title_NewState_Text_29000a United States True
button_zoom_Tooltip_78007d Toggle zoom True
east_indies_Tooltip_6b0076 East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True
tw_tx_NewState_Text_5c0007 Classic Total War Camera True
dy_weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True
LandBanner_1_Tooltip_370070 Men in unit True
dy_treasury_Tooltip_7a0062 Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn. True
dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
upkeep_cost_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True
status_slow_Tooltip_680079 Slow connection True
button_txt_land_Text_50054 Kills True
kills_tx_land_Text_42001b Enemy Killed True
map_overlay_Tooltip_3c002c India||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel. True
marble_bar_Tooltip_6e0041 Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel. True
120_tx_NewState_Text_3d007c 2 Hours True
map_overlay_Tooltip_1f007c Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel. True
map_overlay_Tooltip_47004c America||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel. True
charge_bonus_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
button_siege_Tooltip_20008 In these battles you will play as either the defender or the attacker.||Attackers will need to siege and capture a settlement to achieve victory, whereas defenders will have to hold the attacker off until the time limit expires. True
dy_tax-income_Tooltip_7f0063 Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True
title_panel_Tooltip_30006b This panel will appear if your army has remained stationary for a turn on the campaign map.||This has allowed them time to dig in and fashion some defences.||Different units will have different defences available to them. True
copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True
tx_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
_title_frame_Tooltip_80064 After every battle this panel will appear.||It concentrates on the forces from both sides and how they stand after the dust has cleared.||Sometimes you will have captives to ransom, or a ransom yourself to pay!||Move your cursor over the different sections below for more information. True
status_ready_Tooltip_d0075 Player ready True
total_title_Tooltip_2d0016 You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds. True
copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True
button_all_Tooltip_56002e When this is selected any messages you send will be sent to all players.||To only send to the players on your team switch to the team button. True
button_save_Tooltip_8000e Save army True
cmp_diff_tx_Tooltip_a0043 You can increase or decrease campaign difficulty with the slider. True
TX_Theatre_DY_Tooltip_100021 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
button_gun_Tooltip_25005b Pistol||Before deciding on a weapon check your marksmanship skill against your challengers.||There is courage and then there is recklessness!||Unless you like living dangerously it is best to chose the weapon with the highest skill level. True
traits_title_Tooltip_20051 Traits are earned and created by the character's actions and experience over the game.||They can provide additional bonuses on the campaign and battle map and give a strategic use to specific characters.||Some may be economically minded and suited to running a city, whereas others are more at home on the battlefield.||Move your cursor over the traits to see their effects.||Not all traits are desirable, some traits are effectively penalties!||If this happens some damage control may be in order - move the character into a position where they can play to their strengths rather than fall prey to their weaknesses!||Move the cursor over the traits to see their effects. True
TX_Theatre_DY_Tooltip_4d0035 Theatre||The world map is divided into three theatres: Europe, America and India.||View the other theatres by clicking on the arrows to the left and right. True
button_txt_Tooltip_7e0061 Once saved, you can reload this by selecting the saved battles option from the previous screen. True

button_kick_Tooltip_580067	Kick this player	True

TX_Theatre_DY_Tooltip_360076 The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right. True
tax_rate_tx_Tooltip_6e003d You can change the tax rate by clicking the change tax policy button below. True
refused_tx_Tooltip_10001f These allies have refused a call to war. True
percentage_Tooltip_76004a You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area. True
timer_face_Tooltip_77007f Timer||This shows how much time you have to win the battle. True
arrow_down_Tooltip_73006c Scroll down True
emblem_enl_Tooltip_1a003a Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
heading_txt_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True
title_frame_Tooltip_8000f This panel provides you with information about the selected unit.||Here you can see a unit's statistics, abilities and historical background. True
button_add_AI_Tooltip_590023 Add AI Player True
ammunition_Tooltip_6f0078 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
text_box_normal_Text_60050 Victory is yours! You can choose either to end the battle now or continue playing to run down the routed enemy ! True
positive_bar_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True
tx_Ordnance_Tooltip_f0032 The metal industry tree will help develop factory machinery and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
furs_NewState_Tooltip_60034 Furs True
button_tx_war_Text_3a0026 Declare war True
population_Tooltip_4c0054 If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region. True
tx_Naval_tx_Naval_Text_54 Naval True
advisor_tx_Tooltip_5a0048 Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on. True
options_bar1_Tooltip_f0034 Do not plunge your nation into war simply because you have the option!||Consider the implications first - there are plenty of battles to be fought, battles you can plan for. True
TX_header_normal_Text_290070 Diplomatic Relations True
options_tx_Tooltip_6e0041 Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel. True
fac arrow L_Tooltip_f000f Scroll through the minor nation buttons. True
tx_theatre_Tooltip_1a002b Develop trade resources in each theatre to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry. True
dy_miniflag2_Tooltip_550074 Player 2 True
dy_miniflag1_Tooltip_560074 Player 1 True
button_melee_Tooltip_400015 Toggle melee mode||When melee mode is on, the selected unit will engage in hand-to-hand combat.||If this button is locked, it means the unit can only melee. True
heading_tx_Tooltip_2d006b This panel gives you a historic context for your campaign and offers hints and tips on how to proceed.||Each nation will have its own advice to offer according to its tactical location and its potential for expansion. True
heading_tx_Tooltip_3e000a This section details your nation, territories, campaign year and season at the time of saving.||Move your cursor over the different areas for more information. True
fac arrow R_Tooltip_f002f Scroll through the minor nation buttons. True
ok_end_trade_Tooltip_120057 End trade partnership True
dy_wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True
line_abreast_Tooltip_520077 Line abreast||This arranges your grouped ships into a single line abreast of each other.||Using this formation will deny the enemy any room to manoeuvre as they would have to run through your field of fire.||This formation particularly suits ships with guns in their noses, such as galleys.||This formation will still work with ships that fire broadside, but you will have to move them into position to fire. True
TX_port_NewState_Text_3b0018 Port: True
call_help_tx_Tooltip_660061 When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True
Turns_queued_Tooltip_310039 Turns||This is the amount of turns it will take to steal or research this technology True
Turns_queued_Tooltip_460054 Recruitment turns True
cancel_access_Tooltip_6e0048 Cancel True
button_cancel_Tooltip_78000b Cancel changes True
negative_bar_Tooltip_720050 Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up. True
TX_save_game_Tooltip_5a0073 This panel helps you to move between theatres quickly and easily.||This is triggered when you move into one of the transition zones between theatres.||Use the map below to select your destination and when you are happy click the tick button.||To cancel a move select the cancel button - this will return you to the map. True
button_cancel_Tooltip_690043 Clear offer||Clicking this button will remove any offers or demands you have made from the panel above.||If you don't have any offers or demands to clear, it will cancel all diplomatic talks with the nation and take you back to the diplomatic options panel. True
button_cancel_Tooltip_6e0048 Cancel True
melee_attack_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
button_cancel_Tooltip_6e0068 Cancel True
state_gift_tx_Tooltip_1c0027 Presenting a gift helps to improve relations between nations.||If their public opinion of you is poor this gift may help turn things around.||Giving a gift is not part of diplomatic bartering - although they can help smooth the way for precisely that.||There are three types of gifts to offer - each ascending in value.||When offering a gift, take your own wealth into account.||If you are wealthy it won't look sincere if you skimp on the gift! True
Experience_1_Tooltip_7f0041 Experience True
Experience_2_Tooltip_7f0041 Experience True
Experience_3_Tooltip_7f0041 Experience True
Experience_4_Tooltip_7f0041 Experience True
Experience_5_Tooltip_7f0041 Experience True
Experience_6_Tooltip_7f0041 Experience True
Experience_7_Tooltip_7f0041 Experience True
Experience_8_Tooltip_7f0041 Experience True
Experience_9_Tooltip_7f0041 Experience True
button_tx_peace_Text_450046 Request peace True
dy_Population_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True
ok_stategift_Tooltip_720052 Present state gift True
army_promote_Tooltip_430044 Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True
button_dagger_Tooltip_3e001d Sabotage||Click here once you have chosen your target.||You will then receive the result of the sabotage attempt.||Skilled rakes can perform sabotage and escape with their identity secret.||If this happens, the victim's nation will place the blame at the feet of their most hated enemy, and your nation will be overlooked.||This is a great way to escalate tension between two nations and play them off against each other.||However, if you are discovered it will affect your diplomatic relationship. True
dy_government_Tooltip_510001 There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type. True
Alliance1_NewState_Text_3f000f Alliance 1 True
hull_strength_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True
button_close_Tooltip_560050 Close this panel True