- 追加された行はこの色です。
- 削除された行はこの色です。
encyclopedia_template_strings_text_actions 行動 True
encyclopedia_template_strings_text_base_unit_stats 基本ユニットの統計(難易度、技術、技能、特性および家臣により変更されます) True
encyclopedia_template_strings_text_basic_building_stats 基本建造物の統計(難易度、技術、技能、特性および家臣により変更されます) True
encyclopedia_template_strings_text_buildings 建物 True
encyclopedia_template_strings_text_buildings_intro 建物は部隊の徴兵と工作員の雇用を可能にします。同時にこれらは、氏族の経済や、部隊や工作員の能力にも影響を及ぼします。使い方はそれぞれの系列の詳細を見ることで知ることができます。 True
encyclopedia_template_strings_text_characters 人物 True
encyclopedia_template_strings_text_clan_effects 氏族の効果 True
encyclopedia_template_strings_text_clans 氏族 True
encyclopedia_template_strings_text_effects 効果 True
encyclopedia_template_strings_text_enables 有効にする True
encyclopedia_template_strings_text_first_to_build_effects 貴方が初めて建築するのであれば True
encyclopedia_template_strings_text_index_arts 技術は技術的及び文化的発展を推進し、極めることができた場合、貴方をライバル達より良い状況に置くでしょう。彼らは二つのカテゴリーに分けられています。それは武士道–、戦士の道であり–、軍事技術のカテゴリー系統と英知の道–文化の道であり–、経済と治世カテゴリーの二つです。 True
encyclopedia_template_strings_text_index_buildings_chain_archery 全ての弓にて武装した部隊はこの系列より徴兵することができます。この系列が発展された頃に建設できる建造物は、弓兵の品質を上げ、また弓名人の徴兵を可能にします。また、寺社仏閣系列と組み合わせることにより、僧兵弓隊の募兵も可能になります。弓兵は散兵戦では強力ですが、白兵戦では脆弱です。 True
encyclopedia_template_strings_text_index_buildings_chain_archery_label 弓術系列 True
encyclopedia_template_strings_text_index_buildings_chain_buddhist この系列の建物は僧侶と、槍や弓道場と組み合わせることにより僧兵部隊を雇用することが可能になります。学芸の場として、仏閣はあなたの技術の習得に貢献します。建物の系列が上に行くに従ってその地域の仏教徒の幸福度が向上し、非仏教徒の改宗を促すことでしょう。 True
encyclopedia_template_strings_text_index_buildings_chain_buddhist_label 寺社仏閣系列 True
encyclopedia_template_strings_text_index_buildings_chain_buff この系列はあなたの徴兵や補充能力を助け、特定部隊の能力を上げることができます。 True
encyclopedia_template_strings_text_index_buildings_chain_buff_chain 改良系列 True
encyclopedia_template_strings_text_index_buildings_chain_castle 城は民の中心であり、治安を制御する主要な要因です。城の各段階によって、追加建設スロットや基本的な足軽部隊の雇用と、各ターンにおける雇用数に影響を及ぼす城下町の規模が拡大します。より大きな城は難攻であり、より多くの侍家臣団や侍女を防衛軍として発生させます。彼らはまた地域の食料の主要な消費者であり、もし農場の建設段階が城の規模に付随していなければ、直に食料不足が発生するでしょう。 True
encyclopedia_template_strings_text_index_buildings_chain_castle_label 城系列 True
encyclopedia_template_strings_text_index_buildings_chain_cavalry 全ての騎馬隊はこの系列の建物から雇用できます。より良い種類の騎馬隊には軍馬と対応する武器の道場が要求されます。 True
encyclopedia_template_strings_text_index_buildings_chain_cavalry_label 騎馬系列 True
encyclopedia_template_strings_text_index_buildings_chain_christian この系列と建物は布教師を雇用できます。カトリックの厳格に組織化された構造は技術のより素早い把握を可能にします。そして彼らは仏教よりも非常に早く改宗を進めることができます。キリシタン系列は経済成長が増加するので、社会はより流動的になります。 True
encyclopedia_template_strings_text_index_buildings_chain_christian_label キリシタン系列 True
encyclopedia_template_strings_text_index_buildings_chain_craftwork 特定の地域に建てられるこの系列の建物は、他の建物を建設する際に要求される取引可能な工芸資源を提供します。工芸系列はまた弓の品質を高め、同地域で雇用された全ての弓部隊にボーナスを与えます。 True
encyclopedia_template_strings_text_index_buildings_chain_craftwork_label 工芸系列 True
encyclopedia_template_strings_text_index_buildings_chain_farm この系列の建物は食料を提供し、国全体の基本的な収入源となります。農場はキャンペーンにおいて常に早期に更新すべきです。 True
encyclopedia_template_strings_text_index_buildings_chain_farm_label 農業系列 True
encyclopedia_template_strings_text_index_buildings_chain_gold 特定の地域に建てられるこの系列の建物は、氏族の収入を改善させます。 True
encyclopedia_template_strings_text_index_buildings_chain_gold_label 金山系列 True
encyclopedia_template_strings_text_index_buildings_chain_holy 特定の地域に建てられるこの系列の建物は、その場所で雇用された全ての僧侶と僧兵の質を向上させるため、キリシタンの氏族では使用が制限されます。 True
encyclopedia_template_strings_text_index_buildings_chain_holy_label 霊場系列 True
encyclopedia_template_strings_text_index_buildings_chain_horse 特定の地域に建てられるこの系列の建物は、より良い騎馬部隊のための軍馬を提供します。また同地域で雇用された全ての騎馬隊を改良します。 True
encyclopedia_template_strings_text_index_buildings_chain_horse_label 軍馬系列 True
encyclopedia_template_strings_text_index_buildings_chain_ikko_temple この建造物の系列は一向僧侶の工作員と槍道場、弓道場、および厩舎を組み合わせた僧歩兵と僧騎兵の徴兵を可能にします。研究の場として、一向一揆建造物はあなたの技術の習熟に貢献します。それらの建造物は国の一向信徒の幸福を連鎖的に高め、一向信徒でない民衆を転向させることができ、隣接している国に信仰を広めることさえできます。 True
encyclopedia_template_strings_text_index_buildings_chain_ikko_temple_label 一向一揆系列 True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure この系列の建物は移動速度を増加させ、その地域における軍の補充率を改善させます。また間者の視界を増大させ、隠れた敵の間者を発見できる確率を増やします。 True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure_label インフラ系列 True
encyclopedia_template_strings_text_index_buildings_chain_intellectual 特定の地域に建てられるこの系列の建物は技術の習得に掛かる時間を減少させます。学問の施設系列はより良い目付を輩出し、その地域の腐敗を減少させ収入を増加させます。 True
encyclopedia_template_strings_text_index_buildings_chain_intellectual_label 学問系列 True
encyclopedia_template_strings_text_index_buildings_chain_iron 特定の地域に建てられるこの系列の建物は収入を増加させ、同地域内の雇用費を減少させます。また取引ができる鉄資源を提供します。 True
encyclopedia_template_strings_text_index_buildings_chain_iron_label 鉄鉱系列 True
encyclopedia_template_strings_text_index_buildings_chain_market この系列の建物は目付の雇用や長い目で見た時の勢力の富に影響を及ぼします。 True
encyclopedia_template_strings_text_index_buildings_chain_market_label 市場系列 True
encyclopedia_template_strings_text_index_buildings_chain_naval 特定の地域に建てられるこの系列の建物は海を越えた交易による収益の増加と、現地で雇った水夫の経験を向上させます。 True
encyclopedia_template_strings_text_index_buildings_chain_naval_label 海洋系列 True
encyclopedia_template_strings_text_index_buildings_chain_port この系列の建物は船舶の生産を可能にします。建物が上位になるに従い、経済を成長させ外国と交渉、優位な武器や発想を日本に輸入できる魅力的な海外交易に乗り出すことができます。 True
encyclopedia_template_strings_text_index_buildings_chain_port_label 港湾系列 True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja この系列の建物は間諜である忍者や紀州流忍者部隊を雇用でき、また多くの娯楽を提供することで民の幸福を保ちます。ここで儲けられた利益の幾らかはあなたの宝庫に入ります。 True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja_label 暗部系列 True
encyclopedia_template_strings_text_index_buildings_chain_siege この系列の建物は火縄銃で武装した部隊と攻城兵器を雇用できます。 True
encyclopedia_template_strings_text_index_buildings_chain_siege_label 攻城系列 True
encyclopedia_template_strings_text_index_buildings_chain_smith 特定の地域に建てられるこの系列の建物は装甲を強化し、当地で雇用された部隊の近接戦闘の統計を改善します。建物が上位になるに従って多くの兵種を改善させることができます。 True
encyclopedia_template_strings_text_index_buildings_chain_smith_label 鍛冶系列 True
encyclopedia_template_strings_text_index_buildings_chain_stealth 特定の地域に建てられるこの系列の建物は間諜である忍者の質を向上させ、収入を増加させます。また当地で経験を積んだ紀州流忍者部隊を雇用することができます。 True
encyclopedia_template_strings_text_index_buildings_chain_stealth_label 忍者系列 True
encyclopedia_template_strings_text_index_buildings_chain_stone 特定の地域に建てられるこの系列の建物は、同地域内の建物の建設費を減少させ、また上位の建物に要求される石材資源を提供します。 True
encyclopedia_template_strings_text_index_buildings_chain_stone_label 石材系列 True
encyclopedia_template_strings_text_index_buildings_chain_sword 刀を装備した全ての部隊はこの系列の建物から雇用できます。建物の段階が上位になるに従って、より能力の高い剣士や剣聖が雇用できます。剣士は全員素晴らしい攻撃者です。 True
encyclopedia_template_strings_text_index_buildings_chain_sword_label 剣系列 True
encyclopedia_template_strings_text_index_buildings_chain_timber 特定の地域に建てられるこの系列の建物は、同地域内で生産される船舶の費用を減少させ、取引可能な材木資源を提供します。 True
encyclopedia_template_strings_text_index_buildings_chain_timber_label 材木系列 True
encyclopedia_template_strings_text_index_buildings_chain_yari 全ての槍と薙刀にて武装した部隊はこの系列より徴兵することができます。この系列が発展された頃に建設できる建造物は、槍と薙刀の品質を上げ、また名人達の徴兵を可能にします。また、寺社仏閣系列と組み合わせることにより、薙刀僧兵の徴兵も可能になります。長柄武器にて武装した彼らは強力な防御部隊で、特に騎馬に対し効果を発揮します。 True
encyclopedia_template_strings_text_index_buildings_chain_yari_label 槍系列 True
encyclopedia_template_strings_text_index_clans 氏族とは中世日本における気高き一族と家臣団の集まりを指します。各氏族は独自の開始位置、多様なゲームプレイ提供する特性と特別な軍事要素をもちます。 True
encyclopedia_template_strings_text_index_skills 人物技能は人物のために選択することができます。経験値が貯まるにつれより多くの技能を選択することができ、あなたの人物の能力を拡張するでしょう。 True
encyclopedia_template_strings_text_index_skills_ikko_general 一向一揆の武将の為の異なるスキルツリー: True
encyclopedia_template_strings_text_index_units_chain_cavalry_general 近くにいる味方部隊に大きな士気補正を与えますが、もし将軍が戦死した場合は士気ペナルティを被る事になります。前線の近くに配置し近くの部隊を元気付けますが、自身は弱いので他の部隊から保護すべきです。あなたの将軍は大名の可能性があり、また将軍その人である可能性もあることは忘れられるべきではありません。 True
encyclopedia_template_strings_text_index_units_chain_cavalry_missile これらの部隊は敵に嫌がらせを行うのに最適ですが、近接戦闘は苦手です。射撃と再配置が可能なので、彼らを釘付けにするのは難しいでしょう。ただし、密集した敵の遠隔攻撃部隊からは遠ざけるべきです。 True
encyclopedia_template_strings_text_index_units_chain_cavalry_sword これらの部隊はとても効果的な近接戦闘を行える騎兵で、槍以外の全ての歩兵に対して有効です。遠隔攻撃と槍騎兵に脆弱です。 True
encyclopedia_template_strings_text_index_units_chain_cavalry_yari 破壊的な突撃を行えますが、長期の戦闘は苦手としています。対騎馬に有効です。また、槍歩兵に脆弱です。 True
encyclopedia_template_strings_text_index_units_chain_infantry_bow これらの部隊は長距離から素早い射撃を行えますが、騎馬隊と近接攻撃に非常に脆弱です。弓は精確ですが、ダメージはほとんどの銃弾に劣ります。 True
encyclopedia_template_strings_text_index_units_chain_infantry_heavy これらの部隊は様々な用途に使え、近接攻撃は素晴らしく騎馬隊の攻撃に対して抵抗することができます。ただし槍歩兵ほど騎兵に強くはなく、また、刀歩兵ほど歩兵にも強くありません。 True
encyclopedia_template_strings_text_index_units_chain_infantry_matchlock これらの部隊は射撃は遅いものの、破壊的な火縄銃を装備しています。騎馬隊の突撃や近接攻撃全般に対して脆弱です。 True
encyclopedia_template_strings_text_index_units_chain_infantry_special これらの部隊は戦場における特殊な任務において能力を発揮しますが、幅広く活躍できるわけではありません。 True
encyclopedia_template_strings_text_index_units_chain_infantry_sword これらの部隊は近接戦闘に秀で、騎兵や弓、鉄砲に対して脆弱です。 True
encyclopedia_template_strings_text_index_units_chain_infantry_yari 対騎馬として素晴らしい部隊です。剣を装備した歩兵に対して脆弱です。遠隔攻撃に対しても弱いです。 True
encyclopedia_template_strings_text_index_units_chain_multiplayer マルチプレイヤーで利用可能な全ての部隊が、この徴兵道場に記載されています。 True
encyclopedia_template_strings_text_index_units_chain_multiplayer_title マルチプレイヤーの部隊 True
encyclopedia_template_strings_text_index_units_chain_siege_artillery 城や建物と相対するために設計された兵器を装備しています。騎兵は近接戦闘全般において脆弱です。 True
encyclopedia_template_strings_text_index_units_chain_siege_weapons 城や建物と相対するために設計された兵器を装備しています。騎兵は近接戦闘全般において脆弱です。 True
encyclopedia_template_strings_text_level レベル %n True
encyclopedia_template_strings_text_other_specialities その他の特産品 True
encyclopedia_template_strings_text_regions 地域 True
encyclopedia_template_strings_text_required_arts アート技術 True
encyclopedia_template_strings_text_required_buildings 建物 True
encyclopedia_template_strings_text_required_religions 宗教 True
encyclopedia_template_strings_text_required_resources リソース True
encyclopedia_template_strings_text_required_units 部隊 True
encyclopedia_template_strings_text_requirements 必需品 True
encyclopedia_template_strings_text_skills 人物技能 True
encyclopedia_template_strings_text_spawned_defense_forces 発生した防衛部隊 True
encyclopedia_template_strings_text_specialities 特産品 True
encyclopedia_template_strings_text_speciality 特技 True
encyclopedia_template_strings_text_starting_units_title 初期部隊 True
encyclopedia_template_strings_text_strengths_and_weaknesses 長所および短所 True
encyclopedia_template_strings_text_techs 技術 True
encyclopedia_template_strings_text_title トータルウォー百科事典 True
encyclopedia_template_strings_text_units 部隊 True
encyclopedia_template_strings_text_units_abilities (部隊の能力をもう少し知るためにここをクリックしてください) True
encyclopedia_template_strings_text_units_intro 部隊は陸軍や艦隊の構成要素であり、戦いで勝利を成し遂げる為に様々な種類を組み合わせる。それらの統計は難易度、技術、技能、特性と家臣に応じて変更される。 True
encyclopedia_template_strings_text_actions Actions True
encyclopedia_template_strings_text_base_unit_stats Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers) True
encyclopedia_template_strings_text_basic_building_stats Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers) True
encyclopedia_template_strings_text_buildings Buildings True
encyclopedia_template_strings_text_buildings_intro Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used. True
encyclopedia_template_strings_text_campaign_selection_title Campaign Selection True
encyclopedia_template_strings_text_characters Characters True
encyclopedia_template_strings_text_clan_effects Clan Effects True
encyclopedia_template_strings_text_clans Clans True
encyclopedia_template_strings_text_effects Effects True
encyclopedia_template_strings_text_enables Enables True
encyclopedia_template_strings_text_first_to_build_effects If you are first to construct True
encyclopedia_template_strings_text_gempei_arts_title Rise of the Samurai Arts True
encyclopedia_template_strings_text_gempei_buildings_title Rise of the Samurai Buildings True
encyclopedia_template_strings_text_gempei_characters_title Rise of the Samurai Characters True
encyclopedia_template_strings_text_gempei_clans_title Rise of the Samurai Clans True
encyclopedia_template_strings_text_gempei_units_title Rise of the Samurai Units True
encyclopedia_template_strings_text_index_arts Arts are important technological and cultural developments that, when mastered, can give your clan the advantage over its rivals. They are divided into two categories: military and government. True
encyclopedia_template_strings_text_index_buildings_chain_archery All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee. True
encyclopedia_template_strings_text_index_buildings_chain_archery_label Archery Chain True
encyclopedia_template_strings_text_index_buildings_chain_buddhist This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there. True
encyclopedia_template_strings_text_index_buildings_chain_buddhist_label Buddhist Chain True
encyclopedia_template_strings_text_index_buildings_chain_buff This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units. True
encyclopedia_template_strings_text_index_buildings_chain_buff_chain Improvement Chain True
encyclopedia_template_strings_text_index_buildings_chain_castle This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents. True
encyclopedia_template_strings_text_index_buildings_chain_castle_label Castle Chain True
encyclopedia_template_strings_text_index_buildings_chain_cavalry All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos. True
encyclopedia_template_strings_text_index_buildings_chain_cavalry_label Cavalry Chain True
encyclopedia_template_strings_text_index_buildings_chain_christian This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth. True
encyclopedia_template_strings_text_index_buildings_chain_christian_label Christian Chain True
encyclopedia_template_strings_text_index_buildings_chain_craftwork This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province. True
encyclopedia_template_strings_text_index_buildings_chain_craftwork_label Craftwork Chain True
encyclopedia_template_strings_text_index_buildings_chain_farm This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. True
encyclopedia_template_strings_text_index_buildings_chain_farm_label Farming Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_buddhist This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province’s population. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_buddhist_label Buddhist Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_buff This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_buff_label Improvement Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_bushi This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, also producing samurai cavalry when used in combination with pastures. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_bushi_label Bushi Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_castle Each level of castle unlocks a new construction slot and fortification. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_castle_label Castle Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_clan The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family’s influence to nearby provinces. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_clan_label Clan Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_farm This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_farm_label Farming Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_government This chain of buildings is the centre of government within a province. A government building cannot be demolished. There are two sub-chains within it: one focuses on public order and siege defence, the other recruitment and replenishment of armies. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_government_label Government Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_intellectual This chain of province speciality buildings reduces the time required to master arts. It is the provincial version of the state academy. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_intellectual_label Intellectual Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_koryu This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types, also producing warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_koryu_label Koryu Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_market This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_market_label Barter Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_silk This chain of buildings facilitates silk production within a province, also generating wealth. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_silk_label Silk Chain True
encyclopedia_template_strings_text_index_buildings_chain_gempei_state_academy The state academy only exists within Kyoto. The centre of Chinese learning within Japan, the state academy reduces the time required to master arts. It cannot be upgraded or destroyed outright, but can be damaged. True
encyclopedia_template_strings_text_index_buildings_chain_gempei_state_academy_label State Academy True
encyclopedia_template_strings_text_index_buildings_chain_gold This chain of province speciality buildings improves your clan’s income. True
encyclopedia_template_strings_text_index_buildings_chain_gold_label Gold Mining Chain True
encyclopedia_template_strings_text_index_buildings_chain_holy This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans. True
encyclopedia_template_strings_text_index_buildings_chain_holy_label Holy Site Chain True
encyclopedia_template_strings_text_index_buildings_chain_horse This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province. True
encyclopedia_template_strings_text_index_buildings_chain_horse_label Warhorse Chain True
encyclopedia_template_strings_text_index_buildings_chain_ikko_temple This chain of buildings enables the recruitment of both Ikko monk agents and, in combination with a yari dojo, bow dojo, and warhorse stables, both warrior monk infantry and cavalry. As places of study, Ikko Ikki buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Ikko population of a province, can convert non-Ikko members of the population, and even spread the faith to neighbouring provinces. True
encyclopedia_template_strings_text_index_buildings_chain_ikko_temple_label Ikko Ikki Chain True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure_label Infrastructure Chain True
encyclopedia_template_strings_text_index_buildings_chain_intellectual This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province. True
encyclopedia_template_strings_text_index_buildings_chain_intellectual_label Intellectual Chain True
encyclopedia_template_strings_text_index_buildings_chain_iron This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded. True
encyclopedia_template_strings_text_index_buildings_chain_iron_label Iron Chain True
encyclopedia_template_strings_text_index_buildings_chain_market This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire. True
encyclopedia_template_strings_text_index_buildings_chain_market_label Market Chain True
encyclopedia_template_strings_text_index_buildings_chain_naval This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews. True
encyclopedia_template_strings_text_index_buildings_chain_naval_label Naval Chain True
encyclopedia_template_strings_text_index_buildings_chain_port This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan. True
encyclopedia_template_strings_text_index_buildings_chain_port_label Port Chain True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there. True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja_label Ninja Chain True
encyclopedia_template_strings_text_index_buildings_chain_siege This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons. True
encyclopedia_template_strings_text_index_buildings_chain_siege_label Siege Chain True
encyclopedia_template_strings_text_index_buildings_chain_smith This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved. True
encyclopedia_template_strings_text_index_buildings_chain_smith_label Smith Chain True
encyclopedia_template_strings_text_index_buildings_chain_stealth This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury. True
encyclopedia_template_strings_text_index_buildings_chain_stealth_label Stealth Chain True
encyclopedia_template_strings_text_index_buildings_chain_stone This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings. True
encyclopedia_template_strings_text_index_buildings_chain_stone_label Stone Chain True
encyclopedia_template_strings_text_index_buildings_chain_sword All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers. True
encyclopedia_template_strings_text_index_buildings_chain_sword_label Sword Chain True
encyclopedia_template_strings_text_index_buildings_chain_timber This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded. True
encyclopedia_template_strings_text_index_buildings_chain_timber_label Timber Chain True
encyclopedia_template_strings_text_index_buildings_chain_yari All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry. True
encyclopedia_template_strings_text_index_buildings_chain_yari_label Yari Chain True
encyclopedia_template_strings_text_index_clans Clans are the noble families and associated retainers of feudal Japan. Each clan has a unique starting position, traits and military specialities for maximum variety of game-play. True
encyclopedia_template_strings_text_index_skills Skills can be chosen for characters as they acquire experience points from performing their various functions, enabling you to fashion and enhance a character’s capabilities. True
encyclopedia_template_strings_text_index_skills_ikko_general Skill tree variant for generals of the Ikko Ikki: True
encyclopedia_template_strings_text_index_units_chain_cavalry_general The general gives a large boost to the morale of nearby friendly units, but a huge penalty to it if he is killed. He is best kept close to the frontlines and protected at all times - remember that your general can also be your daimyo or even the shogun himself! True
encyclopedia_template_strings_text_index_units_chain_cavalry_missile These units are excellent for harassing enemies from a distance but are poor in melee. As they are able to fire and re-position they are difficult to pin down but should always be kept away from concentrated enemy missile units. True
encyclopedia_template_strings_text_index_units_chain_cavalry_sword These units are extremely effective melee cavalry and are strong against all infantry except yari-armed units. They are vulnerable to missiles and yari cavalry. True
encyclopedia_template_strings_text_index_units_chain_cavalry_yari These units have a deadly charge but are vulnerable in prolonged melee. They are good in combat against other cavalry but generally weak when fighting yari infantry. True
encyclopedia_template_strings_text_index_units_chain_infantry_bow These units are fast-firing, long range missile units that are extremely vulnerable to cavalry and weak when in melee. On impact, arrows are more accurate but less damaging overall than matchlock balls. True
encyclopedia_template_strings_text_index_units_chain_infantry_heavy These units are highly versatile as they are excellent in melee and able to withstand cavalry attacks, although they are not as strong in melee as katana infantry or as good against cavalry as yari infantry. True
encyclopedia_template_strings_text_index_units_chain_infantry_matchlock These units are armed with slow-firing but deadly matchlock guns. They are vulnerable to cavalry charges and are generally weak in melee. True
encyclopedia_template_strings_text_index_units_chain_infantry_special These units perform very specialised tasks on the battlefield and are vulnerable to units who perform broader roles. True
encyclopedia_template_strings_text_index_units_chain_infantry_sword These units excel in close-quarters melee and are vulnerable to cavalry and bow or matchlock-armed units. True
encyclopedia_template_strings_text_index_units_chain_infantry_yari These units are excellent when fighting cavalry, due to the angle at which their weapons are held. They are vulnerable to attack by katana units and weak against bow or matchlock-armed units. True
encyclopedia_template_strings_text_index_units_chain_multiplayer All the units available in multiplayer are listed here by recruitment dojo. True
encyclopedia_template_strings_text_index_units_chain_multiplayer_title Multiplayer Units True
encyclopedia_template_strings_text_index_units_chain_siege_artillery These crews operate advanced weapons designed for attacking castles and buildings. They are vulnerable to cavalry charges and are generally weak in melee. True
encyclopedia_template_strings_text_index_units_chain_siege_weapons These crews operate large engines designed for attacking castles and buildings. They are vulnerable to cavalry charges and are generally weak in melee. True
encyclopedia_template_strings_text_level Level %n True
encyclopedia_template_strings_text_other_specialities Other Specialities True
encyclopedia_template_strings_text_regions Provinces True
encyclopedia_template_strings_text_required_arts Arts True
encyclopedia_template_strings_text_required_buildings Buildings True
encyclopedia_template_strings_text_required_religions Religions True
encyclopedia_template_strings_text_required_resources Resources True
encyclopedia_template_strings_text_required_units Units True
encyclopedia_template_strings_text_requirements Requires True
encyclopedia_template_strings_text_select_index_version_title Select Campaign Index: True
encyclopedia_template_strings_text_shogun2_arts_title Shogun 2 Arts True
encyclopedia_template_strings_text_shogun2_buildings_title Shogun 2 Buildings True
encyclopedia_template_strings_text_shogun2_characters_title Shogun 2 Characters True
encyclopedia_template_strings_text_shogun2_clans_title Shogun 2 Clans True
encyclopedia_template_strings_text_shogun2_units_title Shogun 2 Units True
encyclopedia_template_strings_text_skills Character Skills True
encyclopedia_template_strings_text_spawned_defense_forces Spawned Defence Forces True
encyclopedia_template_strings_text_specialities Specialities True
encyclopedia_template_strings_text_speciality Speciality True
encyclopedia_template_strings_text_starting_units_title Starting Units True
encyclopedia_template_strings_text_strengths_and_weaknesses Strengths & Weaknesses True
encyclopedia_template_strings_text_techs Arts True
encyclopedia_template_strings_text_title Total War Encyclopaedia True
encyclopedia_template_strings_text_units Units True
encyclopedia_template_strings_text_units_abilities (Click here to learn more about unit abilities) True
encyclopedia_template_strings_text_units_intro Units are the constituent parts of armies and fleets, with the various types used in combination to achieve victory in battle. Their statistics are modified by difficulty level, arts, skills, traits and retainers. True