effects_description_admin_cost_mod Reduces administration costs True
effects_description_agent_action_cost_mod %+n% reduced action cost True
effects_description_agent_action_critical_success_mod %+n%% to the agent's critical success chance True
effects_description_agent_action_success_mod %+n%% to the agent's success chance True
effects_description_agent_attribute_cunning_apprehension %+n to cunning when apprehending True
effects_description_agent_attribute_cunning_bribery %+n to cunning when bribing True
effects_description_agent_attribute_cunning_counterspying %+n to cunning when counterspying True
effects_description_agent_attribute_cunning_oversee_army %+n to cunning when overseeing armies True
effects_description_agent_attribute_cunning_oversee_town %+n to cunning when overseeing towns True
effects_description_agent_attribute_mod_metsuke %+n to cunning for all metsuke True
effects_description_agent_attribute_subterfuge_assassination %+n to subterfuge when assassinating True
effects_description_agent_attribute_subterfuge_field_scout %+n to subterfuge when scouting in the field True
effects_description_agent_attribute_subterfuge_sabotage_army %+n to subterfuge when sabotaging armies True
effects_description_agent_attribute_subterfuge_sabotage_building %+n to subterfuge when sabotaging buildings True
effects_description_agent_attribute_subterfuge_spy_network %+n to subterfuge when establishing spy networks True
effects_description_agent_attribute_subterfuge_spying %+n to subterfuge when spying True
effects_description_agent_attribute_zeal_conversion %+n to zeal when converting provinces True
effects_description_agent_attribute_zeal_convert_character %+n to zeal when converting characters True
effects_description_agent_attribute_zeal_demoralise_army %+n to zeal when demoralising armies True
effects_description_agent_attribute_zeal_incite_unrest %+n to zeal when inciting unrest True
effects_description_agent_attribute_zeal_inspire_army %+n to zeal when inspiring armies True
effects_description_agent_attribute_zeal_inspire_town %+n to zeal when inspiring towns True
effects_description_agent_availability_quality_geisha Enables recruitment of Rank %n geisha True
effects_description_agent_availability_quality_metuske Enables recruitment of Rank %n metsuke True
effects_description_agent_availability_quality_missionary Enables recruitment of Rank %n missionaries True
effects_description_agent_availability_quality_monk Enables recruitment of Rank %n monks True
effects_description_agent_availability_quality_ninja Enables recruitment of Rank %n ninja True
effects_description_agent_cap_geisha %+n to the number of geisha that may be fielded True
effects_description_agent_cap_general %+n to the number of generals that may be fielded True
effects_description_agent_cap_ikko_monk Each Ikko temple chain enables you to sustain one additional Ikko monk True
effects_description_agent_cap_metsuke Each market chain enables you to sustain one additional metsuke True
effects_description_agent_cap_minja Each Stealth chain enables you to sustain one additional ninja True
effects_description_agent_cap_missionary Each Christian chain enables you to sustain one additional missionary True
effects_description_agent_cap_monk Each Buddhist chain enables you to sustain one additional monk True
effects_description_agent_general_refil_rate_1 Generals become available for recruitment at a moderate rate True
effects_description_agent_general_refil_rate_2 Generals become available for recruitment at a fast rate True
effects_description_agent_metsuke_release_time_mod %+n to imprisonment time for agents apprehened by metsuke True
effects_description_agent_ninja_killing_chance_mod %+n%% to assassination success chance True
effects_description_agent_ninja_ninjutsu %+n%% to the chance that the ninja will be executed when unsuccessful True
effects_description_agent_ninja_stealth_mod %+n%% to the chance that the ninja will avoid detection when unsuccessful True
effects_description_agent_ninja_wounding_time_mod %+n to convalescence time for characters wounded by ninja True
effects_description_agent_stealth_detection_mod %+n%% to the chance of detecting ninja True
effects_description_agent_XP_mod_ikko_monk %+n experience levels for Ikko monks recruited in this province True
effects_description_agent_XP_mod_metsuke %+n experience levels for metsuke recruited in this province True
effects_description_agent_XP_mod_missionary %+n experience levels for missionaries recruited in this province True
effects_description_agent_XP_mod_monk %+n experience levels for monks recruited in this province True
effects_description_agent_XP_mod_ninja %+n experience levels for ninja recruited in this province True
effects_description_attrition_mod %+n%% to losses in an area of attrition True
effects_description_building_construction_time_mod_all %+n%% to construction times in this province True
effects_description_building_construction_time_mod_all_global %+n%% to construction times across all provinces True
effects_description_building_cost_mod_all %+n%% to cost of constructing buildings in this province True
effects_description_building_cost_mod_all_global %+n%% to cost of constructing buildings across all provinces True
effects_description_building_cost_mod_local %+n%% to cost of constructing buildings in this province True
effects_description_building_mod_income_farms %+n%% to income from farms True
effects_description_campaign_map_stealth Enables the army to lay ambush in all terrain types True
effects_description_castle_slot_addition Unlocks an additional construction slot True
effects_description_character_death_chance_turn_end %n%% chance of death by natural causes True
effects_description_charge_bonus_mod %+n to the charge bonus of all units under this man's command True
effects_description_clan_trait_chosokabe_cheap_foot_archers Reduced recruitment cost and upkeep for all bow infantry True
effects_description_clan_trait_chosokabe_superio_foot_archers Can recruit superior bow infantry True
effects_description_clan_trait_chosokabe_superior_farms Increased income from farms True
effects_description_clan_trait_date_charge_bonus Charge bonus to all units True
effects_description_clan_trait_date_cheap_nodachi Reduced recruitment cost and upkeep for no-dachi samurai True
effects_description_clan_trait_date_superior_nodachi Can recruit superior no-dachi samurai True
effects_description_clan_trait_hattori_guerrilla_deployment Specialist Hattori units possess kisho training True
effects_description_clan_trait_hattori_stealthy_units Specialist Hattori units can hide effectively in battle True
effects_description_clan_trait_hojo_cheap_castle Castles are cheaper to build and repair True
effects_description_clan_trait_hojo_cheap_siege_units Reduced recruitment costs and upkeep for siege units True
effects_description_clan_trait_hojo_superior_siege_units Can recruit superior siege units True
effects_description_clan_trait_mori_cheap_ship Reduced recruitment costs and upkeep for all ships True
effects_description_clan_trait_mori_ship_movement Increased campaign map movement range for all ships True
effects_description_clan_trait_mori_superior_ship Can recruit superior ships True
effects_description_clan_trait_oda_ashigaru_morale_bonus Improved morale for all ashigaru True
effects_description_clan_trait_oda_cheap_ashigaru Reduced recruitment costs and upkeep for all ashigaru True
effects_description_clan_trait_shimazu_cheap_samurai Reduced recruitment costs and upkeep for katana samurai True
effects_description_clan_trait_shimazu_increased_loyalty Increased loyalty for all generals True
effects_description_clan_trait_shimazu_superior_katana_hero Can recruit superior katana heroes True
effects_description_clan_trait_shimazu_superior_katana_samurai Can recruit superior katana samurai True
effects_description_clan_trait_takeda_cavalry_morale_bonus Improved morale for cavalry True
effects_description_clan_trait_takeda_cheap_cavalry Reduced recruitment costs and upkeep for all cavalry True
effects_description_clan_trait_takeda_superior_cavalry Can recruit superior cavalry True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja Reduced recruitment costs and upkeep for kisho ninja True
effects_description_clan_trait_tokugawa_diplomacy_bonus Bonus to diplomatic relations True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja Can recruit superior kisho ninja True
effects_description_clan_trait_tokugawa_superior_metsuke Can recruit superior metsuke True
effects_description_clan_trait_uesugi_cheap_warrior_monks Reduced recruitment costs and upkeep for warrior monks True
effects_description_clan_trait_uesugi_superior_monks Can recruit superior monks True
effects_description_clan_trait_uesugi_superior_warrior_monks Can recruit superior warrior monks True
effects_description_clan_trait_uesugi_trade_bonus Increased trade income True
effects_description_Command_Land_Attack %+n to command when attacking on land True
effects_description_Command_Land_Cavalry_Troops %+n to command when leading cavalry units True
effects_description_Command_Land_Defence %+n to command when defending on land True
effects_description_Command_Land_Siege_Attack %+n to command when besieging True
effects_description_Command_Land_Siege_Defence %+n to command when besieged True
effects_description_Command_mod %+n to command True
effects_description_commodity_prod_sho_cotton %+n bales of cotton True
effects_description_commodity_prod_sho_crafts %+n chests of luxury goods True
effects_description_commodity_prod_sho_horses %+n stables of superior warhorses True
effects_description_commodity_prod_sho_iron %+n tonnes of high-quality iron True
effects_description_commodity_prod_sho_silk %+n bales of raw silk True
effects_description_commodity_prod_sho_spice %+n caskets of incense True
effects_description_commodity_prod_sho_stone %+n tonnes of sturdy stone True
effects_description_commodity_prod_sho_wood %+n tonnes of high-quality timber True
effects_description_conversion_buddhist Converts the populace to Buddhism (%+n religious zeal) True
effects_description_conversion_buddhist_osmosis Spreads Buddhism to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_catholic Converts the populace to Christianity (%+n religious zeal) True
effects_description_conversion_catholic_osmosis Spreads Christianity to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_ikko Converts the populace into followers of the Ikko faith (%+n religious zeal) True
effects_description_conversion_ikko_osmosis Spreads radical Ikko beliefs to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_state_religion Improves conversion to the clan religion (%+n religious zeal) True
effects_description_diplomacy_bonus_emissaries %+n to diplomatic relations True
effects_description_diplomacy_bonus_enlightenment %+n to diplomatic relations True
effects_description_diplomacy_bonus_faction_leader %+n to diplomatic relations True
effects_description_diplomatic_bonus %+n to diplomatic relations True
effects_description_diplomatic_bonus_mod %+n to diplomatic relations True
effects_description_enable_inspire_unit Enables inspire unit ability True
effects_description_enable_night_battles Enables night battles. True
effects_description_enable_night_battles_naval Enables all fleets to engage in night battles. True
effects_description_escape_chance_action_mod %+n%% to the chance of escape following an unsuccessful action True
effects_description_escape_chance_mod %+n%% to the chance of escaping from enemy agents True
effects_description_export_capacity_port Improves export capacity (increases trade values) by %+n True
effects_description_export_capacity_road Improves export capacity (increases trade values) True
effects_description_food_consumption Consumes food: %n True
effects_description_food_consumption_event_disaster %+n food lost to disaster True
effects_description_food_provision Provides food: %n True
effects_description_gdp_farm %+n to wealth from farms in this province True
effects_description_gdp_industry %+n to wealth from commerce in this province True
effects_description_gdp_mine %+n to wealth from mines in this province True
effects_description_gdp_mod_all %+n%% wealth generated by all buildings True
effects_description_gdp_mod_all_local %+n%% wealth generated by all buildings in this province True
effects_description_gdp_mod_buildings_global %+n%% wealth generated by buildings across all provinces True
effects_description_gdp_mod_buildings_local %+n%% wealth generated by buildings in this province True
effects_description_gdp_mod_farms %+n%% wealth generated by farms in this province True
effects_description_gdp_mod_farms_global %+n%% wealth generated by farms across all provinces True
effects_description_gdp_mod_mines %+n%% wealth generated by mines in this province True
effects_description_gdp_mod_population_global %+n%% wealth generated across all provinces True
effects_description_gdp_mod_population_local %+n%% wealth generated in this province True
effects_description_gdp_mod_ports %+n%% wealth generated by ports in this province True
effects_description_gdp_mod_province_capital %+n%% wealth generated in the province capital True
effects_description_gdp_port %+n to wealth from ports in this province True
effects_description_general_ashigaru_bonus %+n morale for ashigaru units under this man's command True
effects_description_general_attribute_command_land_ambush %+n to command during ambushes True
effects_description_general_attribute_command_land_amphibious_attack %+n to command during naval landing battles True
effects_description_general_attribute_command_land_attack %+n to command when attacking on land True
effects_description_general_attribute_command_land_defence %+n to command when defending on land True
effects_description_general_attribute_command_land_siege_attack %+n to command when besieging True
effects_description_general_attribute_command_land_siege_defence %+n to command when besieged True
effects_description_general_attribute_command_sea_attack %+n to command when attacking at sea True
effects_description_general_attribute_command_sea_defence %+n to command when defending at sea True
effects_description_general_aura_mod %+n% increase to the general's influence radius True
effects_description_general_bodyguard_armour_bonus %+n armour for this general and his bodyguard True
effects_description_general_bodyguard_attack_bonus %+n melee attack for this general and his bodyguard True
effects_description_general_bodyguard_charge_bonus %+n charge for this general and his bodyguard True
effects_description_general_bodyguard_defence_bonus %+n melee defence for this general and his bodyguard True
effects_description_general_bodyguard_morale_bonus %+n morale for this general and his bodyguard True
effects_description_general_bodyguard_size_mod %+n%% increase to the size of the general's bodyguard True
effects_description_general_bow_bonus %+n%% accuracy for all bow infantry under this man's command True
effects_description_general_cavalry_bonus %+n charge bonus for all cavalry under this man's command True
effects_description_general_honour_bonus %+n to the daimyo's honour True
effects_description_general_honourable +%n to loyalty (if general); or to honour (if daimyo) True
effects_description_general_infantry_bonus_mod %+n melee attack for all infantry under this man's command True
effects_description_general_inspire_mod %+n%% to the effectiveness of the Inspire ability True
effects_description_general_loyalty_bonus %+n to this general's loyalty True
effects_description_general_rally_mod %+n%% to the effectiveness of the Rally ability True
effects_description_general_resistance_bonus -%n%% resistance to invaders in provinces conquered by this man True
effects_description_general_spear_bonus %+n defence for all spear infantry under this man's command True
effects_description_general_swords_bonus %+n melee attack for all sword infantry under this man's command True
effects_description_gentlemen_happiness_bonus %+n happiness in provinces where this man is present True
effects_description_happy_active_upper_gov_type %+n happiness across all provinces True
effects_description_happy_active_upper_tax %+n happiness across all provinces True
effects_description_happy_active_upper_tax_extortionate %+n happiness across all provinces True
effects_description_happy_active_upper_tax_high %+n happiness across all provinces True
effects_description_happy_active_upper_tax_low %+n happiness across all provinces True
effects_description_happy_active_upper_tax_minimal %+n happiness across all provinces True
effects_description_happy_active_upper_tax_normal %+n happiness across all provinces True
effects_description_happy_character_lower %+n happiness (lower classes) True
effects_description_happy_character_upper %+n happiness True
effects_description_happy_character_upper_negative %+n happiness True
effects_description_happy_culture_all %+n happiness True
effects_description_happy_culture_all_global %+n happiness across all provinces True
effects_description_happy_culture_upper %+n happiness True
effects_description_happy_culture_upper_global %+n happiness True
effects_description_happy_events_global %+n happiness across all provinces True
effects_description_happy_events_local %+n happiness in this province True
effects_description_happy_government_upper %+n happiness True
effects_description_happy_ministerial_position %+n happiness True
effects_description_happy_mod_religious_unrest %+n%% to religious unrest True
effects_description_happy_religion_buddhist %+n happiness for the Buddhist population True
effects_description_happy_religion_buddhist_negative %+n happiness for the Buddhist population True
effects_description_happy_religion_catholic %+n happiness for the Christian population True
effects_description_happy_religion_catholic_negative %+n happiness for the Christian population True
effects_description_happy_religion_ikko %+n happiness for the Ikko population True
effects_description_happy_religion_upper %+n to religious happiness True
effects_description_happy_resistance_mod_general -%n%% resistance to invaders in provinces conquered by this man True
effects_description_happy_tax_active_upper %+n happiness True
effects_description_happy_tax_upper %+n happiness True
effects_description_hide_enable_long_grass Allows the unit to hide in long grass or similar True
effects_description_hide_enable_scrub Allows the unit to hide in scrub or similar True
effects_description_hide_enable_snipe Allows the unit to snipe, remaining hidden while firing True
effects_description_hide_enable_stalk Allows the unit to stalk, remaining hidden while walking True
effects_description_line_of_sight_mod %+n%% increase to campaign map line of sight True
effects_description_looting_mod %+n%% to income from looting True
effects_description_management_army %+n to management for army administration True
effects_description_management_finance %+n to management for treasury administration True
effects_description_management_justice %+n to management for justice administration True
effects_description_management_navy %+n to management for navy administration True
effects_description_mod_accuracy_artillery %+n to the accuracy of siege weapons True
effects_description_mod_accuracy_artillery_all %+n%% bonus to the accuracy of siege weapons True
effects_description_mod_battle_death_rate %+n%% to recovery chance of battle casualties True
effects_description_mod_boarders_melee_attack %+n to melee attack when boarding enemy ships True
effects_description_mod_building_construction_cost_castle %+n to the cost of constructing castles True
effects_description_mod_building_repair_cost_castle %+n to the cost of repairing castles True
effects_description_mod_character_loyalty %+n to the loyalty of all generals True
effects_description_mod_character_loyalty_local %+n loyalty for all generals in this province True
effects_description_mod_character_xp_generals %+n to command for newly-recruited generals True
effects_description_mod_character_xp_metsuke %+n to cunning for newly-recruited metsuke True
effects_description_mod_character_xp_monk %+n to zeal for newly-recruited monks True
effects_description_mod_character_xp_ninja %+n to subterfuge for newly-recruited ninja True
effects_description_mod_infantry_movement_campaign %+n%% movement range for infantry on campaign map True
effects_description_mod_infantry_training_battle %+n to training level for infantry units True
effects_description_mod_religion_conversion_rate %+n%% to religious conversion True
effects_description_mod_religion_conversion_rate_buddhist %+n%% to Buddhist conversion rate in this province True
effects_description_mod_religion_conversion_rate_buddhist_global %+n%% to Buddhist conversion rate across all provinces True
effects_description_mod_religion_conversion_rate_christianity %+n%% to Christian conversion rate in this province True
effects_description_mod_religion_conversion_rate_christianity_global %+n%% to Christian conversion rate across all provinces True
effects_description_mod_repair_cost_bldg %+n%% to building repair costs True
effects_description_mod_ship_attrition Reduces chance of storm damage to fleets at sea True
effects_description_mod_ship_cannon_fire_rate %n%% reduction to naval cannons' reloading time True
effects_description_mod_ship_cannon_reliability %n%% reduction to misfires for naval cannons True
effects_description_mod_ship_disease_chance Reduces chance of disease for fleets at sea True
effects_description_mod_ship_movement_battle %+n%% top speed of ships in battle True
effects_description_mod_ship_movement_campaign %+n%% movement range for ships on the campaign map True
effects_description_mod_storm_damage Reduces chance of storm damage to fleets at sea True
effects_description_mod_tech_cost_all %+n%% research time for all technologies True
effects_description_mod_unit_ability_cooldown %+n%% to special ability cooldown time for all units under this man's command True
effects_description_mod_unit_ability_uses %+n to number of special ability uses for all units under this man's command True
effects_description_mod_unit_accuracy_all_local %+n to accuracy for all units recruited in this province True
effects_description_mod_unit_accuracy_bow_samurai_infantry %+n accuracy for bow samurai True
effects_description_mod_unit_ap_ships %+n%% movement range for ships on the campaign map True
effects_description_mod_unit_armour %+n to unit armour True
effects_description_mod_unit_armour_all_local %+n armour for all units recruited in this province True
effects_description_mod_unit_armour_ashigaru %+n armour for ashigaru recruited in this province True
effects_description_mod_unit_armour_samurai %+n armour for samurai recruited in this province True
effects_description_mod_unit_armour_special %+n armour for warrior monks, kisho ninja and siege weapons recruited in this province True
effects_description_mod_unit_charge_all_local %+n charge bonus for all units recruited in this province True
effects_description_mod_unit_charge_bonus_all %+n charge bonus for all units True
effects_description_mod_unit_charge_bonus_cavalry %+n charge bonus for all cavalry units True
effects_description_mod_unit_charge_cavalry_local %+n charge bonus for cavalry recruited in this province True
effects_description_mod_unit_marksmanship %+n missile accuracy for ranged units True
effects_description_mod_unit_melee_all_local %+n melee attack for all units recruited in this province True
effects_description_mod_unit_melee_ashigaru %+n melee attack for ashigaru recruited in this province True
effects_description_mod_unit_melee_attack %+n melee attack for all units True
effects_description_mod_unit_melee_attack_cavalry %+n melee attack for all cavalry True
effects_description_mod_unit_melee_attack_global %+n to melee attack for all units True
effects_description_mod_unit_melee_attack_naginata_samurai %+n melee attack for naginata samurai True
effects_description_mod_unit_melee_attack_swords %+n melee attack for all sword units True
effects_description_mod_unit_melee_defence %+n melee defence for all units True
effects_description_mod_unit_melee_defence_global %+n to melee defence for all units True
effects_description_mod_unit_melee_defence_yari %+n to melee defence for all yari units True
effects_description_mod_unit_melee_local %+n melee attack for all units under this man's command True
effects_description_mod_unit_melee_samurai %+n melee attack for samurai recruited in this province True
effects_description_mod_unit_melee_special %+n melee attack for warrior monks, kisho ninja and siege weapons recruited in this province True
effects_description_mod_unit_morale_army %+n morale for all units True
effects_description_mod_unit_morale_cavalry %+n morale for all cavalry True
effects_description_mod_unit_morale_enemy Instills fear in enemy units (reduces morale) True
effects_description_mod_unit_morale_global %+n morale for all units True
effects_description_mod_unit_morale_local %+n morale for all units under this man's command True
effects_description_mod_unit_morale_navy %+n morale for all ships True
effects_description_mod_unit_morale_regional %+n morale for all units recruited in this province True
effects_description_mod_unit_morale_yari_ashigaru %+n morale for yari ashigaru True
effects_description_mod_unit_recruit_cost_imported_matchlock %+n%% to the cost of imported matchlock ashigaru True
effects_description_mod_unit_recruit_time_imported_matchlock %+n to imported matchlock ashigaru recruitment times True
effects_description_mod_unit_recruitment_cost_all %+n%% to the cost of recruiting all units in this province True
effects_description_mod_unit_recruitment_cost_battlefield_ninja %+n%% to the cost of recruiting kisho ninja True
effects_description_mod_unit_recruitment_cost_bow_samurai %+n%% to the cost of recruiting bow samurai True
effects_description_mod_unit_recruitment_cost_cavalry %+n%% to the cost of recruiting cavalry True
effects_description_mod_unit_recruitment_cost_katana_samurai %+n%% to the cost of recruiting katana samurai True
effects_description_mod_unit_recruitment_cost_land_all %+n%% to the cost of recruiting land units True
effects_description_mod_unit_recruitment_cost_melee_infantry %+n%% to the cost of recruiting melee infantry True
effects_description_mod_unit_recruitment_cost_naginata_samurai %+n%% to the cost of recruiting naginata samurai True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks %+n%% to the cost of recruiting naginata warrior monks True
effects_description_mod_unit_recruitment_cost_nanban_port %+n%% to the cost of imported gunpowder units True
effects_description_mod_unit_recruitment_cost_ships %+n%% to the cost of recruiting ships True
effects_description_mod_unit_recruitment_cost_siege %+n%% to the cost of recruiting siege weapons True
effects_description_mod_unit_recruitment_cost_yari_ashigaru %+n%% to the cost of recruiting yari ashigaru True
effects_description_mod_unit_reload_rate %n%% reduction to unit reloading time True
effects_description_mod_unit_reload_rate_powder %n%% reduction to reload time for gunpowder units True
effects_description_mod_unit_replenishment_all %+n%% to the replenishment rate of all units True
effects_description_mod_unit_replenishment_all_local %+n%% to the replenishment rate of all units under this man's command True
effects_description_mod_unit_upkeep_all_local %+n%% to the upkeep cost of all units under this man's command True
effects_description_mod_unit_upkeep_battlefield_ninja %+n%% to the upkeep cost of kisho ninja True
effects_description_mod_unit_upkeep_bow_samurai_infantry %+n%% to the upkeep cost of bow samurai True
effects_description_mod_unit_upkeep_cavalry %+n%% to the upkeep cost of cavalry True
effects_description_mod_unit_upkeep_katana_samurai %+n%% to the upkeep cost of katana samurai True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep %+n%% to the upkeep cost of naginata samurai True
effects_description_mod_unit_upkeep_naginata_warrior_monk %+n%% to the upkeep cost of warrior monks True
effects_description_mod_unit_upkeep_ships %+n%% to the upkeep cost of ships True
effects_description_mod_unit_upkeep_siege %+n%% to the upkeep cost of siege weapons True
effects_description_mod_unit_upkeep_yari_ashigaru %+n%% to the upkeep cost of yari ashigaru True
effects_description_mod_unit_weapon %+n to melee attack True
effects_description_mod_unit_xp_artillery %+n experience for siege crew recruits True
effects_description_mod_unit_xp_ashigaru %+n experience for all ashigaru recruits True
effects_description_mod_unit_xp_battlefield_ninja %+n experience for all kisho ninja recruits True
effects_description_mod_unit_xp_bow_samurai %+n experience for all bow samurai recruits True
effects_description_mod_unit_xp_bow_warrior_monks %+n experience for all bow warrior monk recruits True
effects_description_mod_unit_xp_cavalry %+n experience for all cavalry recruits True
effects_description_mod_unit_xp_katana_samurai %+n experience for all katana samurai recruits True
effects_description_mod_unit_xp_matchlock %+n experience for all matchlock-armed recruits True
effects_description_mod_unit_xp_naginata_samurai %+n experience for all naginata samurai recruits True
effects_description_mod_unit_xp_naginata_warrior_monks %+n experience for all naginata warrior monk recruits True
effects_description_mod_unit_xp_ranged_infantry %+n experience for all bow infantry recruits True
effects_description_mod_unit_xp_samurai %+n experience for all samurai recruits True
effects_description_mod_unit_xp_ships %+n experience for ship crew recruits True
effects_description_mod_unit_xp_spearmen %+n experience for all yari-armed recruits True
effects_description_mod_unit_xp_swordsmen %+n experience for all sword-armed recruits True
effects_description_mod_weapon_misfire %+n%% misfire chance for all gunpowder weapons True
effects_description_mod_weapon_misfire_rain Reduces the impact of rain on misfires True
effects_description_morale_bonus %+n to morale in battles True
effects_description_Movement_Points_All %+n%% movement range for all units on the campaign map True
effects_description_Movement_Points_All_Land %+n%% movement range for armies on the campaign map True
effects_description_movement_points_all_land_regional %+n %% to campaign movement range in this province True
effects_description_movement_points_all_local %+n %% to campaign movement range for all units under this man's command True
effects_description_movement_points_character %+n% to campaign movement range for the army this agent is embedded into True
effects_description_Movement_Points_Land_Artillery %+n%% movement range for siege weapons on the campaign map True
effects_description_Movement_Points_Land_Cavalry %+n%% movement range for cavalry on the campaign map True
effects_description_Movement_Points_Land_Infantry %+n%% movement range for infantry on the campaign map True
effects_description_movement_points_sea %+n%% movement range for ships on the campaign map True
effects_description_naval_attrition %+n%% to attrition at sea True
effects_description_naval_recruitment_points Recruitment capacity (ship under construction): %n True
effects_description_null_effect_christian_building Enables construction of Christian buildings and the Nanban Quarter True
effects_description_personal_security %+n%% to chance of assassination True
effects_description_placeholder This effect is to be decided! True
effects_description_policing_cost_mod %+n%% to the cost of town watch True
effects_description_recruitment_cost_mod_category_artillery %+n%% to the cost of recruiting siege weapons in this province True
effects_description_recruitment_cost_mod_category_artillery_global %+n%% to the cost of recruiting siege weapons across all provinces True
effects_description_recruitment_cost_mod_category_cavalry %+n%% to the cost of recruiting cavalry in this province True
effects_description_recruitment_cost_mod_category_cavalry_global %+n%% to the cost of recruiting cavalry across all provinces True
effects_description_recruitment_cost_mod_category_infantry %+n%% to the cost of recruiting infantry in this province True
effects_description_recruitment_cost_mod_category_infantry_global %+n%% to the cost of recruiting infantry across all provinces True
effects_description_recruitment_cost_mod_category_naval_merchant %+n%% to the cost of recruiting trade ships in this province True
effects_description_recruitment_cost_mod_category_naval_specialist %+n%% recruitment cost for specialist naval ships in this province True
effects_description_recruitment_cost_mod_land_all %+n%% to the cost of recruiting land units in this province True
effects_description_recruitment_cost_mod_land_all_global %+n%% to the cost of recruiting land units across all provinces True
effects_description_recruitment_cost_mod_local %+n%% to the cost of recruiting all units in this province True
effects_description_recruitment_cost_mod_naval_all %+n%% to the cost of recruiting naval units in this province True
effects_description_recruitment_cost_mod_naval_all_global %+n%% to the cost of recruiting naval units across all provinces True
effects_description_recruitment_points Recruitment capacity (units in training): %n True
effects_description_recruitment_points_bonus %+n recruitment slots across all provinces True
effects_description_recruitment_points_home_region %+n recruitment slots in your home province True
effects_description_recruitment_points_local %+n recruitment slots in provinces where this general is present True
effects_description_region_turns_to_surrender %+n to the minimum number of turns a castle town can hold out when besieged True
effects_description_regional_happiness_mod %+n to provincial happiness True
effects_description_regional_line_of_sight_mod_global %+n%% to line of sight across all provinces True
effects_description_regional_line_of_sight_mod_local %+n%% to line of sight in this province True
effects_description_reinforcement_range_mod Reinforcements can be drawn in from further afield True
effects_description_religion_conversion_no_non_state No spread of non-clan religion across all provinces True
effects_description_repair_cost_modifier %+n%% to building repair costs True
effects_description_replenishment_percentage_bonus %+n% to the replenishment rate in this province True
effects_description_replenishment_percentage_bonus_global %+n% to replenishment rates in all your provinces True
effects_description_repression_building %+n to repression in this province True
effects_description_repression_building_global %+n to repression across all provinces True
effects_description_repression_character %+n to repression in this province True
effects_description_repression_events_global %+n to repression across all provinces True
effects_description_repression_events_local %+n to repression in this province True
effects_description_repression_garrison %+n to repression in this province True
effects_description_repression_gov_type %+n to repression in all provinces True
effects_description_repression_tech_faction %+n to repression across all provinces True
effects_description_repression_tech_homeregion %+n to repression in the home province True
effects_description_research_points Improves the rate at which all arts are mastered: +%n% True
effects_description_research_points_bonus_all Improves the rate at which all arts are mastered: +%n% True
effects_description_research_points_bonus_civil Improves the rate at which chi arts are mastered: +%n% True
effects_description_research_points_bonus_military Improves the rate at which bushido arts are mastered: +%n% True
effects_description_research_points_enlightenment Improves the rate at which chi arts are mastered: +%n% True
effects_description_research_points_global Improves clan-wide mastery of the arts: +%n% True
effects_description_research_rate_mod %+n%% to technology research rate True
effects_description_road_level_one Movement speed is increased by 30% on roads True
effects_description_road_level_three Movement speed is increased by 60% on imperial roads True
effects_description_road_level_two Movement speed is increased by 50% on post roads True
effects_description_road_level_zero Movement speed is increased by 15% on trails True
effects_description_ship_repair_increase %+n%% to ship repair rate during naval battles True
effects_description_shogun_null_effect_great_guard Enables recruitment of the Great Guard True
effects_description_shogun_null_effect_nihon_maru Enables construction of the Nihon Maru True
effects_description_siege_attack_time_mod Decreases siege length by %+n seasons True
effects_description_siege_defend_time_mod Increases siege length by %+n seasons True
effects_description_spotting_distance_mod %+n to spotting distance True
effects_description_tax_bonus_building %+n%% bonus to tax rate in this province True
effects_description_tax_bonus_building_global %+n%% bonus to tax rate across all provinces True
effects_description_tax_bonus_governor %+n%% bonus to tax rate across all provinces True
effects_description_tax_bonus_minister %+n%% bonus to clan-wide tax rate True
effects_description_tax_bonus_technology %+n%% bonus to clan-wide tax rate True
effects_description_tech_agent_action_cost_mod_geisha %+n%% cost for geisha actions True
effects_description_tech_agent_action_cost_mod_metsuke %+n%% cost for metsuke actions True
effects_description_tech_agent_action_cost_mod_missionary %+n%% cost for missionary actions True
effects_description_tech_agent_action_cost_mod_monk %+n%% cost for monk actions True
effects_description_tech_agent_action_cost_mod_ninja %+n%% cost for ninja actions True
effects_description_tech_agent_all_cost_mod %+n%% recruitment cost for all agents True
effects_description_tech_agent_cost_mod_geisha %+n%% recruitment cost for geisha True
effects_description_tech_agent_cost_mod_general %+n%% recruitment cost for generals True
effects_description_tech_agent_cost_mod_metsuke %+n%% recruitment cost for metsuke True
effects_description_tech_agent_cost_mod_missionary %+n%% recruitment cost for missionaries True
effects_description_tech_agent_cost_mod_monk %+n%% recruitment cost for monks True
effects_description_tech_agent_cost_mod_ninja %+n%% recruitment cost for ninja True
effects_description_tech_agent_metsuke_cap_bonus Increases metsuke cap by %+n True
effects_description_tech_agent_metsuke_success_mod %+n%% to the success chance of metsuke actions True
effects_description_tech_agent_missionary_success_mod %+n%% to the success chance of missionary actions True
effects_description_tech_agent_monk_cap_bonus Increases monk cap by %+n True
effects_description_tech_agent_monk_success_mod %+n%% to the success chance of monk actions True
effects_description_tech_agent_ninja_cap_bonus Increases ninja cap by %+n True
effects_description_tech_agent_ninja_success_mod %+n%% to the success chance of ninja actions True
effects_description_tech_building_castle_constr_mod %+n%% to castle construction times True
effects_description_tech_building_castle_cost_mod %+n% to the cost of constructing castles True
effects_description_tech_clan_daimyo_honour_mod %+n to the daimyo's honour True
effects_description_tech_clan_fame_bonus %+n to clan fame True
effects_description_tech_clan_income_farm_mod %+n%% wealth generated by farms across all provinces True
effects_description_tech_clan_income_mine_mod %+n%% wealth generated by mines across all provinces True
effects_description_tech_clan_income_tax_mod %+n%% bonus to clan-wide tax rate True
effects_description_tech_clan_income_trade_mod Increase to trade income (tariffs only) True
effects_description_tech_diplomatic_relations_mod %+n%% chance of successfully conducting diplomatic negotiations True
effects_description_tech_enable_banzai Enables "Banzai!" True
effects_description_tech_enable_blinding_grenades Enables blinding grenades True
effects_description_tech_enable_fire_arrows Enables fire arrows True
effects_description_tech_enable_pike_square Enables spear square True
effects_description_tech_enable_ranked_fire Enables ranked fire True
effects_description_tech_enable_stand_and_fight Enables "Stand & fight" True
effects_description_tech_enable_swooping_crane Enables swooping crane True
effects_description_tech_enable_wedge_formation Enables wedge formation True
effects_description_tech_general_aoe_mod %+n% increase to the general's influence radius True
effects_description_tech_general_loyalty_bonus %+n to the loyalty of all generals True
effects_description_tech_regional_happiness_mod %+n to clan-wide happiness True
effects_description_tech_regional_repression_mod %+n to clan-wide repression True
effects_description_tech_regional_town_wealth_mod %+n per turn to economic growth from mastery of the arts True
effects_description_tech_rel_converserion_buddhist_mod %+n to Buddhist conversion rate across all provinces True
effects_description_tech_unit_archer_acc_mod %+n%% accuracy for all bow units True
effects_description_tech_unit_archer_range_mod %+n%% range for all bow units True
effects_description_tech_unit_archer_reload_mod %+n%% reload rate for all bow units True
effects_description_tech_unit_archer_xp_mod %+n experience for all bow-wielding recruits True
effects_description_tech_unit_horoku_accuacy_mod Increased effectiveness for firebomb-throwing units True
effects_description_tech_unit_land_ammo_mod %+n%% ammunition for all bow units True
effects_description_tech_unit_land_charge_bonus_mod %+n charge bonus for all units True
effects_description_tech_unit_land_cost_mod %+n%% to the cost of recruiting all units True
effects_description_tech_unit_land_def_mod %+n defence for all units True
effects_description_tech_unit_land_morale_mod %+n morale for all units True
effects_description_tech_unit_land_movement_mod %+n%% movement range for armies on the campaign map True
effects_description_tech_unit_land_run_speed_mod %+n%% running speed for all units True
effects_description_tech_unit_musket_acc_mod %+n%% accuracy for all musket units True
effects_description_tech_unit_naval_battle_movement_mod %+n%% movement speed for all ships in battles True
effects_description_tech_unit_naval_cost_mod %+n%% to the cost of recruiting all ships True
effects_description_tech_unit_naval_movement_mod %+n%% movement range for all ships on the campaign map True
effects_description_tech_unit_naval_turn_mod %+n%% turning speed for all ships True
effects_description_tech_unit_replenish_mod %+n%% to unit replenishment True
effects_description_tech_unit_spear_xp_bonus %+n experience for all spear-wielding recruits True
effects_description_tech_unit_sword_xp_bonus %+n experience for all sword-wielding recruits True
effects_description_tech_unit_upkeep_mod %+n%% upkeep costs for all armies and navies True
effects_description_trade_income_mod Increase to trade income (tariffs only) True
effects_description_trade_income_mod_land %+n%% to income from trade over land True
effects_description_trade_income_mod_sea %+n%% to income from trade by sea True
effects_description_trade_node_mod %+n%% goods from trade posts True
effects_description_trade_route_all_mod_growth_rate %+n%% bonus to the growth in trade route income True
effects_description_trade_routes_mod_max_land %+n trade routes possible (land) True
effects_description_trade_routes_mod_max_sea %+n trade routes possible (sea) True
effects_description_tw_growth_education %+n per turn to town growth in this province True
effects_description_tw_growth_events_global %+n per turn to town growth across all provinces True
effects_description_tw_growth_events_local %+n per turn to town growth in this province True
effects_description_tw_growth_government %+n per turn to town wealth in the province (government) True
effects_description_tw_growth_home_region %+n per turn to town growth in your home province True
effects_description_tw_growth_industry %+n per turn to town growth from commerce within this province True
effects_description_tw_growth_industry_global %+n per turn to town growth across all provinces True
effects_description_tw_growth_ministers_home_theatre %+n per turn to town growth across all provinces True
effects_description_tw_growth_mod_all %+n%% to town growth from all buildings True
effects_description_tw_growth_mod_infrastructure %+n%% to town growth from infrastructure True
effects_description_tw_growth_mod_metals %+n%% bonus to town wealth from metalworking buildings True
effects_description_tw_growth_mod_nanban_port %+n%% to town growth from the nanban port True
effects_description_tw_growth_mod_port_trade %+n%% to town growth from ports True
effects_description_tw_growth_mod_textiles %+n%% to town growth from textile industry buildings True
effects_description_tw_growth_port %+n per turn to town growth from ports within this province True
effects_description_tw_growth_port_global %+n per turn to town growth from ports True
effects_description_tw_growth_roads %+n per turn to town growth from infrastructure within this province True
effects_description_tw_growth_taxes_fixed %+n%% to town growth due to taxation True
effects_description_tw_growth_taxes_modifier %+n%% to town growth due to taxation True
effects_description_tw_growth_technologies_fixed %+n per turn to town growth from mastery of the arts True
effects_description_tw_growth_visible_tax_effect_extortionate Drastically reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_high Significantly reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_low Slightly reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_minimal Marginally reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_normal Moderately reduces town growth across all provinces True
effects_description_unit_archer_accuracy_mod %+n%% accuracy for all bow units True
effects_description_unit_archer_reload_mod %+n%% reload skill for all bow units True
effects_description_unit_mod_all_recruit_time_global %+n to unit recruitment times across all provinces True
effects_description_unit_mod_samurai_archer_recruit_time %+n to bow samurai recruitment times in this province True
effects_description_unit_mod_samurai_cavalry_recruit_time %+n to samurai cavalry recruitment times in this province True
effects_description_unit_mod_samurai_matchlock_recruit_time %+n to matchlock samurai recruitment times in this province True
effects_description_unit_mod_samurai_spear_recruit_time %+n to spear samurai recruitment times in this province True
effects_description_unit_mod_samurai_sword_recruit_time %+n to sword samurai recruitment times in this province True
effects_description_upkeep_cost_mod_category_artillery %+n%% upkeep costs for siege weapons True
effects_description_upkeep_cost_mod_category_cavalry %+n%% upkeep costs for cavalry True
effects_description_upkeep_cost_mod_category_infantry %+n%% upkeep costs for infantry True
effects_description_upkeep_cost_mod_category_naval_merchant %+n%% upkeep costs for merchant ships True
effects_description_upkeep_cost_mod_category_naval_specialist %+n%% upkeep costs for rocket ships and bomb ketches True
effects_description_upkeep_cost_mod_land_all %+n%% upkeep costs for all army units True
effects_description_upkeep_cost_mod_naval_all %+n%% upkeep costs for all naval units True
effects_description_Xgdp_building %+n to province wealth True
effects_description_Xpop_growth_buildings %+n%% to province population growth True
effects_description_Xtax_cap Maximum tax rate applied to province: %n%% True
effects_description_Xtw_growth %+n%% to town wealth growth True