unit_info_card_abilities_strings_bullet_text_active_hiding 隠密 True
unit_info_card_abilities_strings_bullet_text_artillery_accuracy_boost 精度増加 True
unit_info_card_abilities_strings_bullet_text_artillery_rof_boost 射撃速度 True
unit_info_card_abilities_strings_bullet_text_bad_marksmanship 下手な射撃 True
unit_info_card_abilities_strings_bullet_text_bad_reload 適当な装填者 True
unit_info_card_abilities_strings_bullet_text_bamboo_wall 竹柵 True
unit_info_card_abilities_strings_bullet_text_banzai 万歳 True
unit_info_card_abilities_strings_bullet_text_blinding_grenade 煙玉 True
unit_info_card_abilities_strings_bullet_text_cadenced_marching 律動的な行進 True
unit_info_card_abilities_strings_bullet_text_campmap_stealth 足跡を残さない True
unit_info_card_abilities_strings_bullet_text_can_trade 交易船 True
unit_info_card_abilities_strings_bullet_text_canister_shot キャニスター弾 True
unit_info_card_abilities_strings_bullet_text_cant_run 疾走できない True
unit_info_card_abilities_strings_bullet_text_cantabrian_circle 周回射撃 True
unit_info_card_abilities_strings_bullet_text_carcass_shot カーカス弾 True
unit_info_card_abilities_strings_bullet_text_cold_resistant 寒さに抵抗力 True
unit_info_card_abilities_strings_bullet_text_copper_bottoms 銅底 True
unit_info_card_abilities_strings_bullet_text_diamond_formation 菱形隊形 True
unit_info_card_abilities_strings_bullet_text_disciplined 動揺抵抗 True
unit_info_card_abilities_strings_bullet_text_dismount 下馬可能 True
unit_info_card_abilities_strings_bullet_text_drop_engines 砲手解放 True
unit_info_card_abilities_strings_bullet_text_explosive_shells 炸裂弾 True
unit_info_card_abilities_strings_bullet_text_fatigue_resistant 高い体力 True
unit_info_card_abilities_strings_bullet_text_fire_and_advance 漸進射撃教練 True
unit_info_card_abilities_strings_bullet_text_fire_volley 一斉射撃 True
unit_info_card_abilities_strings_bullet_text_flaming_arrows_ability 火矢 True
unit_info_card_abilities_strings_bullet_text_fragile_hull 脆い船体 True
unit_info_card_abilities_strings_bullet_text_good_defence 高い防御力 True
unit_info_card_abilities_strings_bullet_text_good_firepower 重火力 True
unit_info_card_abilities_strings_bullet_text_good_markmanship 射撃の名手 True
unit_info_card_abilities_strings_bullet_text_good_morale 高い士気 True
unit_info_card_abilities_strings_bullet_text_good_reload 熟練した装填 True
unit_info_card_abilities_strings_bullet_text_grappling_hook 引っ掛けフック True
unit_info_card_abilities_strings_bullet_text_grappling_hooks 引っ掛けフック True
unit_info_card_abilities_strings_bullet_text_grenades 擲弾を投擲可能 True
unit_info_card_abilities_strings_bullet_text_heat_resistant 暑さに抵抗力 True
unit_info_card_abilities_strings_bullet_text_hide_buildings 建物に潜伏可能 True
unit_info_card_abilities_strings_bullet_text_hide_grass 長い草に潜伏可能 True
unit_info_card_abilities_strings_bullet_text_hide_scrub 低木に潜伏可能 True
unit_info_card_abilities_strings_bullet_text_hide_woods 森林地帯で潜伏可能 True
unit_info_card_abilities_strings_bullet_text_immune_to_spears 対槍兵ペナルティ無し True
unit_info_card_abilities_strings_bullet_text_inspire 近接する部隊を鼓舞 True
unit_info_card_abilities_strings_bullet_text_inspire_unit 部隊鼓舞 True
unit_info_card_abilities_strings_bullet_text_kisho_training 紀州式訓練 True
unit_info_card_abilities_strings_bullet_text_light_infantry_behaviour 軽歩兵戦術 True
unit_info_card_abilities_strings_bullet_text_long_range 長射程兵器 True
unit_info_card_abilities_strings_bullet_text_manoeuvrable 操縦しやすい True
unit_info_card_abilities_strings_bullet_text_melee_vs_cavalry 対騎兵に白兵ボーナス True
unit_info_card_abilities_strings_bullet_text_pavisse_deployable 掻盾 True
unit_info_card_abilities_strings_bullet_text_percussion_shells 着発弾 True
unit_info_card_abilities_strings_bullet_text_pike_square_formation 槍方陣 True
unit_info_card_abilities_strings_bullet_text_pike_wall_formation 槍衾 True
unit_info_card_abilities_strings_bullet_text_platoon_fire 分隊射撃教練 True
unit_info_card_abilities_strings_bullet_text_plug_bayonet プラグ式銃剣 True
unit_info_card_abilities_strings_bullet_text_policing_bonus 駐屯時に抑圧ボーナス True
unit_info_card_abilities_strings_bullet_text_quicklime_shells 生石灰弾 True
unit_info_card_abilities_strings_bullet_text_rally 再集結 True
unit_info_card_abilities_strings_bullet_text_rally_general 再集結可能 True
unit_info_card_abilities_strings_bullet_text_rally_position 再集結位置 True
unit_info_card_abilities_strings_bullet_text_rally_unit 敗走中の仲間を再集結できる True
unit_info_card_abilities_strings_bullet_text_range_effect 射程効果を使用可能 True
unit_info_card_abilities_strings_bullet_text_rank_fire 三段撃ち教練 True
unit_info_card_abilities_strings_bullet_text_rapid_advance 駆け足前進を使用可能 True
unit_info_card_abilities_strings_bullet_text_rapid_volley 早撃ち True
unit_info_card_abilities_strings_bullet_text_rifled_cannons 施条砲 True
unit_info_card_abilities_strings_bullet_text_ring_bayonet リング式銃剣 True
unit_info_card_abilities_strings_bullet_text_scares_enemies 敵を恐怖させる True
unit_info_card_abilities_strings_bullet_text_scares_horses 馬を恐怖させる True
unit_info_card_abilities_strings_bullet_text_second_wind 気力復活 True
unit_info_card_abilities_strings_bullet_text_shrapnel_shot 榴散弾 True
unit_info_card_abilities_strings_bullet_text_skirmish 小戦闘が可能 True
unit_info_card_abilities_strings_bullet_text_snipe 射撃中でも潜伏維持 True
unit_info_card_abilities_strings_bullet_text_socket_bayonet ソケット式銃剣 True
unit_info_card_abilities_strings_bullet_text_square_formation 方陣を組める True
unit_info_card_abilities_strings_bullet_text_stalk 歩行中でも潜伏維持 True
unit_info_card_abilities_strings_bullet_text_stand_firm 固守 True
unit_info_card_abilities_strings_bullet_text_top_gallants トップゲルンセイル True
unit_info_card_abilities_strings_bullet_text_unlimber Unlimber/limber artillery True
unit_info_card_abilities_strings_bullet_text_warcry 鬨の声 True
unit_info_card_abilities_strings_bullet_text_we_stand_and_fight 死守 True
unit_info_card_abilities_strings_bullet_text_wedge_formation 楔形隊形 True
unit_info_card_abilities_strings_bullet_text_whistling_arrows_ability 鏑矢を射る事が可能 True
unit_info_card_abilities_strings_bullet_text_wooden_stakes 杭を設置できる True
unit_info_card_abilities_strings_tooltip_text_active_hiding この部隊は一定時間、極めて隠密的になることができます。疾走している間さえ潜伏中のままであるのです。 True
unit_info_card_abilities_strings_tooltip_text_artillery_accuracy_boost この部隊は一定時間、射撃精度を上昇させる事が出来ます。 True
unit_info_card_abilities_strings_tooltip_text_artillery_rof_boost この部隊は一定時間、射撃速度を上昇させる事が出来ます。 True
unit_info_card_abilities_strings_tooltip_text_bad_marksmanship 君が武器の所為に出来る所は余りにも少ないよ・・・ True
unit_info_card_abilities_strings_tooltip_text_bad_reload 「もっと早く!違う、そうじゃない。槊杖(かるか)が中に残っているぞ!」 True
unit_info_card_abilities_strings_tooltip_text_bamboo_wall 布陣フェイズ中に設置する事が出来る大きな壁。敵の移動を妨害し、騎馬隊の突撃から兵を守ります。 True
unit_info_card_abilities_strings_tooltip_text_banzai この部隊は一定時間、熱狂した状態になる事が出来ます。これは移動速度、士気、突撃、近接攻撃を増加させます。 True
unit_info_card_abilities_strings_tooltip_text_blinding_grenade この部隊は敵を混乱させる煙玉を使う事が出来ます。これは敵の移動速度、戦闘能力、そして射撃精度に影響を及ぼします。 True
unit_info_card_abilities_strings_tooltip_text_cadenced_marching キャンペーンマップ上での移動量が増加。 True
unit_info_card_abilities_strings_tooltip_text_campmap_stealth この能力を持つ部隊はあらゆる地形を利用して隠密裏に進軍するので、 キャンペーンマップの全ての場所で潜伏できる。 True
unit_info_card_abilities_strings_tooltip_text_can_trade 交易所に配置すれば資源を利用できる。 True
unit_info_card_abilities_strings_tooltip_text_canister_shot 短距離用の対人弾。 True
unit_info_card_abilities_strings_tooltip_text_cant_run This unit can only move at walking speed when limbered. True
unit_info_card_abilities_strings_tooltip_text_cantabrian_circle この部隊は移動し続ける円形の隊形を取る事ができます。絶え間なく矢を浴びせ敵を苦しめるのです。 True
unit_info_card_abilities_strings_tooltip_text_carcass_shot 焼夷性の弾。 True
unit_info_card_abilities_strings_tooltip_text_cold_resistant この兵士達は極寒地での戦闘時に受ける疲労が軽減します。 True
unit_info_card_abilities_strings_tooltip_text_copper_bottoms 船の速度が上昇します。 True
unit_info_card_abilities_strings_tooltip_text_diamond_formation 楔形隊形の発展である菱形隊形は敵の隊形を破壊する事に更に効果的です。 True
unit_info_card_abilities_strings_tooltip_text_disciplined この兵士達は戦闘の衝撃に抵抗があり、士気崩壊や敗走し難いです。 True
unit_info_card_abilities_strings_tooltip_text_dismount この部隊は下馬して戦闘した後に別の場所へと素早く移動する為に乗馬することができます。 True
unit_info_card_abilities_strings_tooltip_text_drop_engines 砲手解放||砲手を解放すれば、彼等は自由に移動する事が出来ます。||これの使い道は限られていますが、目標を完了するための部隊が他になかったり、潜在的な脅威から逃げる際には役立ちます。 True
unit_info_card_abilities_strings_tooltip_text_explosive_shells 導火線によって爆発する爆発性砲弾。 True
unit_info_card_abilities_strings_tooltip_text_fatigue_resistant 素晴らしい体力により疲労が溜まり難いです。 True
unit_info_card_abilities_strings_tooltip_text_fire_and_advance この部隊は列ごとに進み、射撃を継続しつつ地を前進していきます。 True
unit_info_card_abilities_strings_tooltip_text_fire_volley PLACEHOLDER True
unit_info_card_abilities_strings_tooltip_text_flaming_arrows_ability この部隊は一定時間、火矢を射る事が出来ます。火矢はより優れた損害効果を持ち、可燃性の目標に火をつけることも出来ます。雨天では火矢の効果は減少します。 True
unit_info_card_abilities_strings_tooltip_text_fragile_hull 細い木材で作られた船殻は連続した砲撃からの保護をほとんど提供しません。 True
unit_info_card_abilities_strings_tooltip_text_good_defence この兵士達は平均より軽症で留まり続ける事が出来る。 True
unit_info_card_abilities_strings_tooltip_text_good_firepower 重防備の相手でも痛めつけれるほどの火力を擁しています。 True
unit_info_card_abilities_strings_tooltip_text_good_markmanship 震えぬ手と鋭い眼光は優れた射手を作り出す。 True
unit_info_card_abilities_strings_tooltip_text_good_morale 強い結束で結ばれたこの兵士達は高い士気を誇ります。 True
unit_info_card_abilities_strings_tooltip_text_good_reload 装填作業の一定の繰り返しは不発を除くのを助けます。 True
unit_info_card_abilities_strings_tooltip_text_grappling_hook placeholder True
unit_info_card_abilities_strings_tooltip_text_grappling_hooks この者たちは訓練され引っ掛けフックで城壁を登ることができます。 True
unit_info_card_abilities_strings_tooltip_text_grenades 塹壕の一掃や建物の掃討のために擲弾を投げることができます。 True
unit_info_card_abilities_strings_tooltip_text_heat_resistant この兵士達は酷暑地での戦闘時に受ける疲労が軽減します。 True
unit_info_card_abilities_strings_tooltip_text_hide_buildings 建物の守備に就くと、これらの兵士達は奇襲を仕掛けるのに相応しいその時まで身を潜めます。 True
unit_info_card_abilities_strings_tooltip_text_hide_grass 長い草に留まった時、この兵士達は敵から見えないように自らを配置します。 True
unit_info_card_abilities_strings_tooltip_text_hide_scrub 低木に留まった時、この兵士達は敵から見えないように自らを配置します。 True
unit_info_card_abilities_strings_tooltip_text_hide_woods 森林地帯に入ったとき、この兵士達は敵から見えなくなります。 True
unit_info_card_abilities_strings_tooltip_text_immune_to_spears この部隊は対槍部隊時にペナルティを受けることがない。 True
unit_info_card_abilities_strings_tooltip_text_inspire この英雄的な兵士達は近接する仲間を勇気付ける模範となり、仲間を敗走し難くします。 True
unit_info_card_abilities_strings_tooltip_text_inspire_unit placeholder True
unit_info_card_abilities_strings_tooltip_text_kisho_training この部隊は布陣ゾーンの外側に配置する事ができます。 True
unit_info_card_abilities_strings_tooltip_text_light_infantry_behaviour 散開し身を伏せ、被害を減らします。 True
unit_info_card_abilities_strings_tooltip_text_long_range この部隊は長射程の兵器に就いています。 True
unit_info_card_abilities_strings_tooltip_text_manoeuvrable 船の全長とほぼ同程度の周囲で旋回する事が出来るこの船の操舵性は夢のようです。 True
unit_info_card_abilities_strings_tooltip_text_melee_vs_cavalry この兵士達は騎乗した相手に効果的に反撃できる True
unit_info_card_abilities_strings_tooltip_text_pavisse_deployable 布陣フェイズ中に設置する事が出来る防御用の盾。敵の移動を妨害します。 True
unit_info_card_abilities_strings_tooltip_text_percussion_shells 着弾による爆発、爆発弾よりも早爆率は低下しています True
unit_info_card_abilities_strings_tooltip_text_pike_square_formation 槍方陣は騎馬隊の攻撃を阻止するために、四方に槍衾を誇示する移動不可能ですが強固な方陣です。 True
unit_info_card_abilities_strings_tooltip_text_pike_wall_formation 敵の騎馬隊による攻撃を阻止するために、前面に槍衾を誇示する密集隊形です。 True
unit_info_card_abilities_strings_tooltip_text_platoon_fire グループ、分隊毎の射撃を訓練し、継続的な止まない射撃を敵に浴びせます。 True
unit_info_card_abilities_strings_tooltip_text_plug_bayonet 白兵ボーナスを提供し、特に突撃してくる部隊に対して効果的ですが、一度着剣すると射撃できません。 True
unit_info_card_abilities_strings_tooltip_text_policing_bonus 厳格な手法により、この兵士達は駐屯時に治安に対して高い効果を発揮します。 True
unit_info_card_abilities_strings_tooltip_text_quicklime_shells 砲弾は敵の頭上で破裂し石灰を浴びせます。 True
unit_info_card_abilities_strings_tooltip_text_rally placeholder True
unit_info_card_abilities_strings_tooltip_text_rally_general この大将は、近接する敗走中の部隊を争いへと戻すべく鼓舞する事が出来ます。その上その他の兵の士気を上昇させます。 True
unit_info_card_abilities_strings_tooltip_text_rally_position この大将は、撤退中の部隊や敗走中の部隊の為の再集結位置を指定することが出来ます。 True
unit_info_card_abilities_strings_tooltip_text_rally_unit この者は十分な尊敬の下、敗走中の仲間を鼓舞し集結するよう命令できます。 True
unit_info_card_abilities_strings_tooltip_text_range_effect これは一時的に部隊の射程を増加させます。 True
unit_info_card_abilities_strings_tooltip_text_rank_fire 三段撃ちにより部隊は前列から後列へと、各列毎に跪きながら再装填を行い、後列の射界を確保します。 True
unit_info_card_abilities_strings_tooltip_text_rapid_advance 一定時間、部隊の移動速度と突撃ボーナスを増加させます。 True
unit_info_card_abilities_strings_tooltip_text_rapid_volley placeholder True
unit_info_card_abilities_strings_tooltip_text_rifled_cannons 大砲の射程と命中率を増加させます。 True
unit_info_card_abilities_strings_tooltip_text_ring_bayonet 近接戦闘にボーナスを提供し、特に突撃してくる部隊に対して効果的ですが、着剣すると装填が遅くなります。 True
unit_info_card_abilities_strings_tooltip_text_scares_enemies この戦士の強烈な外見は、戦いにおいて相手を不安に追い込みます。 True
unit_info_card_abilities_strings_tooltip_text_scares_horses ラクダや象と言った馴染みの薄い光景や、音と臭いは敵の馬を不安に追い込みます。 True
unit_info_card_abilities_strings_tooltip_text_second_wind これは部隊の体力を一定時間回復させ、まるで戦闘開始直後の部隊のように戦わせる事が出来ます。 True
unit_info_card_abilities_strings_tooltip_text_shrapnel_shot 空中で炸裂し目標に鉄の雨を降らせます。 True
unit_info_card_abilities_strings_tooltip_text_skirmish 散兵は敵が現在の位置を脅かしてきた場合後退します。 True
unit_info_card_abilities_strings_tooltip_text_snipe この部隊は高い技術を持つ恐るべき飛び道具歩兵です。潜伏状態のまま射撃することが出来るのです。 True
unit_info_card_abilities_strings_tooltip_text_socket_bayonet 白兵戦にボーナスを提供し、特に突撃してくる部隊に対して効果的です。 True
unit_info_card_abilities_strings_tooltip_text_square_formation 部隊の移動力と引き換えに騎兵に対して効果的な方陣を組むことが出来ます。 True
unit_info_card_abilities_strings_tooltip_text_stalk この者たちは疾走したり射撃して注意を引かない限り、気付かれることなくゆっくりと目標を追います。 True
unit_info_card_abilities_strings_tooltip_text_stand_firm これは一時的に防御能力を上昇させると共に、士気の低下を阻止します。 能力を使用した部隊と近接する部隊を最大で三部隊まで一定時間、不壊とするのです。 True
unit_info_card_abilities_strings_tooltip_text_top_gallants 船の速度を増加させます。 True
unit_info_card_abilities_strings_tooltip_text_unlimber Unlimbering artillery allows you to set up an artillery position.||Limbering artillery allows you to move your artillery if you need to adjust the range, or make a tactical retreat. True
unit_info_card_abilities_strings_tooltip_text_warcry 鬨の声は近接する敵の士気を大幅に挫き、移動速度を減速させると共に一定時間、防御能力に影響を及ぼします。 True
unit_info_card_abilities_strings_tooltip_text_we_stand_and_fight 大将はその護衛と共に下馬し、陣を敷きます。広域内の全ての見方部隊は、その近接攻撃、射撃速度、そして士気が大幅に上昇します。ですが大将自身は動く事が出来ないので、この能力が解除されるまで無防備となります。 True
unit_info_card_abilities_strings_tooltip_text_wedge_formation 敵の隊形をより上手く貫くために、楔形隊形で突撃するよう訓練がなされています。 True
unit_info_card_abilities_strings_tooltip_text_whistling_arrows_ability 通常の矢の威力を持つのはもちろん、鏑矢は矢が近くを掠めたり当たった敵に不快な効果を与えます。その戦闘能力を一定時間減少させるのです。 True
unit_info_card_abilities_strings_tooltip_text_wooden_stakes 鋭い杭は敵騎馬隊の突撃を阻止することが出来ます。 True

was a pirate who had elevated himself into a lord through his naval expertise. His experience was so great that both the Oda and their enemiesthe Morisought his aid in battle. True

unit_description_texts_long_description_text_Light_Ship_Matchlock_Ship \n\nA matchlock ship carries a small detachment of musket-armed soldiers, certainly not enough to fend off a boarding action. Further, because the upper deck has no cover, they are exposed to missile attacks. However, this lack of fighting manpower and protection also makes the ship very light and fast. The matchlock troops can fire at an enemy crew or at the side of an enemy ship in an attempt to hole it. If a heavy enemy vessel gets too close and a boarding attack looks likely, a matchlock ship can use speed to move out of trouble and continue its harassing attacks.\n\nHistorically, Japanese naval tactics used missile attacks to thin out enemy numbers before a boarding action. Once the enemy were reduced, an attack would be launched and a battle fought hand-to-hand just as if everyone was ashore. The arrival of firearms in the Sengoku Jidai did not change these tactics. Instead, the arquebus simply replaced the bow. True
unit_description_texts_long_description_text_Light_Ship_Siege_Tower_Ship These vessels are modified medium ships with a raised fighting platform in the middle of the deck, effectively making them floating siege towers. In theory, the siege tower bune moves close to an enemy ship where the crew is already fighting against boarders, and then rains death down upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it.\n\nIn 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a coastal fortress controlled by his rivals, the Hojo. Although it was unusual to lay siege to a castle from the sea, the attack used the same tactics as a land assault. The castle’s supplies were cut off, and Hideyoshi waited for starvation to force the Hojo to submit. Though Hideyoshi had 14,000 men, the 600 Hojo warriors held out for four months! True
unit_description_texts_long_description_text_Medium_Ship_Medium_Bune \n\nMedium or “seki” bunes are likely to be the main element of any clan navy, thanks to their size and general “handiness”. They have reasonably strong hulls and carry enough crew to give them the ability to support bigger ships. They also retain enough speed and manoeuvrability to combat the lighter, faster ships. This puts them somewhere between the o ataka bune and kobaya in terms of their uses and deployment. Because they are not specialised, medium bunes will not be able to match speeds with lighter ships or the strength of heavy vessels, but they have versatility on their side.\n\nHistorically, seki bunes hulls resembled smaller versions of the o ataka bunes, with the addition of a pointed bow. They also lacked the o ataka’s deck house. Ataka bunes were extremely powerful but their size made them sluggish and unresponsive. The seki bunes were a response to this, and managed to combine speed with strength, making them flexible fleet units for any sea-going general. True
unit_description_texts_long_description_text_Medium_Ship_Sengoku_Bune \n\nThe sengoku bune is distinguished from other Japanese ships by its sail. This sail is carried in addition to the oarsmen on board, and sailing with the wind allows it to chase down enemy ships. The sengoku bune has few crew compared to similar sized ships, so it is best used to attack smaller, weaker ships rather than those in its own weight category.\n\nHistorically, sengoku bunes were large junk-style ships used to carry rice and sake. In 1609, converted sengoku bunes were used in the Shimazu raid on the independent kingdom of Ryukyu. These were joined in the attack by ataka bunes, warships that resembled large floating castles. The combination together was an interesting attempt to advance the art of sea warfare. True
unit_description_texts_long_description_text_Medium_Ship_Wako_Medium_Bune \n\nWako pirates are a constant threat to all. Their main targets are trade ships, but these medium bunes and their wako crews are capable of battle against warships as well. They have a reasonably strong hull and enough fighting men on board to overpower bigger ships, all the while retaining the manoeuvrability needed against lighter, faster vessels. Medium bunes are good all-rounders and are not the equal of specialised vessels, but they have versatility to spare!\n\nThe medium, or seki, bune was smaller than an ataka bune and larger than the kobaya. The design combined strength with speed. In appearance the hull resembled a smaller version of the ataka bune, but with the addition of a pointed bow. The seki bune lacked a deck house. The design was certainly good enough to be adopted by the wako, men who had an eye to the practical business of turning a profit on every voyage. True
unit_description_texts_long_description_text_Placeholder PLACEHOLDER True
unit_description_texts_long_description_text_Trade_Ship_Red_Seal_Ship \n\nA red seal ship is built for “blue water” sailing, making it hardier than most trade vessels, which are restricted to coastal routes. It can carry large cargoes, travel long distances and therefore has more opportunities for profitable trading. Unfortunately, this also makes it a tempting target for others, such as the wako pirates. A red seal ship’s structural strength improves its chances of survival in such an attack, but it is still vulnerable.\n\nA ship in possession of a red-sealed patent was sanctioned by the shogun himself, and allowed it to trade freely. The red seal permit system originated toward the end of the 16th century under Toyotomi Hideyoshi. It was an effort to combat Japanese piracy and also control foreign trade by sanctioning merchants and where they traded. Those chosen by Toyotomi Hideyoshi could travel overseas and were regarded as official ships under his personal protection. This not only warned off pirates, but also made it clear to foreigners that it was diplomatic to look after merchants! True
unit_description_texts_long_description_text_Trade_Ship_Trade_Ship \n\nAll samurai consider trade and the associated money-grubbing to be vulgar. It is, quite rightly, beneath them, even though merchants often end up rather wealthy! Trade ships are seen as a necessary evil, importing valuable weapons from overseas such as cannon and firelocks. Trade ships are unarmed vessels and should run away at the first sign of trouble: this wise tactic is their only defence! They are constantly threatened by enemy clans blockading supply lines, and by the wako pirates who infest the seas around Japan!\n\nHistorically, trade between Korea and Japan was usually hampered by piracy. The Japanese wako pirates would routinely raid Korean and Chinese coasts, while the Japanese authorities seemed powerless to stop them. China responded by declaring war on the pirates, ambushing them and burning their ships. The Chinese also attacked known pirate bases and beheaded those they captured. When Toyotomi Hideyoshi came into power he banned the owning of arms by all the peasantry, which greatly reduced the power of the wako. However, the same pirates who had just been suppressed were then recruited for their naval expertise: Hideyoshi needed them for his ill-fated invasion of Korea in 1592. True
unit_description_texts_long_description_text_Trade_Ship_Wako_Trade_Ship \n\nThis is a trade ship in name only. In truth, it is used to close with unsuspecting merchants, allowing the crew to achieve a measure of surprise. Most merchants will be on guard against potential attacks, so the wako resort to such stratagems. Against large ships, however, they lack the firepower for battle, and the manoeuvrability to escape!\n\nHistorically, the wako plagued the Koreans and Chinese between the 13th and 16th century. There would be periods of inactivity, usually after a devastating attack on the pirates’ base had been a salutary lesson, but the wako would always be back. There was simply too much wealth to be stolen! In 1587, Toyotomi Hideyoshi decreed that peasants were not allowed to carry weapons, and in turn the wako found it harder to obtain arms. However, many were subsequently recruited by clans who needed their naval expertise. True
unit_description_texts_strengths_and_weaknesses_Art_European_Cannons Very damaging against buildings.||Very long range.||Slow reload time and low accuracy.||Very weak if engaged in melee. True
unit_description_texts_strengths_and_weaknesses_Art_Fire_Projecting_Mangonels Explosive shot very good against buildings.||Very long range.||Slow reload time and very low accuracy.||Very weak if engaged in melee. True
unit_description_texts_strengths_and_weaknesses_Art_Fire_Rockets Fires large numbers of explosive rockets.||Shorter range than other siege weapons.||Shots hit over a very large area.||Very weak in melee. True
unit_description_texts_strengths_and_weaknesses_Art_Hand_Mortars High arc of fire is good for attacking units behind walls.||Slow reload time and low accuracy.||Very weak if engaged in melee.||Vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Boshin__Inf_Line_Republican_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Art_Armstrong_Guns Very long range and devastating explosive shells.||Good accuracy and average reload rate.||Weak in melee.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Art_Gatling_Guns Very fast rate of fire.||Average accuracy.||Weak in melee.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Art_Parrot_Guns Very long range and devastating explosive shells.||Good accuracy and slow reload rate.||Weak in melee.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Art_Wooden_Cannons Poor accuracy and slow reload rate.||Very low amount of ammunition.||Good damage against buildings.||Very weak in melee.||Very weak against cavalry.||Low morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Missile_Bow_Ki Fast and can fire on the move.||High accuracy and range.||Weak against massed foot missile units.||Weak in melee. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Missile_Carbine_Cavalry Good accuracy and fast reload rate.||Good in melee.||Weak against missile attacks and spear units.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Missile_Imperial_Guard_Cavalry Good accuracy and very fast reload rate.||Good in melee.||Weak against missile attacks and spear-armed units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Missile_Revolver_Cavalry Average accuracy and very fast reload rate.||Short range.||Very fast moving.||Weak in melee.||Weak against missile attacks and spear units.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Missile_Samurai_Hero Fast and can fire on the move.||High accuracy and range.||Weak against massed foot missile units.||Average in melee.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Spear_Shogunate_Guard_Cavalry Good in melee.||Average melee defence.||Very good against cavalry.||Weak against missile attacks and spear-armed units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Spear_Yari_Ki Average in melee.||Very good charge.||Weak melee defence.||Very good against cavalry.||Weak against missile attacks and spear-armed units.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Sword_Republican_Guard_Cav Very good in melee.||Good charge.||Weak against missile attacks and spear units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Cav_Sword_Sabre_Cavalry Very good in melee.||Average charge.||Weak against missile attacks and spear units.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Gen_Bodyguard General provides morale bonus to nearby units.||Lots of powerful special abilities.||Short range.||Weak in melee.||Weak against missile attacks and spear units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Gen_Hatamoto General provides morale bonus to nearby units.||Many powerful special abilities.||Very good in melee.||Weak against missile attacks and spear units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Gun_Boat_Chiyodagata Can support bigger ships||Fast, good manoeuvring||Small crew||Low morale||Weak against artillery True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Imperial_Guard Very good accuracy and reload rate.||Good in melee.||Presence encourages nearby friendly units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Infanterie_de_marine Very good accuracy and reload rate.||Good in melee.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Kihetai Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Presence encourages nearby friendly units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Republican_Guard_Infantry Very good accuracy and reload rate.||Good in melee.||Presence encourages nearby friendly units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Royal_Marines Very good accuracy and reload rate.||Good in melee.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_Shogunate_Guard_Infantry Very good accuracy and reload rate.||Good in melee.||Presence encourages nearby friendly units.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Elite_United_States_Marines Very good accuracy and reload rate.||Good in melee.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Light_Sharpshooters Good accuracy but average reload rate.||Long range.||Weak in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Light_Tosa_Riflemen Very good accuracy and reload rate.||Long range.||Weak in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Light_Yugekitai Can deploy outside main deployment area.||Very good accuracy and reload rate.||Long range.||Weak in melee.||Weak against cavalry.||Good morale.||Can move and fire whilst hidden. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Azure_Dragon_Force Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Black_Bear_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Black_Tortoise_Force Good accuracy and reload rate.||Weak in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Imperial_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Infantry Average accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Red_Bear_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Shinsengumi Average accuracy and reload rate.||Good in melee.||Weak against cavalry.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Shogunate_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_Vermillion_Bird_Force Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Very good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_White_Bear_Infantry Good accuracy and reload rate.||Average in melee.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Line_White_Tiger_Force Average accuracy and reload rate.||Weak in melee.||Weak against cavalry.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Militia_Levy_Infantry Poor accuracy and slow reload rate.||Weak in melee.||Weak against cavalry.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Missile_Bow_Kachi Good range and accuracy but low damage.||Weak in melee.||Weak against cavalry.||Weak at range against rifles.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Missile_Matchlock_Kachi Average accuracy and slow reload rate.||Weak in melee.||Weak against cavalry.||Weak against rifles.||Average morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Spear_Kyoto_Police Average in melee.||Good charge.||Good against cavalry.||Weak against missile attacks.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Spear_Spear_Levy Very good against cavalry.||Vulnerable to missiles.||Weak in melee against sword-armed units.||Low morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Spear_Yari_Kachi Average in melee.||Very good against cavalry.||Good melee defence.||Weak against missile attacks and sword-armed units.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Special_Kisho_Ninjas Can hide anywhere.||Can move hidden.||Very good in melee.||Good but short-ranged melee attack.||Good morale.||Weak against cavalry. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Sword_Katana_Kachi Very good in melee.||Weak against cavalry.||Weak against missile attacks.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Inf_Sword_Shogitai Very good in melee.||Weak against missile attacks.||Weak against cavalry.||Good morale. True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_HMS_Warrior Very large, medium-speed vessel||Very large crew||Good range and accuracy||Excellent morale||Excellent firepower||Strongest armour available True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kaiten Medium-sized, slow-moving vessel||Large crew||Good range and accuracy||Good morale||Large number of guns True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kaiyo_Maru Large, slow moving vessel||Large crew||Excellent range and accuracy||Excellent morale||Strongest non-ironclad vessel available||Excellent firepower True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kanko_Maru Medium-sized, slow-moving vessel||Large crew, armed with rifles||Good range and accuracy||Good morale||Small number of guns True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kanrin_Maru Screw driven||Medium-sized, medium-speed vessel||Crew armed with rifles||Good range and accuracy||Good morale||Large number of guns True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kasuga Medium-sized, fast-moving vessel||Large crew||Good range and accuracy||Good morale||Large number of guns True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_Kotetsu Small, medium-speed vessel||Equipped with the best gun available||Small crew||Excellent range and accuracy||Excellent morale True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_LOcean Medium-speed ironclad vessel||Large crew||Excellent range and accuracy||Excellent morale||Large number of guns True
unit_description_texts_strengths_and_weaknesses_Boshin_Ship_USS_Roanoke Medium-speed vessel||Large crew||Very good range and accuracy||Strong armour||Excellent morale True
unit_description_texts_strengths_and_weaknesses_Boshin_Torpedo_Boat_Chiyodagata Excellent at supporting bigger ships||Equipped with torpedo tubes||Fast, good manoeuvring||Very strong against slow ships||Good morale||Small crew||Weak against artillery True
unit_description_texts_strengths_and_weaknesses_Cannon_Ship_Cannon_Bune Devastating at range.||Fast moving ship.||Cannot be boarded.||Late game but no match for European ships. True
unit_description_texts_strengths_and_weaknesses_Cav_Missile_Bow_Cavalry Fast and can fire on the move.||High accuracy and range.||Weak against massed foot missile units.||Weak in melee. True
unit_description_texts_strengths_and_weaknesses_Cav_Missile_Matchlock_Mounted_Gunner Very high missile damage.||Good accuracy but slow reload rate.||Average in melee.||Vulnerable to massed foot missile units. True
unit_description_texts_strengths_and_weaknesses_Cav_Spear_Fire_Cavalry Good against cavalry.||Good against infantry.||Higher than average speed.||Weak against spears and naginata.||Vulnerable to matchlocks. True
unit_description_texts_strengths_and_weaknesses_Cav_Spear_Great_Guard Excellent on the charge and strong morale.||Very good against other cavalry.||Weak against yari and naginata units. True
unit_description_texts_strengths_and_weaknesses_Cav_Spear_Light_Cavalry Fast and can spot hidden units at longer range than other units.||Strong charge.||Weakest cavalry against infantry.||Very weak against yari and naginata units. True
unit_description_texts_strengths_and_weaknesses_Cav_Spear_Naginata_Warrior_Monks Very good defensive cavalry but slow.||Very high morale.||Good against cavalry and infantry in melee.||Vulnerable to yari, naginata and missile units. True
unit_description_texts_strengths_and_weaknesses_Cav_Spear_Yari_Cavalry Fast and very good charge.||Good against other cavalry.||Weak in prolonged melee.||Vulnerable to yari and naginata units in melee. True
unit_description_texts_strengths_and_weaknesses_Cav_Sword_Katana_Cavalry Very good in melee.||Slower than other cavalry.||Vulnerable against yari and naginata infantry.||Vulnerable to matchlocks. True
unit_description_texts_strengths_and_weaknesses_Galleon_Black_Ship Strongest ship.||Extremely devastating at range.||Fast and manoeuvrable.||Strong hull. True
unit_description_texts_strengths_and_weaknesses_Galleon_Nanban_Trade_Ship Very devastating at range.||Very large crew.||Decent speed and manoeuvrability.||Strong hull. True
unit_description_texts_strengths_and_weaknesses_Gen_Taisho Powerful special abilities.||General provides big morale bonus to nearby units.||Vulnerable in melee unless upgraded to focus on that. True
unit_description_texts_strengths_and_weaknesses_Genpei_Cav_Naginata_Cav Very good against cavalry.||Very strong in melee.||Small unit size.||Vulnerable to naginata-armed infantry and massed archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Cav_Onna_Bushi_Heroine Good with bow.||Excellent in melee.||Excellent against cavalry.||Very small unit size.||Vulnerable to naginata-armed infantry and massed archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Cav_Samurai_Cavalry Very good accuracy and reload rate.||Very good in melee.||Very good morale.||Vulnerable to naginata armed infantry and massed archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Cav_Samurai_Hero Excellent accuracy and reload rate.||Strong in melee.||Very small unit size.||Vulnerable to naginata-armed infantry and massed archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Gen_Bodyguard Very good accuracy and reload rate.||Very good in melee.||Very good morale.||Vulnerable to naginata armed infantry and massed archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Heavy_Ship_Heavy_Ship_Attendants Large-sized, average speed vessel.||Crew armed with bows and swords.||Very high morale.||Good range and accuracy.||Very strong in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Heavy_Ship_Heavy_Ship_Samurai Large-sized, average speed vessel.||Crew armed with bows and swords.||Excellent morale.||Excellent in ranged combat.||Excellent in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Bow_Attendants Average accuracy and reload rate.||Good morale.||Weak in melee.||Vulnerable to cavalry.||Weak against samurai infantry. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Bow_Levy Low accuracy and reload rate.||Low morale.||Large unit size.||Vulnerable to cavalry.||Weak against higher quality troops. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Bow_Warrior_Monks Good accuracy and reload rate.||Very good morale.||Vulnerable to cavalry and archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Fire_Bomb_Throwers Short range but high damage bombs.||Small unit size.||Very weak in melee.||Vulnerable to archers and cavalry. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Naginata_Attendants Good against infantry and cavalry.||Good morale.||Large unit size.||Weak against samurai infantry. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Naginata_Levy Fairly good against infantry and cavalry.||Low morale.||Large unit size.||Weak against higher quality troops. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Naginata_Warrior_Monk_Hero Excellent versatile infantry.||Almost unbreakable morale.||Small unit size leaves them vulnerable to being swamped by massed melee units. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Naginata_Warrior_Monks Versatile infantry, good against cavalry and other infantry.||Weak armour makes them vulnerable to arrows.||Not as strong as more specialised anti-infantry and anti-cavalry units. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Onna_Bushi Good against infantry and cavalry.||Very good in melee.||Very good morale.||Vulnerable to mass levy troops. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Samurai_Infantry Very good accuracy and reload rate.||Very good in melee.||Very good morale.||Vulnerable to cavalry and massed levy troops. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Sword_Attendants Good in melee.||Very good charge.||Good morale.||Vulnerable to cavalry and archers. True
unit_description_texts_strengths_and_weaknesses_Genpei_Inf_Tetsubo_Monk_Hero Excellent in melee.||Excellent morale.||Very small unit size.||Vulnerable to missiles and to massed enemy units. True
unit_description_texts_strengths_and_weaknesses_Genpei_Light_Ship_Light_Ship_Attendants Small, fast-moving vessel.||Crew armed with bows and swords.||High morale.||Good range and accuracy.||Weak in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Light_Ship_Light_Ship_Pirate Small, fast-moving vessel.||Crew armed with bows and swords.||Low morale.||Poor range and accuracy.||Very weak in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Light_Ship_Light_Ship_Samurai Small, fast-moving vessel.||Crew armed with bows and swords.||Excellent in ranged combat.||Strong in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Medium_Ship_Fire_Bomb_Medium_Ship Medium-sized, average speed vessel.||Devastating short-range firebombs.||High morale.||Weak in ranged combat.||Weak in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Medium_Ship_Medium_Ship_Attendants Medium-sized, average speed vessel.||Crew armed with bows and swords.||High morale.||Good range and accuracy.||Strong in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Medium_Ship_Medium_Ship_Pirate Medium-sized, average speed vessel.||Crew armed with bows and swords.||Low morale.||Poor range and accuracy.||Strong in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Medium_Ship_Medium_Ship_Samurai Medium-sized, average speed vessel.||Crew armed with bows and swords.||Very high morale.||Excellent in ranged combat.||Very strong in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Genpei_Trade_Ship_Trade_Ship Small, average speed vessel.||Low quality crew with low morale.||Weak in ranged combat.||Weak in boarding battles. True
unit_description_texts_strengths_and_weaknesses_Heavy_Ship_Heavy_Bune Large crew, in particular melee troops.||Big and relatively strong.||Slow and not very manoeuvrable.||Vulnerable to cannon fire. True
unit_description_texts_strengths_and_weaknesses_Heavy_Ship_Nihon_Maru Encourages nearby friendly units.||Very large crew, in particular melee troops.||Slow and not very manoeuvrable.||Vulnerable to cannon fire. True
unit_description_texts_strengths_and_weaknesses_Heavy_Ship_O_Ataka_Bune Very large number of crew, in particular melee soldiers.||Strong hull.||Slow and not very manoeuvrable.||Vulnerable to cannon fire. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Naginata_Marathon_Monks Fast moving and fatigue resistant.||Good against infantry and cavalry.||Very high melee defence.||Vulnerable to katana infantry and missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Naginata_Samurai Versatile infantry, good against cavalry and other infantry.||Excellent armour makes them very resistant to arrows.||Weak against matchlocks.||Not as strong as more specialised anti-infantry and anti-cavalry units. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Naginata_Warrior_Monk_Hero Excellent versatile infantry.||Almost unbreakable morale.||Very vulnerable to matchlocks.||Small unit size leaves them vulnerable to being swamped by massed melee units. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Naginata_Warrior_Monks Versatile infantry, good against cavalry and other infantry.||Weak armour makes them vulnerable to arrows.||Weak against matchlocks.||Not as strong as more specialised anti-infantry and anti-cavalry units. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Onna_Bushi Versatile infantry, good against cavalry and other infantry.||Weak against matchlocks.||Not as strong as more specialised anti-infantry and anti-cavalry units. True
unit_description_texts_strengths_and_weaknesses_Inf_Heavy_Warrior_Nuns Versatile infantry, good against cavalry and other infantry.||Weak against matchlocks.||Not as strong as more specialised anti-infantry and anti-cavalry units. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Ashigaru Long range and short reload time.||Low accuracy and morale.||Very weak in melee.||Very vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Bandits Can shoot whilst hidden.||Can hide almost anywhere.||Can walk whilst hidden.||Weak in melee.||Vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Hero Extremely long range and very fast reload time.||Very accurate.||Excellent morale.||Weak against cavalry and can be swamped by massed melee units. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Samurai Long range and short reload time.||High accuracy and morale.||Weak in melee.||Vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Wako . True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Bow_Warrior_Monks Very long range and fast reload time.||Very accurate.||Very good morale.||Weak against cavalry and in melee. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Daikyu_Samurai Very long range.||Very accurate and greater damage.||Slow reload speed.||Vulnerable to cavalry.||Weak melee attack. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Heavy_Gunners Very large muskets can heavily damage units and buildings.||Small unit size leaves them vulnerable in melee.||Very vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Matchlock_Ashigaru Good range but shorter than bow units.||Devastating damage.||Low accuracy, reload rate and morale.||Very vulnerable to cavalry and in melee. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Matchlock_Samurai Good range but shorter than bow units.||Devastating damage.||Average accuracy, reload rate and morale.||Vulnerable to cavalry but fairly good in melee against infantry. True
unit_description_texts_strengths_and_weaknesses_Inf_Missile_Matchlock_Warrior_Monks Good range but shorter than bow units.||Devastating damage.||High accuracy, reload rate and morale.||Vulnerable to cavalry and in melee. True
unit_description_texts_strengths_and_weaknesses_Inf_Spear_Bulletproof_Samurai Bulletproof armour makes them very resilient against matchlocks.||Heavier armour makes them slow.||Very high armour and melee defence.||Very good vs cavalry.||Average melee attack. True
unit_description_texts_strengths_and_weaknesses_Inf_Spear_Extra_Long_Yari_Ashigaru Extended spear makes them excellent against cavalry.||Good defensive unit.||Vulnerable to missiles and sword infantry.|| Higher than average ashigaru morale. True
unit_description_texts_strengths_and_weaknesses_Inf_Spear_Yari_Ashigaru Very good against cavalry.||Useful defensive unit.||Weak in melee against samurai infantry.||Vulnerable to missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Spear_Yari_Hero Excellent against cavalry.||Very good in melee.||Excellent morale.||Vulnerable to matchlocks and to being swamped by massed melee units. True
unit_description_texts_strengths_and_weaknesses_Inf_Spear_Yari_Samurai Very good against cavalry.||Good defensive unit.||Good in melee but weak against katana and no-dachi. Samurai.||Vulnerable to matchlocks. True
unit_description_texts_strengths_and_weaknesses_Inf_Special_Fire_Bomb_Throwers Devastating but short range attack.||Very vulnerable in melee.||Very vulnerable to missiles.||Vulnerable to cavalry. True
unit_description_texts_strengths_and_weaknesses_Inf_Special_Kisho_Ninjas Excellent at hiding.||Can climb walls very fast.||Devastating range attack but very limited ammunition. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Katana_Ashigaru Good in melee.||Average morale.||Vulnerable to cavalry.||Vulnerable to missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Katana_Hero Excellent in melee.||Excellent morale.||Vulnerable to cavalry.||Vulnerable to matchlocks. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Katana_Samurai Very good in melee.||High morale.||Vulnerable to cavalry.||Vulnerable to missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Katana_Wako . True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Nodachi_Samurai Devastating charge.||Good morale.||Weak in prolonged melee.||Very vulnerable to cavalry and missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Samurai_Retainers Very good in melee.||High morale.||Vulnerable to cavalry.||Vulnerable to missiles. True
unit_description_texts_strengths_and_weaknesses_Inf_Sword_Wako_Raiders Can deploy outside the deployment zone.||Good melee attack and morale.||Weak melee defence and armour.||Vulnerable to cavalry and missiles. True
unit_description_texts_strengths_and_weaknesses_Light_Ship_Bow_Ship Fast moving.||Small crew who are mostly missile troops.||Vulnerable if boarded.||Crew very exposed to missiles. True
unit_description_texts_strengths_and_weaknesses_Light_Ship_Fire_Bomb_Ship Fast moving.||Crews exploding missiles cause fires but short range.||Vulnerable if boarded.||Crew very exposed to missiles. True
unit_description_texts_strengths_and_weaknesses_Light_Ship_Matchlock_Ship Fast moving.||Matchlocks deadly against crew and can also damage hull.||Vulnerable if boarded.||Crew very exposed to missiles. True
unit_description_texts_strengths_and_weaknesses_Light_Ship_Siege_Tower_Ship High tower allows crew to fire down onto enemy decks.||Good all-round ship.||Vulnerable if boarded by bigger ships.||Vulnerable to cannon fire. True
unit_description_texts_strengths_and_weaknesses_Medium_Ship_Medium_Bune Average hull, manoeuvrability and speed.||Large crew.||Good all-round ship.||Vulnerable to cannon ships. True
unit_description_texts_strengths_and_weaknesses_Medium_Ship_Sengoku_Bune Sails make it faster than other ships.||Large crew for boarding smaller ships.||Vulnerable to cannon ships. True
unit_description_texts_strengths_and_weaknesses_Medium_Ship_Wako_Medium_Bune Average hull, manoeuvrability and speed.||Large crew.||Good all-round ship.||Vulnerable to cannon ships. True
unit_description_texts_strengths_and_weaknesses_Placeholder . True
unit_description_texts_strengths_and_weaknesses_Trade_Ship_Red_Seal_Ship Strongest trade ship.||Very vulnerable in combat if boarded. True
unit_description_texts_strengths_and_weaknesses_Trade_Ship_Trade_Ship Not very manoeuvrable.||Very small crew so very vulnerable if boarded. True
unit_description_texts_strengths_and_weaknesses_Trade_Ship_Wako_Trade_Ship Not very manoeuvrable.||Very small crew so very vulnerable if boarded. True