dy_government_Tooltip_510001 政府は3種類あります:絶対君主制、立憲君主制度と共和制||それぞれの政府は異なる能力を持ちます。幸福度、外交と経済は政府の種類により違う影響をうけます||あなたの政体についての詳細は政府か大臣タブにマウスを載せるとわかります True
dy_government_Tooltip_b0055 それぞれの政府は異なる能力を持ちます。幸福度、外交と経済は政府の種類により違う影響をうけます||あなたの政体についての詳細は政府か大臣タブにマウスを載せるとわかります True
dy_home-region_Tooltip_7a007c 貴方の国の首都 True
dy_income_lower_Tooltip_1d000e 労働階級からの税収||低階級の税率を変化させればこの数値は変化します True
dy_income_lower_Tooltip_6c0059 この地域で労働階級からの税収||低階級の税率を変化させればこの数値は変化します True
dy_income_upper_Tooltip_360005 貴族階級からの税収 ||貴族階級の税率を変化させればこの数値は変化します True
dy_income_upper_Tooltip_6c0059 この地域での貴族階級からの税収||貴族階級の税率を変化させればこの数値は変化します True
dy_men_Tooltip_14005d 部隊の兵員数||この部隊の最大兵員数はカッコに囲まれています||復員ボタンを押すことで兵員を最大にすることができます||ですが新兵は部隊の練度を下げます True
dy_miniflag1_Tooltip_560074 プレイヤー1 True
dy_miniflag2_Tooltip_550074 プレイヤー2 True
dy_navy-upkeep_Tooltip_710014 海軍の維持費||船を解散させればこの数値は下がります||海軍は船により構成されています||すべての船は維持費がかかります||任務のない船は金の無駄です||解散させるか任務へと送りましょう True
dy_number_Tooltip_50062 この戦闘での敵増援||戦いが宣言されると、近くの軍や海軍が増援としてやってきます。||増援はあなたの部隊が敗走したり壊滅する度に持ち込まれます。 True
dy_number_Tooltip_d0011 戦いが宣言されると、近くの軍や海軍が増援としてやってきます。||軍勢の部隊数が最大に達していないのであれば、その空き枠に援軍が入ります。||敗走中の部隊もしくは艦隊がいれば、援軍はそれらと取って代わります。||一度運び込まれた部隊は他の部隊と同様に操作できます。||最大20部隊まで同時に戦闘へ参加できます。 True
dy_other_Tooltip_110002 外交交渉や保護者からの支払いのような通常とは異なる他の源から収入を得ました。 True
dy_other_Tooltip_610008 外交交渉からの支払いのような通常とは異なる他の源から収入を得ました。 True
dy_player_no_Tooltip_420077 これは同盟に入っているプレイヤー数とその限界数を示します True
dy_policing_Tooltip_25004a 市民兵の維持費||平和を守るために、社会秩序を実施するためにあらゆる都市は民兵(または哨兵)を必要とします。これは抑制として知られています。||社会秩序は民の幸福を維持し、無用なトラブルを防ぎます。||民が不幸であるほど、必要とされる抑制は増えます。||中には他と比べて抑制しなくていい都市もあり、ユニットを解散してお金を節約することができます。||社会秩序の詳細は都市の詳細パネルで見つけることができます。||そこからどの程度抑制が必要かどうかを判断できます。 True
dy_Population_Tooltip_16001a 人口||人口が増加するとより多くのスロットが表示されます。||これらのスロットは領土の発展に伴う建築に使用できます。||成長部門の左のガイドはこの数値をどう増加させるかを助けます。 True
dy_population_Tooltip_73001c これは貴方の国の総人口です True
dy_Population_Tooltip_7e005a 人口||これは現在の地域の総人口です。||部門の左には人口増加に何が影響しているかを表示しています。 True
dy_prestige_Tooltip_3f000f 名声は、他国と比較しての結果によります。||それはキャンペーン間にあなたが成した業績を反映しています。||技術における研究と同様に征服は名声を高めます。||総合名声ポイントはキャンペーンの終了時に、あなたが他国と比較してどの立場にいるかによって算出されます。 True
dy_region_Tooltip_6a007b 選択した領土 True
DY_result_normal_defeat_Text_740062 敗北! True
DY_result_normal_victory_Text_4e0023 勝利! True
dy_sap_points_NewState_Text_30 0 True
dy_season_Tooltip_360064 セーブ時の季節 True
dy_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
dy_sum_credit_Tooltip_56005e The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum. True
dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True
dy_tax-income_NewState_Tooltip_3f0066 This is the income you gain from taxing the wealth of all your regions. True
dy_tax-income_Tooltip_7f0063 Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True
dy_terrain_Tooltip_30040 Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True
DY_text_Defeat!_Text_740062 敗北! True
DY_text_Victory!_Text_4e0023 勝利! True
dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
dy_time_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True
dy_title_buildings_Text_5f006e 建設が完了した True
dy_title_NewState_Text_1d005b 部隊消耗 True
dy_title_NewState_Text_2b0069 建設が完了した True
dy_title_NewState_Text_2b0076 海上封鎖 True
dy_title_NewState_Text_2c0046 妨害工作が成功! True
dy_title_NewState_Text_300076 特性と従者を会得 True
dy_title_NewState_Text_320004 工作員の雇用 True
dy_title_NewState_Text_36007f 選挙結果 True
dy_title_NewState_Text_390076 皇室の結婚 True
dy_title_NewState_Text_3c004e 暴動! True
dy_title_NewState_Text_480067 技術の進歩 True
dy_title_NewState_Text_4e0007 部隊を募兵 True
dy_title_NewState_Text_4e0026 部隊が敗走! True
dy_title_NewState_Text_520035 首都を失いました! True
dy_title_NewState_Text_610035 決闘を申し込まれた True
dy_title_NewState_Text_700068 暗殺が成功! True
dy_title_NewState_Text_780072 革命! True
dy_title_tx_ally_attacked_Text_70017 同盟国が攻撃された! True
dy_title_tx_ally_declares_war_on_ally_Text_35007a 同盟国が同盟国に攻撃した! True
dy_title_tx_ally_declares_war_Text_560020 同盟国が宣戦布告! True
dy_title_units_Text_21001b 部隊の雇用が完了した True
dy_total_Tooltip_5a006a この金は次のターンであなたの資金に追加されます。||これは国の税収入の総額です。||どの税率でも変更されたら、この数字に反映されます。 True
dy_total_Tooltip_70004b この金は次のターンであなたの資金に追加されます。||これは国の税収入の総額です。||他の地域のための総税収入に追加されたら、国のための総税収入を得るでしょう。||どの税率でも変更されたら、この数字に反映されます。 True
dy_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
dy_treasury_Tooltip_7a0062 Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn. True
dy_turns_Tooltip_550071 Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army. True
dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
dy_value_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True
dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
dy_value_Tooltip_250057 維持費とは異なり一度限りの支払いです. True
dy_value_Tooltip_250077 維持費とは異なり一度限りの支払いです. True
dy_value_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True
dy_value_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True
dy_value_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
dy_value_Tooltip_4b0023 Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery. True
dy_value_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True
dy_value_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True
dy_value_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True
dy_value_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
dy_value_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
dy_value_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
dy_value_Tooltip_7c0027 Number of guns for this unit.||Damaged guns can be repaired at sea or in ports. True
dy_value_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
dy_value_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
dy_weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True
dy_wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True
east_africa_Tooltip_460040 Straits of Madagascar||Trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
east_indies_Tooltip_6b0076 East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
effect1_Tooltip_30006a 租税効率 True
effect1_Tooltip_d0026 名声 True
effect2_Tooltip_63005b 鎮圧 True
effect2_Tooltip_b0043 外交 True
effect3_Tooltip_5b007a 大臣の効力 True
effect3_Tooltip_650057 陸軍維持費 True
effect3_Tooltip_6b0059 陸軍維持費 True
Effects"_NewState_Text_770033 効果 True
Effects"_Tooltip_360064 The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect. True
effects_icons1_army_research_Tooltip_80016 陸軍研究 True
effects_icons1_diplomacy_Tooltip_b0043 外交 True