copy of button_accept_Tooltip_390037 Close movie True
copy of button_ok_Tooltip_3b003b Close panel True
copy of button_ok_Tooltip_53002d Click this button when you have finished on this panel. True
copy of button_txt_NewState_Text_330002 Steam Store True
copy of copy of heading_tx_NewState_Text_3b0074 Battle Interface True
copy of copy of heading_tx_NewState_Text_4e0017 Unit Flags True
copy of copy of heading_tx_NewState_Text_570018 Floating Flags True
copy of copy of heading_tx_NewState_Text_780029 Markers True
copy of heading_tx_NewState_Text_100047 Subtitles True
copy of label_tx_NewState_Text_5f0032 Key: True
copy of minus_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True
copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True
copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True
copy of tx_Details_NewState_Text_350002 Siege Equipment True
Cost_Tooltip_a0007 Unit cost True
cotton_NewState_Tooltip_750058 Cotton True
CPU_moves_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
cpu_moves_tx_NewState_Text_410066 Show CPU Moves True
cpu_moves_tx_NewState_Text_610066 Show CPU moves True
cpu_moves_tx_NewState_Text_71000b Show AI player moves True
cpu_moves_tx_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
cpu_moves_tx_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
crescent_attack_Tooltip_460075 Crescent Attack True
crescent_attack_Tooltip_68007b Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy. True
crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True
crescent_envelope_Tooltip_3f000a Crescent Envelope True
damaged_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True
date_Episodic_Tooltip_7d0063 Turn number True
date_GrandCampaign_Tooltip_650008 Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True
date_Tooltip_260048 Click to sort by date. True
date_Tooltip_40010 This is the year of this turn. || Each year lasts two turns, one turn for the season of summer and one turn for winter. || The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True
date_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True
declare_war_Tooltip_20 1 True
declare_war_Tooltip_6d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True
declare_war_tx_declare_war_Text_3a0006 Declare War True
declare_war_tx_Tooltip_4d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True
declare_war_tx_war_declared_Text_3a0006 Declare War True
declare_war_tx_war_declared_Text_5e0006 War Declared True
default_text_NewState_Text_2a0018 No active missions True
defence_NewState_Text_630029 Defence True
defence_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
defendant_Tooltip_630065 This is your agent.He is the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True
defenses_NewState_Text_30017 City Defenses: True
demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True
demand_access_tx_NewState_Text_310012 Demand Access True
demand_access_tx_Tooltip_2d0026 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button. True
demand_access_tx_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True
demand_regions_tx_NewState_Text_490005 Demand Regions True
demand_regions_tx_Tooltip_26007d These are the regions they own and you can ask for.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True
demand_regions_tx_Tooltip_7c001a Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands. True
demand_tech_tx_NewState_Text_320013 Demand Technology True
demand_tech_tx_Tooltip_630028 Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment. True
demand_tech_tx_Tooltip_700044 This is the demand technology panel.||Here you can demand any technology the other faction has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your faction.||There are three different types of technology to choose from - military, science and philosophy. True
demands_title_faction_left_Text_29006c Your Demands True
demands_title_faction_left_Tooltip_310052 You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands. True
demands_title_faction_right_Text_510018 Their Offers True
demands_title_faction_right_Tooltip_3d001f Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer. True
demands_title_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True
demands_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True
deployed_tx_NewState_Text_14003e Deployed True
descr_tx_they_Text_7b0064 You have elected to declare war on: True
descr_tx_they_Text_f0060 This nation has declared war on you: True
descr_tx_you_Text_7b0064 You have elected to declare war on: True
description_txt_NewState_Text_4f005e ... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the Methods of Drill, Formation and the Corrective Purposes of Discipline upon formed Bodies of Men. True
description_txt_NewState_Text_6002d ... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars! True
description_window_Tooltip_4f0024 Historical detail for this item. True
details_title_NewState_Text_3c0013 Battle Statistics True
details_title_NewState_Text_68002a Details True
details_title_Tooltip_10002f Below are statistics for each of your units, including the ones you lost in the battle. True
details_title_Tooltip_10076 Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information. True
details_Tooltip_59003f These are the character's personal details.||Here you can see their age, their command level and also find their current location and zoom to it on the map.||Mouse over each of the details for more information. True
difficulty_settings_Tooltip_5f0009 This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps. True
diplomacy_panel_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True
diplomatic_relations_Tooltip_260041 This is your diplomatic relations scroll.||From here you can quickly see which factions are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks from here.||Move your cursor over the areas below to see more information. True
DoubleLineScreened_Tooltip_57005b Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True
DoubleLineScreened_Tooltip_660050 Double Line Screened True
DoubleLineStandard_Tooltip_73000a Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks. True
DoubleLineStandard_Tooltip_750055 Double Line Standard True
dropdown_AI_strength_Tooltip_7f002e AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill. True
dropdown_army_size_Tooltip_340032 Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True
dropdown_army_size_Tooltip_570039 Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True
dropdown_spectators_Tooltip_260048 Set the number of spectators of your battles here. True
dropdown_time_limit_Tooltip_5c000f A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious. True
dropdown_time_of_day_Tooltip_a005d Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough! True
dropdown_time_period_Tooltip_4c001c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True
dropdown_time_period_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True
dropdown_weather_Tooltip_560059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True
dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True
dropdown_wind_Tooltip_5b0063 Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage. True
duel challenge received_Tooltip_430066 Your agent has been challenged to a duel!||This man has called his honour into question and he must answer it.||Move your cursor over the areas below to see more information. True
duel_Tooltip_2a0019 Duelling is the proper way to resolve disagreements and disputes. Click this to bring up the Duel panel.||Bringing up the Duel panel will give you more about duelling and its use. True
duel_Tooltip_350050 Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use. True
duration_tx_NewState_Text_130017 Duration: True
dy_alliegence_Allied_Text_680040 ( Allied ) True
dy_alliegence_Opposed_Text_30058 ( Enemy ) True
dy_annual-income_Tooltip_30005d This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True
dy_annual-income_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True
dy_army-upkeep_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True
dy_army-upkeep_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True