dy_government_Tooltip_510001 There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type. True
dy_government_Tooltip_b0055 Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type. True
dy_home-region_Tooltip_7a007c This is your nation's capital. True
dy_income_lower_Tooltip_1d000e Total lower class tax income.||Changing the lower class tax level sliders will affect this number. True
dy_income_lower_Tooltip_6c0059 Total lowest class tax income for this theatre.||Changing the lowest class tax level sliders will affect this number. True
dy_income_upper_Tooltip_360005 Total ruling class tax income. ||Changing the ruling class tax level sliders will affect this number. True
dy_income_upper_Tooltip_6c0059 Total higher class tax income for this theatre.||Changing the higher class tax level sliders will affect this number. True
dy_men_Tooltip_14005d Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit. True
dy_miniflag1_Tooltip_560074 Player 1 True
dy_miniflag2_Tooltip_550074 Player 2 True
dy_navy-upkeep_Tooltip_710014 Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful. True
dy_number_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True
dy_number_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True
dy_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True
dy_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True
dy_player_no_Tooltip_420077 This shows the number of players in the alliance and the maximum number allowed. True
dy_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True
dy_Population_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True
dy_population_Tooltip_73001c This is the population of your nation across all your regions. True
dy_Population_Tooltip_7e005a Population||This is the current total population of this region.||The section to the left shows the influences on population growth. True
dy_prestige_Tooltip_3f000f Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True
dy_region_Tooltip_6a007b Selected region True
DY_result_normal_defeat_Text_740062 Defeat! True
DY_result_normal_victory_Text_4e0023 Victory! True
dy_sap_points_NewState_Text_30 0 True
dy_season_Tooltip_360064 The season of your campaign at the time for saving. True
dy_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
dy_sum_credit_Tooltip_56005e The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum. True
dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True
dy_tax-income_NewState_Tooltip_3f0066 This is the income you gain from taxing the wealth of all your regions. True
dy_tax-income_Tooltip_7f0063 Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True
dy_terrain_Tooltip_30040 Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True
DY_text_Defeat!_Text_740062 Defeat! True
DY_text_Victory!_Text_4e0023 Victory! True
dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
dy_time_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True
dy_title_buildings_Text_5f006e Buildings Constructed True
dy_title_NewState_Text_1d005b Attrition True
dy_title_NewState_Text_2b0069 Building Constructed True
dy_title_NewState_Text_2b0076 Naval Blockade True
dy_title_NewState_Text_2c0046 Sabotage Success! True
dy_title_NewState_Text_300076 Traits & Ancillaries Gained True
dy_title_NewState_Text_320004 Agent Recruited True
dy_title_NewState_Text_36007f Election Results True
dy_title_NewState_Text_390076 Royal Marriage True
dy_title_NewState_Text_3c004e Riots! True
dy_title_NewState_Text_480067 Technology Advances True
dy_title_NewState_Text_4e0007 Unit Recruited True
dy_title_NewState_Text_4e0026 Unit Routs! True
dy_title_NewState_Text_520035 Capital Lost! True
dy_title_NewState_Text_610035 Duel Challenge Received True
dy_title_NewState_Text_700068 Assassination Success! True
dy_title_NewState_Text_780072 Revolution! True
dy_title_tx_ally_attacked_Text_70017 Ally Attacked! True
dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True
dy_title_tx_ally_declares_war_Text_560020 Ally Declares War! True
dy_title_units_Text_21001b Units Recruited True
dy_total_Tooltip_5a006a This money will be added to your funds next turn.||It is the total tax income for your nation.||Changing any of the tax level sliders will affect this number. True
dy_total_Tooltip_70004b This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number. True
dy_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
dy_treasury_Tooltip_7a0062 Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn. True
dy_turns_Tooltip_550071 Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army. True
dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
dy_value_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True
dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
dy_value_Tooltip_250057 Unlike the upkeep cost, this is a one off payment. True
dy_value_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True
dy_value_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
dy_value_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True
dy_value_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
dy_value_Tooltip_4b0023 Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery. True
dy_value_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True
dy_value_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True
dy_value_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True
dy_value_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
dy_value_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
dy_value_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_7c0027 Number of guns for this unit.||Damaged guns can be repaired at sea or in ports. True
dy_value_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
dy_weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True
dy_wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True
east_africa_Tooltip_460040 Straits of Madagascar||Trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
east_indies_Tooltip_6b0076 East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
effect1_Tooltip_30006a Tax Efficiency True
effect1_Tooltip_d0026 Prestige True
effect2_Tooltip_63005b Repression True
effect2_Tooltip_b0043 Diplomacy True
effect3_Tooltip_5b007a Ministers' effectiveness True
effect3_Tooltip_650057 Land Upkeep Cost True
effect3_Tooltip_6b0059 Army Upkeep Cost True
Effects"_NewState_Text_770033 Effects True
Effects"_Tooltip_360064 The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect. True
effects_icons1_army_research_Tooltip_80016 Army research True
effects_icons1_diplomacy_Tooltip_b0043 Diplomacy True