avatar_ancillaries_descriptions_description_mp_anc_bad_omen1 \n 敵の足軽部隊の士気が%-n低下。\n \n 時々、人は己自身の宿命を定める。 True
avatar_ancillaries_descriptions_description_mp_anc_bandit_horse_thieves1 \n 敵騎馬隊の突撃ボーナスが%-n低下。\n \n 捕らえたらそれはただの窃盗だ。 True
avatar_ancillaries_descriptions_description_mp_anc_blade_master1 \n 刀歩兵の攻撃力が%+n上昇。\n \n 剣は手と一体にならなければならない。 True
avatar_ancillaries_descriptions_description_mp_anc_blessed_kote_armoured_sleeves1 \n 僧兵部隊の甲冑が%+n上昇。\n \n 甲冑は闘争心を弱くはしない。 True
avatar_ancillaries_descriptions_description_mp_anc_blind_bow_sensei1 \n 弓部隊の精度が%+n上昇。\n \n 心を澄ませば、矢は進む。 True
avatar_ancillaries_descriptions_description_mp_anc_camp_sickness1 \n 敵の弓歩兵と鉄砲歩兵の速度減少。\n \n 賢い男は布が触れるだけでも警戒を怠らない。 True
avatar_ancillaries_descriptions_description_mp_anc_cavalry_officer1 \n 騎馬隊の士気が%+n上昇。\n \n 馬を好む者には安定した手さばきが必要だ。 True
avatar_ancillaries_descriptions_description_mp_anc_cold_snap1 \n敵の弓部隊の装填技能が%-n。\n \n 冷えた手は人を初心者にする。 True
avatar_ancillaries_descriptions_description_mp_anc_damp_powder1 敵の鉄砲隊の装填技能を減少。\n \n 雨や霧、水は火薬に取って悪魔なのだ。 True
avatar_ancillaries_descriptions_description_mp_anc_drill_square1 \n 薙刀歩兵の近接防御が%+n上昇 。\n \n 訓練とは血が流れない戦い。 True
avatar_ancillaries_descriptions_description_mp_anc_european_gunsmith1 \n 鉄砲隊の精度が%+n上昇。\n \n 硫黄の匂いがする。驚くべきほどの! True
avatar_ancillaries_descriptions_description_mp_anc_european_horse_trader1 \n 騎馬隊の速度が%+n%%上昇。\n \n 種馬は常に有益だ。 True
avatar_ancillaries_descriptions_description_mp_anc_expert_gun_instructor1 \n 鉄砲隊の装填速度が%+n上昇。\n \n 馬鹿の手に掛かっては鉄砲も無用。 True
avatar_ancillaries_descriptions_description_mp_anc_famous_armoury1 \n 近接歩兵の甲冑が%+n上昇 。\n \n 保護することは知恵なのだ。 True
avatar_ancillaries_descriptions_description_mp_anc_forage_parties1 \n 騎馬隊の疲労耐性増加。\n \n 農民は全てを隠すことはできない。 True
avatar_ancillaries_descriptions_description_mp_anc_garden_of_convalescence1 \n 最も損害を負った2つの熟練部隊を次の戦いまでに完全補充する。\n \n 庭園は魂を落ち着かせる。 True
avatar_ancillaries_descriptions_description_mp_anc_geisha_poisoner1 \n 敵アバターのクールダウンに掛かる時間が%n0%増加。\n 敵の目付の効果を無効化。\n \n 一杯の茶による慈悲。 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_benkei1 \n 精鋭薙刀僧兵の士気に %+n . \n \n 「弁慶ここにあり!一人として通さぬ!」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_enryakuji_fugitive1 \n 薙刀従者の突撃ボーナス %+n True
avatar_ancillaries_descriptions_description_mp_anc_genpei_enryakuji_fugitive2 近接攻撃%+n \n \n 「延暦寺が抱く憎しみの炎を胸に、敵を滅するのだ!」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_honourable_attendant1 \n 刀従者の近接攻撃%+n。 \n \n 田んぼで汗水を流す百姓と戦場で戦う武士を分けるもの、それは武術と誉れ。 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_ichirai_hoshi1 \n 剣聖の近接攻撃%+n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_ichirai_hoshi2 士気%+n。 \n \n 「我と戦え!」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_junsatsushi_inspector1 \n 敵従者部隊の士気が%-n True
avatar_ancillaries_descriptions_description_mp_anc_genpei_junsatsushi_inspector2 さらに突撃ボーナスが%-n。 \n \n 「愚者というものは、常に忠義に囚われ身動きが取れなくなるものだ。」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_monomi_spy1 \n 城攻めのときは、戦闘開始時に城門が開かれる。 \n True
avatar_ancillaries_descriptions_description_mp_anc_genpei_monomi_spy2 紀州流忍者の近接攻撃%+n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_monomi_spy3 近接防御%+n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_monomi_spy4 更に移動速度が向上。 \n \n 「いいか、お前は何も見ていない、分かったか?」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_nasu_no_yoichi1 \n 徒武者の近接攻撃 %n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_nasu_no_yoichi2 近接防御%n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_nasu_no_yoichi3 精度%+n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_nasu_no_yoichi4 装填速度%+n \n \n 人は二つの道を一度に行くことは出来ない。どの道を行くかの選択は、旅の最初にある。 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_shirabyoshi_dancer1 \n アバターと全熟練兵の士気%+n、 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_shirabyoshi_dancer2 \n 僧兵と尼僧兵の徴兵費%+n%%。 \n \n 欲望と嫌悪は表裏一体。。 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_sou_monk1 僧兵と尼僧兵の士気%+n。 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_sou_monk2 \n全熟練兵の徴兵費%+n%% 。\n \n 「世俗の煌きに気に掛けてはなりません。それは夢幻でしかないのですから。」 True
avatar_ancillaries_descriptions_description_mp_anc_genpei_tajima_arrow_cutter1 \n 精鋭薙刀僧兵の甲冑%+n。 \n \n 「但馬・・・少しも騒がず、上がる矢をばついくぐり、下がる矢をば跳り越え、向かつて来るをば長刀で切つて落とす。味方も敵すらも見物す」 True
avatar_ancillaries_descriptions_description_mp_anc_gokamon_bodyguard1 \n アバターの近接防御が%+n上昇。\n \n 背中を守る人間は幾多の問題を前もって解決する。 True
avatar_ancillaries_descriptions_description_mp_anc_gosha_odosama_samurai_priest1 \n アバターはその周辺の敵部隊の士気を僅かに下げる。\n \n 戦士にも慰めはある。 True
avatar_ancillaries_descriptions_description_mp_anc_hero_worshipping_boy1 \n アバターの体力が%+n上昇。 \n \n 英雄の為にこそ皆死ぬ。 True
avatar_ancillaries_descriptions_description_mp_anc_huntsmen1 \n 足軽弓隊の精度が%+n上昇。\n \n 人は最強の餌なのだ。 True
avatar_ancillaries_descriptions_description_mp_anc_indefatigable1 \n 僧兵の速度が %n%% 上昇。 \n \n 真実は迅速な翼に乗り飛ぶ。 True
avatar_ancillaries_descriptions_description_mp_anc_infantry_officer1 \n 侍近接歩兵の士気が%+n上昇。\n \n 群集は軍ではない。 True
avatar_ancillaries_descriptions_description_mp_anc_inspiring_orator1 \n 足軽部隊の雇用費が%-n%%。\n \n 言葉は人の心を悲しませたり、怒らせる。 True
avatar_ancillaries_descriptions_description_mp_anc_kacchu_mochi_armour_bearer1 \n アバターの甲冑が%+n上昇。\n \n 名誉の為に奉仕する。 True
avatar_ancillaries_descriptions_description_mp_anc_katana_of_the_pure_land1 \n アバター: \n あなたのアバターと護衛の近接攻撃が甲冑を貫く。 \n \n 浄化の一打ちはそれ自身の平和をもたらす。 True
avatar_ancillaries_descriptions_description_mp_anc_lightweiught_gunjingura_war_saddle1 \n 騎馬隊の速度が%+n%%上昇。\n \n 速度は騎乗者を快適なシートへと更に導く。 True
avatar_ancillaries_descriptions_description_mp_anc_livestock_pestilence1 \n 敵の騎馬隊の速度。\n \n 暗い瞳と垂れた耳は苦しみを捲くし立てる。 True
avatar_ancillaries_descriptions_description_mp_anc_lotus_sect_adherent1 \n 僧兵部隊の突撃ボーナス%+n上昇。\n \n 極楽への道は一つではない。 True
avatar_ancillaries_descriptions_description_mp_anc_loyal_fudai_shu_retainers1 \n アバターの体力が%+n上昇。\n \n 忠誠は与える人によく影響を及ぼす。 True
avatar_ancillaries_descriptions_description_mp_anc_mark_of_fantacism1 \n アバター: \n あなたのアバターと護衛の士気が %+n上昇。 \n \n 誠実な魂は、本当に信頼できる甲冑。 True
avatar_ancillaries_descriptions_description_mp_anc_metsuke_inspector1 \n アバターの再集合範囲内の敵の士気を%-n低下。\n 敵が忍を家臣に入れていた場合はそれを無効。\n \n "旧き者よ!お前はズタズタだ!" True
avatar_ancillaries_descriptions_description_mp_anc_military_storehouse1 \n 近接歩兵の疲労耐性増加。\n \n 蓄えが無ければ軍はすぐに餓鬼の群れとなる。 True
avatar_ancillaries_descriptions_description_mp_anc_mochiyari_gumi_spear_bearer1 \n アバターに%+nの突撃ボーナス。\n \n 侍はいつ自身の武器を必要とするかもしれない。 True
avatar_ancillaries_descriptions_description_mp_anc_mouldy_feed_stocks1 \n 敵騎馬隊の疲労耐性が減少。\n \n 馬の体力には良い飼料に限る。 True
avatar_ancillaries_descriptions_description_mp_anc_mounted_scout1 \n 隠れている敵部隊の発見能力上昇。\n \n 知識は流言より良い。 True
avatar_ancillaries_descriptions_description_mp_anc_ninja_jonin1 \n 紀州流忍者の展開を許可。 \n \n 隠された短刀はさほど致命的ではないとは言えない。 True
avatar_ancillaries_descriptions_description_mp_anc_open_basketwork_quivers1 \n 弓兵の矢数が%+n \n \n 矢は弓ほど重要でないとは言えない。 True
avatar_ancillaries_descriptions_description_mp_anc_ox_carts1 \n 1つの包囲兵器(大筒や投石器、石火矢)の展開を許可。\n \n 夏の埃と熱気、雄牛の鳴き声、操縦者の付き棒:破滅は前方へ鳴動する。 True
avatar_ancillaries_descriptions_description_mp_anc_portable_shrine1 \n 僧兵部隊の近接攻撃が%+n上昇。\n \n どんな陣太鼓よりも大音量の拍動。 True
avatar_ancillaries_descriptions_description_mp_anc_practice_grounds1 \n 近接騎兵の攻撃が%+n上昇。\n \n 戦いにおいて何にも驚くべきではない。 True
avatar_ancillaries_descriptions_description_mp_anc_productive_rice_paddy1 \n 足軽部隊の士気が%+n上昇。\n \n 富は山盛りの茶碗。 True
avatar_ancillaries_descriptions_description_mp_anc_rennyos_teachings1 \n あなたの部隊の攻撃力を犠牲にして、防御力を上昇します。 \n 全ての部隊が受ける: \n %-n 近接攻撃 True
avatar_ancillaries_descriptions_description_mp_anc_rennyos_teachings2 %+n 近接防御 True
avatar_ancillaries_descriptions_description_mp_anc_rennyos_teachings3 %-n 再装填速度 True
avatar_ancillaries_descriptions_description_mp_anc_rennyos_teachings4 %+n 士気。 \n \n 他人に痛みを仕向けるのは、沢山ある痛みを避ける方法の内では子ずるい知恵だ。 True
avatar_ancillaries_descriptions_description_mp_anc_sage_advisor1 \n 全部隊のクールダウン10%減少。\n 敵の老いた僧侶の効果を無効化する。 \n \n "知恵を思索してはならない。 それはおのずと身につくもの。" True
avatar_ancillaries_descriptions_description_mp_anc_sake_peddler1 \n 敵の弓と鉄砲の精度が%-n低下。\n \n 強烈な飲料は安らぎと、いくつかのそれ以外の為の道具です。 True
avatar_ancillaries_descriptions_description_mp_anc_scroll_of_inspirational_verse1 \n アバターの近接攻撃が%+n上昇。\n \n "おお!炎の詩人のために…" True
avatar_ancillaries_descriptions_description_mp_anc_shinobi_informer1 \n 敵部隊の布陣状況が見える。\n 敵の賢人の効果を無効化する。 \n \n 隠し事と嘘は同じ荷車で伝わります。 True
avatar_ancillaries_descriptions_description_mp_anc_shoguns_emissary1 \n 旗本の展開を許可。\n \n 天の祝福は多様な形でもたらされます。 True
avatar_ancillaries_descriptions_description_mp_anc_short_sighted_inspector1 敵の南蛮石火矢、投石機、焙烙火矢兵、手持臼砲兵の装填速度が低下。\n \n 時として、見るものは見えるものと違う True
avatar_ancillaries_descriptions_description_mp_anc_skilled_weaponsmith1 \n 槍部隊の近接攻撃が%+n上昇。\n \n 今を決心させたものが刃。 True
avatar_ancillaries_descriptions_description_mp_anc_spoiled_rations1 \n 敵の近接歩兵の疲労耐性が低下。\n \n 食糧は肉体と同様に精神を養います。 True
avatar_ancillaries_descriptions_description_mp_anc_steppe_horse_stud1 \n 軽装騎馬隊の近接攻撃が%+n上昇。\n \n 丹精込めた農業はいつも種類を改良する。 True
avatar_ancillaries_descriptions_description_mp_anc_sticky_fingered_storemaster1 \n 敵弓兵の矢数が%-n%%低下。\n \n "ああ! その、時間をください。 幾つか見繕いましょう…" True
avatar_ancillaries_descriptions_description_mp_anc_straw_practice_dummy1 \n 足軽刀隊の近接攻撃が%+n上昇。\n \n 一太刀目は最も深い。 True
avatar_ancillaries_descriptions_description_mp_anc_stricken_unholy_forge1 \n 全ての近接歩兵の甲冑が%-n低下。 \n \n 最も頑丈な鋼は無益な理由により供給されないでしょう。 True
avatar_ancillaries_descriptions_description_mp_anc_supply_wagon1 \n 全ての弓部隊と鉄砲部隊の矢玉が%+n%上昇。\n \n "矢が無い時に弓を投げるな!" True
avatar_ancillaries_descriptions_description_mp_anc_surgeon1 \n 各部隊の一部は戦いの後に治療される。\n \n "名誉の傷はたちどころに治します!" True
avatar_ancillaries_descriptions_description_mp_anc_target_range1 \n 弓兵の精度が%+n上昇。\n \n 目標は立っていると敵は考えます。 True
avatar_ancillaries_descriptions_description_mp_anc_tetsu_bishi_caltrops1 \n 槍歩兵、弓歩兵、そして鉄砲兵の対騎馬ボーナスが%+n上昇。\n \n 馬を無力化することは、武人を止めるということです。 True
avatar_ancillaries_descriptions_description_mp_anc_trading_post1 \n 全部隊の雇用費が%-n%%減少。\n \n 貿易は侍の下で行われますが、金はそうではありません。 True
avatar_ancillaries_descriptions_description_mp_anc_uma_i_horse_doctor1 \n アバターの速度が%+n%上昇。\n \n 騎手は彼の馬のみを好む。 True
avatar_ancillaries_descriptions_description_mp_anc_uma_jirushi_nobori_standard_bearer1 \n アバターの士気が%+n上昇。\n \n 微風にはためく旗印は雄大な光景です。 True
avatar_ancillaries_descriptions_description_mp_anc_unbalanced_spears1 \n 敵の槍兵の近接防御が%-n低下。\n \n "歪だ?ばかげてる!次にお前は我が錯乱していると言うだろう!" True
avatar_ancillaries_descriptions_description_mp_anc_untrained_fugu_cook1 \n 敵の刀兵の近接攻撃が%-n低下。\n \n 誰も得をしないので、誰も夕食で危険を冒さない。 True
avatar_ancillaries_descriptions_description_mp_anc_water_carrier1 \n 弓歩兵と鉄砲歩兵の疲労耐性が上昇。\n \n 戦いは強力な渇きを男に与る。 True
avatar_ancillaries_descriptions_description_mp_anc_wavering_faith1 \n 敵の僧兵部隊の士気が%-n低下。 \n \n 疑惑は同等の僅かな信頼を蝕む。 True
avatar_ancillaries_descriptions_description_mp_anc_way_of_the_ikko_ikki1 \n あなたの僧兵部隊と足軽部隊の近接防御が%+n上昇、 True
avatar_ancillaries_descriptions_description_mp_anc_way_of_the_ikko_ikki2 雇用費が+%n%%上昇、 True
avatar_ancillaries_descriptions_description_mp_anc_way_of_the_ikko_ikki3 そして士気が%+n上昇。 \n \n 人々の信頼は人々の強さです。 True
avatar_ancillaries_descriptions_description_mp_anc_wizened_monk1 \n アバターの士気が%+n上昇。\n 敵アバターの士気が%-n低下。\n 敵の投毒芸者の効果を無効化する。 \n \n "敵は全くいません、あなた自身の恐怖を打ち負かしてください!" True
avatar_ancillaries_descriptions_description_mp_anc_wooden_practice_spears1 \n 足軽槍隊の近接防御が%+n上昇。\n \n 痛む頭か傷を負った指関節は、人の命との公正な引き換えです。 True
avatar_ancillaries_descriptions_description_mp_anc_world_weary1 \n 敵の熟練部隊(勇士も含む)への影響: \n %-n 近接攻撃 True
avatar_ancillaries_descriptions_description_mp_anc_world_weary2 %-n 命中精度。 \n \n 一生に一度の負担は男を背けさせる。 True
avatar_ancillaries_descriptions_description_mp_anc_world_weary3 %-n 士気。 \n \n 一生に一度の負担は男を背けさせる。 True
avatar_ancillaries_descriptions_description_mp_anc_yabusami_master1 \n アバターの精度が%+n上昇。\n 装填が%+n上昇。\n \n 馬と弓は調和することができます。 True
avatar_ancillaries_descriptions_description_mp_anc_yagyu_sword_instructor1 \n 剣歩兵の近接攻撃が%+n上昇。\n \n "敵を斬るな。打撃を完成させろ!" True
avatar_ancillaries_descriptions_description_mp_anc_yamabushi_guide1 \n 全ての部隊が疲労し辛くなる True
avatar_ancillaries_descriptions_description_mp_anc_yamabushi_guide2 そして、荒地を横断する際の基本移動速度に%-n%のペナルティ。 \n \n 足元の確かな道はそれ自身の報い。 True
avatar_ancillaries_descriptions_description_mp_anc_yari_master1 \n 槍兵の近接防御が%+n上昇。\n \n 最も簡単なものでさえ習得せねばならない。 True
avatar_ancillaries_descriptions_description_mp_anc_yumi_officer1 \n 弓兵の装填が%+n上昇。\n \n 男は戦いを導かなければならない。 True
avatar_ancillaries_descriptions_description_mp_anc_zen_like_silence1 \n 敵があなたの潜伏中の部隊を見つける距離に%n%%のペナルティ。 \n \n 穏やかな心は太鼓の様に鼓動しない。 True
avatar_ancillaries_descriptions_description_mp_anc_zori_tori_sandal_bearer1 \n アバターの疲労耐性が上昇。\n \n 上手く果たしているのなら、どのような仕事も卑しくはない。 True
avatar_ancillaries_descriptions_description_mp_bosh_anc_artillery_officers_handbook1 \n Allows you to field 1 piece of artillery (Wooden Cannon, Parrot Gun, Armstrong Gun or Gatling Gun) \n \n Make every shot count. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_bandit_horse_thieves1 \n Enemy cavalry: %-n charge bonus. \n \n It's only theft if you are caught. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_blade_master1 \n %+n attack to all sword infantry. \n \n The sword must be one with the hand. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_blind_bow_sensei1 \n %+n accuracy to all bow units. \n \n When the heart is pure, the arrow finds a way. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_british_naval_engineer1 \n Ironclad hull strength: %+n%% \n \n There are ironclad arguments as to why the Royal Navy rules the waves. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_cold_snap1 \n %-n reload skill for all enemy bow units. \n \n Cold hands make strangers of familiar tasks. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_crack_frigate_crew1 \n Frigates: %n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_crack_frigate_crew2 %n%% to Fast Reload ability cooldown. \n \n Even a frigate is only as fast as her crew. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_dreyse_needle_gun1 \n Elite infantry reload skill: %+n. \n \n The bullet is substantial. The needle is within the workings. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_eager_lieutenant1 \n Corvette reload skill: %+n. \n \n "54 seconds: not bad. Not outstanding either! Again!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_elite_ironclad_crew1 \n Ironclads: %n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_elite_ironclad_crew2 %n%% to Fast Reload ability cooldown. \n \n "Neatly done, Lieutenant. Carry on." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_enfield_musketoon1 \n Modern gunpowder cavalry reload skill: %+n. \n \n "Proven in combat, by the Confederate States of America, sir, among others." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_european_horse_trader1 \n %+n%% speed for all cavalry. \n \n A stud is always useful. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_experienced_gunboat_crew1 \n Gunboats: %n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_experienced_gunboat_crew2 %n%% to Fast Reload ability cooldown. \n \n Even a little ship well-handled can punch above its weight. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_famous_armoury1 \n %+n armour to all melee infantry. \n \n Protection is wisdom. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_fighting_captain1 \n Frigate accuracy: %+n. \n \n "Fire on the rise!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_flogging_officer1 \n Enemy line & elite infantry morale: %-n. \n \n "The men respect me for it." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_forage_parties1 \n Increased fatigue resistance for all cavalry. \n \n Peasants cannot hide everything. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_foul_bottom1 \n Enemy frigate movement speed: %n%%. \n \n "A foul bottom? How dare you sir?!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_french_naval_engineer1 \n Frigate movement speed: %+n%%. \n \n "A Frenchman, sir, builds a ship with a soul. Any Anglo-Saxon idiot can make an ironclad." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_garden_of_convalescence1 \n Your two most damaged veteran units will fully heal before the next battle. \n \n A garden soothes the soul. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_green_corvette_crew1 \n Enemy corvettes: %+n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_green_corvette_crew2 %+n%% to Fast Reload ability cooldown. \n \n "Is there an able seaman anywhere on this ship?!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_groom1 \n Modern gunpowder cavalry have increased fatigue resistance. \n \n Only a fool looks after his sword yet neglects his horse. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_gun_crew_drill1 \n Gunboat reload skill: %+n. \n \n When you've few guns, make sure you fire often. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_hero_worshipping_boy1 \n Avatar: %+n hitpoints. \n \n Every boy would die for his hero. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_improved_breech_mechanism1 \n Ironclad reload skill: %+n. \n \n Precision engineered for maximum efficiency. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_improved_gun_sights1 \n Corvette accuracy: %+n. \n \n Science removes the guesswork from gunnery. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_incorrect_calibration1 \n Enemy corvette accuracy: %n. \n \n "100 yards short again!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_inexperienced_gunboat_crew1 \n Enemy gunboats: %+n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_inexperienced_gunboat_crew2 %+n%% to Fast Reload ability cooldown. \n \n "Other side lads. 'The port is always left on the table', remember?" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_kacchu_mochi_armour_bearer1 \n Avatar: %+n armour. \n \n There is honour in serving well. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_light_infantry_officer1 \n Tosa Riflemen, Yugekitai & Sharpshooter movement speed: %+n%%. \n \n "At the double, men!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_livestock_pestilence1 \n Reduced speed for all enemy cavalry units. \n \n Dull eye and drooping ear speak eloquently of the suffering within. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_military_storehouse1 \n Increased fatigue resistance for all melee infantry. \n \n Without stores, an army soon becomes a hungry mob. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_minie_muzzle_loading_rifle1 \n Tosa Riflemen, Yugekitai & Sharpshooter accuracy: %+n. \n \n Simple, sturdy, and soldier-proof. Deadly, in the right hands, too. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_mochiyari_gumi_spear_bearer1 \n Avatar: %+n charge bonus. \n \n A samurai may need his weapon at any moment. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_modern_supply_corps1 \n Line & elite infantry ammunition: %+n . \n \n Victory can be decided on the pages of a ledger. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_monomi_spy1 \n Fortress gates in siege battles in which you are the attacker will be open at the start of battle. \n True
avatar_ancillaries_descriptions_description_mp_bosh_anc_monomi_spy2 Kisho Ninjas gain: %+n melee attack, True
avatar_ancillaries_descriptions_description_mp_bosh_anc_monomi_spy3 %+n melee defence, True
avatar_ancillaries_descriptions_description_mp_bosh_anc_monomi_spy4 & increased movement speed. \n \n "You ain't seen me, right?" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_mouldy_feedstocks1 \n Reduced fatigue resistance for all enemy cavalry. \n \n A horse's stamina is only a good as the oats it is fed. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_mounted_scout1 \n Increased ability to spot hidden enemy units. \n \n Knowledge is better than rumour. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_muzzle_loading_carbine1 \n Enemy modern gunpowder cavalry reload skill: %-n. \n \n Accuracy comes at a price. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_muzzle_loading_muskets1 \n Enemy elite infantry reload skill: %-n. \n \n Tried, tested and out-dated. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_myopic_captain1 \n Enemy Tosa Riflemen, Yugekitai & Sharpshooter accuracy: %-n. \n \n "Oh, drat these spectacles! Was that a hit? Sergeant?" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_open_basketwork_quivers1 \n %+n ammunition to all bow units. \n \n The arrow is no less important than the bow. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_overweight_infantry_officer1 \n Enemy Tosa Riflemen, Yugekitai & Sharpshooter movement speed: %-n%%. \n \n "Phew! I'll catch you up, men." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_pedantic_gun_captain1 \n Enemy gunboat reload skill: %n. \n \n "All equipment to be correctly stowed BEFORE firing." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_poor_bloodstock1 \n Enemy modern gunpowder cavalry have greatly decreased fatigue resistance. \n \n "See what I mean? Too narrow across the withers." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_practice_grounds1 \n %+n melee attack to all melee cavalry. \n \n Nothing in battle should be a surprise. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_raw_frigate_crew1 \n Enemy frigates: %+n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_raw_frigate_crew2 %+n%% to Fast Reload ability cooldown. \n \n "Don't you lot know your starboard from your larboard?" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_rifled_barrels1 \n Enemy Tosa Riflemen, Yugekitai & Sharpshooter reload skill: %-n. \n \n Accuracy comes at a price. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_scratch_ironclad_crew1 \n Enemy Ironclads: %+n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_scratch_ironclad_crew2 %+n%% to Fast Reload ability cooldown. \n \n "Take that man's name!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_scroll_of_inspirational_verse1 \n Avatar: melee attack %+n. \n \n "O! For a muse of fire…" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_shinobi_informer1 \n Reveals the deployment of all enemy units not hidden. \n \n Secrets and lies travel in the same cart. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_skilled_gun_captain1 \n Gunboat accuracy: %+n. \n \n "Steady. Steady. Fire!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_skilled_weaponsmith1 \n %+n melee attack for all spear infantry units. \n \n The edge is where the moment is decided. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_skittish_mounts1 \n Enemy modern gunpowder cavalry accuracy: %-n. \n \n "YOU try standing still whilst someone fires a gun over your head!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_snider_breech_loading_rifle1 \n Tosa Riflemen, Yugekitai & Sharpshooter reload skill: %+n. \n \n A good reliable weapon, as you'd expect from Her Majesty's Government. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_spoiled_rations1 \n Reduced fatigue resistance for all enemy melee infantry. \n \n Food nourishes the spirit as well as the body. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_sticky_fingered_storemaster1 \n %-n%% ammunition for enemy bow units. \n \n "Ah! Those. Give me a day. I'll find some…" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_uma_i_horse_doctor1 \n Avatar: %+n% speed. \n \n A horseman is only as good as his horse. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_uma_jirushi_nobori_standard_bearer1 \n Avatar: %+n morale. \n \n A banner, floating on the breeze, is a noble sight. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_unbalanced_spears1 \n %-n melee defence for all enemy spear infantry. \n \n "Unbalanced? Nonsense! Next you'll be saying I'm unbalanced!" True
avatar_ancillaries_descriptions_description_mp_bosh_anc_unpracticed_gun_crews1 \n Enemy Ironclad reload skill: %n. \n \n "Gun practice Lieutenant? Not today, I have a headache." True
avatar_ancillaries_descriptions_description_mp_bosh_anc_unwaxed_cartridges1 \n Enemy line & elite infantry ammunition: %-n%. \n \n ...Click!... True
avatar_ancillaries_descriptions_description_mp_bosh_anc_veteran_corvette_crew1 \n Corvettes: %n%% to Overheat Engine ability cooldown & True
avatar_ancillaries_descriptions_description_mp_bosh_anc_veteran_corvette_crew2 %n%% to Fast Reload ability cooldown. \n \n A good crew is as one with their ship. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_von_clausewitzs_on_war1 \n Line & elite infantry morale: %+n. \n \n War is the school of warriors. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_well_schooled_mounts1 \n Modern gunpowder cavalry accuracy: %+n. \n \n Man and beast in perfect harmony. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_yamabushi_guide1 \n All units have reduced fatigue gain True
avatar_ancillaries_descriptions_description_mp_bosh_anc_yamabushi_guide2 and %-n% to standard speed penalties for crossing rough terrain. \n \n The sure-footed way is its own reward. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_yari_master1 \n %+n melee defence for all spear infantry. \n \n Even the simplest thing must be mastered. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_yumi_officer1 \n %+n reload skill for all bow infantry. \n \n Men must be lead in battle. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_zen_like_silence1 \n The range at which the enemy can spot hidden units is subject to a %n%% penalty. \n \n The calm heart does not beat like a drum. True
avatar_ancillaries_descriptions_description_mp_bosh_anc_zori_tori_sandal_bearer1 \n Avatar: increased fatigue resistance. \n \n No task is humble if it is done well. True
avatar_ancillaries_descriptions_description_mp_bosh_clan_imperial1 \n Reduced modern Imperial unit casualties. \n Increased Clan Influence Points gain. \n \n There is great honour in service to the Emperor. True
avatar_ancillaries_descriptions_description_mp_bosh_clan_shogunate1 \n Reduced modern Shogunate unit casualties. \n Increased Clan Influence Points gain. \n \n Tradition and honour are everything. True
avatar_ancillaries_descriptions_description_mp_clan_anc_bow1 \n 弓兵の損害を低下。\n 氏族影響ポイントの取得量が増加。\n \n 訓練は決して人生の無駄ではない。 True
avatar_ancillaries_descriptions_description_mp_clan_anc_horse1 \n 近接騎兵の損害を低下。\n 氏族影響ポイントの取得量が増加。\n \n 訓練は決して人生の無駄ではない。 True
avatar_ancillaries_descriptions_description_mp_clan_anc_spear1 \n 槍兵の損害を低下。\n 氏族影響ポイントの取得量が増加。\n \n 訓練は決して人生の無駄ではない。 True
avatar_ancillaries_descriptions_description_mp_clan_anc_sword1 \n 剣歩兵の損害を低下。\n 氏族影響ポイントの取得量が増加。\n \n 訓練は決して人生の無駄ではない。 True
avatar_ancillaries_descriptions_description_mp_legendary_dragonfly_cutting_spear1 \n アバターの突撃ボーナスが%+n上昇。\n 対騎馬ボーナスが%+n上昇。\n \n 全てを完璧にすることができる。 True
avatar_ancillaries_descriptions_description_mp_legendary_flawless_mount_okage1 \n アバターの速度が%+n上昇。\n \n 気高い騎馬は気高い主を要求する。 True
avatar_ancillaries_descriptions_description_mp_legendary_hachiman_crest1 \n アバターのオーラ範囲が上昇し、再集合のクールダウンが減少。\n \n 高貴な旗印は敵の心に恐怖を齎す。 True
avatar_ancillaries_descriptions_description_mp_legendary_heavenly_banner1 \n 全部隊の士気が%+n上昇。\n \n 男が彼らの目を天に向けさせた時、彼らは心から従う。 True
avatar_ancillaries_descriptions_description_mp_legendary_hideous_menpo_mask1 \n あなたのアバターに近接する敵部隊は%-nの士気低下ペナルティを被る。 True
avatar_ancillaries_descriptions_description_mp_legendary_hideous_menpo_mask2 \nあなたのアバターの士気が%+n増加。 \n \n 戦いの神はその憤怒の顔を天下に示すべきである。 True
avatar_ancillaries_descriptions_description_mp_legendary_kawari_kabuto_helm1 \n アバターの近接防御が%+n上昇。\n \n それらが風に撥ね飛ばされるのなら、どのように大将の頭脳を使うのですか? True
avatar_ancillaries_descriptions_description_mp_legendary_legendary_kabuto_of_ykok1 \n アバターの体力が%+n上昇。\n 甲冑が%+n上昇。\n \n "はい、偉大なる主よ、本当に立派な兜です!" True
avatar_ancillaries_descriptions_description_mp_legendary_masterwork_do_maru_armour1 \n アバターの甲冑が%+n上昇。\n \n 時々、時代は相応しき物を与える。 True
avatar_ancillaries_descriptions_description_mp_legendary_masterwork_kote_armguards1 \n アバターの体力が%+n上昇。\n \n 賢人は何事においても最高を求め出す。 True
avatar_ancillaries_descriptions_description_mp_legendary_tenkagoken_sword1 \n アバターの近接攻撃が%+n上昇。\n \n 幾つかの刀は、相応しい使い手を求める。 True