tx_public_order_NewState_Text_33003a Predicted public order: True
tx_public-order_lowest_NewState_Text_8006b Lowest public order: True
tx_ranking_filter_tx_economics_Tooltip_b001e This filter shows only the economic prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_enlightenment_Tooltip_430015 This filter shows only the enlightenment prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_military_Tooltip_5 This filter shows only the military prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_naval_Tooltip_72001c This filter shows only the naval prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_overall_ranking_Tooltip_210060 This filter shows the overall prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_recruitment_cost_NewState_Text_46000b Recruitment cost: True
TX_region_NewState_Text_620060 Region: True
tx_regions_held_NewState_Text_4d0076 Listed victory regions held: True
tx_reinforcing armies_NewState_Text_10072 Reinforcing armies: True
tx_reinforcing armies_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True
tx_reinforcing armies_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True
TX_research_complete_normal_Text_36001c Research complete: True
tx_route_NewState_Text_1b0042 Route True
tx_route_Tooltip_1e007b This displays whether the trade route is by sea or road. True
TX_sabotaged_by_NewState_Text_470075 Assassinated by: True
TX_sabotaged_by_NewState_Text_53001e Sabotaged by: True
tx_sap_points_NewState_Text_410052 Sap Points constructed: True
TX_save_game_Load_Text_210009 Load Game True
TX_save_game_NewState_Text_500067 Travel Destinations True
TX_save_game_Save_Text_2e0001 Save Game True
TX_save_game_Tooltip_5a0073 This panel helps you to move between theatres quickly and easily.||This is triggered when you move into one of the transition zones between theatres.||Use the map below to select your destination and when you are happy click the tick button.||To cancel a move select the cancel button - this will return you to the map. True
tx_state-religion_NewState_Text_2b005b State Religion: True
tx_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
tx_synchronising_NewState_Text_1d0076 Synchronising battle, please wait... True
tx_Synchronising_NewState_Text_320006 Synchronising: True
TX_target_faction_NewState_Text_500023 Target Faction: True
TX_target_location_NewState_Text_7c006a Target Location: True
TX_target_NewState_Text_520079 Target: True
tx_taxes_tooltip_amanage_off_Text_4005f Taxes True
tx_taxes_tooltip_amanage_off_Tooltip_150009 You are currently controlling the tax rates in this theatre directly.||Check this box to automanage taxes.||Tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your region's economies to grow. True
tx_taxes_tooltip_amanage_off_Tooltip_1d005b You are currently controlling the tax rates directly.||Check this box to automanage taxes.||Tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your region's economies to grow. True
tx_taxes_tooltip_amanage_on_Text_4005f Taxes True
tx_taxes_tooltip_amanage_on_Tooltip_4b0053 The tax rates in this theatre are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True
tx_taxes_tooltip_amanage_on_Tooltip_b0010 Tax rates are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True
TX_Theatre_DY_Tooltip_100021 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
TX_Theatre_DY_Tooltip_360076 The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right. True
TX_Theatre_DY_Tooltip_4d0035 Theatre||The world map is divided into three theatres: Europe, America and India.||View the other theatres by clicking on the arrows to the left and right. True
TX_theatre_NewState_Text_410020 Theatre: True
tx_theatre_NewState_Text_410020 Theatre: True
tx_theatre_NewState_Text_7b0020 Theatre True
tx_theatre_Tooltip_1a002b Develop trade resources in each theatre to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry. True
tx_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
tx_theatre_Tooltip_6b0035 Currently selected theatre||Each theatre has its own tax settings. True
tx_theatre_Tooltip_9006b Develop trade resources to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry. True
tx_time to start_NewState_Text_640030 Time to Start: True
tx_time_remaining_NewState_Text_740027 Time remaining: True
tx_time_time_to_start_Text_640030 Time to Start: True
tx_total_NewState_Text_67006b Total income from taxes True
tx_total_regions_held_NewState_Text_220078 Total victory regions held: True
TX_Trade Partners_NewState_Text_15004e Trade Partners True
TX_Trade Partners_Tooltip_590059 Nations you have trade agreements with.||Trade routes are opened up between any nations you have trade agreements with.||Both nations will export and import goods to each other and gain trade income from the profits. True
tx_trade_NewState_Text_520017 Trade Income True
tx_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
tx_tradepartners_NewState_Text_350054 Trade Partners: True
tx_tradepartners_Tooltip_540008 The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True
tx_treasury_NewState_Text_1f000a Treasury: True
tx_treasury_Tooltip_80034 Your treasury is the total sum of money you have available to spend on building and recruitment for this turn.||The projected income section shows how much income will be added to this treasury next turn. True
tx_turns_admiral_Text_30007d Turns until new admiral available: True
tx_turns_NewState_Text_180016 Turns until new general available: True
tx_turns_NewState_Text_1b0075 turns True
tx_turns_NewState_Text_580023 Turns until new commander available: True
tx_turns_until..._NewState_Text_53004d Next town developing: True
tx_unit_exchange_NewState_Text_3a0007 Unit Exchange True
tx_unit_exchange_Tooltip_3b004f This is the unit exchange panel.||If this has appeared, it True
TX_Unit_Review_NewState_Text_5b0067 Unit Review True
TX_Unit_Review_Tooltip_530074 Your surviving men are shown below||Their unit cards are updated to reflect men lost through death or capture and any experience gained. True
tx_unit-type_NewState_Text_170031 The Royal Family True
tx_unit-type_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True
TX_university_normal_Text_7a0064 University: True
tx_upkeep_army_NewState_Text_500069 Army Upkeep True
tx_upkeep_army_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True
tx_upkeep_navy_NewState_Text_43007d Navy Upkeep True
tx_upkeep_navy_Tooltip_710014 Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful. True
tx_value_NewState_Text_14005f Value True
tx_value_Tooltip_130040 Income you receive from each of your exports. True
tx_wealth_NewState_Text_370018 Serbia-Montenegro True
tx_wealth_NewState_Text_a0077 Predicted region wealth: True
tx_your_forces_NewState_Text_4c0073 Your Forces True
tx_your_forces_Tooltip_3e0032 Compare your details to your enemies to judge your chances of victory and to be fully prepared for the fight ahead. True
txt_allies_ownership_NewState_Text_760048 Allies True
txt_building browser_NewState_Text_3b0061 Building Browser True
txt_building browser_Tooltip_720013 On this panel you can see what buildings you can build and how far you can develop them.||Move your cursor over the details below for more information. True
txt_damage_NewState_Text_65004e Damage True
txt_enemies_ownership_NewState_Text_66003a Enemies True
txt_function_building_owned_Text_720021 Right click for further information True
txt_function_building_upgrade_Text_40060 Left click to construct, right click for further information True
txt_function_cancel_construction_Text_5d0008 Left click to cancel construction True
txt_function_frontend_army_panel_Text_560021 Left click to select, right click to remove. True
txt_function_frontend_capped_Text_16003e Unit cap reached True
txt_function_frontend_insufficient_funds_Text_74002d Insufficient funds. True
txt_function_frontend_recruit_options_Text_6e004f Left click to add. True
txt_function_strat_army_capped_Text_2c001b Left click to select, right click for further information. True
txt_function_strat_army_in_transit_Text_2a0040 Left click to select, right click for further information.This unit is on route to your army True
txt_function_strat_army_Text_2c001b Left click to select, right click for further information. True
txt_function_strat_recruit_options_capped_Text_770026 Left click to recruit, right click for further information. True
txt_function_strat_recruit_options_Text_770026 Left click to recruit, right click for further information. True
txt_function_strat_recruit_queue_Text_320066 Left click to cancel recruitment order. True
txt_function_strat_reinforcement_invalid_Text_5c006b Fixed artillery units are stationary and therefore cannot be used as reinforcements. True