label_txt_NewState_Text_3b007d	Shader Model	True
label_txt_NewState_Text_3e0074	Advice Level	True
label_txt_NewState_Text_40010	Game:	True
label_txt_NewState_Text_40051	Water	True
label_txt_NewState_Text_410007	Sound System	True
label_txt_NewState_Text_410072	Ship Detail	True
label_txt_NewState_Text_420060	Campaign Advice	True
label_txt_NewState_Text_42007d	Texture Filtering	True
label_txt_NewState_Text_430074	Unit Detail	True
label_txt_NewState_Text_44	Radar	True
label_txt_NewState_Text_44001a	HDR	True
label_txt_NewState_Text_48007f	AI Strength:	True
label_txt_NewState_Text_4a0018	Land Units	True
label_txt_NewState_Text_4e002c	Weather:	True
label_txt_NewState_Text_4e0069	Building Detail	True
label_txt_NewState_Text_50042	Cards	True
label_txt_NewState_Text_530023	Battle Time Limit:	True
label_txt_NewState_Text_580073	Order Buttons	True
label_txt_NewState_Text_5b0014	Distortion Effects	True
label_txt_NewState_Text_5d001d	Volumetric Effects	True
label_txt_NewState_Text_5e0025	Number of players:	True
label_txt_NewState_Text_640059	Orders	True
label_txt_NewState_Text_6a0018	Land units	True
label_txt_NewState_Text_6b002a	Sky	True
label_txt_NewState_Text_6d0020	Quality	True
label_txt_NewState_Text_6f0075	Filter:	True
label_txt_NewState_Text_700038	Spectators allowed:	True
label_txt_NewState_Text_730052	Memory	True
label_txt_NewState_Text_770007	Number of players:	True
label_txt_NewState_Text_78004b	Maximum Fleet Size	True
label_txt_NewState_Text_7b002e	Shadows	True
label_txt_NewState_Text_7b0071	Time Period:	True
label_txt_NewState_Text_7f005a	Sound Channels	True
label_txt_NewState_Text_80025	Frame Rate Cap	True
label_txt_NewState_Text_c0007	Wind Strength:	True
label_txt_NewState_Tooltip_110007	test	True
label_txt_NewState_Tooltip_120017	This setting selects the amount of detail for the textures.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_1e007a	This setting selects how detailed and how far shadows in the game will appear.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_1f0024	This setting selects the amount of detail for water.||The highest settings will have both reflection and refraction effects.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_210064	Select your preferred system for the game from the list below.	True
label_txt_NewState_Tooltip_2c007a	This scales the number of men in each unit in land battles.|| Reducing this may improve game performance in battles considerably.	True
label_txt_NewState_Tooltip_30071	The higher the particle effects setting, the grander the effects will appear in game. || Some particle effects will only appear on the higher settings, giving an even more visceral experience. || However, if your game is running slow, you amy want to switch to a lower setting.	True
label_txt_NewState_Tooltip_320077	This setting selects how far away trees are rendered.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_3f0024	This setting selects the amount of detail for water.||The highest settings will have both reflection and refraction effects.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_4003c	Screen-space ambient occlusion||Check this to simulate ambient lighting and shadows around the edges of objects.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_440033	This determines the number of sounds that can be played simultaneously.||With fewer channels, some sounds are given priority over others to help speed up performance.	True
label_txt_NewState_Tooltip_45005f	Many sounds in the game have several variations.||A large amount of variation makes for a richer sound experience, fewer variations will mean a faster performance.	True
label_txt_NewState_Tooltip_49004a	This setting selects the amount of detail for the sky.||Highest quality will have a hardware rendered sky with dynamic clouds.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_4b0062	Check this to turn on distortion effects such as heat haze.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_4e005a	Anti-aliasing smooths out jagged lines in the graphics.||If your game is running slow you may want to reduce the amount of anti-aliasing.	True
label_txt_NewState_Tooltip_4e007a	Anti-aliasing smooths out jagged lines in the graphics.||If your game is running slow you may want to reduce the amount of anti-aliasing.	True
label_txt_NewState_Tooltip_51004b	Check this for a depth of field.||This will replicate camera focus effects.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_52001b	This scales the number of ships in each fleet in sea battles.|| Reducing this may improve game performance in battles considerably.	True
label_txt_NewState_Tooltip_5b002d	Check this to simulate ambient lighting and shadows around the edges of objects.	True
label_txt_NewState_Tooltip_5d0002	This setting selects how many units are rendered from a distance on the battle map.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_610057	Check this to turn on vertical synchronisation.||This will reduces the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates.	True
label_txt_NewState_Tooltip_620026	This setting selects the amount of detail you will see on your ships.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_63004b	This setting selects how far away grass is rendered.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_640024	This setting selects the amount of detail you will see on your units.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_69004a	This setting selects the amount of detail for the sky.||Highest quality will have a hardware rendered sky with dynamic clouds.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_6c004f	Check this for faster rendering shadows. || If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_77005f	Check this to turn on light bloom effects.||Bloom recreates the effect of strong light sources bleeding around objects.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_790029	This setting selects the amount of detail you will see on your buildings.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_7d0060	This sets the maximum frame rate for battles.|| Setting a maximum frame rate cap may improve performance in battles considerably.	True
label_txt_NewState_Tooltip_7d0067	The higher this setting the crisper and more realistic the game textures will appear.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_7f0030	This determines the amount of runtime available for sounds.||More memory means more sounds.	True
label_txt_NewState_Tooltip_d006e	Check this to turn on fog lighting effects.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_e0037	The type of shader model you can choose depends upon your graphics card.||If your game is running slow you may want to choose the next shader model down.	True
label_txt_NewStte_Text_410007	Sound System	True
label_txt_Tooltip_260048	Set the number of spectators of your battles here.	True
label_txt_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
label_txt_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
label_txt_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
label_txt_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
label_txt_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
label_txt_Tooltip_590056	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it	True
label_txt_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
label_txt_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
label_txt_Tooltip_64000f	Before swapping sides, each player must agree to it.||This shows the votes for swapping sides.	True
label_txt_Tooltip_760059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
label_txt_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
label_txt_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
land_battle_Tooltip_f006b	This gives players the option to drop-in on other player's game for a quick battle. || The drop-in player will take on the role of the opposing AI in a single battle, taking an active part in the other's historical campaign.	True
LandBanner_1_Tooltip_370070	Men in unit	True
latency_1_Tooltip_680079	Slow connection	True
latency_2_Tooltip_260053	Average connection	True
latency_3_Tooltip_78006d	Good connection	True
latency_Tooltip_550073	This displays the games' current connection status. || You can sort these by clicking on the column title.	True
latency_Tooltip_780079	This displays the games current connection status. || You can sort these by clicking on the column title.	True
leader_name_banner_Tooltip_57002e	This is the leader of the nation you are negotiating with.||Right-clicking on their portrait will bring up their details panel, which will provide you with more specific details about them.||Much like your leader, their diplomatic skills may affect negotiations and the deals you are able to make.	True
leader_name_tx_Tooltip_30013	This is the leader of the nation you are negotiating with.||Their diplomatic skills may affect negotiations and the deals you are able to make.	True
leader_name_tx_Tooltip_5d0020	Your national leader.||A leader with skills in diplomacy will improve the chances of proposals being accepted.	True
Level Pip 5_filled_Tooltip_20002e	.	True
Level_1_Tooltip_30003a	Attribute level	True
Level_2_Tooltip_30003a	Attribute level	True
Level_3_Tooltip_30003a	Attribute level	True
Level_4_Tooltip_30003a	Attribute level	True
Level_5_Tooltip_30003a	Attribute level	True
Level_6_Tooltip_30003a	Attribute level	True
Level_7_Tooltip_30003a	Attribute level	True