agent_culture_details_description_text_0 An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters. True
agent_culture_details_description_text_1 An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters. True
agent_culture_details_description_text_10 Admirals.PLACEHOLDER True
agent_culture_details_description_text_11 Admirals.PLACEHOLDER True
agent_culture_details_description_text_118 PLACEHOLDER General lvl 2 True
agent_culture_details_description_text_12 Admirals.PLACEHOLDER True
agent_culture_details_description_text_125 PLACEHOLDER General lvl 0 True
agent_culture_details_description_text_127 PLACEHOLDER Colonel lvl 4 True
agent_culture_details_description_text_13 Admirals.PLACEHOLDER True
agent_culture_details_description_text_133 PLACEHOLDER Colonel lvl 2 True
agent_culture_details_description_text_138 Geisha are assassins who, using a combination of charm and disguise, enter the enemy's midst to fell generals and agents alike. Although lacking the stealth possessed by ninja, they strike with deadly efficiency and can evade the clutches of even the most skilled enemy agents. True
agent_culture_details_description_text_14 A Hashishin is a spy, saboteur, and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_141 Geisha are assassins who, using a combination of charm and disguise, enter the enemy's midst to fell generals and agents alike. Although lacking the stealth possessed by ninja, they strike with deadly efficiency and can evade the clutches of even the most skilled enemy agents. True
agent_culture_details_description_text_15 A Thugee is a spy, saboteur and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_150 Geisha are assassins who, using a combination of charm and disguise, enter the enemy's midst to fell generals and agents alike. Although lacking the stealth possessed by ninja, they strike with deadly efficiency and can evade the clutches of even the most skilled enemy agents. True
agent_culture_details_description_text_16 A Hashishin is a spy, saboteur, and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_168 Ninja are masters of artifice and infiltration. Their ninjutsu skills enable them to spy upon enemies or sabotage their armies and castle towns, whilst moving through their lands undetected. They are also expert assassins, striking from the shadows to kill enemy generals and agents alike. Their infliltration skills also make ninja invaluable scouts for their clan's armies, whilst their underworld connections keep them abreast of comings and goings when visiting friendly provinces. True
agent_culture_details_description_text_17 Bandit. PLACEHOLDER. True
agent_culture_details_description_text_173 Ninja are masters of artifice and infiltration. Their ninjutsu skills enable them to spy upon enemies or sabotage their armies and castle towns, whilst moving through their lands undetected. They are also expert assassins, striking from the shadows to kill enemy generals and agents alike. Their infliltration skills also make ninja invaluable scouts for their clan's armies, whilst their underworld connections keep them abreast of comings and goings when visiting friendly provinces. True
agent_culture_details_description_text_18 Bandit. PLACEHOLDER. True
agent_culture_details_description_text_183 Monks are ardent proponents of the teachings of Buddha. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Monks are also able to convert populations to Buddhism and enemy agents to abandon their missions in favour of a life of peace and self-reflection. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_185 Monks are ardent proponents of the teachings of Buddha. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Monks are also able to convert populations to Buddhism and enemy agents to abandon their missions in favour of a life of peace and self-reflection. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_186 Missionaries are fervent evangelists of the Christian way. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Missionaries are also able to convert populations to Christianity and enemy agents to abandon their missions in favour of a life of god-fearing penance. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_187 Missionaries are fervent evangelists of the Christian way. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Missionaries are also able to convert populations to Christianity and enemy agents to abandon their missions in favour of a life of god-fearing penance. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_19 Bandit. PLACEHOLDER. True
agent_culture_details_description_text_190 Metsuke are unscrupulous executors of their daimyo's authority, directing their cunning to the control of their clan's disaffected generals and people. They are also able to bribe enemy armies and towns. Metsuke may seek to apprehend and bring enemy agents to 'justice', and are particularly effective at uncovering and countering ninja activity. True
agent_culture_details_description_text_194 Metsuke are unscrupulous executors of their daimyo's authority, directing their cunning to the control of their clan's disaffected generals and people. They are also able to bribe enemy armies and towns. Metsuke may seek to apprehend and bring enemy agents to 'justice', and are particularly effective at uncovering and countering ninja activity. True
agent_culture_details_description_text_2 An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters. True
agent_culture_details_description_text_20 Bandit. PLACEHOLDER. True
agent_culture_details_description_text_200 PLACEHOLDER True
agent_culture_details_description_text_202 Admirals.PLACEHOLDER True
agent_culture_details_description_text_205 Ikko monks are zealous advocates of the Ikko sect of Jodo Shinshu Buddhism. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Ikko Monks are also able to convert populations to their Ikko beliefs and enemy agents to abandon their missions in favour of a life of Jodo Shinshu spiritualism. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_206 Sou can inspire a friendly army or pacify an angry populace with their enlightened rhetoric, and, by the same token, demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt. True
agent_culture_details_description_text_21 Captain. PLACEHOLDER. True
agent_culture_details_description_text_213 Monomi act as assassins, spies, saboteurs and scouts, and are recruited from province speciality buildings. In addition to their subterfuge skills, monomi also increase the movement and line of sight of our armies when placed inside them. They can also establish spy networks within castle towns, which increase the chances of discovering any rival agents and armies that may be hiding within a province. Monomi are invisible to the enemy until detected. True
agent_culture_details_description_text_22 Captain. PLACEHOLDER. True
agent_culture_details_description_text_222 Junsatsushi ensure loyalty and obedience from friendly generals, increase income by preventing corruption, keep our castle towns and armies safe from enemy subterfuge when positioned inside them, and can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. Junsatsushi can also pay off rival agents. True
agent_culture_details_description_text_23 Captain. PLACEHOLDER. True
agent_culture_details_description_text_230 Shirabyoshi are traditional dancers who perform for nobles on formal occasions. Dressed as men in formal Shinto clothes and white powdered make-up, the slow, rhythmic dances they perform in veneration of the gods also involve poetry, singing and musicianship. The shirabyoshi’s main skill is seduction, which convinces her target to join her lord’s cause. Shirabyoshi are able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents to bribe or seduce them into changing sides. True
agent_culture_details_description_text_232 Foreign veterans are masters of warfare having fought, and survived, in many battles. Their long years of service make them great military instructors and administrators; their expertise makes them keen marksmen and sappers, as well as fearless duellists. True
agent_culture_details_description_text_233 Shinsengumi are enforcers of the Shogun’s justice, coercing or subduing those who dare oppose his will. They will resort to any means necessary to prevent Imperialists from overthrowing the Shogunate, even assassinating their enemies and stirring dissidents to open revolt. True
agent_culture_details_description_text_239 Shinobi are masters of subterfuge; they conduct espionage, sabotage and assassinations. Their ability to infiltrate and observe also makes them invaluable army scouts and enables the establishment of spy networks in their clan’s settlements. True
agent_culture_details_description_text_24 Captain. PLACEHOLDER. True
agent_culture_details_description_text_246 Ishin shishi are “men of higher purpose” devoted to one thing: the reinstatement of Imperial divine rule. Champions of the Emperor, they rally and inspire the loyal whilst stirring unrest amongst rivals. Single-minded and dangerous, they will not hesitate to kill any who stand in their way. True
agent_culture_details_description_text_247 Geisha are skilled musicians, dancers and poets, and they use their arts both to entertain and uplift. Their talents may even serve a military agenda: some men are weak and easily distracted; others may betray a cause for beauty. True
agent_culture_details_description_text_25 Captain. PLACEHOLDER. True
agent_culture_details_description_text_26 Captain. PLACEHOLDER. True
agent_culture_details_description_text_27 A Catholic Missionary is a religious teacher who spreads the word of Catholicism. Placing a Missionary within a region will cause a gradual conversion to Catholicism amongst the population. They will continue to automatically convert a region until moved. True
agent_culture_details_description_text_28 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_29 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_3 General. PLACEHOLDER. True
agent_culture_details_description_text_30 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_31 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_32 PLACEHOLDER Colonel lvl 0 True
agent_culture_details_description_text_33 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_34 Colonel. PLACEHOLDER. True
agent_culture_details_description_text_35 Geisha are assassins who, using a combination of charm and disguise, enter the enemy's midst to fell generals and agents alike. Although lacking the stealth possessed by ninja, they strike with deadly efficiency and can evade the clutches of even the most skilled enemy agents. True
agent_culture_details_description_text_36 A Gentleman is an educated man who can be sent into educational buildings to speed-up research, and can also duel with Spies and other Gentlemen. Select a target character in order to challenge them to a duel. True
agent_culture_details_description_text_37 A Gentleman is an educated man who can be sent into educational buildings to speed-up research, and can also duel with Spies and other Gentlemen. Select a target character in order to challenge them to a duel. True
agent_culture_details_description_text_38 A Brahmin is a religious teacher who spreads word of the Hindu faith around the world. Placing a Brahmin within a region will cause a gradual conversion to Hinduism amongst the population. They will continue to automatically convert a region until moved. True
agent_culture_details_description_text_39 Metsuke are unscrupulous executors of their daimyo's authority, directing their cunning to the control of their clan's disaffected generals and people. They are also able to bribe enemy armies and towns. Metsuke may seek to apprehend and bring enemy agents to 'justice', and are particularly effective at uncovering and countering ninja activity. True
agent_culture_details_description_text_4 General. PLACEHOLDER. True
agent_culture_details_description_text_40 An Imam is a religious teacher who spreads word of Islam around the world. Placing an Imam with a region will cause a gradual conversion to Islam amongst the population. They will continue to automatically convert a region until moved. True
agent_culture_details_description_text_41 An Imam is a religious teacher who spreads word of Islam around the world. Placing an Imam with a region will cause a gradual conversion to Islam amongst the population. They will continue to automatically convert a region until moved. True
agent_culture_details_description_text_42 Minister. PLACEHOLDER. True
agent_culture_details_description_text_43 Minister. PLACEHOLDER. True
agent_culture_details_description_text_44 Minister. PLACEHOLDER. True
agent_culture_details_description_text_45 Minister. PLACEHOLDER. True
agent_culture_details_description_text_46 Minister. PLACEHOLDER. True
agent_culture_details_description_text_47 Minister. PLACEHOLDER. True
agent_culture_details_description_text_48 Missionaries are fervent evangelists of the Christian way. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Missionaries are also able to convert populations to Christianity and enemy agents to abandon their missions in favour of a life of god-fearing penance. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_49 Monks are ardent proponents of the teachings of Buddha. They are firebrands able to demoralise enemy armies and incite unrest in enemy towns, whilst also able to inspire friendly troops and bring happiness to their own townspeople. Monks are also able to convert populations to Buddhism and enemy agents to abandon their missions in favour of a life of peace and self-reflection. They are particularly effective when used against metsuke. True
agent_culture_details_description_text_5 BASIC_SPENDING_BIAS_RECRUITMENT_ARMY True
agent_culture_details_description_text_50 Ninja are masters of artifice and infiltration. Their ninjutsu skills enable them to spy upon enemies or sabotage their armies and castle towns, whilst moving through their lands undetected. They are also expert assassins, striking from the shadows to kill enemy generals and agents alike. Their infliltration skills also make ninja invaluable scouts for their clan's armies, whilst their underworld connections keep them abreast of comings and goings when visiting friendly provinces. True
agent_culture_details_description_text_51 An Orthodox Missionary is a religious teacher who preaches the Orthodox faith. Placing them within a region will cause a gradual conversion to the Orthodox faith amongst the population. They will continue to automatically convert a population until moved. True
agent_culture_details_description_text_52 Arrr! Ye scurvy pirate! (PLACEHOLDER) True
agent_culture_details_description_text_53 Arrr! Ye scurvy pirate! (PLACEHOLDER) True
agent_culture_details_description_text_54 Arrr! Ye scurvy pirate! (PLACEHOLDER) True
agent_culture_details_description_text_55 Arrr! Ye scurvy pirate! (PLACEHOLDER) True
agent_culture_details_description_text_56 A Spy is also a saboteur and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_57 A Spy is also a saboteur and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_58 A Scout is a spy, saboteur, and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character. True
agent_culture_details_description_text_59 PLACEHOLDER True
agent_culture_details_description_text_6 PLACEHOLDER General lvl 4 True
agent_culture_details_description_text_7 General. PLACEHOLDER. True
agent_culture_details_description_text_8 A Protestant Missionary is a religious teacher who spreads word of Protestantism. Placing a Missionary within a region will cause a gradual conversion to Protestantism amongst the population. They will continue to convert a region until moved. True
agent_culture_details_description_text_9 Admirals.PLACEHOLDER True
agent_culture_details_onscreen_name_0 Eastern Scholar True
agent_culture_details_onscreen_name_1 Eastern Scholar True
agent_culture_details_onscreen_name_10 Amir-al-bahr True
agent_culture_details_onscreen_name_11 Admiral True
agent_culture_details_onscreen_name_118 General True
agent_culture_details_onscreen_name_12 Amir-al-bahr True
agent_culture_details_onscreen_name_125 General True
agent_culture_details_onscreen_name_127 Captain True
agent_culture_details_onscreen_name_13 Amir-al-bahr True
agent_culture_details_onscreen_name_133 Captain True
agent_culture_details_onscreen_name_138 Geisha True
agent_culture_details_onscreen_name_14 Hashishin True
agent_culture_details_onscreen_name_141 Geisha True
agent_culture_details_onscreen_name_15 Thugee True
agent_culture_details_onscreen_name_150 Geisha True
agent_culture_details_onscreen_name_16 Hashishin True
agent_culture_details_onscreen_name_168 Ninja True
agent_culture_details_onscreen_name_17 Highwayman True
agent_culture_details_onscreen_name_173 Ninja True
agent_culture_details_onscreen_name_18 Thug True
agent_culture_details_onscreen_name_183 Monk True
agent_culture_details_onscreen_name_185 Monk True
agent_culture_details_onscreen_name_186 Missionary True
agent_culture_details_onscreen_name_187 Missionary True
agent_culture_details_onscreen_name_19 Bandit True
agent_culture_details_onscreen_name_190 Metsuke True
agent_culture_details_onscreen_name_194 Metsuke True
agent_culture_details_onscreen_name_2 Eastern Scholar True
agent_culture_details_onscreen_name_20 Raider True
agent_culture_details_onscreen_name_200 Family Member True
agent_culture_details_onscreen_name_202 Admiral True
agent_culture_details_onscreen_name_205 Ikko Monk True
agent_culture_details_onscreen_name_206 Sou True
agent_culture_details_onscreen_name_21 Captain True
agent_culture_details_onscreen_name_213 Monomi True
agent_culture_details_onscreen_name_22 Captain True
agent_culture_details_onscreen_name_222 Junsatsushi True
agent_culture_details_onscreen_name_23 Captain True
agent_culture_details_onscreen_name_230 Shirabyoshi True
agent_culture_details_onscreen_name_232 Foreign Veteran True
agent_culture_details_onscreen_name_233 Shinsengumi True
agent_culture_details_onscreen_name_239 Shinobi True
agent_culture_details_onscreen_name_24 Captain True
agent_culture_details_onscreen_name_246 Ishin Shishi True
agent_culture_details_onscreen_name_247 Geisha True
agent_culture_details_onscreen_name_25 Captain True
agent_culture_details_onscreen_name_26 Captain True
agent_culture_details_onscreen_name_27 Catholic Missionary True
agent_culture_details_onscreen_name_28 Brigadier True
agent_culture_details_onscreen_name_29 Brigadier True
agent_culture_details_onscreen_name_3 General True
agent_culture_details_onscreen_name_30 Brigadier True
agent_culture_details_onscreen_name_31 Brigadier True
agent_culture_details_onscreen_name_32 Captain True
agent_culture_details_onscreen_name_33 Brigadier True
agent_culture_details_onscreen_name_34 Warchief True
agent_culture_details_onscreen_name_35 Geisha True
agent_culture_details_onscreen_name_36 Gentleman True
agent_culture_details_onscreen_name_37 Gentleman True
agent_culture_details_onscreen_name_38 Brahmin True
agent_culture_details_onscreen_name_39 Metsuke True
agent_culture_details_onscreen_name_4 Orgeneral True
agent_culture_details_onscreen_name_40 Imam True
agent_culture_details_onscreen_name_41 Imam True
agent_culture_details_onscreen_name_42 Minister True
agent_culture_details_onscreen_name_43 Minister True
agent_culture_details_onscreen_name_44 Minister True
agent_culture_details_onscreen_name_45 Minister True
agent_culture_details_onscreen_name_46 Minister True
agent_culture_details_onscreen_name_47 Minister True
agent_culture_details_onscreen_name_48 Missionary True
agent_culture_details_onscreen_name_49 Monk True
agent_culture_details_onscreen_name_5 General True
agent_culture_details_onscreen_name_50 Ninja True
agent_culture_details_onscreen_name_51 Orthodox Missionary True
agent_culture_details_onscreen_name_52 Pirate True
agent_culture_details_onscreen_name_53 Pirate True
agent_culture_details_onscreen_name_54 Pirate True
agent_culture_details_onscreen_name_55 Pirate True
agent_culture_details_onscreen_name_56 Spy True
agent_culture_details_onscreen_name_57 Spy True
agent_culture_details_onscreen_name_58 Scout True
agent_culture_details_onscreen_name_59 Captain True
agent_culture_details_onscreen_name_6 General True
agent_culture_details_onscreen_name_7 Orgeneral True
agent_culture_details_onscreen_name_8 Protestant Missionary True
agent_culture_details_onscreen_name_9 Admiral True