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日本語化(Empire)/localisation.loc
日本語化(Empire)/localisation.loc/1-5000
日本語化(Empire)/localisation.loc/10001-15000
日本語化(Empire)/localisation.loc/15001-20000
日本語化(Empire)/localisation.loc/20001-25000
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日本語化(Empire)/localisation.loc/30001-34141
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日本語化(Empire)/ui.loc
日本語化(Empire)/ui.loc/1-100
日本語化(Empire)/ui.loc/1-100(Original)
日本語化(Empire)/ui.loc/1001-1100
日本語化(Empire)/ui.loc/1001-1100(Original)
日本語化(Empire)/ui.loc/101-200
日本語化(Empire)/ui.loc/101-200(Original)
日本語化(Empire)/ui.loc/1101-1200
日本語化(Empire)/ui.loc/1101-1200(Original)
日本語化(Empire)/ui.loc/1201-1300
日本語化(Empire)/ui.loc/1201-1300(Original)
日本語化(Empire)/ui.loc/1301-1400
日本語化(Empire)/ui.loc/1301-1400(Original)
日本語化(Empire)/ui.loc/1401-1500
日本語化(Empire)/ui.loc/1401-1500(Original)
日本語化(Empire)/ui.loc/1501-1600
日本語化(Empire)/ui.loc/1501-1600(Original)
日本語化(Empire)/ui.loc/1601-1700
日本語化(Empire)/ui.loc/1601-1700(Original)
日本語化(Empire)/ui.loc/1701-1800
日本語化(Empire)/ui.loc/1701-1800(Original)
日本語化(Empire)/ui.loc/1801-1900
日本語化(Empire)/ui.loc/1801-1900(Original)
日本語化(Empire)/ui.loc/1901-2000
日本語化(Empire)/ui.loc/1901-2000(Original)
日本語化(Empire)/ui.loc/2001-2100
日本語化(Empire)/ui.loc/2001-2100(Original)
日本語化(Empire)/ui.loc/201-300
日本語化(Empire)/ui.loc/201-300(Original)
日本語化(Empire)/ui.loc/2101-2200
日本語化(Empire)/ui.loc/2101-2200(Original)
日本語化(Empire)/ui.loc/2201-2300
日本語化(Empire)/ui.loc/2201-2300(Original)
日本語化(Empire)/ui.loc/2301-2400
日本語化(Empire)/ui.loc/2301-2400(Original)
日本語化(Empire)/ui.loc/2401-2500
日本語化(Empire)/ui.loc/2401-2500(Original)
日本語化(Empire)/ui.loc/2501-2600
日本語化(Empire)/ui.loc/2501-2600(Original)
日本語化(Empire)/ui.loc/2601-2700
日本語化(Empire)/ui.loc/2601-2700(Original)
日本語化(Empire)/ui.loc/2701-2800
日本語化(Empire)/ui.loc/2701-2800(Original)
日本語化(Empire)/ui.loc/2801-2945
日本語化(Empire)/ui.loc/2801-2945(Original)
日本語化(Empire)/ui.loc/301-400
日本語化(Empire)/ui.loc/301-400(Original)
日本語化(Empire)/ui.loc/401-500
日本語化(Empire)/ui.loc/401-500(Original)
日本語化(Empire)/ui.loc/501-600
日本語化(Empire)/ui.loc/501-600(Original)
日本語化(Empire)/ui.loc/601-700
日本語化(Empire)/ui.loc/601-700(Original)
日本語化(Empire)/ui.loc/701-800
日本語化(Empire)/ui.loc/701-800(Original)
日本語化(Empire)/ui.loc/801-900
日本語化(Empire)/ui.loc/801-900(Original)
日本語化(Empire)/ui.loc/901-1000
日本語化(Empire)/ui.loc/901-1000(Original)
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日本語化(Napoleon)/localisation.loc/1-5000
日本語化(Napoleon)/localisation.loc/1-5000/1-100
日本語化(Napoleon)/localisation.loc/1-5000/1-100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/101-200
日本語化(Napoleon)/localisation.loc/1-5000/101-200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/201-300
日本語化(Napoleon)/localisation.loc/1-5000/201-300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/301-400
日本語化(Napoleon)/localisation.loc/1-5000/301-400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/401-500
日本語化(Napoleon)/localisation.loc/1-5000/401-500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/501-600
日本語化(Napoleon)/localisation.loc/1-5000/501-600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/601-700
日本語化(Napoleon)/localisation.loc/1-5000/601-700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/701-800
日本語化(Napoleon)/localisation.loc/1-5000/701-800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/801-900
日本語化(Napoleon)/localisation.loc/1-5000/801-900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/901-1000
日本語化(Napoleon)/localisation.loc/1-5000/901-1000(Original)
日本語化(Napoleon)/localisation.loc/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000(Original)
日本語化(Napoleon)/localisation.loc/100327差分
日本語化(Napoleon)/localisation.loc/100327差分(Original)
日本語化(Napoleon)/localisation.loc/100506差分
日本語化(Napoleon)/localisation.loc/100506差分(Original)
日本語化(Napoleon)/localisation.loc/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16601-16700
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日本語化(Napoleon)/localisation.loc/30001-32589/30201-30300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31601-31700(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31701-31800(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/32001-32100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589(Original)
日本語化(Napoleon)/localisation.loc/5001-10000
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000(Original)
日本語化(Napoleon)/localisation.loc/patch_100506差分
日本語化(Napoleon)/localisation.loc/patch_100506差分(Original)
日本語化(Napoleon)/localisation.loc/patch_100623差分
日本語化(Napoleon)/localisation.loc/patch_100623差分(Original)
日本語化(Napoleon)/localisation.loc/patch_120618差分
日本語化(Napoleon)/localisation.loc/patch_120618差分(Original)
日本語化(Napoleon)/ui.loc
日本語化(Napoleon)/ui.loc/1-100
日本語化(Napoleon)/ui.loc/1-100(Original)
日本語化(Napoleon)/ui.loc/1001-1100
日本語化(Napoleon)/ui.loc/1001-1100(Original)
日本語化(Napoleon)/ui.loc/100327差分
日本語化(Napoleon)/ui.loc/100327差分(Original)
日本語化(Napoleon)/ui.loc/100506差分
日本語化(Napoleon)/ui.loc/100506差分(Original)
日本語化(Napoleon)/ui.loc/101-200
日本語化(Napoleon)/ui.loc/101-200(Original)
日本語化(Napoleon)/ui.loc/1101-1200
日本語化(Napoleon)/ui.loc/1101-1200(Original)
日本語化(Napoleon)/ui.loc/1201-1300
日本語化(Napoleon)/ui.loc/1201-1300(Original)
日本語化(Napoleon)/ui.loc/1301-1400
日本語化(Napoleon)/ui.loc/1301-1400(Original)
日本語化(Napoleon)/ui.loc/1401-1500
日本語化(Napoleon)/ui.loc/1401-1500(Original)
日本語化(Napoleon)/ui.loc/1501-1600
日本語化(Napoleon)/ui.loc/1501-1600(Original)
日本語化(Napoleon)/ui.loc/1601-1700
日本語化(Napoleon)/ui.loc/1601-1700(Original)
日本語化(Napoleon)/ui.loc/1701-1800
日本語化(Napoleon)/ui.loc/1701-1800(Original)
日本語化(Napoleon)/ui.loc/1801-1900
日本語化(Napoleon)/ui.loc/1801-1900(Original)
日本語化(Napoleon)/ui.loc/1901-2000
日本語化(Napoleon)/ui.loc/1901-2000(Original)
日本語化(Napoleon)/ui.loc/2001-2100
日本語化(Napoleon)/ui.loc/2001-2100(Original)
日本語化(Napoleon)/ui.loc/201-300
日本語化(Napoleon)/ui.loc/201-300(Original)
日本語化(Napoleon)/ui.loc/2101-2200
日本語化(Napoleon)/ui.loc/2101-2200(Original)
日本語化(Napoleon)/ui.loc/2201-2300
日本語化(Napoleon)/ui.loc/2201-2300(Original)
日本語化(Napoleon)/ui.loc/2301-2400
日本語化(Napoleon)/ui.loc/2301-2400(Original)
日本語化(Napoleon)/ui.loc/2401-2500
日本語化(Napoleon)/ui.loc/2401-2500(Original)
日本語化(Napoleon)/ui.loc/2501-2600
日本語化(Napoleon)/ui.loc/2501-2600(Original)
日本語化(Napoleon)/ui.loc/2601-2700
日本語化(Napoleon)/ui.loc/2601-2700(Original)
日本語化(Napoleon)/ui.loc/2701-2793
日本語化(Napoleon)/ui.loc/2701-2793(Original)
日本語化(Napoleon)/ui.loc/301-400
日本語化(Napoleon)/ui.loc/301-400(Original)
日本語化(Napoleon)/ui.loc/401-500
日本語化(Napoleon)/ui.loc/401-500(Original)
日本語化(Napoleon)/ui.loc/501-600
日本語化(Napoleon)/ui.loc/501-600(Original)
日本語化(Napoleon)/ui.loc/601-700
日本語化(Napoleon)/ui.loc/601-700(Original)
日本語化(Napoleon)/ui.loc/701-800
日本語化(Napoleon)/ui.loc/701-800(Original)
日本語化(Napoleon)/ui.loc/801-900
日本語化(Napoleon)/ui.loc/801-900(Original)
日本語化(Napoleon)/ui.loc/901-1000
日本語化(Napoleon)/ui.loc/901-1000(Original)
日本語化(Napoleon)/ui.loc/patch_100506差分
日本語化(Napoleon)/ui.loc/patch_100506差分(Original)
日本語化(Napoleon)/ui.loc/patch_100623差分
日本語化(Napoleon)/ui.loc/patch_100623差分(Original)
日本語化(Napoleon)/ガイドライン
日本語化(Napoleon)/単語・固有名詞一覧
日本語化(Napoleon)過去ログ
日本語化(Rome 2)
日本語化(Rome 2)過去ログ
日本語化(Rome)
日本語化(Rome)/Alexander
日本語化(Rome)/Alexander/Alexander_regions_and_settlement_names
日本語化(Rome)/Alexander/Battlefields_regions_and_settlement_names
日本語化(Rome)/Alexander/battle
日本語化(Rome)/Alexander/battle_descriptions
日本語化(Rome)/Alexander/battle_ed
日本語化(Rome)/Alexander/campaign_descriptions
日本語化(Rome)/Alexander/campaign_subtitles
日本語化(Rome)/Alexander/credits
日本語化(Rome)/Alexander/diplomacy
日本語化(Rome)/Alexander/event_strings
日本語化(Rome)/Alexander/event_titles
日本語化(Rome)/Alexander/expanded
日本語化(Rome)/Alexander/expanded_bi
日本語化(Rome)/Alexander/export_VnVs
日本語化(Rome)/Alexander/export_advice
日本語化(Rome)/Alexander/export_ancillaries
日本語化(Rome)/Alexander/export_buildings
日本語化(Rome)/Alexander/export_units
日本語化(Rome)/Alexander/historic_battles_subtitles
日本語化(Rome)/Alexander/menu_english
日本語化(Rome)/Alexander/names
日本語化(Rome)/Alexander/rebel_faction_descr
日本語化(Rome)/Alexander/shared
日本語化(Rome)/Alexander/strat
日本語化(Rome)/Alexander/tooltips
日本語化(Rome)/Alexander/tournament_descriptions
日本語化(Rome)/BI
日本語化(Rome)/text
日本語化(Rome)/text/FactionIntroSubTitles
日本語化(Rome)/text/battle
日本語化(Rome)/text/battle_descriptions
日本語化(Rome)/text/battle_ed
日本語化(Rome)/text/battle_event_subtitles
日本語化(Rome)/text/building_battle
日本語化(Rome)/text/caesar_in_gaul_wip_5_regions_and_settlement_names
日本語化(Rome)/text/campaign_descriptions
日本語化(Rome)/text/climates
日本語化(Rome)/text/credits
日本語化(Rome)/text/cursor_action_tooltips
日本語化(Rome)/text/date_format
日本語化(Rome)/text/descr_shortcuts
日本語化(Rome)/text/diplomacy
日本語化(Rome)/text/event_strings
日本語化(Rome)/text/event_titles
日本語化(Rome)/text/expanded
日本語化(Rome)/text/expanded_bi
日本語化(Rome)/text/export_VnVs
日本語化(Rome)/text/export_advice
日本語化(Rome)/text/export_ancillaries
日本語化(Rome)/text/export_buildings
日本語化(Rome)/text/export_prologue
日本語化(Rome)/text/export_units
日本語化(Rome)/text/historic_battles_subtitles
日本語化(Rome)/text/historic_events
日本語化(Rome)/text/imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/landmarks
日本語化(Rome)/text/menu_english
日本語化(Rome)/text/names
日本語化(Rome)/text/old_imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/prebattle_speeches_subtitles
日本語化(Rome)/text/quotes
日本語化(Rome)/text/rebel_faction_descr
日本語化(Rome)/text/scipio_campaign_regions_and_settlement_names
日本語化(Rome)/text/shared
日本語化(Rome)/text/shortcut
日本語化(Rome)/text/sons_of_mars_regions_and_settlement_names
日本語化(Rome)/text/strat
日本語化(Rome)/text/tooltips
日本語化(Rome)/ガイドライン
日本語化(Shogun 2)
日本語化(Shogun 2)/encyclopedia
日本語化(Shogun 2)/text
日本語化(Shogun 2)/text/abilities.loc
日本語化(Shogun 2)/text/abilities.loc(Original)
日本語化(Shogun 2)/text/achievements.loc
日本語化(Shogun 2)/text/achievements.loc(Original)
日本語化(Shogun 2)/text/advice_levels.loc
日本語化(Shogun 2)/text/advice_levels.loc(Original)
日本語化(Shogun 2)/text/agent_attributes.loc
日本語化(Shogun 2)/text/agent_attributes.loc(Original)
日本語化(Shogun 2)/text/agent_culture_details.loc
日本語化(Shogun 2)/text/agent_culture_details.loc(Original)
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc(Original)
日本語化(Shogun 2)/text/ancilaries.loc
日本語化(Shogun 2)/text/ancilaries.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics.loc
日本語化(Shogun 2)/text/avatar_aesthetics.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc(Original)
日本語化(Shogun 2)/text/avatar_campaign_maps.loc
日本語化(Shogun 2)/text/avatar_campaign_maps.loc(Original)
日本語化(Shogun 2)/text/avatar_dojo_chains.loc
日本語化(Shogun 2)/text/avatar_dojo_chains.loc(Original)
日本語化(Shogun 2)/text/avatar_product_lookups.loc
日本語化(Shogun 2)/text/avatar_product_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ranks.loc
日本語化(Shogun 2)/text/avatar_ranks.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc(Original)
日本語化(Shogun 2)/text/avatar_skills.loc
日本語化(Shogun 2)/text/avatar_skills.loc(Original)
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc(Original)
日本語化(Shogun 2)/text/avatar_traits.loc
日本語化(Shogun 2)/text/avatar_traits.loc(Original)
日本語化(Shogun 2)/text/avatar_unit_info_card_abilites_strings.loc
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日本語化(Shogun 2)/ガイドライン
日本語化(Shogun 2)/単語・固有名詞一覧
日本語化(Shogun 2)過去ログ
日本語化(M2TW)
日本語化参加希望フォーム
用語集(Empire)
歴史的戦闘(FOTS)
歴史的戦闘(Rome 2)
歴史的戦闘(Shogun 2)
鐃緒申鐃旬語化(Rome+2)
copy of button_accept_Tooltip_390037 Close movie True copy of button_ok_Tooltip_3b003b Close panel True copy of button_ok_Tooltip_53002d Click this button when you have finished on this panel. True copy of button_txt_NewState_Text_330002 Steam Store True copy of copy of heading_tx_NewState_Text_3b0074 Battle Interface True copy of copy of heading_tx_NewState_Text_4e0017 Unit Flags True copy of copy of heading_tx_NewState_Text_570018 Floating Flags True copy of copy of heading_tx_NewState_Text_780029 Markers True copy of heading_tx_NewState_Text_100047 Subtitles True copy of label_tx_NewState_Text_5f0032 Key: True copy of minus_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True copy of tx_Details_NewState_Text_350002 Siege Equipment True Cost_Tooltip_a0007 Unit cost True cotton_NewState_Tooltip_750058 Cotton True CPU_moves_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_NewState_Text_410066 Show CPU Moves True cpu_moves_tx_NewState_Text_610066 Show CPU moves True cpu_moves_tx_NewState_Text_71000b Show AI player moves True cpu_moves_tx_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True crescent_attack_Tooltip_460075 Crescent Attack True crescent_attack_Tooltip_68007b Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy. True crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True crescent_envelope_Tooltip_3f000a Crescent Envelope True damaged_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True date_Episodic_Tooltip_7d0063 Turn number True date_GrandCampaign_Tooltip_650008 Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_260048 Click to sort by date. True date_Tooltip_40010 This is the year of this turn. || Each year lasts two turns, one turn for the season of summer and one turn for winter. || The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True declare_war_Tooltip_20 1 True declare_war_Tooltip_6d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_declare_war_Text_3a0006 Declare War True declare_war_tx_Tooltip_4d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_war_declared_Text_3a0006 Declare War True declare_war_tx_war_declared_Text_5e0006 War Declared True default_text_NewState_Text_2a0018 No active missions True defence_NewState_Text_630029 Defence True defence_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defendant_Tooltip_630065 This is your agent.He is the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True defenses_NewState_Text_30017 City Defenses: True demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_access_tx_NewState_Text_310012 Demand Access True demand_access_tx_Tooltip_2d0026 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button. True demand_access_tx_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_regions_tx_NewState_Text_490005 Demand Regions True demand_regions_tx_Tooltip_26007d These are the regions they own and you can ask for.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True demand_regions_tx_Tooltip_7c001a Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands. True demand_tech_tx_NewState_Text_320013 Demand Technology True demand_tech_tx_Tooltip_630028 Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment. True demand_tech_tx_Tooltip_700044 This is the demand technology panel.||Here you can demand any technology the other faction has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your faction.||There are three different types of technology to choose from - military, science and philosophy. True demands_title_faction_left_Text_29006c Your Demands True demands_title_faction_left_Tooltip_310052 You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands. True demands_title_faction_right_Text_510018 Their Offers True demands_title_faction_right_Tooltip_3d001f Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer. True demands_title_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True demands_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True deployed_tx_NewState_Text_14003e Deployed True descr_tx_they_Text_7b0064 You have elected to declare war on: True descr_tx_they_Text_f0060 This nation has declared war on you: True descr_tx_you_Text_7b0064 You have elected to declare war on: True description_txt_NewState_Text_4f005e ... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the Methods of Drill, Formation and the Corrective Purposes of Discipline upon formed Bodies of Men. True description_txt_NewState_Text_6002d ... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars! True description_window_Tooltip_4f0024 Historical detail for this item. True details_title_NewState_Text_3c0013 Battle Statistics True details_title_NewState_Text_68002a Details True details_title_Tooltip_10002f Below are statistics for each of your units, including the ones you lost in the battle. True details_title_Tooltip_10076 Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information. True details_Tooltip_59003f These are the character's personal details.||Here you can see their age, their command level and also find their current location and zoom to it on the map.||Mouse over each of the details for more information. True difficulty_settings_Tooltip_5f0009 This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps. True diplomacy_panel_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True diplomatic_relations_Tooltip_260041 This is your diplomatic relations scroll.||From here you can quickly see which factions are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks from here.||Move your cursor over the areas below to see more information. True DoubleLineScreened_Tooltip_57005b Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True DoubleLineScreened_Tooltip_660050 Double Line Screened True DoubleLineStandard_Tooltip_73000a Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks. True DoubleLineStandard_Tooltip_750055 Double Line Standard True dropdown_AI_strength_Tooltip_7f002e AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill. True dropdown_army_size_Tooltip_340032 Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_army_size_Tooltip_570039 Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_spectators_Tooltip_260048 Set the number of spectators of your battles here. True dropdown_time_limit_Tooltip_5c000f A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious. True dropdown_time_of_day_Tooltip_a005d Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough! True dropdown_time_period_Tooltip_4c001c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_time_period_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_weather_Tooltip_560059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_wind_Tooltip_5b0063 Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage. True duel challenge received_Tooltip_430066 Your agent has been challenged to a duel!||This man has called his honour into question and he must answer it.||Move your cursor over the areas below to see more information. True duel_Tooltip_2a0019 Duelling is the proper way to resolve disagreements and disputes. Click this to bring up the Duel panel.||Bringing up the Duel panel will give you more about duelling and its use. True duel_Tooltip_350050 Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use. True duration_tx_NewState_Text_130017 Duration: True dy_alliegence_Allied_Text_680040 ( Allied ) True dy_alliegence_Opposed_Text_30058 ( Enemy ) True dy_annual-income_Tooltip_30005d This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_annual-income_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_army-upkeep_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True dy_army-upkeep_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True
タイムスタンプを変更しない
copy of button_accept_Tooltip_390037 Close movie True copy of button_ok_Tooltip_3b003b Close panel True copy of button_ok_Tooltip_53002d Click this button when you have finished on this panel. True copy of button_txt_NewState_Text_330002 Steam Store True copy of copy of heading_tx_NewState_Text_3b0074 Battle Interface True copy of copy of heading_tx_NewState_Text_4e0017 Unit Flags True copy of copy of heading_tx_NewState_Text_570018 Floating Flags True copy of copy of heading_tx_NewState_Text_780029 Markers True copy of heading_tx_NewState_Text_100047 Subtitles True copy of label_tx_NewState_Text_5f0032 Key: True copy of minus_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True copy of tx_Details_NewState_Text_350002 Siege Equipment True Cost_Tooltip_a0007 Unit cost True cotton_NewState_Tooltip_750058 Cotton True CPU_moves_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_NewState_Text_410066 Show CPU Moves True cpu_moves_tx_NewState_Text_610066 Show CPU moves True cpu_moves_tx_NewState_Text_71000b Show AI player moves True cpu_moves_tx_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True crescent_attack_Tooltip_460075 Crescent Attack True crescent_attack_Tooltip_68007b Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy. True crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True crescent_envelope_Tooltip_3f000a Crescent Envelope True damaged_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True date_Episodic_Tooltip_7d0063 Turn number True date_GrandCampaign_Tooltip_650008 Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_260048 Click to sort by date. True date_Tooltip_40010 This is the year of this turn. || Each year lasts two turns, one turn for the season of summer and one turn for winter. || The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True declare_war_Tooltip_20 1 True declare_war_Tooltip_6d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_declare_war_Text_3a0006 Declare War True declare_war_tx_Tooltip_4d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_war_declared_Text_3a0006 Declare War True declare_war_tx_war_declared_Text_5e0006 War Declared True default_text_NewState_Text_2a0018 No active missions True defence_NewState_Text_630029 Defence True defence_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defendant_Tooltip_630065 This is your agent.He is the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True defenses_NewState_Text_30017 City Defenses: True demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_access_tx_NewState_Text_310012 Demand Access True demand_access_tx_Tooltip_2d0026 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button. True demand_access_tx_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_regions_tx_NewState_Text_490005 Demand Regions True demand_regions_tx_Tooltip_26007d These are the regions they own and you can ask for.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True demand_regions_tx_Tooltip_7c001a Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands. True demand_tech_tx_NewState_Text_320013 Demand Technology True demand_tech_tx_Tooltip_630028 Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment. True demand_tech_tx_Tooltip_700044 This is the demand technology panel.||Here you can demand any technology the other faction has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your faction.||There are three different types of technology to choose from - military, science and philosophy. True demands_title_faction_left_Text_29006c Your Demands True demands_title_faction_left_Tooltip_310052 You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands. True demands_title_faction_right_Text_510018 Their Offers True demands_title_faction_right_Tooltip_3d001f Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer. True demands_title_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True demands_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True deployed_tx_NewState_Text_14003e Deployed True descr_tx_they_Text_7b0064 You have elected to declare war on: True descr_tx_they_Text_f0060 This nation has declared war on you: True descr_tx_you_Text_7b0064 You have elected to declare war on: True description_txt_NewState_Text_4f005e ... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the Methods of Drill, Formation and the Corrective Purposes of Discipline upon formed Bodies of Men. True description_txt_NewState_Text_6002d ... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars! True description_window_Tooltip_4f0024 Historical detail for this item. True details_title_NewState_Text_3c0013 Battle Statistics True details_title_NewState_Text_68002a Details True details_title_Tooltip_10002f Below are statistics for each of your units, including the ones you lost in the battle. True details_title_Tooltip_10076 Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information. True details_Tooltip_59003f These are the character's personal details.||Here you can see their age, their command level and also find their current location and zoom to it on the map.||Mouse over each of the details for more information. True difficulty_settings_Tooltip_5f0009 This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps. True diplomacy_panel_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True diplomatic_relations_Tooltip_260041 This is your diplomatic relations scroll.||From here you can quickly see which factions are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks from here.||Move your cursor over the areas below to see more information. True DoubleLineScreened_Tooltip_57005b Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True DoubleLineScreened_Tooltip_660050 Double Line Screened True DoubleLineStandard_Tooltip_73000a Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks. True DoubleLineStandard_Tooltip_750055 Double Line Standard True dropdown_AI_strength_Tooltip_7f002e AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill. True dropdown_army_size_Tooltip_340032 Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_army_size_Tooltip_570039 Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_spectators_Tooltip_260048 Set the number of spectators of your battles here. True dropdown_time_limit_Tooltip_5c000f A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious. True dropdown_time_of_day_Tooltip_a005d Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough! True dropdown_time_period_Tooltip_4c001c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_time_period_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_weather_Tooltip_560059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_wind_Tooltip_5b0063 Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage. True duel challenge received_Tooltip_430066 Your agent has been challenged to a duel!||This man has called his honour into question and he must answer it.||Move your cursor over the areas below to see more information. True duel_Tooltip_2a0019 Duelling is the proper way to resolve disagreements and disputes. Click this to bring up the Duel panel.||Bringing up the Duel panel will give you more about duelling and its use. True duel_Tooltip_350050 Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use. True duration_tx_NewState_Text_130017 Duration: True dy_alliegence_Allied_Text_680040 ( Allied ) True dy_alliegence_Opposed_Text_30058 ( Enemy ) True dy_annual-income_Tooltip_30005d This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_annual-income_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_army-upkeep_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True dy_army-upkeep_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True
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