• 追加された行はこの色です。
  • 削除された行はこの色です。
dy_government_Tooltip_510001	There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type.	True
dy_government_Tooltip_b0055	Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type.	True
dy_home-region_Tooltip_7a007c	This is your nation's capital.	True
dy_income_lower_Tooltip_1d000e	Total lower class tax income.||Changing the lower class tax level sliders will affect this number.	True
dy_income_lower_Tooltip_6c0059	Total lowest class tax income for this theatre.||Changing the lowest class tax level sliders will affect this number.	True
dy_income_upper_Tooltip_360005	Total ruling class tax income. ||Changing the ruling class tax level sliders will affect this number.	True
dy_income_upper_Tooltip_6c0059	Total higher class tax income for this theatre.||Changing the higher class tax level sliders will affect this number.	True
dy_men_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
dy_miniflag1_Tooltip_560074	Player 1	True
dy_miniflag2_Tooltip_550074	Player 2	True
dy_navy-upkeep_Tooltip_710014	Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful.	True
dy_number_Tooltip_50062	The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy.	True
dy_number_Tooltip_d0011	Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time.	True
dy_other_Tooltip_110002	Income gained from other sources such as payments from diplomatic negotiations and protectorates.	True
dy_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
dy_player_no_Tooltip_420077	This shows the number of players in the alliance and the maximum number allowed.	True
dy_policing_Tooltip_25004a	Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed.	True
dy_Population_Tooltip_16001a	Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number.	True
dy_population_Tooltip_73001c	This is the population of your nation across all your regions.	True
dy_Population_Tooltip_7e005a	Population||This is the current total population of this region.||The section to the left shows the influences on population growth.	True
dy_prestige_Tooltip_3f000f	Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations.	True
dy_region_Tooltip_6a007b	Selected region	True
DY_result_normal_defeat_Text_740062	Defeat!	True
DY_result_normal_victory_Text_4e0023	Victory!	True
dy_sap_points_NewState_Text_30	0	True
dy_season_Tooltip_360064	The season of your campaign at the time for saving.	True
dy_state-religion_Tooltip_60023	State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy.	True
dy_sum_credit_Tooltip_56005e	The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum.	True
dy_sum_debit_Tooltip_4d0031	The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total.	True
dy_tax-income_NewState_Tooltip_3f0066	This is the income you gain from taxing the wealth of all your regions.	True
dy_tax-income_Tooltip_7f0063	Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel.	True
dy_terrain_Tooltip_30040	Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush!	True
icon_siege_Tooltip_20008	In these battles you will play as either the defender or the attacker.||Attackers will need to siege and capture a settlement to achieve victory, whereas defenders will have to hold the attacker off until the time limit expires.	True
dy_funds_Tooltip_6e0037	You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards.	True
firepower_Tooltip_550022	This determines the amount of damage your guns will inflict on an enemy target.	True
firepower_Tooltip_750022	This determines the amount of damage your guns will inflict on an enemy target.	True
tx_trade_Tooltip_7a0056	Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel.	True
heading_txt_1_Text_750030	Waiting ...	True
heading_tx_Tooltip_d003e	Here you can see the overall difficulty of your nation and set the individual difficulty settings for your campaign and battle maps.	True
finances_Tooltip_29001a	Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information.	True
tx_atwar_Tooltip_7b0047	These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel.	True
wind-gauge_Tooltip_150032	This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed.	True
tab_taxes_Tooltip_410041	Each of your regions are taxed on their wealth and this goes towards your nation's income.||From this tab you can set your tax levels.||Each different theatre has its own tax level.||You can also view details of your taxes and their effects here.||Move your cursor over the sections below for more details.	True
selector_Tooltip_52005b	Current selection	True
dy_number_Tooltip_d0011	Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time.	True
title_dy_Tooltip_7d0053	Choose a battle map from the options below.||The map description tab to the right will give you details on the selected map to help you make your choice.	True
human_tx_Tooltip_3e0050	If this is checked only battles between human players will be played on the battle map.||Battles between human players and the AI will be autoresolved.	True
60_tx_NewState_Text_3d000c	1 Hour	True
pay_once_Tooltip_6c0079	Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money.||However, if it is too large it may be beyond the other nation's means.	True
funds_tx_Tooltip_6e0037	You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards.	True
arrow_up_Tooltip_15001d	Scroll up	True
ranked_tx_Tooltip_5002c	When this box is checked, your battle will be ranked and you will receive points for it.	True
power_dy_Tooltip_1f0028	Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully!	True
blue_bar_Tooltip_2b007b	Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses.	True
descr_tx_they_Text_f0060	This nation has declared war on you:	True
shooting_Tooltip_2b0017	Challengers shooting skill	True
dy_value_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
DY_text_Defeat!_Text_740062	Defeat!	True
DY_text_Victory!_Text_4e0023	Victory!	True
dy_theatre_Tooltip_3b0037	Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres.	True
dy_time_Tooltip_19005c	You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you.	True
dy_title_buildings_Text_5f006e	Buildings Constructed	True
dy_title_NewState_Text_1d005b	Attrition	True
dy_title_NewState_Text_2b0069	Building Constructed	True
dy_title_NewState_Text_2b0076	Naval Blockade	True
dy_title_NewState_Text_2c0046	Sabotage Success!	True
dy_title_NewState_Text_300076	Traits & Ancillaries Gained	True
dy_title_NewState_Text_320004	Agent Recruited	True
dy_title_NewState_Text_36007f	Election Results	True
dy_title_NewState_Text_390076	Royal Marriage	True
dy_title_NewState_Text_3c004e	Riots!	True
dy_title_NewState_Text_480067	Technology Advances	True
dy_title_NewState_Text_4e0007	Unit Recruited	True
dy_title_NewState_Text_4e0026	Unit Routs!	True
dy_title_NewState_Text_520035	Capital Lost!	True
dy_title_NewState_Text_610035	Duel Challenge Received	True
dy_title_NewState_Text_700068	Assassination Success!	True
dy_title_NewState_Text_780072	Revolution!	True
dy_title_tx_ally_attacked_Text_70017	Ally Attacked!	True
dy_title_tx_ally_declares_war_on_ally_Text_35007a	Ally Declares War on Ally!	True
dy_title_tx_ally_declares_war_Text_560020	Ally Declares War!	True
dy_title_units_Text_21001b	Units Recruited	True
dy_total_Tooltip_5a006a	This money will be added to your funds next turn.||It is the total tax income for your nation.||Changing any of the tax level sliders will affect this number.	True
dy_total_Tooltip_70004b	This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number.	True
dy_trade_Tooltip_7a0056	Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel.	True
dy_treasury_Tooltip_7a0062	Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn.	True
dy_turns_Tooltip_550071	Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army.	True
dy_value_Tooltip_10011	A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit.	True
dy_value_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
dy_value_Tooltip_1f006e	You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel.	True
dy_value_Tooltip_20066	This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus.	True
dy_value_Tooltip_250057	Unlike the upkeep cost, this is a one off payment.	True
dy_value_Tooltip_250077	Unlike the upkeep cost, this is a one off payment.	True
dy_value_Tooltip_2a0034	A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges.	True
dy_value_Tooltip_3b004c	This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology.	True
dy_value_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
dy_value_Tooltip_42004e	The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology.	True
dy_value_Tooltip_4b0023	Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery.	True
dy_value_Tooltip_510060	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle.	True
dy_value_Tooltip_550022	This determines the amount of damage your guns will inflict on an enemy target.	True
dy_value_Tooltip_5b006d	You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep.	True
dy_value_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
dy_value_Tooltip_5f001a	You can improve the speed of this unit by researching copper bottoms in the naval technology.	True
dy_value_Tooltip_1f006e	You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel.	True
tech_demand_Tooltip_26006d	Here you can demand any technology the other nation has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment.	True
ok_regions_Tooltip_720072	Accept	True
heading_tx_Tooltip_710060	To win the multiplayer campaign you must complete these objectives within the time limit given.	True
Ammunition_Tooltip_760059	Ammunition	True
heading_txt_0_Text_7b0025	New Screen Resolution	True
button_save_Tooltip_28000e	Save Army	True
heading_tx_Tooltip_200045	This section lists your games, turns played, date and time of saving.||You can sort them by name, turns and date by clicking on the column title.	True
dy_value_Tooltip_6f0058	The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished.	True
dy_value_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
dy_value_Tooltip_750022	This determines the amount of damage your guns will inflict on an enemy target.	True
dy_value_Tooltip_7c0027	Number of guns for this unit.||Damaged guns can be repaired at sea or in ports.	True
dy_value_Tooltip_a0034	A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges.	True
dy_value_Tooltip_c0016	A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit.	True
dy_value_Tooltip_e005f	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill.	True
dy_weather_Tooltip_22004b	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it.	True
dy_wind-gauge_Tooltip_150032	This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed.	True
east_africa_Tooltip_460040	Straits of Madagascar||Trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
experience_Tooltip_620014	Experience is gained through battle.||The more experienced your units are, the better they will perform in battle.	True
heading_txt_1_Text_28001b	Battle Deployment	True
dy_policing_Tooltip_25004a	Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed.	True
button_back_Tooltip_180009	Previous	True
button_tech_Tooltip_1f000f	Research and Technology||This is the age of enlightenment, and as such new ideas and theories can help to inform your nation's development.||To see more information click on this button to bring up the Research and Technology panel.	True
marble_bar_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
tx_cabinet_txt_Text_6d003b	Cabinet	True
button_back_Tooltip_180029	Previous	True
sabotage_Tooltip_1f000c	You have been given the option of sabotage - a chance to wreak some havoc!||Clicking on this will open up your Sabotage panel.||The Sabotage panel will help you decide whether or not this is the course of action you wish to pursue.	True
heading_txt_1_Text_2f0079	End Deployment	True
mini_flag_Tooltip_e007c	This player's nation	True
cmp_diff_tx_Tooltip_1e0019	Increase the campaign difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom.	True
button_send_Tooltip_75003d	Send proposal||When you have finished balancing your offers and demands, select this button to send the proposal to the other nation.||If you change your mind about any aspect of your proposal you can either left-click on individual offers and demands or press the clear offer button to the right.||Once you have sent the proposal the other nation will respond, either positively, negatively or with a counteroffer.||Their representative will make it clear how they feel about the negotiations and how your relations currently stand.||Just because they accept a proposal doesn't mean they are necessarily happy about it!	True
button_save_Tooltip_750062	Save Map and Armies	True
faction_foe_Tooltip_30059	Enemy	True
tx_route_Tooltip_1e007b	This displays whether the trade route is by sea or road.	True
btl_diff_tx_Tooltip_780025	You can increase or decrease battle difficulty with the slider.	True
dy_prestige_Tooltip_3f000f	Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations.	True
region_name_Tooltip_5a007f	Currently selected region.||Use the arrows to the left and right to switch to your next region's details.	True
reloading_Tooltip_e005f	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill.	True
BannerNaval_1_Tooltip_36002b	Men onboard	True
btl_diff_tx_Tooltip_6c007f	Increase the battle difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom.	True
button_kick_Tooltip_440011	Fire minister||Use this to fire a useless minister from his position on the cabinet.||Be warned however - he may be replaced by someone even worse!||If you are in an absolute monarchy the minister will be placed by one the candidates at the bottom of this tab.	True
dy_general_Tooltip_53002a	The enemy leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True
button_tick_Tooltip_1f0049	Close	True
button_back_Tooltip_7c0061	Previous screen	True
sum_tx_default_Text_30034	Total tax percentage	True
west_africa_Tooltip_170049	Ivory Coast||Trade theatre for West Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
navy_demote_Tooltip_2e000a	Demote admiral||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship.	True
title_frame_Tooltip_2b0044	On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail.	True
title_frame_Tooltip_7b001b	You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details.	True
tx_policing_Tooltip_25004a	Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed.	True
button_halt_Tooltip_60002	Drop anchor||This will halt your ship.	True
assassinate_Tooltip_580079	You have a chance to use your assassination skills here.||Clicking on this will open up the Assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The Assassination panel will provide you with the percentage chance of success.	True
power_dy_Tooltip_6d007f	Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations.	True
navy_repair_Tooltip_240057	Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced.	True
button_team_Tooltip_6b006f	When this is selected any messages you send will be only sent to players on your team.||To send messages to all select the all button.	True
heading_txt_Tooltip_170000	This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here.	True
dy_general_Tooltip_7f0034	Your leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True
button_halt_Tooltip_36007b	Halt selected units	True
line_astern_Tooltip_2a0023	Line astern||This arranges your grouped ships one behind the other.||As the ships sail past the enemy they will fire off a broadside one by one.||If any of the ships' sails are damaged in this formation that ship will be dropped rather than slow the formation down.	True
button_kick_Tooltip_580067	Kick this player	True
button_tick_Tooltip_720052	Accept	True
button_load_Tooltip_70006	Load army	True
button_kick_Tooltip_700057	Kick player from this game	True
button_kick_Tooltip_76006f	Kick player	True
Experience_Tooltip_25003f	Unit experience||This will improve their performance in battle.||You can add upgrade experience by clicking on the upgrade experience button, but it will cost you some of your funds.	True
shooting_Tooltip_3b005e	Shooting skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
heading_txt_Tooltip_360027	Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them.	True
season_year_Tooltip_70076	Current year of campaign	True
button_zoom_Tooltip_260058	Toggle zoom||Once the map view is zoomed you can left-click and drag on the map to move the view.	True
label_txt_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
heading_txt_Tooltip_370038	This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them.	True
button_duel_Tooltip_12001e	Duel||Click here once you have chosen your target.||Killing someone as part of a duel is not murder - it is a personal matter and as such does not have political consequences.||A more underhand nation may choose to use a duel to dispatch political enemies under the guise of a personal dispute, thus avoiding any diplomacy troubles.||If one was to choose this ungentlemanly path, then picking a target belonging to an enemy nation may prove beneficial.||If you suddenly get cold feet, or the odds are not favourable, click the top right button to cancel.	True
ok_payments_Tooltip_720052	Accept	True
tx_prestige_Tooltip_3f000f	Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations.	True
heading_txt_Tooltip_77001e	Pick friends from your friend list below by checking the box to the right of their name.||When you have invited all the friends you want click the tick button.	True
button_zoom_Tooltip_5c0051	Zoom to your agent's location	True
tx_Military_Tooltip_790057	This is based on the strength of your armies, your military research and your military conquests.	True
tx_Ordnance_Tooltip_160044	The ordnance tree concentrates on developing artillery and allows you to advance your cannons and rockets.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
button_zoom_Tooltip_5f006e	Zoom to location	True
heading_txt_Tooltip_3d007f	On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information.	True
east_indies_Tooltip_6b0076	East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
effect1_Tooltip_30006a	Tax Efficiency	True
effect1_Tooltip_d0026	Prestige	True
effect2_Tooltip_63005b	Repression	True
effect2_Tooltip_b0043	Diplomacy	True
effect3_Tooltip_5b007a	Ministers' effectiveness	True
effect3_Tooltip_650057	Land Upkeep Cost	True
effect3_Tooltip_6b0059	Army Upkeep Cost	True
Effects"_NewState_Text_770033	Effects	True
Effects"_Tooltip_360064	The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect.	True
effects_icons1_army_research_Tooltip_80016	Army research	True
effects_icons1_diplomacy_Tooltip_b0043	Diplomacy	True