effects_description_agent_cap_rake Spawns spies. Maximum number: %+n False
effects_description_agent_general_refil_rate_1 Generals become available for recruitment at a moderate rate False
effects_description_agent_general_refil_rate_2 Generals become available for recruitment at a fast rate False
effects_description_agent_research_slots %n research posts for resident gentlemen False
effects_description_agent_spawn_rate_assassin %n%% chance per turn to spawn an assassin False
effects_description_agent_spawn_rate_eastern_scholar %n%% chance per turn to spawn a scholar False
effects_description_agent_spawn_rate_gentleman %n%% chance per turn to spawn a gentleman False
effects_description_agent_spawn_rate_missionary %n%% chance per turn to spawn a missionary False
effects_description_agent_spawn_rate_missionary_catholic %n%% chance per turn to spawn a missionary False
effects_description_agent_spawn_rate_missionary_hindu %n%% chance per turn to spawn a Brahmin False
effects_description_agent_spawn_rate_missionary_islam %n%% chance per turn to spawn an Imam False
effects_description_agent_spawn_rate_missionary_orthodox %n%% chance per turn to spawn a missionary False
effects_description_agent_spawn_rate_missionary_protestant %n%% chance per turn to spawn a missionary False
effects_description_agent_spawn_rate_mod_assassin %+n%% to chance of spawning assassins False
effects_description_agent_spawn_rate_mod_eastern_scholar %+n%% to chance of spawning scholars False
effects_description_agent_spawn_rate_mod_gentleman %+n%% to chance of spawning gentlemen False
effects_description_agent_spawn_rate_mod_missionary %+n%% to chance of spawning missionaries False
effects_description_agent_spawn_rate_mod_rake %+n%% to chance of spawning spies False
effects_description_agent_spawn_rate_rake %n%% chance per turn to spawn a spy False
effects_description_attrition_mod %+n%% to losses in an area of attrition False
effects_description_building_cost_mod_all %+n%% to cost of constructing buildings in this region False
effects_description_building_cost_mod_all_global %+n%% to cost of constructing buildings in all your regions False
effects_description_building_cost_mod_farms %+n%% to cost of constructing farm buildings False
effects_description_building_cost_mod_happiness %+n%% to cost of constructing cultural buildings False
effects_description_building_cost_mod_industry %+n%% to cost of constructing industrial buildings False
effects_description_building_cost_mod_industry_metal %+n%% to cost of constructing metalworking buildings False
effects_description_building_cost_mod_mines %+n%% to cost of constructing mines False
effects_description_building_cost_mod_plantations %+n%% to cost of constructing plantations False
effects_description_campaign_map_stealth Enables the army to lay ambush in any terrain False
effects_description_character_death_chance_turn_end %n%% chance of death at the end of the turn False
effects_description_charge_bonus_for_bayonet_units %+n to charge bonus for bayonet-equipped units False
effects_description_Command_Land_Ambushes %+n to Command during ambushes False
effects_description_Command_Land_Artillery_Troops %+n to Command when leading artillery units False
effects_description_Command_Land_Attack %+n to Command when attacking on land False
effects_description_Command_Land_Cavalry_Troops %+n to Command when leading cavalry units False
effects_description_Command_Land_Command_Amphibious_Attack %+n to Command when conducting coastal attacks from the sea. False
effects_description_Command_Land_Defence %+n to Command when defending on land False
effects_description_Command_Land_In_Americas %+n to Command when fighting in the Americas False
effects_description_Command_Land_In_Europe %+n to Command when fighting in Europe False
effects_description_Command_Land_In_India %+n to Command when fighting in India False
effects_description_Command_Land_Infantry_Troops %+n to Command when leading infantry units False
effects_description_Command_Land_Siege_Attack %+n to Command when besieging False
effects_description_Command_Land_Siege_Defence %+n to Command when besieged False
effects_description_Command_Sea_Attack %+n to Command at sea when attacking False
effects_description_Command_Sea_Defence %+n to Command at sea when defending False
effects_description_Command_Sea_Frigates %+n to Command when commanding frigates False
effects_description_Command_Sea_Line_ships %+n to Command when commanding Ships of the Line False
effects_description_commodity_prod_coffee %n sacks of coffee produced each turn False
effects_description_commodity_prod_cotton %n bales of cotton produced each turn False
effects_description_commodity_prod_furs %n fur pelts produced each turn False
effects_description_commodity_prod_spices %n pounds of spices produced each turn False
effects_description_commodity_prod_sugar %n loaves of sugar produced each turn False
effects_description_commodity_prod_tea %n chests of tea produced each turn False
effects_description_commodity_prod_tobacco %n barrels of tobacco produced each turn False
effects_description_conversion_animist Converts the populace to Animism False
effects_description_conversion_buddhist Converts the populace to Buddhism False
effects_description_conversion_catholic Converts the populace to Catholicism False
effects_description_conversion_hindu Converts the populace to Hinduism False
effects_description_conversion_islamic Converts the populace to Islam False
effects_description_conversion_nonconformist Converts the populace to Nonconformism False
effects_description_conversion_orthodox Converts the populace to the Orthodox church False
effects_description_conversion_protestant Converts the populace to Protestantism False
effects_description_conversion_sikh Converts the populace to Sikhism False
effects_description_diplomacy_bonus_enlightenment %+n to diplomatic relations False
effects_description_diplomacy_bonus_faction_leader %+n to diplomatic relations False
effects_description_education_happy_mod %+n%% to clamour for reform False
effects_description_enable_artillery_accuracy_boost Enables targeted fire ability for artillery False
effects_description_enable_artillery_barrage Enables artillery barrage False
effects_description_enable_cadenced_marching Improves campaign map movement speed False
effects_description_enable_canister_shot Enables canister shot False
effects_description_enable_carbines Enables carbines. This allows the recruitment of carbine-wielding cavalry units False
effects_description_enable_carcass_shot Enables carcass shot (for experimental howitzers) False
effects_description_enable_carronades Enables carronades. This allows the construction of carronade frigates False
effects_description_enable_diamond_formation Enables cavalry diamond formation. This replaces the wedge formation False
effects_description_enable_explosive_shells Enables explosive shells for howitzers and mortars False
effects_description_enable_fire_and_advance Enables line infantry fire and advance drill False
effects_description_enable_fire_by_rank Enables line infantry fire by rank firing drill False
effects_description_enable_improved_grape_shot Improves the effectiveness of grape shot False
effects_description_enable_improved_grenades Improves the effectiveness of grenades False
effects_description_enable_improved_platoon_firing Enables improved platoon firing drill False
effects_description_enable_inspire_unit Enables inspire unit ability False
effects_description_enable_light_infantry_drill Enables advanced light infantry drill False
effects_description_enable_percussion_shells Enables percussive shells. These replace explosive shells for howitzers and mortars False
effects_description_enable_platoon_firing Enables platoon firing drill False
effects_description_enable_plug_bayonet Enables infantry to fix bayonets in battle False
effects_description_enable_quicklime_shells Enables quicklime shells (for experimental howitzers) False
effects_description_enable_rifled_cannons Enables rifled naval cannons False
effects_description_enable_ring_bayonet Enables ring bayonets. These replace plug bayonets False
effects_description_enable_shrapnel_shot Enables shrapnel shot for cannons False
effects_description_enable_socket_bayonet Enables socket bayonets. These replace ring bayonets False
effects_description_enable_square_formation Enables infantry square formation False
effects_description_enable_uniform_armarment Enables uniform armament on ships False
effects_description_enable_volley_fire Enables volley firing drill False
effects_description_enable_wedge_formation Enables cavalry wedge formation False
effects_description_export_capacity_port Improves export capacity (increases trade values) False
effects_description_export_capacity_road Improves export capacity (increases trade values) False
effects_description_fortification Attacks on the garrison, or any encroachment by an enemy will result in a fort battle False
effects_description_gdp_farm %+n to region wealth False
effects_description_gdp_industry %+n to region wealth False
effects_description_gdp_mine %+n to region wealth False