• 追加された行はこの色です。
  • 削除された行はこの色です。
unit_abilities_bullet_text_active_hiding	隠密	True
unit_abilities_bullet_text_artillery_accuracy_boost	高精度	True
unit_abilities_bullet_text_artillery_rof_boost	Rate of Fire	True
unit_abilities_bullet_text_artillery_accuracy_boost	精度増加	True
unit_abilities_bullet_text_artillery_rof_boost	射撃速度	True
unit_abilities_bullet_text_bamboo_wall	竹柵 	True
unit_abilities_bullet_text_banzai	万歳	True
unit_abilities_bullet_text_battle_speed_naval	戦闘速度	True
unit_abilities_bullet_text_blinding_grenade	煙玉	True
unit_abilities_bullet_text_cantabrian_circle	周回射撃 	True
unit_abilities_bullet_text_diamond_formation	ダイヤモンド陣形	True
unit_abilities_bullet_text_encourage_fleet	艦隊鼓舞	True
unit_abilities_bullet_text_faster_rowing	高速漕艇	True
unit_abilities_bullet_text_fire_and_advance	Fire and Advance Drill	True
unit_abilities_bullet_text_diamond_formation	菱形隊形	True
unit_abilities_bullet_text_encourage_fleet	船団激励	True
unit_abilities_bullet_text_faster_rowing	早漕ぎ	True
unit_abilities_bullet_text_fire_and_advance	漸進射撃教練	True
unit_abilities_bullet_text_flaming_arrows_ability	火矢	True
unit_abilities_bullet_text_flaming_arrows_extreme_range_ability	火矢	True
unit_abilities_bullet_text_flaming_arrows_long_range_ability	火矢	True
unit_abilities_bullet_text_flaming_arrows_naval	火矢	True
unit_abilities_bullet_text_inspire_unit	部隊鼓舞	True
unit_abilities_bullet_text_kisho_training	Kisho Training	True
unit_abilities_bullet_text_kisho_training	紀州式訓練	True
unit_abilities_bullet_text_light_infantry_behaviour	軽歩兵戦術	True
unit_abilities_bullet_text_pavisse_deployable	Screens	True
unit_abilities_bullet_text_pavisse_deployable	掻盾	True
unit_abilities_bullet_text_pike_square_formation	槍方陣	True
unit_abilities_bullet_text_pike_wall_formation	槍衾	True
unit_abilities_bullet_text_plug_bayonets	プラグ型銃剣	True
unit_abilities_bullet_text_plug_bayonets	プラグ式銃剣	True
unit_abilities_bullet_text_rally	再集結	True
unit_abilities_bullet_text_rally_position	再集合位置 	True
unit_abilities_bullet_text_rally_position	再集合位置	True
unit_abilities_bullet_text_range_effect	射程増加	True
unit_abilities_bullet_text_rank_fire	Fire by Rank	True
unit_abilities_bullet_text_rapid_advance	Rapid Advance	True
unit_abilities_bullet_text_rank_fire	三段撃ち	True
unit_abilities_bullet_text_rapid_advance	駆け足前進	True
unit_abilities_bullet_text_rapid_volley	早撃ち	True
unit_abilities_bullet_text_second_wind	元気回復	True
unit_abilities_bullet_text_socket_bayonets	ソケット型銃剣	True
unit_abilities_bullet_text_second_wind	気力復活	True
unit_abilities_bullet_text_socket_bayonets	ソケット式銃剣	True
unit_abilities_bullet_text_square_formation	槍方陣	True
unit_abilities_bullet_text_stand_firm	固守	True
unit_abilities_bullet_text_warcry	鬨の声	True
unit_abilities_bullet_text_warcry_naval	鬨の声	True
unit_abilities_bullet_text_we_stand_and_fight	死守	True
unit_abilities_bullet_text_wedge_formation	楔形陣形	True
unit_abilities_bullet_text_wedge_formation	楔形隊形	True
unit_abilities_bullet_text_whistling_arrows	鏑矢	True
unit_abilities_bullet_text_whistling_arrows_ability	鏑矢	True
unit_abilities_bullet_text_whistling_arrows_extreme_range_ability	鏑矢	True
unit_abilities_bullet_text_whistling_arrows_long_range_ability	鏑矢	True
unit_abilities_bullet_text_wooden_stakes	Stakes	True
unit_abilities_button_tooltip_text_active_hiding	Stealth||For a short duration, this enables a unit to hide on any ground type and remain hidden even while running.||While activated, it also provides a bonus to charge and melee attacks.	True
unit_abilities_button_tooltip_text_artillery_accuracy_boost	Targeted Fire||This increases accuracy for a short amount of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_artillery_rof_boost	Barrage||This increases the rate of fire for a short time.|| Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_banzai	Banzai||This temporarily gives the unit unbreakable morale, plus an increase in movement speed and melee and charge attacks.||Once it has finished, the unit's speed, charge and melee attacks are greatly reduced for a short time.	True
unit_abilities_button_tooltip_text_battle_speed_naval	Battle speed||This increases a ship's rowing speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_blinding_grenade	Blinding Grenades||Blinding grenades disorientate the enemy, reducing their melee attacks, movement speed and drastically affecting their missile accuracy.	True
unit_abilities_button_tooltip_text_cantabrian_circle	Swooping Crane||This arranges a cavalry unit into a moving, circular formation, enabling them to fire a constant rate of missiles at the enemy.||Because they are constantly moving, the horses will lose stamina while the ability is active.	True
unit_abilities_button_tooltip_text_diamond_formation	Toggle diamond formation||Diamond formation allows your cavalry to change direction in a much more timely manner.||It also provides your cavalry units with a charge bonus.	True
unit_abilities_button_tooltip_text_encourage_fleet	Encourage Fleet||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_faster_rowing	Faster rowing||This increases ship movement for a short period of time.	True
unit_abilities_button_tooltip_text_fire_and_advance	Toggle fire and advance mode||Fire and advance provides constant covering fire whilst still advancing on the enemy.||Due to the complicated nature of reloading and moving through the forward lines, fire in advance is a very slow moving advancing technique.	True
unit_abilities_button_tooltip_text_flaming_arrows_ability	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_flaming_arrows_extreme_range_ability	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_flaming_arrows_long_range_ability	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_flaming_arrows_naval	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but are unusable in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_inspire_unit	Inspire||Left-click this button, then left-click on a unit to inspire them.||This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_light_infantry_behaviour	Toggle light infantry behaviour||Light infantry behaviour orders your troops to spread out and find cover.||This is very effective if your troops are under artillery fire.	True
unit_abilities_button_tooltip_text_pike_square_formation	Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks.	True
unit_abilities_button_tooltip_text_pike_wall_formation	Toggle spear wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres.	True
unit_abilities_button_tooltip_text_plug_bayonets	Toggle plug bayonets||Fixing bayonets allows units to engage in melee attacks.||Once plug bayonets are fixed the units can no longer fire their weapons.	True
unit_abilities_button_tooltip_text_rally	Rally||This unit can rally troops within its area of influence, shown by the red circle.||All non-routing units within will receive a morale boost, while it will rally routing units. ||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_rally_position	Regroup Position||Left-click on this button, then left-click on the area of the battlefield where you want reinforcing or routing units to fall back to. 	True
unit_abilities_button_tooltip_text_range_effect	Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_bullet_text_wooden_stakes	杭	True
unit_abilities_button_tooltip_text_active_hiding	隠密||この能力は暫くの間、部隊をあらゆる地形で潜伏できるようにし、疾走している間さえも潜伏状態のままである事を可能にします。||またこの能力が有効な間は、突撃と近接攻撃にボーナスをもたらします。	True
unit_abilities_button_tooltip_text_artillery_accuracy_boost	精密砲撃||これは一定時間砲撃の精度を増加させます。||一度使用したら、冷却期間を経てこの能力をを再度使用できます。	True
unit_abilities_button_tooltip_text_artillery_rof_boost	弾幕||れは一定時間砲撃速度を速めます。||一度使用したら、冷却期間を経てこの技能を再度使用できます。	True
unit_abilities_button_tooltip_text_banzai	万歳||この能力は一時的に部隊の士気を不動なものとする上に、移動速度と近接攻撃、そして突撃を増加させます。||しかし能力が終了すると、部隊の移動速度、突撃、そして近接攻撃が、一定時間大幅に減少します。	True
unit_abilities_button_tooltip_text_battle_speed_naval	戦闘速度||この能力は一定時間、船を漕ぐ速度を上昇させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_blinding_grenade	煙玉||煙玉は敵を混乱させ、その近接攻撃、移動速度を減少させます。更に飛び道具の精度に著しく影響を及ぼします。	True
unit_abilities_button_tooltip_text_cantabrian_circle	周回射撃||これは騎馬隊を円形の隊形へと整列させ、敵に絶え間なく矢を浴びせ続けることを可能にします。||なぜなら、彼等は絶えず移動し続けるのです。そのためこの能力が有効の間は馬が体力を消耗していくでしょう。	True
unit_abilities_button_tooltip_text_diamond_formation	菱形陣形の切り替え||菱形隊形は騎馬隊を遥かに適切の隊形に切り替えさせます。||またこれは、騎馬隊に突撃ボーナスを与えます。	True
unit_abilities_button_tooltip_text_encourage_fleet	船団激励||幾つかの大将船は、その影響範囲内に位置する他の船を激励する事ができます。これは船の近接攻撃、再装填能力と精度を増加させます。||一度この能力が使用されると、再び能力を使用するには少しの間待たなければなりません。	True
unit_abilities_button_tooltip_text_faster_rowing	早漕ぎ||これは一定時間船の移動速度を上昇させます。	True
unit_abilities_button_tooltip_text_fire_and_advance	漸進射撃の切り替え||漸進射撃は敵に向かって前進しつつ絶えず射撃を加えることが可能です。||戦列を前進させながら再装填と移動という複雑な方式なので、漸進射撃は高度な技術ですが移動は非常に遅いものになります。	True
unit_abilities_button_tooltip_text_flaming_arrows_ability	火矢||火矢は通常の矢より強力な上に、引火性の建物に火をつける事も出来るのです。ですが雨天では使用できません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_flaming_arrows_extreme_range_ability	火矢||火矢は通常の矢より強力な上に、引火性の建物に火をつける事も出来るのです。ですが雨天では使用できません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_flaming_arrows_long_range_ability	火矢||火矢は通常の矢より強力な上に、引火性の建物に火をつける事も出来るのです。ですが雨天では使用できません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_flaming_arrows_naval	火矢||火矢は通常の矢より強力な上に、引火性の建物に火をつける事も出来るのです。ですが雨天では使用できません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_inspire_unit	鼓舞||このボタンを左クリックし、次に鼓舞したい部隊を左クリックしましょう。||将軍は、一定時間鼓舞する部隊を選ぶ事が出来ます。これは部隊の士気を上昇させると共に、射撃技術と白兵能力を大幅に上昇させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_light_infantry_behaviour	軽歩兵態勢の切り替え||軽歩兵態勢は兵士に散開と身を隠すことを命令します。||これは敵の砲撃に対してとても有効です。	True
unit_abilities_button_tooltip_text_pike_square_formation	槍方陣の切り替え||この防御隊形は特に騎馬隊の突撃に対して効果的です。||この隊形を組んでる間は、部隊は動く事が出来ないので、遠距離攻撃に脆弱となります。	True
unit_abilities_button_tooltip_text_pike_wall_formation	槍衾の切り替え||この隊形は正面からの騎馬突撃に対して効果的です。||ですが、側面攻撃には脆弱です。	True
unit_abilities_button_tooltip_text_plug_bayonets	着剣||銃剣を装着すると、部隊は白兵攻撃時に優勢性を得ることが出来ます。||プラグ式銃剣がひとたび装着されると、その部隊はもう射撃することが出来ません。	True
unit_abilities_button_tooltip_text_rally	再集結||この部隊は、赤い円で示される影響範囲内にいる兵士達を再集結する事ができます。||影響範囲内の全ての非敗走中の部隊は士気が上昇し、敗走中の部隊は再集結します。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_rally_position	再集結位置||このボタンを左クリックし、次に増強したい場所か、敗走した部隊に後退させたい戦場の地点を左クリックしましょう。	True
unit_abilities_button_tooltip_text_range_effect	射程増加||これは一定時間、部隊の射程を増加させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_rank_fire	Toggle rank fire formation||This forms a unit into rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire.||While in this formation, they take longer to form up and fire.	True
unit_abilities_button_tooltip_text_rapid_advance	Rapid Advance||This increases a unit's speed and charge bonus for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_rapid_volley	Rapid Volley||This increases a unit's rate of fire for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
unit_abilities_button_tooltip_text_ring_bayonets	Toggle ring bayonets||Fixing bayonets allows units to engage in melee attacks.||Ring bayonets allow units to continue firing after fixing bayonet. ||Due to their design, ring bayonets slow the reload times of your units.This makes for deadly close range combat.	True
unit_abilities_button_tooltip_text_second_wind	Second Wind||This reduces fatigue of the activating unit and affects up to three units within its area of influence.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_square_formation	Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks.	True
unit_abilities_button_tooltip_text_rapid_advance	駆け足前進||これは一定時間、部隊の速度と突撃ボーナスを上昇させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_rapid_volley	早撃ち||これは一定時間、部隊の射撃速度を上昇させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_ring_bayonets	リング式銃剣の切り替え||銃剣を装着すると、部隊は白兵攻撃時に優勢性を得ることが出来ます。||リング式銃剣では着剣後も部隊は射撃が可能です。||しかしその設計のため、リング式銃剣は部隊の再装填速度を遅くします。銃剣は白兵戦を致死的なものにします。	True
unit_abilities_button_tooltip_text_second_wind	気力復活||これは使用した部隊の疲労を減少させる上に、その影響範囲内の最大で三つの部隊にも同様の効果をもたらします。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_square_formation	槍方陣の切り替え||この防御隊形は特に騎馬隊の突撃に対して効果的です。||この隊形を組んでる間は、部隊は動く事が出来ない上に、遠距離攻撃に脆弱となります。	True
unit_abilities_button_tooltip_text_stand_firm	Hold Firm||This greatly increases defence ability and stops morale from dropping, making the unit, and up to three nearby units, unbreakable for a short time.||While activated, the units affected will have reduced speed.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_warcry	Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_warcry_naval	Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_warcry	鬨の声||これは近接する全ての敵に影響を及ぼし、その士気、近接防御、移動速度を極めて減少させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_warcry_naval	鬨の声||これは近接する全ての敵に影響を及ぼし、その士気、近接防御、移動速度を極めて減少させます。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_we_stand_and_fight	Stand and Fight!||This greatly increases the general's area of influence, further increasing his morale boost of units within his area and increasing their melee attack and firing rate.||While activated, he cannot use his other abilities and is immobile and vulnerable to attack. 	True
unit_abilities_button_tooltip_text_wedge_formation	Toggle wedge formation||Wedge formation improves the strength of your cavalry charges.||Due to the nature of this formation switching direction is slow and cumbersome.	True
unit_abilities_button_tooltip_text_whistling_arrows	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_whistling_arrows_ability	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_whistling_arrows_extreme_range_ability	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_whistling_arrows_long_range_ability	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all troops they fly over, friend or foe.||Once this ability has been activated, you will have to wait a while before using it again.	True
unit_abilities_button_tooltip_text_wooden_stakes	Deploy Stakes||Deploying stakes provides a very effective barrier against cavalry charges.||Once deployed, stakes remain in place until the end of a battle, protecting the flanks of the army from cavalry attacks.	True
unit_abilities_button_tooltip_text_wedge_formation	楔形隊形の切り替え||楔形隊形は騎馬隊の突撃能力を上昇させます。||隊形の性質上、方向を変えることは面倒で時間がかかります。	True
unit_abilities_button_tooltip_text_whistling_arrows	鏑矢||鏑矢は恐ろしい音を鳴らすので、矢が近くを掠めたり、矢が当たった部隊の士気、近接攻撃、そして射撃速度に悪影響を及ぼします。これは敵味方を問いません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_whistling_arrows_ability	鏑矢||鏑矢は恐ろしい音を鳴らすので、矢が近くを掠めたり、矢が当たった部隊の士気、近接攻撃、そして射撃速度に悪影響を及ぼします。これは敵味方を問いません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_whistling_arrows_extreme_range_ability	鏑矢||鏑矢は恐ろしい音を鳴らすので、矢が近くを掠めたり、矢が当たった部隊の士気、近接攻撃、そして射撃速度に悪影響を及ぼします。これは敵味方を問いません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_whistling_arrows_long_range_ability	鏑矢||鏑矢は恐ろしい音を鳴らすので、矢が近くを掠めたり、矢が当たった部隊の士気、近接攻撃、そして射撃速度に悪影響を及ぼします。これは敵味方を問いません。||一度能力を使用したら、再び能力を使用する前に冷却期間が必要です。	True
unit_abilities_button_tooltip_text_wooden_stakes	杭の設置||設置された杭は騎馬隊の突撃に対する極めて効果的な防壁です。||設置されると、杭は戦闘終了までその場所に残るので、騎馬隊の攻撃から軍の側面を守ります。	True
unit_abilities_info_card_tooltip_text_active_hiding	This unit can become extremely stealthy for a short period of time, remaining hidden even when running. 	True
unit_abilities_info_card_tooltip_text_artillery_accuracy_boost	This unit can increase its shooting accuracy for a short period of time.  	True
unit_abilities_info_card_tooltip_text_artillery_rof_boost	This unit can increase its firing rate for a short period of time. 	True
unit_abilities_info_card_tooltip_text_bamboo_wall	A large wall that can be erected during the deployment phase. It blocks the movement of enemies and protects against cavalry charges. 	True
unit_abilities_info_card_tooltip_text_banzai	This unit can enter into a frenzied state for a short period of time, temporarily increasing its speed, charge and melee attacks, and making it unbreakable. 	True
unit_abilities_info_card_tooltip_text_battle_speed_naval	This increases a ship's rowing speed for a short period of time.	True
unit_abilities_info_card_tooltip_text_blinding_grenade	This unit can use blinding grenades to disorientate the enemy, affecting their speed, combat ability and missile accuracy. 	True
unit_abilities_info_card_tooltip_text_cantabrian_circle	This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire.	True
unit_abilities_info_card_tooltip_text_diamond_formation	An evolution of the wedge formation, the diamond formation is even more effective at disrupting enemy formations	True
unit_abilities_info_card_tooltip_text_encourage_fleet	Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.	True
unit_abilities_info_card_tooltip_text_faster_rowing	This increases ship movement for a short period of time.	True
unit_abilities_info_card_tooltip_text_fire_and_advance	This unit can advance by rank, claiming ground whilst maintaining a steady rate of fire	True
unit_abilities_info_card_tooltip_text_flaming_arrows_ability	This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.	True
unit_abilities_info_card_tooltip_text_flaming_arrows_extreme_range_ability	This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.	True
unit_abilities_info_card_tooltip_text_flaming_arrows_long_range_ability	This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.	True
unit_abilities_info_card_tooltip_text_flaming_arrows_naval	This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.	True
unit_abilities_info_card_tooltip_text_inspire_unit	This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.	True
unit_abilities_info_card_tooltip_text_kisho_training	This unit can be deployed outside of the deployment zone.	True
unit_abilities_info_card_tooltip_text_light_infantry_behaviour	Spreading out to find cover helps to reduce casualties	True
unit_abilities_info_card_tooltip_text_pavisse_deployable	A defensive shield that can be erected during the deployment phase. It impedes the movement of enemies, and blocks enemy projectiles.	True
unit_abilities_info_card_tooltip_text_pike_square_formation	The yari square is an immobile solid square of men presenting a wall of yari on all sides to deter cavalry attack.	True
unit_abilities_info_card_tooltip_text_pike_wall_formation	A tight-packed formation presenting a wall of yari to the front to deter enemy cavalry attack	True
unit_abilities_info_card_tooltip_text_plug_bayonets	Provide melee bonuses, particularly against charging units, but prevent further firing once fixed	True
unit_abilities_info_card_tooltip_text_rally	This unit can rally troops within his area of influence.	True
unit_abilities_info_card_tooltip_text_rally_position	This general can declare a rally position for withdrawing and routing units to pull back to, and reinforcing units to move towards.	True
unit_abilities_info_card_tooltip_text_range_effect	This temporarily increases a unit's firing range. 	True
unit_abilities_info_card_tooltip_text_rank_fire	Will fire by rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire.	True
unit_abilities_info_card_tooltip_text_rapid_advance	Increases a unit's movement speed and charge bonus for a short period of time. 	True
unit_abilities_info_card_tooltip_text_rapid_volley	Temporarily increases a unit's rate of fire.	True
unit_abilities_info_card_tooltip_text_second_wind	This restores a portion of nearby units' stamina, allowing them to fight longer and harder.	True
unit_abilities_info_card_tooltip_text_socket_bayonets	Provide melee bonuses, particularly against charging units.	True
unit_abilities_info_card_tooltip_text_square_formation	The spear square is an immobile solid square of men presenting a wall of spears on all sides to deter cavalry attack	True
unit_abilities_info_card_tooltip_text_stand_firm	This temporarily increases defence ability and stops morale from dropping, making the unit, and up to three nearby units, unbreakable for a short time. 	True
unit_abilities_info_card_tooltip_text_warcry	War Cry heavily demoralises nearby enemies, slowing them down and affecting their defence ability for a short time. 	True
unit_abilities_info_card_tooltip_text_warcry_naval	War Cry heavily demoralises nearby enemies, slowing them down and affecting their defence ability for a short time. 	True
unit_abilities_info_card_tooltip_text_we_stand_and_fight	The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deacti	True
unit_abilities_info_card_tooltip_text_wedge_formation	Trained to charge in a wedge formation in order to better penetrate enemy formations	True
unit_abilities_info_card_tooltip_text_whistling_arrows	Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.	True
unit_abilities_info_card_tooltip_text_whistling_arrows_ability	Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.	True
unit_abilities_info_card_tooltip_text_whistling_arrows_extreme_range_ability	Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.	True
unit_abilities_info_card_tooltip_text_whistling_arrows_long_range_ability	Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.	True
unit_abilities_info_card_tooltip_text_wooden_stakes	Sharpened stakes can be used to deter enemy cavalry charges	True