• 追加された行はこの色です。
  • 削除された行はこの色です。
Level_8_Tooltip_30003a	Attribute level	True
Level_9_Tooltip_30003a	Attribute level	True
Level_Tooltip_100014	Fencing skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
Level_Tooltip_26003d	Challenger's shooting skill	True
Level_Tooltip_2b0017	Challengers shooting skill	True
Level_Tooltip_30003a	Attribute level	True
level_Tooltip_30003a	Attribute level	True
Level_Tooltip_30024	Fencing skill||Check this before choosing your duelling weapon.||If you can, pick the weapon you are more proficient in to increase your chances of winning.	True
Level_Tooltip_3b005e	Shooting skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
level_Tooltip_74002a	Level of development each building has reached.||The highlighted pip represents how far along the building tree each building is.||To see what levels there are left to develop you can left-click on a building to see its building tree.	True
level_tx_NewState_Text_41003b	Building Level:	True
level_tx_NewState_Tooltip_300043	This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause.	True
line_abreast_Tooltip_520077	Line abreast||This arranges your grouped ships into a single line abreast of each other.||Using this formation will deny the enemy any room to manoeuvre as they would have to run through your field of fire.||This formation particularly suits ships with guns in their noses, such as galleys.||This formation will still work with ships that fire broadside, but you will have to move them into position to fire.	True
line_astern_Tooltip_2a0023	Line astern||This arranges your grouped ships one behind the other.||As the ships sail past the enemy they will fire off a broadside one by one.||If any of the ships' sails are damaged in this formation that ship will be dropped rather than slow the formation down.	True
line_graph_window_Tooltip_1a006c	This displays the number of prestige points awarded in each area, depending on your filter view.	True
list_losing_teams_Tooltip_4f0068	The losing teams	True
list_winning_teams_Tooltip_90040	The winning teams	True
location_NewState_Text_40002e	Current Location:	True
location_NewState_Text_9000e	Location:	True
locked_NewState_Text_60006a	locked	True
log_tab_Tooltip_76007f	This is your Missions Log tab panel.||This shows the missions that have finished, completed or not!||You can track your mission progress from this tab.	True
losing_tx_NewState_Text_6c007d	Losing Side:	True
losses_tx_NewState_Text_6f005a	Losses	True
lost_tx_NewState_Text_1b003f	Lost	True
lower_class_reaction_icon_Angry_Tooltip_37007c	Lower class: Angry||Your lower classes are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the right.	True
lower_class_reaction_icon_Angry_Tooltip_79003a	Angry||This is the lowest class public order.||Your lowest class are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the right.	True
lower_class_reaction_icon_Happy_Tooltip_32004f	Lower class: Under control||Your lower class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the right.	True
lower_class_reaction_icon_Happy_Tooltip_430020	Under control||This is the lowest class public order.||Your lowest class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the right.	True
lower_class_reaction_icon_Neutral_Tooltip_5b0036	Feeling neutral||This is the lowest class public order.||Your lowest class are currently neither angry nor happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the right.	True
lower_class_reaction_icon_Neutral_Tooltip_5e0066	Lower class: Indifferent||Your lower classes are currently neither angry nor happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the right.	True
lower_class_tx_default_Text_740034	Lower class tax	True
lower_class_tx_default_Text_740034	下層階級の税金	True
major_nations_bar_Tooltip_710003	These buttons are the filters for the major nations.||Click on a nation's button to toggle it's prestige results on or off.	True
Major_nations_bar_Tooltip_b0033	Major, or playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
maneuverability_NewState_Text_730028	Manoeuvrability	True
maneuverability_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
Map panel_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_440022	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||Instead of lowering tax levels you could add more militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_4e004e	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_55000b	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting and yellow means they are wavering one way or the other.||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_description_Tooltip_f001e	This tab contains an overview of your selected map.||Here you can see a snapshot of the map and learn about any tactical advantages the land might have that you can exploit.||To see details for another map, select one from the panel on the left.	True
map_globe_Tooltip_70018	Travel destinations map||The three large rectangled areas are the different theatres you can visit.||The circled areas are the trade theatres you can occupy.||Both these areas are linked by grey lines. These are your travel routes.||Sometimes you will need to travel through more than one theatre to get to your destination.||Select your destination and click on the tick button at the bottom of the map to move.||Each move will take one turn.	True
map_label_NewState_Text_7004c	India	True
map_label_NewState_Text_7c002c	America	True
map_label_NewState_Text_7f0047	Europe	True
map_label_NewState_Text_7004c	インド	True
map_label_NewState_Text_7c002c	アメリカ	True
map_label_NewState_Text_7f0047	ヨーロッパ	True
map_nap_egypt_Tooltip_c004e	This shows the regions you control in Egypt.||The regions in green are yours.	True
map_nap_europe_Tooltip_1e003b	This shows the regions you control in Europe.||The regions in green are yours.	True
map_nap_italy_Tooltip_30057	This shows the regions you control in Italy.||The regions in green are yours.	True
map_nap_spain_Tooltip_2005a	This shows the regions you control in Spain.||The regions in green are yours.	True
map_overlay_Tooltip_1f007c	Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_3c002c	India||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_47004c	America||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_panel_NewState_Tooltip_390023	These battles can also be played in multiplayer.|| Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_NewState_Tooltip_3b004c	These battles can also be played as multiplayer battles.|| You can access these through the multiplayer menu. || Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_Tooltip_390023	These battles can also be played in multiplayer.|| Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_Tooltip_4d004d	Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_placeholder_Tooltip_62007d	Regions map||This depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons below.	True
map_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_Tooltip_220050	Italy||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_23005d	Spain||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_2e007f	Each battle uses a map template for its location. || You can sort this list by clicking on the column title. || This will help you to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_Tooltip_4e004e	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_Tooltip_5e005d	Europe || Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_680012	Diplomatic relations map.||You can choose between two views: Other nation's attitudes towards selected nation, and selected nation's attitude towards others.||The regions are coloured according to this context. Green means friendly and red is unfriendly.||This is useful to see where your nation stands at a cursory glance.||It can also help to see what other nation's relationships towards each other are, as you may be able to use this to your advantage!	True
map_Tooltip_750012	Each game uses a template battle map for its location. || You can sort this list by clicking on the column title. || This is helpful to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_Tooltip_d0049	Egypt||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_e007f	Each battle uses a map template for its location. || You can sort this list by clicking on the column title. || This will help you to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_tx_NewState_Text_5b003d	Map:	True
map_tx_NewState_Text_5b003d	マップ:	True
marble_bar_Tooltip_4e0045	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
markers_tx_NewState_Text_780029	Markers	True
melee_attack_NewState_Text_5e0012	Melee Attack	True
melee_attack_NewState_Text_5e0012	白兵攻撃	True
melee_attack_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
men_tx_NewState_Text_14003e	Deployed	True
men_tx_NewState_Text_5f0023	Men:	True
men_tx_NewState_Text_14003e	展開	True
men_tx_NewState_Text_5f0023	人数:	True
men_tx_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
mid_text_NewState_Text_350048	conflicts with:	True
mini_flag_Tooltip_e007c	This player's nation	True
minimised_tx_NewState_Text_660047	Minimised User Interface	True
Minor_nations_bar_Tooltip_410037	Minor, or non-playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
minus_Tooltip_280035	Negative influences||If the lower classes become too unhappy, public order will break down, resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
minus_Tooltip_32000b	Negative population growth	True
minus_Tooltip_3d0043	Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth.	True
minus_Tooltip_5c005a	Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth.	True
minus_Tooltip_680017	Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
minus_Tooltip_720050	Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_7a004a	Negative influences||If the ruling class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_7d0076	Negative population growth||High tax rates for the lower classes are likely to be the most detrimental influence on population growth.	True
mission_Tooltip_30063	The mission you were issued.	True
mission_tx_Tooltip_30063	The mission you were issued.	True
mission_tx_tx_Text_750039	Mission	True
mission_Tooltip_30063	発行された任務	True
mission_tx_Tooltip_30063	発行された任務	True
mission_tx_tx_Text_750039	任務	True
missionary_mission_Tooltip_460073	Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region.	True
missions_Tooltip_690068	This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information.	True
morale_NewState_Text_6b0053	Morale	True
morale_NewState_Text_6b0053	士気	True
morale_Tooltip_10011	A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit.	True
morale_Tooltip_c0016	A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit.	True
mouse_middle_info_NewState_Text_320045	Zoom to Pointer	True
mouse_middle_info_NewState_Text_320065	Zoom to pointer	True
mouse_wheel_info_NewState_Text_20035	Zoom	True
mp_down_Tooltip_200070	These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title	True