effects_description_gdp_mod_all	%+n%% wealth generated by all buildings	False
effects_description_gdp_mod_farms	%+n%% wealth generated by farms	False
effects_description_gdp_mod_farms_livestock	%+n%% wealth generated by livestock farms	False
effects_description_gdp_mod_farms_wheat	%+n%% wealth generated by arable farms	False
effects_description_gdp_mod_industry_all	%+n%% wealth generated by industrial buildings	False
effects_description_gdp_mod_industry_metals	%+n%% wealth generated by metalworking buildings	False
effects_description_gdp_mod_industry_textiles	%+n%% wealth generated by textile workshops and factories	False
effects_description_gdp_mod_mines	%+n%% wealth generated by mines	False
effects_description_gdp_mod_plantations	%+n%% wealth generated by plantations	False
effects_description_gdp_mod_ports	%+n%% wealth generated by ports	False
effects_description_gdp_port	%+n to region wealth	False
effects_description_gentlemen_happiness_bonus	%+n happiness	False
effects_description_global_home_region_only	Nation-wide effects only apply when this building is in your home region	False
effects_description_happy_active_lower_gov_type	%+n happiness (lower classes)	False
effects_description_happy_active_lower_tax	%+n happiness for all your regions	False
effects_description_happy_active_upper_gov_type	%+n happiness (ruling classes)	False
effects_description_happy_active_upper_tax	%+n happiness for all your regions	False
effects_description_happy_character_lower	%+n happiness (lower classes)	False
effects_description_happy_character_middle	%+n happiness (middle classes)	False
effects_description_happy_character_upper	%+n happiness (nobility)	False
effects_description_happy_clamour_for_reform_all_classes	%+n happiness. Clamour for reform	False
effects_description_happy_clamour_for_reform_lower	%+n happiness (lower classes). Clamour for reform	False
effects_description_happy_clamour_for_reform_middle	%+n happiness (middle classes). Clamour for reform	False
effects_description_happy_clamour_for_reform_upper	%+n happiness (nobility). Clamour for reform	False
effects_description_happy_culture_all	%+n happiness (all classes)	False
effects_description_happy_culture_all_global	%+n happiness in all your regions (all classes)	False
effects_description_happy_culture_lower	%+n happiness (lower classes)	False
effects_description_happy_culture_lower_global	%+n happiness (lower classes)	False
effects_description_happy_culture_middle	%+n happiness (middle classes)	False
effects_description_happy_culture_middle_global	%+n happiness (middle classes)	False
effects_description_happy_culture_upper	%+n happiness (nobility)	False
effects_description_happy_culture_upper_global	%+n happiness (upper classes)	False
effects_description_happy_events_factional	%+n happiness across the nation	False
effects_description_happy_events_regional	%+n region happiness	False
effects_description_happy_government_lower	%+n happiness (lower classes)	False
effects_description_happy_government_middle	%+n happiness (middle classes)	False
effects_description_happy_government_upper	%+n happiness (nobility)	False
effects_description_happy_industrialisation_lower	%+n happiness from industrialisation (lower classes)	False
effects_description_happy_industrialisation_middle	%+n happiness from industrialisation (middle classes)	False
effects_description_happy_industrialisation_upper	%+n happiness from industrialisation (nobility)	False
effects_description_happy_ministerial_position	%+n happiness	False
effects_description_happy_mod_religious_unrest	%+n%% to religious unrest	False
effects_description_happy_religion_animist	%+n happiness for the animist population (lower classes)	False
effects_description_happy_religion_buddhist	%+n happiness for the Buddhist population (lower classes)	False
effects_description_happy_religion_catholic	%+n happiness for the Catholic population (lower classes)	False
effects_description_happy_religion_hindu	%+n happiness for the Hindu population (lower classes)	False
effects_description_happy_religion_islam	%+n happiness for the Muslim population (lower classes)	False
effects_description_happy_religion_lower	%+n to religious happiness (lower classes)	False
effects_description_happy_religion_middle	%+n to religious happiness (middle classes)	False
effects_description_happy_religion_orthodox	%+n happiness for the Orthodox population (lower classes)	False
effects_description_happy_religion_protestant	%+n happiness for the Protestant population (lower classes)	False
effects_description_happy_religion_sikh	%+n happiness for the Sikh population (lower classes)	False
effects_description_happy_religion_upper	%+n to religious happiness (nobility)	False
effects_description_happy_tax_active_lower	%+n happiness	False
effects_description_happy_tax_active_upper	%+n happiness	False
effects_description_happy_tax_lower	%+n happiness	False
effects_description_happy_tax_middle	%+n happiness	False
effects_description_happy_tax_upper	%+n happiness	False
effects_description_happy_war_results_home_region	%+n patriotic fervour in the home region	False
effects_description_hates_europeans	%+n to Command when in battle against European nations	False
effects_description_hates_ottomans	%+n to Command when in battle against the Ottomans	False
effects_description_hide_enable_long_grass	Allows the unit to hide in long grass or similar	False
effects_description_hide_enable_scrub	Allows the unit to hide in scrub or similar	False
effects_description_hide_enable_snipe	Allows the unit to snipe, remaining hidden while firing	False
effects_description_hide_enable_stalk	Allows the unit to stalk, remaining hidden while walking	False
effects_description_large_city_fortifications	Surrounds city approaches with a ring of star forts, protecting it from assault	False
effects_description_line_of_sight_mod	%+n%% to line of sight range	False
effects_description_looting_mod	%+n%% to amount gained when looting	False
effects_description_management_army	%+n to Management for army administration	False
effects_description_management_finance	%+n to Management for treasury administration	False
effects_description_management_justice	%+n to Management for justice administration	False
effects_description_management_navy	%+n to Management for navy administration	False
effects_description_mod_accuracy_artillery	%+n to artillery accuracy	False
effects_description_mod_accuracy_artillery_all	%+n%% bonus to artillery accuracy	False
effects_description_mod_battle_death_rate	%+n%% to recovery chance of battle casualties	False
effects_description_mod_boarders_melee_attack	%+n to melee attack for boarding marines	False
effects_description_mod_factory_build_time	%+n%% to construction time for industrial buildings	False
effects_description_mod_infantry_movement_campaign	%+n%% to infantry movement on campaign map	False
effects_description_mod_infantry_training_battle	%+n to training level for infantry units	False
effects_description_mod_max_pop	Reduces the chance of food shortages	False
effects_description_mod_morale_militia	%+n to militia morale	False
effects_description_mod_pop_growth	%+n%% to the population growth impact of farms	False
effects_description_mod_pop_growth_wheat	%+n%% to the population growth impact of arable farms	False
effects_description_mod_religion_conversion_rate	%+n%% to religious conversion	False
effects_description_mod_reload_rate_carbine	%+n%% to carbine reloading time	False
effects_description_mod_repair_cost_artillery	%+n%% to artillery repair costs	False
effects_description_mod_repair_cost_bldg	%+n%% to building repair costs	False
effects_description_mod_rifle_reload_rate	%n%% reduction to artillery reloading time	False
effects_description_mod_ship_attrition	Reduces chance of storm damage to fleets at sea	False
effects_description_mod_ship_cannon_fire_rate	%n%% reduction to naval cannons' reloading time	False
effects_description_mod_ship_cannon_reliability	%n%% reduction to misfires for naval cannons	False
effects_description_mod_ship_disease_chance	Reduces chance of disease for fleets at sea	False
effects_description_mod_ship_movement_battle	%+n%% top speed of ships in battle	False
effects_description_mod_ship_movement_battle_top_gallants	%+n%% increase of speed in battle for ships with top gallants	False
effects_description_mod_ship_movement_campaign	%+n%% movement range for ships on the campaign map	False
effects_description_mod_ship_movement_campaign_top_gallants	%+n%% increase to movement range on campaign map for ships with top gallants	False
effects_description_mod_ship_theatre_travel_time	Reduces the time taken to sail between campaign map theatres	False
effects_description_mod_storm_damage	Reduces chance of storm damage to fleets at sea	False
effects_description_mod_tech_cost_agriculture	%+n%% research time for agricultural technologies	False
effects_description_mod_tech_cost_all	%+n%% research time for all technologies	False