• 追加された行はこの色です。
  • 削除された行はこの色です。
effects_description_agent_cap_rake	Spawns spies. Maximum number: %+n	False
effects_description_agent_general_refil_rate_1	Generals become available for recruitment at a moderate rate	False
effects_description_agent_general_refil_rate_2	Generals become available for recruitment at a fast rate	False
effects_description_agent_research_slots	%n research posts for resident gentlemen	False
effects_description_agent_spawn_rate_assassin	%n%% chance per turn to spawn an assassin	False
effects_description_agent_spawn_rate_eastern_scholar	%n%% chance per turn to spawn a scholar	False
effects_description_agent_spawn_rate_gentleman	%n%% chance per turn to spawn a gentleman	False
effects_description_agent_spawn_rate_missionary	%n%% chance per turn to spawn a missionary	False
effects_description_agent_spawn_rate_missionary_catholic	%n%% chance per turn to spawn a missionary	False
effects_description_agent_spawn_rate_missionary_hindu	%n%% chance per turn to spawn a Brahmin	False
effects_description_agent_spawn_rate_missionary_islam	%n%% chance per turn to spawn an Imam	False
effects_description_agent_spawn_rate_missionary_orthodox	%n%% chance per turn to spawn a missionary	False
effects_description_agent_spawn_rate_missionary_protestant	%n%% chance per turn to spawn a missionary	False
effects_description_agent_spawn_rate_mod_assassin	%+n%% to chance of spawning assassins	False
effects_description_agent_spawn_rate_mod_eastern_scholar	%+n%% to chance of spawning scholars	False
effects_description_agent_spawn_rate_mod_gentleman	%+n%% to chance of spawning gentlemen	False
effects_description_agent_spawn_rate_mod_missionary	%+n%% to chance of spawning missionaries	False
effects_description_agent_spawn_rate_mod_rake	%+n%% to chance of spawning spies	False
effects_description_agent_spawn_rate_rake	%n%% chance per turn to spawn a spy	False
effects_description_attrition_mod	%+n%% to losses in an area of attrition	False
effects_description_building_cost_mod_all	%+n%% to cost of constructing buildings in this region	False
effects_description_building_cost_mod_all_global	%+n%% to cost of constructing buildings in all your regions	False
effects_description_building_cost_mod_farms	%+n%% to cost of constructing farm buildings	False
effects_description_building_cost_mod_happiness	%+n%% to cost of constructing cultural buildings	False
effects_description_building_cost_mod_industry	%+n%% to cost of constructing industrial buildings	False
effects_description_building_cost_mod_industry_metal	%+n%% to cost of constructing metalworking buildings	False
effects_description_building_cost_mod_mines	%+n%% to cost of constructing mines	False
effects_description_building_cost_mod_plantations	%+n%% to cost of constructing plantations	False
effects_description_campaign_map_stealth	Enables the army to lay ambush in any terrain	False
effects_description_character_death_chance_turn_end	%n%% chance of death at the end of the turn	False
effects_description_charge_bonus_for_bayonet_units	%+n to charge bonus for bayonet-equipped units	False
effects_description_Command_Land_Ambushes	%+n to Command during ambushes	False
effects_description_Command_Land_Artillery_Troops	%+n to Command when leading artillery units	False
effects_description_Command_Land_Attack	%+n to Command when attacking on land	False
effects_description_Command_Land_Cavalry_Troops	%+n to Command when leading cavalry units	False
effects_description_Command_Land_Command_Amphibious_Attack	%+n to Command when conducting coastal attacks from the sea.	False
effects_description_Command_Land_Defence	%+n to Command when defending on land	False
effects_description_Command_Land_In_Americas	%+n to Command when fighting in the Americas	False
effects_description_Command_Land_In_Europe	%+n to Command when fighting in Europe	False
effects_description_Command_Land_In_India	%+n to Command when fighting in India	False
effects_description_Command_Land_Infantry_Troops	%+n to Command when leading infantry units	False
effects_description_Command_Land_Siege_Attack	%+n to Command when besieging	False
effects_description_Command_Land_Siege_Defence	%+n to Command when besieged	False
effects_description_Command_Sea_Attack	%+n to Command at sea when attacking	False
effects_description_Command_Sea_Defence	%+n to Command at sea when defending	False
effects_description_Command_Sea_Frigates	%+n to Command when commanding frigates	False
effects_description_Command_Sea_Line_ships	%+n to Command when commanding Ships of the Line	False
effects_description_commodity_prod_coffee	%n sacks of coffee produced each turn	False
effects_description_commodity_prod_cotton	%n bales of cotton produced each turn	False
effects_description_commodity_prod_furs	%n fur pelts produced each turn	False
effects_description_commodity_prod_spices	%n pounds of spices produced each turn	False
effects_description_commodity_prod_sugar	%n loaves of sugar produced each turn	False
effects_description_commodity_prod_tea	%n chests of tea produced each turn	False
effects_description_commodity_prod_tobacco	%n barrels of tobacco produced each turn	False
effects_description_conversion_animist	Converts the populace to Animism	False
effects_description_conversion_buddhist	Converts the populace to Buddhism	False
effects_description_conversion_catholic	Converts the populace to Catholicism	False
effects_description_conversion_hindu	Converts the populace to Hinduism	False
effects_description_conversion_islamic	Converts the populace to Islam	False
effects_description_conversion_nonconformist	Converts the populace to Nonconformism	False
effects_description_conversion_orthodox	Converts the populace to the Orthodox church	False
effects_description_conversion_protestant	Converts the populace to Protestantism	False
effects_description_conversion_sikh	Converts the populace to Sikhism	False
effects_description_diplomacy_bonus_enlightenment	%+n to diplomatic relations	False
effects_description_diplomacy_bonus_faction_leader	%+n to diplomatic relations	False
effects_description_education_happy_mod	%+n%% to clamour for reform	False
effects_description_enable_artillery_accuracy_boost	Enables targeted fire ability for artillery	False
effects_description_enable_artillery_barrage	Enables artillery barrage	False
effects_description_enable_cadenced_marching	Improves campaign map movement speed	False
effects_description_enable_canister_shot	Enables canister shot	False
effects_description_enable_carbines	Enables carbines. This allows the recruitment of carbine-wielding cavalry units	False
effects_description_enable_carcass_shot	Enables carcass shot (for experimental howitzers)	False
effects_description_enable_carronades	Enables carronades. This allows the construction of carronade frigates	False
effects_description_enable_diamond_formation	Enables cavalry diamond formation. This replaces the wedge formation	False
effects_description_enable_explosive_shells	Enables explosive shells for howitzers and mortars	False
effects_description_enable_fire_and_advance	Enables line infantry fire and advance drill	False
effects_description_enable_fire_by_rank	Enables line infantry fire by rank firing drill	False
effects_description_enable_improved_grape_shot	Improves the effectiveness of grape shot	False
effects_description_enable_improved_grenades	Improves the effectiveness of grenades	False
effects_description_enable_improved_platoon_firing	Enables improved platoon firing drill	False
effects_description_enable_inspire_unit	Enables inspire unit ability	False
effects_description_enable_light_infantry_drill	Enables advanced light infantry drill	False
effects_description_enable_percussion_shells	Enables percussive shells. These replace explosive shells for howitzers and mortars	False
effects_description_enable_platoon_firing	Enables platoon firing drill	False
effects_description_enable_plug_bayonet	Enables infantry to fix bayonets in battle	False
effects_description_enable_quicklime_shells	Enables quicklime shells (for experimental howitzers)	False
effects_description_enable_rifled_cannons	Enables rifled naval cannons	False
effects_description_enable_ring_bayonet	Enables ring bayonets. These replace plug bayonets	False
effects_description_enable_shrapnel_shot	Enables shrapnel shot for cannons	False
effects_description_enable_socket_bayonet	Enables socket bayonets. These replace ring bayonets	False
effects_description_enable_square_formation	Enables infantry square formation	False
effects_description_enable_uniform_armarment	Enables uniform armament on ships	False
effects_description_enable_volley_fire	Enables volley firing drill	False
effects_description_enable_wedge_formation	Enables cavalry wedge formation	False
effects_description_export_capacity_port	Improves export capacity (increases trade values)	False
effects_description_export_capacity_road	Improves export capacity (increases trade values)	False
effects_description_fortification	Attacks on the garrison, or any encroachment by an enemy will result in a fort battle	False
effects_description_gdp_farm	%+n to region wealth	False
effects_description_gdp_industry	%+n to region wealth	False
effects_description_gdp_mine	%+n to region wealth	False