campaign_map_tooltips_advice_line_navy_transportingplayer_port Dock here to replenish your navy or carry out repairs. False
campaign_map_tooltips_advice_line_navy_transportingsea_trade_post This navy contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this navy to defend the post. False
campaign_map_tooltips_advice_line_navy_transportingsea_trade_post_can_attack A successful attack will allow you to occupy this trade post with trade ships False
campaign_map_tooltips_advice_line_navy_transportingtheatre_transition There are three different theatres: Europe, America and India. There are also trade theatres where you will find trade posts. Entering a transition zone will bring up the Travel Destinations panel which will help you move between them. False
campaign_map_tooltips_advice_line_none_or_selfnavy_that_can_trade Trade ships are used to create trade by occupying trade posts. Use your radar to find the trade theatres that contain these posts. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_agent_other An agent of another nation. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_army An army from another nation. They can attack your armies, besiege your cities and blockade your ports. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_fort A fort belonging to another nation. This offers some temporary protection to armies when they are too far from one of their cities. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_gentleman He is used to help research technologies for his nation and can also challenge other characters to duels. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_navy_at_sea A navy from another nation. They can be used for sea battles, transporting armies and blockading ports. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_navy_in_port A navy from another nation. They are currently docked and may be replenishing their fleets or effecting repairs. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_port_occupied A port belonging to another nation. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_port_unoccupied A port belonging to another nation. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_rake An agent from another nation. He can be used to assassinate, sabotage, spy and steal. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_region_capital A region capital belonging to another nation. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_resource A resource belonging to another nation. Resources are used for farming and trade with other nations. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_town A town belonging to another nation. Towns can be developed along educational, entertainment or industrial chains. False
campaign_map_tooltips_advice_line_none_or_selfnon_player_university A university belonging to another nation. Universities provide research into technologies. False
campaign_map_tooltips_advice_line_none_or_selfplayer_agent_other One of your agents. False
campaign_map_tooltips_advice_line_none_or_selfplayer_army One of your armies. Use them to attack armies, besiege cities and blockade ports. False
campaign_map_tooltips_advice_line_none_or_selfplayer_army_can_ambush One of your armies. This army can lay an ambush. False
campaign_map_tooltips_advice_line_none_or_selfplayer_fort One of your forts. These are used to provide temporary protection for your armies. False
campaign_map_tooltips_advice_line_none_or_selfplayer_harbour Once your region's population has grown large enough, this harbour will become a port and you will be able to build upon it. False
campaign_map_tooltips_advice_line_none_or_selfplayer_navy One of your navies. Use them to fight sea battles, transport your armies and blockade ports. False
campaign_map_tooltips_advice_line_none_or_selfplayer_port One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. False
campaign_map_tooltips_advice_line_none_or_selfplayer_rake One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. False
campaign_map_tooltips_advice_line_none_or_selfplayer_region_capital Your region capital. Construct buildings, manage your region and recruit your armies here. False
campaign_map_tooltips_advice_line_none_or_selfplayer_resource One of your resources. Each region has its own resources, and they are used for farming and trade with other nations. False
campaign_map_tooltips_advice_line_none_or_selfplayer_town One of your towns. Different buildings are available in commercial, intelIectual or industrial centres, and each can be developed along military or civilian lines. False
campaign_map_tooltips_advice_line_none_or_selfplayer_university One of your universities. Universities are used to research into technologies. False
campaign_map_tooltips_advice_line_none_or_selfplayer_village Once your region's population has grown large enough, this village will become a town and you will be able to build upon it. False
campaign_map_tooltips_advice_line_other_agentplayer_army Moving your agent here will place him under the protection of your army. False
campaign_map_tooltips_advice_line_other_agentplayer_army_can_ambush Moving your agent here will place him under the protection of your army. False
campaign_map_tooltips_advice_line_other_agentplayer_navy Move your agent into this navy to transport them across the sea. He will be under the protection of the navy while travelling with them. False
campaign_map_tooltips_advice_line_rakenon_player_agent_other Remove any threat this agent may pose to your nation by assassinating them. Assess the chances of getting captured or killed yourself from the assassination panel. False
campaign_map_tooltips_advice_line_rakenon_player_fort If there is an army here your agent will get an opportunity to spy or carry out an assassination. False
campaign_map_tooltips_advice_line_rakenon_player_navy_in_port Infiltrate this navy to relay intelligence about it back to your nation or attempt an assassination on its admiral or captain. False
campaign_map_tooltips_advice_line_rakenon_player_port_occupied Sneak into this port to spy, perform sabotage or carry out an assassination. False
campaign_map_tooltips_advice_line_rakenon_player_port_unoccupied Slip into this port to spy or perform sabotage. Any damage your agent does will prevent the owning nation from using it until repaired. False
campaign_map_tooltips_advice_line_rakenon_player_rake This agent is a potential threat to your nation. Spies are skilled in the art of sabotage, spying, and assassination - and as such should be taken care of as soon as possible. False
campaign_map_tooltips_advice_line_rakenon_player_region_capital Move your agent into this city to spy, perform sabotage or carry out an assassination. False
campaign_map_tooltips_advice_line_rakenon_player_resource Move your agent here to perform sabotage. Anything damaged will be unusable until repaired. False
campaign_map_tooltips_advice_line_rakenon_player_town Move your agent here to perform sabotage. Anything damaged will be unusable until repaired. False
campaign_map_tooltips_advice_line_rakenon_player_university Move your agent into this university to spy, perform sabotage or carry out an assassination. False
campaign_map_tooltips_advice_line_rakeplayer_army Moving your agent here will place him under the protection of your army and enable him to root out any enemy agents who have infiltrated the ranks. False
campaign_map_tooltips_advice_line_rakeplayer_army_can_ambush Moving your agent here will place him under the protection of your army and enable him to root out any enemy agents who have infiltrated the ranks. False
campaign_map_tooltips_advice_line_rakeplayer_fort Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_rakeplayer_navy Place your agent onto a ship to transport him across the sea so he can carry out his nefarious schemes abroad! False
campaign_map_tooltips_advice_line_rakeplayer_port Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_rakeplayer_region_capital Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_rakeplayer_resource Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_rakeplayer_town Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_rakeplayer_university Place your agent here to root out any enemy agents. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelnon_player_region_capital Move your scholar here to decrease the happiness of this city's population. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelnon_player_town Move your scholar here to decrease the happiness of this town's population. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_army When travelling with an army, a scholar will be protected from assassination. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_army_can_ambush When travelling with an army, a scholar will be protected from assassination. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_region_capital Move your scholar here to increase the happiness of this city's population. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_town Move your scholar here to increase the happiness of this town's population. False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_university Moving this learned man into a university will speed up any research occurring there. False
campaign_map_tooltips_tooltip_line_army_can_ambushland_can_disembark Right click to move False
campaign_map_tooltips_tooltip_line_army_can_ambushland_can_disembark_can_ambush Right click to move False
campaign_map_tooltips_tooltip_line_army_can_ambushland_cannot_disembark Right click to move False
campaign_map_tooltips_tooltip_line_army_can_ambushland_cannot_disembark_can_ambush Right click to move False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_army Right click to attack target False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_fort Right click to take fort False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_land_trade_route Right click to raid trade route False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_navy_at_sea Your army cannot attack a navy False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_navy_in_port Right click to occupy port False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_port_occupied Right click to attack port False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_port_unoccupied Right click to occupy port False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_region_capital Right click to besiege city False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_resource Right click to attack False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_town Right click to attack False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_university Right click to attack False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_army Right click to merge armies False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_army_can_ambush Right click to merge armies False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_fort Right click to enter fort False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_navy Right click to embark False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_port Right click to enter port False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_region_capital Right click to garrison False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_resource Right click to enter False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_town Right click to enter town False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_university Right click to enter town False
campaign_map_tooltips_tooltip_line_armyland_can_disembark Right click to move False
campaign_map_tooltips_tooltip_line_armyland_can_disembark_can_ambush Right click to move False
campaign_map_tooltips_tooltip_line_armyland_cannot_disembark Right click to move False
campaign_map_tooltips_tooltip_line_armyland_cannot_disembark_can_ambush Right click to move False
campaign_map_tooltips_tooltip_line_armynon_player_army Right click to attack target False
campaign_map_tooltips_tooltip_line_armynon_player_fort Right click to take fort False
campaign_map_tooltips_tooltip_line_armynon_player_land_trade_route Right click to raid trade route False
campaign_map_tooltips_tooltip_line_armynon_player_navy_at_sea Your army cannot attack a navy False
campaign_map_tooltips_tooltip_line_armynon_player_navy_in_port Right click to occupy port False
campaign_map_tooltips_tooltip_line_armynon_player_port_occupied Right click to attack port False
campaign_map_tooltips_tooltip_line_armynon_player_port_unoccupied Right click to occupy port False
campaign_map_tooltips_tooltip_line_armynon_player_region_capital Right click to besiege city False
campaign_map_tooltips_tooltip_line_armynon_player_resource Right click to attack False
campaign_map_tooltips_tooltip_line_armynon_player_town Right click to attack False
campaign_map_tooltips_tooltip_line_armynon_player_university Right click to attack False
campaign_map_tooltips_tooltip_line_armyplayer_army Right click to merge armies False