effects_description_admin_cost_mod	Reduces administration costs	True
effects_description_agent_action_cost_mod	%+n% reduced action cost	True
effects_description_agent_action_critical_success_mod	%+n%% to the agent's critical success chance	True
effects_description_agent_action_success_mod	%+n%% to the agent's success chance	True
effects_description_agent_attribute_cunning_apprehension	%+n to cunning when apprehending	True
effects_description_agent_attribute_cunning_bribery	%+n to cunning when bribing	True
effects_description_agent_attribute_cunning_counterspying	%+n to cunning when counterspying	True
effects_description_agent_attribute_cunning_oversee_army	%+n to cunning when overseeing armies	True
effects_description_agent_attribute_cunning_oversee_town	%+n to cunning when overseeing towns	True
effects_description_agent_attribute_mod_metsuke	%+n to cunning for all metsuke	True
effects_description_agent_attribute_subterfuge_assassination	%+n to subterfuge when assassinating	True
effects_description_agent_attribute_subterfuge_field_scout	%+n to subterfuge when scouting in the field	True
effects_description_agent_attribute_subterfuge_sabotage_army	%+n to subterfuge when sabotaging armies	True
effects_description_agent_attribute_subterfuge_sabotage_building	%+n to subterfuge when sabotaging buildings	True
effects_description_agent_attribute_subterfuge_spy_network	%+n to subterfuge when establishing spy networks	True
effects_description_agent_attribute_subterfuge_spying	%+n to subterfuge when spying	True
effects_description_agent_attribute_zeal_conversion	%+n to zeal when converting provinces	True
effects_description_agent_attribute_zeal_convert_character	%+n to zeal when converting characters	True
effects_description_agent_attribute_zeal_demoralise_army	%+n to zeal when demoralising armies	True
effects_description_agent_attribute_zeal_incite_unrest	%+n to zeal when inciting unrest	True
effects_description_agent_attribute_zeal_inspire_army	%+n to zeal when inspiring armies	True
effects_description_agent_attribute_zeal_inspire_town	%+n to zeal when inspiring towns	True
effects_description_agent_availability_quality_geisha	Enables recruitment of Rank %n geisha	True
effects_description_agent_availability_quality_ikko_monk	Enables recruitment of Rank %n Ikko monks	True
effects_description_agent_availability_quality_metsuke	Enables recruitment of Rank %n metsuke	True
effects_description_agent_availability_quality_missionary	Enables recruitment of Rank %n missionaries	True
effects_description_agent_availability_quality_monk	Enables recruitment of Rank %n monks	True
effects_description_agent_availability_quality_ninja	Enables recruitment of Rank %n ninja	True
effects_description_agent_cap_geisha	%+n to the number of geisha that may be fielded	True
effects_description_agent_cap_general	%+n to the number of generals that may be fielded	True
effects_description_agent_cap_ikko_monk	Each Ikko temple chain building enables you to sustain one additional Ikko monk (to a maximum of 5)	True
effects_description_agent_cap_metsuke	Each market chain building enables you to sustain one additional metsuke (to a maximum of 5)	True
effects_description_agent_cap_minja	Each stealth chain building enables you to sustain one additional ninja (to a maximum of 5)	True
effects_description_agent_cap_missionary	Each Christian chain building enables you to sustain one additional missionary (to a maximum of 5)	True
effects_description_agent_cap_monk	Each Buddhist chain building enables you to sustain one additional monk (to a maximum of 5)	True
effects_description_agent_general_refil_rate_1	Generals become available for recruitment at a moderate rate	True
effects_description_agent_general_refil_rate_2	Generals become available for recruitment at a fast rate	True
effects_description_agent_metsuke_release_time_mod	%+n to imprisonment time for agents apprehened by metsuke	True
effects_description_agent_ninja_killing_chance_mod	%+n%% to assassination success chance	True
effects_description_agent_ninja_ninjutsu	%+n%% to the chance that the ninja will be executed when unsuccessful	True
effects_description_agent_ninja_stealth_mod	%+n%% to the chance that the ninja will avoid detection when unsuccessful	True
effects_description_agent_ninja_wounding_time_mod	%+n to convalescence time for characters wounded by ninja	True
effects_description_agent_stealth_detection_mod	%+n%% to the chance of detecting ninja	True
effects_description_agent_XP_mod_ikko_monk	%+n rank(s) for Ikko monks recruited in this province	True
effects_description_agent_XP_mod_mesuke	%+n rank(s) for metsuke recruited in this province	True
effects_description_agent_XP_mod_missionary	%+n rank(s) for missionaries recruited in this province	True
effects_description_agent_XP_mod_monk	%+n rank(s) for monks recruited in this province	True
effects_description_agent_XP_mod_ninja	%+n rank(s) for ninja recruited in this province	True
effects_description_attrition_mod	%+n%% to losses in an area of attrition	True
effects_description_building_construction_time_mod_all	%+n%% to construction times in this province	True
effects_description_building_construction_time_mod_all_global	%+n%% to construction times across all provinces	True
effects_description_building_cost_mod_all	%+n%% to cost of constructing buildings in this province	True
effects_description_building_cost_mod_all_global	%+n%% to cost of constructing buildings across all provinces	True
effects_description_building_cost_mod_local	%+n%% to cost of constructing buildings in this province	True
effects_description_building_mod_income_farms	%+n%% to income from farms	True
effects_description_campaign_map_stealth	Enables the army to lay ambush in all terrain types	True
effects_description_castle_slot_addition	Unlocks an additional construction slot	True
effects_description_character_death_chance_turn_end	%n%% chance of death by natural causes	True
effects_description_charge_bonus_mod	%+n to the charge bonus of all units under this man's command	True
effects_description_clan_trait_chosokabe_cheap_foot_archers	Reduced recruitment cost and upkeep for all bow infantry	True
effects_description_clan_trait_chosokabe_superio_foot_archers	Can recruit superior bow infantry	True
effects_description_clan_trait_chosokabe_superior_farms	Increased income from farms	True
effects_description_clan_trait_date_charge_bonus	Charge bonus to all units	True
effects_description_clan_trait_date_cheap_nodachi	Reduced recruitment cost and upkeep for no-dachi samurai	True
effects_description_clan_trait_date_superior_nodachi	Can recruit superior no-dachi samurai	True
effects_description_clan_trait_hattori_guerrilla_deployment	Specialist Hattori units possess kisho training	True
effects_description_clan_trait_hattori_stealthy_units	Specialist Hattori units can hide effectively in battle	True
effects_description_clan_trait_hojo_cheap_castle	Castles are cheaper to build and repair	True
effects_description_clan_trait_hojo_cheap_siege_units	Reduced recruitment costs and upkeep for siege units	True
effects_description_clan_trait_hojo_superior_siege_units	Can recruit superior siege units	True
effects_description_clan_trait_ikko_ashigaru	Can recruit large units of ashigaru, weak but with high morale	True
effects_description_clan_trait_ikko_general_convert	Generals can convert provinces to the Ikko faith	True
effects_description_clan_trait_ikko_no_metsuke	Cannot recruit metsuke	True
effects_description_clan_trait_ikko_warrior_monks	Can recruit superior warrior monks	True
effects_description_clan_trait_mori_cheap_ship	Reduced recruitment costs and upkeep for all ships	True
effects_description_clan_trait_mori_ship_movement	Increased campaign map movement range for all ships	True
effects_description_clan_trait_mori_superior_ship	Can recruit superior ships	True
effects_description_clan_trait_oda_ashigaru_morale_bonus	Improved morale for all ashigaru	True
effects_description_clan_trait_oda_cheap_ashigaru	Reduced recruitment costs and upkeep for all ashigaru	True
effects_description_clan_trait_shimazu_cheap_samurai	Reduced recruitment costs and upkeep for katana samurai	True
effects_description_clan_trait_shimazu_increased_loyalty	Increased loyalty for all generals	True
effects_description_clan_trait_shimazu_superior_katana_hero	Can recruit superior katana heroes	True
effects_description_clan_trait_shimazu_superior_katana_samurai	Can recruit superior katana samurai	True
effects_description_clan_trait_takeda_cavalry_morale_bonus	Improved morale for cavalry	True
effects_description_clan_trait_takeda_cheap_cavalry	Reduced recruitment costs and upkeep for all cavalry	True
effects_description_clan_trait_takeda_superior_cavalry	Can recruit superior cavalry	True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja	Reduced recruitment costs and upkeep for kisho ninja	True
effects_description_clan_trait_tokugawa_diplomacy_bonus	Bonus to diplomatic relations	True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja	Can recruit superior kisho ninja	True
effects_description_clan_trait_tokugawa_superior_metsuke	Can recruit superior metsuke	True
effects_description_clan_trait_uesugi_cheap_warrior_monks	Reduced recruitment costs and upkeep for warrior monks	True
effects_description_clan_trait_uesugi_superior_monks	Can recruit superior monks	True
effects_description_clan_trait_uesugi_superior_warrior_monks	Can recruit superior warrior monks	True
effects_description_clan_trait_uesugi_trade_bonus	Increased trade income	True
effects_description_Command_Land_Attack	%+n to command when attacking on land	True
effects_description_Command_Land_Cavalry_Troops	%+n to command when leading cavalry units	True
effects_description_Command_Land_Defence	%+n to command when defending on land	True
effects_description_Command_Land_Siege_Attack	%+n to command when besieging	True
effects_description_Command_Land_Siege_Defence	%+n to command when besieged	True
effects_description_Command_mod	%+n to command	True
effects_description_commodity_prod_sho_cotton	%+n bales of cotton	True
effects_description_commodity_prod_sho_crafts	%+n chests of luxury goods	True
effects_description_commodity_prod_sho_horses	%+n stables of superior warhorses	True
effects_description_commodity_prod_sho_iron	%+n tonnes of high-quality iron	True
effects_description_commodity_prod_sho_silk	%+n bales of raw silk	True
effects_description_commodity_prod_sho_spice	%+n caskets of incense	True
effects_description_commodity_prod_sho_stone	%+n tonnes of sturdy stone	True
effects_description_commodity_prod_sho_wood	%+n tonnes of high-quality timber	True
effects_description_conversion_buddhist	Converts the populace to Buddhism (%+n religious zeal)	True
effects_description_conversion_buddhist_osmosis	Spreads Buddhism to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_catholic	Converts the populace to Christianity (%+n religious zeal)	True
effects_description_conversion_catholic_osmosis	Spreads Christianity to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_ikko	Converts the populace into followers of the Ikko faith (%+n religious zeal)	True
effects_description_conversion_ikko_osmosis	Spreads radical Ikko beliefs to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_state_religion	Improves conversion to the clan religion (%+n religious zeal)	True
effects_description_conversion_state_religion_local	Converts provinces in which this man is located to the clan religion (%+n religious zeal)	True
effects_description_diplomacy_bonus_emissaries	%+n to diplomatic relations	True
effects_description_diplomacy_bonus_enlightenment	%+n to diplomatic relations	True
effects_description_diplomacy_bonus_faction_leader	%+n to diplomatic relations	True
effects_description_diplomatic_bonus	%+n to diplomatic relations	True
effects_description_diplomatic_bonus_mod	%+n to diplomatic relations	True
effects_description_enable_inspire_unit	Enables inspire unit ability	True
effects_description_enable_night_battles	Enables night battles.	True
effects_description_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_escape_chance_action_mod	%+n%% to the chance of escape following an unsuccessful action	True
effects_description_escape_chance_mod	%+n%% to the chance of escaping from enemy agents	True
effects_description_export_capacity_port	Improves export capacity (increases trade values) by %+n	True
effects_description_export_capacity_road	Improves export capacity (increases trade values)  by %+n	True
effects_description_food_consumption	Consumes food: %n	True
effects_description_food_consumption_event_disaster	%+n food lost to disaster	True
effects_description_food_provision	Provides food: %n	True
effects_description_gdp_farm	%+n to wealth from farms in this province	True
effects_description_gdp_industry	%+n to wealth from commerce in this province	True
effects_description_gdp_mine	%+n to wealth from mines in this province	True
effects_description_gdp_mod_all	%+n%% wealth generated by all buildings	True
effects_description_gdp_mod_all_local	%+n%% wealth generated by all buildings in this province	True
effects_description_gdp_mod_buildings_global	%+n%% wealth generated by buildings across all provinces	True
effects_description_gdp_mod_buildings_local	%+n%% wealth generated by buildings in this province	True
effects_description_gdp_mod_farms	%+n%% wealth generated by farms in this province	True
effects_description_gdp_mod_farms_global	%+n%% wealth generated by farms across all provinces	True
effects_description_gdp_mod_mines	%+n%% wealth generated by mines in this province	True
effects_description_gdp_mod_population_global	%+n%% wealth generated across all provinces	True
effects_description_gdp_mod_population_local	%+n%% wealth generated in this province	True
effects_description_gdp_mod_ports	%+n%% wealth generated by ports in this province	True
effects_description_gdp_mod_province_capital	%+n%% wealth generated in the province capital	True
effects_description_gdp_port	%+n to wealth from ports in this province	True
effects_description_gem_agent_attribute_cunning_conversion	%+n to cunning when spreading influence	True
effects_description_gem_agent_attribute_cunning_payoff	%+n to cunning when paying off	True
effects_description_gem_agent_attribute_cunning_request_allegiance	%+n to cunning when requesting allegiance	True
effects_description_gem_agent_attribute_dancer_entertain_general	%+n to charm when entertaining generals	True
effects_description_gem_agent_attribute_dancer_entertain_nobles	%+n to charm when entertaining nobles	True
effects_description_gem_agent_attribute_dancer_seduce	%+n to charm when seducing	True
effects_description_gem_agent_attribute_dancer_stalling	%+n to charm when distracting armies	True
effects_description_gem_agent_attribute_subterfuge_subvert_army	%+n to subterfuge when sabotaging armies	True
effects_description_gem_agent_attribute_zeal_indoctrinate	%+n to zeal when indoctrinating	True
effects_description_gem_agent_availability_quality_dancer	Enables recruitment of Rank %n shirabyoshi	True
effects_description_gem_agent_availability_quality_inspector	Enables recruitment of Rank %n junsatsushi	True
effects_description_gem_agent_availability_quality_monk	Enables recruitment of Rank %n sou	True
effects_description_gem_agent_availability_quality_spy	Enables recruitment of Rank %n monomi	True
effects_description_gem_agent_cap_dancer	Each clan chain building enables you to sustain one additional shirabyoshi (to a maximum of 5)	True
effects_description_gem_agent_cap_inspector	Each economy chain building enables you to sustain one additional junsatsushi (to a maximum of 5)	True
effects_description_gem_agent_cap_monk	Each religious chain building enables you to sustain one additional sou (to a maximum of 5)	True
effects_description_gem_agent_cap_scout	Each stealth chain building enables you to sustain one additional monomi (to a maximum of 5)	True
effects_description_gem_agent_dancer_happiness_bonus	%+n happiness in provinces where this lady is present	True
effects_description_gem_agent_spy_stealth_mod	%+n%% to the chance that the monomi will avoid detection when unsuccessful	True
effects_description_gem_agent_stealth_detection_mod	%+n%% to the chance of detecting monomi	True
effects_description_gem_agent_xp_mod_dancer	%+n rank(s) for shirabyoshi recruited in this province	True
effects_description_gem_agent_xp_mod_inspector	%+n rank(s) for junsatsushi recruited in this province	True
effects_description_gem_agent_xp_mod_monk	%+n rank(s) for sou recruited in this province	True
effects_description_gem_agent_xp_mod_scout	%+n rank(s) for monomi recruited in this province	True
effects_description_gem_castle_walls_level_1	Fortified defences (Stronghold)	True
effects_description_gem_castle_walls_level_2	Fortified defences (Fort)	True
effects_description_gem_castle_walls_level_3	Fortified defences (Castle)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_action	Constabulary force (%+n%% cost for junsatsushi actions)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_succes	Skillful inspectors (%+n%% success chance for junsatsushi actions)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_tax	Resolute officials (%+n%% to tax incomes)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_technology	Developed government (rice loans art already mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_levy_cost_increase	Bureaucratic (%+n%% to recruitment cost for levy and attendant units)	True
effects_description_gem_clan_trait_fujiwara_kubota_research	Chinese missions (%+n%% to the rate at which bunka arts are mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_technologies	Chinese traditions (poetry and literature art already mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_warrior_monk	Zealotry (can recruit the finest warrior monks)	True
effects_description_gem_clan_trait_minamoto_kamakura_reload	Famous archers (%+n%% to reload rate for samurai units)	True
effects_description_gem_clan_trait_minamoto_kamakura_research	Strategy genius (%+n%% to the rate at which budo arts are mastered)	True
effects_description_gem_clan_trait_minamoto_kamakura_technology	First samurai (bushi art already mastered)	True
effects_description_gem_clan_trait_minamoto_kamakura_upkeep	Bonds of loyalty (%+n%% to upkeep cost for samurai units)	True
effects_description_gem_clan_trait_minamoto_kiso_campaign_movement	Blessed by Raijin (%+n%% to campaign movement range for armies)	True
effects_description_gem_clan_trait_minamoto_kiso_negative_research	War fervour (%+n%% to the rate at which bunka arts are mastered)	True
effects_description_gem_clan_trait_minamoto_kiso_recruitment_mod	Speedy mobilisation (%+n to recruitment time for samurai units)	True
effects_description_gem_clan_trait_minamoto_kiso_technology	First samurai (bushi art already mastered)	True
effects_description_gem_clan_trait_taira_fukuhara_armour	Customary armour (%+n to armour for all naginata units)	True
effects_description_gem_clan_trait_taira_fukuhara_regions	Predominant (rules over more territory and vassal clans)	True
effects_description_gem_clan_trait_taira_fukuhara_technologies	Traditional warriors (koryu art already mastered)	True
effects_description_gem_clan_trait_taira_fukuhara_upkeep	Naginatajutsu (%+n%% to upkeep costs for naginata units)	True
effects_description_gem_clan_trait_taira_yashima_ship_movement	Superior sailors (%+n%% to campaign movement range for ships)	True
effects_description_gem_clan_trait_taira_yashima_ship_upkeep	Expert shipbuilders (%+n%% to the overall cost of ships)	True
effects_description_gem_clan_trait_taira_yashima_technologies	Traditional warriors (koryu art already mastered)	True
effects_description_gem_clan_trait_taira_yashima_trade	Master traders (%+n%% to income from trade)	True
effects_description_gem_clan_trait_unit_xp_mod	Increases the experience of all units recruited	True
effects_description_gem_commodity_prod_crafts	%+n chests of luxury goods	True
effects_description_gem_commodity_prod_incense	%+n caskets of incense	True
effects_description_gem_commodity_prod_iron	%+n tonnes of high-quality iron	True
effects_description_gem_commodity_prod_silk	%+n bales of raw silk	True
effects_description_gem_commodity_prod_texts	%+n books of Chinese texts	True
effects_description_gem_commodity_prod_wood	%+n tonnes of high-quality timber	True
effects_description_gem_conversion_clan_female	Spreads influence in provinces where this woman is present (%+n influence)	True
effects_description_gem_conversion_clan_influence	Improves the spread of influence (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_fujiwara	Improves the spread of Fujiwara influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_minamoto	Improves the spread of Minamoto influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_taira	Improves the spread of Taira influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_fujiwara	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_minamoto	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_taira	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_male	Spreads influence in provinces where this man is present (%+n influence)	True
effects_description_gem_conversion_no_non_state	No spread of non-clan influence across all provinces	True
effects_description_gem_enables_cavalry_recruitment	Enables the recruitment of cavalry in this province (assuming a cavalry-producing dojo is present)	True
effects_description_gem_general_accuracy_bonus	%+n accuracy for this general and his bodyguard	True
effects_description_gem_general_army_charge_bonus	%+n charge bonus for all units under this man's command	True
effects_description_gem_general_army_melee_attack_bonus	%+n melee attack for all units under this man's command	True
effects_description_gem_general_army_melee_defence_bonus	%+n melee defence for all units under this man's command	True
effects_description_gem_general_attribute_command_all_situation	%+n to command (all situations)	True
effects_description_gem_general_attribute_command_attack_all_situation	%+n to command when attacking (all situations)	True
effects_description_gem_general_attribute_command_defend_all_situation	%+n to command when defending (all situations)	True
effects_description_gem_happiness_building	%+n happiness 	True
effects_description_gem_mod_conversion_rate_fujiwara_global	%+n to spread of Fujiwara influence across all provinces	True
effects_description_gem_mod_conversion_rate_minamoto_global	%+n to spread of Minamoto influence across all provinces	True
effects_description_gem_mod_conversion_rate_taira_global	%+n to spread of Taira influence across all provinces	True
effects_description_gem_mod_unit_armour_all	%+n armour for all units recruited in this province	True
effects_description_gem_mod_unit_melee_all_local	%+n melee attack for all units recruited in this province	True
effects_description_gem_mod_unit_recruit_time_bushi	%+n to recruitment time of bushi units	True
effects_description_gem_mod_unit_recruit_time_naginata	%+n to recruitment time of koryu units	True
effects_description_gem_mod_unit_xp_warrior_monks	%+n experience for all warrior monk recruits	True
effects_description_gem_research_points_bonus_civil	Improves the rate at which bunka arts are mastered: +%n%	True
effects_description_gem_research_points_bonus_military	Improves the rate at which budo arts are mastered: +%n%	True
effects_description_gem_tech_admin_cost_mod	%n% reduction to administration costs	True
effects_description_gem_tech_agent_dancer_success	%+n%% to the success chance of shirabyoshi actions	True
effects_description_gem_tech_agent_inspector_action_cost_mod	%+n%% cost for junsatsushi actions	True
effects_description_gem_tech_agent_inspector_success	%+n%% to the success chance of junsatsushi actions	True
effects_description_gem_tech_agent_monk_action_cost_mod	%+n% reduced action cost	True
effects_description_gem_tech_agent_monk_success	%+n%% to the success chance of sou actions	True
effects_description_gem_tech_agent_spy_success	%+n%% to the success chance of monomi actions	True
effects_description_gem_tech_conversion_state_religion	Improves the spread of influence (%+n influence)	True
effects_description_gem_tech_non_samurai_unit_xp_mod	Increases the experience of all non samurai land units recruited by %+n	True
effects_description_gem_tech_samurai_unit_xp_mod	Increases the experience of all samurai land units recruited by %+n	True
effects_description_general_ashigaru_bonus	%+n morale for ashigaru units under this man's command	True
effects_description_general_attribute_command_land_ambush	%+n to command during ambushes	True
effects_description_general_attribute_command_land_amphibious_attack	%+n to command during naval landing battles	True
effects_description_general_attribute_command_land_attack	%+n to command when attacking on land	True
effects_description_general_attribute_command_land_defence	%+n to command when defending on land	True
effects_description_general_attribute_command_land_siege_attack	%+n to command when besieging	True
effects_description_general_attribute_command_land_siege_defence	%+n to command when besieged	True
effects_description_general_attribute_command_sea_attack	%+n to command when attacking at sea	True
effects_description_general_attribute_command_sea_defence	%+n to command when defending at sea	True
effects_description_general_aura_mod	%+n% increase to the general's influence radius	True
effects_description_general_bodyguard_armour_bonus	%+n armour for this general and his bodyguard	True
effects_description_general_bodyguard_attack_bonus	%+n melee attack for this general and his bodyguard	True
effects_description_general_bodyguard_charge_bonus	%+n charge for this general and his bodyguard	True
effects_description_general_bodyguard_defence_bonus	%+n melee defence for this general and his bodyguard	True
effects_description_general_bodyguard_morale_bonus	%+n morale for this general and his bodyguard	True
effects_description_general_bodyguard_size_mod	%+n%% increase to the size of the general's bodyguard	True
effects_description_general_bow_bonus	%+n accuracy for all bow infantry under this man's command	True
effects_description_general_cavalry_bonus	%+n charge bonus for all cavalry under this man's command	True
effects_description_general_honour_bonus	%+n to the daimyo's honour	True
effects_description_general_honourable	%+n to loyalty (if general); or to honour (if daimyo)  	True
effects_description_general_infantry_bonus_mod	%+n melee attack for all infantry under this man's command	True
effects_description_general_inspire_mod	%+n%% to the effectiveness of the inspire ability	True
effects_description_general_loyalty_bonus	%+n to this general's loyalty	True
effects_description_general_rally_mod	%+n%% to the effectiveness of the Rally ability	True
effects_description_general_resistance_bonus	-%n%% resistance to invaders in provinces conquered by this man	True
effects_description_general_spear_bonus	%+n defence for all spear infantry under this man's command	True
effects_description_general_swords_bonus	%+n melee attack for all sword infantry under this man's command	True
effects_description_gentlemen_happiness_bonus	%+n happiness in provinces where this man is present	True
effects_description_happy_active_upper_gov_type	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_extortionate	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_high	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_low	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_minimal	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_normal	%+n happiness across all provinces	True
effects_description_happy_character_lower	%+n happiness (lower classes)	True
effects_description_happy_character_upper	%+n happiness 	True
effects_description_happy_character_upper_negative	%+n happiness 	True
effects_description_happy_culture_all	%+n happiness 	True
effects_description_happy_culture_all_global	%+n happiness across all provinces	True
effects_description_happy_culture_upper	%+n happiness 	True
effects_description_happy_culture_upper_global	%+n happiness 	True
effects_description_happy_events_global	%+n happiness across all provinces	True
effects_description_happy_events_local	%+n happiness in this province	True
effects_description_happy_government_upper	%+n happiness 	True
effects_description_happy_ministerial_position	%+n happiness	True
effects_description_happy_mod_religious_unrest	%+n%% to religious unrest	True
effects_description_happy_religion_buddhist	%+n happiness for the Buddhist population 	True
effects_description_happy_religion_buddhist_negative	%+n happiness for the Buddhist population 	True
effects_description_happy_religion_catholic	%+n happiness for the Christian population	True
effects_description_happy_religion_catholic_negative	%+n happiness for the Christian population	True
effects_description_happy_religion_ikko	%+n happiness for the Ikko population	True
effects_description_happy_religion_upper	%+n to religious happiness	True
effects_description_happy_resistance_mod_general	-%n%% resistance to invaders in provinces conquered by this man	True
effects_description_happy_tax_active_upper	%+n happiness	True
effects_description_happy_tax_upper	%+n happiness	True
effects_description_hide_enable_long_grass	Allows the unit to hide in long grass or similar	True
effects_description_hide_enable_scrub	Allows the unit to hide in scrub or similar	True
effects_description_hide_enable_snipe	Allows the unit to snipe, remaining hidden while firing	True
effects_description_hide_enable_stalk	Allows the unit to stalk, remaining hidden while walking	True
effects_description_line_of_sight_mod	%+n increase to campaign map line of sight	True
effects_description_looting_mod	%+n%% to income from looting	True
effects_description_management_army	%+n to management for army administration	True
effects_description_management_finance	%+n to management for treasury administration	True
effects_description_management_justice	%+n to management for justice administration	True
effects_description_management_navy	%+n to management for navy administration	True
effects_description_mod_accuracy_artillery	%+n to the accuracy of siege weapons	True
effects_description_mod_accuracy_artillery_all	%+n%% bonus to the accuracy of siege weapons	True
effects_description_mod_battle_death_rate	%+n%% to recovery chance of battle casualties	True
effects_description_mod_boarders_melee_attack	%+n to melee attack when boarding enemy ships	True
effects_description_mod_building_construction_cost_castle	%+n to the cost of constructing castles	True
effects_description_mod_building_repair_cost_castle	%+n to the cost of repairing castles	True
effects_description_mod_character_loyalty	%+n to the loyalty of all generals	True
effects_description_mod_character_loyalty_local	%+n loyalty for all generals in this province	True
effects_description_mod_character_xp_generals	%+n to command for newly-recruited generals	True
effects_description_mod_character_xp_metsuke	%+n to cunning for newly-recruited metsuke	True
effects_description_mod_character_xp_monk	%+n to zeal for newly-recruited monks	True
effects_description_mod_character_xp_ninja	%+n to subterfuge for newly-recruited ninja	True
effects_description_mod_infantry_movement_campaign	%+n%% movement range for infantry on campaign map	True
effects_description_mod_infantry_training_battle	%+n to training level for infantry units	True
effects_description_mod_religion_conversion_rate	%+n%% to religious conversion	True
effects_description_mod_religion_conversion_rate_buddhist	%+n%% to Buddhist conversion rate in this province	True
effects_description_mod_religion_conversion_rate_buddhist_global	%+n%% to Buddhist conversion rate across all provinces	True
effects_description_mod_religion_conversion_rate_christianity	%+n%% to Christian conversion rate in this province	True
effects_description_mod_religion_conversion_rate_christianity_global	%+n%% to Christian conversion rate  across all provinces	True
effects_description_mod_repair_cost_bldg	%+n%% to building repair costs	True
effects_description_mod_ship_attrition	Reduces chance of storm damage to fleets at sea	True
effects_description_mod_ship_cannon_fire_rate	%n%% reduction to naval cannons' reloading time	True
effects_description_mod_ship_cannon_reliability	%n%% reduction to misfires for naval cannons	True
effects_description_mod_ship_disease_chance	Reduces chance of disease for fleets at sea	True
effects_description_mod_ship_movement_battle	%+n%% top speed of ships in battle	True
effects_description_mod_ship_movement_campaign	%+n%% movement range for ships on the campaign map	True
effects_description_mod_storm_damage	Reduces chance of storm damage to fleets at sea	True
effects_description_mod_tech_cost_all	%+n%% research time for all technologies	True
effects_description_mod_unit_ability_cooldown	%+n%% to special ability cooldown time for all units under this man's command	True
effects_description_mod_unit_ability_uses	%+n to number of special ability uses for all units under this man's command	True
effects_description_mod_unit_accuracy_all_local	%+n to accuracy for all units recruited in this province	True
effects_description_mod_unit_accuracy_bow_samurai_infantry	%+n accuracy for bow samurai under this man's command	True
effects_description_mod_unit_ap_ships	%+n%% movement range for ships on the campaign map	True
effects_description_mod_unit_armour	%+n to unit armour	True
effects_description_mod_unit_armour_all_local	%+n armour for all units recruited in this province	True
effects_description_mod_unit_armour_ashigaru	%+n armour for ashigaru recruited in this province	True
effects_description_mod_unit_armour_samurai	%+n armour for samurai recruited in this province	True
effects_description_mod_unit_armour_special	%+n armour for warrior monks, kisho ninja and siege weapons recruited in this province	True
effects_description_mod_unit_charge_all_local	%+n charge bonus for all units recruited in this province	True
effects_description_mod_unit_charge_bonus_all	%+n charge bonus for all units	True
effects_description_mod_unit_charge_bonus_cavalry	%+n charge bonus for all cavalry units	True
effects_description_mod_unit_charge_cavalry_local	%+n charge bonus for cavalry recruited in this province	True
effects_description_mod_unit_marksmanship	%+n missile accuracy for ranged units	True
effects_description_mod_unit_melee_all_local	%+n melee attack for all units recruited in this province	True
effects_description_mod_unit_melee_ashigaru	%+n melee attack for ashigaru recruited in this province	True
effects_description_mod_unit_melee_attack	%+n melee attack for all units	True
effects_description_mod_unit_melee_attack_cavalry	%+n melee attack for all cavalry	True
effects_description_mod_unit_melee_attack_global	%+n to melee attack for all units	True
effects_description_mod_unit_melee_attack_naginata_samurai	%+n melee attack for naginata samurai	True
effects_description_mod_unit_melee_attack_swords	%+n melee attack for all sword units	True
effects_description_mod_unit_melee_defence	%+n melee defence for all units	True
effects_description_mod_unit_melee_defence_global	%+n to melee defence for all units	True
effects_description_mod_unit_melee_defence_yari	%+n to melee defence for all yari units	True
effects_description_mod_unit_melee_local	%+n melee attack for all units under this man's command	True
effects_description_mod_unit_melee_samurai	%+n melee attack for samurai recruited in this province	True
effects_description_mod_unit_melee_special	%+n melee attack for warrior monks, kisho ninja and siege weapons recruited in this province	True
effects_description_mod_unit_morale_army	%+n morale for all units	True
effects_description_mod_unit_morale_cavalry	%+n morale for all cavalry	True
effects_description_mod_unit_morale_enemy	Instills fear in enemy units (reduces morale)	True
effects_description_mod_unit_morale_global	%+n morale for all units	True
effects_description_mod_unit_morale_local	%+n morale for all units under this man's command	True
effects_description_mod_unit_morale_navy	%+n morale for all ships	True
effects_description_mod_unit_morale_regional	%+n morale for all land units recruited in this province	True
effects_description_mod_unit_morale_yari_ashigaru	%+n morale for yari ashigaru	True
effects_description_mod_unit_recruit_cost_imported_matchlock	%+n%% to the cost of imported matchlock ashigaru	True
effects_description_mod_unit_recruit_time_imported_matchlock	%+n to imported matchlock ashigaru recruitment times	True
effects_description_mod_unit_recruitment_cost_all	%+n%%  to the cost of recruiting all units in this province	True
effects_description_mod_unit_recruitment_cost_battlefield_ninja	%+n%% to the cost of recruiting kisho ninja	True
effects_description_mod_unit_recruitment_cost_bow_samurai	%+n%% to the cost of recruiting bow samurai	True
effects_description_mod_unit_recruitment_cost_cavalry	%+n%% to the cost of recruiting cavalry	True
effects_description_mod_unit_recruitment_cost_katana_samurai	%+n%% to the cost of recruiting katana samurai	True
effects_description_mod_unit_recruitment_cost_land_all	%+n%% to the cost of recruiting land units	True
effects_description_mod_unit_recruitment_cost_land_all_local	%+n%% to the cost of recruiting land units in this province	True
effects_description_mod_unit_recruitment_cost_melee_infantry	%+n%% to the cost of recruiting melee infantry	True
effects_description_mod_unit_recruitment_cost_naginata_samurai	%+n%% to the cost of recruiting naginata samurai	True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks	%+n%% to the cost of recruiting naginata warrior monks	True
effects_description_mod_unit_recruitment_cost_nanban_port	%+n%% to the cost of imported gunpowder units	True
effects_description_mod_unit_recruitment_cost_ships	%+n%% to the cost of recruiting ships	True
effects_description_mod_unit_recruitment_cost_ships_local	%+n%% to the cost of recruiting ships in this province	True
effects_description_mod_unit_recruitment_cost_siege	%+n%% to the cost of recruiting siege weapons	True
effects_description_mod_unit_recruitment_cost_yari_ashigaru	%+n%% to the cost of recruiting yari ashigaru	True
effects_description_mod_unit_reload_rate	%n%% reduction to unit reloading time	True
effects_description_mod_unit_reload_rate_powder	%n%% reduction to reload time for gunpowder units	True
effects_description_mod_unit_replenishment_all	%+n%% to the replenishment rate of all units	True
effects_description_mod_unit_replenishment_all_local	%+n%% to the replenishment rate of all units under this man's command	True
effects_description_mod_unit_upkeep_all_local	%+n%% to the upkeep cost of all units under this man's command	True
effects_description_mod_unit_upkeep_battlefield_ninja	%+n%% to the upkeep cost of kisho ninja	True
effects_description_mod_unit_upkeep_bow_samurai_infantry	%+n%% to the upkeep cost of bow samurai	True
effects_description_mod_unit_upkeep_cavalry	%+n%% to the upkeep cost of cavalry	True
effects_description_mod_unit_upkeep_katana_samurai	%+n%% to the upkeep cost of katana samurai	True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep	%+n%% to the upkeep cost of naginata samurai	True
effects_description_mod_unit_upkeep_naginata_warrior_monk	%+n%% to the upkeep cost of warrior monks	True
effects_description_mod_unit_upkeep_ships	%+n%% to the upkeep cost of ships	True
effects_description_mod_unit_upkeep_siege	%+n%% to the upkeep cost of siege weapons	True
effects_description_mod_unit_upkeep_yari_ashigaru	%+n%% to the upkeep cost of yari ashigaru	True
effects_description_mod_unit_weapon	%+n to melee attack	True
effects_description_mod_unit_xp_artillery	%+n experience for siege crew recruits	True
effects_description_mod_unit_xp_ashigaru	%+n experience for all ashigaru recruits	True
effects_description_mod_unit_xp_battlefield_ninja	%+n experience for all kisho ninja recruits	True
effects_description_mod_unit_xp_bow_samurai	%+n experience for all bow samurai recruits	True
effects_description_mod_unit_xp_bow_warrior_monks	%+n experience for all bow warrior monk recruits	True
effects_description_mod_unit_xp_cavalry	%+n experience for all cavalry recruits	True
effects_description_mod_unit_xp_katana_samurai	%+n experience for all katana samurai recruits	True
effects_description_mod_unit_xp_matchlock	%+n experience for all matchlock-armed recruits	True
effects_description_mod_unit_xp_naginata_samurai	%+n experience for all naginata samurai recruits	True
effects_description_mod_unit_xp_naginata_warrior_monks	%+n experience for all naginata warrior monk recruits	True
effects_description_mod_unit_xp_ranged_infantry	%+n experience for all bow infantry recruits	True
effects_description_mod_unit_xp_samurai	%+n experience for all samurai recruits	True
effects_description_mod_unit_xp_ships	%+n experience for ship crew recruits	True
effects_description_mod_unit_xp_spearmen	%+n experience for all yari-armed recruits	True
effects_description_mod_unit_xp_swordsmen	%+n experience for all sword-armed recruits	True
effects_description_mod_weapon_misfire	%+n%% misfire chance for all gunpowder weapons	True
effects_description_mod_weapon_misfire_rain	Reduces the impact of rain on misfires	True
effects_description_morale_bonus	%+n to morale in battles	True
effects_description_Movement_Points_All	%+n%% movement range for all units on the campaign map	True
effects_description_Movement_Points_All_Land	%+n%% movement range for armies on the campaign map	True
effects_description_movement_points_all_land_regional	%+n %% to campaign movement range in this province	True
effects_description_movement_points_all_local	%+n %% to campaign movement range for all units under this man's command	True
effects_description_movement_points_character	%+n% to campaign movement range for the army this agent is embedded into	True
effects_description_Movement_Points_Land_Artillery	%+n%% movement range for siege weapons on the campaign map	True
effects_description_Movement_Points_Land_Cavalry	%+n%% movement range for cavalry on the campaign map	True
effects_description_Movement_Points_Land_Infantry	%+n%% movement range for infantry on the campaign map	True
effects_description_movement_points_sea	%+n%% movement range for ships on the campaign map	True
effects_description_naval_attrition	%+n%% to attrition at sea	True
effects_description_naval_recruitment_points	Recruitment capacity (ship under construction): +%n	True
effects_description_null_effect_christian_building	Enables construction of Christian buildings and the Nanban Quarter	True
effects_description_personal_security	%+n%% to chance of assassination	True
effects_description_placeholder	This effect is to be decided!	True
effects_description_policing_cost_mod	%+n%% to the cost of town watch	True
effects_description_recruitment_cost_mod_category_artillery	%+n%% to the cost of recruiting siege weapons in this province	True
effects_description_recruitment_cost_mod_category_artillery_global	%+n%% to the cost of recruiting siege weapons across all provinces	True
effects_description_recruitment_cost_mod_category_cavalry	%+n%% to the cost of recruiting cavalry in this province	True
effects_description_recruitment_cost_mod_category_cavalry_global	%+n%% to the cost of recruiting cavalry across all provinces	True
effects_description_recruitment_cost_mod_category_infantry	%+n%% to the cost of recruiting infantry in this province	True
effects_description_recruitment_cost_mod_category_infantry_global	%+n%% to the cost of recruiting infantry across all provinces	True
effects_description_recruitment_cost_mod_category_naval_merchant	%+n%% to the cost of recruiting trade ships in this province	True
effects_description_recruitment_cost_mod_category_naval_specialist	%+n%% recruitment cost for specialist naval ships in this province	True
effects_description_recruitment_cost_mod_land_all	%+n%% to the cost of recruiting land units in this province	True
effects_description_recruitment_cost_mod_land_all_global	%+n%% to the cost of recruiting land units across all provinces	True
effects_description_recruitment_cost_mod_local	%+n%% to the cost of recruiting all units in this province	True
effects_description_recruitment_cost_mod_naval_all	%+n%% to the cost of recruiting naval units in this province	True
effects_description_recruitment_cost_mod_naval_all_global	%+n%% to the cost of recruiting naval units across all provinces	True
effects_description_recruitment_points	Recruitment capacity (units in training): +%n	True
effects_description_recruitment_points_bonus	%+n recruitment slots across all provinces	True
effects_description_recruitment_points_home_region	%+n recruitment slots in your home province	True
effects_description_recruitment_points_local	%+n recruitment slots in provinces where this general is present	True
effects_description_region_turns_to_surrender	%+n to the minimum number of turns a castle town can hold out when besieged	True
effects_description_regional_happiness_mod	%+n to provincial happiness	True
effects_description_regional_line_of_sight_mod_global	%+n to line of sight across all provinces	True
effects_description_regional_line_of_sight_mod_local	%+n to line of sight in this province	True
effects_description_reinforcement_range_mod	Reinforcements can be drawn in from further afield	True
effects_description_religion_conversion_no_non_state	No spread of non-clan religion across all provinces	True
effects_description_repair_cost_modifier	%+n%% to building repair costs	True
effects_description_replenishment_percentage_bonus	%+n% to the replenishment rate in this province	True
effects_description_replenishment_percentage_bonus_global	%+n% to replenishment rates in all your provinces	True
effects_description_repression_building	%+n to repression in this province	True
effects_description_repression_building_global	%+n to repression across all provinces	True
effects_description_repression_character	%+n to repression in this province	True
effects_description_repression_events_global	%+n to repression across all provinces	True
effects_description_repression_events_local	%+n to repression in this province	True
effects_description_repression_garrison	%+n to repression in this province	True
effects_description_repression_gov_type	%+n to repression in all provinces	True
effects_description_repression_tech_faction	%+n to repression across all provinces	True
effects_description_repression_tech_homeregion	%+n to repression in the home province	True
effects_description_requiem_of_the_dead	Immunity to the effects of winter attrition for all land units under this man's command 	True
effects_description_research_points	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points_bonus_all	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points_bonus_civil	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_bonus_military	Improves the rate at which bushido arts are mastered: +%n%	True
effects_description_research_points_enlightenment	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_global	Improves clan-wide mastery of the arts: +%n%	True
effects_description_research_rate_mod	%+n%% to technology research rate	True
effects_description_road_level_one	Movement speed is increased by 30% on roads	True
effects_description_road_level_three	Movement speed is increased by 60% on imperial roads	True
effects_description_road_level_two	Movement speed is increased by 50% on post roads	True
effects_description_road_level_zero	Movement speed is increased by 15% on trails	True
effects_description_ship_repair_increase	%+n%% to ship repair rate during naval battles	True
effects_description_shogun_null_effect_great_guard	Enables recruitment of the Great Guard	True
effects_description_shogun_null_effect_nihon_maru	Enables construction of the Nihon Maru	True
effects_description_siege_attack_time_mod	Decreases siege length by %n seasons	True
effects_description_siege_defend_time_mod	Increases siege length by %n seasons	True
effects_description_spotting_distance_mod	%+n to spotting distance	True
effects_description_tax_bonus_building	%+n%% bonus to tax rate in this province	True
effects_description_tax_bonus_building_global	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_governor	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_minister	%+n%% bonus to clan-wide tax rate	True
effects_description_tax_bonus_technology	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_agent_action_cost_mod_geisha	%+n%% cost for geisha actions	True
effects_description_tech_agent_action_cost_mod_ikko_monk	%+n%% cost for Ikko monk actions	True
effects_description_tech_agent_action_cost_mod_metsuke	%+n%% cost for metsuke actions	True
effects_description_tech_agent_action_cost_mod_missionary	%+n%% cost for missionary actions	True
effects_description_tech_agent_action_cost_mod_monk	%+n%% cost for monk actions	True
effects_description_tech_agent_action_cost_mod_ninja	%+n%% cost for ninja actions	True
effects_description_tech_agent_all_cost_mod	%+n%% recruitment cost for all agents	True
effects_description_tech_agent_cost_mod_geisha	%+n%% recruitment cost for geisha	True
effects_description_tech_agent_cost_mod_general	%+n%% recruitment cost for generals	True
effects_description_tech_agent_cost_mod_ikko_monk	%+n%% recruitment cost for Ikko monks	True
effects_description_tech_agent_cost_mod_metsuke	%+n%% recruitment cost for metsuke	True
effects_description_tech_agent_cost_mod_missionary	%+n%% recruitment cost for missionaries	True
effects_description_tech_agent_cost_mod_monk	%+n%% recruitment cost for monks	True
effects_description_tech_agent_cost_mod_ninja	%+n%% recruitment cost for ninja	True
effects_description_tech_agent_ikko_monk_cap_bonus	Increases Ikko monk cap by %+n	True
effects_description_tech_agent_ikko_monk_success_mod	%+n%% to the success chance of Ikko monk actions	True
effects_description_tech_agent_metsuke_cap_bonus	Increases metsuke cap by %+n	True
effects_description_tech_agent_metsuke_success_mod	%+n%% to the success chance of metsuke actions	True
effects_description_tech_agent_missionary_success_mod	%+n%% to the success chance of missionary actions	True
effects_description_tech_agent_monk_cap_bonus	Increases monk cap by %+n	True
effects_description_tech_agent_monk_success_mod	%+n%% to the success chance of monk actions	True
effects_description_tech_agent_ninja_cap_bonus	Increases ninja cap by %+n	True
effects_description_tech_agent_ninja_success_mod	%+n%% to the success chance of ninja actions	True
effects_description_tech_building_castle_constr_mod	%+n%% to castle construction times	True
effects_description_tech_building_castle_cost_mod	%+n% to the cost of constructing castles	True
effects_description_tech_clan_daimyo_honour_mod	%+n to the daimyo's honour	True
effects_description_tech_clan_fame_bonus	%+n to clan fame	True
effects_description_tech_clan_income_farm_mod	%+n%% wealth generated by farms across all provinces	True
effects_description_tech_clan_income_mine_mod	%+n%% wealth generated by mines across all provinces	True
effects_description_tech_clan_income_tax_mod	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_clan_income_trade_mod	Increase to trade income (tariffs only) by %+n%%	True
effects_description_tech_diplomatic_relations_mod	%+n%% chance of successfully conducting diplomatic negotiations	True
effects_description_tech_enable_banzai	Enables "Banzai!"	True
effects_description_tech_enable_blinding_grenades	Enables blinding grenades	True
effects_description_tech_enable_fire_arrows	Enables fire arrows	True
effects_description_tech_enable_pike_square	Enables spear square	True
effects_description_tech_enable_ranked_fire	Enables ranked fire	True
effects_description_tech_enable_stand_and_fight	Enables "Stand & fight"	True
effects_description_tech_enable_swooping_crane	Enables swooping crane	True
effects_description_tech_enable_wedge_formation	Enables wedge formation for cavalry under this man's command	True
effects_description_tech_general_aoe_mod	%+n% increase to the general's influence radius	True
effects_description_tech_general_loyalty_bonus	%+n to the loyalty of all generals	True
effects_description_tech_regional_happiness_mod	%+n to clan-wide happiness	True
effects_description_tech_regional_repression_mod	%+n to clan-wide repression	True
effects_description_tech_regional_town_wealth_mod	%+n per turn to economic growth from mastery of the arts	True
effects_description_tech_rel_converserion_buddhist_mod	%+n to Buddhist conversion rate across all provinces	True
effects_description_tech_unit_archer_acc_mod	%+n%% accuracy for all bow units	True
effects_description_tech_unit_archer_range_mod	%+n%% range for all bow units	True
effects_description_tech_unit_archer_reload_mod	%+n%% reload rate for all bow units	True
effects_description_tech_unit_archer_xp_mod	%+n experience for all bow-wielding recruits	True
effects_description_tech_unit_horoku_accuacy_mod	Increased accuracy for firebomb-throwing units	True
effects_description_tech_unit_land_ammo_mod	%+n%% ammunition for all bow units	True
effects_description_tech_unit_land_charge_bonus_mod	%+n charge bonus for all units	True
effects_description_tech_unit_land_cost_mod	%+n%% to the cost of recruiting all units	True
effects_description_tech_unit_land_def_mod	%+n defence for all units	True
effects_description_tech_unit_land_morale_mod	%+n morale for all units	True
effects_description_tech_unit_land_movement_mod	%+n%% movement range for armies on the campaign map	True
effects_description_tech_unit_land_run_speed_mod	%+n%% running speed for all units	True
effects_description_tech_unit_musket_acc_mod	%+n%% accuracy for all musket units	True
effects_description_tech_unit_naval_battle_movement_mod	%+n%% movement speed for all ships in battles	True
effects_description_tech_unit_naval_cost_mod	%+n%% to the cost of recruiting all ships	True
effects_description_tech_unit_naval_movement_mod	%+n%% movement range for all ships on the campaign map	True
effects_description_tech_unit_naval_turn_mod	%+n%% turning speed for all ships	True
effects_description_tech_unit_replenish_mod	%+n%% to unit replenishment	True
effects_description_tech_unit_spear_xp_bonus	%+n experience for all spear-wielding recruits	True
effects_description_tech_unit_sword_xp_bonus	%+n experience for all sword-wielding recruits	True
effects_description_tech_unit_upkeep_mod	%+n%% upkeep costs for all armies and navies	True
effects_description_trade_income_mod	%+n%% to trade income (tariffs only)	True
effects_description_trade_income_mod_land	%+n%% to income from trade over land	True
effects_description_trade_income_mod_sea	%+n%% to income from trade by sea	True
effects_description_trade_node_mod	%+n%% goods from trade posts	True
effects_description_trade_route_all_mod_growth_rate	%+n%% bonus to the growth in trade route income	True
effects_description_trade_routes_mod_max_land	%+n trade routes possible (land)	True
effects_description_trade_routes_mod_max_sea	%+n trade routes possible (sea)	True
effects_description_tw_growth_education	%+n per turn to town growth in this province	True
effects_description_tw_growth_events_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_events_local	%+n per turn to town growth in this province	True
effects_description_tw_growth_government	%+n per turn to town wealth in the province (government)	True
effects_description_tw_growth_home_region	%+n per turn to town growth in your home province	True
effects_description_tw_growth_industry	%+n per turn to town growth from commerce within this province	True
effects_description_tw_growth_industry_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_ministers_home_theatre	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_mod_all	%+n%% to town growth from all buildings	True
effects_description_tw_growth_mod_infrastructure	%+n%% to town growth from infrastructure  	True
effects_description_tw_growth_mod_metals	%+n%% bonus to town wealth from metalworking buildings	True
effects_description_tw_growth_mod_nanban_port	%+n%% to town growth from the nanban port	True
effects_description_tw_growth_mod_port_trade	%+n%% to town growth from ports	True
effects_description_tw_growth_mod_textiles	%+n%% to town growth from textile industry buildings	True
effects_description_tw_growth_port	%+n per turn to town growth from ports within this province	True
effects_description_tw_growth_port_global	%+n per turn to town growth from ports	True
effects_description_tw_growth_roads	%+n per turn to town growth from infrastructure within this province	True
effects_description_tw_growth_taxes_fixed	%+n%% to town growth due to taxation	True
effects_description_tw_growth_taxes_modifier	%+n%% to town growth due to taxation	True
effects_description_tw_growth_technologies_fixed	%+n per turn to town growth from mastery of the arts	True
effects_description_tw_growth_visible_tax_effect_extortionate	Drastically reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_high	Significantly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_low	Slightly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_minimal	Marginally reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_normal	Moderately reduces town growth across all provinces	True
effects_description_unit_archer_accuracy_mod	%+n%% accuracy for all bow units	True
effects_description_unit_archer_reload_mod	%+n%% reload skill for all bow units	True
effects_description_unit_mod_all_recruit_time_global	%+n to unit recruitment times across all provinces	True
effects_description_unit_mod_samurai_archer_recruit_time	%+n to bow samurai recruitment times in this province	True
effects_description_unit_mod_samurai_cavalry_recruit_time	%+n to samurai cavalry recruitment times in this province	True
effects_description_unit_mod_samurai_matchlock_recruit_time	%+n to matchlock samurai recruitment times in this province	True
effects_description_unit_mod_samurai_spear_recruit_time	%+n to spear samurai recruitment times in this province	True
effects_description_unit_mod_samurai_sword_recruit_time	%+n to sword samurai recruitment times in this province	True
effects_description_upkeep_cost_mod_category_artillery	%+n%% upkeep costs for siege weapons	True
effects_description_upkeep_cost_mod_category_cavalry	%+n%% upkeep costs for cavalry	True
effects_description_upkeep_cost_mod_category_infantry	%+n%% upkeep costs for infantry	True
effects_description_upkeep_cost_mod_category_naval_merchant	%+n%% upkeep costs for merchant ships	True
effects_description_upkeep_cost_mod_category_naval_specialist	%+n%% upkeep costs for rocket ships and bomb ketches	True
effects_description_upkeep_cost_mod_land_all	%+n%% upkeep costs for all army units	True
effects_description_upkeep_cost_mod_naval_all	%+n%% upkeep costs for all naval units	True
effects_description_Xgdp_building	%+n to province wealth	True
effects_description_Xpop_growth_buildings	%+n%% to province population growth	True
effects_description_Xtax_cap	Maximum tax rate applied to province: %n%%	True
effects_description_Xtw_growth	%+n%% to town wealth growth	True