018 Battle Advisor True
heading_tx_NewState_Text_490003 Battle time limit True
heading_tx_NewState_Text_540001 Nation Description True
heading_tx_NewState_Text_56006b Advanced Options True
heading_tx_NewState_Text_620036 Advisor True
heading_tx_NewState_Text_65005c Camera True
heading_tx_NewState_Text_67005b Master True
heading_tx_NewState_Text_69004c Statistics True
heading_tx_NewState_Text_6d0020 Quality True
heading_tx_NewState_Text_70001 War at Sea True
heading_tx_NewState_Text_740001 Nation description True
heading_tx_NewState_Text_74003a Territories True
heading_tx_NewState_Text_770033 Effects True