battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Board_Order Well done. Your ship will now automatically move into position and begin boarding the enemy. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Boarding_1 Now is an excellent time to board the enemy. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Boarding_2 You can give your ship an order to board the enemy ship by clicking on the highlighted Board Button, and then right clicking on the enemy Ship. Do this now. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Boarding_3 Boarding is a useful way of trying to capture enemy ships by making them surrender. This then adds that ship to your faction once the battle is over. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Broadside_Clicked Notice the orange ring running round the outside of the broadside buttons. This represents the number of guns on that side that are loaded and ready to fire. Hover your mouse over the Broadside Button to see exactly how many cannons are ready. This ring will build up as more cannons reload. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Broadsides_1 You can also control how your ship fires by use of the Broadside Buttons highlighted now. These buttons control the main battery of guns on the left and right side of the ship. They can be used to deliver a devastating punch to the enemy. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Broadsides_2 Try clicking either of the Broadside Buttons now. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Broadsides_3 You can click on the Broadside Button again to fire off all the ready guns on that side. This allows you more control over how your ship fires, and allows you to deal more damage to the enemy. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_1 Now you must learn how to control the camera. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_2 First try moving the camera forward and back by using the W key to move forward, and the S key to move back. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_3 Now try moving the camera left and right by using the A key to move left and the D key to move right. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_4 Try rotating the camera left and right by using the Q key to rotate the camera left, and the E key to rotate it right. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_5 You can use the V key to pan the camera up, and the C key to pan the camera down. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_6 Finally try moving the camera up and down by using the X key to move it up, and the Z key to move it down. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Camera_7 Well done. You can also use the mouse to move the camera around by either moving it to the edges of the screen, or by holding down the middle mouse button whilst moving the mouse to drag the camera around. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Combat_1 As the enemy approaches you will learn how to give an attack order to your ship. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Combat_2 With your ship selected, right click on the enemy ship to give your ship an attack order. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Double_Click You can double click on the ship card to centre the camera on that ship. Try this now. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Fire_At_Will_1 The highlighted button is the Fire at Will button, with Fire at Will turned on your ship will automatically fire on any enemy ships within range without needing an attack order. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Fire_At_Will_2 Turn it on now and your ship will fire on the enemy if they are within range and within your ships firing arc. Firing arcs are the faint triangles that project out of the sides of your ship. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Fire_At_Will_3 Your ship will now automatically fire on the enemy once they are within range. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.First_Combat Your ship will now sail into range and open fire on the enemy. Your experienced crew will soon make short work of them. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.First_Enemy_Approaching Look sir, one of the enemy sloops is approaching us. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.First_Enemy_Sunk Well done sir, this enemy Sloop has been sunk. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Health_Bars_1 The circular flag above your ship is its icon. The green bars at the bottom represent the strength of the hull on each side of your ship, and the white bar at the top represents the amount of damage your sails and masts have taken. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Health_Bars_2 As your ship takes hits throughout a battle these bars will go down and change colour to represent the fact your ship is taking damage. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.HUD_1 The HUD, or heads up display, has now been revealed. You will be taught about the HUD and buttons over the course of this tutorial. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_1 Now you will learn how to move your ship. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_1_Info With your ship selected, right click at the base of the marker shown to have your ship move there. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_1_Move Your ship will now move to the first marker. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_1_Resume Now have your ship resume its movement to the first marker. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_2_Info Now try double clicking at the base of the next marker to have your ship move there at its fastest speed. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Movement_2_Move Double clicking to have your ship move will always make it move at its fastest speed. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Player_Ship Your ship is nearby, and ready for you to learn how to control it. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Player_Ship_Card The new flashing icon is the ship card for your ship. Left click the ship card now to select it. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Review_Panel The flashing part of the HUD is the review panel. This is where the ship cards for the ships in your navy will be displayed. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Rotate You can use the highlighted buttons to rotate your ship and help keep the enemy within your broadsides when moving your ship around manually. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Second_Enemy_Approaching The second enemy sloop is now approaching us, and you must be ready to receive it. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Second_Enemy_Combat Use all the ways to control your ship in combat to fight the last enemy ship. Remember, you can give your ship an attack order and control how its broadsides fire at the same time if you want to. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Second_Enemy_Demasted A lucky shot has demasted the enemy Sloop, and its crew are bringing it to a halt. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Shot_Types_1 Now whilst your ship moves into range and engages the enemy you will learn about the different shot types your ship can use. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Shot_Types_2 The currently selected shot type for your ship and the default is Round Shot. This shot type is effective against the enemy’s hull and taking out their guns. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Shot_Types_3 The highlighted type is Chain Shot. This shot type will hit the enemy’s masts and can be used to cripple an enemy’s movement. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Shot_Types_4 The final shot type now highlighted is Grape Shot. This is a close range shot type that is devastating against the enemy’s crew. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Shot_Types_5 You have now learnt about the various shot types, experiment with them now if you want but your aim is to sink this enemy ship. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Tutorial_Complete_1 The enemy sloop has surrendered, well done sir! False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Tutorial_Complete_2 This brings the Naval tutorial to an end. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Tutorial_Complete_3 In this tutorial you learnt how to control the camera, how to move your ship, how to attack, how to board and how to control your ship in combat. You also learned the basics of the HUD. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Welcome_1 Welcome to the Naval tutorial. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Welcome_2 We have had reports of British ships raiding in the Caribbean and you have been dispatched to deal with them. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Welcome_3 In this tutorial you will learn about the HUD, camera controls, ship movement and combat. False
battle_script_strings_string_CreativeAssembly.Naval_Basic_Controls.Welcome_4 For now please click the End Deployment button to begin the tutorial. False
battle_script_strings_string_CreativeAssembly.Naval_General_Tutorial_Messages.Good Good. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_1 Welcome to the Battle of Algeciras Bay. Here you will learn the basic navigation and command of the French fleet. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_10 Try experimenting with these shot types to sink the approaching enemy ship. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_11 You can give your ship an order to board the British ship by clicking on the highlighted Board Button, and then right-clicking on the enemy ship. Try this now. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_12 One of the British ships is moving to attack. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_13 Well done, you have successfully sunk the British ship. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_14 The British flagship is now approaching us, prepare to engage. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_15 The British ship has been demasted, its crew are bringing it to a halt. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_16 With your ship moving into engage the enemy, let's look at the different shot types your ship has on board. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_17 The British ship has surrendered. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_18 Congratulations, you have successfully removed the British threat from the Mediterranean. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_19 The default shot type for this ship is Round Shot. This is extremely effective against an enemy’s hull and at destroying their guns. As your ship is automatically set to Fire-At-Will, once in range of the enemy your ship will open fire. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_2 Anchored off the coast of Gibraltar are the Royal Navy, your British enemies. Your task is to remove their fleet from the Mediterranean by any means necessary. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_20 Also on board is Chain Shot. This shot type is designed to hit the enemy’s masts and can therefore be used to cripple their movement. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_21 The final shot type in your arsenal is Grape Shot. This is a close range shot type that is devastating against enemy crew members. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_22 You can also set your ship's speed by increasing or decreasing the number of sails it uses. This is done by selecting one of the highlighted buttons at the bottom of the screen. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_23 To engage in combat, right-click on the enemy with your ship selected. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_24 With the British now in close quarters try using the Rotation buttons to help keep their ship within the firing arc of your cannons. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_25 Return to your ship quickly by double-clicking on its ship card at the bottom of the screen. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_26 Now engage the remaining British ship. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_27 Additional British ships are coming to join the fray. French reinforcements will be here shortly. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_28 Use the techniques you have just learnt to see off the British fleet once and for all. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_29 With additional ships at your command this would be a good time to group them together, allowing you to control your fleet more easily. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_3 This is your flagship, the most important ship in any Admiral's fleet. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_30 To do this left-click and drag with your mouse around the ships you wish to group and then select the Group button at the bottom of the screen. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_31 You will now notice that your ship cards have been rearranged into the new groups you have just created. You can still move and select you ships individually, but you can now select the group tab to move your ships as a group. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_32 Whilst in Group mode you will also have access to the Formations button, located at the bottom of the screen. By selecting this, you will be able to choose a specific formation for your ships to use, allowing you to improve your attack prowess or defensive strength. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_4 It appears your ship has taken some damage since last being in port, and is in need of urgent attention. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_5 Left-click on the ship card at the bottom of the screen to select your ship. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_6 Now select the Repair Ship button at the bottom of the screen to get your crew to fix the damage. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_7 During the repair process your ship will not be able to perform another task unless you cancel the repair process first. Once the repair process is completed your ship will be fully functional and ready for combat. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_8 With your ship now being readied for war, you need to learn how to use the camera to help track down and destroy the British fleet. False
battle_script_strings_string_CreativeAssembly.Naval_Tut_9 Let's now set sail. To do this right-click at the base of the marker shown with your ship selected. False
battle_types_onscreen_campaign_battle Campaign Battle False
battle_types_onscreen_capture_point Capture Point Battle False
battle_types_onscreen_classic Classic Land Battle False
battle_types_onscreen_historic Scenario Battle False
battle_types_onscreen_napoleon_historic Historical Napoleon Battle False
battle_types_onscreen_naval Naval Battle False
battle_types_onscreen_siege Siege Battle False
battle_types_onscreen_Tutorial Tutorial False
battle_weather_types_onscreen_dry Dry False
battle_weather_types_onscreen_heavy_dust Heavy dust False
battle_weather_types_onscreen_heavy_rain Heavy rain False
battle_weather_types_onscreen_heavy_snow Heavy snow False
battle_weather_types_onscreen_light_dust Light dust False
battle_weather_types_onscreen_light_rain Light rain False
battle_weather_types_onscreen_light_snow Light snow False