title_NewState_Text_b0043	Diplomacy	True
tx_government_NewState_Text_75007a	Government:	True
agent_Tooltip_35001d	This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel.	True
difficulty_settings_Tooltip_5f0009	This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps.	True
advisor_tx_Tooltip_5a0048	Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on.	True
bar_Tooltip_69003e	Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value.	True
bg_title_frame_Tooltip_3b004f	This is the unit exchange panel.||If this has appeared, it	True
east_africa_Tooltip_6f0029	Straits of Madagaskar||This is the trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended!	True
marble_bar_Tooltip_5d0028	This is the recruitment queue panel.||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.	True
tx_income_annual_Tooltip_780014	This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above.	True
emblem_mil_Tooltip_42002b	This is the military technologies tab.||Military technology helps to manufacture and improve weapons, and devise new battle tactics and formations.||If you wish to improve your armies and navies you will want to steal something from here.||This tab is split between three different trees; military, ordnance and naval technology.||Move your cursor over the different icons to see more information about them.	True
string_NewState_Text_2d0006	Game Settings	True
bg_title_frame_Tooltip_570029	Travel destinations panel.||This panel helps you to move between	True
Level_Tooltip_26003d	Challenger's shooting skill	True
positive_bar_Tooltip_5b0060	These are the positive influences effecting your region's population growth.||The most important influence for growing your population is farming. Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the Lowest Classes will also promote population growth.	True
Banner_1_Tooltip_370070	Men in unit	True
"Effects"_NewState_Text_770033	Effects	True
label_txt_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
navy_promote_inactive_Tooltip_47004f	You cannot promote an admiral at this time.||This may be because you have insufficient funds.||You can raise funds by raising taxes or disbanding unwanted units.	True
reward_NewState_Text_60006d	Reward:	True
tab_trade_Tooltip_590016	From here you can examine your imports and exports and the nations you have trade agreements with.||Mouse over the different areas to see more information.	True
year_txt_NewState_Text_310044	Start Year:	True
button_pay_ransom_selected_rolloff_Tooltip_71005b	Click to cancel payment of demanded ransom	True
tab_title_Tooltip_100000	These are your selected ministers for your government.||Like your head of state, they add bonuses to various areas of your faction depending on their management skill.||If a minister's skill is particularly low and you are in an absolute monarchy you can choose to kick them from the cabinet.||If you are not in an absolute monarchy, you may have to be content with swapping them with another minister and hope they do less damage in their new position!||Move your cursor over the ministers for more information.	True
total_Tooltip_2d0016	You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds.	True
dy_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
tx_nations_filter_tx_enemies_Tooltip_7e0005	This filter shows only the prestige results for your enemy nations.||Click on the arrows to the left and right to switch to a new filter.	True
treasury_text_Tooltip_24007f	Total treasury income||The amount that this region contributes to your funds every year.||It is calculated using your region wealth and your total tax rate.||Increase this number by raising taxes or increasing region wealth.	True
radar arrow R_Tooltip_110043	Next theatre.	True
label_tx_NewState_Tooltip_2b0062	Vertical Synchronisation	True
tab_title_NewState_Text_2d0076	Missions Log	True
CharacterAttribute_secondary_land_command_Tooltip_65002d	Colonel	True
once_tx_Tooltip_40002a	Select this option if you want the payment to occur once.||Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money. However, if it is too large it may be beyond the other faction's means.	True
cartouche_Tooltip_3b0045	Both player's selected nations, turn number and multiplayer campaign start year.||To select another nation select one of the other flags above.	True
tx_commodities_Tooltip_33000b	Supplies you are receiving.||These depend on the resource slots and industrial buildings you have throughout your regions.||Some regions have more resource slots than others, you can see these on the map.||By taking regions with a lot of resource slots and developing industry there, you will improve the commodities you receive.	True
tx_EconomicsIndustry_Tooltip_390016	This is based on your wealth, level of industrial development and your research into industrial technologies.	True
heading_tx_NewState_Text_79004a	Difficulty	True
txt_function_strat_recruit_queue_Text_320066	Left click to cancel recruitment order.	True
assassination_entry_Tooltip_c004d	This panel holds information on your potential targets.||Move your cursor over the different areas below for more details.	True
heading_tx_NewState_Text_65005c	Camera	True
charge_bonus_Tooltip_290074	Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus.	True
heading_tx_NewState_Text_56006b	Advanced Options	True
vslider_Tooltip_7f0034	Use this slider to scroll up and down this section.	True
heading_tx_NewState_Text_67005b	Master	True
handle_Tooltip_79004e	Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes.	True
handle_Tooltip_7d0059	Use this slider to scroll up and down.	True
handle_Tooltip_7f0066	Lowest class tax slider.||Move to the left to decrease and to the right to increase the tax level for the lowest classes.||As you move these sliders the tax effects, income and map will update to reflect your changes.	True
handle2_Tooltip_550074	Player 2	True
head_tx_NewState_Text_4e0038	Head of State	True
head_tx_Tooltip_10069	This column shows the population for each region.||If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.	True
head_tx_Tooltip_12007b	This column shows how many ships you have in each fleet.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.||You can order your fleets by number of ships by clicking on this column's title.	True
head_tx_Tooltip_1c0063	This is the status column of your armies.||Here you will find a brief description of the armies location and what they are currently doing.||Left-click here to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.	True
head_tx_Tooltip_1f0053	This shows the income from each region and whether it is increasing or not.||Underneath the regions income there is a percentage, this is the region income tax.||Each region's income has an effect on your faction's income and as such you will want this to increase as much as possible.||If the region's income is not increasing you may want to bring up the region's details panel to see how to help it grow.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order this column according to the richest and poorest regions by clicking on this column's title.	True
head_tx_Tooltip_35001d	This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel.	True
head_tx_Tooltip_3e005f	This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble.	True
head_tx_Tooltip_500020	These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title.	True
head_tx_Tooltip_540058	These are the movement points for each of your fleets.||Each fleet can only travel so far each turn and this column will show you which ones can still be moved.||The coloured bar will become emptier as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||You can order your fleets by movement points by clicking on this column's title.	True
head_tx_Tooltip_57006b	This is your generals column.||Generals each have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best generals where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map.	True
head_tx_Tooltip_580028	This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title.	True
head_tx_Tooltip_5f0076	This is your admirals column.||Admirals each have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map.	True
head_tx_Tooltip_d0044	This is the status column for your fleets.||Here you will find a brief description of the fleet's location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.	True
head_tx_Tooltip_e0055	These are the movement points for each of your agents.||Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will become emptier as more points are used.||All agent's movements points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title.	True
head_tx_tx_Text_170021	Building	True
head_tx_tx_Text_180049	Ships	True
head_tx_tx_Text_1b0055	Turns	True
head_tx_tx_Text_1c0024	Type	True
head_tx_tx_Text_1d0024	Soldiers	True
head_tx_tx_Text_23006c	Public Order	True
head_tx_tx_Text_30020	Attitude towards you	True
head_tx_tx_Text_40023	Name	True
head_tx_tx_Text_40030	Date	True
head_tx_tx_Text_470069	Move Points	True
head_tx_tx_Text_56	Level	True
head_tx_tx_Text_56006a	Movement Points	True
head_tx_tx_Text_610037	General	True
head_tx_tx_Text_620029	Regions	True
head_tx_tx_Text_640047	Income	True
head_tx_tx_Text_660055	Nation	True
head_tx_tx_Text_6c0032	Admiral	True
head_tx_tx_Text_730047	Status	True
head_tx_tx_Text_7c0057	Population	True
head_tx_tx_Text_90034	Location	True
head_tx_tx_Text_90050	Agent	True
head_tx_tx_Tooltip_240035	This column shows all the buildings you have within the selected region.||In the column below you can left click on a building to view its building tree and right click for more information.	True
head_tx_tx_Tooltip_4b0010	This column shows where this building is found within the selected region.||For example it could be within your region capital, a port or it could be a region resource.	True
header_NewState_Text_5d001b	World Market	True
header_Tooltip_180019	Current global value of resources.||Look for the resources making the most money and look to trade in them yourself.	True
heading_42_NewState_Text_430026	Conditions of Victory	True
heading_details_NewState_Text_68002a	Details	True
heading_diplomacy_NewState_Text_b0043	Diplomacy	True
heading_exports_NewState_Text_630034	Exports	True
waiting_tx_NewState_Text_1d0069	Waiting for other players to finish loading.	True
effect2_Tooltip_6e0064	Garrison effect	True
heading_exports_Tooltip_5e0077	This section shows all exports from your faction.||Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other factions on the diplomacy panel.||Mouse over the different areas to see more information.	True
heading_exports_Tooltip_7b0061	Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other nations on the Diplomacy panel.||Mouse over the different areas to see more information.	True
heading_finances_NewState_Text_5a000d	Projected Income	True
heading_finances_Tooltip_29001a	Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information.	True
heading_finances_Tooltip_730005	This is your nation's projected income panel.||Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information.	True
heading_imports_NewState_Text_7c004f	Supply	True
heading_imports_Tooltip_12003d	This panel details the supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your faction.||Move your cursor over the areas below for more information.	True
heading_imports_Tooltip_1c004b	Supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your regions.||Move your cursor over the areas below for more information.	True
heading_NewState_Text_740045	Challenger	True
heading_NewState_Text_a0059	Defendant	True
heading_Tooltip_170000	This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here.	True
heading_Tooltip_270029	Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol.	True
heading_Tooltip_290049	On this screen you can select your nation, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information.	True
heading_Tooltip_360027	Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them.	True
heading_Tooltip_370038	This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them.	True
heading_Tooltip_3d007f	On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information.	True
heading_Tooltip_740003	This man has thrown down the gauntlet.||He obviously believes you have wronged him somehow!||Below his portrait you will see his name and his abilities with a sword and pistol.	True
heading_Tooltip_e0060	Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information.	True
heading_tx_NewState_Text_100047	Subtitles	True
heading_tx_NewState_Text_1a0003	Battle difficulty	True
heading_tx_NewState_Text_1c005d	Music	True
heading_tx_NewState_Text_1e001c	Screen resolution	True
heading_tx_NewState_Text_1f0004	Campaign settings	True
heading_tx_NewState_Text_2002f	Keyboard	True
heading_tx_NewState_Text_210007	Other Claimants	True
heading_tx_NewState_Text_25006b	Advanced Options	True
heading_tx_NewState_Text_27005e	Start position	True
heading_tx_NewState_Text_290043	BattleTime Limit	True
heading_tx_NewState_Text_2c0060	Victory Conditions	True
heading_tx_NewState_Text_300078	Voice Chat	True
heading_tx_NewState_Text_36006c	Gameplay Options	True
heading_tx_NewState_Text_390046	Games list	True
heading_tx_NewState_Text_3a0003	Battle Difficulty	True
heading_tx_NewState_Text_3b0074	Battle Interface	True
heading_tx_NewState_Text_3c006c	Host Options	True
heading_tx_NewState_Text_3e001c	Screen Resolution	True
heading_tx_NewState_Text_3f0004	Campaign Settings	True
leader_name_tx_Tooltip_48007f	This is the leader of the faction you are negotiating with.||Right clicking on his portrait will bring up his character scroll, which will provide you with more specific details about him.||Much like your leader, his diplomatic skills may affect negotiations and the deals you are able to make.	True
year_tx_Tooltip_4e0044	This is the year you were issued the mission.	True
rogue_sabotage_Tooltip_7a0043	Sabotage||A chance to wreak some havoc!||Clicking on this button will bring up your Sabotage panel.||The Sabotage panel will help you decide whether or not this is the course of action you wish to pursue.	True
TX_new_capital_yours_Text_13006a	Your new capital is now:	True
tx_taxes_tooltip_amanage_on_Text_4005f	Taxes	True
grand_campaign_Tooltip_16001a	This is the Grand Campaign Screen.||On this screen you can select your faction, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information.	True
txt_function_frontend_recruit_options_Text_6e004f	Left click to add.	True
button_close_Tooltip_560070	Close this panel	True
bottom_Tooltip_11003a	Use this slider to scroll up and down the panel.	True
effects_icons2_land_upkeep_cost_Tooltip_4b000a	Army upkeep costs	True
post_governor_north_america_Tooltip_2b006a	Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
nav_UC_button_sails_HalfSail_Tooltip_220016	Sails are at half sail||At half sail your ship is moving at half speed.||Select the plus and minus buttons to the right and left to increase and decrease speed.	True
effects_icons3_land_upkeep_cost_Tooltip_4b000a	Army upkeep costs	True
title_frame_Tooltip_7b001b	You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details.	True
title_frame_Tooltip_180079	This shows your selected character's name and title.	True
banner_tx_monarch_Text_6d0039	Monarch	True
handle_Tooltip_7d0059	Use this slider to scroll up and down.	True
tx_header_NewState_Text_76004a	Objectives	True
firepower_Tooltip_69005a	Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target.	True
LandBanner_1_Tooltip_370070	Men in unit	True
arrow R_Tooltip_630069	Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions.	True
arrow R_Tooltip_570052	Click this to cycle to the previous theatre.	True
slider_bg_Tooltip_11001a	Use this slider to scroll up and down the panel.	True
player_rank_Tooltip_b001f	Host's command rating	True
title_frame_Tooltip_170079	Currently selected item.	True
button_group_Tooltip_580073	Toggle unit grouping	True
handle_Tooltip_11003a	Use this slider to scroll up and down the panel.	True
title_tx_type_Text_a0042	Defending	True
total_Tooltip_50054	Total upper class public order.||This is based on the preceeding positive and negative influences.	True
season_icon_summer_Tooltip_d0079	Summer||Each year lasts two turns, one turn for the season of summer and one turn for winter.	True
declare_war_tx_declare_war_Text_3a0006	Declare War	True
selector arrow R_Tooltip_610073	Next target||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on.	True
selector arrow L_Tooltip_770065	Previous target||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your previous town or city and so on.	True
entities_title_Gentlemen_Text_110046	Gentlemen	True
arrow L_Tooltip_720071	Click this arrow to switch to your next region.	True
general_Tooltip_57006b	This is your generals column.||Generals each have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best generals where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map.	True
bottom_Tooltip_7d0059	Use this slider to scroll up and down.	True
selector arrow R_Tooltip_170006	Click on this button to switch the review panel and map view to the previous target.||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your next town or city and so on.	True
guns_Tooltip_400070	This is the amount of guns this unit has.||Damaged guns can be repaired at sea or in ports.	True
button_tx_access_Tooltip_62001e	Click here to negotiate military access requests or demands.||If one nation wants to move their army into another nation's territory they have two choices: either declare war or ask for military access.||Military access is not a permission given lightly.||A good diplomatic relationship between the two nations is a necessity.||Allowing another nation's army into your region could leave you vulnerable to an attack by them.||It also exposes your region to their scrutiny.||Click this button to see the military access panel and more details.	True
button_classic_battle_Tooltip_550001	Land battles are fought on land where the only aim is to decimate your enemies!||Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush!	True
cpu_moves_tx_NewState_Text_410066	Show CPU Moves	True
title_Tooltip_1a003a	Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
your_allies_tx_Tooltip_2d0053	You can call upon these nations to join you in this war, but they may turn you down.||You will see which nations have joined you once you have declared war.||It is possible for both sides to have allies in common.||If this is the case and war is declared, the allies will have no choice but to break one of the alliances.	True
tab_agents_Tooltip_130068	This is the agents tab.||Select the agent you want to move	True
sum_tx_default_Text_30034	Total tax percentage	True
button_txt_land_Text_1b003f	Lost	True
TX_Protectorates_Protectorate of_Tooltip_46002a	This shows your protector.||You are under this factions protection and they receive half your income.||They also have full military access to your region.	True
visit_Tooltip_290079	A gentleman is a man of the world, visiting different cultures and people and gaining experience from them.||Having a gentleman visiting another nation allows you to see details about that nation.	True
button_gun_Tooltip_e0018	Select this button to fell your foe using firepower!|| Before deciding on a weapon check your marksmanship skill against your challengers.||There is courage and there is recklessness. Unless you like living dangerously it is best to pick the weapon you are strongest in.	True
east_indies_Tooltip_420017	East Indies||This is the trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended!	True
heading_tx_NewState_Text_410007	Sound System	True
heading_tx_NewState_Text_410027	Sound system	True
heading_tx_NewState_Text_430054	Push to Talk	True
heading_tx_NewState_Text_460018	Battle Advisor	True
heading_tx_NewState_Text_490003	Battle time limit	True
heading_tx_NewState_Text_540001	Nation Description	True
heading_tx_NewState_Text_56006b	Advanced Options	True
heading_tx_NewState_Text_620036	Advisor	True
heading_tx_NewState_Text_65005c	Camera	True
heading_tx_NewState_Text_67005b	Master	True
heading_tx_NewState_Text_69004c	Statistics	True
heading_tx_NewState_Text_6d0020	Quality	True
heading_tx_NewState_Text_70001	War at Sea	True
heading_tx_NewState_Text_740001	Nation description	True
heading_tx_NewState_Text_74003a	Territories	True
heading_tx_NewState_Text_770033	Effects	True