unit_class_onscreen_naval_brig	Brig	False
unit_class_onscreen_naval_dhow	Dhow	False
unit_class_onscreen_naval_fifth_rate	5th Rate	False
unit_class_onscreen_naval_first_rate	1st Rate	False
unit_class_onscreen_naval_fourth_rate	4th Rate	False
unit_class_onscreen_naval_galleon	Galleon	False
unit_class_onscreen_naval_heavy_galley	Heavy Galley	False
unit_class_onscreen_naval_indiaman	Indiaman	False
unit_class_onscreen_naval_light_galley	Light Galley	False
unit_class_onscreen_naval_lugger	Lugger	False
unit_class_onscreen_naval_medium_galley	Medium Galley	False
unit_class_onscreen_naval_over_first_rate	Over 1st Rate	False
unit_class_onscreen_naval_razee	Razee	False
unit_class_onscreen_naval_rocket_ship	Rocket Ship	False
unit_class_onscreen_naval_second_rate	2nd Rate	False
unit_class_onscreen_naval_sixth_rate	6th Rate	False
unit_class_onscreen_naval_sloop	Sloop	False
unit_class_onscreen_naval_steam_ship	Steam Ship	False
unit_class_onscreen_naval_third_rate	3rd Rate	False
unit_class_onscreen_naval_xebec	Xebec	False
unit_class_tooltip_artillery_fixed	Powerful, but cannot move once battle starts. Best used in defensive battles where the enemy must advance into range.||Artillery is most effective when targeting enemy troop concentrations and can also bombard the ground around choke points and enemy lines of advance.	False
unit_class_tooltip_artillery_foot	Can be limbered and repositioned at a walking pace, very good firepower.||Artillery is most effective when targeting enemy troop concentrations and can also bombard the ground around choke points and enemy lines of advance.	False
unit_class_tooltip_artillery_horse	Can be limbered and repositioned quickly at a gallop, very good firepower.||Artillery is most effective when targeting enemy troop concentrations and can also bombard the ground around choke points and enemy lines of advance.	False
unit_class_tooltip_cavalry_camels	Scares horses, good stamina.||This staying-power makes them increasingly useful as the battles wears on.	False
unit_class_tooltip_cavalry_heavy	Shock cavalry, strong charge. Effective against infantry even in prolonged melee.||Powerful against infantry and cavalry, but vulnerable to pikes and infantry in squares.	False
unit_class_tooltip_cavalry_irregular	Can hide in light scrub. Good for ambushing enemies.||Good for chasing down routing units and harassing.	False
unit_class_tooltip_cavalry_lancers	Deadly charge but vulnerable in prolonged melee. Good versus cavalry.||Before a general melee develops lancers should be withdrawn to charge again.	False
unit_class_tooltip_cavalry_light	Lightly armed but good for attacking unsupported units.||Able to outrun most adversaries, they can operate far from support, tying enemy units down. Perfect for charging down routing units.	False
unit_class_tooltip_cavalry_missile	Can harass enemies and keep their distance but poor in melee.||Able to fire then reposition, they are difficult to pin down. They should also avoid concentrations of enemy musketmen.	False
unit_class_tooltip_cavalry_standard	Good at attacking enemies in flanks and rear. The horseman's mobility is his greatest asset.||Head-on attacks against infantry set to receive them should be avoided though.	False
unit_class_tooltip_dragoons	Mounted troops who can dismount and act as infantry. Good for harassing enemy’s flanks.|| Can dismount to ply their muskets before remounting and riding to a new position. Good at riding down routers.	False
unit_class_tooltip_elephants	Elephants are used to charge and panic the enemy but are vulnerable against massed cannons and muskets.||They are best aimed at massed infantry. They are conspicuous targets though and should be kept out of the firing line for as long as possible	False
unit_class_tooltip_general	Gives big morale boost to nearby friendly troops, but army will suffer morale penalty if General dies.||Best kept near frontlines to boost nearby troops, they are vulnerable so should be protected by other units.	False
unit_class_tooltip_infantry_berserker	Brutally effective melee infantry best used to smash a hole in the enemy line.||They remain vulnerable to missile fire.	False
unit_class_tooltip_infantry_elite	Crack troops provide a morale boost to nearby friendly units.||Veterans of many hard battles; they can be relied on to hold their position come what may.	False
unit_class_tooltip_infantry_grenadiers	Armed with grenades these are perfect assault troops.||Grenadiers are specialists at clearing buildings, fortifications and choke points. They are typically tough men, able to hold their own in hand-to-hand fighting	False
unit_class_tooltip_infantry_irregulars	Can hide in any terrain, great for ambushes. Generally weak in melee.||They can move whilst hidden allowing them to get into position for the perfect ambush.	False
unit_class_tooltip_infantry_light	Sharpshooters good at screening main battle line. Weak in melee.||Their role involves advancing before the main body of the army to flush out enemy ambushes and thin the enemy ranks, and then withdrawing behind main line when threatened.	False
unit_class_tooltip_infantry_line	All round units who form main battle line. Thinner lines maximise firepower but are vulnerable to charges.||Their primary function is to present as great a concentration of musket fire as possible. Around this stable platform, the rest of the army can operate.	False
unit_class_tooltip_infantry_melee	Specialists in hand to hand combat. Vulnerable to massed ranged units.||Though they offer no reply to incoming enemy fire, when face to face with the enemy these men can even the score.	False
unit_class_tooltip_infantry_militia	Cheap but of variable quality.||Ideal for garrison duties, they can also bolster the numbers of an army if needed. If well led may surprise a complacent enemy.	False
unit_class_tooltip_infantry_mob	Untrained, poorly-equipped and ill-disciplined.||They have no training, experience or leadership. Lacking these, they can only be relied upon to do one thing well: run!	False
unit_class_tooltip_infantry_skirmishers	Deployed to screen main battle line. Good for harassing enemy but weak in melee.||Skirmishers can withdraw to safety when the enemy draws near. This tactic can serve to draw an enemy into an ambush or closer to supporting units.	False
unit_class_tooltip_naval_admiral	Gives big morale boost to nearby ships. Fleet will suffer morale penalty if Admiral dies.||The Admiral's Flagship is best used to lead the battle line in order to inspire the ships around it.	False
unit_class_tooltip_naval_bomb_ketch	Though vulnerable with a weak hull, plunging mortar shot can sink even the heaviest ship.||Best kept at a distance and used to attack the largest enemy ships.	False
unit_class_tooltip_naval_brig	Good for taking on smaller ships, fast but lightly armed.||Their relatively small size allows them outmanoeuvre heavy opponents. Positioned across an enemy's stern though, brigs are capable of doing quite serious damage.	False
unit_class_tooltip_naval_dhow	Very lightly armed merchant vessel.||Armed with only a couple of forward firing guns, this ship should be kept as far away from the enemy as possible.	False
unit_class_tooltip_naval_fifth_rate	Frigate best used against other frigates and to support main battle line.||Whilst unsuited for a direct attack on a ship of the line, it can tackle any ship smaller than it. Even against a heavier ship, a frigate can damage the sails or fire in through the stern to good effect 	False
unit_class_tooltip_naval_first_rate	Slow but very powerful with 3 decks of heavy cannons.||Best suited to leading the line of battle, this ships firepower makes her ideal for the thick of the action, broadside to broadside with the enemy.	False
unit_class_tooltip_naval_fourth_rate	Light ship of the line. Not as strong as bigger ships.||When supported by other ships, the 4th rate can still tackle even the largest enemy vessel, provided she is handled well.	False
unit_class_tooltip_naval_galleon	Relic of a bygone age, slow but fairly well armed.||This ships age shows in its slow speed, but still carries a good amount of guns and has a good hull.	False
unit_class_tooltip_naval_heavy_galley	Can row into the wind, good for boarding. Has powerful forward firing guns and a relatively strong hull.||The galley's independence from the wind is a major tactical advantage. This provides plenty of opportunities to use its heavy bow cannons to good effect.	False
unit_class_tooltip_naval_indiaman	Merchant ship with few guns.||Lightly armed, she can merely fend off the lightest ships and should always try and avoid combat.	False
unit_class_tooltip_naval_light_galley	Fragile but can row into the wind. Has powerful bow guns.||The galley's independence from the wind is a major tactical advantage. This provides plenty of opportunities to ply the galley's heavy bow cannon to good effect	False
unit_class_tooltip_naval_lugger	Unarmed merchant vessel.||This ship should be kept as far away from the enemy as possible.	False
unit_class_tooltip_naval_medium_galley	Powerful bow guns and can sail directly into the wind.||The galley's independence from the wind is a major tactical advantage. This provides plenty of opportunities to use its heavy bow cannon to good effect	False
unit_class_tooltip_naval_over_first_rate	Fortress of the waves, the most powerful ship available. Inspires nearby ships. Slow and hard to manoeuvre.||This ship is a fortress in itself and the most powerful available. She carries more artillery than a large army and is a very heavy hitter. The massive timbers of her hull provide the highest level of protection to her numerous crew	False
unit_class_tooltip_naval_razee	Stripped down ship of the line, very good at destroying frigates. Cannot take on ships of the line easily.||Has heavier guns than the average frigate. Her hull also has thicker timbers than a standard frigate.	False
unit_class_tooltip_naval_rocket_ship	Slow and fragile but its rockets can set enemy ships on fire.||Kept far away from the enemy fleet; she can use her long range rockets to bombard them from a safe distance.||Though inaccurate, rockets can easily ignite sails and rigging to start a deadly blaze.	False
unit_class_tooltip_naval_second_rate	Heavy ship of the line, slow.||Strong enough to stand broadside to broadside with the enemy.	False
unit_class_tooltip_naval_sixth_rate	Light frigate, good firepower and manoeuvrable. Best used against other frigates.||Whilst unsuited for a direct attack on a ship of the line, it can tackle any ship smaller than it. Even against a heavier ship, a frigate can damage the sails or fire in through the stern to good effect 	False
unit_class_tooltip_naval_sloop	Fastest ships. Very lightly armed and weak hull.||Her unique sail plan allows her to sail into the wind faster than almost any other sailing ship. This is vital since the sloop is very lightly armed and extremely fragile	False
unit_class_tooltip_naval_steam_ship	Can move independent of wind. Powerful close range guns. Cannot stand up to biggest ships of the line.||The steam paddles allow this ship to move without relying on the wind, closing to use its powerful close range guns.	False
unit_class_tooltip_naval_third_rate	The standard ship of the line. Good mix of firepower, hull strength and cost.||This ship formed the main part of any line of battle.	False
unit_class_tooltip_naval_xebec	Boarding specialist which sacrifices firepower for increased boarding potential.||Fast and agile, the xebec can catch most opponents fairly quickly. Her hull is weak though and her armament light, so trading broadsides is not recommended.	False
unit_description_texts_description_text_2_Decker_50	こ​れ​は​”戦列艦”​と​呼​ば​れ​る​最​も​小​さ​な​船​で、​50門​ほ​ど​の​長砲身​の​大砲​を​搭載​し​て​い​ま​す​。	False
unit_description_texts_description_text_2_Decker_64	64門戦列艦​は​戦闘​で​敵​と​対等​に​戦​う​​こ​と​が​で​き​、​より​重装備​の​船​よ​り​も​安​く​建造​・​維持​で​き​ま​す​。	False
unit_description_texts_description_text_2_Decker_74	74門艦​は​火力​と​操舵性​の​バランス​が​素晴​ら​し​い​で​す​。​安定​した​砲門配列​を​持ち、​多く​の​陸軍​よ​り​も​沢山​の​大砲​を​搭載​し​て​い​ま​す​!	False
unit_description_texts_description_text_2_Decker_80	この重武装の船は、​近距離​で​破壊的​な​片舷斉射​を​行い、​応射​に​耐​え​る​と​て​も​強力​な​船体​を​持​っ​て​い​ま​す​。	False
unit_description_texts_description_text_2_Decker_HMS_Elephant	HMS Elephant is a ship of the line with an impressive broadside at close range.	False
unit_description_texts_description_text_3_Decker_106	106門戦列艦​は​素晴らしい​配列​の​砲門​を​持ち、​艦隊​の​中核​に​な​る​よ​う​意図​さ​れ​て​い​ま​す。	False
unit_description_texts_description_text_3_Decker_86	This 86-gun ship has a strong hull capable of withstanding heavy broadsides. It excels against other ships of the line.	False
unit_description_texts_description_text_3_Decker_British_2nd_Rate	98門2等戦列艦​は​大砲​を​増設​した​標準設計で、​どんな​艦隊​にも​強力​な​増援​に​な​り​ま​す。	False
unit_description_texts_description_text_3_Decker_British_Heavy_1st_Rate	この高価で、​巨大​かつ​強力​な​船​は​122門​の​重砲​を​搭載​しており、​強力​な​片舷斉射​に​耐​え​ら​れ​る​船体​を​持​っ​て​い​ま​す。	False
unit_description_texts_description_text_4_Decker_Spanish_Santissima_Trinidad	この海上の巨獣は、​4層甲板​に​130門​の​大砲​を​搭載​しており、​世界​で​最​も​大きく​強力​な​船です!	False
unit_description_texts_description_text_Art_Fix_Ottoman_Bombardment_Mortars	A mortar is a large calibre, fixed artillery piece that lobs percussive shells and quicklime in a high arc at the enemy.	False
unit_description_texts_description_text_Art_Fix_Rocket_Troop	戦闘用ロケットは恐ろしい兵器です。長大な距離を飛び越えて、 敵の士気を下げることができます。	False
unit_description_texts_description_text_Art_Foot_12_lber	徒歩砲兵隊は戦役において軍隊の中核を成します。大砲で勝利を勝ち取るのです。	False
unit_description_texts_description_text_Art_Foot_7_lber_Howitzer	榴弾砲は、敵に突っ込むように砲弾を空高く撃ち上げて、 防御構造物や遮蔽物の有効性を下げます。	False
unit_description_texts_description_text_Art_Foot_Experimental_Howitzer	榴弾砲は、敵に突っ込むように砲弾を空高く撃ち上げて、 防御構造物や遮蔽物の有効性を下げます。	False
unit_description_texts_description_text_Art_Foot_French_Artillerie_a_Pied	正確で、息を呑むような距離を飛び越えて砲撃でき、徒歩砲兵は強力な砲兵部隊です。	False
unit_description_texts_description_text_Art_Foot_Grand_Battery_Convention	This numerically strong gun battery is a very powerful artillery force for any French commander.	False
unit_description_texts_description_text_Art_Foot_Italian_Guard_Foot_Artillery	Powerful and deadly accurate, this unit can achieve devastating amounts of damage from a considerable distance.	False
unit_description_texts_description_text_Art_Foot_Russian_10_lber_Unicorn	素晴らしく​多目的で、​凄まじく​強力​な​ユニコーン砲​は​ロシア軍​​砲兵​の​最高​の​偉業​です。	False
unit_description_texts_description_text_Art_Horse_6_lber	移動の速い騎兵に付いていくために、 騎乗砲兵隊の砲手は全員馬か馬に牽引される砲車に乗ります。	False
unit_description_texts_description_text_Art_Horse_French_Artillerie_a_Cheval	この精鋭騎馬砲兵は行軍状態ではギャロップ(騎兵の駆け足)で移動でき、 必要とされる場所へ火力を素早く運びます。	False
unit_description_texts_description_text_Art_Horse_Italian_Guard_Horse_Artillery	This elite horse artillery unit can gallop to any point on the battlefield, quickly delivering artillery support.	False
unit_description_texts_description_text_Cav_Heavy_British_Dragoon_Guards	これらの騎馬歩兵達は白兵戦に秀でた便利な機動兵力です。	False
unit_description_texts_description_text_Cav_Heavy_British_Horse_Guards	近衛騎兵は精鋭重騎兵部隊で、剣の扱いに極めて優れ、恐れられています。	False
unit_description_texts_description_text_Cav_Heavy_British_Horse_Guards_Uxbridge	Uxbridge is an exceptional cavalry commander, and can sway the course of a battle with his leadership.	False
unit_description_texts_description_text_Cav_Heavy_British_KGL_Dragoons	これらの重騎兵達は危機に陥っている戦域に、 強力な援護を行うために駆けつけることができます。	False
unit_description_texts_description_text_Cav_Heavy_British_Life_Guards	これらの精鋭騎兵達は全員紳士で、接近戦に優れ、致命的な突撃を行います。	False
unit_description_texts_description_text_Cav_Heavy_British_Royal_Scots_Greys	The Scots Greys are a heavy dragoon unit that can also be used as effective shock cavalry.	False
unit_description_texts_description_text_Cav_Heavy_Carabiniers	Resplendent in body armour, these elite horsemen are capable of a shattering charge and excel in melee.	False
unit_description_texts_description_text_Cav_Heavy_Cuirassiers	胸甲騎兵は突撃し、敵部隊を非道な接近戦で崩壊させるよう意図されています。	False
unit_description_texts_description_text_Cav_Heavy_Dragoons	竜騎兵は重騎兵で、徒歩と馬上両方で戦うよう訓練されています。	False
unit_description_texts_description_text_Cav_Heavy_French_Carabiniers	これらの精鋭重騎兵はその剣術の腕前と、スピードよりも、恐ろしい突撃で有名です。	False
unit_description_texts_description_text_Cav_Heavy_French_Cuirassiers_Murat	The general and unit alike share a certain military flamboyance, matched only by their ferocity in melee.	False
unit_description_texts_description_text_Cav_Heavy_French_Cuirassiers_Ney	Cuirassiers are heavy cavalry who still wear armour, who rely on the shock of impact to defeat enemies.	False
unit_description_texts_description_text_Cav_Heavy_French_Grenadiers_a_Cheval	これらの精鋭重騎兵は接近戦にとても優れています。彼らは重く真っ直ぐな剣で 敵を素早く始末します。	False